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Tha Trickaz - LGND

posted
Total Posts
52
Topic Starter
Mun
This beatmap was submitted using in-game submission on Thursday, November 2, 2017 at 8:59:06 PM

Artist: Tha Trickaz
Title: LGND
Tags: waku sdafsf dubstep drumstep trap otodayo supa cloud city lp legend
BPM: 175
Filesize: 4281kb
Play Time: 01:41
Difficulties Available:
  1. ANOTHER (4.53 stars, 284 notes)
  2. DIFFICULT (2.79 stars, 157 notes)
  3. ETERNITY (5.12 stars, 303 notes)
  4. HYPER (3.57 stars, 231 notes)
  5. INTERMEDIATE (2.34 stars, 139 notes)
  6. SDAFSF'S INSANE (4.26 stars, 274 notes)
  7. WAKU'S NORMAL (1.8 stars, 103 notes)
Download: Tha Trickaz - LGND
Information: Scores/Beatmap Listing
---------------
#1


This set took an eternity to make...
as well as a normal, difficult, hyper, insane, another, and intermediate
Saturnalize


Topic Starter
Mun
EEEEEEEEEEEEEEE
ReFaller
Chat modding Normal difficulty
02:05 Waku: hey refaller
02:05 Waku: i made my first normal gd :D
02:07 ReFaller: for me doing gd's is an ordinary
02:07 Waku: LOL
02:07 ReFaller: i have at least 12 guest difficulties ranked
02:08 ReFaller: but only 2 own ranked sets
02:08 Waku: XD
02:08 ReFaller: next two are qualifies
02:09 *ReFaller is listening to [http://osu.ppy.sh/b/1382388 Marshmello - Alone]
02:09 ReFaller: but this one will be ranked in few hours
02:09 Waku: :O
02:09 *Waku is listening to [https://osu.ppy.sh/b/1426893 Tha Trickaz - LEGEND]
02:11 Waku: my bad normal xd
02:11 ReFaller: i will test it right now
02:14 ReFaller: a bit weird ending
02:14 Waku: ;c
02:14 ReFaller: i mean something could be mapped a little objects more
02:15 ReFaller: i will show you something for a while
02:15 Waku: ok
02:15 ReFaller: 00:31:848 (3) - psst spacing failed
02:16 ReFaller: only 0,73x with previous
02:16 Waku: oh yeah cause mun changed that
02:17 ReFaller: ehhh\
02:17 ReFaller: he shouldn't touch it without your permission
02:18 Waku: he said 4 rhythm at start he didnt like so im like ok
02:18 ReFaller: 00:46:591 (1) - slider seems to be interrupting, one circle could fit better
02:19 Waku: sliders seems much better imo
02:19 Waku: it fits the sound more
02:19 ReFaller: well...it's the greenline on end of slider
02:19 ReFaller: hae same values as redline
02:19 ReFaller: delete this greenline
02:20 ReFaller: or take 50% volume to silence end of slider
02:20 ReFaller: 01:08:191 - you have unused greenline
02:21 ReFaller: 01:30:306 - and last one
02:21 Waku: xd
02:21 ReFaller: 01:39:048 (2,3,4,5,6,7,8) - now this one
02:21 ReFaller: i will image rhytm for this combo
02:23 ReFaller: [http://puu.sh/xLnDe/8e05f62fbe.jpg orange circle 1 is not touched]
02:24 Waku: ok
02:26 Waku: ok changed
02:26 ReFaller: i think i can post this log
02:27 Waku: ye
02:27 Waku: thats all?
02:27 ReFaller: yes
02:27 Waku: alright
02:27 ReFaller: after these thing difficulty is clear
02:28 Waku: alright
02:28 Waku: thanks :P
fieryrage
uuu im only doing top diff cuz screw lower diffs

Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NOR

00:22:430 (1) - not really a necessary nc, i'd remove
00:29:116 (3,4) - honestly kinda hard to tell it's a 1/4 gap here, the other one 00:26:373 (3,4) - was so close together, so why not here?
00:33:401 (1,1) - i know the reasoning behind the ncs here for emphasis but it'd probably be best to remove them still
00:36:830 (1,2) - wew this is like a million miles closer to the sliderend than 00:25:858 (1,2) - this is
00:39:573 (1,2) - ^ yea idk what happened lul
00:40:773 (6,1) - blanketing this would've been cooler but i'm being nitpicky as fuck
00:43:858 (1) - ncs in this section are inconsistent with the section before
00:58:601 (5,6) - y can't this just be a slider tho
01:03:573 (3) - this needlessly overcomplicates the pattern, just make it a kickslider
01:07:516 (1) - ow oof my ears
01:09:230 (1,1) - flow like this is like, really hard to hit lol but rrytui's camellia map got ranked so i guess this can too
01:15:744 (1) - remove a repeat from this, there's no note on the last 1/8 tick
01:35:458 (4,5,6) - maybe make these fast sv kicksliders instead of ending on 1/8 notes? feels really weird
01:41:458 (7) - nc bro lo0l

ok
Topic Starter
Mun

fieryrage wrote:

uuu im only doing top diff cuz screw lower diffs

Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NORMAL diff. Unicode title conflicts with WAKU'S NOR

00:22:430 (1) - not really a necessary nc, i'd remove
00:29:116 (3,4) - honestly kinda hard to tell it's a 1/4 gap here, the other one 00:26:373 (3,4) - was so close together, so why not here?
00:33:401 (1,1) - i know the reasoning behind the ncs here for emphasis but it'd probably be best to remove them still i don't know the reasoning behind removing them
00:36:830 (1,2) - wew this is like a million miles closer to the sliderend than 00:25:858 (1,2) - this is
00:39:573 (1,2) - ^ yea idk what happened lul these were freehanded
00:40:773 (6,1) - blanketing this would've been cooler but i'm being nitpicky as fuck nein
00:43:858 (1) - ncs in this section are inconsistent with the section before altered
00:58:601 (5,6) - y can't this just be a slider tho because somewhat important beat on sliderend and i don't do that in this section
01:03:573 (3) - this needlessly overcomplicates the pattern, just make it a kickslider simplified
01:07:516 (1) - ow oof my ears i mean i lowered hitsound volume but if this hurts your ears your skin is shit
01:09:230 (1,1) - flow like this is like, really hard to hit lol but rrytui's camellia map got ranked so i guess this can too really hard to hit is what i judged to be the most accurate representation of this musical pattern
01:15:744 (1) - remove a repeat from this, there's no note on the last 1/8 tick of course there isn't, because if i mapped this accurately it'd be 1/16 all the way up to that point. removed last tick for playability anyway
01:35:458 (4,5,6) - maybe make these fast sv kicksliders instead of ending on 1/8 notes? feels really weird again, really weird is intentional here, in the song they are weirdly extended - i made all of the 1/8 gaps close enough that you can hit these without 100s
01:41:458 (7) - nc bro lo0l theres no new combo there thats the end of the map

ok
thanks 5 modding! no reply = applied
bite you death
hello, from super duper awesome mega queue more or less

cant find many things in insane so ill just check some other diffs too


  • general

    iirc all the diffs by the submitter must be the same length, and if it doesnt have to, why wouldnt you make them the same length?

    sfasfduukfyurwkjfh insane
  1. 00:34:601 (7) - could be replaced with kickslider, same sound as 00:33:230 (2) -
  2. 00:45:573 (7) - this one too
  3. 01:06:487 (1,2,3,4,5) - moving starting note to ~400 180 looks better imo
  4. 01:25:001 (1) - the wave slider part of this slider looks kinda off, something like this looks better imo

    hyper
  5. od 7?
  6. 01:08:544 (1,2) - and 01:09:230 (3,1) - are visually similar but different time spacing, may be confusing at this sr (01:11:973 (1,2) - this has the same visual spacing as 01:09:230 (3,1) - but different time spacing
  7. 01:39:573 (3) - maybe nc for readability?

    difficult
  8. od 6?

