forum

Omoi - Snow Drive(01.23)

posted
Total Posts
441
show more
PaPPyShaRk
very nice :) :) :)
Saltssaumure
This is a god tier song and fun map, how much longer until ranked?
nanamochi-
PogChamp
Seijiro
this time around I don't have to clean the thread, but I actually did something! ! !

logs
12:08 Kroytz: okay
12:08 Kroytz: mrsergio
12:08 Kroytz: last one: thoughts about Snow Drive ?
12:08 MrSergio: aren't those maps all the same ?.?
12:08 Kroytz: already bubbled and I had two BNs who said they would but then later said they wouldn't so now I'm stuck ;(
12:09 Kroytz: whatchu mean all the same?
12:09 MrSergio: concept
12:10 Kroytz: nah
12:10 MrSergio: symmetry and emphasis out of the window
12:10 MrSergio: umh... I shall recheck it then
12:10 Kroytz: snow drive is like, basic modern mapping tbh
12:10 Kroytz: its super basic lmao
12:10 Kroytz: well yeah cuz i'm trying to get things done all by the 17th and so im sorta running on thin ice here x-x
12:13 MrSergio: 00:03:944 (1,2,3,4,5,6) - not sure how much importance you weight on this aspect, but merging two different instruments/rhythms into one combo just feels weird and not that appealing to me
12:13 MrSergio: the first half (the sliders) are on vocals (as the entire map till that point), but the circles decided to ignore it... so... how is that?.?
12:14 MrSergio: what do you think of... http://osu.ppy.sh/ss/9321238
12:14 MrSergio: it fixes everything
12:14 MrSergio: and it keeps your concept
12:16 Kroytz: it's cuz the 5,6 have sayo vocals on them :/
12:16 MrSergio: ?
12:16 Kroytz: i would've liked to stress the different vocals using 1,2,3
12:16 MrSergio: did you try it at least... ? :/
12:16 Kroytz: im trying it
12:17 MrSergio: I mean, I can understand it's not your style, but I tried following the song as I usually do by keeping your stuff in there as faithfully as possible
12:18 Kroytz: could I just delete 00:05:283 (4) -
12:18 Kroytz: and fix everything that way
12:19 Kroytz: at least in that way sayo- vocals are kept to circles and the longer -nara is for the slider
12:19 MrSergio: that's even worse if you ask me
12:19 Kroytz: ;_;
12:20 MrSergio: did you mean [https://i.imgur.com/PTPpAKm.png this], just to be sure?
12:20 MrSergio: or did you keep my idea and just deleted 00:05:551 - ?
12:21 MrSergio: just so you know, the map so far indicates you are following vocals (not lyrics in specific)
12:21 MrSergio: so my suggestion is based on how those vocals are held (or not)
12:21 Kroytz: actually
12:21 MrSergio: 00:04:747 (3) - is not the same as 00:04:346 (2) -
12:21 Kroytz: i can see your suggestion working
12:21 MrSergio: in the song*
12:21 Kroytz: yeah
12:21 Kroytz: I can fix this
12:21 Kroytz: okay
12:21 MrSergio: 2 is held till 3, but 3 stops and then the next vocal starts on 00:05:015 -
12:22 MrSergio: if that makes sense
12:22 Kroytz: yeah
12:23 MrSergio: once you do that, 00:05:551 (5,6) - remain two circles as the vocals do, etc. etc...
12:23 Kroytz: yes
12:23 MrSergio: 00:10:358 (1,2,3,4,1,2,3,4,1,2,3,4) - taking this one in examination: 00:11:965 (1,2,3,4) - this third combo is the only one not using a back and forth concept...
12:24 MrSergio: 00:10:358 (1,2,3,4) - is a zigzag
12:24 MrSergio: 00:11:161 (1,2,3,4) - normal back and forth jumping
12:24 Kroytz: yeah
12:24 MrSergio: 00:11:965 (1,2,3) - linear movement, which is a bit sudden and seeing the song, not so consistent
12:24 Kroytz: easy, hard, easy, hard
12:24 Kroytz: makes it more interesting imo
12:24 MrSergio: umh... that wasn't my point xD
12:24 MrSergio: that's fine in its own (I guess)
12:25 MrSergio: in this case, you might consider rotating 00:10:358 (1,2,3) - a bit, to make it similar to 00:11:965 (1,2,3) -
12:26 MrSergio: https://osu.ppy.sh/ss/9321318 kinda lame, but it resembles more the other pattern
12:26 Kroytz: oh man
12:27 Kroytz: that's a bit nit picky really it shouldnt be so complicated o,o
12:27 MrSergio: well, seeing the speed of the song, it's a bit noticeable... I think...
12:27 Kroytz: tbh the intention was more just have something different for every naite nanka
12:27 MrSergio: well, you unexpectedily created another concept there then
12:27 MrSergio: which was the back and forth movement
