Weriko wrote:
Est- wrote:
I shot kds now gibe kds back xdddddddddddddddddddddddddddddddddddddd.that was obviously a joke
/me gives kds,
KDS DENIED OH NO
/me runs
Gibe kds xddddddddddddddddd https://osu.ppy.sh/forum/p/5539184#p5539184
Weriko wrote:
Est- wrote:
I shot kds now gibe kds back xdddddddddddddddddddddddddddddddddddddd.that was obviously a joke
/me gives kds,
KDS DENIED OH NO
/me runs
2016-10-12 21:45 HappyRocket88: 00:05:459 (1) - questionable shape
2016-10-12 21:45 Weriko: ahhh ill change all that slider "art"
2016-10-12 21:47 HappyRocket88: 00:19:122 (1) - I know what you tried to do here but don't you think thta beat sounds less tronger than the previous pinao tiles? Like if we compared it with these 00:18:528 (1) - 00:17:934 (1) - 00:17:340 (1) - The emphasis become quite weaker with the circle in matter.
2016-10-12 21:49 Weriko: yeah
2016-10-12 21:50 HappyRocket88: In the other hand, I think it would be cool if you could introduce the stream in this circle 00:19:320 (2) - as a 1/6 slider
2016-10-12 21:50 Weriko: o okay
2016-10-12 21:52 HappyRocket88: In that way the upcoming stream wouldn't create a dense sudden rhythm if players are aware of the reverse of this beat 00:19:320 -
2016-10-12 21:53 Weriko: yeah just changed it
2016-10-12 21:54 HappyRocket88: ummm
2016-10-12 21:55 Weriko: ?
2016-10-12 21:55 HappyRocket88: the angle of curve that this pattern 00:36:721 (6,7,8,9,10) - creates is a bit too sudden
2016-10-12 21:55 HappyRocket88: what about if we tried up a pentagon transition instead? :o
2016-10-12 21:55 Weriko: ooo
2016-10-12 21:55 Weriko: ill try to curve it
2016-10-12 21:56 Weriko: zzz remapping streams
2016-10-12 21:56 HappyRocket88: or hexagonal. xD The only concern is that the current angle might be too difficult to catch since the more spaced the harder to tap xD
2016-10-12 21:56 Weriko: yeah
2016-10-12 21:56 Weriko: but nah ill change it
2016-10-12 21:56 Weriko: i dont like it either xd
2016-10-12 21:57 HappyRocket88: XD
2016-10-12 21:57 HappyRocket88: 00:45:856 (3) - NC maybe? :o
2016-10-12 21:58 HappyRocket88: Is this NC intentional 00:47:637 (1) - ?
2016-10-12 21:58 Weriko: sec
2016-10-12 21:58 HappyRocket88: It actually breaks the NC usage you've built up till now
2016-10-12 21:59 Weriko: yeah it was intentional
2016-10-12 21:59 Weriko: im not good with ncing tho xd
2016-10-12 21:59 Weriko: 00:46:450 (9) - i should nc this too
2016-10-12 22:00 HappyRocket88: Right!
2016-10-12 22:00 HappyRocket88: 00:54:915 (6) - This is somewhat awkward
2016-10-12 22:01 HappyRocket88: I'd suggest to try ctrl +g here to soothe the transition here
2016-10-12 22:01 Weriko: yeah
2016-10-12 22:01 HappyRocket88: I love this 00:57:737 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-10-12 22:01 HappyRocket88: and the previous one which is similar. >w<
2016-10-12 22:02 Weriko: tyty
2016-10-12 22:06 HappyRocket88: This is just personal 01:14:073 (13,14,15,16) - But I think making the pattern to go straight creates a very low intuition of what players can expect after clicking the pentagon flow. Therefore, following the curve and the transition that pentagon suggests coult create a smoother movement for players. :3 Like [https://mingi.s-ul.eu/u5X4G3Xw this]
2016-10-12 22:06 Weriko: ooo
2016-10-12 22:06 Weriko: well
2016-10-12 22:07 Weriko: i tried to follow the song but yeah its a bit weird
2016-10-12 22:07 Weriko: its like songs makes me want to make that xd , at the begggining it was even weirder
2016-10-12 22:07 Weriko: ill see with testplays, but ill probly change it
2016-10-12 22:07 HappyRocket88: Cool! >w<
2016-10-12 22:08 Weriko: :p
2016-10-12 22:08 HappyRocket88: 01:14:965 (3) - What about adding some variation regarding the emphasis here? Holding the sliderball kills somewhat the momentum this beat 01:15:261 - offers
2016-10-12 22:10 Weriko: ooooops
2016-10-12 22:10 Weriko: i just realize that slider is weird xd
2016-10-12 22:10 Weriko: did something, not sure about it
2016-10-12 22:12 HappyRocket88: XD
2016-10-12 22:12 HappyRocket88: 02:24:470 (1,2,3,4) - I know this is the kiai and everything but...