    :b:aku normal
  9. could bump ar to 4.5 or 5
  10. 00:29:630 (5,1) - this is 1.2 ds but everything else is 1?
  11. 00:30:830 (2,3) - also bad ds
  12. 00:46:601 (1) - change to circle?
  13. 00:57:573 (1,2,3,4,5,6,7,8) - no new combo here?
  14. ncs are really inconsistent throughout kiai, also the kiai is not very dense, pm me when u see this and i can try to help u with this
ended up modding other diffs than insane oops
sdafsf

bite you death wrote:

hello, from super duper awesome mega queue more or less

sfasfduukfyurwkjfh insane
  1. 01:25:001 (1) - the wave slider part of this slider looks kinda off, something like this looks better imo i prefer mine
other things applied
thanks

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68191
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21906,57563,88763
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200003

[Metadata]
Title:LEGEND
TitleUnicode:LΞGΞND
Artist:Tha Trickaz
ArtistUnicode:Tha Trickaz
Creator:Mun
Version:SDAFSF'S INSANE
Source:
Tags:wank wank dicks dicks
BeatmapID:1418477
BeatmapSetID:670373

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stop_and_stare_by_nanomortis-d9tjzmt.png",0,0
//Break Periods
2,46801,56973
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 221,92,30
Combo4 : 192,192,192

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198,31,94944,6,0,P|218:100|263:37,1,167.999994873047,0|0,3:0|0:0,0:0:0:0:
278,28,95287,2,0,P|273:57|276:96,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
313,200,95458,6,0,B|286:214|286:214|235:218,1,55.9999982910157,0|0,3:0|0:0,0:0:0:0:
342,124,95630,2,0,B|367:140|367:140|396:182,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
262,137,95801,2,0,B|263:106|263:106|285:60,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
456,160,95973,6,0,B|487:198|487:198|312:200,1,223.999993164063,0|0,3:0|0:0,0:0:0:0:
80,142,96658,1,8,0:0:0:0:
131,205,96830,6,0,P|138:234|130:276,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
39,330,97001,2,0,P|32:301|43:256,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
120,216,97172,2,0,P|127:245|116:290,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
28,341,97344,2,0,P|21:312|32:267,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
109,227,97515,2,0,P|116:256|105:301,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
13,354,97686,1,0,3:0:0:0:
13,354,98030,6,0,P|84:329|197:378,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
193,374,98373,2,0,P|179:312|206:250,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
354,308,98630,1,0,0:0:0:0:
354,308,98716,6,0,B|382:345|382:345|267:337,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
263,325,99058,2,0,L|272:260,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
433,197,99230,2,0,B|461:234|461:234|346:226,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
342,214,99572,2,0,L|351:149,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
512,86,99744,2,0,B|540:123|540:123|425:115,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
364,79,100087,1,0,3:0:0:0:
202,273,100430,2,0,P|210:244|206:214,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
132,94,100601,1,0,3:0:0:0:
64,161,100773,6,0,L|3:157,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
337,197,101116,2,0,L|285:200,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
154,270,101287,2,0,L|205:273,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
347,284,101458,1,4,0:1:0:0:
Topic Starter
Mun

bite you death wrote:

hello, from super duper awesome mega queue more or less

cant find many things in insane so ill just check some other diffs too

[list]
general

iirc all the diffs by the submitter must be the same length, and if it doesnt have to, why wouldnt you make them the same length? This is a guideline, not an actual rule in the ranking criteria. They are not the same length because the higher difficulties follow a track that extends past the end of the track that the lower difficulties are following for the most part.

hyper

[*] od 7? why
[*] 01:08:544 (1,2) - and 01:09:230 (3,1) - are visually similar but different time spacing, may be confusing at this sr (01:11:973 (1,2) - this has the same visual spacing as 01:09:230 (3,1) - but different time spacing These are pretty evidently visually different.
[*] 01:39:573 (3) - maybe nc for readability? why would nc help readability here?

difficult

[*] od 6? why

ended up modding other diffs than insane oops
Thanks for the mod!!
Mir
fast modding #sped

General
- Combo 1 looks a bit dark, you could lighten it a bit?

Eternity
Lasse and I talked about the spaced triples and doing something like https://streamable.com/9v7br where you'd have the slow slider under the triple in order to allow the player to build up momentum into it. Current arrangement is slow slider + extreme increase in momentum in the same direction, which is extremely hard to do - and for half/fullscreen triples intuitiveness is a large factor I think.

Catlogs:
SPOILER
17:31 Mir: what do you think of this
17:31 *Mir is editing [https://osu.ppy.sh/b/1417797 Tha Trickaz - LEGEND [ETERNITY]]
17:34 Lasse: the lack of momentum going into the fullscreen triples in kinda lol
17:34 Lasse: also fuck these combo colors
17:34 Mir: LOL
17:39 Lasse: https://i.imgur.com/4neBuF8.jpg I just changed them all to something like this
17:39 Lasse: and it seemed way nicer to play
17:39 Mir: so moving the slow slider under the triples?
17:41 Lasse: yea, basically something like https://streamable.com/9v7br
17:41 Lasse: which I think makes them much more intuitive
17:41 Lasse: because if you put fullscreen triples you really should make them intutive
17:41 Lasse: lol
17:42 Mir: oh i see
17:42 Mir: right i can see how that might be a bit better
17:42 Lasse: the angle makes it much easier to get some momentum into them
17:42 Lasse: current is like slow movement/hold => extremely fast in same direction
17:43 Mir: ok lets see
17:44 Mir: yeah
17:44 Mir: they play way better
17:45 Lasse: current is basically impossible to build up the momentum you need
17:46 Mir: thanks lasse

