:') dem piano memoriz.. gib me da file ty muhhhh <3
will check yours soon(ti eim)Raphalge wrote:
Y ARE THEY BLOWING UP FRANCE???? not me ahue, those who h8 them since frenc are meems masta mostly LOL
[tashoejin]
00:17:052 (161) - change to k? the guitar riff that starts at 00:16:002 (147) - sounds like it peaks there and ddd feels a bit anticlimactic :V :'v overemphasize for me hueee
02:07:002 (13) - k here? aside from the clear sound difference between it and 02:06:852 (12) - I think it'd help build-up for the rhythms you use later on (kdd dkk for example) k only for tone and da snare or variation.. would keep that as d overall
02:53:727 - why no note here? D: too hard with the finisher? not wanna applied this concept since the overall it is x_x
03:54:102 (167,168,169) - kkd follows the guitar a lot better here imo and I don't think it hurts flow too much with the rest of the kdkkk's you used in this part I'd still consistent with snare as overall 99.69696969696969xxxxxxxxxxxxx% qwq and yeh.. dem coloring just variation
04:46:602 (231) - THIS PART IS GOOD INTENSITIIIIIIHHHhhhhhhhhhhhh *TEAM DOGANFURS AYAHRYAGFGEJGF FYGHWGHFW FWGGW*
dem sir dragonforce mastah qwq ..........
sorry for short mod but they only way I could make it longer would be to complain about the copy paste chorus streams :^( :^C dw, copypasta for identic i gues ahuhauehae, at least i still findin variation on the copy pasta at some spot
use this as bg kwkWKKWKWKW
ty sir uwuAstolfo wrote:
:3333333333333 kwek (^^)>
00:45:552 (462) - why slider D: replace with d d d 00:45:552 - 00:45:702 - 00:45:852 - ?? no, intention for flow of guitar
00:54:852 - i hear guitar here.. maybe longer stream? drum, feels too over if longstream
01:02:802 - i think this is betterthe current kats already emphasized for high drum thereasdfasfd, i luv this pattern but the truth ;w;
01:36:552 (296) - same as before same
01:53:802 - better fits music tried it and looks good
01:54:777 - why are green lines not on the notes.. little weird to me does it affect with the gameplay? lol
02:02:352 (6) - d no
02:43:002 - weird green lines... wwwwwwww :shrugs:
02:53:502 (230,231,232) - this is 1/3 what lol
02:55:902 (242,243,244) - 1/4 triple ? and i think kdk is better dont make me confused lul, your above suggestion is 1/3 and here 1/4? teh wwww
02:58:702 - k here for 1/3 weak guitar, and to avoid with 02:58:602 - this finish. Xxxx 1/3 are smh
03:01:152 - d? theres clearly drum here thats weak guitar and I didnt focus at there
03:20:202 (430) - weird slider D: i think notes are better here, maybe ddddk weird drum for weird slider, i guess? wqwq
03:50:277 (126,127) - dd changed the colors to kd
04:15:627 - d no, weak guitar.
nice map bby
ty very much for good points on mod!Tyistiana wrote:
Hi~ hai there
taiko need more DragonForce map!! XD always!
[ Tatsujin]
00:04:602 - How about K to make some difference to 00:04:002 ? will break consistent with00:04:002 - this
00:31:827 moves to 00:31:902 - Both of vocal and pitch are stand here its variation
00:34:302 - Maybe d , in order to emphasize 00:34:902 by using a difference patterns~ keep as I focusing with guitar
00:40:452 (410,411) - Ctrl+G , in order to emphasize this pitch which it's higher than 00:39:852 - 00:40:152 I dont need to ctrl g these, its already consistent follow snare and kick
00:44:127 - Delete , for the consistency of 01:34:977 those part are different, is not about consistency if you can notice which the different
00:45:552 - I love this slider XD TEAM DRAGONFORCE!! *HEAYEHAYEAHEYEHAEYAEHE* (Intensifies)
00:58:602 - d might be feel more comfortable consider by the vocal. ddkdd would boring if used continously, so keep as variation.
01:03:402 (3,4) - Ctrl+G ? , feel satisfied for me :3 ahhh, astolfo you won.. and tried tried to hear it, oke it fits.. fukin my rip headphone x_x
01:13:227 - How about d to emphasize 01:13:452 ? 1/2 pattern is enough here
01:13:752 (79,80) - Change to d , the pitch seems different from 01:13:902 but those are snare drum
01:16:827 - Maybe down the volume to 35%. 69% seems too loud here. rip ANIKIZ number ww
01:36:027 / 01:36:327 - Missing a note here? , let's have a look on 00:45:027 part to compare~ but the current seems doesnt had a drum, theres just flow of guitar I think
02:57:702 - A clear pitch stands here. How about add note here? thats off pitch, no needed to add there.
