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Hatano Wataru - Heart Signal

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Topic Starter
Sandrew

VixenOtaku wrote:

I love you... UHM, THE BEATMAP!! I LOVE THE BEATMAP... baka :roll:
thx for liking this map,Love you ;)

Amamiya Kanade wrote:

催坑 嘻嘻
催坑请先射一波谢谢
每天下班回来做饭吃饭洗衣服弄完就七点多了,住处还没安网,没有动力了
明天安完网再努力一波 :(

Amamiya Kanade wrote:

我已经射了 我还能继续射 想要我射吗
还不够,请给我……更多…… :roll:
我呸
Shiratori

Sandrew wrote:

VixenOtaku wrote:

I love you... UHM, THE BEATMAP!! I LOVE THE BEATMAP... baka :roll:
thx for liking this map,Love you ;)

Amamiya Kanade wrote:

催坑 嘻嘻
催坑请先射一波谢谢
每天下班回来做饭吃饭洗衣服弄完就七点多了,住处还没安网,没有动力了
明天安完网再努力一波 :(

我已经射了 我还能继续射 想要我射吗
- Frontier -
q

[General]
  1. Your map uses default combo color. Consider using custom combo colors.
  2. Untick widescreen Support in Normal and Hard, since your map has no storyboard.
  3. The mapset spread isn't linear.
    explanation
    The difficulty spread between Normal and Hard is 1.08*, while The difficulty spread between Hard and Insane is 0.71*.
    You could adjust the star rating in Hard diff around 2.8*-2.9* to make the spread linear.
[Hitsound]
  1. Isn't soft-hitclap2 from default skin? If yes, then why?
  2. Try to increase the volume to be higher. (Like 60% or 70%) Since the volume here is 30%-50%, which makes the hitsounds barely audible.
[Normal]
  1. If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Try using Stack Leniency around 6 or 7 for the best result.
  2. 00:08:022 (1,2) - blanket if you care
  3. 00:26:772 (1,2,3) - The rhythm is totally the same as 00:23:022 (1,2,3) -, but why you mapped differently? Consider making them the same.
  4. 00:47:397 (1) - The slider overlaps with 00:45:522 (1) - which it looks weird. Also, the flow here is unnaturally. Why don't you try to put it on somewhere like this? To avoid having 00:45:522 (1)'s slider-body overlapped with this and make a better flow.
  5. 01:00:287 (4,1) - Maybe avoid stacking this. When it comes to gameplay, the movement here became weirdly.
    explanation

    you could see the movement is going up, but after 01:00:287 (4) - the stack forces players to move their cursors to go down, which is kinda weird.
    So if you could avoid this, it could make the movement here better.
I think you should avoid using NC every 4 beat, it might be too frequent. :(

[Hard]
  1. AR 6 looks more appropriate here. Might be too much gap in AR between Normal and Hard.
  2. 00:09:194 (4) - Why don't you split it to 1/2-beat slider and a circle instead? The sound at 00:09:428 - here is pretty noticeable. Might not make sense if you skipped that beat.
  3. 00:13:412 (1,3) - Looks like you intended to make a blanket here, consider make a perfect blanket here if you care.
  4. 00:28:647 (1) - The previous note is meant to go to left side, this note is forcing players to go to the right side again which makes the flow unnaturally.
  5. 00:28:881 (2,3,4) - When it comes to gameplay, the movement here became weirdly.
  6. 00:51:147 - Maybe you could add a note here, in order to emphasize the big sound here.
  7. 01:23:022 (1,1) - Try to provide players more spinner recovery time (like 1 beat or whatever) to give the players time to prepare for next notes.
In my opinion, part at 00:23:022 to 00:38:022 is too overmapped for me, while in kiai parts aren't.


GL~
Mafumafu
You might consider replying all the mods above before I get to the map to avoid further issues or misunderstandings.
Topic Starter
Sandrew

- Frontier - wrote:

q

[General]
  1. Your map uses default combo color. Consider using custom combo colors.
  2. Untick widescreen Support in Normal and Hard, since your map has no storyboard.
  3. The mapset spread isn't linear.
    all fixed
    explanation
    The difficulty spread between Normal and Hard is 1.08*, while The difficulty spread between Hard and Insane is 0.71*.
    You could adjust the star rating in Hard diff around 2.8*-2.9* to make the spread linear.ok, I will consider
[Hitsound]
  1. Isn't soft-hitclap2 from default skin? If yes, then why?I don't know what you mean. Is it not fit?
  2. Try to increase the volume to be higher. (Like 60% or 70%) Since the volume here is 30%-50%, which makes the hitsounds barely audible.
fixed
[Normal]
  1. If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Try using Stack Leniency around 6 or 7 for the best result.
  2. 00:08:022 (1,2) - blanket if you care
  3. 00:26:772 (1,2,3) - The rhythm is totally the same as 00:23:022 (1,2,3) -, but why you mapped differently? Consider making them the same.
    all fixed
  4. 00:47:397 (1) - The slider overlaps with 00:45:522 (1) - which it looks weird. Also, the flow here is unnaturally. Why don't you try to put it on somewhere like this? To avoid having 00:45:522 (1)'s slider-body overlapped with this and make a better flow.
    I think this is even not a overlap as I can't see 2 when I play 1, flow maybe bad, I will fix it if one more person say it
  5. 01:00:287 (4,1) - Maybe avoid stacking this. When it comes to gameplay, the movement here became weirdly.
    explanation

    you could see the movement is going up, but after 01:00:287 (4) - the stack forces players to move their cursors to go down, which is kinda weird.
    So if you could avoid this, it could make the movement here better.fixed
I think you should avoid using NC every 4 beat, it might be too frequent. :( another mapper say it's bad to have 5 and more combo in nm so I NC every 4 beat……