2016-10-12 22:13 HappyRocket88: wouldn't a kick slider ctach nicer the effect of the piano here? :o
2016-10-12 22:13 Weriko: a.a
2016-10-12 22:13 Weriko: tag says
2016-10-12 22:13 Weriko: rsi so lets give everybody rsi aaaadadasd
2016-10-12 22:13 Weriko: might change xd
2016-10-12 22:14 Weriko: but it looks cooool but ok
2016-10-12 22:17 HappyRocket88: Hummmm
2016-10-12 22:17 HappyRocket88: You've potential! xD
2016-10-12 22:18 Weriko: sdsdsadsads rip xD
2016-10-12 22:18 HappyRocket88: I'm not really a modder of these kind of maps but I can assure this might be ranked if you get some more mods and look up for note-placement adviced. :o
2016-10-12 22:18 Weriko: Ooooo
2016-10-12 22:19 Weriko: okay
2016-10-12 22:19 HappyRocket88: The current ones aren't bad but they become repetitive.
2016-10-12 22:19 Weriko: a.a yeah
2016-10-12 22:19 HappyRocket88: Hence, trying zig zag flows
2016-10-12 22:20 HappyRocket88: or square-style ones would give the difficulty a little bit of more epicness. :3
2016-10-12 22:20 HappyRocket88: no sé si epicness sea una palabra ayñ. x.x
2016-10-12 22:20 HappyRocket88: Pero en general, wow. >w<
2016-10-12 22:20 Weriko: ayyy
2016-10-12 22:20 HappyRocket88: ¡Qué dedicación! :o
2016-10-12 22:20 Weriko: tal vez xD
2016-10-12 22:20 Weriko: :p
2016-10-12 22:22 HappyRocket88: Posting for kd (?
2016-10-12 22:22 HappyRocket88: XD
2016-10-12 22:23 HappyRocket88: 04:16:152 - green line here plz
2016-10-12 22:23 Weriko: yeah xD
2016-10-12 22:23 Weriko: jsss
2016-10-12 22:23 HappyRocket88: with a considereible low volume since the slider-ticks sound way unfitting
2016-10-12 22:24 Weriko: yeah
HappyRocket88 wrote:
We had a conversation regarding the mapset and we changed some things regarding:2016-10-12 21:45 HappyRocket88: 00:05:459 (1) - questionable shape
2016-10-12 21:45 Weriko: ahhh ill change all that slider "art"
2016-10-12 21:47 HappyRocket88: 00:19:122 (1) - I know what you tried to do here but don't you think thta beat sounds less tronger than the previous pinao tiles? Like if we compared it with these 00:18:528 (1) - 00:17:934 (1) - 00:17:340 (1) - The emphasis become quite weaker with the circle in matter.
2016-10-12 21:49 Weriko: yeah
2016-10-12 21:50 HappyRocket88: In the other hand, I think it would be cool if you could introduce the stream in this circle 00:19:320 (2) - as a 1/6 slider
2016-10-12 21:50 Weriko: o okay
2016-10-12 21:52 HappyRocket88: In that way the upcoming stream wouldn't create a dense sudden rhythm if players are aware of the reverse of this beat 00:19:320 -
2016-10-12 21:53 Weriko: yeah just changed it
2016-10-12 21:54 HappyRocket88: ummm
2016-10-12 21:55 Weriko: ?
2016-10-12 21:55 HappyRocket88: the angle of curve that this pattern 00:36:721 (6,7,8,9,10) - creates is a bit too sudden
2016-10-12 21:55 HappyRocket88: what about if we tried up a pentagon transition instead? :o
2016-10-12 21:55 Weriko: ooo
2016-10-12 21:55 Weriko: ill try to curve it
2016-10-12 21:56 Weriko: zzz remapping streams
2016-10-12 21:56 HappyRocket88: or hexagonal. xD The only concern is that the current angle might be too difficult to catch since the more spaced the harder to tap xD
2016-10-12 21:56 Weriko: yeah
2016-10-12 21:56 Weriko: but nah ill change it
2016-10-12 21:56 Weriko: i dont like it either xd
2016-10-12 21:57 HappyRocket88: XD
2016-10-12 21:57 HappyRocket88: 00:45:856 (3) - NC maybe? :o
2016-10-12 21:58 HappyRocket88: Is this NC intentional 00:47:637 (1) - ?
