16:02 tatatat: hey strickluke
16:02 tatatat: can you mod my map? o.o
16:02 strickluke: henlo
16:02 *tatatat is away: mowing n stuff
16:02 strickluke: which map
16:02 *tatatat is listening to [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone!]
16:02 tatatat: C:
16:03 strickluke: idk if i want to mod something that calm
16:03 tatatat: if you find even a single mistake/suggestion I'll give kudosu
16:03 strickluke: seems pretty simple to map, so its prob jsut a matter of actually getting bns to check
16:03 tatatat: anything helps
16:03 strickluke: well, ic an try
16:03 tatatat: C:
16:03 tatatat: Hardest part is getting mods
16:04 tatatat: so that BNs will want to look at it
16:10 strickluke: this song is weird
16:10 tatatat: mhm :p
16:10 strickluke: im not sure where it loops but it sure sounds like it does
16:10 tatatat: it does
16:10 strickluke: ok
16:10 tatatat: I extracted the audio from the game files
16:11 strickluke: you mind if i just irc, then
16:11 tatatat: only thing I did to it was convert from .ogg -> .mp3
16:11 tatatat: fine by me
16:11 strickluke: ok
16:11 strickluke: well, i think that if you attempt to keep this mp3 you will never get this map ranked
16:11 strickluke: you should find where it loops and then fade it out after that
16:12 strickluke: or just tell me where it loops and i can give you another mp3
16:12 tatatat: I don't know where it loops
16:13 tatatat: I think it might just be from beginning to end
16:15 strickluke: well, lets start by finding that point
16:15 tatatat: check out my metadata source in the beatmap description?
16:16 strickluke: well, videogame songs tend to loop a lot
16:16 strickluke: which means that just youtube videos are usually not a reliable source
16:16 tatatat: hmm okay
16:17 tatatat: do you really think the audio fading out is that important? o.o
16:17 strickluke: i think that not looping the exact same thing is
16:17 strickluke: very important
16:17 tatatat: what do you mean?
16:18 strickluke: it gets very boring to play if its the same song 3/4 times or something
16:18 tatatat: ahh
16:18 strickluke: i dont know how many times it loops, but you get my point
16:18 strickluke: im having trouble finding another part of the song that sounds like the intro
16:18 tatatat: I'm not really that concerned about it being boring. its super duper repetitive
16:18 strickluke: like the first 8 seconds
16:19 tatatat: ahh
16:19 strickluke: ok
16:19 strickluke: i think i found it
16:19 strickluke: you can have only one cycle while retaining a rankable drain time
16:20 tatatat: ?
16:20 strickluke: 00:35:149 (1) - this could be your last note
16:20 strickluke: since nothing else that appears in the rest of the mp3 is a new sound
16:21 tatatat: okay I guess.
16:21 tatatat: I'll fade-out the .mp3 after that
16:22 strickluke: i can make that for you
16:22 strickluke: just so that my mod has some meaning
16:22 tatatat: okay
16:22 strickluke: it really does just repeat 3 times, this song
16:22 tatatat: that won't be worth kudosu though. files != kudosu sadly.
16:22 strickluke: including hte 8 second intro
16:22 tatatat: huh
16:22 tatatat: okay
16:22 tatatat: I just ripped it from the game files, so idk
16:23 tatatat: I'd have to ask Dan Salvato why it loops 3 times :p
16:23 strickluke: a lot of games do that just so that it can continue endlessly
16:23 strickluke: but for the sake of a rhythm game, looping endlessly is unrealistic
16:23 tatatat: less drain time = easier ranking though
16:24 strickluke: not always, i think
16:24 strickluke: most maps are ~2 minutes iirc
16:24 tatatat: it'll be like 2 minutes of drain time total
16:24 tatatat: having it shorter won't really prevent anyone from checking it
16:24 strickluke: yeah
16:24 tatatat: anyone who wouldn't check it now already wouldn't check it before because of the music
16:25 tatatat: like nwolf, raiden
16:25 tatatat: :p
16:25 strickluke: aka the two most difficult bns
16:25 strickluke: :thinkag:
16:26 tatatat: Nwolf will look at any map
16:26 tatatat: he will only nominate a few though
16:26 strickluke: yes, hes very experienced
16:27 tatatat: I'm surprised you didn't say anything about my wacky af snaps
16:27 tatatat: lol
16:29 strickluke: well, they match the music i guess
16:29 strickluke: but prob will be hard to rank
16:29 strickluke:
http://puu.sh/xTqMd/103e7d0678.mp3 heres a cut version
16:29 strickluke: also that last diffname..xd
16:29 tatatat: playing both of them at the same time is super weird
16:29 strickluke: Inner cecULHDT=mWL
16:29 tatatat: lol
16:30 tatatat: Its related to the game c:
16:30 strickluke: how so? i was about to ask
16:31 strickluke: or are you joking
16:32 tatatat: not joking
16:33 tatatat: its related to the game. c:
16:33 tatatat: similar text is sprawled across the game frequently.
