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ARForest - Colors

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Djulus
Ранкни
Topic Starter
CucumberCuc

Djulus wrote:

Ранкни
"Легко сказать, трудно сделать"
Evgerable
Hello! EMod is Here!
MAPSET
ПОДРОБНОСТИ
С аудиофайлом мапсета явно есть проблема. MP3, используемое в мапсете, - жертва апконверта. Несмотря на указанный битрейт в 192 kbps, его реальный битрейт - 128 kbps. То есть, это MP3 получено путем конвертации 128 kbps в 192 kbps. Вот спектральный анализ. По итогу имеем то же качество с более высоким весом файла. Рекомендую найти другое аудио. Если возникают проблемы с анализом апконверта, обратитесь ко мне в лс, я постараюсь помочь
SALTKING's HARD
DETAILS
Good Map!
00:49:128 (4) - Looks isn't good, maybe try this?
01:04:128 (6) - About NC... Better?
01:29:128 (1) - Fix it
01:29:795 (2) - Fix too
FRUITY's INSANE
DETAILS
00:07:461 (1) - Looks isn't good, maybe try this?
00:08:795 (1) - The same problem, this better
00:19:128 (3) - There's no sound, the circle isn't needed, maybe this?
00:29:461 (4) - NC
00:30:961 (6) - Check this
00:33:128 (4) - NC
00:34:795 (1) - Spacing isn't good, maybe try this?
00:35:961 (4) - NC
00:40:128 (5) - NC
00:40:461 (1) - Remove NC
00:51:961 (6) - NC
00:53:461 (4) - Slider here is better then 2 circles
00:55:628 (1) - Spacing isn't good, this maybe will better
00:56:128 (1) - The same problem, maybe try this?
01:02:795 (7) - Pause isn’t good, maybe you will add a slider like here?
WALTER85's INSANE
DETAILS
Hey, Nice Map! I like it
00:31:795 (1) - Spacing here is not good, maybe try this?
00:50:462 (3) - NC, you do this before (00:39:795 (1))
01:04:461 (2) - NC
COLORFUL MEADOW
ПОДРОБНОСТИ
00:22:128 (1) - NC
00:31:795 (6) - NC, вполне идут как отдельный элемент мапы
00:35:378 (5) - NC, эта группа слайдеров по звуку заметно отличается от предыдущих
00:39:128 (4) - NC, и по звуку, и по паттернам можно спокойно отделить новым комбо
00:44:461 (4) - NC
00:46:295 (5) - По музыке здесь будет более уместен слайдер
00:51:961 (6) - Аналогично предыдущему
00:58:795 (4) - Аналогично предыдущему
00:52:295 (2) - По музыке здесь больше подходит что-то вроде этого
01:03:628 (2) - Предыдущий и последующие слайдеры принадлежат одной группе звуков, NC не совсем уместно
01:03:961 (4) - Последний звук лучше подчеркнуть нотой, например так
01:05:295 (1) - Паттерн из 4 нот под музыку не совсем уместен, больше подошло бы так, но я так понимаю, это здесь чтобы старрейт повысить
01:10:795 (1) - Слайдер включает в себя 2 звука, его лучше разделить как-нибудь так
01:12:794 (4) - NC, и по звуку, и по паттернам можно спокойно отделить новым комбо
01:14:628 (6) - Последний звук лучше подчеркнуть нотой, например так
P.S.
Это мой первый мод. Если что не так, говорите. Я мог где-нибудь напортачить. Если я не пояснял причину, почему нужно что-либо исправить - вероятно, просто мое чутье. Изи и нормал не модил, ибо на лоу старрейте совсем не компетентен.
Удачи в ранке!
_Crow

Evgerable wrote:

WALTER85's INSANE
DETAILS
Hey, Nice Map! I like it
00:31:795 (1) - Spacing here is not good, maybe try this? I see nothing wrong with spacing
00:50:462 (3) - NC, you do this before (00:39:795 (1)) Fixed
01:04:461 (2) - NC There isn't a reason for having two 1-note combos
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10796,13462,21462,26795,34796,36129,37461,56129,58795,63462,64128,73452,74796,80129,84129,100559
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.799998

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:walter85's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288643
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
2,80328,83528
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 249,146,70
Combo3 : 6,249,18
Combo4 : 5,165,250

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blobdash

Evgerable wrote:

FRUITY's INSANE
DETAILS
00:07:461 (1) - Looks isn't good, maybe try this? k
00:08:795 (1) - The same problem, this better k
00:19:128 (3) - There's no sound, the circle isn't needed, maybe this? there's a sound
00:29:461 (4) - NC
00:30:961 (6) - Check this modified a little
00:33:128 (4) - NC
00:34:795 (1) - Spacing isn't good, maybe try this? modified a little
00:35:961 (4) - NC
00:40:128 (5) - NC
00:40:461 (1) - Remove NC
00:51:961 (6) - NC
00:53:461 (4) - Slider here is better then 2 circles k
00:55:628 (1) - Spacing isn't good, this maybe will better nah, song is slowing down here
00:56:128 (1) - The same problem, maybe try this? ^
01:02:795 (7) - Pause isn’t good, maybe you will add a slider like here? nothing to map
[/notice]
for the ncs i did some and I don't remember wich one so ye

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13461,37461,46628,56128,58795,66795,74795
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 5.500002

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288641
BeatmapSetID:606367

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
2,80328,83528
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,100759,12,0,103759,0:0:0:0:

sorry for bbcode bug, his code is a mess...
Topic Starter
CucumberCuc

Evgerable wrote:

Hello! EMod is Here!
MAPSET
ПОДРОБНОСТИ
С аудиофайлом мапсета явно есть проблема. MP3, используемое в мапсете, - жертва апконверта. Несмотря на указанный битрейт в 192 kbps, его реальный битрейт - 128 kbps. То есть, это MP3 получено путем конвертации 128 kbps в 192 kbps. Вот спектральный анализ. По итогу имеем то же качество с более высоким весом файла. Рекомендую найти другое аудио. Если возникают проблемы с анализом апконверта, обратитесь ко мне в лс, я постараюсь помочь Когда был скачан файл, я скачивал его "оригинал" на сайте и наверное поэтому такое качество звука, но я не думаю что оно будет сильно хуже (хотя немного по качеству 128 хуже 192, но всё же на тот момент я качал его оригинал)

COLORFUL MEADOW
ПОДРОБНОСТИ
00:22:128 (1) - NC ok
00:31:795 (6) - NC, вполне идут как отдельный элемент мапы эти объекты я хотел связать комбо с предыдущими кругами, даже если они идут другого звука, так что оставлю как есть
00:35:378 (5) - NC, эта группа слайдеров по звуку заметно отличается от предыдущих ok
00:39:128 (4) - NC, и по звуку, и по паттернам можно спокойно отделить новым комбо но звук в этом слайдере идёт такой-же
(не знаю как точно этот звук словами произнести, но что-то вроде "зззнь"(наверное неправильно произнёс :D)), как в предыдущих 2,3 слайдерах
00:44:461 (4) - NC не думаю что тут стоит делать новый звук хотя, прослушав с новым комбо, стало лучше
00:46:295 (5) - По музыке здесь будет более уместен слайдер По музыке и затяжным звукам да, такое должно быть, но здесь я решил что вместо слайдера, может подойти круг
00:51:961 (6) - Аналогично предыдущему ok
00:58:795 (4) - Аналогично предыдущему Тут я оставлю как есть, так как я захотел чутка добавить разнообразие и вместо слайдера сделать 2 круга
00:52:295 (2) - По музыке здесь больше подходит что-то вроде этого ok
01:03:628 (2) - Предыдущий и последующие слайдеры принадлежат одной группе звуков, NC не совсем уместно В предыдущем слайдере есть звук стука, а в этом идёт уже другой, немного длинный звук, поэтому я и разделил их NC
01:03:961 (4) - Последний звук лучше подчеркнуть нотой, например так Оставлю как есть, поэтому я не хотел так делать, слайдер тут как по мне лучше подходит
01:05:295 (1) - Паттерн из 4 нот под музыку не совсем уместен, больше подошло бы так, но я так понимаю, это здесь чтобы старрейт повысить раскусил затею
01:10:795 (1) - Слайдер включает в себя 2 звука, его лучше разделить как-нибудь так Хм... изменил, но немного по другому поставил 2 слайдер
01:12:794 (4) - NC, и по звуку, и по паттернам можно спокойно отделить новым комбо не, здесь никак не хочется менять
01:14:628 (6) - Последний звук лучше подчеркнуть нотой, например так хм... ok
P.S.
Это мой первый мод. Если что не так, говорите. Я мог где-нибудь напортачить. Если я не пояснял причину, почему нужно что-либо исправить - вероятно, просто мое чутье. Изи и нормал не модил, ибо на лоу старрейте совсем не компетентен.
Удачи в ранке! Спасибо ^^
blobdash
Also, about the MP3 quality discussion...

Free Download's MP3
My Reencode
Current MP3

(this graph reflects the audio quality ; the most high the colour goes, the better the quality)

So yeah, you clearly messed up in reencoding. Use this one! https://fruity.s-ul.eu/X3zzpdlB

This is what happens mostly when you upscale (reencoding from 128 to 192 kbps). I don't know how you did that though, since the download is free on his soundcloud.
Topic Starter
CucumberCuc

FruityEnLoops wrote:

Also, about the MP3 quality discussion...

Free Download's MP3
My Reencode
Current MP3

(this graph reflects the audio quality ; the most high the colour goes, the better the quality)

So yeah, you clearly messed up in reencoding. Use this one! https://fruity.s-ul.eu/X3zzpdlB

This is what happens mostly when you upscale (reencoding from 128 to 192 kbps). I don't know how you did that though, since the download is free on his soundcloud.
*when stupidly downloaded the file from Soundcloud, and you still ask how you managed to change the kbps of a song...*
thx for file, changed

P.S. and yes, Fruity, walter & Salt can check your diffs for errors if I'm wrong all rearranged
SaltyLucario

Evgerable wrote:

SALTKING's HARD
DETAILS
Good Map!

00:49:128 (4) - Looks isn't good, maybe try this? Changed to something similar
01:04:128 (6) - About NC... Better? Nah, it fits better as it is
01:29:128 (1) - Fix it Whoops, fixed
01:29:795 (2) - Fix too Yeah, you definitely right that I should fix this, but then I will must again mess up with SV to have perfect snapping on the end ;_; Maybe I'll do it later
Thanks for mod!
update I guess
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13461
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:SaltKing's Hard
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1293072
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 249,146,70
Combo3 : 6,249,18
Combo4 : 5,165,250

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Mir
h

[General]
Not a fan of the finishes in the intro, try replacing them with whistles instead.
01:40:675 (1) - I don't think a spinner is necessary here for any diffs that use one.

[Colorful meadow]
If you would like to capitalize <Meadow> you can if you want, I find it looks nicer.
- 00:14:711 (1,2) - Having mapped 00:13:711 (1,2,3) - I think mapping the 1/2 here would fit more.
- 00:26:711 - Spacing in this section is much too high, the song isn't that intense.
- 00:30:877 (1) - Should get more emphasis since it has a snare on it imo.
- 00:31:377 (4,5,6,7) - Very linear movement plays quite uncomfortably especially when mostly you use sharper movement in this section.
- 00:39:711 (8,9) - Lower sv on these would be cool to make the different sounds stand out more.
- 00:51:211 (2,3,4) - Could be a nicer triangle imo. https://i.imgur.com/BNqTrp6.png
- 00:52:877 (1,2,3) - Why not all the same slider?
- 01:03:544 (1) - Remove NC?
- 01:04:544 (1,2,3,1,2,3) - A more gradual spacing increase would work like this maybe: https://i.imgur.com/uxpJ9GK.jpg
- 01:05:211 (1,2,3,4) - Overmapped and doesn't exist in the song, a slider would fit more here imo.
- 01:38:184 (4) - I would recommend mapping the piano on 01:38:322 - instead of this noise since it's more noticeable and clearer as an instrument and the timeline gap could be misread.
- 01:40:675 (1) - Personally I don't think the spinner is necessary.
Other things are more aesthetic and quite subjective so I didn't mention them. I do think you could improve your visual structure/consistency a bit more though.
[walter85's Insane]
- 01:05:211 (1,2,3) - Reverse 1/4 instead maybe, I know it fits the patterning as is but it's not what the song is doing. :?
[Fruity's Insane]
- 00:28:711 (1,2,1) - Avoidable overlap. :l
- 00:31:711 (3) - This is 1/8 then 1/4 there is no 1/6 here.
- 00:33:377 (1,2,3) - Could improve visual spacing and using some more clearly related sliders. Atm 1 doesn't fit the pattern at all idk doing https://i.imgur.com/vVZrxFo.png would have fit better.
The rest of this diff I can't really mod without writing an essay on "how to structure a map" so I'll stop here.
[SaltKing's Hard]
- 00:36:877 - Kinda feels weird to not map the breakdown drums here.
- 00:42:711 (3) - NC and maybe change flow/slidershape cuz the sound on here is a start of a new measure and is pretty strong.
- 00:48:045 (1,2,4,1) - Looks kinda cluttered and messy, try to move 4 to here: https://i.imgur.com/mWD3k06.jpg
- - 01:02:544 - I think this deserves to be clickable since the sound is pretty strong and kinda "starts" instead of is a part of another set of sounds or ends a sound if that makes sense. If you agree, apply to 01:13:045 (3) - and so on.
- 01:26:045 (2,3,1) - Making the distance between these equal would look nicer imo.
[Normal]
SV is really high, try to lower it to 1.00 or something so you can use 1.0x ds constant.
- 00:38:377 - Pretty strong and could be clickable whereas 00:37:377 - could be a slider instead cuz it's a held sound.
Your whole diff needs to be DS'd more properly I'm seeing 1.09 and 1.25 like randomly do go and fix it.
- 00:53:377 - Stuff like this can be totally clickable and it happens pretty consistently like 01:01:377 - 01:09:377 - etc if you want to make them clickable it would feel a lot more connected to the song imo.
- 01:02:544 - Not gonna map this? It's quite noticeable.
- 01:12:377 (1,1) - Recovery time too short, should have at least 3 white ticks after a spinner on a Normal, so just make a slider or something instead?
[Easy]
- 00:33:044 (2) - Same as Normal, stronger beats are landing on slidertails really often.
NC every two downbeats if your rhythm density is this low to avoid 1 or 2 object combos.
Not much I can say except you're lacking structure and I don't have enough time to explain what that is, sorry.
[ ]

