Thank you for the mod! much appreciatednewton- wrote:
nm from q
come back to live mapping project :c rude people there
[general][easy]
- consider adding a diff between normal and hard? i'm unsure about spread rankability i nerfed the hard by A LOT
[normal]
- 00:11:919 (5) // 00:05:919 (1) - curved slider would fit here, song sounds too calm in this section to have any aggressive red anchor sliders
- 00:14:919 (1,2) - ctrlged rhythm would fit more nicely here, ending the slider on that snare thing feels odd when its more intense than the 2nd white tick i think 00:14:919 (1,3) - thse 2 sounds are special and sound kinda different and intense, so i want to make them as cirlces, especially the downbeat is good with one circle since it is very strong and the melody actually starts and the following white tick
- 01:19:419 (4) // 01:28:419 (4) - i really feel that youre sacrificing song representation with these sliders. maybe this could be replaced with 2 1/1s? kiai by nature should be more intense than nonkiai so this should be different from 00:16:419 (4) - rhythmically rhythmically its not the best, yes. but i think it gives a special emphasis if the really fast and intense part is covered by one slider - so the player gets that the sounds are all together ("together in the slider")
[hard]
- 00:46:419 (4,5,6) // 00:53:919 (1,2,3) etc - sth like 00:59:919 (1,2,3) - would fit here nicely i think, 00:46:981 (5) - currently is pretty awkward since it ends on a pretty important drum sound i mena i follow this red tick sound a lot, in every difficulty (since you adviced me the same thing in the others diffs too) i try to map these red ticks sound since they are different from the default melody - so i want to map them. probably more personal preference here
- 00:52:419 (4,5) - ctrlged rhythm would fit here nicely. unlike 00:13:606 (2) - there isnt any notable sound on the redtick so it doesnt deserve clickabilliy at the price of mapping 00:52:794 - passively and thats the point, i dont want to map these red ticks passively, imo they deserve emphasis because they are only in these few sections whereas the other sounds are throughout the whole song
[insane]
- feels more like light insane imo nerfed it
- 00:20:919 (1,2,3) - space these out? feels more appropriate since stacking these gives the unwanted emphasis as theyre the only objects arranged this way in the section. also this makes this different from the more intense second kiai so it makes the second kiai more special but this emphasis IS wanted xD I like to stack objects when they represent the exact same sound, and thats the case here imo
- 00:28:419 (5,6) // 00:34:419 (5,6) etc - considering you used lots of jumps like 00:03:294 (2,3,4) - before i feel like stacking these would be a better way to signify 1/1 since this might be misread as 1/2 thats true, i consider this - but for now i think it is okay because its a completely different section and the player wont make any relations between those sections
- 00:39:481 (2) - white tick is much stronger than red tick imo ^
cool map
- 00:20:919 (1,1,1) - stack these to make the ones in the second kiai stand out more? would be an idea, but this pattern is so missreadable i rather wanna have it 100% consistent to avoid any possible confusion
- 00:46:981 (2) - would be better as 2 circles, the snare on the sliderend warrants clickability its the same concept 00:45:481 (2) - here, so i wanna have this consistent (the red tick emphasis)
- 01:01:794 (2,3,4) - make these linear so the bend in the accelerating pattern happens on 4, to better emphasize the drum thing on it i really do like current state .. it just feels right
good luck!
didnt change any here, but I really appreciated that you took a look on my map!!Milar001 wrote:
Hi, from my queue
[Hard]
00:13:981 - This gap is really confusing, you can fill it
00:17:919 (1,2) - This sound is same as the one from 00:18:481 - to 00:18:856 - , so maybe map it as two reversing sliders i think the intensity would get much lower with reverses (you click less) so this looks kind of inappropriate to me ><
00:36:481 - Fill
01:29:919 (1,2,3,4) - ^^ all the gaps are for the sake of rhythm filtering to create difficulty spread, filling any of these would result in inconsistencies
[Insane]
00:19:606 - Fill?
00:19:981 - ^
01:31:419 (1,2) - ^ without the gap the emphasis would get lost on the short sliders
That all I think, nice map
Hope will be helpful