03:06:702 - k , similar to 03:06:552 and it's different to 03:06:102 those are similar o.o
03:14:202 (302,303) - Change to d , similar to 03:13:902 pitch did something
03:14:502 - Change to k , similar to 03:14:052 pitch yep already from did something which above
03:17:802 - Really don't understand why have a finisher here ;w; heres the explanation, 03:13:002 - 03:15:402 - 03:17:802 - 03:19:002 - if you check them with the transition rhythm of guitar it makes sense, since in this part cymbals are play crowded.
03:40:602 - Maybe D , seems more fun than K while playing. prefer with snare and cymbal for consistency uwu
04:03:552 - d might be fitter here. This pitch seems different to 04:03:402 (269,270) but thats snare drum, it was intended for variation
04:05:127 - d might be good in order to emphasize 04:05:202 keep, theres reason but lazy to tell.. yeh ddkdk often used for
04:05:577 - d to make a difference to 04:05:652 due to it's pitch. hmmm -
04:06:552 - d , this pitch seems like it's lower than 04:06:402 (301,302) - it seems you didnt like with much kats there, but for emphasized it fits well for me
04:06:702 (304,305,306,307,308) - dkd k d , in order to emphasize the dominantly high pitch by using k like 04:07:002 the current contrast pattern seems fine for me, dkk are pretty emphasized
05:01:452 - It's unnecessary to place a slider here in my opinion. Let's have a look on the DragonForce taiko map which it have a similar ending like DragonForce - Defenders. A ending without slider seems more satisfied. Let the finisher describe itself =w= why referring to other map? XD hmm how about Cry Thunder? https://osu.ppy.sh/s/500752 lol
Hope this can help some.
Good luck! >w<
<< Cute :3 its IamKwaN's gif on her signature ww
fpffftftftftqfqfwghqfkjY!U#tgyuh1jHanjamon wrote:
wow dragonfors Z `L_` dem animemes[General]
- d=Don
D=Big Don
k=Katsu
K=Big Katsu[TatsuDEM]
- Dem WarForce BG epic kwooxk
Nice map, gl Surono~
- 00:00:402 - from here to 00:04:602 - i have some ideas for the finishers due to the "pitch", i suggest this: 00:00:402 - and 00:02:202 - to D due to lower pitch? 00:04:002 - and 00:04:602 - to K due to higher pitch and 00:04:602 due to higher pitch and better fit with the guitar.
But anyways, this is just a personnel opiniennn `L_` , yours sounds good too so feel free to reject this :3. teh currents are well already fits which crash cymbal as K then highbeat as D, madnuts.- 00:52:827 (538,539) - consider doing ctrl+g here (kdddkdddkdkdk) for consistency with the stream of 00:50:952 - , as it's the only one that is changing in the second wave of "extraction zone" and looks nice (apply in other kiais if you accepted). dem why consistency huee, lyrics are differ at the half-end of pattern. yeah its for variation.
- 01:02:127 - how about changing this note to d and 01:02:427 - to k? in 01:02:052 - the vocal is short but in 01:02:352 - more long, then kk should fit better there, in case you decided to apply this you can do the same in 01:01:527 - , change 01:01:527 - to k and 01:01:827 - to d (also don't forget to apply this in all kiais in case you accepted xD). 01:02:427 - since its down vocal so yeh I'd kept prefer 01:02:127 - as 01:01:827 - similar level of pitch. the concept color of Kats are 01:01:152 - single k and then 01:01:752 - double k, its awkward for me if 01:02:352 - here double k XD
- 01:51:102 - consider making this like in 04:43:902 - ? it's the same instrumental and isn't consistent (not like in 01:00:102 - that it has a ddk instrumental), in case you don't like it you can try to make 04:43:902 - like 01:51:102 - , just make them looks consistent in amount of notes. dem.. last kiai as d k d d and previously is d k ddd .. I tried to hear it with rip headphone i still find the differ i guess, kept it as variation and the concept d k ddk -> k d ddd (why the 2nd is k d at 1/2 ? cuz yeah it sounds like tom drum aaheuahu) -> d k d d ( d d cuz weak flow of drum )
- 02:57:852 - change this note to d? d k d k k d fits really nice there with guitar+instrumental imo. yuh
- 03:14:952 - for a better follow of the guitar, how about change 03:14:952 - to k and 03:15:102 - 03:15:252 - to d? k k d d k fits really good there. yes and did something <3 ( changes from myself: 03:13:302 - k, 03:17:652 - d )
- 03:17:052 - change this to d? for a better fit with drums and guitar. kept for guidemm
- 03:47:202 - change to k this note? it's the same as 03:46:602 - and looks nice imo.changed as 03:46:602 - kdkkdkk then kdkddkk
Idealism wrote:
res in pep franc,
zigi viruz intensifiesfrukoyurdakul wrote:
Hello battlefield 1942.