- 00:21:916 (1,3) - Not a fan of these being extended since it doesn't exactly establish rhythm all too well as the first objects plus 3 skips 00:22:601 - which has a hihat on it. :(
- 00:59:287 (3,4,5) - Dunno bout you but I feel like ctrl+g'ing this rhythm would be more intuitive and the triple would land on the more audible strings than the ones after it.
- 01:01:944 (3,4,5,6) - This seems a bit too far spaced from 01:01:773 (2) - for the sound it's on - maybe make it closer like this? https://i.imgur.com/plORBJO.png
- 01:08:201 (3) - Could be NC'd, up to you.
- 01:15:916 (2,3) - Don't really think these soft sounds should have spaced 1/4. A normal triple would be fine?
- 01:19:516 (1) - Ctrl+G-ing this might be a bit smoother to play since they're both essentially similar sounds just the latter is a bit more amplified, so keeping the same direction of flow makes sense imo. It's quite minor though.
- 01:19:858 (1,1) - Movement here kills what the circle is trying to do I think, it would make more sense if it were arranged like https://i.imgur.com/jkCIJQQ.png so the player follows the circle fully.
- 01:22:258 (3,1) - These seem really close together whereas 01:22:258 (3,2) - isn't and it looks kinda off. Try https://i.imgur.com/HkcxZEn.png or something?
- 01:33:916 (1,2) - For the only 3/4 in the song it would be cool to have it clickable instead of simplified like this. https://i.imgur.com/DuWoZSI.png
- 01:35:973 (1,1) - 01:30:487 (1,2,3,1) - Sound the same but mapped a bit differently? Maybe remove the filler 01:31:001 (2,3) - after all since that's what you seem to have decided on later.
- 01:39:573 (5) - As a snare, it doesn't seem to get that much emphasis other than a ctrl+g, maybe doing something like this would be cool https://i.imgur.com/9H6cn4u.png since the 3 has a kick which can be used to stack 4 under and then have movement to 5.
- 01:40:430 - Having used so many extended sliders I think you can use one here to make this snare clickable?

sdafsf's Insane
Off-screen objects:
- 00:31:344 (1)
- 01:19:858 (1)

- 00:25:687 (4) - I would do only circles here since it's already overmapped, and putting so much attention on it with a 1/4 slider seems a bit off. It also takes away emphasis from 00:26:201 (2) - if you use 1/4 sliders for empty space too.
- 00:30:744 - 00:36:230 - Possible triples here you could do (other places too in the intro).
- 00:34:601 (7) - 00:45:573 (7) - Thinking this should also be a 1/4 slider?
- 00:41:801 (1) - Remove NC, like 00:36:316 (1,2,3,4) -
- 01:17:801 (1) - Wondering why you decided on a 1/4 slider here but not for 01:18:316 - where it would also fit.

Hyper
- 00:27:058 (4,1,3) - This overlap hurts me. :(
- 00:29:801 (3,1) - Would recommend making this 1/4 gap more obvious since 00:30:144 (1,2) - is 1/2. Apply for 00:31:858 (3,4) - etc, ideally just lowering spacing.
- 00:32:544 (5,1) - Pattern here looks cluttered under 00:31:858 (3,4,5) - you could fix this by starting the pattern on the other side of 00:32:544 (5) - like this https://i.imgur.com/2knQscD.png ?
- 00:58:944 (1) - Reverse arrow is a bit hidden here, how about just moving it out like this? https://i.imgur.com/9YuQp78.png
- 01:13:687 (5,6) - These look.. questionable. xD Personally I wouldn't even attempt shapes like this with 1/4 sliders.
- 01:15:401 (3,1,3) - Visual spacing.
- 01:20:716 (2) - Shouldn't this be NC'd? Throughout this section you seem to have stopped NCing them like 01:15:230 (1) - 01:16:601 (1) - then after 01:25:687 - you do again.
- 01:31:173 (2,3) - Another fairly edgy reverse, would recommend https://i.imgur.com/0UKXycL.png
- 01:41:458 - Make this clickable like the other diffs, ending it off so early is really weird.

Not entirely comfortable with how you handle 1/4 spacing here, as well as some of the visual spacing could use a lot of work. Examples like 01:15:401 (3,1,3) - and a lot of your patterns seem very cluttered eg 01:23:630 (1,2,3,4,5,6) - 01:25:001 (1,1,1,2,3) - 01:31:173 (2,3,4,5,1,2,3) -

Difficult
Do you have something against naming it Advanced? xD

- 00:22:430 (2,3) - This overlap... can you either make it overlap more or just don't overlap it altogether? 00:23:801 (5,1) - Being the same spacing and not overlapping makes that one seem a bit ?_? // 00:39:573 (1,2) - 00:42:316 (1,2) - Similar things.
- 01:09:230 (4,5) - These aren't extended in the Hyper and definitely shouldn't be here, since the player is holding down with their dominant finger already which forces them to use their recessive finger to start 01:09:744 (1,2,3) - which is quite difficult for someone still learning how to do proper 1/4. I would recommend shortening these all to the reds like your Hyper does.
- 01:29:458 (3,1) - OG stack.
- 01:31:173 - Any reason to skip this snare? Could easily put a circle here, seems more fitting to me. Rhythm here seems to ignore snares that aren't on the weird choir sounding things but that makes the rhythm quite unstable for the target audience. This seems like something an edgy Hyper would do, not an Advanced.
- 01:39:058 (4) - NC?
- 01:40:087 - Again ending it so early feels so off lol...

Waku's Normal
- 00:26:716 (4) - Shortening these to the white to capture the "hey" seems more appropriate than skipping them especially with no sound on the red. Well, since I saw 00:35:630 (1,2,3,4,5) - now it might be worth making the rhythm consistent for the same phrase.
- 00:57:573 (1,2) - Slight overlaps are tilting me so harrrddd ;-; 1.1x spacing is fine here or at least 1.05x x.x
- 01:31:173 (2) - I feel like a 1/1 reverse would be more appropriate than this gap since there are sounds on 01:31:858 - which is also a downbeat etc.
- 01:37:687 (1) - Remove NC 01:32:201 (3) -

Work on the Hyper, really. Good luck!
Qiyana
hi from my dank queue

General Stuff
Song Setup:
  1. Metadata seems fine
  2. Plz delete the tags, really unrelated and you've put them in twice
  3. Add sdafsf and Waku to tags
Timing:
  1. Most diffs have all timings sounds set to 100

WAKU'S NORMAL
Teh Mep:
  1. 00:30:830 (2,3) - The distance is makes it look like you need to click the 3 right after, fix. (p.s. i found this before i checked aimod)
  2. 00:46:601 (1) - This might interfere with the players hp bar, might be longer or bigger in other skins. Maybe ctrl+g and move it down.
  3. 01:31:173 (2,3) - This looks really nice but might be confusing for new players since this is normal diff.
  4. 01:32:201 (3) - this is a bit too high, again with the hp bar stuff.

DIFFICULT
Teh Mep:
First of all, what's with all those bookmarks.
all the hitsounds effects are at 100 except one ;-;
  1. 00:25:344 (2,1) - The distance snapping makes it look like you need to click the 1 right after. Plz fix.
  2. 00:58:944 (1,2) - Maybe put that in another diff.
    lots of triples starting here, some are overused
  3. 01:09:144 (3) - maybe remove this
  4. 01:14:630 (3) - ^
  5. 01:30:487 (1,2) - Switch NCs
  6. 01:35:973 (1) - Remove NC

HYPER
all the hitsounds effects are at 100 ;-;
Teh Mep:
  1. 01:12:316 (2,3,4) - Maybe move these closer the sliders before and after.
    Very nice diff

SDAFSF'S INSANE
all the hitsounds effects are at 100 ;-;
Teh Mep:
found nothing

ETERNITY
Teh Mep:
all the hitsounds effects are at 100 except one ;-;
Found nothing

gl with ranking and stuff
Osatia

bite you death wrote:

:b:aku normal

[*] could bump ar to 4.5 or 5 i dont really see a problem with it tbh i think ar4 is fine but i will consider it
[*] 00:29:630 (5,1) - this is 1.2 ds but everything else is 1? oops
[*] 00:30:830 (2,3) - also bad ds
[*] 00:46:601 (1) - change to circle? slider seems much more fitting for the sound
[*] 00:57:573 (1,2,3,4,5,6,7,8) - no new combo here?
[*] ncs are really inconsistent throughout kiai, also the kiai is not very dense, pm me when u see this and i can try to help u with this[/list]

Dyl-Byl wrote:

WAKU'S NORMAL
Teh Mep:
  1. 00:30:830 (2,3) - The distance is makes it look like you need to click the 3 right after, fix. (p.s. i found this before i checked aimod)
  2. 00:46:601 (1) - This might interfere with the players hp bar, might be longer or bigger in other skins. Maybe ctrl+g and move it down. ok
  3. 01:31:173 (2,3) - This looks really nice but might be confusing for new players since this is normal diff.
  4. 01:32:201 (3) - this is a bit too high, again with the hp bar stuff. i think this one is fine

Mir wrote:

Waku's Normal
- 00:26:716 (4) - Shortening these to the white to capture the "hey" seems more appropriate than skipping them especially with no sound on the red. Well, since I saw 00:35:630 (1,2,3,4,5) - now it might be worth making the rhythm consistent for the same phrase. yeah sorry bout that
- 00:57:573 (1,2) - Slight overlaps are tilting me so harrrddd ;-; 1.1x spacing is fine here or at least 1.05x x.x they arent really overlapping lol but i will consider this if mentioned more
- 01:31:173 (2) - I feel like a 1/1 reverse would be more appropriate than this gap since there are sounds on 01:31:858 - which is also a downbeat etc. ye
- 01:37:687 (1) - Remove NC 01:32:201 (3) - yes
thanks http://puu.sh/xNACi.osu
Topic Starter
Mun

Dyl-Byl wrote:

hi from my dank queue

General Stuff
Song Setup:
  1. Metadata seems fine
  2. Plz delete the tags, really unrelated and you've put them in twice
  3. Add sdafsf and Waku to tags
Timing:
  1. Most diffs have all timings sounds set to 100 this isn't a timing problem - i'd honestly be surprised if you could call this a problem at all.

DIFFICULT
Teh Mep:
First of all, what's with all those bookmarks. cute bookmarks
all the hitsounds effects are at 100 except one ;-;
  1. 00:25:344 (2,1) - The distance snapping makes it look like you need to click the 1 right after. Plz fix. fixed
  2. 00:58:944 (1,2) - Maybe put that in another diff. ???
    lots of triples starting here, some are overused lots of triples, yes. overused, no.
  3. 01:09:144 (3) - maybe remove this no
  4. 01:14:630 (3) - ^ ^
  5. 01:30:487 (1,2) - Switch NCs NCs go on downbeats
  6. 01:35:973 (1) - Remove NC NCs go on downbeats

HYPER
all the hitsounds effects are at 100 ;-;
Teh Mep:
  1. 01:12:316 (2,3,4) - Maybe move these closer the sliders before and after. fixed
    Very nice diff

ETERNITY
Teh Mep:
all the hitsounds effects are at 100 except one ;-;
Found nothing

gl with ranking and stuff
Thanks for the mod!


Mir wrote:

fast modding #sped

General
- Combo 1 looks a bit dark, you could lighten it a bit?

Eternity
Lasse and I talked about the spaced triples and doing something like https://streamable.com/9v7br where you'd have the slow slider under the triple in order to allow the player to build up momentum into it. Current arrangement is slow slider + extreme increase in momentum in the same direction, which is extremely hard to do - and for half/fullscreen triples intuitiveness is a large factor I think. Changed.

Catlogs:
SPOILER
17:31 Mir: what do you think of this
17:31 *Mir is editing [https://osu.ppy.sh/b/1417797 Tha Trickaz - LEGEND [ETERNITY]]
17:34 Lasse: the lack of momentum going into the fullscreen triples in kinda lol
17:34 Lasse: also fuck these combo colors
17:34 Mir: LOL
17:39 Lasse: https://i.imgur.com/4neBuF8.jpg I just changed them all to something like this
17:39 Lasse: and it seemed way nicer to play
17:39 Mir: so moving the slow slider under the triples?
17:41 Lasse: yea, basically something like https://streamable.com/9v7br
17:41 Lasse: which I think makes them much more intuitive
17:41 Lasse: because if you put fullscreen triples you really should make them intutive
17:41 Lasse: lol
17:42 Mir: oh i see
17:42 Mir: right i can see how that might be a bit better
17:42 Lasse: the angle makes it much easier to get some momentum into them
17:42 Lasse: current is like slow movement/hold => extremely fast in same direction
17:43 Mir: ok lets see
17:44 Mir: yeah
17:44 Mir: they play way better
17:45 Lasse: current is basically impossible to build up the momentum you need
17:46 Mir: thanks lasse

- 00:21:916 (1,3) - Not a fan of these being extended since it doesn't exactly establish rhythm all too well as the first objects plus 3 skips 00:22:601 - which has a hihat on it. :( it's not a hihat, and it's also almost inaudible. I don't see any problem here otherwise
- 00:59:287 (3,4,5) - Dunno bout you but I feel like ctrl+g'ing this rhythm would be more intuitive and the triple would land on the more audible strings than the ones after it. big improvement
- 01:01:944 (3,4,5,6) - This seems a bit too far spaced from 01:01:773 (2) - for the sound it's on - maybe make it closer like this?
https://i.imgur.com/plORBJO.png changed
- 01:08:201 (3) - Could be NC'd, up to you. ok
- 01:15:916 (2,3) - Don't really think these soft sounds should have spaced 1/4. A normal triple would be fine? this is more about feeling than individual emphasis, i like the movement from this into the stop slider
- 01:19:516 (1) - Ctrl+G-ing this might be a bit smoother to play since they're both essentially similar sounds just the latter is a bit more amplified, so keeping the same direction of flow makes sense imo. It's quite minor though. aight
- 01:19:858 (1,1) - Movement here kills what the circle is trying to do I think, it would make more sense if it were arranged like https://i.imgur.com/jkCIJQQ.png so the player follows the circle fully. altered
- 01:22:258 (3,1) - These seem really close together whereas 01:22:258 (3,2) - isn't and it looks kinda off. Try https://i.imgur.com/HkcxZEn.png or something? i mean ok but ??????
- 01:33:916 (1,2) - For the only 3/4 in the song it would be cool to have it clickable instead of simplified like this. https://i.imgur.com/DuWoZSI.png if we're being pedantic, the actual correct not simplified real rhythm here is and if it's the only actual 3/4 rhythm in the song, why would i actually just throw in the very most complex rhythmic pattern in the entire map while the song is winding down?
- 01:35:973 (1,1) - 01:30:487 (1,2,3,1) - Sound the same but mapped a bit differently? Maybe remove the filler 01:31:001 (2,3) - after all since that's what you seem to have decided on later. changed rhythm
- 01:39:573 (5) - As a snare, it doesn't seem to get that much emphasis other than a ctrl+g, maybe doing something like this would be cool https://i.imgur.com/9H6cn4u.png since the 3 has a kick which can be used to stack 4 under and then have movement to 5. the snare is not important, and that plays even more like ass than my crossmap triples
- 01:40:430 - Having used so many extended sliders I think you can use one here to make this snare clickable? snare here is not important,
i want the player to hold the full beat due to the chorus