Good luck!
Topic Starter
CucumberCuc

Mir wrote:

h

[General]
Not a fan of the finishes in the intro, try replacing them with whistles instead. well, okay
01:40:675 (1) - I don't think a spinner is necessary here for any diffs that use one. I probably its complexity will leave this spinner because I want to finish on a cracking sounds

[Colorful meadow]
If you would like to capitalize <Meadow> you can if you want, I find it looks nicer.
- 00:14:711 (1,2) - Having mapped 00:13:711 (1,2,3) - I think mapping the 1/2 here would fit more. I think that is not particularly evident problem in such arrangement
- 00:26:711 - Spacing in this section is much too high, the song isn't that intense. fixed
- 00:30:877 (1) - Should get more emphasis since it has a snare on it imo. fixed
- 00:31:377 (4,5,6,7) - Very linear movement plays quite uncomfortably especially when mostly you use sharper movement in this section. okay
- 00:39:711 (8,9) - Lower sv on these would be cool to make the different sounds stand out more. slightly changed
- 00:51:211 (2,3,4) - Could be a nicer triangle imo. https://i.imgur.com/BNqTrp6.png slightly fixed
- 00:52:877 (1,2,3) - Why not all the same slider? this was done for a change
- 01:03:544 (1) - Remove NC? okay
- 01:04:544 (1,2,3,1,2,3) - A more gradual spacing increase would work like this maybe: https://i.imgur.com/uxpJ9GK.jpg okay, slightly changed
- 01:05:211 (1,2,3,4) - Overmapped and doesn't exist in the song, a slider would fit more here imo. well, okay, changed
- 01:38:184 (4) - I would recommend mapping the piano on 01:38:322 - instead of this noise since it's more noticeable and clearer as an instrument and the timeline gap could be misread. okay
- 01:40:675 (1) - Personally I don't think the spinner is necessary. I wanted to in the end was not only very small and rapid sound of piano keys, so I added a Spinner
Other things are more aesthetic and quite subjective so I didn't mention them. I do think you could improve your visual structure/consistency a bit more though.
[Normal]
SV is really high, try to lower it to 1.00 or something so you can use 1.0x ds constant. changed to 1.2x
- 00:38:377 - Pretty strong and could be clickable whereas 00:37:377 - could be a slider instead cuz it's a held sound. hm... okay
Your whole diff needs to be DS'd more properly I'm seeing 1.09 and 1.25 like randomly do go and fix it. No problems with the distance shouldn't be, as I was doing a little raising and lowering the distance between the objects
- 00:53:377 - Stuff like this can be totally clickable and it happens pretty consistently like 01:01:377 - 01:09:377 - etc if you want to make them clickable it would feel a lot more connected to the song imo. slightly fixed
- 01:02:544 - Not gonna map this? It's quite noticeable. okay
- 01:12:377 (1,1) - Recovery time too short, should have at least 3 white ticks after a spinner on a Normal, so just make a slider or something instead?
oops, fixed
[Easy]
- 00:33:044 (2) - Same as Normal, stronger beats are landing on slidertails really often. Since this is easy difficulty, most of the shock moments, I did it in the beginning or end of the slider
NC every two downbeats if your rhythm density is this low to avoid 1 or 2 object combos. slightly fixed
Not much I can say except you're lacking structure and I don't have enough time to explain what that is, sorry.
[ ]

Good luck! thx ^^
_Crow

Mir wrote:

[walter85's Insane]
- 01:05:211 (1,2,3) - Reverse 1/4 instead maybe, I know it fits the patterning as is but it's not what the song is doing. :? goddamit mir lol, fixed :(
renamed to walt's Insane because reasons
upd8
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10711,13377,21377,26711,34711,36044,37377,56044,58711,63462,64128,73377,74711,80044,84044,100559
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.799998

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:walt's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288643
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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2,80244,83444
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blobdash

Mir wrote:

h

[General]
Not a fan of the finishes in the intro, try replacing them with whistles instead.

[Fruity's Insane]
- 00:28:711 (1,2,1) - Avoidable overlap. :l ok
- 00:31:711 (3) - This is 1/8 then 1/4 there is no 1/6 here. sounds better in 1/6, i know it's 1/8. but ok
- 00:33:377 (1,2,3) - Could improve visual spacing and using some more clearly related sliders. Atm 1 doesn't fit the pattern at all idk doing https://i.imgur.com/vVZrxFo.png would have fit better. ok
The rest of this diff I can't really mod without writing an essay on "how to structure a map" so I'll stop here.
then either write your essay or just don't write that, just say "uh you cant structure a map so just map more eeh eheh"

Good luck!
01:40:675 (1) - I don't think a spinner is necessary here for any diffs that use one. heeee lol there's a long piano note so just emphasize it

update
osu file format v14

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[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
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372,180,45711,2,2,L|320:180,2,52.5000020027161
424,256,46044,1,0,0:0:0:0:
363,320,46211,2,0,P|304:334|244:320,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
192,208,46544,6,0,P|236:156|292:148,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
269,146,46877,1,0,0:0:0:0:
292,248,47044,2,0,P|340:288|388:288,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
380,289,47377,1,0,0:0:0:0:
436,200,47544,2,0,P|444:156|424:84,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
431,97,47877,1,0,0:0:0:0:
328,84,48044,6,0,P|264:68|208:80,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
112,128,48377,5,2,0:0:0:0:
212,204,48544,1,2,0:0:0:0:
84,204,48711,1,10,0:0:0:0:
192,128,48877,1,2,0:0:0:0:
148,256,49044,1,0,0:0:0:0:
252,328,49211,6,0,B|304:288|304:228|304:228|272:184|280:136,1,210.000008010865,8|0,0:0|0:0,0:0:0:0:
431,66,49711,1,0,0:0:0:0:
279,140,49877,1,0,0:0:0:0:
446,170,50044,1,0,0:0:0:0:
328,48,50211,1,0,0:0:0:0:
351,216,50377,1,2,0:0:0:0:
431,66,50544,1,2,0:0:0:0:
349,217,50711,2,0,P|261:233|210:219,1,105.000004005432
56,136,51044,5,2,0:0:0:0:
72,103,51211,1,2,0:0:0:0:
104,93,51377,1,2,0:0:0:0:
111,57,51544,1,2,0:0:0:0:
144,67,51711,1,2,0:0:0:0:
264,108,51877,2,0,P|308:156|344:176,1,105.000004005432
244,256,52211,6,0,L|276:288,3,35.0000013351441
264,108,52544,1,0,0:0:0:0:
104,156,52711,1,8,0:0:0:0:
244,256,52877,1,0,0:0:0:0:
56,240,53044,6,0,P|80:280|136:312,1,105.000004005432
264,304,53377,2,0,P|220:244|208:192,1,105.000004005432
56,136,53711,5,2,0:0:0:0:
72,103,53877,1,2,0:0:0:0:
104,93,54044,1,2,0:0:0:0:
111,57,54211,1,2,0:0:0:0:
144,67,54377,1,2,0:0:0:0:
315,185,54544,6,0,P|307:235|170:288,1,210.000008010865
232,208,55044,6,0,P|240:158|377:105,1,210.000008010865
420,156,55544,5,0,0:0:0:0:
368,216,55711,1,0,0:0:0:0:
444,232,55877,1,0,0:0:0:0:
368,216,56044,6,0,P|396:272|396:288,2,70,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,232,56544,2,0,P|316:264|292:308,2,70,2|2|2,0:0|0:0|0:0,0:0:0:0:
276,212,57044,2,0,L|236:216,4,23.3333333333333,2|2|2|2|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
244,148,57377,6,0,P|272:104|292:80,1,70,0|0,0:0|0:0,0:0:0:0:
380,44,57711,1,0,0:0:0:0:
420,140,57877,2,0,P|392:184|372:208,1,70,0|0,0:0|0:0,0:0:0:0:
276,212,58211,1,0,0:0:0:0:
184,264,58377,2,0,P|212:308|232:332,1,70,8|8,0:0|0:0,0:0:0:0:
328,340,58711,2,0,P|376:300|456:296,1,122.500001168251
380,197,59044,6,0,B|380:148|332:80,1,122.500001168251,0|0,0:0|0:0,0:0:0:0:
188,76,59377,1,0,0:0:0:0:
228,240,59544,1,0,0:0:0:0:
72,164,59711,1,0,0:0:0:0:
208,332,59877,6,0,P|267:319|319:288,1,122.500001168251
364,108,60211,1,0,0:0:0:0:
464,308,60377,1,0,0:0:0:0:
440,200,60544,1,0,0:0:0:0:
220,232,60711,1,8,0:0:0:0:
298,223,60877,1,0,0:0:0:0:
128,228,61044,6,0,P|160:176|216:148,1,122.500001168251
384,144,61377,2,0,P|352:196|296:224,1,122.500001168251
144,228,61711,5,0,0:0:0:0:
40,76,61877,1,0,0:0:0:0:
212,144,62044,1,0,0:0:0:0:
32,180,62211,1,0,0:0:0:0:
156,56,62377,1,2,0:0:0:0:
144,228,62544,1,0,0:0:0:0:
428,84,62877,6,0,P|408:140|340:184,1,122.500001168251
240,76,63211,1,0,0:0:0:0:
244,236,63377,2,0,P|304:288|372:288,1,122.500001168251,0|8,0:0|0:0,0:0:0:0:
456,168,63711,2,8,P|396:116|328:116,1,122.500001168251,0|0,0:0|0:0,0:0:0:0:
188,80,64044,1,0,0:0:0:0:
188,80,64377,5,0,0:0:0:0:
56,168,64544,2,0,P|24:184|-16:192,2,61.2500005841255
160,172,64877,1,0,0:0:0:0:
196,272,65044,1,0,0:0:0:0:
264,200,65211,2,0,P|292:128|336:96,1,122.500001168251
444,192,65544,5,0,0:0:0:0:
384,328,65711,1,0,0:0:0:0:
360,188,65877,1,0,0:0:0:0:
268,316,66044,1,0,0:0:0:0:
196,188,66211,1,0,0:0:0:0:
120,320,66377,1,2,0:0:0:0:
63,224,66544,1,2,0:0:0:0:
63,224,66711,6,0,P|111:120|290:100,1,280,0|2,0:0|0:0,0:0:0:0:
263,88,67711,6,0,B|272:172|152:200|152:200|143:196|228:256,1,262.5
220,251,68377,6,0,P|280:219|364:99,1,210.000008010865
361,105,68877,6,0,P|285:81|109:97,1,245.000002336502
122,92,69377,6,0,P|122:172|146:208,1,122.500001168251
200,192,69711,5,0,0:0:0:0:
360,104,69877,1,0,0:0:0:0:
280,272,70044,1,8,0:0:0:0:
252,128,70211,1,0,0:0:0:0:
376,220,70377,1,0,0:0:0:0:
200,192,70544,2,0,P|172:140|184:80,1,122.500001168251
368,104,70877,5,0,0:0:0:0:
200,192,71044,1,0,0:0:0:0:
296,36,71211,1,0,0:0:0:0:
440,144,71377,1,8,0:0:0:0:
252,128,71544,1,0,0:0:0:0:
308,224,71711,6,0,P|367:236|427:223,1,122.500001168251,0|0,0:0|0:0,0:0:0:0:
272,320,72044,2,0,P|211:323|160:291,1,122.500001168251
184,204,72377,5,0,0:0:0:0:
80,64,72544,1,0,0:0:0:0:
252,128,72711,1,8,0:0:0:0:
80,176,72877,1,0,0:0:0:0:
188,48,73044,1,0,0:0:0:0:
184,204,73211,2,0,P|240:260|316:260,1,122.500001168251
268,100,73544,5,0,0:0:0:0:
460,132,73711,1,0,0:0:0:0:
300,204,73877,1,0,0:0:0:0:
384,48,74044,1,8,0:0:0:0:
404,216,74211,2,0,P|436:242|472:256,2,70
272,304,74711,5,0,0:0:0:0:
48,180,75377,2,0,P|64:112|96:96,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
90,97,76044,1,0,0:0:0:0:
160,212,76377,6,0,P|192:248|252:252,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
300,144,77044,2,0,P|284:120|208:104,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,148,77711,6,0,L|88:256,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
196,320,78377,1,0,0:0:0:0:
244,344,78544,1,0,0:0:0:0:
292,324,78711,1,0,0:0:0:0:
344,196,79044,2,0,P|312:164|248:156,2,105.000004005432,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,236,80044,5,4,0:0:0:0:
116,52,84044,5,0,0:0:0:0:
272,64,84544,2,0,P|263:89|252:104,1,35,2|2,0:0|0:0,0:0:0:0:
160,132,85044,1,0,0:0:0:0:
332,188,85711,5,0,0:0:0:0:
332,188,86044,1,2,0:0:0:0:
332,188,86377,1,0,0:0:0:0:
244,212,86711,2,0,P|236:244|215:286,1,70,2|0,0:0|0:0,0:0:0:0:
220,277,87211,5,2,0:0:0:0:
143,233,87377,1,2,0:0:0:0:
77,62,87711,1,0,0:0:0:0:
240,76,88377,5,0,0:0:0:0:
240,76,88711,1,2,0:0:0:0:
240,76,89044,1,0,0:0:0:0:
148,68,89377,6,0,P|114:105|101:128,1,70,2|0,0:0|0:0,0:0:0:0:
128,240,90044,1,0,0:0:0:0:
201,171,90377,1,0,0:0:0:0:
284,148,90711,2,0,P|284:190|271:222,1,70
120,280,91531,5,0,0:0:0:0:
341,186,92020,1,0,0:0:0:0:
328,264,92736,2,0,L|312:276,2,11.6666666666667
280,136,94548,6,0,L|288:128,2,11.6666666666667
120,108,97128,5,0,0:0:0:0:
300,120,97490,1,2,0:0:0:0:
112,220,97909,2,0,P|176:272|236:276,1,140
120,108,100475,6,0,L|140:112,2,11.6666666666667
256,192,100675,12,0,103675,0:0:0:0:
Jemzuu
hi from my Q
woah holy sht im inlove with this track aaaaa finally some future basss <3

optional to change | unrankable | suggested to change

General
  1. Disable widescreen support unless there's a storyboard
  2. SILENCE the spinners plss
Colorful Meadow
  1. btw why not capitalize meadow?
  2. 00:04:044 - ~ 00:05:211 - i'd add a spinner here xd
  3. 00:15:794 (6,3) - try stacking?
  4. 00:16:044 (1,2,4) - try to make spacing equal
  5. 00:25:211 (1,2) - ehh these two doesnt fit in tbh tho that's subjective but personally i'd just replace it with a spinner instead ur choice tho
  6. 00:31:544 (5) - there's no sound here maybe just 00:31:377 (4) - make this a slider instead?
  7. 00:36:044 - the spininer is quite uncomfortable imo cus it's too fast and not even a 1 second spinner i'd make it a slider instead
  8. 00:44:544 (2,3,4) - make spacing equal? adjust 3
  9. 00:55:044 (2,3,4) - ^
  10. 01:04:461 - ur kinda missing the sound here why not make (1) a slider instead?
  11. 01:04:794 - same here, make (3) a slider?
  12. 01:16:711 (5,6,7) - align the spacing of (5) to make it equal
  13. 01:38:871 (6) - i dont hear any sound here delet it? and then maybe extend (5) instead
  14. 01:39:858 (7) - kinda unncessary tbh just delet it
that's all hope i helped~ Goodluck!
Topic Starter
CucumberCuc

