Ехохо и пумпец под боком
Thank you!!ReFaller wrote:
Mod requested by Mrs-RJ. cześć!
[Reiji-RJ's Hard]
01:03:754 (5) - I'm sure it could be 1/4 slider with multiple reverses you are totally right
01:48:921 - unused greenline for you too sure
Now some missed claps:
02:15:754 (4) haven't put them on purpose
02:21:087 (4) - on head slider ^
Спасибо большое :3NeilPerry wrote:
Reiji-RJ called me. privet
Reiji-RJ's Hard:
01:13:421 - start reverse slider here. Rly confusing to start it on weak moment D: + u can get this tick 01:13:754 - with reverse but that's the rhythm...
01:18:754 - same :<
01:43:754 (4) - should be 1\4 naah, let's keep 1/3 consistency
02:30:754 - ya you know. Start slider from here ;w;
02:41:421 - ^ plizuuuu
ReFaller wrote:
Mod requested by Mrs-RJ.
[PandaHero's Normal]
From 00:42:754 (1) to 01:02:754 (4) Actual rhythm does not really best to playing. I'm not able to descibe what rhythm you could use here, but i can show it on my short demo. I mapped from 00:42:754 (1) to 00:53:421 (1) - rest depends on your imagine.
I'll try to improve my current rhythm, thanks for showing me thisHere is my try01:48:921 - unused greenline is hereosu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64004
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 85421,90754,106754,109421
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Like A Man
TitleUnicode:Like A Man
Artist:Outsider
ArtistUnicode:Outsider
Creator:IceBeam
Version:ReFaller's Rhythm
Source:Pump It Up Fiesta EX
Tags:reiji-rj pandahero piu video dance game korean hip-hop
BeatmapID:0
BeatmapSetID:666566
[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"2b09e677a2e9158bf6bf53a819f38770.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
88,333.333333333333,4,1,0,45,1,0
88,-133.333333333333,4,2,0,35,0,0
10754,-111.111111111111,4,2,1,40,0,0
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32087,-100,4,1,1,55,0,1
37421,-111.111111111111,4,1,1,45,0,0
42754,-111.111111111111,4,1,1,45,0,1
42837,-111.111111111111,4,2,1,45,0,0
64087,-100,4,1,1,55,0,1
74671,-100,4,1,1,55,0,0
74754,-100,4,1,1,55,0,1
85337,-100,4,1,1,45,0,0
85421,-100,4,1,1,45,0,1
85504,-111.111111111111,4,1,1,35,0,0
90754,-111.111111111111,4,2,1,45,0,0
96087,-100,4,2,1,45,0,0
108921,-200,4,2,1,5,0,0
109421,-111.111111111111,4,1,1,45,0,0
114754,-100,4,1,1,55,0,1
120087,-111.111111111111,4,1,1,45,0,0
125421,-100,4,1,1,55,0,1
130671,-100,4,1,1,45,0,0
130754,-117.647058823529,4,1,1,30,0,1
130837,-117.647058823529,4,1,1,30,0,0
132087,-111.111111111111,4,1,1,35,0,1
132171,-111.111111111111,4,1,1,35,0,0
133421,-105.263157894737,4,1,1,40,0,1
133504,-105.263157894737,4,1,1,40,0,0
134754,-100,4,1,1,45,0,1
134837,-100,4,1,1,45,0,0
136087,-95.2380952380952,4,1,1,50,0,1
136171,-95.2380952380952,4,1,1,50,0,0
137421,-90.9090909090909,4,1,1,55,0,1
137504,-90.9090909090909,4,1,1,55,0,0
138754,-86.9565217391304,4,1,1,60,0,1
138837,-86.9565217391304,4,1,1,60,0,0
140087,-83.3333333333333,4,1,1,65,0,1
140171,-83.3333333333333,4,1,1,65,0,0
141421,-100,4,1,1,55,0,1
152004,-100,4,1,1,55,0,0
152087,-100,4,1,1,55,0,1
162671,-100,4,1,1,55,0,0
162754,-100,4,1,1,55,0,1
162837,-100,4,1,1,55,0,0
[Colours]
Combo1 : 121,13,202
Combo2 : 204,21,77
[HitObjects]
28,96,42754,2,0,P|82:78|136:80,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
92,180,43421,2,0,P|145:180|196:163,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
292,212,44087,2,0,P|372:181|464:196,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
492,216,44754,2,0,L|508:104,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
436,28,45421,6,0,P|383:19|333:37,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
276,128,46087,2,0,L|288:196,1,53.9999983520508,8|0,0:1|1:0,0:0:0:0:
220,328,46754,2,0,L|56:316,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
4,328,47421,1,8,0:1:0:0:
40,228,47754,1,2,0:0:0:0:
84,128,48087,6,0,B|120:104|120:104|152:24,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
252,28,48754,2,0,L|364:44,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
456,96,49421,2,0,P|468:171|424:252,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
432,300,50087,2,0,B|400:276|400:276|332:280,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
228,316,50754,6,0,P|176:328|116:328,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
36,260,51421,2,0,L|16:204,2,53.9999983520508,8|4|0,0:1|0:0|0:0,0:0:0:0:
136,220,52087,2,0,B|160:172|160:172|120:68,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
152,24,52754,1,8,0:1:0:0:
256,48,53087,1,2,0:0:0:0:
360,24,53421,5,4,1:0:0:0:
yeah, removed
02:10:754 (1) - from this moment i noticed that you copied SV values from top difficulty. I hope this will not affect anything bad, because from 02:18:754 (1,2,3,4,1,2,3) objects on 1/2 bat difference are stopping overlap ach other.