[Hard]
  1. AR 6 looks more appropriate here. Might be too much gap in AR between Normal and Hard.ar6 maybe a little hard, I will consider
  2. 00:09:194 (4) - Why don't you split it to 1/2-beat slider and a circle instead? The sound at 00:09:428 - here is pretty noticeable. Might not make sense if you skipped that beat.
  3. 00:13:412 (1,3) - Looks like you intended to make a blanket here, consider make a perfect blanket here if you care.
  4. 00:28:647 (1) - The previous note is meant to go to left side, this note is forcing players to go to the right side again which makes the flow unnaturally.
  5. 00:28:881 (2,3,4) - When it comes to gameplay, the movement here became weirdly.
    all fixed
  6. 00:51:147 - Maybe you could add a note here, in order to emphasize the big sound here.It's fine, I think
  7. 01:23:022 (1,1) - Try to provide players more spinner recovery time (like 1 beat or whatever) to give the players time to prepare for next notes.fixed
In my opinion, part at 00:23:022 to 00:38:022 is too overmapped for me, while in kiai parts aren't.
you maybe right, I will consider remapping to follow only vocal here

GL~
Thanks for modding, sorry for replying late, you actually give a nice mod which give me a lot of basis experience, thx :)
Mafumafu
M4M from my queue, my map: https://osu.ppy.sh/s/645502
[Normal]
00:04:506 (1) - You might consider start this spinner earlier by 1/2. Same for other diffs.
00:08:022 (1,2) - Certainly you need a blanket of them and to improve it better, you could unify the shape of 00:08:490 (2,3) - to illustrate a sense of consistency.
00:14:584 (2,3) - I'd advise changing these into two sliders (1/2). For one the stack of 1/2 and sudden transition from rhythm which is dominated by 1/1 is a bit abrupt. For another the clap sound at the reverse point of 3 needs to be emphasized as well.
00:21:147 (1) - You actually could reserve only the latter half of it and also avoid the stack.
00:35:912 (1) - I don't think this spinner is long enough for this level of difficulty.
00:45:522 (1,1) - Hidden a slider-head under previous slider-bodies might not be regarded as a nice idea. Why not stack the latter one on the tail of its previous slider?
00:50:678 (4) - Keep the curve direction identical to its previous slider so that there wont be awkward flow.
01:20:209 (3,4) - Same comment as above.
01:23:022 (1) - Same as the comment of the former spinner.
01:25:834 (2) - Ctrl+H this slider to match the flow of 01:25:131 (1) - .

[Hard]
00:13:412 (1,3) - Blanket
00:51:264 (1) - Spinner seems weird. 01:23:022 (1) - Same
00:55:834 (3,4) - Please apply normal spacing to indicate this is an extended slider.
01:03:334 (3,4) - ^
01:08:022 (1) - You don't have to NC it. Same for other similar cases.
01:10:717 (4,5) - Stack 4 and 5

[Insane]
00:07:084 (1,2) - I think you could simplify the rhythm here, you don't have to follow the 1/8 tbh
00:10:835 (3,4,5) - I don't see any reason for the enhanced spacing here.
00:11:304 (5,1) - And as you can see here, the spacing sudden decreased
00:12:710 (4,5,6) - And then suddenly increased here and back to extremely small at 00:15:054 (4,1) -
I think you need to re-work the spacing in Insane to keep it with consistency.


You could call me back for another check later.
Topic Starter
Sandrew
quote1 to 瓜子

Regraz wrote:

M4M from my queue, my map: https://osu.ppy.sh/s/645502
[Normal]
00:04:506 (1) - You might consider start this spinner earlier by 1/2. Same for other diffs.
00:08:022 (1,2) - Certainly you need a blanket of them and to improve it better, you could unify the shape of 00:08:490 (2,3) - to illustrate a sense of consistency.
00:14:584 (2,3) - I'd advise changing these into two sliders (1/2). For one the stack of 1/2 and sudden transition from rhythm which is dominated by 1/1 is a bit abrupt. For another the clap sound at the reverse point of 3 needs to be emphasized as well.
00:21:147 (1) - You actually could reserve only the latter half of it and also avoid the stack.I keep following the drum in this diff so it's not well to delete the reserve, will letting the circle stack on the 1/1 slider make it better in your thought?
00:35:912 (1) - I don't think this spinner is long enough for this level of difficulty.
00:45:522 (1,1) - Hidden a slider-head under previous slider-bodies might not be regarded as a nice idea. Why not stack the latter one on the tail of its previous slider?我要打死那个说叠尾部不好的modder
00:50:678 (4) - Keep the curve direction identical to its previous slider so that there wont be awkward flow.
01:20:209 (3,4) - Same comment as above.
01:23:022 (1) - Same as the comment of the former spinner.
01:25:834 (2) - Ctrl+H this slider to match the flow of 01:25:131 (1) - .
others all fixed
[Hard]
00:13:412 (1,3) - Blanket
00:51:264 (1) - Spinner seems weird. 01:23:022 (1) - Same
00:55:834 (3,4) - Please apply normal spacing to indicate this is an extended slider.
01:03:334 (3,4) - ^
01:08:022 (1) - You don't have to NC it. Same for other similar cases.
01:10:717 (4,5) - Stack 4 and 5
ok all fixed
[Insane]
00:07:084 (1,2) - I think you could simplify the rhythm here, you don't have to follow the 1/8 tbh
00:10:835 (3,4,5) - I don't see any reason for the enhanced spacing here.
00:11:304 (5,1) - And as you can see here, the spacing sudden decreased
00:12:710 (4,5,6) - And then suddenly increased here and back to extremely small at 00:15:054 (4,1) -
I think you need to re-work the spacing in Insane to keep it with consistency.
simplified the beginning rhythm, start to use bigger spacing at 00:15:054 , before there is small spacing

quote2 to 瓜子

Regraz wrote:

NO KUDOSU

The new Insane seems quite better.
For now I still have some concerns:
00:08:022 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 00:15:757 (1,2,3,4,5,1,2,3,4,5) - Compare these two sections of which the rhythms are almost identical, spacings between notes are yet enormously differentiated. Thus it, as far as I am concerned, requires to be unified.now fixed I think, only use
big spacing in 00:15:054 to fit the heavy beats

00:19:975 (3) - This should be a single circle instead. While the cymbal on 00:19:741 (2) - is elongated and extended, that on 00:19:975 (3) - is just ephemeral. fixed

00:24:428 (7,8,9) - It might not be of the greatest judiciousness to stack 8 and 9 on the tail of 7 for it will enhance the degree on repetition which is already maintained at almost the maximum tolerable extent, out of the frequent stacks of other notes.

00:28:178 (7,8,9) - ^
all fixed
00:30:522 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In failing to comprehend the potential extortionate gap that could emerged from intense rhythms exemplified by streams, this imbalanced pattern was fabricated here. Although the consecutive 1/4 rhythms here are perfectly upheld by the music, it is nonetheless crucial to take the difficulty level as well as spread into account to pursue a balanced stemmed from the tradeoff in between.
remapped this part
00:35:913 (1) - It is noticeable that this stack is incongruously thwarting players from properly reading this pattern. This issue is even augmented by the 1/2 rhythm gap under such a low BPM.
^
00:43:647 (1,2,3,4) - Referring to the

Continue later.

quote 3

Regraz wrote:

NO KUDOSU

The new Insane seems quite better.
For now I still have some concerns:
00:08:022 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 00:15:757 (1,2,3,4,5,1,2,3,4,5) - Compare these two sections of which the rhythms are almost identical, spacings between notes are yet enormously differentiated. Thus it, as far as I am concerned, requires to be unified.

00:19:975 (3) - This should be a single circle instead. While the cymbal on 00:19:741 (2) - is elongated and extended, that on 00:19:975 (3) - is just ephemeral.

00:24:428 (7,8,9) - It might not be of the greatest judiciousness to stack 8 and 9 on the tail of 7 for it will enhance the degree on repetition which is already maintained at almost the maximum tolerable extent, out of the frequent stacks of other notes.

00:28:178 (7,8,9) - ^

00:30:522 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In failing to comprehend the potential extortionate gap that could emerged from intense rhythms exemplified by streams, this imbalanced pattern was fabricated here. Although the consecutive 1/4 rhythms here are perfectly upheld by the music, it is nonetheless crucial to take the difficulty level as well as spread into account to pursue a balanced stemmed from the tradeoff in between.

00:35:913 (1) - It is noticeable that this stack is incongruously thwarting players from properly reading this pattern. This issue is even augmented by the 1/2 rhythm gap under such a low BPM.

00:43:647 (1,2,3,4) - Referring to the frequently quoted guideline of mapping that the intensity of music could be delineated by and reflected on the spacing of corresponding notes, it is more advisable to aggrandize the spacings for the 4 notes here. Also it could eliminate the discomfort provoked by the startling huge gap between 00:43:647 (1,2,3,4) - and 00:47:397 (1,2,3,4,1,2,3,4) - .added spacing

00:54:897 (1,2) - When dealing with Kiai sections, mappers need to be more wary of pattern organization, especially the spacing arrangement. Compared to the relatively spread spacings from other patterns in Kiai, this more convergent placement is restlessly and dissatisfactorily discordant.
thx for modding
Is it done? If so I will remap the kika part to fix the last concern
Mafumafu
NO KUDOSU

The new Insane seems quite better.
For now I still have some concerns:
00:08:022 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - 00:15:757 (1,2,3,4,5,1,2,3,4,5) - Compare these two sections of which the rhythms are almost identical, spacings between notes are yet enormously differentiated. Thus it, as far as I am concerned, requires to be unified.