12:28 MrSergio: what I meant is that you probably meant the red line, while it is more obvious to see it as the orange arrows https://i.imgur.com/htNTuSt.png
12:28 MrSergio: which makes sense if we go look at 00:11:965 (1,2,3,4) - , since you treated 1-2-3 as the red line again
12:29 MrSergio: but you kept the bacn and forth movement for 00:11:161 (1,2,3,4) - , which is the actual issue with what you did
12:29 MrSergio: so it becomes: 00:10:358 (1,2,3,4) - back and forth; 00:11:161 (1,2,3,4) - back and forth, 00:11:965 (1,2,3,4) - linear movement with final jump
12:29 Kroytz: i mean this 00:10:759 (4,1,2,3,4) - is just a star thingy
12:29 Kroytz: 00:11:965 (1,2,3,4) - triangle
12:29 MrSergio: they are not in the same combo, how do you expect people to notice it
12:29 Kroytz: 00:12:768 (1,2,3,4) - paralellogram
12:30 Kroytz: it wasn't supposed to be noticeable it was subtle
12:30 Kroytz: :(
12:30 MrSergio: last one is visible, ye
12:30 MrSergio: the other ones weren't till you told me
12:30 MrSergio: the less obvious was the star tbh
12:31 MrSergio: why didn't you add a NC and a circle at 00:11:027 - if that was the intention?
12:31 MrSergio: 00:10:358 (1,2,3,4) - this was a parallelogram, ok
12:31 Kroytz: i suppose
12:31 MrSergio: but asking me to consider the slider end as part of the enxt combo feels totally of to me lol
12:32 MrSergio: why do you use combos then, if they are not used to group things
12:32 Kroytz: it's just a subtle thing not necessarily supposed to be a part of the next one
12:32 Kroytz: naite nanka vocals are combos and the last vocal is held much longer
12:32 MrSergio: well, now I get why my interpretation was off, but let's say that consistency is not that great if I listen to the song
12:32 Kroytz: mostly just japanese N is held
12:32 Kroytz: haha
12:32 MrSergio: I get the concept, but then why so much variety?
12:33 Kroytz: because its more interesting
12:33 MrSergio: 00:10:358 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - naite nanka x4
12:33 Kroytz: variety and such
12:33 MrSergio: and by "x4" I mean: one naite nanka taken exactly the same four times
12:33 Kroytz: yeah
12:33 Kroytz: in the later parts its more uh, consistent i suppose
12:34 Kroytz: variety is nice tho
12:34 MrSergio: 00:27:500 - 00:31:786 - this section would have been way nicer if it expressed the fact the song is slightly different (in this case, calmer)
12:35 MrSergio: variety is nice when it is required, I'd say :P
12:36 Kroytz: 27s is different than 31s
12:36 MrSergio: I meant the section in between
12:36 Kroytz: oh
12:36 MrSergio: zzz
12:36 Kroytz: heh
12:36 Kroytz: i thought i did map it calmer tho
12:36 Kroytz: no complicated patterns
12:37 Kroytz: just simple stuff
12:37 MrSergio: well...
12:37 MrSergio: you don't really put much complexity outside of that section...
12:37 Kroytz: still heavy in 1/2s
12:37 MrSergio: even if you added something I couldn't notice it, so can I conclude it was too balnd?
12:37 MrSergio: bland*
12:37 Kroytz: maybe
12:37 MrSergio: in fact, 00:28:572 (1,2,1,2) - this stuff is more straining due to the lack of movement
12:38 MrSergio: the jumps are easier to play on high BPMs from what I could experience myself
12:38 Kroytz: well thats in part of it being calmer
12:38 MrSergio: then calmer should be "less intense", not "as intense as the rest but with lower spacing and using a really contrasting concept of the map which makes it harsher to play" :thinking:
12:39 Kroytz: it is less intense but similar density if that's what you were aiming at xP
12:39 MrSergio: I mean... you could have used shorter slider
12:39 MrSergio: even for 00:28:572 (1,2,1,2,1,2) -
12:39 Kroytz: yeah but ABAB pattern deal is going on here
12:39 Kroytz: in fact
12:39 MrSergio: I'm saying that reducing spacing there gives off the exact opposite effect of what you intended
12:39 Kroytz: a lot of this map is really just rhythmical patterns
12:40 MrSergio: small movements are a pain to make because they require precision
12:40 MrSergio: not to mention they are straight jumps and not even back and forths
12:40 MrSergio: so you need more control
12:40 Kroytz: honestly when I play this it doesn't feel hard..
12:40 Kroytz: I think you're over analyzing this a bit
12:41 MrSergio: if we discard the left hand (the tapping one, since it's the same thing as before), the right hand has more stuff going on than before