Hyper
- 00:27:058 (4,1,3) - This overlap hurts me. :( well that's too bad
- 00:29:801 (3,1) - Would recommend making this 1/4 gap more obvious since 00:30:144 (1,2) - is 1/2. Apply for 00:31:858 (3,4) - etc, ideally just lowering spacing. raised spacing on the 1/2 gap
- 00:32:544 (5,1) - Pattern here looks cluttered under 00:31:858 (3,4,5) - you could fix this by starting the pattern on the other side of 00:32:544 (5) - like this https://i.imgur.com/2knQscD.png ? that would make a reading disaster out of that pattern, it doesn't even look that cluttered rn
- 00:58:944 (1) - Reverse arrow is a bit hidden here, how about just moving it out like this? https://i.imgur.com/9YuQp78.png rotated
- 01:13:687 (5,6) - These look.. questionable. xD Personally I wouldn't even attempt shapes like this with 1/4 sliders. i like these, they're cute and not a reading hazard
- 01:15:401 (3,1,3) - Visual spacing. one is now spaced one or two pixels further than the other one just to piss you off
- 01:20:716 (2) - Shouldn't this be NC'd? Throughout this section you seem to have stopped NCing them like 01:15:230 (1) - 01:16:601 (1) - then after 01:25:687 - you do again. "throughout this section" = i missed exactly 2 NCs of this
- 01:31:173 (2,3) - Another fairly edgy reverse, would recommend https://i.imgur.com/0UKXycL.png it's uglier now
- 01:41:458 - Make this clickable like the other diffs, ending it off so early is really weird.

Not entirely comfortable with how you handle 1/4 spacing here, as well as some of the visual spacing could use a lot of work. Examples like 01:15:401 (3,1,3) - and a lot of your patterns seem very cluttered eg 01:23:630 (1,2,3,4,5,6) - 01:25:001 (1,1,1,2,3) - 01:31:173 (2,3,4,5,1,2,3) - edgy handling of 1/4 spacing is the entire purpose of this difficulty :thinking: AR is now raised so this "cluttered" patterning does not affect gameplay

Difficult
Do you have something against naming it Advanced? xD not taking any risks with normal linear diff names after forest of the spirits

- 00:22:430 (2,3) - This overlap... can you either make it overlap more or just don't overlap it altogether? 00:23:801 (5,1) - Being the same spacing and not overlapping makes that one seem a bit ?_? the people playing this map aren't lobotomized monkeys, it's spacing emphasis// 00:39:573 (1,2) - 00:42:316 (1,2) - Similar things. no longer overlaps at all
- 01:09:230 (4,5) - These aren't extended in the Hyper and definitely shouldn't be here, since the player is holding down with their dominant finger already which forces them to use their recessive finger to start 01:09:744 (1,2,3) - which is quite difficult for someone still learning how to do proper 1/4. I would recommend shortening these all to the reds like your Hyper does. done
- 01:29:458 (3,1) - OG stack. yes
- 01:31:173 - Any reason to skip this snare? Could easily put a circle here, seems more fitting to me. Rhythm here seems to ignore snares that aren't on the weird choir sounding things but that makes the rhythm quite unstable for the target audience. This seems like something an edgy Hyper would do, not an Advanced. i don't see how not basing my rhythm at the end entirely on the drums and making the map calmer with a less dense rhythm is a problem. also it's difficult not advanced
- 01:39:058 (4) - NC?
- 01:40:087 - Again ending it so early feels so off lol...

Work on the Hyper, really. Good luck!

Mir if I have to be honest I respect your every opinion becouse it has a lot of sense but this time you are looking for it a bit egoistic in my opinion. Yours mods are really quality but you should search more reason "why this person made it like that" becouse I got my reason to keep it like that and a lot of people agree with me so I dont think about it like mistake. I understend if you dont like this map and its something normal here. I found a lot of dangerous mistakes in my life and its still rankable and nobody care about it at all. Xexxar had problem with "Stonebank- The Pressure" but it doesnt mean "its mistake" its just something other than your style or rules but it still has sense in my eyes. I think we should think a bit more about such thingsa bit more.
sdafsf

Mir wrote:

fast modding #sped

sdafsf's Insane
Off-screen objects:
- 00:31:344 (1)
- 01:19:858 (1)

- 00:25:687 (4) - I would do only circles here since it's already overmapped, and putting so much attention on it with a 1/4 slider seems a bit off. It also takes away emphasis from 00:26:201 (2) - if you use 1/4 sliders for empty space too.
- 00:30:744 - 00:36:230 - Possible triples here you could do (other places too in the intro). i used those 1/2 stacks to emphesise the jump afterwards. with 1/4 that gets lost.
- 00:34:601 (7) - 00:45:573 (7) - Thinking this should also be a 1/4 slider?
- 00:41:801 (1) - Remove NC, like 00:36:316 (1,2,3,4) -
- 01:17:801 (1) - Wondering why you decided on a 1/4 slider here but not for 01:18:316 - where it would also fit. 01:18:401 (2,3) - i hear 1/4 here but not here 01:17:801 (1) -

everything else fixed! thanks!

Good luck!
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68191
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21906,57563,88763
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200003

[Metadata]
Title:LEGEND
TitleUnicode:LΞGΞND
Artist:Tha Trickaz
ArtistUnicode:Tha Trickaz
Creator:Mun
Version:SDAFSF'S INSANE
Source:
Tags:wank wank dicks dicks
BeatmapID:1418477
BeatmapSetID:670373

