SPOILER
就改了消音Adol Christin wrote:
占个2kd坑General
- Another难度的tag有问题,更新一下
- 文件大小超过24mb
Nagori
- 00:09:276 (1,2,3,4) - 个人推荐一下用1/8短滑。这里每个音隔断很明显,用短滑感觉比单纯的加大间距带感多了
- 00:25:179 (4) - 试试让滑条指向的方向反过来(头的位置不动)?vocal这里有上升,换个方向的flow好突出变化
- 00:47:770 (2,3,4,6) - 把这几个物件上移一点,让滑条头和5,6能与下面的平行
- 00:43:613 (1,2,3,4,5,6,7,8) - 这个连打感觉不好看啊。。要么做圆一点,要不然就下图这样试试看?
- 有很多地方的圈,我觉得没必要和滑条碰到(怀疑你cs4做完转的cs3):01:07:468 (1,2) - 01:09:456 (2) - 01:13:251 (1) -
- 01:27:800 (1) - 转盘尾消音,其他难度同
Extreme
- 00:04:938 - 可以考虑在这儿加个圈
Lami
- 01:18:673 (4) - How about replacing this slider with two short-distance circles? i think this would fit the vocal better.
- 01:27:166 (3) - The bottom one is a bit offscreen.
Another
- 00:54:095 - 最好在这个地方加个圈,比如加到跟蓝色的1重叠,形成一个来回。一方面这里有鼓点,另一方面没圈的话讲道理挺干扰读图的。
就这样吧。祝你好运
sheela wrote:
hihi here's a quick mod for nagoriflow overally is good imo and rhythm-wise too. good luck!
- 00:20:300 (3,4) - sudden 1/4 rhythm jump doesn't fit and doesn't play well as is it sudden with the big spacing imo. i recommend you bring 00:20:571 (4,5) - much closer to 00:20:300 (3) -. keep for now
- 00:39:818 (1,1) - the sliders have different sv even though they sound similar in the song? maybe im missing something.
also hitting 00:40:179 (2) - is not expected to be a 1/4 rhythm, suggesting that it should be closer to the previous slider's tail. keep for now, I do believe they have a difference- 00:41:444 (1,2) - i'd maybe keep the spacing low than 2.5x to stay consistent with the spacing of 00:38:553 (1,2,3) - and the ~3.0x would be better to emphasize the kiai section.
- 01:05:661 (1,2) - maybe rotate it to make it oriented vertically? it begins to be boring to repeat the same movement starting from 01:04:577 (1) -, in addition to follow the vocals because you started the jump patterns at a holding vocals on 01:04:577 - . the hold breaks on 01:05:661 - therefore a new flow appears to get the new vocals. I will figure out this later, I might need to restructure the whole section let me think about it
Pata-Mon wrote:
[Easy][Normal]
- 00:11:625 - 00:14:516 - 这样的地方多加点音效盖过音乐里的鼓声,听着会比较舒服. 懒
- 00:21:203 (1,2) - 整段只有这一组是大长滑条跟的,有什么原因吗 因为vocal段落变化了,但是鼓声节奏一样显得很无聊,不如改这样
- 00:34:215 (3,1) - 肯定不行,尤其是折返
- 01:06:023 (3,1) - 考虑改成一个3/2折返滑条
[Another]
- 00:11:625 - 00:14:516 - 同ez
- 00:49:215 - 前后几个都是跟的vocal,这里vocal可能还更重,最好加个circle 00:45:601 - 00:47:047 - 这些都没跟啊
- 01:14:516 (4,5) - 这样似乎更舒服:[url]https://puu.sh/wF5OE/1d39d53f5b.png 差不多,不改了[/url]
- 01:23:914 - 同第一条 懒,再看
GL
- 00:33:131 - 这里不clickable还是怪怪的,毕竟是vocal+重鼓点 元音没有辅音清晰
- 00:54:095 - 这个挺明显的,是不是把前面circle改滑条更好 故意的
[Crz]Sword wrote:
m4m as request
额 我的图撒谎要摸 我先存个ticket可以不 或者就这张好了 https://osu.ppy.sh/s/545358 I 没做完 最近会挖出来
顺便你cw里写的是Esay
[Easy][Normal]
- 00:34:215 (3,1) - https://osu.ppy.sh/ss/8614666 我要难受死了 凸出来的那一小点求求你改掉吧
[Another]
- 没啥
[Extreme]
- 00:51:384 (5,6) - 我觉得ctrl+G会更舒服 一样
[Nagori]
- 00:54:998 (1) - 我觉得不如把这个缩小到白线然后放三个圈overmap做大间距连打,还和00:09:276 (1,2,3,4,1) - 能呼应下,都是进主旋律的前奏.主要我觉得这种难度了稍微overmap一下反而更爽...嘛反正也有个长音在这就当跟了(
- 01:27:800 (1) - 种草渐出吧 微调了
有啥好摸的.jpg 基本水了一篇
- 01:27:800 (1) - asdf
你猜这难度要多久才会被dt掉
GL~
salchow wrote:
Like you said, a short mod ^_^ (forrgot to write that I can't really mod extras becouse I don't play the so often. Sorry.)Easy00:44:336 (1) & 00:55:902 (1) - I dont really like that this slider is stacked with 00:43:251 (4) & 00:54:276 (3) this slider. Bit hard to read for brand new players. keep for now
01:21:926 (1) - Questionible slider ( dont really like it either).