00:19:975 (3) - This should be a single circle instead. While the cymbal on 00:19:741 (2) - is elongated and extended, that on 00:19:975 (3) - is just ephemeral.

00:24:428 (7,8,9) - It might not be of the greatest judiciousness to stack 8 and 9 on the tail of 7 for it will enhance the degree on repetition which is already maintained at almost the maximum tolerable extent, out of the frequent stacks of other notes.

00:28:178 (7,8,9) - ^

00:30:522 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In failing to comprehend the potential extortionate gap that could emerged from intense rhythms exemplified by streams, this imbalanced pattern was fabricated here. Although the consecutive 1/4 rhythms here are perfectly upheld by the music, it is nonetheless crucial to take the difficulty level as well as spread into account to pursue a balanced stemmed from the tradeoff in between.

00:35:913 (1) - It is noticeable that this stack is incongruously thwarting players from properly reading this pattern. This issue is even augmented by the 1/2 rhythm gap under such a low BPM.

00:43:647 (1,2,3,4) - Referring to the frequently quoted guideline of mapping that the intensity of music could be delineated by and reflected on the spacing of corresponding notes, it is more advisable to aggrandize the spacings for the 4 notes here. Also it could eliminate the discomfort provoked by the startling huge gap between 00:43:647 (1,2,3,4) - and 00:47:397 (1,2,3,4,1,2,3,4) - .

00:54:897 (1,2) - When dealing with Kiai sections, mappers need to be more wary of pattern organization, especially the spacing arrangement. Compared to the relatively spread spacings from other patterns in Kiai, this more convergent placement is restlessly and dissatisfactorily discordant.
gary00737
From my Q
M4M

Hard
00:21:850 (3,4,5) - 我會建議折返跟上面1/2滑條平行 類似這樣


Insane
00:08:257 (2) - 我會建議放在X244 Y211 因為00:08:022 (1,2,3) - 可以成3角形
01:11:303 (7,8) - 同01:18:803 (5,6) - 為什麼一個是疊一個是分開
01:22:084 (2) - 不太好看 試試 少彎看起來好很多
01:25:834 (6) - NC?


圖蠻好 應該要RANK了 :)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:13:178 - should be placed at: [277, 293] currently at: [278, 294] to move in line with slider at time 00:12:709 -
Object at 00:13:412 - should be placed at: [277, 293] currently at: [278, 294] to move in line with slider at time 00:12:709 -
Object at 00:23:022 - should be placed at: [383, 247] currently at: [384, 248] to move in line with slider at time 00:22:553 -
Object at 00:28:647 - should be placed at: [371, 82] currently at: [372, 81] to move in line with slider at time 00:29:115 -
Object at 00:31:811 - should be placed at: [189, 263] currently at: [188, 264] to move in line with slider at time 00:31:928 -
Object at 01:12:240 - should be placed at: [55, 107] currently at: [56, 108] to move in line with slider at time 01:11:772 -

[Insane]
Object at 00:17:631 - should be placed at: [114, 234] currently at: [119, 233] to blanket slider body at time 00:16:928 -
Object at 00:31:459 - should be placed at: [39, 155] currently at: [40, 156] to move in line with slider at time 00:31:225 -

[Normal]
Nothing Detected!
Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Topic Starter
Sandrew

gary00737 wrote:

From my Q
M4M

Hard
00:21:850 (3,4,5) - 我會建議折返跟上面1/2滑條平行 類似這樣 fixed


Insane
00:08:257 (2) - 我會建議放在X244 Y211 因為00:08:022 (1,2,3) - 可以成3角形前面我还是多一点stack
01:11:303 (7,8) - 同01:18:803 (5,6) - 為什麼一個是疊一個是分開 叠了一下
01:22:084 (2) - 不太好看 試試 少彎看起來好很多看不见图,按照自己想的改了一下
01:25:834 (6) - NC?fixed


圖蠻好 應該要RANK了 :)
thx for modding :) 借你吉言

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:13:178 - should be placed at: [277, 293] currently at: [278, 294] to move in line with slider at time 00:12:709 -
Object at 00:13:412 - should be placed at: [277, 293] currently at: [278, 294] to move in line with slider at time 00:12:709 -
Object at 00:23:022 - should be placed at: [383, 247] currently at: [384, 248] to move in line with slider at time 00:22:553 -
Object at 00:28:647 - should be placed at: [371, 82] currently at: [372, 81] to move in line with slider at time 00:29:115 -
Object at 00:31:811 - should be placed at: [189, 263] currently at: [188, 264] to move in line with slider at time 00:31:928 -
Object at 01:12:240 - should be placed at: [55, 107] currently at: [56, 108] to move in line with slider at time 01:11:772 -

[Insane]
Object at 00:17:631 - should be placed at: [114, 234] currently at: [119, 233] to blanket slider body at time 00:16:928 -
Object at 00:31:459 - should be placed at: [39, 155] currently at: [40, 156] to move in line with slider at time 00:31:225 -