12:41 MrSergio: considering our points of view, it may be as well that you didn't think about it too much :P
12:41 Kroytz: oh no I always think about the player
12:42 Kroytz: one can say that stacks require more strain because you stop movement and one can say that stacks require less strain because there's less movement
12:42 MrSergio: that's good
12:42 MrSergio: I think...
12:42 MrSergio: yours aren't stacks tho, they are tiny overlaps which require a small amount of movement regardless
12:42 MrSergio: but let's move on...
12:42 Kroytz: yeah but not as complicated as jumps :p
12:43 MrSergio: still tho, having 1/2 clicks in the calm part 00:28:572 (1,2,1,2,1,2) - and sliders in the more intense one 00:31:786 (1,2,3,4,1,2,3) - feels awkward
12:43 Kroytz: its a fair point
12:44 MrSergio: 00:36:072 - kinda sad the drum is ignored
12:44 MrSergio: 00:36:072 - 00:36:273 - 00:36:474 - 00:36:608 -
12:44 Kroytz: yeah I did map this out trying to follow the drum 1:1
12:44 Kroytz: and um
12:44 MrSergio: ah no, third one is not a drum beat
12:44 Kroytz: it was not very pleasant
12:45 Kroytz: it was a bit too complicated and slightly inconsistent so just rather keep it simplified
12:46 MrSergio: aka, you could manage to find a nice way to represent it so you gave up on it
12:46 MrSergio: couldn't*
12:46 MrSergio: as of now, I can't surely seem to be following what the stream is following
12:46 Kroytz: more/less
12:46 MrSergio: the drums are just too present for me
12:47 MrSergio: and you ignored them, so rip
12:47 Kroytz: i didnt want to overuse kick sliders to represent them because I wouldn't be able to create nicer looking stream shapes for the drums
12:47 Kroytz: since this entire phrase is just classified as "drums"
12:47 MrSergio: 00:47:858 (1,2,3) - and I personally have a different view on simplistic parts like this one: if there are no istruments to back up vocals I use small spacing to contrast more intense parts having the full band going at it
12:48 MrSergio: you could just stack 2 under 1
12:48 Kroytz: i had thought about that
12:48 Kroytz: i think thats what i did first actually
12:48 MrSergio: 00:48:929 (1) - just to be sure. Is this on vocals too?
12:49 MrSergio: because once again I got focused on the unusual instrument, this time being the guitar
12:49 Kroytz: its just more like I want 00:49:465 (3,4,5,6) - to be the stronger vocals
12:50 MrSergio: 00:49:197 (2) - is enough for that tho
12:50 Kroytz: yes but then i would miss the subdivision
12:50 MrSergio: 00:48:929 (1) - this could be split into 2 1/4 sliders being relatively close
12:51 MrSergio: or just two stacked circles... ? Umh...
12:51 MrSergio: oh yeah, it works better with circles
12:51 MrSergio: well, up to you
12:52 MrSergio: 00:54:554 (2) - idk what this follows now tho... vocals?
12:52 Kroytz: mhm
12:52 Kroytz: yeah
12:52 MrSergio: because I think that's the only one not doing so around that area
12:52 Kroytz: elongated vocal
12:52 MrSergio: isn't that better as a 1/2 repeat?
12:52 Kroytz: no
12:52 MrSergio: 00:54:688 - there is a lyric here
12:52 Kroytz: lol
12:52 MrSergio: shi
12:53 MrSergio: not to mention the strong kick on tail which is ignored,
12:53 Kroytz: its like one of those things where instead of saying ke-shi its just kesh
12:54 MrSergio: doesn't look like it but alright /o/
12:54 MrSergio: it's surely different than vocals on 00:55:358 (1,2) - no matter what
12:54 MrSergio: at what degree may be different for us both
12:55 Kroytz: haha
12:55 Kroytz: ye
12:55 MrSergio: 01:23:215 (1,2,1,2,1,2,1,2) - concept used in the calm part we discussed before
12:55 MrSergio: at this point I'd say that pattern is inappropriate for the calm part
12:56 MrSergio: 01:26:161 (1,2,1,2,3,4) - somewhat rip vocals too
12:56 MrSergio: 01:26:161 (1,2) - 01:26:697 (2,3) - into slider; 01:26:429 (1) - into circles
12:56 Kroytz: unfortunately
12:57 MrSergio: 01:35:268 (2,3) - if you stack 3 under 2's tail it works better to make contrast and actually feel "less intense". The current jump just doesn't give of such feeling
12:57 MrSergio: 01:35:670 (4,5) - ah, and ctrl G because it would suck with spacing
12:58 Kroytz: I think both ideas work here yours and mine