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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94,314,65458,1,8,0:0:0:0:
231,375,65630,1,8,0:0:0:0:
294,281,65801,5,0,0:0:0:0:
327,259,65886,1,0,0:0:0:0:
366,252,65972,1,0,0:0:0:0:
405,260,66058,1,0,0:0:0:0:
439,282,66144,2,0,L|432:339,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
401,165,66487,5,0,0:0:0:0:
379,131,66572,1,0,0:0:0:0:
372,92,66658,1,0,0:0:0:0:
380,53,66744,1,0,0:0:0:0:
402,19,66830,2,0,L|458:26,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
282,20,67173,5,0,0:0:0:0:
243,10,67258,1,0,0:0:0:0:
206,22,67344,1,0,0:0:0:0:
182,54,67430,1,0,0:0:0:0:
179,93,67515,1,0,2:0:0:0:
198,127,67601,1,0,2:0:0:0:
232,146,67687,1,0,2:0:0:0:
272,142,67773,1,0,2:0:0:0:
302,118,67858,6,0,B|287:148|287:148|291:268,1,120,4|0,0:0|0:0,0:0:0:0:
386,267,68201,2,0,L|391:207,1,40,0|0,0:0|0:0,0:0:0:0:
316,342,68373,2,0,L|319:381,1,40,0|0,0:0|0:0,0:0:0:0:
207,267,68544,6,0,P|117:287|209:330,1,240,0|0,3:0|0:0,0:0:0:0:
225,347,68887,6,0,L|226:386,1,32,0|0,0:0|0:0,0:0:0:0:
289,234,69058,2,0,L|290:273,1,32,0|0,0:0|0:0,0:0:0:0:
411,361,69230,6,0,L|429:363,1,16,8|0,0:0|0:0,0:0:0:0:
512,273,69744,5,0,0:0:0:0:
439,277,69830,1,0,0:0:0:0:
368,282,69916,2,0,B|323:312|323:312|516:304,1,240,0|0,3:0|0:0,0:0:0:0:
376,193,70258,6,0,P|356:237|387:302,1,96,0|0,0:0|0:0,0:0:0:0:
453,163,70601,6,0,L|454:148,1,16,8|0,0:0|0:0,0:0:0:0:
364,49,71116,5,0,0:0:0:0:
370,123,71202,1,0,0:0:0:0:
376,193,71288,2,0,B|406:238|406:238|398:45,1,240,0|0,3:0|0:0,0:0:0:0:
295,14,71630,6,0,P|273:20|243:20,1,40,0|0,0:0|0:0,0:0:0:0:
225,90,71801,2,0,P|203:84|173:84,1,40,0|0,0:0|0:0,0:0:0:0:
71,169,71973,6,0,B|52:127|52:127|65:-4,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
146,23,72316,1,0,0:0:0:0:
144,40,72401,1,0,0:0:0:0:
143,58,72487,2,0,L|138:120,1,51.999997619629,0|0,3:0|0:0,0:0:0:0:
163,250,72658,6,0,P|83:243|81:153,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
222,133,73001,2,0,B|221:188|221:188|247:238|247:238|245:323,1,167.999994873047,0|0,3:0|0:0,0:0:0:0:
175,384,73344,6,0,L|178:304,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
163,250,73516,1,0,3:0:0:0:
266,373,73687,2,0,P|297:378|327:375,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
388,239,73858,2,0,P|357:234|327:237,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
422,350,74030,6,0,B|452:382|452:382|451:322|451:322|471:275|471:275|469:160,1,240,0|0,3:0|0:0,0:0:0:0:
387,133,74373,6,0,L|392:82,1,32,0|0,0:0|0:0,0:0:0:0:
443,31,74544,2,0,L|438:-19,1,32,0|0,0:0|0:0,0:0:0:0:
297,116,74716,6,0,L|280:116,1,16,8|0,0:0|0:0,0:0:0:0:
190,204,75230,5,0,0:0:0:0:
264,201,75316,1,0,0:0:0:0:
335,199,75401,2,0,B|363:196|380:168|380:168|276:122|196:187,1,240,0|0,3:0|0:0,0:0:0:0:
151,276,75744,6,0,L|154:302,2,20,0|0|0,0:0|0:0|0:0,0:0:0:0:
253,280,75916,1,0,0:0:0:0:
252,290,76001,1,0,0:0:0:0:
235,319,76087,6,0,L|235:335,1,16,8|0,0:0|0:0,0:0:0:0:
329,384,76601,5,0,0:0:0:0:
325,312,76687,1,0,0:0:0:0:
319,241,76772,2,0,B|316:213|288:196|288:196|242:300|307:380,1,240,0|0,3:0|0:0,0:0:0:0:
413,321,77116,6,0,L|419:262,1,40,0|0,0:0|0:0,0:0:0:0:
495,248,77287,2,0,L|489:189,1,40,0|0,0:0|0:0,0:0:0:0:
404,64,77458,6,0,P|373:57|333:65,1,60,8|0,3:2|0:0,0:0:0:0:
273,93,77801,6,0,P|302:95|332:84,1,40
477,132,77973,6,0,P|435:145|393:136,1,80,0|0,3:0|0:0,0:0:0:0:
316,96,78401,1,0,0:0:0:0:
316,96,78487,2,0,L|313:165,1,60,0|0,3:0|0:0,0:0:0:0:
408,328,78830,1,8,0:0:0:0:
298,263,79001,6,0,P|275:258|251:263,1,40,0|0,3:0|0:0,0:0:0:0:
187,351,79173,2,0,P|210:356|242:349,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
311,253,79344,2,0,P|288:245|249:251,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
156,326,79516,6,0,P|208:345|291:320,1,120,0|0,3:0|0:0,0:0:0:0:
324,346,79858,6,0,P|269:385|296:283,1,240
399,313,80201,6,0,L|416:313,1,16,8|0,0:0|0:0,0:0:0:0:
512,251,80717,5,0,0:0:0:0:
439,250,80802,1,0,0:0:0:0:
366,248,80888,2,0,B|326:261|326:261|425:317|524:243,1,240,0|0,3:0|0:0,0:0:0:0:
368,156,81231,6,0,P|354:198|376:261,1,96,0|0,0:0|0:0,0:0:0:0:
452,113,81573,6,0,L|452:96,1,16,8|0,0:0|0:0,0:0:0:0:
371,11,82088,5,0,0:0:0:0:
370,83,82173,1,0,0:0:0:0:
368,156,82258,2,0,B|381:196|381:196|437:97|363:-2,1,240,0|0,3:0|0:0,0:0:0:0:
285,67,82601,6,0,L|226:74,1,40,0|0,0:0|0:0,0:0:0:0:
202,153,82773,2,0,L|143:146,1,40,0|0,0:0|0:0,0:0:0:0:
67,44,82944,6,0,B|43:19|43:19|-9:74|48:157,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
118,145,83287,1,0,0:0:0:0:
121,162,83372,1,0,0:0:0:0:
119,179,83458,2,0,P|115:209|119:243,1,51.999997619629,0|0,3:0|0:0,0:0:0:0:
4,282,83630,6,0,P|71:303|112:217,1,167.999994873047,0|0,0:0|0:0,0:0:0:0:
4,282,83973,2,0,B|56:284|56:284|106:315|106:315|171:316,1,167.999994873047,0|0,3:0|0:0,0:0:0:0:
285,248,84316,6,0,L|220:249,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
163,315,84487,1,0,3:0:0:0:
343,365,84658,2,0,P|348:333|341:295,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
285,248,84830,2,0,P|280:216|287:178,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
331,72,85001,6,0,B|353:46|351:11|351:11|467:150|284:235|277:81|151:155,1,420.000016021729,0|0,3:0|0:0,0:0:0:0:
216,239,85687,6,0,L|216:221,1,16,8|0,0:0|0:0,0:0:0:0:
133,190,86201,5,0,0:0:0:0:
136,263,86287,1,0,0:0:0:0:
142,336,86373,2,0,B|176:366|176:366|162:156,1,240,0|0,3:0|0:0,0:0:0:0:
222,124,86716,6,0,L|260:121,2,20,0|0|0,0:0|0:0|0:0,0:0:0:0:
221,43,86888,1,0,0:0:0:0:
211,42,86973,1,0,0:0:0:0:
182,25,87058,6,0,L|164:25,1,16,8|0,0:0|0:0,0:0:0:0:
124,130,87572,5,0,0:0:0:0:
196,125,87658,1,0,0:0:0:0:
268,118,87744,2,0,B|298:84|298:84|88:98,1,240,0|0,3:0|0:0,0:0:0:0:
19,248,88087,6,0,P|49:251|75:244,1,40,0|0,0:0|0:0,0:0:0:0:
130,206,88258,2,0,P|160:203|186:210,1,40,0|0,0:0|0:0,0:0:0:0:
303,303,88430,6,0,P|270:310|234:300,1,60,8|0,3:2|0:0,0:0:0:0:
174,279,88773,6,0,P|207:278|232:286,1,40,0|0,0:0|0:0,0:0:0:0:
348,376,88944,6,0,P|311:388|270:381,1,80,0|0,3:0|0:0,0:0:0:0:
218,283,89373,1,0,0:0:0:0:
218,283,89458,2,0,L|220:213,1,60,0|0,3:0|0:0,0:0:0:0:
282,47,89801,1,8,0:0:0:0:
340,134,89973,6,0,P|363:139|387:134,1,40,0|0,3:0|0:0,0:0:0:0:
451,46,90145,2,0,P|428:41|396:48,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
327,144,90316,2,0,P|350:152|389:146,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
282,47,90487,6,0,P|205:67|299:116,1,240.000009155274,0|0,3:0|0:0,0:0:0:0:
91,38,91173,1,8,0:0:0:0:
34,111,91344,6,0,P|27:140|38:185,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
126,236,91516,2,0,P|133:207|122:162,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
45,122,91687,2,0,P|38:151|49:196,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
137,247,91859,2,0,P|144:218|133:173,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
56,133,92030,2,0,P|49:162|60:207,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
152,260,92201,1,0,3:0:0:0:
152,260,92544,6,0,P|228:231|318:271,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
294,286,92887,2,0,B|270:299|270:299|267:197,1,120,0|0,0:0|0:0,0:0:0:0:
230,137,93230,2,0,P|230:188|284:122,1,191.999994140625,0|0,3:0|0:0,0:0:0:0:
380,218,93916,6,0,P|390:136|348:66,2,167.999994873047,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,61,94601,2,0,P|417:14|332:-17,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
198,31,94944,6,0,P|218:100|263:37,1,167.999994873047,0|0,3:0|0:0,0:0:0:0:
278,28,95287,2,0,P|273:57|276:96,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
313,200,95458,6,0,B|286:214|286:214|235:218,1,55.9999982910157,0|0,3:0|0:0,0:0:0:0:
342,124,95630,2,0,B|367:140|367:140|396:182,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
262,137,95801,2,0,B|263:106|263:106|285:60,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
456,160,95973,6,0,B|487:198|487:198|312:200,1,223.999993164063,0|0,3:0|0:0,0:0:0:0:
80,142,96658,1,8,0:0:0:0:
131,205,96830,6,0,P|138:234|130:276,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
39,330,97001,2,0,P|32:301|43:256,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
120,216,97172,2,0,P|127:245|116:290,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
28,341,97344,2,0,P|21:312|32:267,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
109,227,97515,2,0,P|116:256|105:301,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
13,354,97686,1,0,3:0:0:0:
13,354,98030,6,0,P|84:329|197:378,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
193,374,98373,2,0,P|179:312|206:250,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
354,308,98630,1,0,0:0:0:0:
354,308,98716,6,0,B|382:345|382:345|267:337,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
263,325,99058,2,0,L|272:260,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
433,197,99230,2,0,B|461:234|461:234|346:226,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
342,214,99572,2,0,L|351:149,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
512,86,99744,2,0,B|540:123|540:123|425:115,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
364,79,100087,1,0,3:0:0:0:
202,273,100430,2,0,P|210:244|206:214,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
132,94,100601,1,0,3:0:0:0:
64,161,100773,6,0,L|3:157,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
337,197,101116,2,0,L|285:200,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
154,270,101287,2,0,L|205:273,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
347,284,101458,1,4,0:1:0:0:
Saturnalize
>tfw Shiirn's diff is not customly named like her actual diff name in her mapset

