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xi - over the top

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Topic Starter
Weriko

Est- wrote:

I shot kds now gibe kds back xdddddddddddddddddddddddddddddddddddddd



.
that was obviously a joke


/me gives kds,


KDS DENIED OH NO


/me runs
Est-

Weriko wrote:

Est- wrote:

I shot kds now gibe kds back xdddddddddddddddddddddddddddddddddddddd



.
that was obviously a joke


/me gives kds,


KDS DENIED OH NO


/me runs

Gibe kds xddddddddddddddddd https://osu.ppy.sh/forum/p/5539184#p5539184





lmao
HappyRocket88
2016-10-12 21:45 HappyRocket88: 00:05:459 (1) - questionable shape
2016-10-12 21:45 Weriko: ahhh ill change all that slider "art"
2016-10-12 21:47 HappyRocket88: 00:19:122 (1) - I know what you tried to do here but don't you think thta beat sounds less tronger than the previous pinao tiles? Like if we compared it with these 00:18:528 (1) - 00:17:934 (1) - 00:17:340 (1) - The emphasis become quite weaker with the circle in matter.
2016-10-12 21:49 Weriko: yeah
2016-10-12 21:50 HappyRocket88: In the other hand, I think it would be cool if you could introduce the stream in this circle 00:19:320 (2) - as a 1/6 slider
2016-10-12 21:50 Weriko: o okay
2016-10-12 21:52 HappyRocket88: In that way the upcoming stream wouldn't create a dense sudden rhythm if players are aware of the reverse of this beat 00:19:320 -
2016-10-12 21:53 Weriko: yeah just changed it
2016-10-12 21:54 HappyRocket88: ummm
2016-10-12 21:55 Weriko: ?
2016-10-12 21:55 HappyRocket88: the angle of curve that this pattern 00:36:721 (6,7,8,9,10) - creates is a bit too sudden
2016-10-12 21:55 HappyRocket88: what about if we tried up a pentagon transition instead? :o
2016-10-12 21:55 Weriko: ooo
2016-10-12 21:55 Weriko: ill try to curve it
2016-10-12 21:56 Weriko: zzz remapping streams
2016-10-12 21:56 HappyRocket88: or hexagonal. xD The only concern is that the current angle might be too difficult to catch since the more spaced the harder to tap xD
2016-10-12 21:56 Weriko: yeah
2016-10-12 21:56 Weriko: but nah ill change it
2016-10-12 21:56 Weriko: i dont like it either xd
2016-10-12 21:57 HappyRocket88: XD
2016-10-12 21:57 HappyRocket88: 00:45:856 (3) - NC maybe? :o
2016-10-12 21:58 HappyRocket88: Is this NC intentional 00:47:637 (1) - ?
2016-10-12 21:58 Weriko: sec
2016-10-12 21:58 HappyRocket88: It actually breaks the NC usage you've built up till now
2016-10-12 21:59 Weriko: yeah it was intentional
2016-10-12 21:59 Weriko: im not good with ncing tho xd
2016-10-12 21:59 Weriko: 00:46:450 (9) - i should nc this too
2016-10-12 22:00 HappyRocket88: Right!
2016-10-12 22:00 HappyRocket88: 00:54:915 (6) - This is somewhat awkward
2016-10-12 22:01 HappyRocket88: I'd suggest to try ctrl +g here to soothe the transition here
2016-10-12 22:01 Weriko: yeah
2016-10-12 22:01 HappyRocket88: I love this 00:57:737 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-10-12 22:01 HappyRocket88: and the previous one which is similar. >w<
2016-10-12 22:02 Weriko: tyty
2016-10-12 22:06 HappyRocket88: This is just personal 01:14:073 (13,14,15,16) - But I think making the pattern to go straight creates a very low intuition of what players can expect after clicking the pentagon flow. Therefore, following the curve and the transition that pentagon suggests coult create a smoother movement for players. :3 Like [https://mingi.s-ul.eu/u5X4G3Xw this]
2016-10-12 22:06 Weriko: ooo
2016-10-12 22:06 Weriko: well
2016-10-12 22:07 Weriko: i tried to follow the song but yeah its a bit weird
2016-10-12 22:07 Weriko: its like songs makes me want to make that xd , at the begggining it was even weirder
2016-10-12 22:07 Weriko: ill see with testplays, but ill probly change it
2016-10-12 22:07 HappyRocket88: Cool! >w<
2016-10-12 22:08 Weriko: :p
2016-10-12 22:08 HappyRocket88: 01:14:965 (3) - What about adding some variation regarding the emphasis here? Holding the sliderball kills somewhat the momentum this beat 01:15:261 - offers
2016-10-12 22:10 Weriko: ooooops
2016-10-12 22:10 Weriko: i just realize that slider is weird xd
2016-10-12 22:10 Weriko: did something, not sure about it
2016-10-12 22:12 HappyRocket88: XD
2016-10-12 22:12 HappyRocket88: 02:24:470 (1,2,3,4) - I know this is the kiai and everything but...
2016-10-12 22:13 HappyRocket88: wouldn't a kick slider ctach nicer the effect of the piano here? :o
2016-10-12 22:13 Weriko: a.a
2016-10-12 22:13 Weriko: tag says
2016-10-12 22:13 Weriko: rsi so lets give everybody rsi aaaadadasd
2016-10-12 22:13 Weriko: might change xd
2016-10-12 22:14 Weriko: but it looks cooool but ok
2016-10-12 22:17 HappyRocket88: Hummmm
2016-10-12 22:17 HappyRocket88: You've potential! xD
2016-10-12 22:18 Weriko: sdsdsadsads rip xD
2016-10-12 22:18 HappyRocket88: I'm not really a modder of these kind of maps but I can assure this might be ranked if you get some more mods and look up for note-placement adviced. :o
2016-10-12 22:18 Weriko: Ooooo
2016-10-12 22:19 Weriko: okay
2016-10-12 22:19 HappyRocket88: The current ones aren't bad but they become repetitive.
2016-10-12 22:19 Weriko: a.a yeah
2016-10-12 22:19 HappyRocket88: Hence, trying zig zag flows
2016-10-12 22:20 HappyRocket88: or square-style ones would give the difficulty a little bit of more epicness. :3
2016-10-12 22:20 HappyRocket88: no sé si epicness sea una palabra ayñ. x.x
2016-10-12 22:20 HappyRocket88: Pero en general, wow. >w<
2016-10-12 22:20 Weriko: ayyy
2016-10-12 22:20 HappyRocket88: ¡Qué dedicación! :o
2016-10-12 22:20 Weriko: tal vez xD
2016-10-12 22:20 Weriko: :p
2016-10-12 22:22 HappyRocket88: Posting for kd (?
2016-10-12 22:22 HappyRocket88: XD
2016-10-12 22:23 HappyRocket88: 04:16:152 - green line here plz
2016-10-12 22:23 Weriko: yeah xD
2016-10-12 22:23 Weriko: jsss
2016-10-12 22:23 HappyRocket88: with a considereible low volume since the slider-ticks sound way unfitting
2016-10-12 22:24 Weriko: yeah
We had a conversation regarding the mapset and we changed some things regarding:
  1. Questionable flows and transitions of some streams.
  2. NC usage and some inconsistencies that were founded on the map.
  3. Volume sections and chow clear where the slider-path of some of sliders.
Personal Comment
¡Sí se puede! La calidad del mapa, si bien tiene una estrucutura y ritmos prederterminados muy sólidos, necesita más revisión en lo que respecta a los patrones de flujo que maneja. Así, se evitará caer en la monotonía y, a su vez, impactar en la forma como los streams encajan en la dificultad. >w<