Oh shit, we forgot to remove sv changes D:
Thank youNeilPerry wrote:
PandaHero's Normal:
00:14:587 - just my suggestions to skip it. http://puu.sh/xKP9T/be3bc61829.jpg will sounds more consistence like u skip here 00:18:587 -
Yeah, it makes sense
Dont cleary sure about ur overlaps in diff. But for me it's okay.
ReFaller wrote:
Mod requested by Mrs-RJ.
[General]
Reiji and Panda's difficulties have a little weird. yeah my bad, fixed that, thanksTake a look01:25:421 - Kiai where you used for fountains. This is only one case when this sort of kiai doesn't call by song especially this object is not hitsounded. rest kiais for shots are ok. ah, that's a common thing for me, I think I used fountain on the end of kiai in my every map. I'll ask BNs for that.It can be fixed by final saving made by IceBeam. I bet that file changes name due to use specific programs.
[Easy]
01:36:087 (1,2) - this rhythm skips interesting drum kick - i constructed this rhythm plus adjusted placement to your style so feel free to do same as pic gotcha man, that's a really nice suggestion and thanks for a pattern construction, that's indeed fits my style, the only thing that bothers me is that I want the map to be as consistent as possible. I was planning to map 1/3 party exactly this way and if one of the patterns will differ from others that would be a little odd. But I will think more about it.
02:25:421 (2) - you are using 1,1x ds in this kiai, but here is 1,25x to previous slider sorry I didn't understand what you mean :\
[Freestyle]
If i could pass this one...
00:10:504 - deal for put a note here? it could result a triple with 00:10:421 (11,12) alright, I agree. fixed.
Nothing more because i'm not able to judge it. Good Luck. thanks a lot!
Btw welcome back at mapping. Take 5 STARS for start.
NeilPerry wrote:
Reiji-RJ called me.
General: Set volume on red line same as first green line in all diffs. For now it's unrankable cuz RC umm okay, fixed
Freestyle:
00:09:588 (8,9,10) - this line stuff with different rythmic can confuse. 00:10:254 (10) - so nc this to emphase rythm changing or think up something else I remapped that part a bit, thanks
00:10:254 (10) - should be clickable. 00:17:421 (5,6) - cntrl+g can work here
00:22:421 (4,5,6) - uhh can this be same as here? 00:33:087 (4,5,6) - uh, I'll think about it, but couldn't find a good easy solution here,
only to rework like whole combo pattern..
00:48:087 (1) - sounds rly different than this 00:47:921 (8) - but got same spacing hmm gotcha, I'll think about it, but I'm not to sure how to keep the pattern and flow up if I changed something here and put 00:48:087 (1) somewhere farther
01:16:421 - should be clickable. Make same rythm as u did before: 01:05:421 (5,6) - mm thanks but left it that way
02:30:671 - u dunno why you skip this. dont see any logical explanasions for dis xd added a note, remapped that pattern. ty
Easy:
01:03:421 (3) - aimod crying abt DS xd yeah you're the second person telling me that but I don't quite get what's the problem lol seems okay to me.
Cool set. good luck with it and welcome back IceBeam o/ thanks dude!
okay, that works for me, fixed. thanks again (no kd for this I guess?)ReFaller wrote:
Exaplaining DS in Easy:
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
Regarding meta - disscussed this with PandaHero who's quite familiar with PIU franchise. here's what we got - https://m.facebook.com/piufiestaex/Delis wrote:
the beatmap link almost 666666
[General]
https://en.m.wikipedia.org/wiki/Pump_It_Up_(video_game_series)#2011_Fiesta_EX
I can't really find the official source of the song so I pull a wikipedia out, and so apparently the "A" in the title needs to be uncapitalized
http://www.piugame.com/piu.prime/piu.pumpitup/en/3_piu.history.php
also the game title should be capitalized everything?or rather PUMP IT 2011 UP FIESTA EX according to what I only can find clearly is the logo
[Insane]
00:50:754 (1,2) - this is probably the only one pattern that I had a hard time to read it properly. would just decrease the spacing each other a bit or another nc on 00:51:087 (2) - also can stand out that the pattern more and so people can care of it. alright I added extra NC + decreased spacing as much as I could cause I can't get them any closer, otherwise it will overlap pretty ugly with 00:50:087 (10,11,12,13,14) and 00:51:920 (4)
[Easy]
next time you should stick to distance snap really xD inconsistent spacing doesn't really look great ohh um okay lol I can't really see much difference though, cause visually the different spacing between objects should be clearly readable even for novices. But okay, I'll use DS next time.