[Normal]
Nothing Detected!
Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
checked each advice and made some change, thx
thx for modding :)
Dendy
Insane
00:29:584 (5,6,7) - increase spacing
01:16:459 (4,5) - blanket
00:14:350 (3,4) - blanket
00:20:912 (1) - dont stack it

Hard
00:14:350 (3,4) - better blanket
00:50:209 (5,6,7) - better to place it on 00:49:272 (1) to not breaking the flow
00:53:022 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - both of the kiai's are easier than beginning part, you have to make it harder than beginning

Normal
00:16:459 (2,3) - off screen
00:28:647 (1) - create different shapes of sliders, all of them almost look similar, make difference
Topic Starter
Sandrew

DendyMudak wrote:

Insane
00:29:584 (5,6,7) - increase spacingfiexed
01:16:459 (4,5) - blanketI don't want blanket here
00:14:350 (3,4) - blanketfixed
00:20:912 (1) - dont stack itIt's ok, I think

Hard
00:14:350 (3,4) - better blanketfixed
00:50:209 (5,6,7) - better to place it on 00:49:272 (1) to not breaking the flowfixed
00:53:022 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - both of the kiai's are easier than beginning part, you have to make it harder than beginningI asked more mappers for advice and they say it's ok

Normal
00:16:459 (2,3) - off screen
00:28:647 (1) - create different shapes of sliders, all of them almost look similar, make differenceyou are right, now try to remap nm
Sorry for the delay reply, thx for modding :)

Amamiya Kanade wrote:

今天的CBLBG也是一如既往的正常
:?
Shiratori
今天的CBLBG也是一如既往的正常
Saltssaumure
Returning a long-overdue M4M. Sorry about the delay.

[General]
The break at the start is unnecessary and confusing (when i first saw it, I thought the rest of the map had been deleted). Fill this with 1/2 beat sliders or something otherwise rhythmically simple, just so the player has something to do.

[Normal]
00:19:272 (1,2,3) - Rhythm like this may be too complex for the lowest diff in a set.
00:29:584 (2,3) - Not quite in line, which looks a little bit untidy.
01:00:287 (4,1) - Pretty late in the map to introduce a new reading concept (stack),
01:24:897 - Place a circle here so that the combo starts on a white tick? It would be easier to read this way.

[Hard]
00:07:084 (1,2,3) - Rhythm here is incorrect - there are two sounds between 1 and 3 and they are spaced 1/6 beat apart.
00:13:412 (1,2,3) - Slider 1 and 3 are visually the same, but they represent the music in different ways. Slider 1 represents a note with both head and tail, while slider 2 only represents a note with the head. Map 1 with circles instead perhaps.
00:15:522 (1,2,3,4,5,6) - This would look better if 4,5,6 blanketed 3 (similar to 00:08:022 (1,2,3) ).
00:30:522 (1,2) - objects not quite in line
00:57:709 (4,1) - 3/4 beat between objects is really weird to play, remap this to have a 1/2 or 1/1 gap instead.
01:10:365 (3,4,5) - Overlap + stack together looks untidy.
01:20:209 (3,4,5,6,7) - Place 7 so that its head is in line with the circles.

[Insane]
00:04:272 (1,1) - Why only 1/2 gap between spinner and object? 1/1 is fine, don't make it harder for no reason.
00:07:318 (2) - Lots of interesting sounds happening here, you could remap to properly represent this. (triplets? buzz slider?)
00:15:053 (4) - blanket
00:36:381 - Hitsounds here are too quiet, I play with 25% music 100% hitsound and can't hear it :(
01:02:631 (1,2) - Increase jump here as 2 is a very strong sound.
01:20:209 (1,2,3,4,5,6,7,8,9) - This stream isn't perfectly curved

Good luck!
Topic Starter
Sandrew

Saltssaumure wrote:

Returning a long-overdue M4M. Sorry about the delay.I thouhgt you forgot, It's so kind of you, thx

[General]
The break at the start is unnecessary and confusing (when i first saw it, I thought the rest of the map had been deleted). Fill this with 1/2 beat sliders or something otherwise rhythmically simple, just so the player has something to do.ok, I may delete the first note if another one say this

[Normal]
00:19:272 (1,2,3) - Rhythm like this may be too complex for the lowest diff in a set. 1/2 slider is fine in normal diff, and it's 1/1 section
00:29:584 (2,3) - Not quite in line, which looks a little bit untidy.fixed
01:00:287 (4,1) - Pretty late in the map to introduce a new reading concept (stack), It's fine, I think
01:24:897 - Place a circle here so that the combo starts on a white tick? It would be easier to read this way.ok, fixed