AJamez wrote:

hi from my Q
woah holy sht im inlove with this track aaaaa finally some future basss <3

optional to change | unrankable | suggested to change

General
  1. Disable widescreen support unless there's a storyboard oops
  2. SILENCE the spinners plss k
Colorful Meadow
  1. btw why not capitalize meadow? ¯\_(ツ)_/¯
  2. 00:04:044 - ~ 00:05:211 - i'd add a spinner here xd nah, i'm want start with loud sound
  3. 00:15:794 (6,3) - try stacking? I like it better out here overlap, rather than stack oh, it seems it would be better, k
  4. 00:16:044 (1,2,4) - try to make spacing equal k
  5. 00:25:211 (1,2) - ehh these two doesnt fit in tbh tho that's subjective but personally i'd just replace it with a spinner instead ur choice tho here I concentrated on crispy sounds
  6. 00:31:544 (5) - there's no sound here maybe just 00:31:377 (4) - make this a slider instead? As for me, on lap 5 you can hear the sound even at 100% speed of the song and because I put the circle and not the slider
  7. 00:36:044 - the spininer is quite uncomfortable imo cus it's too fast and not even a 1 second spinner i'd make it a slider instead to some extent, Yes, there would be more appropriate slider, but since I have a problem with creating very long sliders, I decided to add here spinner
  8. 00:44:544 (2,3,4) - make spacing equal? adjust 3
  9. 00:55:044 (2,3,4) - ^ I don't want to change, I like it as is >_<
  10. 01:04:461 - ur kinda missing the sound here why not make (1) a slider instead? hm... k, it's can be better
  11. 01:04:794 - same here, make (3) a slider? here I wanted to make a small break, so I will not add
  12. 01:16:711 (5,6,7) - align the spacing of (5) to make it equal This was done specifically to circle 7 were not somewhere "weightless" from the rest, so I did so
  13. 01:38:871 (6) - i dont hear any sound here delet it? and then maybe extend (5) instead it seems to me that if you do so, do not become better and I put a circle under a quiet sound, which is really hard to hear, but it is there
  14. 01:39:858 (7) - kinda unncessary tbh just delet it probably not going to remove, without a slider there is not much to play
that's all hope i helped~ Goodluck! Thx you ^~^
Amaikai
Walt's insane

Clean, OD is high for traditional insane

Colorful meadow

The 1/4 sliders are mapped to similar strong sound at beginning of song. The issue I have with them is their angle, the sound it is mapped to is strong and seperate so it would make sense for that slider to be erratic. Some are mapped along flow  00:18:044 (1) - and 00:20:711 (5) - while some are againts flow 00:16:711 (3) - and 00:23:377 (4) -  and some 00:19:377 (1) - and 00:24:711 (2) -  have different type of "weight" in them. I think these should be mapped so they have some uniform "kick" in how they play out.

Also 00:16:711 (3) - lands on yellow tick while rest land on blue

00:21:377 (1,2) - Mapping this as notes sounds bit too strong, considering next notes  00:21:711 (3,4,5,6) - are by "soft" instrument, This gets bit overwhelmed by previous notes. Maybe change 00:21:377 (1,2) -  to slider? There are chimes on both but i feel like following the horn-sounding instrument would make more sense here, the chimes still land on sliderstart and end.

Add 01:06:544 (2) - finish on sliderstart to match finishes on 01:05:711 (2) - and 01:06:044 (5) - (sliderstart) and 01:06:377 (1) - (sliderstart)?

Gradually decrease hitsound volume on 01:29:711 (5,6,7,8) - notes to match music fading out?

01:38:184 (4) - , 01:38:901 (6) - , 01:39:021 (7) - , 01:39:858 (8) - Overmapped? I don't hear anything there.

From my Q.
Topic Starter
CucumberCuc

Amaikai wrote:

Colorful meadow

The 1/4 sliders are mapped to similar strong sound at beginning of song. The issue I have with them is their angle, the sound it is mapped to is strong and seperate so it would make sense for that slider to be erratic. Some are mapped along flow  00:18:044 (1) - and 00:20:711 (5) - while some are againts flow 00:16:711 (3) - and 00:23:377 (4) -  and some 00:19:377 (1) - and 00:24:711 (2) -  have different type of "weight" in them. I think these should be mapped so they have some uniform "kick" in how they play out. Seems clear and unclear at the same time what was meant here, but I changed some of the sliders

Also 00:16:711 (3) - lands on yellow tick while rest land on blue oops

00:21:377 (1,2) - Mapping this as notes sounds bit too strong, considering next notes  00:21:711 (3,4,5,6) - are by "soft" instrument, This gets bit overwhelmed by previous notes. Maybe change 00:21:377 (1,2) -  to slider? There are chimes on both but i feel like following the horn-sounding instrument would make more sense here, the chimes still land on sliderstart and end. hmm... maybe this will be better

Add 01:06:544 (2) - finish on sliderstart to match finishes on 01:05:711 (2) - and 01:06:044 (5) - (sliderstart) and 01:06:377 (1) - (sliderstart)? k

Gradually decrease hitsound volume on 01:29:711 (5,6,7,8) - notes to match music fading out? k

01:38:184 (4) - , 01:38:901 (6) - , 01:39:021 (7) - , 01:39:858 (8) - Overmapped? I don't hear anything there. not really, the sliders were added to creaking sounds and circle 6 too, and the slider 7, I did the sound of thunder

From my Q.
terratropic
hi, m4m from my end

  • Colourful meadow
  1. for the intro, i think its more practical to use a single SV multiplier cause i don't really hear anything in the song that suggests these changes. right now its just unexpected and even disorienting for the player imo.
  2. similar issue during the kiais, i'm really confused by the constant changes in SV; there's no clear pattern and i don't know what they're supposed to represent. i suggest you narrow it down to 2-3 different SVs to keep it simple and consistent (SV changes at 01:06:711 are fine as is). you'd have to go through a fair amount of remapping so you might want to see what others think.
  3. you might want to silence the sliderends during kiai to represent the sound better
    00:46:211 (5) - instead of a single note, 1/2 slider would be more appropriate to fill the gap
    01:10:711 (1) - sliderend isn't snapped correctly
    00:09:377 (1,2) - i'm honestly not very fond of sliderends on 1/8 ticks as it increases risk of sliderbreaks, but theres nothing stopping you from using them so.. idk
    01:15:378 (1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1) - a lot of these notes are unsnapped so you might have to use the resnap all notes option (ai mod won't tell you if it's off by <1ms)

    SaltKing's Hard
    00:49:045 (4,1) - overlap these notes, so its more consistent with similar areas
    01:06:712 (1,1,1,1) - these are way too slow, faster sliders suit this part better imo
    01:16:877 (5) - i don't think this note is needed

    Normal
    00:32:211 - missing note
    01:24:044 - SV should be set below 1.00 for this quiet part

    Easy
    -SV multiplier should be at 1.00 throughout entire diff to avoid confusing newer players
    00:37:377 (1) - touching HP bar isn't allowed
    01:13:711 (2) - ^
my map https://osu.ppy.sh/s/668176

good luck!
Topic Starter
CucumberCuc

terratropic wrote:

hi, m4m from my end

  • Colourful meadow
  1. for the intro, i think its more practical to use a single SV multiplier cause i don't really hear anything in the song that suggests these changes. right now its just unexpected and even disorienting for the player imo. ok, intro SV slightly changed
  2. similar issue during the kiais, i'm really confused by the constant changes in SV; there's no clear pattern and i don't know what they're supposed to represent. i suggest you narrow it down to 2-3 different SVs to keep it simple and consistent (SV changes at 01:06:711 are fine as is). you'd have to go through a fair amount of remapping so you might want to see what others think. Fixed some SV on kiai, but some will still leave
  3. you might want to silence the sliderends during kiai to represent the sound better
    00:46:211 (5) - instead of a single note, 1/2 slider would be more appropriate to fill the gap since a lot of people talking about it, so be it, fixed
    01:10:711 (1) - sliderend isn't snapped correctly ops
    00:09:377 (1,2) - i'm honestly not very fond of sliderends on 1/8 ticks as it increases risk of sliderbreaks, but theres nothing stopping you from using them so.. idk that's why I made them a little closer to make it a little easier to move on to the next slider
    01:15:378 (1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1) - a lot of these notes are unsnapped so you might have to use the resnap all notes option (ai mod won't tell you if it's off by <1ms) it seems to me that almost everything is in order, but changed little

    Normal
    00:32:211 - missing note k
    01:24:044 - SV should be set below 1.00 for this quiet part k

    Easy
    -SV multiplier should be at 1.00 throughout entire diff to avoid confusing newer players i could certainly do so, but I decided that it would be better to make the beginning of the song speed is 0.8, and the quick time (kiai) to make 0.9
    00:37:377 (1) - touching HP bar isn't allowed
    01:13:711 (2) - ^ k
my map https://osu.ppy.sh/s/668176

good luck!
blobdash
if you remove my diff, remove me from the tags

please link my diff in the description of the map as an additional one

in case you don't have the .osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13377,37377,46544,56044,58711,66711,74711
DistanceSpacing: 2.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 5.500002

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288641
BeatmapSetID:606367

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
2,80244,83444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 249,146,70
Combo3 : 6,249,18
Combo4 : 5,165,250

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SaltyLucario
Shit i should start to remember that this map exists

Mir wrote:

[General]
01:40:675 (1) - I don't think a spinner is necessary here for any diffs that use one. That piano sound is fading out, so I don't see any reason to not use spinner there

[SaltKing's Hard]
- 00:36:877 - Kinda feels weird to not map the breakdown drums here. This what I have currently gives really cool effect and mapping drums wouldnt make much sense
- 00:42:711 (3) - NC and maybe change flow/slidershape cuz the sound on here is a start of a new measure and is pretty strong. You are definitely right, but I think it fits as it is better
- 00:48:045 (1,2,4,1) - Looks kinda cluttered and messy, try to move 4 to here: https://i.imgur.com/mWD3k06.jpg I don't understand why you think it's messy,, there's a blanket there and its distance snapped
- - 01:02:544 - I think this deserves to be clickable since the sound is pretty strong and kinda "starts" instead of is a part of another set of sounds or ends a sound if that makes sense. If you agree, apply to 01:13:045 (3) - and so on. It isn't very important imo
- 01:26:045 (2,3,1) - Making the distance between these equal would look nicer imo. True, fixed

terratropic wrote:

SaltKing's Hard
00:49:045 (4,1) - overlap these notes, so its more consistent with similar areas Uh oh, I don't really know. Someone in previous mod pointed that it shouldn't overlap, and now I really like the way it is, so keeping for now
01:06:712 (1,1,1,1) - these are way too slow, faster sliders suit this part better imo Maybe, but there's not really much space to fit that long sliders of normal speed and this works well too
01:16:877 (5) - i don't think this note is needed Feels weird when there's no circle here
upd8
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13461
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:SaltKing's Hard
Source:
Tags:Soundcloud ARForest Future Bass walter85 EloBB SaltKing
BeatmapID:1293072
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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148,268,59711,2,0,L|104:360,2,77.0000023498536
184,164,60212,2,0,L|200:208,1,38.5000011749268
224,248,60377,6,0,L|312:280,1,77.0000023498536
392,224,60712,2,0,L|304:192,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
416,148,61045,1,8,0:0:0:0:
416,148,61212,1,8,0:0:0:0:
316,108,61377,2,0,B|280:96|280:96|256:116|256:116|204:96,1,115.50000352478
160,100,61712,6,0,L|168:200,2,77.0000023498536
76,168,62211,1,0,0:0:0:0:
136,256,62378,2,0,L|248:252,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
28,264,62878,2,0,L|40:304,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
84,332,63045,6,0,L|172:332,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,248,63378,1,8,0:0:0:0:
276,348,63545,1,8,0:0:0:0:
320,248,63711,1,8,0:0:0:0:
364,348,63878,1,8,0:0:0:0:
408,248,64045,5,4,0:0:0:0:
424,228,64378,2,0,L|442:124,2,77.0000023498536
320,260,64878,1,0,0:0:0:0:
340,156,65045,2,0,L|358:52,2,77.0000023498536
236,192,65545,5,0,0:0:0:0:
256,88,65711,1,0,0:0:0:0:
156,124,65878,2,0,L|174:20,2,77.0000023498536
140,232,66378,1,8,0:0:0:0:
68,152,66545,1,8,0:0:0:0:
68,264,66712,6,0,P|132:312|204:184,1,269.499991775513
176,164,67712,6,0,P|268:192|360:160,1,196
396,132,68377,6,0,P|372:172|400:288,1,157.499995193482
428,300,68877,6,0,B|404:284|404:284|392:284|392:284|376:276|376:276|368:280|368:280|344:276|344:276|336:280|336:280|312:280|312:280|308:288|308:288|284:288|284:288|264:304,1,175
248,344,69378,6,0,B|208:332|208:332|168:344|168:344|112:328,1,115.50000352478
92,304,69712,2,0,L|8:324,2,77.0000023498536
68,200,70211,1,0,0:0:0:0:
172,232,70378,2,0,L|256:252,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,200,70878,2,0,L|68:152,1,38.5000011749268
64,116,71045,6,0,L|156:96,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,152,71378,2,0,L|301:88,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
392,132,71711,1,0,0:0:0:0:
392,132,71878,1,0,0:0:0:0:
336,224,72045,6,0,B|328:264|328:264|340:304|340:304|328:344,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
284,308,72378,6,0,L|196:304,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,224,72878,1,0,0:0:0:0:
152,136,73045,2,0,L|228:139,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,180,73545,2,0,L|48:232,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
44,272,73711,6,0,L|152:280,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
212,340,74045,1,0,0:0:0:0:
220,232,74211,1,0,0:0:0:0:
312,288,74378,1,0,0:0:0:0:
324,180,74545,1,0,0:0:0:0:
412,240,74712,5,0,0:0:0:0:
412,240,75378,2,0,P|428:200|408:140,2,97.9999970092774
328,288,76378,1,0,0:0:0:0:
328,192,76712,1,0,0:0:0:0:
356,152,76878,1,0,0:0:0:0:
404,136,77045,1,0,0:0:0:0:
412,240,77378,5,0,0:0:0:0:
328,288,77711,2,0,P|252:300|224:284,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
168,220,78377,2,0,P|144:244|136:272,2,48.9999985046387
236,148,79045,1,0,0:0:0:0:
260,244,79377,1,0,0:0:0:0:
168,220,79712,1,0,0:0:0:0:
327,175,80045,6,0,P|367:226|175:206,1,490
276,268,84045,5,0,0:0:0:0:
128,252,84545,2,0,P|124:292|132:316,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
220,276,85045,1,0,0:0:0:0:
220,276,85712,5,0,0:0:0:0:
220,176,86045,1,0,0:0:0:0:
304,224,86377,1,0,0:0:0:0:
144,180,86711,6,0,P|156:132|196:100,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
240,96,87211,2,0,P|280:100|300:92,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
268,192,87711,1,0,0:0:0:0:
268,192,88378,5,0,0:0:0:0:
352,144,88711,1,0,0:0:0:0:
428,192,89044,6,0,P|376:236|336:232,1,90.9999958343508
296,312,89711,2,0,P|268:284|264:228,1,83.9999974365235
176,232,90377,2,0,P|192:192|220:168,1,77.0000023498536
292,156,91071,6,0,P|241:97|224:96,1,95.5499970840455
128,120,92020,1,0,0:0:0:0:
84,228,92736,6,0,L|96:236,1,11.6666666666667
104,268,94548,6,0,L|116:276,1,11.6666666666667,2|0,0:0|0:0,0:0:0:0:
120,300,97128,6,0,L|168:304,1,48.9999985046387
288,312,97909,1,2,0:0:0:0:
240,220,98322,1,0,0:0:0:0:
240,220,100475,6,0,L|256:220,2,11.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,100675,12,0,103675,0:0:0:0:
honne
From #modreq, nice map .u.
HardNeper
Hey from #modreqs !

Easy
Try increasing the spacing overall just a little bit to completely remove overlap, it's confusing for beginners and looks better without it. Something like 1.1x instead of the actual 0.9x
00:49:711 (2) - Same idea here, remove overlap on the sliderend
01:02:044 (1) - With this slider placed like this, a beginner can mix up the start and the end circles, and try to follow it backwards. take a look with the default skin
01:29:377 (1) - The angles of this slider should land on the white ticks

Normal
00:36:877 - From here till the end of the song, there is tiny overlaps, it doesn't look good. Increase spacing a bit to remove them
00:10:711 (1) - The first angle of this slider doesn't land on any sound
01:06:711 (1) - This slider would follow the song better without an angle in the middle, like the ones just after it

The other diffs looks awesome to me as it is :D

Hope this is useful and good luck with your map :)
Topic Starter
CucumberCuc

-BlastTheKidd- wrote:

From #modreq, nice map .u.
Thanks <3

HardNeper wrote:

Hey from #modreqs !

Easy
Try increasing the spacing overall just a little bit to completely remove overlap, it's confusing for beginners and looks better without it. Something like 1.1x instead of the actual 0.9x I'll stand by my opinion and still leave this speed
00:49:711 (2) - Same idea here, remove overlap on the sliderend not see big problems with this
01:02:044 (1) - With this slider placed like this, a beginner can mix up the start and the end circles, and try to follow it backwards. take a look with the default skin oh, k
01:29:377 (1) - The angles of this slider should land on the white ticks k

Normal
00:36:877 - From here till the end of the song, there is tiny overlaps, it doesn't look good. Increase spacing a bit to remove them maybe it's just your quibbling, as for me, such as the overlap of normal
00:10:711 (1) - The first angle of this slider doesn't land on any sound k
01:06:711 (1) - This slider would follow the song better without an angle in the middle, like the ones just after it In the middle of the slider there is a loud sound, so it was so done and I think that it still okay

The other diffs looks awesome to me as it is :D

Hope this is useful and good luck with your map :)
thx <3
blobdash
just a post so I don't follow this thread anymore, ignore me
Daycore
From #modreqs

Надеюсь, ты не против, если я буду писать на русском языке.

Первое, о чём я хочу сказать - оффсет. Он неправильный, метроном опаздывает. Рекомендую поставить бпм на 5346 и потом поставить каждый выделить все поинты и вернуть их на -32.

Colorful Meadow
00:15:377 (1,2,3,4,5,6,7,8,1) - Флоу не очень приятен, лучше переделай стрим и сделай что-то типа этого: https://osu.ppy.sh/ss/9316454
00:16:711 (7) - Если делаешь такие слайдеры, рекомендую ставить на конце таких слайдеров громкость 5% и поднять скорость слайдера, чтобы смотрелось более менее приятно.
00:31:711 (1,2) - С низкой скоростью это смотрится довольно странно; подними скорость до 2х и сделай примерно так - https://osu.ppy.sh/ss/9316476
00:34:711 (1,2,3,4,1,2,3,4) - Весь этот паттерн из-за низкой скорости кажется очень странным. Подними скорость так же до двух и сделай так: 1 - https://osu.ppy.sh/ss/9316505, 2 - http://osu.ppy.sh/ss/9316511
00:43:127 (2,3,4,5,6,7) - Лично мне кажется, что так будет по красивее. Раз уж ты делаешь технику, разнообразь её как-нибудь вот так: https://osu.ppy.sh/ss/9316536
00:45:377 (1) - Что думаешь насчёт такого паттерна? - https://osu.ppy.sh/ss/9316547
00:46:544 (1,2,3,4,5) - Лично мне кажется, что будет лучше смотреться, если ты поставишь ноту на слайдер. Примерно так: https://osu.ppy.sh/ss/9316562
00:52:211 (1,2,3,4,5) - Вот тут уже решай ты: оставить такой спейс, какой у тебя был или сделать такой - https://osu.ppy.sh/ss/9316569, мне кажется, второй вариант лучше, ибо он выглядит тут покрасивее.
00:53:794 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/9316606
01:04:544 (1,2,3,1,2,3) - Почему на этих тройках меняется спейсинг? Чини. - https://osu.ppy.sh/ss/9316634
01:05:544 (1,2,3,4,5,6,7) - Ну это уже совсем безумие. - https://osu.ppy.sh/ss/9316640

Желаю удачи с картой и надеюсь, она попадёт в ранк! / Good luck and I hope this map will get ranked! ;)
Topic Starter
CucumberCuc

Rus_Brony_osu wrote:

From #modreqs

Надеюсь, ты не против, если я буду писать на русском языке.

Первое, о чём я хочу сказать - оффсет. Он неправильный, метроном опаздывает. Рекомендую поставить бпм на 5346 и потом поставить каждый выделить все поинты и вернуть их на -32. Мне кажется такой оффсет вполне нормальный, так как при твоём варианте у меня звуки от объектов появляются чуть раньше, чем начнётся новый звук в музыке(особенно я заметил это в начале kiai)

Colorful Meadow
00:15:377 (1,2,3,4,5,6,7,8,1) - Флоу не очень приятен, лучше переделай стрим и сделай что-то типа этого: https://osu.ppy.sh/ss/9316454 пожалуй оставлю как есть, я не хочу делать такой "бешенный" стрим и чтобы потом ещё непонятно было, почему 00:16:044 (1,2) так далеко, хотя дальше я не делаю такого
00:16:711 (7) - Если делаешь такие слайдеры, рекомендую ставить на конце таких слайдеров громкость 5% и поднять скорость слайдера, чтобы смотрелось более менее приятно. не знаю зачем это делать, игроки из-за громкости хлопка на начале слайдера даже ничего не услышат(ну или по моему мнению лучше так и оставить, больших проблем не вызывает) на конце слайдера, чтобы мне пришлось делать так тихо
00:31:711 (1,2) - С низкой скоростью это смотрится довольно странно; подними скорость до 2х и сделай примерно так - https://osu.ppy.sh/ss/9316476 хм... окей, но только я не стану особо изменять концы слайдеров
00:34:711 (1,2,3,4,1,2,3,4) - Весь этот паттерн из-за низкой скорости кажется очень странным. Подними скорость так же до двух и сделай так: 1 - https://osu.ppy.sh/ss/9316505, 2 - http://osu.ppy.sh/ss/9316511 хм... окей
00:43:127 (2,3,4,5,6,7) - Лично мне кажется, что так будет по красивее. Раз уж ты делаешь технику, разнообразь её как-нибудь вот так: https://osu.ppy.sh/ss/9316536 не-не-не, я считаю что это будет не очень удобно для карты
00:45:377 (1) - Что думаешь насчёт такого паттерна? - https://osu.ppy.sh/ss/9316547 возможно бы подошло, но всё-таки оставлю
00:46:544 (1,2,3,4,5) - Лично мне кажется, что будет лучше смотреться, если ты поставишь ноту на слайдер. Примерно так: https://osu.ppy.sh/ss/9316562 k
00:52:211 (1,2,3,4,5) - Вот тут уже решай ты: оставить такой спейс, какой у тебя был или сделать такой - https://osu.ppy.sh/ss/9316569, мне кажется, второй вариант лучше, ибо он выглядит тут покрасивее. лучше оставлю дугу, как по мне не очень
00:53:794 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/9316606 хм.. наверное первые 4 круга изменю, но 6,7 оставлю
01:04:544 (1,2,3,1,2,3) - Почему на этих тройках меняется спейсинг? Чини. - https://osu.ppy.sh/ss/9316634 с ним всё в порядке, так и должно быть(хотя немного изменил)
01:05:544 (1,2,3,4,5,6,7) - Ну это уже совсем безумие. - https://osu.ppy.sh/ss/9316640
я считаю что игрокам будет немного неприятно видеть такое, да и спейсинг будет намного больше, чем в предыдущих моментах, так что оставлю как есть [/color]

Желаю удачи с картой и надеюсь, она попадёт в ранк! / Good luck and I hope this map will get ranked! ;) спасибо ^^
Random Kid
Can I do an extra guest diff?
Niva
Hello~ m4m here as discussed earlier in our PM :3

[General]

  1. The very last timing section should actually be 61 BPM instead of 75. With the current 75 BPM timing, you were forced to having your very last spinner to (1) end your very last spinner on the white tick instead of a downbeat and (2) end it not on something that's distinctively audible. With 61 BPM, however, you can end your last spinner on 01:44:409 instead which is perfectly being snapped to the last audible (the start of the crackle) sound AND the downbeat (:
[Easy]

  1. 00:08:711 (1,3) - These two contacts each other awkwardly, which doesn't look very pleasant even in the gameplay. Perhaps alter them into something like this instead?
  2. 00:10:711 (3) - Add whistle to the beginning of the slider to emphasize the flute's sound?
  3. 00:19:711 (2) - If you listened closely to the song the song's distinct sound actually stands on 00:20:044 (the downbeat). Perhaps consider using this ryhthm instead so the strong sounds can be better emphasized :
  4. 00:37:377 (1) - Put it in the center (x : 256 instead of x : 264) instead for aesthetics? Should be something that's easy to do xD
  5. 00:40:044 (4) - New combo should be here. Also
  6. 00:40:711 - Add a circle with clap here? This is to make the rhythm more intuitive and such - without a note here, the 3/1 pause between objects feels incredibly unnatural (especially to the beginner players whom the Easy difficulty is aimed at)
  7. 00:41:711 (2) - Consider adding a Finish to the slider's start to emphasize the synth sound (as you already did elsewhere previously) and to continue the hitsound cohesion you've built up with your Finish sounds previously
  8. 00:43:377 - Also to make the rhythm a lot more intuitive and to get rid of the awkward pauses between the objects here (a 15/2 delay between objects isn't something that's expected in the lower diffs ofc), consider using a 3/2 slider here instead with a Clap on the slider's start and Finish on the slider's end instead?
  9. 00:48:711 - Same as above (consider using a 3/2 slider here instead)
  10. 00:52:377 (1,2) - A visual suggestion here, perhaps consider moving (1) more upwards (so that it can form a better circle with your previous (3)) and make (2) symmetrical towards the center for beauty?
  11. 00:54:044 - Again, consider using a 3/2 slider here instead?
  12. 01:04:711 (1,2,1,2) - Considering that all of these four sliders are long sliders (2/1) which appeared consecutively, I think personally it would be good for you to use a varying type of slider (instead of curving them all sharply) for variation here, like this for example :
  13. 01:07:711 (2) - Add finish to the start of the slider to emphasize the synth's sound?
  14. 01:14:711 (1) - Consider adding a circle here (with finish) and start the spinner 1/4 later so that the beat here can be emphasized as well~
  15. 01:24:044 (1) - Here as well, consider moving this to the center (x : 256) for aesthetics after the long break?
  16. 01:27:377 (3) - I highly recommend you to add a circle here as well to let the notes sound (and flow) more naturally to the piano's distinct sounds hehe xD
  17. 01:37:490 (2,3) - The transition between these two notes are VERY deceptive considering how the previous (1) is being spaced out to (2). Although I know there's a slight change in timing here, I think it's best here to - without the distance spacing on - move the (3) a bit further so that (1,2,3) is being spaced equally in regards to the player's intuitiveness.
  18. 01:40:475 (1) - Also consider to add a circle here (with whistle) somewhere and move the spinner 1/4 after to accompany the very distinct piano sound here (:
[Normal]