anywaY!! I think I'll check it when I have willingness. Good luck tho
Affirmation
Q

[highest diff]
00:40:773 (6,1) - you can give emphasis like 00:29:801 (6,1) - for consistency.
01:11:116 (1,2,3) - players cannot read this as 1/4, most of players will read it as 1/2 since it is too big.
01:26:716 (1,2) - little bit weird overlap?
01:27:744 (3,1) - Try to avoid this overlap.
01:41:458 (3) - NC here

GL
Saturnalize
Yo Mun what is happening to your song title
Topic Starter
Mun

Saturnalize wrote:

Yo Mun what is happening to your song title
I asked Tha Trickaz and looked at the otodayo website, and both say that the correct romanized title for this song is LGND, not LEGEND.
Topic Starter
Mun

Neoskylove wrote:

Q

[highest diff]
00:40:773 (6,1) - you can give emphasis like 00:29:801 (6,1) - for consistency this really doesn't affect play at all
01:11:116 (1,2,3) - players cannot read this as 1/4, most of players will read it as 1/2 since it is too big. are you fucking kidding me
01:26:716 (1,2) - little bit weird overlap? makes 1/8 gap readable and playable
01:27:744 (3,1) - Try to avoid this overlap. what are you talking about? there's no overlap there.
01:41:458 (3) - NC here this is the end of the song, there is no new combo to start.

GL
Thanks anyway!
Shiguma
General
Modding Assisstant says https://shiguma.s-ul.eu/tRkzcBWN normal-hitclap2 and normal-hitnormal2 aren't used, remove if not used I guess

Waku's Normal
00:26:716 (4) - I'd move this slightly just so it blankets 00:27:401 (1) - the distance snapping won't change too much
00:57:573 (1,2,1) - I'd make these not touch like you've done right after these
01:01:001 (2,1,2) - Same here

Difficult
01:04:944 (2) - I would move this so its more equidistant with the sliderbody of 01:04:430 (1) - https://shiguma.s-ul.eu/GKwRJZPq something like that could work, up to you
01:19:001 (4,1) - stack is off

Hyper
01:17:458 (1) - I would move this so its more equal distance between the tails and heads, like x:378 y:175

sdafsf's insane
00:40:601 (2,3) - stack is off by a pixel
00:43:173 (1,1) - here as well
01:04:430 (1,2) - You should make these circles, I think insane level players can tap that much
01:35:630 (2,3) - Would play better if you swapped the two and three, like this https://shiguma.s-ul.eu/MmEXKhAC

Another
00:33:401 (3) - I think ctrl+g'ing this slider would make the emphasis better
01:07:173 (1,2) - I don't hear the 1/8ths here
01:30:316 (3) - Unsnapped slider
01:30:487 (1) - Would be better as two clickables imo
01:35:973 (1) - same as above
01:41:458 (4) - Final sound is pretty strong, I think more spacing would be cool

Eternity
00:22:430 (3,2) - The tails are 1px off
00:24:658 (1,3) - Stack is off on the tails
00:27:916 (2,3) - Emphasis seems to be reversed to me
00:30:144 (1,3) - Stack is off
00:36:145 (2,3) - This also has weird emphasis, the 1/1 slider+circle+1/1 slider patterns seem to have random distance snappings throughout the intro
00:45:744 (2,2) - Stack is off
01:07:173 (1,2,3,4,1) - I don't really hear the 1/8th or 1/16th, if it's for effect I feel like it doesn't fit because the sound is fading
01:12:316 (2,3) - 1/8ths could be a cool idea for the doubles that sound like this, 01:23:287 (2,3) - is another place
01:41:458 (3) - Think you should space the final note out a bit more