(ノ・ω・)ノ
Topic Starter
Weriko

HappyRocket88 wrote:

2016-10-12 21:45 HappyRocket88: 00:05:459 (1) - questionable shape
2016-10-12 21:45 Weriko: ahhh ill change all that slider "art"
2016-10-12 21:47 HappyRocket88: 00:19:122 (1) - I know what you tried to do here but don't you think thta beat sounds less tronger than the previous pinao tiles? Like if we compared it with these 00:18:528 (1) - 00:17:934 (1) - 00:17:340 (1) - The emphasis become quite weaker with the circle in matter.
2016-10-12 21:49 Weriko: yeah
2016-10-12 21:50 HappyRocket88: In the other hand, I think it would be cool if you could introduce the stream in this circle 00:19:320 (2) - as a 1/6 slider
2016-10-12 21:50 Weriko: o okay
2016-10-12 21:52 HappyRocket88: In that way the upcoming stream wouldn't create a dense sudden rhythm if players are aware of the reverse of this beat 00:19:320 -
2016-10-12 21:53 Weriko: yeah just changed it
2016-10-12 21:54 HappyRocket88: ummm
2016-10-12 21:55 Weriko: ?
2016-10-12 21:55 HappyRocket88: the angle of curve that this pattern 00:36:721 (6,7,8,9,10) - creates is a bit too sudden
2016-10-12 21:55 HappyRocket88: what about if we tried up a pentagon transition instead? :o
2016-10-12 21:55 Weriko: ooo
2016-10-12 21:55 Weriko: ill try to curve it
2016-10-12 21:56 Weriko: zzz remapping streams
2016-10-12 21:56 HappyRocket88: or hexagonal. xD The only concern is that the current angle might be too difficult to catch since the more spaced the harder to tap xD
2016-10-12 21:56 Weriko: yeah
2016-10-12 21:56 Weriko: but nah ill change it
2016-10-12 21:56 Weriko: i dont like it either xd
2016-10-12 21:57 HappyRocket88: XD
2016-10-12 21:57 HappyRocket88: 00:45:856 (3) - NC maybe? :o
2016-10-12 21:58 HappyRocket88: Is this NC intentional 00:47:637 (1) - ?
2016-10-12 21:58 Weriko: sec
2016-10-12 21:58 HappyRocket88: It actually breaks the NC usage you've built up till now
2016-10-12 21:59 Weriko: yeah it was intentional
2016-10-12 21:59 Weriko: im not good with ncing tho xd
2016-10-12 21:59 Weriko: 00:46:450 (9) - i should nc this too
2016-10-12 22:00 HappyRocket88: Right!
2016-10-12 22:00 HappyRocket88: 00:54:915 (6) - This is somewhat awkward
2016-10-12 22:01 HappyRocket88: I'd suggest to try ctrl +g here to soothe the transition here
2016-10-12 22:01 Weriko: yeah
2016-10-12 22:01 HappyRocket88: I love this 00:57:737 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-10-12 22:01 HappyRocket88: and the previous one which is similar. >w<
2016-10-12 22:02 Weriko: tyty
2016-10-12 22:06 HappyRocket88: This is just personal 01:14:073 (13,14,15,16) - But I think making the pattern to go straight creates a very low intuition of what players can expect after clicking the pentagon flow. Therefore, following the curve and the transition that pentagon suggests coult create a smoother movement for players. :3 Like [https://mingi.s-ul.eu/u5X4G3Xw this]
2016-10-12 22:06 Weriko: ooo
2016-10-12 22:06 Weriko: well
2016-10-12 22:07 Weriko: i tried to follow the song but yeah its a bit weird
2016-10-12 22:07 Weriko: its like songs makes me want to make that xd , at the begggining it was even weirder
2016-10-12 22:07 Weriko: ill see with testplays, but ill probly change it
2016-10-12 22:07 HappyRocket88: Cool! >w<
2016-10-12 22:08 Weriko: :p
2016-10-12 22:08 HappyRocket88: 01:14:965 (3) - What about adding some variation regarding the emphasis here? Holding the sliderball kills somewhat the momentum this beat 01:15:261 - offers
2016-10-12 22:10 Weriko: ooooops
2016-10-12 22:10 Weriko: i just realize that slider is weird xd
2016-10-12 22:10 Weriko: did something, not sure about it
2016-10-12 22:12 HappyRocket88: XD
2016-10-12 22:12 HappyRocket88: 02:24:470 (1,2,3,4) - I know this is the kiai and everything but...
2016-10-12 22:13 HappyRocket88: wouldn't a kick slider ctach nicer the effect of the piano here? :o
2016-10-12 22:13 Weriko: a.a
2016-10-12 22:13 Weriko: tag says
2016-10-12 22:13 Weriko: rsi so lets give everybody rsi aaaadadasd
2016-10-12 22:13 Weriko: might change xd
2016-10-12 22:14 Weriko: but it looks cooool but ok
2016-10-12 22:17 HappyRocket88: Hummmm
2016-10-12 22:17 HappyRocket88: You've potential! xD
2016-10-12 22:18 Weriko: sdsdsadsads rip xD
2016-10-12 22:18 HappyRocket88: I'm not really a modder of these kind of maps but I can assure this might be ranked if you get some more mods and look up for note-placement adviced. :o
2016-10-12 22:18 Weriko: Ooooo
2016-10-12 22:19 Weriko: okay
2016-10-12 22:19 HappyRocket88: The current ones aren't bad but they become repetitive.
2016-10-12 22:19 Weriko: a.a yeah
2016-10-12 22:19 HappyRocket88: Hence, trying zig zag flows
2016-10-12 22:20 HappyRocket88: or square-style ones would give the difficulty a little bit of more epicness. :3
2016-10-12 22:20 HappyRocket88: no sé si epicness sea una palabra ayñ. x.x
2016-10-12 22:20 HappyRocket88: Pero en general, wow. >w<
2016-10-12 22:20 Weriko: ayyy
2016-10-12 22:20 HappyRocket88: ¡Qué dedicación! :o
2016-10-12 22:20 Weriko: tal vez xD
2016-10-12 22:20 Weriko: :p
2016-10-12 22:22 HappyRocket88: Posting for kd (?
2016-10-12 22:22 HappyRocket88: XD
2016-10-12 22:23 HappyRocket88: 04:16:152 - green line here plz
2016-10-12 22:23 Weriko: yeah xD
2016-10-12 22:23 Weriko: jsss
2016-10-12 22:23 HappyRocket88: with a considereible low volume since the slider-ticks sound way unfitting
2016-10-12 22:24 Weriko: yeah
We had a conversation regarding the mapset and we changed some things regarding:
  1. Questionable flows and transitions of some streams.
  2. NC usage and some inconsistencies that were founded on the map.
  3. Volume sections and chow clear where the slider-path of some of sliders.
Personal Comment
¡Sí se puede! La calidad del mapa, si bien tiene una estrucutura y ritmos prederterminados muy sólidos, necesita más revisión en lo que respecta a los patrones de flujo que maneja. Así, se evitará caer en la monotonía y, a su vez, impactar en la forma como los streams encajan en la dificultad. >w<

(ノ・ω・)ノ



tyyy <3!!!!!!