2016-10-12 21:58 Weriko: sec
2016-10-12 21:58 HappyRocket88: It actually breaks the NC usage you've built up till now
2016-10-12 21:59 Weriko: yeah it was intentional
2016-10-12 21:59 Weriko: im not good with ncing tho xd
2016-10-12 21:59 Weriko: 00:46:450 (9) - i should nc this too
2016-10-12 22:00 HappyRocket88: Right!
2016-10-12 22:00 HappyRocket88: 00:54:915 (6) - This is somewhat awkward
2016-10-12 22:01 HappyRocket88: I'd suggest to try ctrl +g here to soothe the transition here
2016-10-12 22:01 Weriko: yeah
2016-10-12 22:01 HappyRocket88: I love this 00:57:737 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-10-12 22:01 HappyRocket88: and the previous one which is similar. >w<
2016-10-12 22:02 Weriko: tyty
2016-10-12 22:06 HappyRocket88: This is just personal 01:14:073 (13,14,15,16) - But I think making the pattern to go straight creates a very low intuition of what players can expect after clicking the pentagon flow. Therefore, following the curve and the transition that pentagon suggests coult create a smoother movement for players. :3 Like [https://mingi.s-ul.eu/u5X4G3Xw this]
2016-10-12 22:06 Weriko: ooo
2016-10-12 22:06 Weriko: well
2016-10-12 22:07 Weriko: i tried to follow the song but yeah its a bit weird
2016-10-12 22:07 Weriko: its like songs makes me want to make that xd , at the begggining it was even weirder
2016-10-12 22:07 Weriko: ill see with testplays, but ill probly change it
2016-10-12 22:07 HappyRocket88: Cool! >w<
2016-10-12 22:08 Weriko: :p
2016-10-12 22:08 HappyRocket88: 01:14:965 (3) - What about adding some variation regarding the emphasis here? Holding the sliderball kills somewhat the momentum this beat 01:15:261 - offers
2016-10-12 22:10 Weriko: ooooops
2016-10-12 22:10 Weriko: i just realize that slider is weird xd
2016-10-12 22:10 Weriko: did something, not sure about it
2016-10-12 22:12 HappyRocket88: XD
2016-10-12 22:12 HappyRocket88: 02:24:470 (1,2,3,4) - I know this is the kiai and everything but...
2016-10-12 22:13 HappyRocket88: wouldn't a kick slider ctach nicer the effect of the piano here? :o
2016-10-12 22:13 Weriko: a.a
2016-10-12 22:13 Weriko: tag says
2016-10-12 22:13 Weriko: rsi so lets give everybody rsi aaaadadasd
2016-10-12 22:13 Weriko: might change xd
2016-10-12 22:14 Weriko: but it looks cooool but ok
2016-10-12 22:17 HappyRocket88: Hummmm
2016-10-12 22:17 HappyRocket88: You've potential! xD
2016-10-12 22:18 Weriko: sdsdsadsads rip xD
2016-10-12 22:18 HappyRocket88: I'm not really a modder of these kind of maps but I can assure this might be ranked if you get some more mods and look up for note-placement adviced. :o
2016-10-12 22:18 Weriko: Ooooo
2016-10-12 22:19 Weriko: okay
2016-10-12 22:19 HappyRocket88: The current ones aren't bad but they become repetitive.
2016-10-12 22:19 Weriko: a.a yeah
2016-10-12 22:19 HappyRocket88: Hence, trying zig zag flows
2016-10-12 22:20 HappyRocket88: or square-style ones would give the difficulty a little bit of more epicness. :3
2016-10-12 22:20 HappyRocket88: no sé si epicness sea una palabra ayñ. x.x
2016-10-12 22:20 HappyRocket88: Pero en general, wow. >w<
2016-10-12 22:20 Weriko: ayyy
2016-10-12 22:20 HappyRocket88: ¡Qué dedicación! :o
2016-10-12 22:20 Weriko: tal vez xD
2016-10-12 22:20 Weriko: :p
2016-10-12 22:22 HappyRocket88: Posting for kd (?
