From queue, hey i remember you testing my old leviathan map haha
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- 00:45:469 (1) - extend this slider until white tick to capture the vocal aswell
- 00:39:615 (1,2) - having these notes barely touch each other is kinda meh.. either space them further away or overlap them properly (goes for all of these, im not pointing them out separately haha)
- 00:42:542 (1) - move it upward a bit so the jump flows better into the slider's curve?
- 00:47:298 - missing vocal note
- 01:07:054 (5,6,2) - readjusting the pattern prevents this weird overlap, stack the 2 notes on sliderend instead like this https://voli.s-ul.eu/EvniM6MV.png
- 01:38:152 - really like how you mapped this upbeat part in your difficulties haha
- 01:49:310 (4,5,6,1) - overlap and the spacing is kinda weird too because 01:49:859 (1) - should have the most emphasis
- 00:01:567 (1,2,3) - it's probably better to not start off the map with a fully overlapping slider, it will confuse a lot of people especially because it's the first note of the map. maybe partially overlap it to keep the effect? https://voli.s-ul.eu/ByVICFoL.png
- 00:23:884 (2,3) - blanket them?
- 00:28:823 (4,5,1) - clap spam isnt needed here i think
- 00:35:957 (3) - drum-hitnormal on this works great
- 00:44:188 - add a note? feels like theres something missing
- 01:43:274 (3) - unsnapped sliderend
- 01:54:981 (4,5) - blanket here aswell
- 02:00:652 (7) - add whistles?
- 02:18:945 (1) - this seems weird because the guitar rhythm continues there but you override the notes with an extended slider
- 02:37:237 (3) - perhaps ctrl+g this, the jump is a bit too big for a weak vocal like this
- neatly mapped outro, gj!
- 00:03:030 (5) - spacing these a bit further like you did at 00:07:420 (1) - works really well for both emphasis and pattern separation, consider doing it for all of these
- 00:03:579 (7) - perhaps a good idea to stack this on 00:03:030 (5) - 's sliderhead to avoid the ugly overlap
- 00:11:810 (5,6,7,8) - the movement here is sort of weird, having more of a snappy movement to 00:11:810 (5) - would emphasize this note way better
- 00:15:103 (3,6) - remove overlap?
- 00:24:249 (4) - nc
- 00:26:993 (3,5,1) - if you make the visual distance the same, the pattern will look a lot better (blanket the note on both sides maybe)
- 00:54:249 (1,3) - i really don't like these overlaps (there are some more of these in the map so i wont point them out again) but why not either blanket or stack them on the head/tail? it looks so much cleaner haha
- 00:55:347 (5) - missing hitsound i think
- 00:58:823 (2) - add clap, remove it from 3, missing here aswell 00:59:371 (5) -
- 01:03:945 (5) - if you shorten the slider one tick you dont have to miss a clap to follow the vocals
- 01:06:506 (3) - why is this suddenly not following vocals any more o.o following only one synth note is really random tbh, same goes for 02:32:847 (5) -
- 01:10:896 (4) - i dont think the clap belongs on the sliderhead
- 01:14:737 (1) - if you make the curve a bit wider, you can blanket it better
- 01:13:823 (3) - i don't think this should be a jump, move it closer to 01:13:457 (2) - and start the back and forth pattern on 01:14:006 (4) - instead because the clap sound is here
- 02:01:566 - hmm maybe highlighting the piano here with soft-whistles is nice, because the entire pattern has zero hitsounding.. same here 02:04:493 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - whaa add some hitsounds D: drum-hitnormal and soft-hitwhistle works great for these parts, drum-hitnormal for 02:05:957 (1) - 02:07:420 (1) - these and whistles for the piano
- 02:08:792 - also silencing the sliderend of these would be better because there is nothing on the blue tick, same goes for 02:41:627 (4,5) - and 02:52:420 (1) -
- 02:24:432 (2) - ctrl+g? the jump here is kinda unneeded
- 02:37:420 (5) - missing clap (plz check the entire map for spots like these because i see it quite often)
- 02:50:225 (3) - clap shouldnt be on the slider-end, also not on these 02:50:774 (5) - 02:51:323 (1) -
- 00:03:030 (1) - 's placement seems a bit forced into the corner there, why don't you utilize the bottom side more? example: https://voli.s-ul.eu/2Izoqbgu.png
- 00:10:896 (3) - minor aesthetic suggestion, flip it so that it isnt just one straight line? idk personal tbh lol https://voli.s-ul.eu/nrcug6yu.png
- 00:12:359 (2,3) - if you rotate both of these by about -15 you can blanket them with 00:11:810 (1) - aswell
- 00:16:201 (1) - hmm you could neaten this up a bit, maybe like this? having another curved there is somehow weird https://voli.s-ul.eu/pi8OdQIF.png
- 00:19:676 (2) - this too, try to utilize the playfield a bit more, moving this up frees up so much space for other patterns so it doesn't look so cropped up: https://voli.s-ul.eu/GdewTqWS.png
- 00:27:908 (1,2,3,4,5,6) - this rhythm is weird.. if you change the first two sliders to slider>note>slider you can have both the vocals clickable, also 00:29:371 (1) - doesnt need a clap/so much spacing because its a less strong sound than 00:29:188 (6) - . You could also easily follow the vocals with two 1/2 sliders here 00:29:371 (1,2,3) - instead of having these gaps in the rhythm.
- 00:30:286 - missing note here, theres a drum beat
- 00:44:006 (1) - 1/2 slider as well? there's a piano note on 00:44:188 - as well so that would be cool
- 00:57:176 (1,3) - overlap looks a bit ugly, could you find a way to avoid it? same goes for 01:05:042 (3) -
- 01:00:103 (1) - i like your idea, but i think it could be improved by putting notes in between the sliders so that you capture all the vocals with a clickable object while not ruining the rhythm, like this: https://voli.s-ul.eu/1KM3Hku9.png (same goes for 02:38:152 (1,2) - )
- 01:01:566 (1,2,3,4,1,2,3,4) - very nice haha
- 01:05:774 (6) - if you move it more upwards and to the left, it's less of a weird wide angled snap (snappy angles for these clap sounds always play good imo) same goes for 01:07:237 (6) - (example: https://voli.s-ul.eu/sZU0EwSM.png )
- 01:10:896 (3) - i don't think the clap belongs on the sliderhead
- 01:14:006 (1,1) - omg what a missed opportunity xD https://voli.s-ul.eu/SZ3RzxGg.png
- 01:38:152 - love this section, really well done! though i do think 01:42:542 - these drums should be mapped in this diffculty, because theyre just covered under a slider now
- 01:48:670 (2,3) - plz move it down a bit so theyre not barely touching
- 01:53:335 (2) - remove clap
- 02:10:347 - i think you should end the break here, because the next part is a buildup which i think is kinda offputting if you skip mapping it
- 02:19:310 - this gap is so weird D: thers a guitar note there
- 02:22:054 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2) - alright so, i think this rhythm in the song is really weirdly snapped, so i understand that you cant follow it completely, but you could reduce the impact it has by removing those stream jumps (they are really clunky to play because there is no real rhythm here), and perhaps scale the start of the stream down a bit so the pattern escalates in a better manner.
- 02:24:981 (1,2) - these are overmapped, probably just better to start the slider on the white tick even if the guitar kicks in a bit late. that way you can also make 02:25:713 - clickable instead of a slider end.
- 02:49:493 (1,2,3,4,1) - wat is this lool the angle is really strange here, maybe two 1/4 sliders would work better?