I will do my best at doing it!
_Meep_
irc
Over the bottom
http://puu.sh/rIOKW/c2f453ceb7.txt
Net0
Few suggestion on the last diff as requested
20:18 Net0: what's the diff you want mod?
20:27 Weriko: aa
20:27 Weriko: sorry rip
20:27 Weriko: hardest if it isnt too late aa
20:27 Net0: kinda
20:27 Net0: I'll mod don't worry
20:28 Weriko: kk
20:28 Weriko: ty
20:28 Net0: I'm looking for ppl to testplay
20:28 Net0: a GD I've made
20:28 Weriko: :p
20:28 Weriko: i would but craplap
20:59 Net0: are you crazy?
20:59 *Net0 is editing [https://osu.ppy.sh/b/1103619 xi - over the top [OVER DIMENSION]]
20:59 Net0: 00:36:350 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) -
21:00 Net0: lmao
21:00 Weriko: lel
21:00 Weriko: ????
21:00 Net0: you're doing highly spaced streams
21:00 Net0: on the very start of the map
21:00 Net0: like
21:00 Weriko: yeah, because that part is intense af
21:00 Net0: you're wasting the potencial of increasing the difficulty though the map
21:00 Net0: by doing this
21:01 Weriko: a???
21:01 Net0: just steadly increase the size of the streams
21:01 Net0: and wait to go real crazy
21:01 Net0: on the main chorus
21:01 Weriko: but that part is intense too :c
21:01 Weriko: so i wanted to keep consistency
21:02 Net0: I see
21:02 Net0: well it's up to the mapper choice how to go with this
21:02 Net0: another thing I've noticed
21:02 Net0: you went from full difficulty
21:02 Net0: to this 00:41:103 (1,2,1,2) -
21:02 Net0: this is like a 3* pattern
21:03 Net0: the music allows you do develop this more
21:03 Weriko: aaa ill change it
21:03 Weriko: at first i tought about jumps
21:03 Weriko: but 1/3 jumps its too ..... confusing tbh
21:04 Net0: the spacing here is weird 01:14:371 (1,2,3,4) -
21:04 Net0: the object 4 could keep the distance from the others
21:05 Weriko: aa
21:05 Weriko: well
21:05 Weriko: i wanted to blanket it with the stream and it doesnt repeat
21:05 Weriko: might change tho
21:05 Net0: cool pattern 02:01:524 (16,1,1) -
21:06 Weriko: aaa ty
21:06 Net0: you could make this
21:06 Net0: 02:01:524 (16,1,1) -
21:06 Net0: ops
21:06 Net0: 02:08:579 (11,12,13,14) -
21:06 Net0: this
21:06 Net0: fit more into the "8" pattern
21:07 Net0: this could be shaped as a "8" 02:07:910 (2,3,4,5,6,7,8,9,10,11,12,13,14) -
21:07 Weriko: zzz
21:07 Weriko: ok
21:08 Net0: make a 3/4 slider here instead
21:08 Net0: 02:35:163 (1) -
21:08 Net0: 02:40:212 (1,2,3,4,5,1,1,1,2,3,1,1,1,1,2,1,2,3,4,1) -
21:09 Net0: your map works like this: high quality level of stream mapping, then your usual patterns 1/2
21:09 Net0: theyr're not as great
21:10 Weriko: a.a
21:10 Weriko: i suk at 1/2 patterns tbh
21:10 Net0: 02:57:292 (6,7,8,1,2) -
21:10 Net0: overlapping a little bit
21:11 Weriko: sec
21:11 Net0: I don't like this curve here 03:37:910 (14,15,16,1,2,3) -
21:11 Weriko: a.a
21:11 Net0: seems out of place
21:12 Weriko: why :c
21:12 Weriko: zz ill curve a bit
21:12 Net0: this looks like a "S" shape
21:12 Net0: but really wide open
21:12 Net0: problem is
21:12 Weriko: ok i curved it a bi
21:12 Weriko: bit
21:13 Net0: after making this
21:13 Net0: 03:36:945 (1,2,3,4,5,6,7,8,9,10,11,12) -
21:13 Net0: my aim is currently on sharp mod
21:13 Net0: and then suddenlly inside the same combo
21:13 Net0: goes really wide 03:37:836 (13,14,15,16) -
21:13 Net0: In this particular case
21:13 Net0: I got lost
21:14 Weriko: aaa
21:15 Net0: flow here isn't good 04:10:508 (10,1) -
21:15 Net0: considering SV
21:15 Net0: you can fix it
21:16 Net0: by ctrol+g this 04:11:103 (1) -
21:16 Net0: and all of them as well 04:11:994 (1,1,1) -