2016-10-12 22:22 HappyRocket88: XD
2016-10-12 22:23 HappyRocket88: 04:16:152 - green line here plz
2016-10-12 22:23 Weriko: yeah xD
2016-10-12 22:23 Weriko: jsss
2016-10-12 22:23 HappyRocket88: with a considereible low volume since the slider-ticks sound way unfitting
2016-10-12 22:24 Weriko: yeahPersonal Comment
- Questionable flows and transitions of some streams.
- NC usage and some inconsistencies that were founded on the map.
- Volume sections and chow clear where the slider-path of some of sliders.
¡Sí se puede! La calidad del mapa, si bien tiene una estrucutura y ritmos prederterminados muy sólidos, necesita más revisión en lo que respecta a los patrones de flujo que maneja. Así, se evitará caer en la monotonía y, a su vez, impactar en la forma como los streams encajan en la dificultad. >w<
(ノ・ω・)ノ
http://puu.sh/rIOKW/c2f453ceb7.txt
2016-10-15 10:15 Weriko: free for small mod?
2016-10-15 10:15 Weriko: and hi
2016-10-15 10:15 Weriko: a
2016-10-15 10:16 Garden: sure
2016-10-15 10:16 Weriko: ACTION is away: eting stuffz
2016-10-15 10:17 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1103619 xi - over the top]
2016-10-15 10:17 Weriko: ayy ty
2016-10-15 10:23 Garden: inhuman streams www
2016-10-15 10:24 Weriko: :p
2016-10-15 10:24 Garden: despite playability thing for me, the map looks generally quite nice
2016-10-15 10:25 Weriko: yay
2016-10-15 10:25 Garden: will give some suggestions after i finish viewing the whole dif
2016-10-15 10:25 Weriko: okay
2016-10-15 10:29 Garden: btw u can start hitsounding this
2016-10-15 10:29 Garden: like other sexy-hitsounded xi stream maps
2016-10-15 10:30 Weriko: yeah
2016-10-15 10:30 Weriko: dont know which hitsounds to use tho
2016-10-15 10:30 Weriko: or if i should keysound (not sure if it fits at all)
2016-10-15 10:31 Garden: keysounding is a LOT of work
2016-10-15 10:31 Garden: u can try sth like bz or fd
2016-10-15 10:31 Weriko: okay
2016-10-15 10:31 Garden: 00:36:202 (15) - curve this a bit to the next stream would make the flow look nice imo
2016-10-15 10:32 Garden: sth like http://osu.ppy.sh/ss/6324667
2016-10-15 10:32 Garden: also applied to similar stuffs in the diff
2016-10-15 10:32 Weriko: okay
2016-10-15 10:34 Garden: 01:09:618 (1,2,3) - if i have to say, music here is not far different from 01:04:866 (1,2,3,4,5) - and 01:07:242 (1,2,3,4,5,6,7,8) -
2016-10-15 10:35 Garden: try bit smaller ds than 01:11:995 (1,2,3) -
2016-10-15 10:36 Weriko: well, there is a small but noticeable intensity change
2016-10-15 10:36 Garden: 01:20:311 (5,6,1,2,3) - caused by auto-stack, the spacing 01:20:236 (4,5) - looks weird
2016-10-15 10:36 Garden: yes
2016-10-15 10:37 Garden: so smaller than 01:11:995 (1,2,3) - and larger than 01:07:242 (1,2,3,4,5,6,7,8) -
2016-10-15 10:37 Garden: as a transition
2016-10-15 10:38 Weriko: it is o.O
2016-10-15 10:38 Weriko: but ok
2016-10-15 10:38 Weriko: ill fix that stack
2016-10-15 10:39 Garden: 02:24:766 (5,9,13) - nc for the pitch changing? u did similar thing be4
2016-10-15 10:40 Weriko: okok
2016-10-15 10:41 Garden: 02:43:850 - etc. belongs to nothing in music, so maybe try 5% volume
2016-10-15 10:42 Weriko: yeah i was doing that
2016-10-15 10:42 Garden: 02:49:420 (1,1) - ah i personally think u can make the two sliders bit different in shape and direction
2016-10-15 10:43 Weriko: okay might change it
2016-10-15 10:43 Garden: 03:12:192 (9,1) - minor aesthetic thing, make it clearer whether its an overlap or not
2016-10-15 10:44 Weriko: done
2016-10-15 10:46 Garden: 03:39:915 (9) - 03:40:806 (5,9,13) - 03:59:816 (5,9,13) - similarly, nc them if u think fits
2016-10-15 10:46 Garden: well nothing more from me
2016-10-15 10:47 Weriko: okay
2016-10-15 10:47 Weriko: ty!!!! <3
2016-10-15 10:48 Garden: haha fd diff looks more approachable for human beings
2016-10-15 10:48 Weriko: yeah xd
2016-10-15 10:50 Garden: uh can i post to farm a kd
2016-10-15 10:50 Weriko: if you want to post, do it :p
2016-10-15 10:50 Garden: ok xdd
2016-10-15 10:50 Weriko: a.a
2016-10-15 10:50 Weriko: xd
Yeah, you also need to learn how to time before offering help for free kdsCanadianBaka wrote:
the map isn't good.