12:58 MrSergio: well, I clearly don't think that if I suggested to change it, right? :P
12:58 MrSergio: your SV and DS contrast indicates the clear opposite of calm
12:59 MrSergio: sliders are hella slow, spacing becomes as huge as before
12:59 MrSergio: it's like two people talking: "hey, this anime is shit" "yes, I like it too"
12:59 Kroytz: because the circles have drums
12:59 Kroytz: lol
12:59 MrSergio: it's not the circles the problem tho,m it's the passage from slider to circles
12:59 MrSergio: that spacing just screams "not calm"
13:00 Kroytz: the sliders are supposed to scream the calmness
13:00 MrSergio: after you switch to drums, yes, go ahead and slap a cross screen jump, I don't care
13:00 MrSergio: drums suppoort that
13:00 MrSergio: and I'm saying, the passage form one to another just doesn't say that lmao
13:00 MrSergio: if you keep the jump from sliders to circles calm too, drums will have more emphasis and they will feel more powerful
13:00 MrSergio: that's what contrast does
13:01 MrSergio: ah, 02:16:518 (1) - this could have been longer, like... 7/4
13:01 Kroytz: oh
13:01 Kroytz: why didnt i do that
13:01 MrSergio: it would follow the combo's logic that way, which is holding the previous vocal till the next one
13:01 Kroytz: yeah
13:02 MrSergio: not sure it fits to extend it in that position tho
13:02 MrSergio: since it's kinda cramped
13:02 Kroytz: 6/4 is better
13:02 Kroytz: just so there isn't a random 1/4 spacing in the midst of all these 1/2s
13:02 MrSergio: 02:34:197 (2,3) - yes, this one works better since the spacing there is clearly smaller, although consistency tells me to do the same stack as before
13:03 MrSergio: the whole combo has 1/4 gaps tho
13:03 MrSergio: it seems to me you are treating combos a bit strangely, since you allow things that shouldn't be allowed and viceversa: a combo has its own set of rules you can follow, as long as they do not differ too much from the rest of the map
13:04 MrSergio: the fact the whole combo BESIDES that first slider has 1/4 gaps makes it already a rule for the combo you can easily apply
13:04 Kroytz: and i would agree
13:04 MrSergio: that also increases contrast over time and makes the map less generic if you ask me
13:04 MrSergio: since once everything looks too similar it's just a blob
13:04 Kroytz: however, the way I look at things exceed just combos but in measures and phrases
13:05 MrSergio: combos are meant to express measures/phrases tho
13:05 Kroytz: not all the time
13:05 MrSergio: so if you do different combos than that does it mean you're trying to do two things with the same tool at once?
13:05 Kroytz: sometimes you can subdivide a measure into two combos for one reason or another
13:05 MrSergio: idk... I usually combo things on how the song plays, not sure how you do it exactly
13:05 MrSergio: hah...
13:06 MrSergio: I guess I learned something, although those reasons could vary, and therefore make no sense in many circumstances, right...
13:06 Kroytz: hehe
13:06 MrSergio: 02:36:608 (3,6) - better not stacked to match your other jumps
13:06 MrSergio: 02:38:215 (1,2,3,4) - hi
13:06 MrSergio: 02:38:750 (1,2,3,4) - tai
13:07 MrSergio: 02:43:036 (5,6) - pretty sure you did the exact opposite before... where was it...
13:07 MrSergio: 01:43:572 (1,2,3,4,5,6) - oh ye
13:07 Kroytz: slightly inconsistent there :p
13:07 MrSergio: how come one kiai uses circles instead of circles and viceversa
13:07 Kroytz: the former is a better transition
13:08 Kroytz: er the 2nd kiai so that the circles stand with the vocals more
13:08 Kroytz: and the sliders identify as drums
13:08 Kroytz: circles for the naite nanka*
13:08 MrSergio: 02:43:036 (5,6) - these look like 4 equally important beats to me tho
13:09 MrSergio: so sliders themselves (ignoring consistency and what not) don't make sense to me
13:09 Kroytz: well there's two ways to look at it
13:09 MrSergio: you know... slider heads and tails are differently emphasized... and that stuff
13:09 MrSergio: which are...
13:09 Kroytz: the drums are stronger and more intense should be circles okay. and the 2nd thing is if they are circles AND the naite nankas are circles, then how do you separate the two from each othe r
13:10 MrSergio: I am talking about 02:42:500 (1,2,3,4,5,6) - , there is no naite nanka there
