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uma - Vampin' Magic [Taiko]

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Total Posts
12
Topic Starter
Realazy
This beatmap was submitted using in-game submission on jeudi 26 octobre 2017 at 19:12:02

Artist: uma
Title: Vampin' Magic
Source: MÚSECA 1+1/2
Tags: Ayyri MUSECA Shukucom シュクコン Contest KONAMI
BPM: 175
Filesize: 4960kb
Play Time: 01:58
Difficulties Available:
  1. AyyLazy's Futsuu (2,65 stars, 290 notes)
  2. AyyLazy's Muzukashii (3,33 stars, 423 notes)
  3. Ayyri's Oni (3,86 stars, 580 notes)
  4. Kantan (1,53 stars, 205 notes)
Download: uma - Vampin' Magic
Information: Scores/Beatmap Listing
---------------
spooky map dont download

bg by こふぁ
Noffy
i download description no stop me
Topic Starter
Realazy
you will be deeply missed
Stefan
IRC log
FlyingSlowpoke - heute um 00:20 Uhr
[Oni]
00:21:612 - 00:24:469 - I have mentioned the last time, might want to confirm if you want to change or not, it looks smoother and nerfs the speed, for an Oni it might be too much currently.:
00:20:355 - 00:24:469 - just my 2ct but I would use 0.01x steps instead of 0.03/0.05x.
for example 00:21:612 (88,89) -
00:21:612 - should be at 1.17x and 00:21:727 - at 1.18x
00:41:155 - 00:42:641 - the SV transistions doesn't look so well imo.. let's change that: https://derpovic.s-ul.eu/BlmR3pLR.png Although the changes may look not significiant at the begin but it looks cleaner and more consistent.

ei - heute um 00:23 Uhr
lol you still did the header code in discord
lemme check this

FlyingSlowpoke - heute um 00:23 Uhr
00:52:584 (243,245) - that occured before already but I take this one because that is by far more obvious: I wouldn't exactly use the same finisher for two quite different beats that should be kept different.
other example: 00:30:641 (131,133) -
01:04:241 - 01:09:041 - SV could also be changed here accordingly to the first point.

ei - heute um 00:28 Uhr
changed the first ones to .01x
changed the ones in the screenshot
well
what do you suggest then
because i want the vocals / grinding sounds to be finishers
since 1/6 would be a little bit odd
like the point you gave
00:52:812 -
do you think dK kD works better??
01:04:241 -changed sv for here too

FlyingSlowpoke - heute um 00:36 Uhr
Uh
lemme see again
Yeah

ei - heute um 00:37 Uhr
oka

FlyingSlowpoke - heute um 00:37 Uhr
kD
that makes the most sense here.

ei - heute um 00:38 Uhr
wb the "wo" samples?
idk if they sound very good as D's ):

FlyingSlowpoke - heute um 00:38 Uhr
which one?

ei - heute um 00:38 Uhr
"other example: 00:30:641 (131,133) -"

FlyingSlowpoke - heute um 00:38 Uhr
Ah

ei - heute um 00:39 Uhr
mhm

FlyingSlowpoke - heute um 00:39 Uhr
could be kD dK

ei - heute um 00:40 Uhr
but then it makes the finishes inconsistent

FlyingSlowpoke - heute um 00:40 Uhr
how so?

ei - heute um 00:40 Uhr
I use K's for the actual finishes in the song
and also use K's for the "wo" sample
D's for the grinding sample
if I were to make the finisher D
then I'd want to change them all to D's

FlyingSlowpoke - heute um 00:41 Uhr
But using K in a short period for two different things seems weird imo.
emphasis gets lost by that.

ei - heute um 00:41 Uhr
understand

FlyingSlowpoke - heute um 00:45 Uhr
01:25:841 - applies above about SV
01:36:355 (450,451) - could potentially also be changed to kD but idk if you agree with that ultimatively.

ei - heute um 00:52 Uhr
hmm
ya, i already changed the sv
not really, but i get what you're saying
i think both sounds are important
so K wld be best for them
):

FlyingSlowpoke - heute um 01:00 Uhr
well. okay
Oni is done

ei - heute um 01:00 Uhr
oka

FlyingSlowpoke - heute um 01:00 Uhr
rip SV Oni~Muzukashii

ei - heute um 01:00 Uhr
i have no idea if niz wants any
lol
i can do some
but obv not as extreme

FlyingSlowpoke - heute um 01:11 Uhr
man
so much adminstration shit I have to clear up = ="
sorry for late

ei - heute um 01:13 Uhr
all is good

FlyingSlowpoke - heute um 01:15 Uhr
Honestly, the Muzukashii looks fine itself.
my only concern is the spread between Oni~Muzukashii
I remember the Oni difficulty had some 1/6 which was a good compensation that Muzukashii uses 1/3 oo abundantly.