Almost flawles! I just dont like the visiuals.NormalFLAWLESS! I guess?Another00:22:468 (1,2,3,4,5,6,7) - this part is so confiusing. Change up the flow i dont think so
00:37:649 (2,3,1,2,3,4,1,2,3,4,1) - bad stream. It shouldn't have that many corners, becouse corners emphasisies spesific strong sounds. Its not a mistake, but I really don't like it.
i think its fine
01:26:083 (1) - very quetionable. The slider is very uncomfortable. Make it that it goes in a "sharp angle direction", dont know how to explain xD.
Probobly least favorite map in this mapset.
BevzProDota wrote:
M4M, but i don't have a song to mod after 08/01, so will say it later. Here we go...Nagori
00:20:300 (3,4,5) - read it not like zxz, like zzx. Make 00:20:300 (3) shorter to blue tick, make it reverse and delete 00:20:571 (4). (Here better to follow music, not vocal) will think about itAnother
00:28:251 (1,2,3,4,5,6) - don't think this readable enough for 5* mapping has nothing to do with SR
01:12:619 (4) - make shorter to red tick (no sound there) scratch sound does not count here and long slider emphasis the snares better
01:21:926 (1) - seems not like a good idea, cause player will go to this slider, before prev finish (you should make prev shorter or do smth with spacing) i am sure people can read itExtreme
00:01:504 (2,3) - http://i.imgur.com/Lne0BpB.jpg (Cause change spacing between sliders in first 2 seconds seems not good) either way. keep mine
00:09:276 (1,2,3,4,1) - Nominator for the best choke at start 2017 (this way how i changed it http://i.imgur.com/745xXuv.jpg) it fits
01:06:926 (3,1,2,3,4,1) - http://i.imgur.com/WKllG6W.jpg fix a little (it's really strange when last diff 5.7* is much eaisier than another 5.3*) thats why SR is shxt, never look at it :/
01:09:456 (1) - i don't wanna to hit a note, i wanna follow 2nd 01:08:733 (5) prefer currentEasy
00:00:962 (1) - this slider looks weird
00:09:637 (1) - and this
01:21:926 (1) - and this looks weird too (I know you can make more pretty ones) they are pretty to meSPOILERGL WITH RANKING SellinFuTuRe wrote:
My ModNagori
00:00:059 (1) - red tick note
00:01:504 (3) - To divide the revers on slider and notes
00:02:950 (1) - NC
00:03:131 (2) - 2 note
00:04:215 (2) - Nc
00:04:757 (1) - ^
00:05:842 (1) - ^
00:08:914 (9) - It seems to me that this slider should prolong to blue tick
00:10:902 (1) - I think that sound on white tick is important and note should be placed there!
00:12:348 (8,9) - No triple
00:18:131 (3) - No sound
00:18:312 (1) - This slider can be placed under this 00:17:770 (2)
00:20:300 (3,4) - On 00:20:571 (4) - There is no sound, i think i can place note on red tick and then kick-slider
00:23:010 (3) - Slider should be divided on notes, as it was 00:21:203 (1,2,3,4,5)
00:23:372 (1) - nc
00:23:914 (4,5) - remove 5
00:26:986 (1,2) - slider
00:27:709 (4) - Maybe you should not put a long slider cause there is an intense sound in the end!
00:29:336 (4,5) - Swap them
00:29:878 (1) - Maybe you should not put a long slider cause there is an intense sound in the end! Да и к тому же начинается парт, который был похож здесь part begins. It was look like this 00:21:203 (1,2,3,4,5)
00:32:227 (4,5) - Swap them like here 00:29:336 (4,5)
00:32:770 (1) - 00:29:878 (1) <
00:34:035 (5,6) - 00:23:914 (4,5) < (6)
00:37:378 (2,3) - No sound on 2
00:41:625 (2,3) - Jump is very big on 2, but on 3 it's perfect like you made 00:42:167 (1,2,3) - . Думаю стоит 2 передвинуть на 00:40:902 (2) и стакнуть
00:42:709 (1) - Pls do not prolong slider to blue tick because on 00:43:071 (2) strong bit
00:51:565 (1) - It's impossible to play, as you have to turn harshly on left and then harshly make spatial stream on right. 00:51:565 (1) - place this slider on
00:50:661 (2,3,4)
00:52:468 (1,2,3) - swap them 00:51:565 (1)
00:54:637 (3) - make kick-slider as sound on this bit is different
00:56:806 (1) - nc
00:59:697 (1) - think about^
01:00:782 (1) - nc
01:01:685 (1) - overlap
01:02:227 (2) - nc
01:03:854 (3) - nc
01:04:757 (2) - maybe stack on this? 01:04:215 (4)
01:05:300 (1,2,1,2) - decrease the spacing for a little bit
01:12:529 (3,4) - remove 4 and put triple
01:14:516 (1) - Nc i think
01:19:396 (3) - Make stack or unstack on this 01:18:673 (1)
01:24:456 (7,8,9) - There no sound on, then Make a 7 slider
I hope i helped you. Map is good gl with rank!
NC is usually placed at downbeats, and triplets are for extra emphasis, and other thing are intentional. fixed some minor things