[Hard]
00:07:084 (1,2,3) - Rhythm here is incorrect - there are two sounds between 1 and 3 and they are spaced 1/6 beat apart. 1/6 is too hard for this diff, 1/4 here is ok as one bn said
00:13:412 (1,2,3) - Slider 1 and 3 are visually the same, but they represent the music in different ways. Slider 1 represents a note with both head and tail, while slider 2 only represents a note with the head. Map 1 with circles instead perhaps.in vocal they present the same and I follow the vocal
00:15:522 (1,2,3,4,5,6) - This would look better if 4,5,6 blanketed 3 (similar to 00:08:022 (1,2,3) ).singer use a relaxed voice here, so I want the slider to stretch, too, not blanket in a corner
00:30:522 (1,2) - objects not quite in linefixed
00:57:709 (4,1) - 3/4 beat between objects is really weird to play, remap this to have a 1/2 or 1/1 gap instead.vocal perform in power here,
so I decided to use slider head to present it, well I will make a change if the next modder say that

01:10:365 (3,4,5) - Overlap + stack together looks untidy.can't think out another way without remap
01:20:209 (3,4,5,6,7) - Place 7 so that its head is in line with the circles.fixed

[Insane]
00:04:272 (1,1) - Why only 1/2 gap between spinner and object? 1/1 is fine, don't make it harder for no reason.fixed
00:07:318 (2) - Lots of interesting sounds happening here, you could remap to properly represent this. (triplets? buzz slider?)It will be too hard, I changed here for so many times
00:15:053 (4) - blanketfixed
00:36:381 - Hitsounds here are too quiet, I play with 25% music 100% hitsound and can't hear it :(fixed
01:02:631 (1,2) - Increase jump here as 2 is a very strong sound.it has similar spacing with 00:55:131 (1,2) -
01:20:209 (1,2,3,4,5,6,7,8,9) - This stream isn't perfectly curveddon't want it a perfect half circle

Good luck!
thx for modding :)
sahuang
Mod as promised

Normal
00:35:443 (3,4) - imo its better to use a 1/1 slider, because it represents music better. I dont think there's any sound 00:36:147 -
00:37:084 (1,1) - blanket
00:44:584 (2) - idk why you use 3/4 reverse cuz nothing in the song supports it
00:49:272 (1,2) - 2 1/2 sliders seem better here, they are similar to 00:50:209 (3,4) - , you need to adjust placements ofc
01:15:053 (3,1,2) - more aesthetics?

The way you do NC in this diff isn't good imo because you dont necessarily have to do NC every 2/3 notes. The combo you have is quite low. It's better if you try NC every 2 long white ticks instead of 1

Hard
00:44:584 (3) - maybe 2 1/2 sliders is better as stated in normal

Your normal seems a bit too easy, the gap is quite big.

Insane
00:07:553 - here's a downbeat, you shouldnt put it in slider end. Use a slider and end 00:07:787 - instead of a kick slider 00:07:787 -
00:08:022 (1,2,3,4,5,6,1,2,3,4,5,6) - etc hmm i dont expect insane to be like this. The rhythm is almost the same as Hard, with ds strictly followed. This seems too easy tbh. You should always try to map sth new in insane, but here your DS and rhythm are so similar lol
00:34:037 - add a circle?
00:35:678 - same, too empty
00:35:913 (1,1,2) - such a small distance in insane.

The diff has a problem of spacing. The first half looks like a copy of Hard, and it's extremely easy. Then in kiai there are some hard stuff like 01:08:725 (3,4) - 01:09:428 (7,1,2) - 01:13:412 (7,1,2) - 01:15:053 (5,6,1) - etc realy hard flow and spacing. This should be done more properly.
Topic Starter
Sandrew

sahuang wrote:

Mod as promised

Normal
00:35:443 (3,4) - imo its better to use a 1/1 slider, because it represents music better. I dont think there's any sound 00:36:147 - 改成两单点了因为00:36:147 -太重作为滑条尾听起来比较奇怪
00:37:084 (1,1) - blanket
00:44:584 (2) - idk why you use 3/4 reverse cuz nothing in the song supports it这里跟的是鼓,虽然稍轻但是确实有音
00:49:272 (1,2) - 2 1/2 sliders seem better here, they are similar to 00:50:209 (3,4) - , you need to adjust placements ofc
01:15:053 (3,1,2) - more aesthetics?

The way you do NC in this diff isn't good imo because you dont necessarily have to do NC every 2/3 notes. The combo you have is quite low. It's better if you try NC every 2 long white ticks instead of 1

Hard
00:44:584 (3) - maybe 2 1/2 sliders is better as stated in normal^

Your normal seems a bit too easy, the gap is quite big.

Insane
00:07:553 - here's a downbeat, you shouldnt put it in slider end. Use a slider and end 00:07:787 - instead of a kick slider 00:07:787 - 重音前面是1/6,最早用1/6滑条加两个1/4滑条打起来手感不太好所以按别人建议用滑条带过1/6,现在改1/6+俩1/2了
00:08:022 (1,2,3,4,5,6,1,2,3,4,5,6) - etc hmm i dont expect insane to be like this. The rhythm is almost the same as Hard, with ds strictly followed. This seems too easy tbh. You should always try to map sth new in insane, but here your DS and rhythm are so similar lol
00:34:037 - add a circle?
00:35:678 - same, too empty
00:35:913 (1,1,2) - such a small distance in insane.