  1. 00:09:377 (4,5,1) - A suggestion here, perhaps try to make these three symmetrical for aesthetics?
  2. 00:10:711 (1,2) - (1)'s shape frankly reminded me of what Cherry Blossom do on the Another diff of his Dreadnought map. I do think that instead of shaping (2) abruptly like that you can simply duplicate (1) and flip it here so that it'll also resemble a "butterfly"-like shape :3
  3. 00:29:877 (2,3) - I'd rotate this one here counterclockwise a bit (perhaps around ~15°, selection centre) so that your next 00:30:877 (4) - can be stacked to 00:29:377 (1) under your current distance snapping xD
  4. 00:32:044 (1) - Add a Finish here as well considering that there is also an echoing drum sound as present on 00:29:377 (1)?
  5. 00:36:877 (1) - Consider adding a drum-hitfinish here (on both the slider's start and end) to emphasize the drum sounds before the synth
  6. 00:39:377 (2,3,4) - Perhaps try to create a symmetry here to make the flow seemingly less sharp and more natural?
  7. 00:46:211 (2) - Add Finish as well to the end of the slider to emphasize the synth as you did previously?
  8. 00:53:377 (4) - Add Finish on the start of the slider? (same reason as above)
  9. 00:55:711 (3) - Add Whistle here to accompany the distorted synth sound? Also perhaps consider to arrange them like this :
  10. 00:56:044 (1) - It's really weird having this spinner end on the red line (middle of the synth chorus), as it feels really unnatural having the sound there being represented but the sound on 00:57:377 (downbeat/beginning of the synth chorus) and 00:58:044 (white line/end of the synth chorus) not being represented. I'd recommend you to end the spinner on either 00:57:377 or 00:58:044 here, really (:
  11. 01:03:711 (3,4,1) - Again, you can use a symmetry here for beauty if you want to~
  12. 01:07:711 (1,1,1) - The new combo spam here isn't necessary and feels like adding an unnecessary contrast to be honest, as there's nothing overly "gimmicky" here (as in your highest diff for example) which requires you to use a new combo on every objects
  13. 01:17:711 (3,4,1,2,3) - A suggestion here, perhaps you can make (3,4,2,3) to be a square like this for aesthetics :
  14. 01:26:711 (4,1,2) - Hmm, why do the spacing suddenly decreases on (1) to (2)? o.o
  15. 01:31:071 (1,2,3) - Same as Easy here (the decrease in spacing is VERY deceptive, even for experienced players). Unlike on the Easy diff however, I think the best solution here is to convert (2) into a 1/1 slider xD
  16. 01:32:736 (1) - Consider adding a circle here and start the slider 1/4 after in order to represent the piano note here~
  17. 01:40:475 (1) - Same as above
[SaltKing's Hard]

  1. 00:05:378 (1) - Add whistle on slider's end? (as you already had a whistle on 00:07:378 (1)'s end)
  2. 00:06:378 (3) - I don't know whether the whistle on the slider's body here is intentional or not, but considering the calming atmosphere of the intro I'd remove the whistle on the slider's body and leave the whistle to only being present at the slider's start and end hehe
  3. 00:10:712 (1) - Considering what you've done on the previous 00:09:378 (1,1) I'd move this to ~x:413 y:33 so that the slider's start would be located directly towards 00:10:712 (1)'s end path xD
  4. 00:15:378 (1) - I personally thought it would be great if you split this into two repeating 1/4 sliders instead as it would capture the atmosphere better (due to the last four note having a distinctively higher pitch than the first four here) - a jump between them would do good as well here actually, like this for example :
  5. 00:25:378 (4) - Perhaps add a gradual volume increase here among the slider's ticks (25% -> 35% -> 45% -> 50%) on the slider's body and then make the slider's end having 25% again here? The increasing slider tick volume over time here does the trick to capture the atmosphere very well actually :3
  6. 00:29:378 (1,2,3,4) - Considering how you spaced out your previous 00:27:712 (4,1,2,3) - I'd personally space them similarly as well here, as it actually provides a clearer and less clustered group of objects here :
  7. 00:36:961, 00:37:044, 00:37:211 - Add note here to fill in for the drums? Your current rhythm actually does quite well already but the 3/2 pause between 00:36:045 (1) and 00:37:378 (1) feels so unnatural somehow due to how the drum rolls here. Something like this would do good imo (the (4) is stacked to the next (2), btw) :
  8. 00:43:044 (1,2) - Well, I do know there's a faint drum beat rolling over the blue tick here, but it's so quiet there that it is very much being overshadowed by the main melody. Instead of using a repeating 1/4 slider, imo it would be much more natural for the map to simply use four circles (being separated 1/2 apart) each instead - like this for example :
  9. 00:50:045 (3) - Personally I'd move this to ~x:213 y:214 instead so that (2)'s end, (3)'s end, and (4) could be equally spaced xD
  10. 00:59:045 (2,3,4) - Small suggestion here, perhaps try CTRL + G on (3) and placing these three a bit further for a satisfying circular flow here :
  11. 01:08:877 (1) - Place it in ~x:448 y:323? Since the transition from the orange -> green slider is spaced out more compared to the transition from the red -> orange slider, I think it would be nice to simply go on with the "accelerated spacing" theme here by putting the blue slider apart :3
  12. 01:24:045 (1) - Put it in ~x:256 y:364? This way (1,2,3) will be equally spaced (to some extent) and - more importantly - your (1) won't overlap (3) awkwardly here~
  13. 01:40:475 (1) - I'd personally direct the slider's repeat towards the center of the screen (to aesthetically emphasize the spinner) but it's your call ofc (:
[walt's Insane]

  1. One particular thing that I noticed here is how the intro was actually being mapped in 50-55% volume instead of other diffs' ~25%. Well, perhaps consider lowering the volume during the intro in order to match the other diffs' volume? (~25% would fit better anyway imo as the song there is very much still on its calm xD)
---


  1. 00:16:711 (2) and other consequent notes with clap until the start of next spinner - Personally I think it would be better if you use whistle + clap here (instead of only claps) because (1) it'll consistently follow your previous whistle pattern and (2) the whistle would blend in beautifully to the "brushing" sound from the song in my opinion~
  2. 00:19:377 (2) - A small suggestion here, perhaps move this to ~x:365 y:384 so that (1)'s start, (2)'s end, and the red (2) would be more equally spaced (and thus highlighting the pattern more)?
  3. 00:28:044 (1) - The overlap between the red (2) and the blue (1) here personally feels off for me orz (although to be honest I can't really find a good place to relocate the (1)) ._. - also
  4. 00:28:711 (4) - Personally I'd relocate it somewhere higher (~x:485, y:166 for example) so that (4,5,6) would form a great, equally spaced triangle jump here :
  5. 00:34:711 (1,2,3,4,5) - Due to the nature of stacking, I think this part would look much more natural if these five are manually stacked instead of being placed directly in the top of each other (like in the example below)
  6. 00:40:544 (2,3,4) - I'd push these three downwards a bit (~x: 348 y:295 perhaps) to avoid clustering with your (1) hehe xD
  7. 00:43:378 (4,5) - Consider slightly curving them a bit (like you did on 00:45:878 (3)) for aesthetics?
  8. 00:47:044 (2) - This is more of a personal thought, but I think you can make this slider encircling (1)'s start instead as it'll highlight your next 00:47:544 (1,2,3,4,5) more in my opinion :
  9. 01:05:211 (1) - Add whistle on slider's start? It just feels weird somehow having this part being so silent without hitsound as basically everywhere else other parts are magnificently hitsounded (although I can see what you're trying to do with the hitsounding pattern here)...
  10. 01:14:043 (1,2,3,4) - A small suggestion here, perhaps consider CTRL + G'ing (2) and (4) to get a circular flow if you want to (:
  11. 01:15:711 (2,3,4,5,6,1) - Another suggestion here, perhaps try to arrange them in a hexagon-like pattern like this to avoid that abrupt change of angle between (3) -> (4) to (4) -> (5) :
  12. 01:19:711 (4) - Add whistle here? I get it that you're trying to put whistle every two circles here however the high-pitched sound here is very much calling for another whistle :3
  13. 01:37:128 (1,2,3,4) - Umm, why not shaping them as a simple upward arc instead of an irregular shape you're currently using? This way it'll capture the ascending piano note much more naturally in my opinion~
[Colorful meadow]

  1. Not particularly significant, but I'm actually wondering why you're not capitalizing the "m" in the word "meadow" here. I think - if you want to get a more melancholic feeling about the difficulty name - it would be best to simply write the diff name in all lowercase (colorful meadow), but then again it's not something particularly significant hehe xD oh, you renamed it already as I did this mod post, never mind then *hides*
---


  1. 00:09:377 (1,2) - Instead of forcibly applying the unnatural angle they're currently in, I think it would be best to just aim for a more perfect encircling pattern instead here as it'll boost up the visual aesthetics here without actually reducing the intuitivity :
  2. 00:13:711 (1,2,3,1,2) - To be honest you don't really need to put whistle on ALL of these five - the strong sounds from the song (which needs to be highlighted) actually only occurs on (3)'s start and the blue (1) :3
  3. 00:25:211 (1) - Extend this slider to 00:25:877 (the sound you're trying to follow actually continues through there). And also :
  4. 00:25:211 (1,2) - For a much better emphasis, I highly recommend you to add a gradual volume increase here (as walter85 did on his Insane here)
  5. 00:27:544 (6) - Put this in ~x:159 y:286 to give this circle an equal spacing (and to avoid this circle being clustered) with (2) and (3)?
  6. 00:29:211 (4) - Perhaps add whistle here as well to accompany the distinct flute-like sound?
  7. 00:31:877 (7) - Small suggestion here, but I think it would be a lot better to put the slider's end in ~x:424 y:97 so that this slider will point out to your next (2) and (4)
  8. 00:34:711 (1,2,3,4,1,2,3,4) - Consider using drum sampleset here as walter85 fittingly did in his insane diff? Also
  9. 00:35:294 (1,2,3,4) - Rather than arranging them frantically, you can simply arrange them this way to get a better visual order :
  10. 00:36:044 (1) - Consider adding a circle here (with whistle) and starting the spinner 1/4 after to represent that one very distinct sound
  11. 00:37:211 (2) - Stack this to 00:38:044 (3)? The sudden anti-jump here breaks the flow imo, really ._.
  12. 00:40:711 (3) - Missing clap here?
  13. 00:43:127 (2,3,4,5) - Again, you don't actually have to spam whistles on every note here. The one sound that calls out to be highlighted is actually located on (1)'s end, even - not on these four circles (:
  14. 00:45:961 (3) - The clap should be on the white tick ((4)), not on the blue tick ((3))
  15. 00:46:544 (1) - Add finish on slider's start?
  16. 00:46:544 (1,2,3,4,5) - A suggestion here, I think it would be better if you stacked (2) to (3)'s start and (4) to (5)'s start and then arrange them like this...
  17. 00:48:044 (1) - ...so then you can create a much nicer circular flow to your next (1) and (2) like this :
  18. 01:04:544 (1,2,3) - Hmm, are there any reason not to make these three equally spaced instead? The fact that (1) -> (2) is closer than (2) -> (3) without any supporting basis makes these three quite tricky for the eye D:
  19. 01:12:044 (1) - Again, add finish on slider's start?
  20. 01:29:044 (3) - Add whistle to accompany the high-pitched piano sound here?
  21. 01:31:071 (1,2,3) - A suggestion here, for a better emphasized ending I think you can create a kind of pattern which is based off 120° rotations on these three sliders such as this one (the (2) is stacked to the previous (6), by the way) :
  22. 01:32:736 (1,1) - Yet again, consider adding a circle with whistle on where these two spinners originally were and start the spinner 1/4 after to accompany the piano sound here
Good luck on your mapset, hope this helps~
Topic Starter
CucumberCuc

Random Kid wrote:

Can I do an extra guest diff?
I'm sorry, but it's complete set and more diffs i not want
SaltyLucario

Niva wrote:

Hello~ Hi~
[SaltKing's Hard]