13:10 Kroytz: probably a pattern or something but I would rather the vocals stand out more than the drums so keep the drums as a different object albeit slightly weaker
13:10 MrSergio: if you were referring to 02:43:572 (1,2,3,4,5,6) - , I wasn't
13:10 MrSergio: that's another combo
13:10 Kroytz: 02:43:036 (5,6) - have the drum
13:10 MrSergio: and that same thing happensi n first kiai
13:10 MrSergio: 01:44:108 (3,4,5,6,1,2,3,4) -
13:11 Kroytz: er no the rhythm is switched here because of my inaccuracy
13:11 MrSergio: so by what you told me, one doesn't fit as the other no matter what point of view we have
13:11 Kroytz: it should be circles first and then sliders
13:12 Kroytz: its just a matter of what i prioritize to be stronger I guess
13:12 MrSergio: 02:44:108 (5,6) - D:
13:12 MrSergio: well, it does make sense
13:12 MrSergio: sort of...
13:12 MrSergio: the fact it is so... "out of the ordinary for the map" kinda makes me think tho
13:13 Kroytz: more interesting is what i say lol
13:13 MrSergio: well, not a big deal... I guess. I don't think I even have strong reasons to make you change that since it works and consistency is not everything
13:13 Kroytz: rather than just your whatever jumps
13:13 Kroytz: like in the first kiai
13:13 MrSergio: well, "whatever jumps" are whatever falls within the "didn't follow a rule" category
13:13 MrSergio: and seeing the map so far, they are not doing that so much :P
13:13 Kroytz: I mean, they do follow a structure and stuff
13:14 MrSergio: they are going against what you did for sure
13:14 MrSergio: ye, they do
13:14 Kroytz: 01:44:643 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
13:14 MrSergio: does that structure make sense with the rest tho?
13:14 Kroytz: squares galore
13:14 MrSergio: didn't notice that tbh
13:14 Kroytz: s u b t l e t y
13:14 Kroytz: is my specialty
13:14 MrSergio: and I think players wouldn't notice either not having the chance to highlight things and study them in gameplay
13:14 Kroytz: ye
13:15 MrSergio: subtlety which is not recognized is nothing tho...
13:15 Kroytz: they are structured and patterned but dont play as a 'concrete' pattern such as the star
13:15 Kroytz: its the thought that counts right xD
13:15 MrSergio: for how dumb it sounds, 02:44:108 (5,6) - stacked would make more sense considering what you did so far
13:15 MrSergio: umh... no
13:15 MrSergio: if that was enough every newbie mapper would be a legend on Earth
13:15 Kroytz: someone else mentioned the stack too
13:15 Kroytz: i didn't like it
13:15 MrSergio: I don't like it either
13:15 MrSergio: but that would make more sense using the map's logic thus far
13:16 MrSergio: this is about the map's concept and how this pattern goes against it
13:16 MrSergio: (which for the most part was doing back and forth movements/jumps)
13:16 Kroytz: the pattern is just a pattern, something to keep the ideas more fresh
13:16 Kroytz: if all naite nankas were the same, sure its hella consistent but it becomes too predictable
13:17 MrSergio: well, you can make a concept evolve
13:17 MrSergio: by changing just "some" characteristics of the previous iterations of you pattern
13:17 Kroytz: which is what I tried to do I think... with the next two kiais
13:18 MrSergio: the first time you repeat the same thing 4 times, then change a couple things and do the same for the second time
13:18 MrSergio: and so on
13:18 MrSergio: going totally against a core concept of the previous iteration is not what evolution is
13:18 Kroytz: suppose that makes sense
13:18 MrSergio: it would be like tomorrow some human being decides that it is better to be a bird
13:18 MrSergio: and becomes a bird
13:18 MrSergio: we change what can be changed
13:19 MrSergio: in order to make it varied while keeping the core concept of it
13:19 MrSergio: so if ever, we could change hour height over the years, not our body structure
13:19 Kroytz: ye
13:19 MrSergio: our*
13:20 MrSergio: that's the concept anyway, how you put it in practice can vary as you please
13:20 MrSergio: my point here is simply that 02:44:108 (5,6,1) - this passage is something you used no where else I could see in the map
13:20 MrSergio: repeating it so intensively also creates a huge contrast on something that shouldn't be so contrasting with the first part of the song