The diff has a problem of spacing. The first half looks like a copy of Hard, and it's extremely easy. Then in kiai there are some hard stuff like 01:08:725 (3,4) - 01:09:428 (7,1,2) - 01:13:412 (7,1,2) - 01:15:053 (5,6,1) - etc realy hard flow and spacing. This should be done more properly.
thx for modding, no reply = accepted :)
Nao Tomori
[my hero]
imo should capitalize the diffname, My Hero is what it would be

00:09:428 (6,1) - weird rhythm since normally you are focusing a lot on vocal. try something like http://puu.sh/xOrbu/56937dc5c7.jpg this, it is similar clicking density but all the clicks are now on important vocals.

00:13:412 (1,2) - this is not that good for the same reason, something like https://osu.ppy.sh/ss/9228759 would work a lot better.

00:14:350 (3,4) - visual is subpar, if you rotate 4 a bit https://osu.ppy.sh/ss/9228769 it looks better imo

00:16:459 (3,4) - since there's a vocal on a slider end, using 2 circles for 00:16:459 (3) - is better imo

00:19:741 (2) - slider looks kinda bad xd try something straight instead

00:22:201 (2,4) - if u want to really focus on vocals then having kicksliders here is better

there are similar visual and rhythm issues for this section, i won't point it all out. but try and listen for the layer you are following and avoid mapping it on a slider end.

00:32:397 (9,1) - in this section (not just on these notes) there is a drum 1/4 buildup going on. you could fill in blank spots with kicksliders to represent that and make it more intense during the buildup imo.

00:52:084 (8,9) - seems too easy compared to stuff like 01:07:201 (1,2,3,4) - which is same phrase

01:07:201 (1) - circle is not needed here imo, just a jump onto the red tick would be better since it is a different instrument than what 01:06:147 (1,2,3) - follows

it is generally okay but you could use some polishing. like 01:09:428 (7,2) - could be a blanket, or 01:15:053 (5,6,1) - you do not normally use a wide angle jump like this, so it looks strange. or 01:17:865 (2,3) - could be parallel. etc etc, a lot of minor things that are not important individually but together make the map look a bit messy to me.

[hard]
00:13:412 (1,2) - same

anyway there is a structural flaw in this diff, the section at 00:23:022 - has a lot more 1/4 thn the kiai, so it is a lot more intense. should be reversed imo, or at least somewhat equal since the parts are not that different in intensity.

the technical aspects are fine but the rhythm density should be fixed.

[normal]
this diff is too easy compared to hard. if you look at 00:26:772 - in easy you have 1/1 sliders and circles and in hard there is constant 1/2 sliders and 1/4 rhythms. the density should be raised in normal to at least include occasional 1/2 in the calmer parts and often 1/2 gaps in the more intense parts like this. atm the spread gap is too big; hard has 2x the amount of objects as the normal.

good luck!
Topic Starter
Sandrew

Naotoshi wrote:

[my hero]
imo should capitalize the diffname, My Hero is what it would be

00:09:428 (6,1) - weird rhythm since normally you are focusing a lot on vocal. try something like http://puu.sh/xOrbu/56937dc5c7.jpg this, it is similar clicking density but all the clicks are now on important vocals.

00:13:412 (1,2) - this is not that good for the same reason, something like https://osu.ppy.sh/ss/9228759 would work a lot better.

00:14:350 (3,4) - visual is subpar, if you rotate 4 a bit https://osu.ppy.sh/ss/9228769 it looks better imo

00:16:459 (3,4) - since there's a vocal on a slider end, using 2 circles for 00:16:459 (3) - is better imo

00:19:741 (2) - slider looks kinda bad xd try something straight instead

00:22:201 (2,4) - if u want to really focus on vocals then having kicksliders here is better

there are similar visual and rhythm issues for this section, i won't point it all out. but try and listen for the layer you are following and avoid mapping it on a slider end.

00:32:397 (9,1) - in this section (not just on these notes) there is a drum 1/4 buildup going on. you could fill in blank spots with kicksliders to represent that and make it more intense during the buildup imo.

00:52:084 (8,9) - seems too easy compared to stuff like 01:07:201 (1,2,3,4) - which is same phrase

01:07:201 (1) - circle is not needed here imo, just a jump onto the red tick would be better since it is a different instrument than what 01:06:147 (1,2,3) - follows

it is generally okay but you could use some polishing. like 01:09:428 (7,2) - could be a blanket, or 01:15:053 (5,6,1) - you do not normally use a wide angle jump like this, so it looks strange. or 01:17:865 (2,3) - could be parallel. etc etc, a lot of minor things that are not important individually but together make the map look a bit messy to me.
really useful advice!I have fixed some and would try to fix all you mentioned and try to improve patterns
[hard]
00:13:412 (1,2) - same fixed

anyway there is a structural flaw in this diff, the section at 00:23:022 - has a lot more 1/4 thn the kiai, so it is a lot more intense. should be reversed imo, or at least somewhat equal since the parts are not that different in intensity.
well I asked some mappers including bn before about the same question and they say it's okay, I will try to decrease some notes
the technical aspects are fine but the rhythm density should be fixed.