  1. 00:05:378 (1) - Add whistle on slider's end? (as you already had a whistle on 00:07:378 (1)'s end) Fixed
  2. 00:06:378 (3) - I don't know whether the whistle on the slider's body here is intentional or not, but considering the calming atmosphere of the intro I'd remove the whistle on the slider's body and leave the whistle to only being present at the slider's start and end hehe Yeah that wasn't intentional, thanks!
  3. 00:10:712 (1) - Considering what you've done on the previous 00:09:378 (1,1) I'd move this to ~x:413 y:33 so that the slider's start would be located directly towards 00:10:712 (1)'s end path xD Fixed
  4. 00:15:378 (1) - I personally thought it would be great if you split this into two repeating 1/4 sliders instead as it would capture the atmosphere better (due to the last four note having a distinctively higher pitch than the first four here) - a jump between them would do good as well here actually, like this for example : [/color]
    SPOILER
    [img'>https://imgur-archive.ppy.sh/discord/369058872683659269-369174775043719169-unknown.png[/img:1337]
  5. 00:25:378 (4) - Perhaps add a gradual volume increase here among the slider's ticks (25% -> 35% -> 45% -> 50%) on the slider's body and then make the slider's end having 25% again here? The increasing slider tick volume over time here does the trick to capture the atmosphere very well actually :3 Good idea, applied~
  6. 00:29:378 (1,2,3,4) - Considering how you spaced out your previous 00:27:712 (4,1,2,3) - I'd personally space them similarly as well here, as it actually provides a clearer and less clustered group of objects here :Nah, it's good as it is
  7. 00:36:961, 00:37:044, 00:37:211 - Add note here to fill in for the drums? Your current rhythm actually does quite well already but the 3/2 pause between 00:36:045 (1) and 00:37:378 (1) feels so unnatural somehow due to how the drum rolls here. Something like this would do good imo (the (4) is stacked to the next (2), btw) : Sorry, but i don't really want to map these drums and i think it gives really cool effect
  8. 00:43:044 (1,2) - Well, I do know there's a faint drum beat rolling over the blue tick here, but it's so quiet there that it is very much being overshadowed by the main melody. Instead of using a repeating 1/4 slider, imo it would be much more natural for the map to simply use four circles (being separated 1/2 apart) each instead - like this for example : imo this fits better, because these 1/4 are pretty hearable
  9. 00:50:045 (3) - Personally I'd move this to ~x:213 y:214 instead so that (2)'s end, (3)'s end, and (4) could be equally spaced xD Didn't moved this slider for sake of distance snapping, but i moved circles
  10. 00:59:045 (2,3,4) - Small suggestion here, perhaps try CTRL + G on (3) and placing these three a bit further for a satisfying circular flow here :Cool idea, but unfortunately doesn't really fit on Hard :(
  11. 01:08:877 (1) - Place it in ~x:448 y:323? Since the transition from the orange -> green slider is spaced out more compared to the transition from the red -> orange slider, I think it would be nice to simply go on with the "accelerated spacing" theme here by putting the blue slider apart :3 I don't really understand what you mean - distance between all these sliders is getting bigger and bigger lol
  12. 01:24:045 (1) - Put it in ~x:256 y:364? This way (1,2,3) will be equally spaced (to some extent) and - more importantly - your (1) won't overlap (3) awkwardly here~ Moved a bit
  13. 01:40:475 (1) - I'd personally direct the slider's repeat towards the center of the screen (to aesthetically emphasize the spinner) but it's your call ofc (: Moved whole slider to the centre
thanks for mod!
update
osu file format v14

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Artist:ARForest
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Creator:CucumberCuc
Version:SaltKing's Hard
Source:
Tags:Soundcloud ARForest Future Bass walter85 SaltKing
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292,340,36045,6,0,P|284:200|178:172,1,262.500010013581,2|0,0:0|0:3,0:0:0:0:
204,276,37378,6,0,B|164:268|164:268|128:276|128:276|84:268,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
40,256,37711,1,0,1:0:0:0:
12,152,37878,1,0,1:1:0:0:
88,88,38045,1,0,1:0:0:0:
120,192,38211,1,0,1:0:0:0:
88,88,38378,6,0,P|144:60|216:76,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
236,100,38711,2,0,L|264:172,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
304,271,39045,2,0,L|332:199,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
368,96,39378,2,0,L|396:168,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
412,276,39711,1,8,0:2:0:0:
412,276,39878,1,8,0:2:0:0:
304,272,40045,6,0,B|264:264|264:264|224:272|224:272|168:256,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
140,248,40378,1,0,0:0:0:0:
168,148,40545,1,0,0:0:0:0:
64,120,40711,2,0,P|60:168|84:216,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
168,148,41045,6,0,B|208:140|208:140|248:148|248:148|284:140|284:140|324:148|324:148,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
496,268,41711,6,0,B|456:276|456:276|416:268|416:268|380:276|380:276|340:268|340:268,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
240,296,42211,2,8,L|156:324,2,77.0000023498536
196,196,42711,6,0,L|92:228,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
44,152,43044,2,0,L|132:128,1,77.0000023498536
172,44,43377,1,0,0:0:0:0:
172,44,43544,1,0,0:0:0:0:
236,128,43711,1,0,0:0:0:0:
236,128,43878,6,0,L|320:104,2,77.0000023498536,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,212,44378,2,0,L|378:233,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
308,316,44712,2,0,L|233:337,1,77.0000023498536
132,296,45045,1,8,0:0:0:0:
72,204,45211,1,8,0:0:0:0:
116,108,45378,6,0,P|196:136|272:96,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
264,112,45795,1,0,0:0:0:0:
272,112,45877,6,0,P|344:129|400:92,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
408,80,46211,6,0,P|396:168|420:200,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
460,204,46545,6,0,P|408:204|360:328,1,192.500005874634,2|0,0:1|0:0,0:0:0:0:
404,340,47045,6,0,L|248:340,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
136,336,47545,2,0,L|84:336,5,38.5000011749268,0|0|0|0|0|0,3:0|3:0|3:0|3:0|3:0|3:0,3:0:0:0:
24,360,48045,6,0,P|40:280|60:260,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
72,192,48378,2,0,P|133:245|140:273,1,77.0000023498536
206,309,48711,2,0,P|128:335|101:327,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
56,260,49045,2,0,L|12:236,1,38.5000011749268
72,192,49211,6,0,B|80:164|80:164|72:136|72:136|80:108|80:108|72:80|72:80|80:40,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
184,76,49711,2,0,L|272:100,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
228,200,50045,2,0,L|316:176,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
372,264,50378,1,8,0:0:0:0:
372,264,50545,1,8,0:0:0:0:
284,332,50711,6,0,B|256:324|256:324|228:332|228:332|200:324|200:324|168:332|168:332,1,115.50000352478,6|0,0:1|0:0,0:0:0:0:
120,344,51045,1,0,0:0:0:0:
104,240,51211,2,0,P|50:261|31:294,2,77.0000023498536
200,184,51711,2,0,L|160:136,1,38.5000011749268
124,140,51878,6,0,B|140:108|140:108|176:96|176:96|192:64|192:64|244:56,1,154.000004699707,2|0,0:1|0:0,0:0:0:0:
244,60,52295,1,0,0:0:0:0:
252,64,52377,2,0,L|284:23,2,38.5000011749268
299,158,52712,2,0,L|351:90,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
426,170,53045,1,0,0:0:0:0:
426,170,53212,1,0,0:0:0:0:
432,276,53377,6,0,B|400:264|400:264|360:276|360:276|316:260|316:260,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
276,246,53711,2,0,L|236:230,2,38.5000011749268
208,332,54045,2,0,L|135:306,2,77.0000023498536
312,372,54545,6,0,P|320:284|240:232,1,192.500005874634,2|0,0:1|0:0,0:0:0:0:
272,188,55045,6,0,P|176:240|116:196,1,192.500005874634,2|0,0:1|0:0,0:0:0:0:
72,164,55545,6,0,B|108:144|108:144|144:160|144:160|180:144|180:144|212:160|212:160,1,154.000004699707
316,188,56045,6,0,P|356:156|360:112,2,70
264,104,56545,1,0,0:0:0:0:
348,56,56711,2,0,P|396:64|432:100,1,70,0|0,0:0|0:0,0:0:0:0:
448,168,57045,2,0,L|460:216,3,35
444,248,57378,5,10,0:0:0:0:
340,272,57545,2,0,P|311:323|319:363,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
420,352,57878,5,8,0:0:0:0:
444,248,58045,2,0,P|424:208|372:184,1,77.0000023498536
292,208,58378,5,8,0:0:0:0:
292,208,58545,1,8,0:0:0:0:
320,104,58711,6,0,B|280:92|280:92|244:104|244:104|200:88,1,115.50000352478,6|0,0:0|0:0,0:0:0:0:
156,104,59045,2,0,L|112:196,1,77.0000023498536
16,160,59378,2,0,L|45:231,1,77.0000023498536
148,268,59711,2,0,L|104:360,2,77.0000023498536
184,164,60212,2,0,L|200:208,1,38.5000011749268
224,248,60377,6,0,L|312:280,1,77.0000023498536
392,224,60712,2,0,L|304:192,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
416,148,61045,1,8,0:0:0:0:
416,148,61212,1,8,0:0:0:0:
316,108,61377,2,0,B|280:96|280:96|256:116|256:116|204:96,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
160,100,61712,6,0,L|168:200,2,77.0000023498536
76,168,62211,1,0,0:0:0:0:
136,256,62378,2,0,L|248:252,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
28,264,62878,2,0,L|40:304,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
84,332,63045,6,0,L|172:332,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,248,63378,1,8,0:0:0:0:
276,348,63545,1,8,0:0:0:0:
320,248,63711,1,8,0:0:0:0:
364,348,63878,1,8,0:0:0:0:
408,248,64045,5,4,0:0:0:0:
424,228,64378,2,0,L|442:124,2,77.0000023498536
320,260,64878,1,0,0:0:0:0:
340,156,65045,2,0,L|358:52,2,77.0000023498536
236,192,65545,5,0,0:0:0:0:
256,88,65711,1,0,0:0:0:0:
156,124,65878,2,0,L|174:20,2,77.0000023498536
140,232,66378,1,8,0:0:0:0:
68,152,66545,1,8,0:0:0:0:
68,264,66712,6,0,P|132:312|204:184,1,269.499991775513,2|0,0:1|0:0,0:0:0:0:
176,164,67712,6,0,P|268:192|360:160,1,196,2|0,0:1|0:0,0:0:0:0:
396,132,68377,6,0,P|372:172|400:288,1,157.499995193482,2|0,0:1|0:0,0:0:0:0:
428,300,68877,6,0,B|404:284|404:284|392:284|392:284|376:276|376:276|368:280|368:280|344:276|344:276|336:280|336:280|312:280|312:280|308:288|308:288|284:288|284:288|264:304,1,175,2|0,0:2|0:0,0:0:0:0:
248,344,69378,6,0,B|208:332|208:332|168:344|168:344|112:328,1,115.50000352478,6|0,0:0|0:0,0:0:0:0:
92,304,69712,2,0,L|8:324,2,77.0000023498536
68,200,70211,1,0,0:0:0:0:
172,232,70378,2,0,L|256:252,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,200,70878,2,0,L|68:152,1,38.5000011749268
64,116,71045,6,0,L|156:96,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,152,71378,2,0,L|301:88,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
392,132,71711,1,0,0:0:0:0:
392,132,71878,1,0,0:0:0:0:
336,224,72045,2,0,B|328:264|328:264|340:304|340:304|328:344,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
284,308,72378,6,0,L|196:304,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,224,72878,1,0,0:0:0:0:
152,136,73045,2,0,L|228:139,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,180,73545,2,0,L|48:232,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
44,272,73711,6,0,L|152:280,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
212,340,74045,1,0,0:0:0:0:
220,232,74211,1,0,0:0:0:0:
312,288,74378,1,0,0:0:0:0:
324,180,74545,1,0,0:0:0:0:
412,240,74712,5,0,0:0:0:0:
412,240,75378,2,0,P|428:200|408:140,2,97.9999970092774
328,288,76378,1,0,0:0:0:0:
328,192,76712,1,0,0:0:0:0:
356,152,76878,1,0,0:0:0:0:
404,136,77045,1,0,0:0:0:0:
412,240,77378,5,0,0:0:0:0:
328,288,77711,2,0,P|252:300|224:284,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
168,220,78377,2,0,P|144:244|136:272,2,48.9999985046387
236,148,79045,1,0,0:0:0:0:
260,244,79377,1,0,0:0:0:0:
168,220,79712,1,0,0:0:0:0:
327,175,80045,6,0,P|367:226|175:206,1,490
276,268,84045,5,0,0:0:0:0:
128,252,84545,2,0,P|124:292|132:316,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
220,276,85045,1,0,0:0:0:0:
220,276,85712,5,0,0:0:0:0:
220,176,86045,1,0,0:0:0:0:
304,224,86377,1,0,0:0:0:0:
144,180,86711,6,0,P|156:132|196:100,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
240,96,87211,2,0,P|280:100|300:92,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
268,192,87711,1,0,0:0:0:0:
268,192,88378,5,0,0:0:0:0:
352,144,88711,1,0,0:0:0:0:
428,192,89044,6,0,P|376:236|336:232,1,90.9999958343508
296,312,89711,2,0,P|268:284|264:228,1,83.9999974365235
176,232,90377,2,0,P|192:192|220:168,1,77.0000023498536
292,156,91071,6,0,P|241:97|224:96,1,95.5499970840455
128,120,92020,1,0,0:0:0:0:
84,228,92736,6,0,L|96:236,1,11.6666666666667
104,268,94548,6,0,L|116:276,1,11.6666666666667,2|0,0:0|0:0,0:0:0:0:
120,300,97128,6,0,L|168:304,1,48.9999985046387
288,312,97909,1,2,0:0:0:0:
240,220,98322,1,0,0:0:0:0:
240,220,100475,6,0,L|256:220,2,11.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,100675,12,0,103675,0:0:0:0:
Topic Starter
CucumberCuc

Niva wrote:

Hello~ m4m here as discussed earlier in our PM :3

[General]

  1. The very last timing section should actually be 61 BPM instead of 75. With the current 75 BPM timing, you were forced to having your very last spinner to (1) end your very last spinner on the white tick instead of a downbeat and (2) end it not on something that's distinctively audible. With 61 BPM, however, you can end your last spinner on 01:44:409 instead which is perfectly being snapped to the last audible (the start of the crackle) sound AND the downbeat (:
hope i understand what you mean, slightly changed