21:16 Net0: and that's it
21:17 Weriko: zz ok
21:17 Net0: map is pure stream not much to say
21:19 Weriko: okok
21:19 Weriko: tytytyty
21:21 Net0: xD
21:21 Weriko: a.a
21:21 Net0: you want me to post it?
21:21 Weriko: yeah
21:21 Weriko: and fav it coghcoghcogh
21:22 Net0: I can't
21:22 Weriko: ayyy
21:22 Net0: I have the limit already
21:22 Weriko: a rite rip
Garden
bit ircmod
2016-10-15 10:15 Weriko: free for small mod?
2016-10-15 10:15 Weriko: and hi
2016-10-15 10:15 Weriko: a
2016-10-15 10:16 Garden: sure
2016-10-15 10:16 Weriko: ACTION is away: eting stuffz
2016-10-15 10:17 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1103619 xi - over the top]
2016-10-15 10:17 Weriko: ayy ty
2016-10-15 10:23 Garden: inhuman streams www
2016-10-15 10:24 Weriko: :p
2016-10-15 10:24 Garden: despite playability thing for me, the map looks generally quite nice
2016-10-15 10:25 Weriko: yay
2016-10-15 10:25 Garden: will give some suggestions after i finish viewing the whole dif
2016-10-15 10:25 Weriko: okay
2016-10-15 10:29 Garden: btw u can start hitsounding this
2016-10-15 10:29 Garden: like other sexy-hitsounded xi stream maps
2016-10-15 10:30 Weriko: yeah
2016-10-15 10:30 Weriko: dont know which hitsounds to use tho
2016-10-15 10:30 Weriko: or if i should keysound (not sure if it fits at all)
2016-10-15 10:31 Garden: keysounding is a LOT of work
2016-10-15 10:31 Garden: u can try sth like bz or fd
2016-10-15 10:31 Weriko: okay
2016-10-15 10:31 Garden: 00:36:202 (15) - curve this a bit to the next stream would make the flow look nice imo
2016-10-15 10:32 Garden: sth like http://osu.ppy.sh/ss/6324667
2016-10-15 10:32 Garden: also applied to similar stuffs in the diff
2016-10-15 10:32 Weriko: okay
2016-10-15 10:34 Garden: 01:09:618 (1,2,3) - if i have to say, music here is not far different from 01:04:866 (1,2,3,4,5) - and 01:07:242 (1,2,3,4,5,6,7,8) -
2016-10-15 10:35 Garden: try bit smaller ds than 01:11:995 (1,2,3) -
2016-10-15 10:36 Weriko: well, there is a small but noticeable intensity change
2016-10-15 10:36 Garden: 01:20:311 (5,6,1,2,3) - caused by auto-stack, the spacing 01:20:236 (4,5) - looks weird
2016-10-15 10:36 Garden: yes
2016-10-15 10:37 Garden: so smaller than 01:11:995 (1,2,3) - and larger than 01:07:242 (1,2,3,4,5,6,7,8) -
2016-10-15 10:37 Garden: as a transition
2016-10-15 10:38 Weriko: it is o.O
2016-10-15 10:38 Weriko: but ok
2016-10-15 10:38 Weriko: ill fix that stack
2016-10-15 10:39 Garden: 02:24:766 (5,9,13) - nc for the pitch changing? u did similar thing be4
2016-10-15 10:40 Weriko: okok
2016-10-15 10:41 Garden: 02:43:850 - etc. belongs to nothing in music, so maybe try 5% volume
2016-10-15 10:42 Weriko: yeah i was doing that
2016-10-15 10:42 Garden: 02:49:420 (1,1) - ah i personally think u can make the two sliders bit different in shape and direction
2016-10-15 10:43 Weriko: okay might change it
2016-10-15 10:43 Garden: 03:12:192 (9,1) - minor aesthetic thing, make it clearer whether its an overlap or not
2016-10-15 10:44 Weriko: done
2016-10-15 10:46 Garden: 03:39:915 (9) - 03:40:806 (5,9,13) - 03:59:816 (5,9,13) - similarly, nc them if u think fits
2016-10-15 10:46 Garden: well nothing more from me
2016-10-15 10:47 Weriko: okay
2016-10-15 10:47 Weriko: ty!!!! <3
2016-10-15 10:48 Garden: haha fd diff looks more approachable for human beings
2016-10-15 10:48 Weriko: yeah xd
2016-10-15 10:50 Garden: uh can i post to farm a kd
2016-10-15 10:50 Weriko: if you want to post, do it :p
2016-10-15 10:50 Garden: ok xdd
2016-10-15 10:50 Weriko: a.a
2016-10-15 10:50 Weriko: xd
Hollow Delta
Asked for a mod.