[Tatsujin]
00:39:852 - I'd say you are following vocals, but no you're not. If you follow the guitar there, 00:39:852 (404,406,407,409) - swap those in order to emphasize the higher guitar sounds with kat.Snare army right here~ I kept for vocal and snare
01:00:552 (611,612,613) - How about ddk on these triplet? kkd works fine with the drums but I think the main emphasize should be vocals there. This applies on 2nd and 3rd chorus as well. the current flow seems good for me.. 01:00:552 - also.. snare
01:13:752 - I think you don't need to split the patterns, since the drums are continuous. Make this one a stream, please... :^) OSH IT I hear that on blue ticks X"D 3plet cuz I just noticed the guitar huee
01:56:202 - I don't think this 100 BPM timing point is neccessary, I could say that this song is 200 BPM flat. Just because of a slowdown doesn't make it neccessary to put a half-BPM timing point. Consider removing this. kept..
02:35:652 (129,130) - If I understand correctly, these two is kat because of the guitar sound. To make this pattern consistent within itself, change 02:35:052 (125) - this one to kat as well. the emphasis I focused: 02:34:752 - 02:35:052 - 02:35:352 - don for these, 02:35:652 - and yeah kat kat for high
02:53:202 (227,228,229) - Wot? This is straight 1/4 on guitar, please change it. wanna focus 1/3 ~_~
02:55:902 (242,243,244,245) - This one is also 1/4, kdkkd fits. weak so 1/3 and yeh for finishar.. previously dddK and here kkkD
03:00:502 - Add a note? Skipping the 2nd note of the 1/3 patterns were finishers, but you don't have one here. So, you can add a kat. weak sound.. just focus that 03:00:602 (271) - 1/3
03:01:002 - Um, I checked deeply and found that this pattern follows nothing. How about changing it to 1/4 stream starting with kkdkd in order to follow the drums? Because like this way, I don't like 03:01:227 (275) - this off-beat don here. On a simple drum attack and a guitar, it just doesn't fit in my opinion. aaa yes, but would kept for that offbeat drum.. also 03:01:077 - added here don for pitch
03:02:502 - These patterns don't fit to guitar as well. Second reason to follow drums there. BLAME HERMAN LI asdsafdsadsadsgdafsadgfsad
03:07:002 (323,324,325,326,327,328) - For these two, I recommend dkddk k. Fits way better. snare start...
03:07:602 (329,330,331,332,333,334) - ^ kwek
03:20:202 - Please full streams... Guitar and drums are 1/4 all the way to 03:22:602 - this spot. flat guitar so slidar qwq
03:22:677 - I recommend putting a timing point which reduces the volume. The spinner is too loud if you think the guitar sound. 40%
03:41:802 - Uhh... I get that you put a stream due to the guitar, but why did you put breaks like 03:45:627 - this? I recommend fulfilling them all to 03:51:402 - here. Or, you can divide them by 2 so players can take a bit of a rest but, if you are following guitar I think this stream should end at the kiai start. 03:45:627 - added kat and 03:46:227 - don here .. dem did i just read fasdfsafd end until start kiai again X"D
04:18:327 (94,95) - How about deleting these two and start the slider from 04:18:402 - here to 04:18:852 - here? Follows the guitar better. hmm kept,
04:18:552 - not problem if start here cuz flow are goes high
05:01:302 - ^ same above
We need more dragunforz.
ty <3komasy wrote:
Hi!
[Mod][General]Don = d │ Kat = k │ Big Don = D │ Big Kat = K
No problem.