00:37:421 (1) - pretty nazi but if you move this circle like 2 pixel left it actually improves the flow and the quite small gap in spacing. fixed!
Thank you, Delichan!!!Delis wrote:
[Hard]
00:52:754 (3) - this rhythm feels sad that followed neither the drums or the vocals, would shorten it to 1/2 and a circle at 00:53:254 - to fit the rhythm around more accurately. sure
01:33:921 - think forgot a whistle for the piano nono that's the whistle rhythm
thank youDelis wrote:
the beatmap link almost 666666
[Normal]
00:09:587 (2) - 26 degree looks too much when your sliders are usually around 15 degrees, especially it's a longer slider.
made a 15 degrees here
00:14:421 (4) - would do a 1/2 slider instead here, the drums here are more intense than anywhere else in this section. and so the rhythm 00:15:421 (2,3) - can be swapped since I'm pretty sure your rhythm here is relying on the drums not the vocals.
I agree about 1/2 slider, but disagree about swaping rhythm, I mapped a vocal in this combo
00:30:921 (5) - to be honest would stick to the drum at 00:31:087 - the reason could be the same as above but you didn't really tend to follow the pianos.
oh yeah, your rhythm iis better
01:22:754 (1,2,3,4,2,3) - spaming 1/1 stacks all of sudden? having more movements for cursor would be more interesting as it's still in the kiai. this might go to the last kiai as well.
Dunno, I think these stacks are cool
02:24:087 (1,2) - something that is more comfortable to aim such as 02:22:754 (1,2) - is absolutely a better way to represent the "only vocals" part here.
changed
some of 30 degree looking sliders occassionally look quite out of place, prob you should look through for it. 00:31:254 (6) - is one for the example.
oke but I can't see problem in it
Voli wrote:
yo, cool map and song, just a couple of structure things i noticed before this gets pushed to qualifiedFreestyle gl! and welcome back to the mapping hood thanks a lot
- 00:21:421 (1) - this one feels underwhelming compared to your usual patterning with these (ex. 01:06:754 (1) -
). Usually you map these patterns with some sort of flowbreak and increased spacing, but here 00:21:421 (1) - doesn't stand out much and the jump to 00:21:921 (2) - feels too much :p consider ctrl+g on that last one? I got what you mean, but that's the first jumpy section of the map, so I wanted 00:20:754 (11,12) to flow into this carefully, I even thought to stack slider end of (12) to start of the (1) slider lol anyway, overall I like this particular pattern so I'd like to leave it as it is.- 00:22:587 (5) - that strong vocal is on a sliderend here? not sure if you want that (as its the only one mapped like this throughout the entire map i think) fully re-arranged this pattern. thanks.
- 00:50:754 (1) - i feel like you can give this some more emphasis, with the big sv change the jump from 00:50:587 (15) - feels rather underwhelming. How about this? https://voli.s-ul.eu/yCQKUfmi.png uhhh, doesn't look good to me now, but I guess I had to change it. fixed.
- 01:22:754 (1) - separate this note/place it further away from the rest of the pattern cuz of the huge finish and new combo? example: https://voli.s-ul.eu/e0uKjHhm.png that's a nice suggestion, I changed that.
- ^ same goes for notes like 02:08:088 (1) -, check through the map if you can find places like this if you apply it changed that as well
- sometimes the beat pairing feels a bit wrong: 02:33:254 (1,2) - are paired in this pattern but according to the song 02:33:421 (2) - should be placed further away. Same goes for notes like 02:28:087 etc. yeah, gotcha, I agree that the downbeat should start the combo and be a jump-to note, but in this case I just see no way to re-arrange this pattern without losing the flow and overall reworking of whole loop :\ so if it's possible, I'll just leave it like this so far but gonna keep ur suggestion in mind for future.
- 01:56:754 (1,2,1,2) - I don't really understand the NCing here o.o whats the deal with that? well that's a pretty common combo pattern in my map, where I point out double-circles jump patterns. there're many of such in this particulap map and in my other maps generally
Title: 남자답게
Romanised Title: Like A Man
Voli wrote:
After researching I finally found the official CD cover. The song is 05. on this tracklist.imgFront
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