[normal]
this diff is too easy compared to hard. if you look at 00:26:772 - in easy you have 1/1 sliders and circles and in hard there is constant 1/2 sliders and 1/4 rhythms. the density should be raised in normal to at least include occasional 1/2 in the calmer parts and often 1/2 gaps in the more intense parts like this. atm the spread gap is too big; hard has 2x the amount of objects as the normal.
ready to remap it and focus more on vocal so there will be more 1/2 patterns to add
good luck!
thx for modding :)
Lobelia
话说META啊,视频啥的能提供一下吗0 0
今天不是很想玩冒险岛,应该可以做

算了。。我给你查了
META: http://hatanowataru.dive2ent.com/news/d ... id=1049576
http://hatanowataru.dive2ent.com/news/d ... id=1048633
ハートシグナル(TVアニメ「ひとりじめマイヒーロー」オープニングテーマ)
↑这尼玛这么长,我建议你艾特一下骏妈问问看怎么打罗马名
http://hitorijime-myhero.com/discograph ... id=1015110
http://hatanowataru.dive2ent.com/discog ... id=1014934
这两个,直接就是
ハートシグナル
Battle


[Normal]
00:25:131 (5,6) - would be cool if you moved 6 and the stuff attached to it to the right so that it flows a bit better
00:31:225 (2,3) - shouldn't this be stacked according to what you were doing, I kinda get why you did it since intensity is building up but idk, i'm not feeling it
00:56:772 (1,2,3,4,5,6,7,1,2,3,4,5) - tbh this is a pretty long string of notes so you should probably break it up somewhere to give newer players a chance to recover a bit
density sure just picks up a lot toward the end lol, kinda makes the map feel a bit imbalanced

[Hard]
fine, but the diff spike from normal to hard seems a bit high since there's quite a bit of blue tick usage in the hard diff

[Insane]
00:54:194 (6,7,8) - you're pretty inconsistent on how you express this part in the music, try to make it consistent throughout or something with a rhythm similar but done in different ways cuz rn things like 00:57:709 (5,6,7) - are just a completely different rhythm

idk it's fine to some people standards but it's kinda inconsistent for some things and I don't really like the aesthetics

[A. Insane]
00:26:772 (1,2,3,4,5,6) - mm i kinda like the thing where you gradually went to the highest spacing for the last one like you did for 00:23:022 (1,2,3,4,5,6) - better
00:29:115 (2,3,4) - spaced 1/4 here isn't really predictable so it'd be better if you just nerfed the spacing for these imo
00:53:490 (3) - overmapped 1/4 here doesn't really fit since lol, there's not many bg instruments to support it
01:21:029 (4,1) - jump is pretty harsh tbh, could be closer imo

lowest diff can definitely improve but you'd kinda need someone else for your insane since it's more of personal preferences at least in my eyes lol
Lobelia

Battle wrote:

[A. Insane]
00:26:772 (1,2,3,4,5,6) - mm i kinda like the thing where you gradually went to the highest spacing for the last one like you did for 00:23:022 (1,2,3,4,5,6) - better
00:29:115 (2,3,4) - spaced 1/4 here isn't really predictable so it'd be better if you just nerfed the spacing for these imolol,i stil think this space for emphasizing the music is better than nerf the spacing.
00:53:490 (3) - overmapped 1/4 here doesn't really fit since lol, there's not many bg instruments to support itok!others i will fix as also
01:21:029 (4,1) - jump is pretty harsh tbh, could be closer imo
Topic Starter
Sandrew

Battle wrote:



[Normal]
00:25:131 (5,6) - would be cool if you moved 6 and the stuff attached to it to the right so that it flows a bit betterfixed
00:31:225 (2,3) - shouldn't this be stacked according to what you were doing, I kinda get why you did it since intensity is building up but idk, i'm not feeling itI didn't stack because from here the music become more exciting, well I fixed it
00:56:772 (1,2,3,4,5,6,7,1,2,3,4,5) - tbh this is a pretty long string of notes so you should probably break it up somewhere to give newer players a chance to recover a bitfixed
density sure just picks up a lot toward the end lol, kinda makes the map feel a bit imbalancedI will decrease notes in 2nd kiai

[Hard]
fine, but the diff spike from normal to hard seems a bit high since there's quite a bit of blue tick usage in the hard diff
I have decrease some notes in the front part, ok I need to decrease more
[Insane]
00:54:194 (6,7,8) - you're pretty inconsistent on how you express this part in the music, try to make it consistent throughout or something with a rhythm similar but done in different ways cuz rn things like 00:57:709 (5,6,7) - are just a completely different rhythm

idk it's fine to some people standards but it's kinda inconsistent for some things and I don't really like the aesthetics
I would have deleted my diff if gap was well done :cry:
lowest diff can definitely improve but you'd kinda need someone else for your insane since it's more of personal preferences at least in my eyes lol
ok try to fix all but as there are so many bug in this set(too many diff to be seen outside) I will delete it after 30days and reupload it, thx for modding :)
Shiratori
我的妈也怎么喝么多bn 这是要飞鹅
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