13:20 Kroytz: hmm maybe the last kiai is a bit similar
13:20 Kroytz: with a concrete pattern
13:21 Kroytz: 1st and 3rd kiai have yolo'y jumps and 2nd and 4th kiai have concrete patterns
13:21 Kroytz: kinda goes back to that abab thing
13:21 Kroytz: i suppose
13:21 Kroytz: altho, the last kiai is different but I wanted to be consistent
13:22 Kroytz: since using a different object for the arigatou or triples would not help what i wanted to achieve
13:22 MrSergio: ah, don't get me wrong about what I said: I don't like repeated patterns either
13:22 MrSergio: and I'm not suggesting to change them like that
13:22 MrSergio: variety IS nice and I highly go for it too
13:23 MrSergio: but the way you describved it right now it feels like two maps fused together...
13:23 Kroytz: (ABAB)
13:23 Kroytz: its just like, music theory stuff
13:24 MrSergio: 02:52:143 - also, more sliders after this point would make sense with the song imo, seeing you have a special amount of long notes
13:24 MrSergio: uhhh...
13:24 MrSergio: the song is all cohesive tho, right?
13:24 MrSergio: it's not about two songs mashed together
13:24 Kroytz: this particular song is rather bland
13:24 MrSergio: it is, and that's why I wouldn't map it to begin with
13:24 MrSergio: since I would suck with coming up with alternatives for my patterns
13:24 Kroytz: neither would i but this song has a special place in my kokoro
13:24 Kroytz: yeah lol
13:25 MrSergio: aka, pp jumps and fame?
13:25 MrSergio: idk... lol
13:25 Kroytz: no
13:25 Kroytz: idc about the images
13:25 Kroytz: i just map
13:25 MrSergio: ik, I was joking
13:25 Kroytz: ><
13:25 MrSergio: but that's the impression it gave me off tbh
13:25 MrSergio: and that's one of those things were "I hate the community for not understanding" but it happens to me too
13:25 Kroytz: mm
13:25 Kroytz: unfortunately yeah
13:26 Kroytz: thats how all my recent maps are as youve seen lol
13:26 MrSergio: as far as music theory goes, you are simply slapping the ABAB concept in there in a really rough/forced manner
13:26 MrSergio: as I said, it feels like two maps together
13:26 MrSergio: because of the polar opposite aspects
13:26 Kroytz: yeah cuz this diff was to be lesser than Raikozen's
13:26 Kroytz: meaning, a more simplified and less complicated map
13:26 MrSergio: ugh
13:26 Kroytz: than his but then i removed his
13:26 Kroytz: so..
13:27 MrSergio: well, circumstances aside, I judge what I have on the plate, you know that
13:27 Kroytz: yeah
13:27 MrSergio: the fact there was another diff doesn't change what the current diff is
13:27 Kroytz: sure
13:28 MrSergio: 03:09:353 (1) - also, crazy spinner on something that should work as a build-down (if that's a thing) doesn't work that great
13:28 MrSergio: [https://i.imgur.com/GJDBV1d.png ?]
13:28 MrSergio: I assume players spin like crazy, so having crazy movements on calm parts is a contradiction
13:28 Kroytz: possiblwe
13:29 Kroytz: spinner can work, the fade out thingy can work
13:29 MrSergio: 03:34:465 (5,6) - re ^
13:29 Kroytz: spinner is not too difficult
13:29 MrSergio: it's not about difficulty xD
13:30 Kroytz: well cuz you said crazy spinner
13:30 MrSergio: it's about the behaviour the player will take for it and what does that produces as a result on the player's perception of what you did
13:30 MrSergio: umh... do they spinn at at least 370 rpm?
13:30 MrSergio: that's crazy enough for that calm part imo
13:30 Kroytz: jeez , thats an assumption
13:30 MrSergio: ik
13:30 MrSergio: but we're talking about a 240 BPM song
13:31 MrSergio: ah, 224
13:31 MrSergio: ops
13:31 MrSergio: well, still fast
13:31 Kroytz: :subjective:
13:31 MrSergio: I'd rather have a slider there
13:31 MrSergio: if ever
13:31 MrSergio: the break effect works x10 better
13:32 Kroytz: yeah I mean, anything works really.. slider spinner break i guess its just a matter of taste?
13:32 Kroytz: its such a strong ending
13:32 MrSergio: umh... I wonder...
13:32 MrSergio: I'd guess it comes down to what we want the players to do on it
13:32 MrSergio: since I'm fine with whatever, personally
13:33 MrSergio: I believe the break effect better expresses the song
13:33 Kroytz: interesting, yeah probably
13:33 MrSergio: that's all
13:33 MrSergio: assuming players spin relatively fast on it*
