didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though
[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable)
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord
00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.pngoption 2:
https://puu.sh/ybSBC/3459ac2070.pnga full measure for 1/6 where 1/6 is not apparent generally isn't a good idea
01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation
04:46:555 (1965,1966,1967) - refer to 01:37:651
could add a spinner at the end, not a big deal though
generally i think this map needs more discussion to polish it, because although the foundation of the map is pretty good i think it still needs quite a bit more fine tuning before being bubbled
feel free to call me fruko or gabe back