ei - heute um 01:18 Uhr
yeah, asked you about that before
to try and suggest some stuff to delete

FlyingSlowpoke - heute um 01:18 Uhr
puh..
let me see how Futsuu looks compared to Muzukashii

ei - heute um 01:19 Uhr
oka

FlyingSlowpoke - heute um 01:20 Uhr
Also 1/3.. hmmm..

ei - heute um 01:20 Uhr
well
it's not like 1/4
where you can just have 1/2

FlyingSlowpoke - heute um 01:21 Uhr
It is not, yeah

ei - heute um 01:21 Uhr
but having no 1/3 at all is really.. bad

FlyingSlowpoke - heute um 01:21 Uhr
but it's still questionable for the complete setup

ei - heute um 01:21 Uhr
that's why the doubles are monocoloured
i really would not suggest having no doubles
because it would be just like the kantan
making the futsuu -> muzu jump more steep

FlyingSlowpoke - heute um 01:23 Uhr
I think we will try to focus on Muzukashii, to nerf it

ei - heute um 01:24 Uhr
that's fine

FlyingSlowpoke - heute um 01:24 Uhr
unless you want to bring 1/6 back in Oni.
that would be a better choice imo but that is up to you.

ei - heute um 01:24 Uhr
do you really think it fits?

FlyingSlowpoke - heute um 01:25 Uhr
if the SV setup isn't overdone and 1/6 not overused but sparingly used then I see no problem behind them.

ei - heute um 01:25 Uhr
well
atm
when i did have the 1/6, it was for the guitar

FlyingSlowpoke - heute um 01:25 Uhr
It counteracts very well to the similarities between Muzukashii and Oni.

ei - heute um 01:25 Uhr
but i put breaks after the guitar now
for 'variation'
since the song repeats enough as it is
lol
i can try it
again, i guess

FlyingSlowpoke - heute um 01:26 Uhr
Well, you could go with both methods.

ei - heute um 01:26 Uhr
well

FlyingSlowpoke - heute um 01:26 Uhr
Like said, using them sparingly should work.

ei - heute um 01:26 Uhr
i wouldn't have a note after the 1/6 LOL

FlyingSlowpoke - heute um 01:27 Uhr
then we could easily leave Muzukashii and Futsuu how they are.
Also, send me update what you have changed when you are done

ei - heute um 01:27 Uhr
ye, that's what i intended to do

FlyingSlowpoke - heute um 01:30 Uhr
I also might be quite negligent atm, because tired
so I will check the map later again, like, when we are ready.

ei - heute um 01:31 Uhr
aight
3.43* to 3.86* :upside_down:
Stefan
second part

[Kantan]
00:03:898 (1,2) - Futsuu and Muzukashii used d notes here, no idea if these parts were mapped by Ayyri but either way, I would suggest having them consistent.
00:48:469 (78) - could be removed, havin no 1/1 break for roughly 40 seconds doesn't look okay imo.
01:06:298 (111) - ^ to fit with the break at 01:00:812 -
01:09:727 - 01:25:498 - density should also be lowered here: remove 01:10:412 (119) - , 01:13:155 (123) - , 01:21:384 (135) - , 01:26:869 (145) - .
01:14:527 - maybe as alternative, change the note to kat?
01:28:927 (148,149,150) - I think the notes doesn't work as finisher for the setup you have here. It may fits better if you have continous mapping, by having 01:29:955 - mapped as well but it's halfway uncompleted. They should be normal kat notes.
01:36:127 (164) - (165) at 01:36:469 - should be emphasized and k d D k K is quite hard to follow as new player. remove (164)
01:36:469 (165,166,167) - you could alternatively use K d K (to be consistent with the rest of the mapset) or use D k D, having the finishers different looks odd to me. Both ways works imo.
01:53:612 - 01:58:412 - another part that requires some split: remove 01:53:955 (203) - , 01:54:641 (205) - , 01:57:384 (212) - . Having seven notes at 1/1 for 175 is only recommened if it is absolutely required for a proper spread, while Muzukashii and even Futsuu use them already. Also, the part of the song is pretty calm, compared to the rest.

idk, I guess the other difficulties are okay for now.
Topic Starter
Realazy

Stefan wrote:

[Kantan]
01:28:927 (148,149,150) - I think the notes doesn't work as finisher for the setup you have here. It may fits better if you have continous mapping, by having 01:29:955 - mapped as well but it's halfway uncompleted. They should be normal kat notes. i would really like to keep them as finishers though, they're definitely what the music calls for and it'd feel much more underwhelming if they were normal kat notes
everything else was fixed, thank you!
Stefan
Pachiru
^^
Lumenite-
happy halloween

this song is so explicit in terms of it's sounds that it's hard to mess this up lol, the map is fine and looks good for me, enjoy
Stefan


You make me sick smh
Topic Starter
Realazy


we good
Lumenite-

Stefan wrote:



You make me sick smh
how rude
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