13:33 MrSergio: if they would spin slowly it would be great, but I believe spinners weren't meant for fadeouts
13:33 Kroytz: 2 measures for spinners is plenty
13:33 Kroytz: spinning*
13:34 MrSergio: in fact, their original purpose was to compensate for intense rhythms that couldn't be clicked on the touchscreen
13:34 MrSergio: so they were replacing streams
13:34 Kroytz: no wonder older maps have bad spinner placements
13:34 MrSergio: which is what I use them for on lower diffs too
13:34 Kroytz: TIL
13:34 MrSergio: lol
13:34 MrSergio: the strange ones are the new mappers using the spinner as not it was intended imo
13:35 MrSergio: calm parts and spinner just don't go well imo
13:35 MrSergio: not with how much I am forced to move my curosr
13:35 Kroytz: yeah :p
13:36 MrSergio: 03:51:608 (3,4) - re ^
13:37 Kroytz: yeah, transitioning sliders to the circles
13:37 MrSergio: the 03:52:143 (1) - arigatou is not that prominent when 03:52:545 (1,2,3) - are the same as 03:52:143 (1,2,3) -
13:37 MrSergio: ideally, you would put a bigger jump on 03:52:143 (1) - 03:52:947 (1) - 03:53:750 (1) - etc
13:37 Kroytz: thats what i mean, I wanted to keep consistency with former kiais despite the vocal being different
13:37 MrSergio: 03:59:643 (1) - uhhh, slider ticks hurt my ears
13:37 Kroytz: because this kiai is actually stronger
13:38 MrSergio: my dear, we would just start the evolution thingy again xD
13:38 Kroytz: having smaller jumps would make this feel weaker than the previous
13:38 Kroytz: ;_;
13:38 Kroytz: and that slider tick should be muted...
13:38 Kroytz: zz
13:38 MrSergio: I know consistency is important, but some parts in the song are meant to not be "generic" as the rest, so the map/patterns should do the same
13:39 MrSergio: I mean, every song has an highlighted part (eg kiai time) and stuff like that
13:39 MrSergio: some parts are meant as transition
13:39 MrSergio: some parts are just there as the base line
13:39 MrSergio: and so on
13:39 Kroytz: so we would have one (1,2,3) play strong and the next (1,2,3) play weaker and repeat x4 and that is really uncomfortable for the player tbh
13:40 MrSergio: so be careful which parts truly need consistency and which ones are free from any chain to the rest
13:40 MrSergio: it's the last kiai and it's supposed to be hard? x)
13:40 Kroytz: yes but not difficulty in the sense of being uncomfortable since most of this map flows well imo
13:41 Kroytz: simplest thing i can try and relate is have a big triangle and a small triangle inside, and a big one, small one and that plays really really awkward
13:41 Kroytz: and sure you can try different patterns but the idea is that going from big-small-big-small in what is an emphasizing part of the music is really backwards
13:42 MrSergio: idk... I don't think that's actually that big of a deal as long as the song supports it...
13:42 Kroytz: the song is to blame for having a weaker vocal on a stronger section
13:42 Kroytz: xd
13:42 MrSergio: and for sure this kiai isn't that "normal" here
13:42 Kroytz: yeah
13:42 MrSergio: I would like more to have the small part so contrast is clearer
13:42 Kroytz: people suggested triples and sliders to fill in the blanks but honestly thats just really weird too
13:42 MrSergio: triangle*
13:42 MrSergio: please no triples if they aren't in the song
13:43 Kroytz: agre
13:43 MrSergio: didn't I mod this already tho...
13:43 MrSergio: I have this huge dejavu... or maybe it was just me looking at it without modding it...
13:44 Kroytz: did you? o,o
13:44 MrSergio: umh... I did check the map at least once, I am sure of that
13:44 Kroytz: oh no
13:44 MrSergio: probably never gave you feedback on it
13:44 Kroytz: you cleaned the thread
13:44 Kroytz: i remember
13:44 MrSergio: oh right
13:44 MrSergio: that explains why
13:44 MrSergio: anyway, I guess the conclusion is that there can be stuff done yet
13:45 MrSergio: although I know I'm being the usual party pooper
13:45 MrSergio: not sure how feasable that stuff is right now that the map is completely done and all...
13:45 Kroytz: hm?
13:46 MrSergio: I mean... some things would need rework from the ground up, considering those contrasting concepts
13:46 MrSergio: "ideally"
jeanbernard8865
Qualified !
Rizia
again
jeanbernard8865
ちょっと a minute
Stefan
nani
Djulus