[Easy]

  1. 00:08:711 (1,3) - These two contacts each other awkwardly, which doesn't look very pleasant even in the gameplay. Perhaps alter them into something like this instead? k
  2. 00:10:711 (3) - Add whistle to the beginning of the slider to emphasize the flute's sound? k
  3. 00:19:711 (2) - If you listened closely to the song the song's distinct sound actually stands on 00:20:044 (the downbeat). Perhaps consider using this ryhthm instead so the strong sounds can be better emphasized :
    good idea, k
  4. 00:37:377 (1) - Put it in the center (x : 256 instead of x : 264) instead for aesthetics? Should be something that's easy to do xD k
  5. 00:40:044 (4) - New combo should be here. Also
  6. 00:40:711 - Add a circle with clap here? This is to make the rhythm more intuitive and such - without a note here, the 3/1 pause between objects feels incredibly unnatural (especially to the beginner players whom the Easy difficulty is aimed at) Combo - nah, i'm leave this; In this difficulty I decided to allocate their attention on the buzzing and bass sounds in a kiai section, so I won't add k
  7. 00:41:711 (2) - Consider adding a Finish to the slider's start to emphasize the synth sound (as you already did elsewhere previously) and to continue the hitsound cohesion you've built up with your Finish sounds previously k
  8. 00:43:377 - Also to make the rhythm a lot more intuitive and to get rid of the awkward pauses between the objects here (a 15/2 delay between objects isn't something that's expected in the lower diffs ofc), consider using a 3/2 slider here instead with a Clap on the slider's start and Finish on the slider's end instead? k
  9. 00:48:711 - Same as above (consider using a 3/2 slider here instead) k
  10. 00:52:377 (1,2) - A visual suggestion here, perhaps consider moving (1) more upwards (so that it can form a better circle with your previous (3)) and make (2) symmetrical towards the center for beauty?
    k,
    but i'm change slider 2 on another objects
  11. 00:54:044 - Again, consider using a 3/2 slider here instead? k
  12. 01:04:711 (1,2,1,2) - Considering that all of these four sliders are long sliders (2/1) which appeared consecutively, I think personally it would be good for you to use a varying type of slider (instead of curving them all sharply) for variation here, like this for example :
    especially do not want to change anything here, after all, leave as is
  13. 01:07:711 (2) - Add finish to the start of the slider to emphasize the synth's sound? k
  14. 01:14:711 (1) - Consider adding a circle here (with finish) and start the spinner 1/4 later so that the beat here can be emphasized as well~
    k
  15. 01:24:044 (1) - Here as well, consider moving this to the center (x : 256) for aesthetics after the long break? I don't think it would be a good idea, leave as is
  16. 01:27:377 (3) - I highly recommend you to add a circle here as well to let the notes sound (and flow) more naturally to the piano's distinct sounds hehe xD it is strange that this was not proposed at 01:24:544, and I'll probably leave as is, this pause was made specifically because I'm on the map anyway not used the small 1/2 sliders
  17. 01:37:490 (2,3) - The transition between these two notes are VERY deceptive considering how the previous (1) is being spaced out to (2). Although I know there's a slight change in timing here, I think it's best here to - without the distance spacing on - move the (3) a bit further so that (1,2,3) is being spaced equally in regards to the player's intuitiveness. k
  18. 01:40:475 (1) - Also consider to add a circle here (with whistle) somewhere and move the spinner 1/4 after to accompany the very distinct piano sound here (:
I do not think it is necessary here, so i leave the spinner to beginners do not have in the end to click, and then another and twist after (for example) 0.300 - 0.400 seconds

[Normal]

  1. 00:09:377 (4,5,1) - A suggestion here, perhaps try to make these three symmetrical for aesthetics?
    leave as is
  2. 00:10:711 (1,2) - (1)'s shape frankly reminded me of what Cherry Blossom do on the Another diff of his Dreadnought map. I do think that instead of shaping (2) abruptly like that you can simply duplicate (1) and flip it here so that it'll also resemble a "butterfly"-like shape :3 here I wanted to add some variety, but probably better to i'm copy and slightly change a slider 2, as 1 will not be very
  3. 00:29:877 (2,3) - I'd rotate this one here counterclockwise a bit (perhaps around ~15°, selection centre) so that your next 00:30:877 (4) - can be stacked to 00:29:377 (1) under your current distance snapping xD no, i want leave as is
  4. 00:32:044 (1) - Add a Finish here as well considering that there is also an echoing drum sound as present on 00:29:377 (1)? k
  5. 00:36:877 (1) - Consider adding a drum-hitfinish here (on both the slider's start and end) to emphasize the drum sounds before the synth no want
  6. 00:39:377 (2,3,4) - Perhaps try to create a symmetry here to make the flow seemingly less sharp and more natural?
    k
  7. 00:46:211 (2) - Add Finish as well to the end of the slider to emphasize the synth as you did previously? but here added, so "?!?"
  8. 00:53:377 (4) - Add Finish on the start of the slider? (same reason as above) k
  9. 00:55:711 (3) - Add Whistle here to accompany the distorted synth sound? Also perhaps consider to arrange them like this :
    hm... good idea
  10. 00:56:044 (1) - It's really weird having this spinner end on the red line (middle of the synth chorus), as it feels really unnatural having the sound there being represented but the sound on 00:57:377 (downbeat/beginning of the synth chorus) and 00:58:044 (white line/end of the synth chorus) not being represented. I'd recommend you to end the spinner on either 00:57:377 or 00:58:044 here, really (: k
  11. 01:03:711 (3,4,1) - Again, you can use a symmetry here for beauty if you want to~
    i like this, k
  12. 01:07:711 (1,1,1) - The new combo spam here isn't necessary and feels like adding an unnecessary contrast to be honest, as there's nothing overly "gimmicky" here (as in your highest diff for example) which requires you to use a new combo on every objects New color combo I have tried to show the differences in them, though they have similar sounds, but something new with every punch there is, so there is so much NC
  13. 01:17:711 (3,4,1,2,3) - A suggestion here, perhaps you can make (3,4,2,3) to be a square like this for aesthetics :
    not quite like your choice, because there are problems with the distance, but k
  14. 01:26:711 (4,1,2) - Hmm, why do the spacing suddenly decreases on (1) to (2)? o.o oh, sh... fixed
  15. 01:31:071 (1,2,3) - Same as Easy here (the decrease in spacing is VERY deceptive, even for experienced players). Unlike on the Easy diff however, I think the best solution here is to convert (2) into a 1/1 slider xD hm... k
  16. 01:32:736 (1) - Consider adding a circle here and start the slider 1/4 after in order to represent the piano note here~ changed spinner to slider
  17. 01:40:475 (1) - Same as above ^
[Colorful meadow]

  1. Not particularly significant, but I'm actually wondering why you're not capitalizing the "m" in the word "meadow" here. I think - if you want to get a more melancholic feeling about the difficulty name - it would be best to simply write the diff name in all lowercase (colorful meadow), but then again it's not something particularly significant hehe xD oh, you renamed it already as I did this mod post, never mind then *hides*
---


  1. 00:09:377 (1,2) - Instead of forcibly applying the unnatural angle they're currently in, I think it would be best to just aim for a more perfect encircling pattern instead here as it'll boost up the visual aesthetics here without actually reducing the intuitivity :
    k
  2. 00:13:711 (1,2,3,1,2) - To be honest you don't really need to put whistle on ALL of these five - the strong sounds from the song (which needs to be highlighted) actually only occurs on (3)'s start and the blue (1) :3 k
  3. 00:25:211 (1) - Extend this slider to 00:25:877 (the sound you're trying to follow actually continues through there). And also :
  4. 00:25:211 (1,2) - For a much better emphasis, k I highly recommend you to add a gradual volume increase here (as walter85 did on his Insane here) no want do this, but 1 TP-volume was added
  5. 00:27:544 (6) - Put this in ~x:159 y:286 to give this circle an equal spacing (and to avoid this circle being clustered) with (2) and (3)? well, k
  6. 00:29:211 (4) - Perhaps add whistle here as well to accompany the distinct flute-like sound? k
  7. 00:31:877 (7) - Small suggestion here, but I think it would be a lot better to put the slider's end in ~x:424 y:97 so that this slider will point out to your next (2) and (4) slightly moved in another place
  8. 00:34:711 (1,2,3,4,1,2,3,4) - Consider using drum sampleset here as walter85 fittingly did in his insane diff? no, i'm want Soft sampleset Also
  9. 00:35:294 (1,2,3,4) - Rather than arranging them frantically, you can simply arrange them this way to get a better visual order :
    no, I want to leave those which is now, to me they are more like
  10. 00:36:044 (1) - Consider adding a circle here (with whistle) and starting the spinner 1/4 after to represent that one very distinct sound no want
  11. 00:37:211 (2) - Stack this to 00:38:044 (3)? The sudden anti-jump here breaks the flow imo, really ._. slightly do are close circles, but not stack
  12. 00:40:711 (3) - Missing clap here? whoa, what? I remember what put him here...
  13. 00:43:127 (2,3,4,5) - Again, you don't actually have to spam whistles on every note here. The one sound that calls out to be highlighted is actually located on (1)'s end, even - not on these four circles (: k
  14. 00:45:961 (3) - The clap should be on the white tick ((4)), not on the blue tick ((3)) oops, my mistake
  15. 00:46:544 (1) - Add finish on slider's start? k
  16. 00:46:544 (1,2,3,4,5) - A suggestion here, I think it would be better if you stacked (2) to (3)'s start and (4) to (5)'s start and then arrange them like this...
  17. 00:48:044 (1) - ...so then you can create a much nicer circular flow to your next (1) and (2) like this :
    hm... k
  18. 01:04:544 (1,2,3) - Hmm, are there any reason not to make these three equally spaced instead? The fact that (1) -> (2) is closer than (2) -> (3) without any supporting basis makes these three quite tricky for the eye D: to me they seem the same distance between each other, and I wanted to add diversity and a new point in the music is allowed to make this
  19. 01:12:044 (1) - Again, add finish on slider's start? k
  20. 01:29:044 (3) - Add whistle to accompany the high-pitched piano sound here? k
  21. 01:31:071 (1,2,3) - A suggestion here, for a better emphasized ending I think you can create a kind of pattern which is based off 120° rotations on these three sliders such as this one (the (2) is stacked to the previous (6), by the way) :
    no, I is more like it, so i leave this
  22. 01:32:736 (1,1) - Yet again, consider adding a circle with whistle on where these two spinners originally were and start the spinner 1/4 after to accompany the piano sound here k


Good luck on your mapset, hope this helps~ Very thx u4mod ^^
Usaha
ARForest - Colors


Colorful Meadow

  1. 00:09:377 (1,2) - make these 2 end on the blue tick, having it so close to each other making it almost impossible to 300 unless you already know its mapped like that
  2. 00:13:711 (1) - feels overspaced compared to how slow the sliders and the song are.
  3. 00:27:211 (4,5) - consider making these stacks sliders so its not a jump spam section and i think it fits the drums better.
  4. 00:28:211 (4,5) - ^
  5. 00:29:377 (1) - this is a really big impacting sound so maybe emphazise more with a slider compared to just more circles?
  6. 00:34:794 (2,3,4,1,2,3,4) - to spaced out to hit correctly without sliderbreaking, movement is faster then the rhythm here and i think that it should be more closer together so players can time it better
  7. 00:38:711 (2,3,4,5,6,7,8,9) - i think making the sliders close together and then gradually space out will, you might have to change the slider shapes a bit but it feels more clean then just 1 constant speed while still following the music and being easier to hit
  8. 00:43:877 (1,2,3,1,2,3,4,5,6) - ^same thing as before, seems to intense of a speed up
  9. 00:49:711 (2,3,4,5,6,7) - ^
  10. 00:53:794 (2,3,4,5) - is there a reason to space this out, its the same sound so it should be together in 1 burst
  11. 00:59:044 (1,2,3,4,5,6) - maybe make this close together so 01:00:044 (1) - is more emphazised
  12. 01:00:377 (2) - ^same thing as before for 01:01:377 (1) -
  13. 01:06:711 (1,1,1,1,1) - maybe speed it up the other way, start it fast and end slow so it fits with the sliders before it and such its not a sudden speed change
  14. 01:31:071 (1,2,3) - end on blue tick, same thing as 00:09:377 (1,2)
Topic Starter
CucumberCuc

Takekii wrote:

ARForest - Colors


Colorful Meadow
By the way, can me ask those markings for other difficulties? thanks in advance
  1. 00:09:377 (1,2) - make these 2 end on the blue tick, having it so close to each other making it almost impossible to 300 unless you already know its mapped like that forgot do this
  2. 00:13:711 (1) - feels overspaced compared to how slow the sliders and the song are. I think everything is in order
  3. 00:27:211 (4,5) - consider making these stacks sliders so its not a jump spam section and i think it fits the drums better.
  4. 00:28:211 (4,5) - ^ as for me, there's a much better fit cottons from Soft than from the sampleset of the drum, but the sliders will probably do
  5. 00:29:377 (1) - this is a really big impacting sound so maybe emphazise more with a slider compared to just more circles? now nope, with the previous sliders I agreed, but then it will be a very bad idea
  6. 00:34:794 (2,3,4,1,2,3,4) - to spaced out to hit correctly without sliderbreaking, movement is faster then the rhythm here and i think that it should be more closer together so players can time it better I don't think it's too difficult a moment and so I'll leave as is
  7. 00:38:711 (2,3,4,5,6,7,8,9) - i think making the sliders close together and then gradually space out will, you might have to change the slider shapes a bit but it feels more clean then just 1 constant speed while still following the music and being easier to hit no, I want to start a kiai exactly so
  8. 00:43:877 (1,2,3,1,2,3,4,5,6) - ^same thing as before, seems to intense of a speed up
  9. 00:49:711 (2,3,4,5,6,7) - ^ as for me, after 1 "stage" at 00: 38: 711 (2,3,4,5,6,7,8,9) players will be able to understand what's going on kiai sometimes with objects on the map, so I don't want to change, and to organize such "improvement" is also not particularly desirable
  10. 00:53:794 (2,3,4,5) - is there a reason to space this out, its the same sound so it should be together in 1 burst I took this idea from Rus_Brony_osu that I liked but I also did so because of 00:53:794 (2) and 00:53:961 (4) are slightly different sounds
  11. 00:59:044 (1,2,3,4,5,6) - maybe make this close together so 01:00:044 (1) - is more emphazised
  12. 01:00:377 (2) - ^same thing as before for 01:01:377 (1) - I see no reason to change then the distance of these objects, and at 01:00:377 (2) is not the best idea to put the slider closer, because 01:00:044 (1,2,3,4,5), it was far, and 6.7 a little closer (past 00:59:044 (1,2,3,4,5,6,7) the same)
  13. 01:06:711 (1,1,1,1,1) - maybe speed it up the other way, start it fast and end slow so it fits with the sliders before it and such its not a sudden speed change according to my idea it should be that the speed was from slow to fast, so I'll leave
  14. 01:31:071 (1,2,3) - end on blue tick, same thing as 00:09:377 (1,2)
no, it is a bad idea because it is too early sliders will end
Usaha
Easy
Normal
Hard
Insane
These are the other ones.
Topic Starter
CucumberCuc

Takekii wrote:

Easy
Normal
Hard
Insane
These are the other ones.
thx you ^^
Random Kid

CucumberCuc wrote:

Random Kid wrote:

Can I do an extra guest diff?
I'm sorry, but it's complete set and more diffs i not want
ok :D
Marmorexx
Hey, first of all: Amazing Map! Would love to see it ranked!