FOUR DIMENSIONS
SPOILER
00:17:934 (1,2,3,4) - Turn on DS and turn these into a pattern, I'd try to make a linear pattern that leads towards the middle, you can also put a spinner at the end too.
00:51:203 (1) - This slider is aiming down, while the next stream is to the left of it. It looks and flows better if the slider is at the same degree of the stream.
00:51:797 (2) - Better off that this stream is more round. (Almost like a circle) it looks very plain, and if done right should still flow into 00:52:985 (2) - fine.
00:53:578 (7) - I'm looking at this stream, but the next stream: 00:54:173 (1) - Is on the opposite side of where it's leading to. You can try flipping the first stream and re-arranging it so it flows into 1.
00:56:548 (1) - Sliders with an even number of motions land on the opposite side, always. 00:56:846 (2,4) - You should ctrl + g these two sliders to take advantage of the variety you can add here. Plus ctrl + g on 00:56:846 (2,4) - will aim towards the next stream, thus improving flow as well.
00:59:222 (2,4) - ^
01:01:302 (1,2,3,4) - My mod above won't apply here because the sliders are already in a down-wards motion, and thus applying the mod here will actually ruin this pattern.
01:03:678 (1) - This stream heads towards the left, while the next pattern is to the right. There are a number of different patterns you could do here, but What I suggest is adding a loop at the end of this stream which at the end aims towards 01:04:866 (1) - Creates better flow. Or, even simpler solution, just flip and re-snap.
01:16:153 (1) - Odd-reverse sliders land on their starting points, ctrl + g here so it flows into the next stream better.
01:17:935 (1) - Personal suggestion, but I think a curve on this slider will make it look better.
01:18:529 (3) - Since the next note is upwards, should the slider be curving outwards, not in?
01:18:975 (4,1) - This jump here is very surprising. I understand you're trying to overlap 1, so I'd suggest moving 1 under the head of 2 instead of it's tail. (And this will look especially good if you did the mod before.)
01:20:311 (1,2,3,4) - I think the pattern from 01:06:054 (1,2,3,4) - fits here as well because you're going upwards into the next stream.
01:24:618 (3,4) - Since the next stream is going up, I think it looks better if these sliders aim up as well.
01:58:925 (9) - I think a curve on this slider would look better personally. (Specifically one that makes it point downwards.
02:04:569 (2,3) - ctrl + g these 2 sliders (Separately so they don't switch.) so they flow better.
02:54:320 (3,4,5,6,7,8,9) - Here you create circular flow in a clockwise direction, and then you ditch this at 02:55:360 (1) - Instead of doing circular motion again but counter-clockwise, you broke it. I'd suggest re-mapping the second pattern so it has counter-clockwise circular flow.
03:01:301 (17) - Flip this slider so it aims towards the next note?
03:10:806 (1) - ctrl + g this slider so it aims towards 2.
03:26:251 (1,3) - ctr; + g 1 and 3 separately, and re-snap 1 for better flow.
03:32:192 (1,2,3,4,5,6,7,8,1) - Might need to flip this curve so it flows into the next stream better.
03:33:380 (1) - ^
03:40:211 (4) - ctrl + g this slider so it aims towards the next stream.
04:11:251 (7) - Should move this circle so it's being pointed at by 6. Might need to ctrl + g on the next few circles ahead to keep the structure.
04:14:964 (2) - NC to show SV change.