The main problem is flow and aesthetics, if you wish to rank this I would suggest starting with slower maps, to learn how to map basic flow with low bpm, and keep that flow through the WHOLE beatmap. Then come back to this after you rank a few slow paced maps, and remap this, with new knowledge.
23:46 Lafayla: tbh although I can't play it, its pretty good
23:46 Weriko: ooo ty
23:46 Weriko: i like irc mods :p
23:46 Lafayla: kay I'll mod here then
23:46 Weriko: k
23:47 Lafayla: uh only 2 things that really stood out to me
23:47 Lafayla: everything else I'll catch in the editor
23:47 Weriko: kk
23:48 Lafayla: 01:57:050 (5) - this is the most cancerous slider in the history of sliders... I was THAT guy and went left instead of up
23:48 Weriko: LOL
23:48 Weriko: you were the first one who actually didnt get the right path xd
23:48 Weriko: will probly change it tho
23:49 Lafayla: well it doesn't need a big alter, just a little more distinct since the path it follows perfectly overlaps
23:50 Weriko: ok
23:50 Weriko: ill see
23:51 Lafayla: no wonder.... its 1/3...
23:51 Lafayla: I thought the rhythm was a bit off..
23:51 Weriko: yep
23:52 Lafayla: 01:19:624 (1,1) - this overlap is a bit ugly
23:53 Weriko: i will probly change that pattern too
23:53 Lafayla: 01:49:921 (4) - this is gorgeous
23:54 Weriko: o
23:54 Lafayla: although Idk if it should get a nc or not
23:54 Weriko: it probably should
23:55 Lafayla: if you do nc it 01:51:704 (5) - should be fine because it will be 2 but if you don't nc this
23:56 Weriko: k
23:58 Lafayla: 02:35:070 (1) - i would love if the the tail of this slider was a clickable instead
23:58 Lafayla: especially since the section that follows is sliders on quiet sounds
23:58 Weriko: okay
00:00 Weriko: ill change last one too
00:01 Lafayla: this angle is so painful to look 04:02:997 (5,6,7,8,9) - but its been introduced before so I won't say anything else about it
00:02 Weriko: oh that angle xd
00:02 Lafayla: I can't imagine what you were thinking when making the sliders in the beggining
00:02 Lafayla: I'm going to make the meaniest sliders in the whole worldz!!!!!
00:03 Lafayla: most ugly nodey sliders eva
00:03 Weriko: wutwut
00:03 Weriko: they butterful
00:03 Lafayla: I like the blanketting on them
00:04 Lafayla: just their shapes are kinda wonky but its perfect for what this song is
00:04 Weriko: xd
00:05 Lafayla: I wish the beggining took the blanketting concept further instead of going into overlaps
00:05 Lafayla: like these 00:19:624 (1,2) -
00:05 Weriko: maybe
00:05 Lafayla: 00:22:595 (2,1) -
00:06 Lafayla: but you do you
00:06 Lafayla: its a cool map though
00:06 Weriko: :p
00:06 Lafayla: but I can't imagine whats inside of that nine star difficulty...
00:06 Weriko: >:D
00:06 Lafayla: I bet its got rainbows that will send me around the world
00:07 Lafayla: anyways thats it...
00:07 Weriko: nah
00:07 Weriko: kk
00:07 Lafayla: you want me to do another?
00:07 Weriko: if you want to
00:08 Lafayla: I don't really want to right now... but I don't mind a different day
00:08 Lafayla: catch me in modhelp sometime
00:08 Weriko: kk
00:08 Weriko: k
00:08 Weriko: take a look at nonrainbows 9* >:D
00:09 Lafayla: this map
00:09 Lafayla: is
00:09 Lafayla: if freedom dive
00:09 Lafayla: and blue dimension
00:09 Lafayla: had a kid
00:09 Weriko: xd
00:09 Weriko: thats why its over dimension
00:09 Lafayla: seems legit
00:10 Lafayla: inb4 cookiezi fc
00:10 Weriko: kek
00:11 Lafayla: ok gonna savelog