16:33 strickluke: is there a picture example of that?
16:33 tatatat: I can play a bit of it and get it
16:33 tatatat: if you'd like c:
16:34 tatatat: also I replaced the audio file
16:34 tatatat: but it didn't do anything..
16:34 tatatat: the map is still the same length.. its weird
16:34 tatatat: and the audio keeps playing
16:35 tatatat: its weird man
16:36 tatatat: I'll try restarting
16:36 strickluke: hmm
16:36 tatatat: fixed
16:36 strickluke: be sure to get rid of the previous audio file
16:36 strickluke: kk
16:36 strickluke: and delete extra notes
16:36 strickluke: check in the .osu for any ones leftover too
16:37 tatatat: when is the cutoff point?
16:37 tatatat: yeah
16:37 strickluke: cutoff point is 00:35:149
16:37 strickluke: or 35149 offset
16:37 tatatat: okay
16:41 strickluke: also for highest diff
16:41 tatatat: done
16:41 strickluke: maybe make this 00:25:149 (29) - a k
16:41 strickluke: 00:32:785 (54,55) - ctrl+g
16:42 strickluke: for oni, maybe make this 00:25:149 (27) - a k as well
16:42 strickluke: same with the ctrl+g suggestion
16:43 tatatat: thos enotes aren't even timed properly
16:43 tatatat: at least for the inner oni
16:43 tatatat: they should be 1/4
16:43 tatatat: right?
16:44 tatatat: wtf is going on
16:44 strickluke: well, you should go through the diffs and resnap them then
16:44 tatatat: did you do something?
16:44 strickluke: doing resnap all in the timing menu will mess it up because of the different beat snap divisors
16:45 tatatat: or was it always like that
16:45 tatatat: owo
16:45 strickluke: no, lol
16:45 strickluke: i just cut the audio file
16:45 tatatat: hmm
16:45 tatatat: weird
16:45 tatatat: it was meant to all work with 1/3...
16:45 tatatat: weird
16:45 strickluke: for the muzukashii
16:45 strickluke: 00:35:512 (2) - get rid of this note
16:46 tatatat: okay
16:46 strickluke: same for futsuu
16:46 strickluke: 00:35:512 (2) - delet
16:46 strickluke: yeah, you need to resnap a lot of notes
16:47 strickluke: something might have gotten messed up, or it just came up now
16:47 strickluke: like the futsuu is fucked
16:47 tatatat: something seems super duper off
16:47 tatatat: Everything is mistimed now
16:47 strickluke: its pretty easy to fix now, though
16:48 strickluke: you just have to manually resnap
16:48 tatatat: but what happened...... @_@
16:48 strickluke: because they are already on a timed tick
16:48 strickluke: idk
16:49 tatatat: restarting
16:49 strickluke: also
16:49 strickluke: one more thing
16:49 strickluke: the bgs are off
16:49 strickluke: look in testplay
16:50 tatatat: ?
16:50 tatatat: what about it
16:50 tatatat: her face is showing
16:50 strickluke: hmm let me redl
16:51 tatatat: something happened to the timing
16:51 tatatat: it was perfect before
16:51 strickluke: well, no getting past it now, unfortunately
16:51 tatatat: I just loaded up the old stuff
16:51 strickluke: you just have to manually fix
16:53 tatatat: I think I'm going to keep the old mp3 unless I am forced to shorten it.
16:53 tatatat: sorry.
16:53 strickluke: ok
16:53 tatatat: super duper weird timing stuff was happening. idek
16:53 strickluke: well, just those other suggestiosn then
16:54 strickluke: the bg is fine after i redl
16:54 tatatat: I'll look at the logs on my computer to look at it
16:55 tatatat: 00:25:149 -
16:55 tatatat: so why should this be a k?
16:55 strickluke: its a strong sound
16:56 strickluke: and i get what you are doing structurally
16:56 strickluke: but ignoring it is a bad idea imo
16:56 tatatat: strong sound?
16:56 strickluke: yes
16:56 tatatat: I'm mapping everything to pitches.
16:56 tatatat: My entire map is mapped based on pitch relevancy :p
16:56 tatatat: no improvisation
16:57 strickluke: ok
16:57 strickluke: that mighjt be hard to rank but i understand i guess
16:57 tatatat: well thanks for the help
16:57 tatatat: c:
16:58 tatatat: you can post the logs to the forums for kudosu :p I did end up using some of your suggestions
16:58 strickluke: alright
16:58 tatatat: and even if I didn't they're valid suggestions :p
16:58 tatatat: thanks a bunch for looking at my map!
16:59 strickluke: sure thing