Good luck on the map.
Ashton
timing-chan here

offset: 765

do I get kudosu for timing a map? Yes.



edit: offset is actually 750
Topic Starter
Weriko
ty for mods <3
William K
Hi, from my queue.

I dunno if I can mod a 8-stared map. lol

[Over Dimension? No, there's no Dimension... It's too hard XD]

  1. 00:15:007 (1,2,3,4,5,6) - I think you could make a more interesting design here. :3
  2. 00:17:383 (1,1,4,10) - If you NC-ed 00:17:383 (1,1) - , how about NC-ing the other two at 00:18:571 (4,10) - since they have the same instrument placed.
  3. 01:28:523 (12) - I think you could make this parallel with 01:28:077 (9) - to make aesthetics better.
  4. 01:32:236 (1,2,3,4,5,6,7,8) - looks good, but the overlaps with 01:32:087 (15) - and the other notes look pretty unmatched.
  5. 01:35:800 (2) - You may NC the one here like you did with the one after this.
  6. 01:40:404 (1,2) - The flow here is breaking, how about making number 1 faced to number 2 to make players press easier? The part from 01:40:551 - to 01:42:779 - is intense, and you got a high spacing there.
  7. 01:43:819 (1) - This is wrong snapped.
  8. 01:46:195 (1) - same ^
  9. 02:31:642 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The sound here is still as intense as 02:30:452 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - you may increase the SV at 02:32:829 - since it's being more intense there.
  10. 02:35:502 - How about making this a single note and start the spinner at 02:35:576 - ? Since you did make 02:35:205 - clickable.
  11. 04:11:146 - The SV change starting here is becoming very steep, how about making it consistent like the one you did before 1.6x>1.5x, so it's a 0.1x gap. The SV at the end, at 04:15:007 - which is 0.09x is so slow for the song imo lol.