[Tatsujin][/box]
- 01:17:202 (101,102,103,104) - change to kk kk? It's the same sound here 01:16:902 (99,100) - . And k is fitting higher tone. 01:17:202 - only here
- 02:10:452 - d? as you like no
- 02:12:102 - d? there is kick. I think its stop flow from guitar
- 02:20:052 - ^^ same I didnt focus on that sound
- 03:01:152 - d? Consistent with five consecutive here 03:01:602 (279,280,281,282,283) - . 01:17:202 - added here
- 03:09:852 - d? you can enphasize next snare k. ah I hear that snare X"D ok
I think this map is very high quality.
I have no idea :"D ehh......
Good Luck
ty qwqTaikocracy wrote:
Hey it's me
[t a t s u j i n]
00:22:152 (215,216,217,218,219,220) - There's a guitar strum on 00:22:302 that you skipped, which is weird because you mapped it 00:22:902 (223) - here, 00:18:102 (171) - here, 00:20:502 (195) - and here. The same thing goes for 00:23:352 (228,229,230,231,232,233) - . I personally don't think this section of the song supports doublet or quad structure, it doesn't match the music very well imo, and it's very awkward for me personally to play. yeah it is, but why not 4plet and 2plet are applied in this map as japanese diffname? XD I think its quite good to play as variation
00:31:752 (322,323,324,325,326,327) - 00:32:952 (335,336,337,338,339,340) -
01:13:752 (79,80,81,82,83,84,85,86,87,88,89,90,91) - I hear that this should be a stream as oppose to separating it into 2 triplets and a 7 note plet. my bad LOL, I just noticed teh guitar. fruko already mentioned it too. yeah added
01:16:902 (99,100,101,102,103,104) - I await the day we have a modern day dragon force map without 1/8 doublets. AAAaaaaa
01:17:952 (106,107,108,109,110,111) - 01:20:352 (130,131,132,133,134,135) - Surono I beg you please this rhythm is just so awkward to me heyyy first.. just think like.. ahh asian or.. ahh wheres taco from!??! that have sound not FOOD haeuhae. yeah dondonkatdon donkat sounds heype as taikoers <3 XP
04:49:002 - I recommend an SV change here because wew the intensity of the song goes up quite a bit here I felt is not needed......
The map is good, structure matches the music quite well, and I hope to see this ranked one day. Good luck.~
<3Cocoaaa wrote:
yo ,DragonForce ////////<<<<<<<<<<<<
[Tatsujin]image.ibb.co/ddtUdk/Surono_fun1.png
image.ibb.co/ei1t4Q/surono_fun3.png
use this BG It looks more into the song.
[imimage.ibb.co/dnEfjQ/surono_fun2.png[/img]
XDDDDD just kidding. here!!!
thonkong
00:05:502 can change to k no
00:10:302 change to k no
00:39:852 change to kdd kdd kept
00:44:502 this good if change to d instead 00:44:052 - here cuz weak
01:00:402 use kkddkdkkd... noap....
01:03:852 change to kdkkddkdddkkddkdd the drums are str0nk..
01:13:752 use teh current fine emphasis... wont long it 01:14:277 - orz
04:03:402 long stream is here *-* use kkkdkdkkdkddkkdkd ya added longcream
04:10:602 and 04:11:802 that stream too use... behh.. would overmapped...
04:15:402 Start here too^ or D dkkdkkdkdkkdk dem
dem
hey this very nice map ,good luck for ranked!!!
I will get S HD if have rank
I'd like to say something about the bold one I marked that starts with 03:33:402 (4,5,6,7) - this. It's basically the mapper's style, and since there are already sounds on them (i don't know if it's 1/6 or 1/8 exactly), I can tell that those sounds are as noticeable as what Taikocracy said. However, on the first one, I'll let the mapper to decide it since Taikocracy's concern is understandable, but yet it can be keeped as well.Taikocracy wrote:
Sorry, I have a few concerns about rhythm usage that I think need to be changed asap-
03:01:002 (284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309) - Here the guitar does not snap correctly with 1/3 or 1/4, specifically starting at 03:02:502 (300,301,302,303,304,305,306,307,308) - . Although what is plotted currently resembles the guitar, at this time it just becomes apparent that the guitar is no longer in time. If there was no alternative rhythm to follow, this would be alright, however the drums present throughout this section are in time, so I suggest following them instead.
03:33:402 (4,5,6,7) - After asking other people for their opinion, I highly recommend that these be 1 note as oppose to 2 1/6 notes. The "double-hit" that fruko has referenced is barely audible, especially in contrast to 03:35:802 (13,14) - here, where it is very audible that a 1/6 doublet fits the drums.
