Hello
As of this post, this will be a BN checking queue yes a BN check. icons and stuff
Read the instructions carefully. I expect no mistake on every people posting here
I made an effort to check your maps so you should at least take effort on reading this as well
Lastly, Follow the format below
*The process may take a long time
As of this post, this will be a BN checking queue yes a BN check. icons and stuff
Read the instructions carefully. I expect no mistake on every people posting here
I made an effort to check your maps so you should at least take effort on reading this as well
what you need to prepare before requesting
- SP +12 or more
- Consistent hitsound across all difficultiesExampleswhat its should be look like
what its should not be look like
*hitsound placement doesnt matter as long as they're in the same timeline
**To see those hitsound, go to "view" tab (top of the screen) ->checklist "show sample name" - Your mapset cannot broke any Ranking Criteria ( https://osu.ppy.sh/help/wiki/Ranking_Criteria ) "Ranking Criteria Guideline" could be broken under case-by-case basis. Read them carefully!
- Your behaviour should not broke any Code of Conduct ( https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct ) especially on your mapset thread while replying mod. As it is now the part of the Ranking Criteria.
- Correct BPM and offsets throughout all difficulties. If you have any difficulties doing multi BPM set, you can personally contact me via PM
Moreover this tutorial should at least help you to find an accurate BPM and offset https://www.youtube.com/watch?v=xauZuMPgiQw - No overlapped note /unsnapped notes or greenline / any critical thing on the mapset (check AiMod Frequently)
What you need to consider
- Reasonable mapping concept
Make sure every note you placed has to follow the basic musical concept. Such as Pitch relevancy, Chord usage, Instrument layering etc.
Refer the mapping tutorial: t/439430 - Metadata confirmation
Metadata is somewhat crucial to make everything accurate to its offical release. Make sure you get the metadata from the trusted source. Post the link to the official source on your map Description.
Refer these guidelines: t/24765 t/373162 t/477585 t/531526
PS: you cannot use "Recent / Old ranked map" as a metadata reference - Submission date length
"Speedrank" is not always a good thing. Unless you really confident on what you made and other people think so too. I expect at least 60 - 90 days upon submitted date - Number of modders
many modders =/= quality. depends on how proficient the modder are, and how you take the modder suggestion.
Self-mod could works as well - Fun
Althought its subjective, if you find yourself its fun to play for you and others thinks the same, then its should be ok - Reasonable Spread
Could be solved under case-by-case basis depends on how dense you map it on a certain section between each difficulties
What kind of maps i would prioritized
- First time mapper
Mapper with literally 0 reputation in the mapping and modding community - Multi-Keymode
we're kinda lacking of those nowadays - Anti-Meta
Particularly everything that aren't 4K / 7K or a rather unique mapping style - At least have an "Easy" difficulty
You might be lazy to map it but for everyone who want to plays the map of their favourite song whilst they're still "newbie" at mania gamemode will be very grateful - English songs
uh yeah, need more of this tbh - MLP related
doubt this happen but i'll give it all my go for it.
Lastly, Follow the format below
Artist - Title:
Link:
Keymode(s):
Hybrid (Multi Gamemode): Yes / No
Length:
Number of GD(s):
GD(s) username:
Total diff count:
Spread (ENHI, ENHIX, ENH, etc):
SP (Star Priority):
Number of people Modded:
In a personal level, do you find your map interesting enough? why? :
Extra Info:
*The process may take a long time
Q: My map is a Hybrid set and I dont make the mania diffs, Can I?
A: Yes. But confirm with your mapper first that everything is alright before posting here.
A: Yes. But confirm with your mapper first that everything is alright before posting here.