I think that's all from me, GL
Akali
Random advice with examples, cuz I don't think it's overall good enough for ranked so like not full modding tbh and stuff idk i guess

4 dimensions

00:00:750 (1) - curves in the slider artes aren't very pleasing, you try to use one point only, if you want to have nice arcs inbetween red points you have to do more grey nodes, sometimes it would be better to use more red points as well, like here: http://puu.sh/rPuA3.jpg a bit of a mess. http://puu.sh/rPuEE.jpg if you do arcs like this (still done unclean, just an example) your slider will be prettier. Applies to all fancy sliders everywhere probably.

00:05:502 (3) - just try to make them nicer, or use basic shapes

don't like the break, but even if you want it should probably start mapping again from 00:24:512 -

00:31:344 (2) - you can hear the beat changing, yet the pattern doesn't, good excuse to make it less boring but you keep spamming sliders

00:33:720 (2) - same

00:35:205 (1,2,3,4,5,6,7,8,9) - again missed opportunity to make something more interesting. Piano is obviously separated in two sequences 00:35:205 (1,2,3,4) - and 00:35:502 (5,6,7,8) - yet stream shape implies it's one continous thing (this phrase is repeated before but it gains velocity here and is more selective) so you might want to somehow change stuff around, like making sliders, or triple with 1/4 sliders, or jumpstream out of quads. Also the return slider doesn't fit this at all, all this streaming and build up just to make player sit in one place and hold? Doesn't make much sense, it's rather standing out arpeggio.

00:36:393 (1,2,3,4,5,6,7,8) - meh arc, whole thing seems overspaced, again something with 1/4 sliders/repeats would fit this better, drums have recognizable accents so could work around that

00:41:146 (1,2) - talked about this in chat, map is hard enough that you can make these using 1/3 notes without worrying about the player

00:55:404 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - I "like" this, here you seperate one thing from the other using different pattern, this low ds stream fits pretty well and 1/4 slider repeats are good for this piano as well. Could be better but that's something.

01:03:721 (1,2,3,4,5,6,7,8,9,10,11,12) - you definitely want to increase spacing here though

01:13:820 (9) - like before, meeeeh

01:14:414 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - sooort of fine but I would rather see some notes + 1/4 slider combos with more jumpy flow like http://osu.ppy.sh/ss/6367356 (not exactly this just general idea)

01:16:196 (1) - just keep mapping with 1/4s or http://puu.sh/rPvww.jpg this rhythm

01:18:571 (3) - 1/4 slider jumps fit this better

01:28:077 (2) - again player should probably tap the notes here for this tyn tyn tyn tyn thing

03:34:611 (1,2,3,4,5,6,7,8,9) - more interesting rhythm going on, yet big ugly arc through whoel screen :(

03:39:363 (1,2,3,4) - you tried here but didn't really work out

etc etc

overdimension

same things basically, you try to have freedom dive or deathstream practice map and ignore what's going on with the music. You have to use 1/4 sliders better, when there are strong 1/2 piano notes and constant 1/4 in the background you should have slider jumps for variety and better music interpretation, you do that sometimes, but it's not enough. All the patterns could use an overhaul design and flow wise as well.

Try to represent the music better, also work on your stream curves, giant arcs through the screen aren't very interesting and look lazy. Some of them are pretty nice, but it doesn't help much, try to map more and come back to this when you improve, then you can try ranking. At this point it will be a struggle.
Deppyforce
hi pls dont ignore music and map following/according the song thanks

edit: well akali already said the thing in his mod so ok
EmeliaK
the max peak of the new audio is +4.6dB and that's ///not/// good, please fix that somehow (you could drop it into Audacity but you'd be reencoding a 128kbps MP3 and that's not good either)

the audio quality in Zan's mania mapset is audibly more pristine; is the relatively underwhelming mixing something unique to the full album version?
Ashton
the map isn't good.

The main problem is flow and aesthetics, if you wish to rank this I would suggest starting with slower maps, to learn how to map basic flow with low bpm, and keep that flow through the WHOLE beatmap. Then come back to this after you rank a few slow paced maps, and remap this, with new knowledge.
Topic Starter
Weriko

CanadianBaka wrote:

the map isn't good.