Stefan wrote:

nani
Kimitakari

Stefan wrote:

nani
_DT3

Stefan wrote:

nani
ferret irl

Stefan wrote:

nani
Rumia-

Stefan wrote:

nani
Elira

Stefan wrote:

nani
Vivyanne

Stefan wrote:

nani
worst nm player
Broke the chain. fite me
Stjpa
:eyes:
Monstrata
ちょっと待って ねぇ
どんなふうに見えてるのよ?
あなたがホントのわたし見つけて…
ちゃんと、視線を重ねてみて!
こんなキモチ初めてで、不安だって感じてるわたしのコト!

凛とした仕草って?意識なんてしてない
ハッキリとしてないことが、イヤなだけ
どんな夢があるの?どんな人好きなの?
偶然ね、わたしがちょっと当てはまるみたい

素直になって解り合えば、最善の対策が選べるかな?
答えを探しましょ…ちょっと待って!

ねぇ、さっきからわたしばかりが
仕切って、あなたのキモチ見えない…
ちゃんと、心を重ねてみて!
不意に芽生えた感情にも、責任をとらなきゃ進めないの!

お互いもっと知り合えたら、自然な関係で結ばれてく…
答えが見つかるわ!…ちょっと待って?

ねぇ、いつもみたいに強気で
本音、うまく伝えられないよ…ちょっと待って!!!
ねぇ、どんなふうに見えてるのよ?
あなたが見つけたわたし教えて…
ちゃんと、視線そらさないで…見て!
こんなキモチ初めてで、不安だって感じてるわたしのコト!
Kujinn
O
Seijiro
Responsibility Response memes, good work monstrata
aotti
y no video hav 20+mb size...?
jeanbernard8865

lucciachan wrote:

y no video hav 20+mb size...?
it does have a video, try redl-ing
aotti

AyanokoRin wrote:

lucciachan wrote:

y no video hav 20+mb size...?
it does have a video, try redl-ing
i dont want da video, cuz it i choose "download without video" but it says 20mb+ size file... y?y?y?
Enon
You did it!
-sandAI
DL Without video still broken 1 year later zzz
Kawashiro
Congratz!
Sotarks
if it ever gets dq again, pls nc this 03:25:625 (3) - for that hard SV change lul
alish2001
何?
-Mo-
Congrats on rank
Naren
another cursed map?
Please sign in to reply.

New reply