Other minor things I suggest changing-
03:46:602 (86,87,88,89,90,91,92,93,94,95,96,97,98,99) - I suggest connecting this two patterns with a note at 03:47:127 - , both guitar and drums are present here making their separation sound a tiny bit awkward.
04:08:352 (1) - Deleting this spinner and mapping to a structure similar to 04:10:002 (3,4,5,6,7,8,9,10,11) - is more appropriate than a spinner because the held guitar note that is being held also distorts like the same one at 04:10:002 - .
Call me back, or fruko back, when these changes have been considered-
ok, edit: dem how my above was fruko post?! asdsadgdgsdaTaikocracy wrote:
Sorry, I have a few concerns about rhythm usage that I think need to be changed asap-
03:01:002 (284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309) - Here the guitar does not snap correctly with 1/3 or 1/4 :confusednibbaz:, specifically starting at 03:02:502 (300,301,302,303,304,305,306,307,308) - but ye the close snaps are on 1/3 so ye, why 1/4 dem or 1/2 orz. Although what is plotted currently resembles the guitar, at this time it just becomes apparent that the guitar is no longer in time wanna ctrl v with my reason above bzzz. If there was no alternative rhythm to follow, this would be alright, however the drums present throughout this section are in time, so I suggest following them instead. but the drums are not dominant, here yehh herman li
03:33:402 (4,5,6,7) - After asking other people for their opinion, I highly recommend that these be 1 note as oppose to 2 1/6 notes. The "double-hit" that fruko has referenced is barely audible, especially in contrast to 03:35:802 (13,14) - here, where it is very audible that a 1/6 doublet fits the drums. those were 1/6 placed already, not 1/8 orz try to check it by increasing timeline zoom
Other minor things I suggest changing-
03:46:602 (86,87,88,89,90,91,92,93,94,95,96,97,98,99) - I suggest connecting this two patterns with a note at 03:47:127 - , both guitar and drums are present here making their separation sound a tiny bit awkward. the 03:47:052 - 03:47:652 - and etc *3plets .. yeah if longstream, would be overmapped imo
04:08:352 (1) - Deleting this spinner and mapping to a structure similar to 04:10:002 (3,4,5,6,7,8,9,10,11) - is more appropriate than a spinner because the held guitar note that is being held also distorts like the same one at 04:10:002 - . 04:08:352 (1) - mapped as spinner since the tremolo are the noticeable than the drums. 04:10:002 - if you hear the another one of tremolo are on 1/4 so ye.
spinner, cymbal, then stream drum+tremolo
Call me back, or fruko back, when these changes have been considered-
who wat wher wen ySurono wrote:
thanks, wait.. dem what. idk
<3frukoyurdakul wrote:
Yolo.
Quick things about the diff:Slowly warming up!
- 00:13:602 - You can close the kiai here, it doesn't have to flash on between 00:13:602 ~ 00:14:802 this gap, since the main part ends here. agree cuz surono concept epic stop kiais are madnuts
- 01:55:002 - The SV change doesn't seem smooth, consider lowering it by 0.01x by each 1/4 tick. fixed
- 02:41:802 - How about more sudden change here on SV? Like, start from 1.5x, because the music is changing way too much and I don't think this SV change supports it enough. deleted all here and only added one sv 1.5x
- 02:55:902 - This one doesn't seem to be changed, you've mentioned about consistency but sounds are not the same so they can be mapped differently. 1/3 pattern is not following the 1/4 guitar sounds properly, that's why I'm mentioning this. really really, I want to much cherish my current pattern.. you know my post before that makes me want update this map again so yeah (edit: yeah which post that im really serious reasonable, please understand and make an agreement.. sir,
cuz parable just we like agruing is it 6 or 9 number xd, pls fusion this as 69 anikis number fasdfafsd). i want had this concept kk d d d k then dd k k k d, yeh its taiko glad I luv this mode than fruit.. errr but now imma playin ctb xd nvm- 03:18:477 - I know I was the one who suggested that, but 85% volume is enough on this, 100% seems a bit loud, sorry ;w; fasdfafsdfasdfsdf
- 03:19:677 - Umm, soft hitsound kats are only the lower volumes and a bit softer, so no need to change it to soft hitsounds on this. I've checked if you have special hitsounds but you don't, so I suggest simply remove those green lines. deleted
for da prize, you give me some wrapped lightnin rice ok.[R] wrote:
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