The main problem is flow and aesthetics, if you wish to rank this I would suggest starting with slower maps, to learn how to map basic flow with low bpm, and keep that flow through the WHOLE beatmap. Then come back to this after you rank a few slow paced maps, and remap this, with new knowledge.
Yeah, you also need to learn how to time before offering help for free kds
Lunicia
jees christ
u can probably fix up those sliders in teh beginning of "over dimension" diff
and maybe add more reverse sliders.. like at 00:55:414 (1) -
and add increasing distance snap triplets at 01:20:810 (4,5,6,7,8,9) -
02:35:215 (5) - and 04:10:567 (10) - make these sliders more readable owo
but this is gud and sexy map,
me like
maybe if i feel like it i can make gd ooooooowwwwwo
Dempsey
i'd honestly love to see cookiezi or gayzmcgee try this omg plz get this map loved
Yahuri
lmk if you need custom hitsounds or sth
also i legit cant hear anything at the current volume lmao

my diff + custom hitsounds https://puu.sh/wRmOY/3b60ceac3c.osz
bules2
rank this :cry:
HappyRocket88
Lafayla
IRC mod
23:46 Lafayla: tbh although I can't play it, its pretty good
23:46 Weriko: ooo ty
23:46 Weriko: i like irc mods :p
23:46 Lafayla: kay I'll mod here then
23:46 Weriko: k
23:47 Lafayla: uh only 2 things that really stood out to me
23:47 Lafayla: everything else I'll catch in the editor
23:47 Weriko: kk
23:48 Lafayla: 01:57:050 (5) - this is the most cancerous slider in the history of sliders... I was THAT guy and went left instead of up
23:48 Weriko: LOL
23:48 Weriko: you were the first one who actually didnt get the right path xd
23:48 Weriko: will probly change it tho
23:49 Lafayla: well it doesn't need a big alter, just a little more distinct since the path it follows perfectly overlaps
23:50 Weriko: ok
23:50 Weriko: ill see
23:51 Lafayla: no wonder.... its 1/3...
23:51 Lafayla: I thought the rhythm was a bit off..
23:51 Weriko: yep
23:52 Lafayla: 01:19:624 (1,1) - this overlap is a bit ugly
23:53 Weriko: i will probly change that pattern too
23:53 Lafayla: 01:49:921 (4) - this is gorgeous
23:54 Weriko: o
23:54 Lafayla: although Idk if it should get a nc or not
23:54 Weriko: it probably should
23:55 Lafayla: if you do nc it 01:51:704 (5) - should be fine because it will be 2 but if you don't nc this
23:56 Weriko: k
23:58 Lafayla: 02:35:070 (1) - i would love if the the tail of this slider was a clickable instead
23:58 Lafayla: especially since the section that follows is sliders on quiet sounds
23:58 Weriko: okay
00:00 Weriko: ill change last one too
00:01 Lafayla: this angle is so painful to look 04:02:997 (5,6,7,8,9) - but its been introduced before so I won't say anything else about it
00:02 Weriko: oh that angle xd
00:02 Lafayla: I can't imagine what you were thinking when making the sliders in the beggining
00:02 Lafayla: I'm going to make the meaniest sliders in the whole worldz!!!!!
00:03 Lafayla: most ugly nodey sliders eva
00:03 Weriko: wutwut
00:03 Weriko: they butterful
00:03 Lafayla: I like the blanketting on them
00:04 Lafayla: just their shapes are kinda wonky but its perfect for what this song is
00:04 Weriko: xd
00:05 Lafayla: I wish the beggining took the blanketting concept further instead of going into overlaps
00:05 Lafayla: like these 00:19:624 (1,2) -
00:05 Weriko: maybe
00:05 Lafayla: 00:22:595 (2,1) -
00:06 Lafayla: but you do you
00:06 Lafayla: its a cool map though
00:06 Weriko: :p
00:06 Lafayla: but I can't imagine whats inside of that nine star difficulty...
00:06 Weriko: >:D
00:06 Lafayla: I bet its got rainbows that will send me around the world
00:07 Lafayla: anyways thats it...
00:07 Weriko: nah
00:07 Weriko: kk
00:07 Lafayla: you want me to do another?
00:07 Weriko: if you want to
00:08 Lafayla: I don't really want to right now... but I don't mind a different day
00:08 Lafayla: catch me in modhelp sometime
00:08 Weriko: kk
00:08 Weriko: k
00:08 Weriko: take a look at nonrainbows 9* >:D
00:09 Lafayla: this map
00:09 Lafayla: is
00:09 Lafayla: if freedom dive
00:09 Lafayla: and blue dimension
00:09 Lafayla: had a kid
00:09 Weriko: xd
00:09 Weriko: thats why its over dimension
00:09 Lafayla: seems legit
00:10 Lafayla: inb4 cookiezi fc
00:10 Weriko: kek
00:11 Lafayla: ok gonna savelog

Let the the Rainbows soar! +fav and EAT MY STAR!!!
MeAqua tete
rank when
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