Now to the Mods

SaltKing's Hard ---

00:09:378 (1) - *
00:10:045 (1) - *
00:12:045 (3) - *
00:25:045 (3) - *
00:37:378 (1) - *
00:38:378 (1) - *
00:47:545 (2,1) - Here The music Suggest a new "part" you could say, so placing them in the middle/top part of the screen might help improve the flow, while the bottom part doesnt let these notes stand out enough on my opinion.
01:01:377 (5) - *
01:02:211 (2,3) - Make these to move closer together and increase the distance between the (1) and the (2) to make the backslider pop out more
01:04:378 (2) - Maybe place this directly underneath the (1) because like this it suggests a quarter beat
01:12:045 (5) - *
01:16:712 (4,5,6) - move these a little further to the top (maybe). My brain always sees a triple (it could just be me)
01:22:461 - Maybe force a break here to save some HP
01:37:909 (2,3) - These are a little bit hard to hit, a slider might feel smoother AND prevent scoredrops too :)

The Notes i marked with a (*) should be silent. I see that you have done some work on that already, but there are still a few left where the tick can be a little bit irritating since there is not an indication of a beat there in the song.


walt's Insane ---

00:09:378 (1) - *
00:10:044 (2) - *
00:15:378 (1,2,3,4,1,2,3,4) - A totally vertical stream is pretty hard to hit. To increase the flow you should turn it around its endpoint by maybe 30° CW
00:53:044 (3) - This not is really deep, maybe move (3) and (4) up so its a more zig-zaggy motion
00:56:044 (1,2,3,1,2,3) - Maybe Scale down the Polygons with Ctrl-Shift-S. That results in a much nicer transition between slow and fast cursor movement
00:57:044 (1,1,1,1,1) - This feels like a really nice part, though i cant hit it without losing combo. maybe make the curve a little bit more linear like this https://puu.sh/y4gHy/d728df356d.png (its easier to hit that way without taking away the awesomeness)


Colorful Meadow ---

00:42:211 (1,2,3) - This part has a normal distance snapping
00:44:377 (1,2,3,4,5,6) - This one too
00:49:711 (2,3,4,5,6,7) - Here the distances seem a little bit too far apart, especialle for the last three notes because you used the entire screen for this part, maybe move the last 3 a little closer together like you did here: 00:51:211 (2,3,4,5)
01:01:377 (8) - Should be a new Combo
01:05:544 (1,2,3,4,5) - This part is insane and pretty much decides the map difficulty. If you remove it the diff goes down by .3* - Maybe you can think of a way to make it a little easier (Or i'm just too bad lol)

Most of these are suggestions, so feel free which one to change and which one to keep :)
Topic Starter
CucumberCuc

Marmorexx wrote:

Hey, first of all: Amazing Map! Would love to see it ranked! thx and i want rank this too ^^

Now to the Mods

Colorful Meadow ---

00:42:211 (1,2,3) - This part has a normal distance snapping
00:44:377 (1,2,3,4,5,6) - This one too leave as is
00:49:711 (2,3,4,5,6,7) - Here the distances seem a little bit too far apart, especialle for the last three notes because you used the entire screen for this part, maybe move the last 3 a little closer together like you did here: 00:51:211 (2,3,4,5) here I did as of 00:59:044 (1,2,3,4,5,6) and so I will not change, but a bit will make closer the last two slider
01:01:377 (8) - Should be a new Combo k
01:05:544 (1,2,3,4,5) - This part is insane and pretty much decides the map difficulty. If you remove it the diff goes down by .3* - Maybe you can think of a way to make it a little easier (Or i'm just too bad lol) leave as is (well at least somewhere in the song have a hard time)

Most of these are suggestions, so feel free which one to change and which one to keep :)
Osatia
Hello!
General

Soundcloud and ARForest don't need to be in tags, considering ARForest is already the artist.

Easy

AR4 is more of a Normal setting, consider setting it to AR3 or even AR2. Also HP1 is really low, HP2 is fine.

To be honest, I don't get why you made 00:07:377 (4) - a 1/1 slider, it would make much more sense for it to be a 1/2 repeat like 00:06:044 (3) - as they have seriously similar sounds.

00:08:711 (1) - It's pretty weird how the stronger beats in this repeat are at the repeat and sliderend, I would expect them to be at the sliderhead and repeat instead.

You could have also pointed 00:08:711 (1) - to 00:10:044 (2) - as it seems pretty weird for it to be pointing to 00:10:711 (3) - instead.

All the anchors in 00:10:711 (3) - aren't really needed tbh. You could also make it much more straight like would be better.

You really shouldn't have skipped 00:21:377 - with a sliderend, especially when that would be the best place to start a new nc. Skipping it just doesn't feel or look right. Like, 00:21:044 - should be a circle with 00:21:377 - being a 1/1 slider ending at 00:21:711 - 00:22:711 (1) -

00:22:711 (1) - This spinner is really random, it's like you just placed it there so you didn't have to continue mapping that section. It's the same as 00:16:377 - so there is no reason for it. If you really wanted to place a spinner a decent spot would be 00:25:377 - , but I doubt that anyone would place it there.

00:28:211 (2,3) - This overlap isn't that nice tbh, you're slightly overlapping it with the sliderbody, making about a quarter of it hard to read. I suggest moving it to a different spot.

00:30:877 (2) - This is pretty weird to skip all those strong beats with just a slider, it would be nice if you atleast put a repeat or something.

00:37:377 (1,2,3) - The rhythm you are using here is questionable, I don't really understand your logic behind it, because for me I would have done 00:37:377 (1) - as a slider ending at 00:38:044 - with another slider beginning at 00:38:377 - to 00:38:711 - . If you don't understand look at


I also don't get why you used two circle for 00:40:044 (4,5) - when a slider starting on (4) and ending on (5) would make much more sense?

00:41:711 (2) - This really shouldn't be a repeat, it would be better if you turned the slider into a circle and added a repeat or slider at 00:42:211 -

It's pretty weird that you decided to skip 00:43:711 - which is such a unique sound.

00:47:544 (3,1) - Is this overlap really needed? Like, really, it doesn't look good at all and could easily be removed. I just don't understand.

00:48:711 (1) - This slider doesn't look good at all, either make it a wave slider or a double red-anchored slider. I don't get why you made it in between, doesn't look good.

00:48:044 - This should be clickable.

Just to say, the ncing in this map is really weird. I think the biggest problem is your emphasizing and rhythm are making you do these weird ncing, like look at 00:50:711 (3,1) - why is this nced? So many times in the map you decide to put the strongest sound that needs emphasizing on a sliderend, which you shouldn't do. Even if you are going for that, I really don't think you should in an Easy. You should be emphasizing the strongest parts of the song, and sometimes the most unique, which you fail to understand. Honestly, if you were to have emphasized the right sounds and had better rhythm choices, then the ncing wouldn't be that big of an issue.

00:56:044 (1) - This spinner really isn't needed tbh, because of it you have to skip the strong sounds starting at 00:57:377 - which just doesn't feel right.

Probably the last thing I will say about the ncing (unless there more issues with it), but if you could explain why parts like 01:02:044 (1) - are nced, it would be nice to know your logic around it.

01:10:044 (1,2) - You shouldn't really do this, it plays kinda weird and also has a rough aesthetic feel to it, which brings me to my next point.

I must say that, not only is the rhythm and ncing an issue in this difficulty, but the overall aesthetics need a lot of work. Placing consecutive sliders is fine, but when you start placing random slidershapes like 00:48:711 (1) - and overall really poor looking angles like 00:52:377 (1,2,3) - it just ruins the map a little. Like I am not trying to be rude, but aesthetics are an important part of a map, and if you have no clear reasoning behind why it looks like this I think redoing sections isn't out of the question.

01:08:877 (3) - Maybe you could give this a special sliderbody to emphasize that buzzing and vibrating to it? Something like would be alright. (Giving certain shapes to certain sounds is a good idea)

Stacks like 01:26:711 (2,1) - aren't really supported for an Easy, the player might not be able to read it since the circle before just barely finished fading away.

Why didn't you start the slider at 01:24:544 - ?

01:29:377 (1) - This slider shape is really random, which ties into how it kinda ruins the section. This is the calm part of the song, so the sliders should have a more curved, wavy feel to it, not red-anchored sliders.

01:37:128 (1,2) - This slight overlapping is just silly, you can easily avoid this by slightly raising the ds.

Normal

HP2 is pretty darn low, is there a reason? HP3 or HP4 should be fine.

The base sv seems pretty high I won't lie, maybe around 1.1x would work nicely.

00:21:377 (1) - This slider doesn't look nice, I don't see a reason why it can't just be a normal curved slider.

Similar problems to the Easy, aesthetics and ncing seem to be an issue. Take 00:37:377 (1) - for example, this is nced, but 00:38:377 (3) - isn't, and 00:40:044 (3) - isn't which is almost identical to it. If you want to keep that ncing, then please explain why you nced 00:38:377 (3,1) - but not 00:40:044 (3,4) - . I won't be so generous in this difficulty, take what I said in the Easy and in this and apply it to the whole difficulty.

As for aesthetics, take 00:49:877 (2,3,1) - for example. Even if you were going for a nice blanket, it still doesn't look nice at all. Look at sliders like 00:50:711 (1,2) - which are not only random, but lack aesthetic value. I can keep going on, but I seriously do not see any reason in this set for these sliders. I am not saying you shouldn't put different sliders from time to time, but at least have a reason if you are going to make almost all of them lack aesthetics.

You do not nc 00:53:377 (4) - but you do on 00:54:544 (1) - . This is an example of how your ncing is confusing.

01:04:044 (4) - Should be nced, 01:04:377 (1) - shouldn't, and 01:05:044 (2) - should be.

01:12:377 (1) - This spinner is utterly random. Nothing else to say about it, it's random. It's the same as the section playing just before that, but yet you put a spinner. Even if you say you are following the tone that sets at that part, a spinner still wouldn't work.

01:19:044 (2,3,4,1) - This angle is pretty weird, maybe place them in a square a nice curve?

01:27:044 (1,2) - This overlap isn't that nice, (4) and (3) are still visible when (2) arrives, making an awkward looking overlap that could have easily been avoided.

01:28:377 (1) - Maybe make this blanket 01:28:711 (2) -

01:31:531 (2,3) - This slight overlap is just silly, please do not do that.

01:34:548 (4) - Making this a 45 degree angle doesn't look nice for this short slider.

01:40:475 - Spinner should be here.

I won't be modding SaltKing's Hard, but in it I must say spots like 00:45:795 (2) - would be very difficult to read.

Colorful Meadow

Is there a meaning to this diff name? Not saying this is a problem, but it seems pretty random to me.

00:15:710 (5) - Should be nced. Also I must say that this barely curved-wave stream doesn't look that nice. Like it's not bad but you could probably curve it more.

00:18:044 (1,2,3,4) - Random spacing with weird slider angles. Please, don't do this.

00:21:711 (2,3,4,5) - This shouldn't have been mapped since you skip it everywhere else.

I have a problem with 00:26:711 - whole section. You skip the strongest part of it, the drums, and decide to map to the almost non-existent bg music. It just doesn't make sense, and what makes it worse is your angles and how highly spaced the jumps are. Like the jumps, that I already said, are mapped to non-existent bg music is the same size as the kiai jumps! I also do not get the sliders at the beginning, they make no sense! No matter how hard I listened I could not hear what those sliders were being mapped to.

Tying into what I said above, the aesthetics in this part are seriously lacking. Even if you decide to continue mapping to the bg music, the jumps are horrid and random. Spacing is random, and it feels like you just placed the jumps freehandedly around. The stacking at some points don't make sense, and it feels like you used no logic at all in this section.

Overall, this section, and in all of your difficulties (except the gd's I didn't look at) have seriously bad ncing. Sorry if I sound rude, but the ncing is just out right random. It seems as if you just nced to fit to the jumps you randomly made. You shouldn't do that. What makes this even worse is how you don't even nc the sounds that need ncing, like 00:31:711 (6) - (which you even bookmarked), but you nc randomly else where. Please apply logic to your ncing, and be able to give a reason why you nced like this, because at the moment I don't get this at all.

I think I will stop this diff here. Sorry if I sounded rude, I did not intend to. Please, I strongly recommend you apply these to the rest of the the difficulty, and possibly your future mapping.
Overall your diffs could use some work. Good luck!
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