Nice spaced triplets :D

I'm not sure if I'm just misunderstanding what you're emphasizing but the intro distance spacing on the Another and Eternity diffs seemed weird to me tbh
Otherwise nice set, good luck :D
Topic Starter
Mun

Shiguma wrote:

General
Modding Assisstant says https://shiguma.s-ul.eu/tRkzcBWN normal-hitclap2 and normal-hitnormal2 aren't used, remove if not used I guess

Waku's Normal
00:26:716 (4) - I'd move this slightly just so it blankets 00:27:401 (1) - the distance snapping won't change too much
00:57:573 (1,2,1) - I'd make these not touch like you've done right after these they dont touch
01:01:001 (2,1,2) - Same here Same here

Difficult
01:04:944 (2) - I would move this so its more equidistant with the sliderbody of 01:04:430 (1) - https://shiguma.s-ul.eu/GKwRJZPq something like that could work, up to you
01:19:001 (4,1) - stack is off

Hyper
01:17:458 (1) - I would move this so its more equal distance between the tails and heads, like x:378 y:175

Another
00:33:401 (3) - I think ctrl+g'ing this slider would make the emphasis better doesn't work with the flow i give this pattern
01:07:173 (1,2) - I don't hear the 1/8ths herefix your headphones
01:30:316 (3) - Unsnapped slider SV went gay for some reason
01:30:487 (1) - Would be better as two clickables imo it sounds like a single held sound to me, and would play like an extension of the previous pattern if i made it 2 clickable beats, which i do not want
01:35:973 (1) - same as above same as above
01:41:458 (4) - Final sound is pretty strong, I think more spacing would be cool

Eternity
00:22:430 (3,2) - The tails are 1px off literally who gives a shit
00:24:658 (1,3) - Stack is off on the tails
00:27:916 (2,3) - Emphasis seems to be reversed to me
00:30:144 (1,3) - Stack is off
00:36:145 (2,3) - This also has weird emphasis, the 1/1 slider+circle+1/1 slider patterns seem to have random distance snappings throughout the intro the spacing differences are low enough, song is slow enough, and slider leniency is useful enough that the spacing means basically nothing on these
00:45:744 (2,2) - Stack is off
01:07:173 (1,2,3,4,1) - I don't really hear the 1/8th or 1/16th, if it's for effect I feel like it doesn't fit because the sound is fading 1) it's :clap: not :clap: fading :clap: it's :clap: the :clap: climax :clap: of :clap: the :clap: buildup
2) it exists

01:12:316 (2,3) - 1/8ths could be a cool idea for the doubles that sound like this, 01:23:287 (2,3) - is another place disagree, i think the triangle triples are enough here
01:41:458 (3) - Think you should space the final note out a bit more

Nice spaced triplets :D

I'm not sure if I'm just misunderstanding what you're emphasizing but the intro distance spacing on the Another and Eternity diffs seemed weird to me tbh
Otherwise nice set, good luck :D
thanks for mod! no reply = changed
sdafsf

Shiguma wrote:

sdafsf's insane
00:40:601 (2,3) - stack is off by a pixel lol
00:43:173 (1,1) - here as well not sure if they moved but i restacked them
01:04:430 (1,2) - You should make these circles, I think insane level players can tap that much i want contrast between 01:04:430 (1,2) - and 01:05:116 (1,2,3,4) - because theres another layer being added in the music.
01:35:630 (2,3) - Would play better if you swapped the two and three, like this https://shiguma.s-ul.eu/MmEXKhAC takes away the emphesis. i think its better atm

thanks for modding owo
Update
Halfslashed
[General]
Your spread needs an advanced difficulty. The normal difficulty you have as the lowest difficulty is way too dense to serve as such, and as a result needs to be nerfed. This means that you need another difficulty in between to introduce more 1/2 concepts and potentially stuff like 1/4 repeats to support your "difficult" difficulty and the concepts you have in it (like the 1/4 slider stuff).

[Normal]
00:28:087 (2,3,4) - The issue here is that 4 is placed closer to the tail of 2 than 3 is, which can cause players to click for 4 instead of 3. I recommend adjusting your pattern to something like this to make it easier for newer players to figure out what is the next object to click.
00:29:458 (4,5) - I don't recommend having clickable 1/2 in an unintense part of the song on the lowest difficulty of the set for song progression purposes. I recommend using a 1/2 slider here instead, or combining 3,4,5 into a 3/2 slider.
00:34:601 (1,2) - Somewhat related to what I mentioned earlier, I think combining these into a 3/2 slider would be more appropriate for the lowest difficulty of the set.
00:35:287 (3) - I recommend changing this into a circle to break up this chain of 1/2. This level of density would be alright if the spread had an easy, but for the lowest difficulty you want to avoid this level of density.
00:57:573 (1,2) - Normally I don't point out aesthetic stuff, but this slight overlap is actually pretty silly. I recommend increasing the distance to 1.1x here.
00:59:630 (2) - I recommend changing this into a circle to break up this large chain of sliders in a buildup, since sliders at this level are relatively straining to new players.
01:40:087 (4,5) - To avoid the consecutive 1/2 clicking, I recommend using a 1/1 slider here.

Most issues repeat, so please look through. A lot of the things I pointed out would not be issues if this difficulty was not the lowest difficulty of the set.

[Difficult]
Avoiding calling this a hard difficulty does not mean it can challenge reading
00:24:316 (1,2,1) - Its good to introduce this early, but it feels really forced to throw it in before you have spaced clickable 1/2 or any mention of 1/4 sliders. If you take my spread suggestion it won't be an issue to have it introduced later in the kiai, since you already introduce passive 1/4 with 00:27:058 (1,1) -. Here I would recommend having spaced 1/2 circles instead of these 1/4 sliders.
01:09:058 (2,3,4) - I think having two circles for a triple that leads into this is actually taking away from the impact of 01:09:744 (1,2,3) -, so I recommend changing 2,3 into a 1/4 slider with small spacing instead.

[Hyper]
00:34:258 (2,1,2) - I don't really think having such similar 1/2 and 1/1 spacing is a good idea for the first difficulty in your spread that you are introducing spacing changes. Can't recommend much if you agree with this though, since you'd have to change your entire pattern.
01:04:430 (1,2) - I recommend changing these repeats to 4 circles to better fit the buildup in the drums compared to the previous measure.
01:07:516 (1,2) -

[sdafsf]
00:26:716 (1) - The instrumental on 00:26:887 - being skipped here is actually quite strong and you can have a similar cursor motion effect by increasing spacing to 00:27:058 (1) -, so I'd recommend changing this to a 1/2 slider to acknowledge the instrumental.

[Another]
01:07:173 (1) - Don't go weak on me now, extend this repeat to 01:07:473 - since the spacing is so low anyways that hit window issues won't be more of a problem.
01:28:430 (1,2,3) - The kick on 2 feels extremely weak due to the amount of leniency between these. I recommend reorienting your pattern to something like this but prettier to fix this.
01:32:201 (3,1) - In terms of movement, you handled this a lot better with 01:37:687 (3,1) - since there isn't a near total stop musically in both places, so for consistency I recommend using the same sort of 1/1 spacing here as well.
01:33:230 (1,1) - This actually feels extremely underwhelming due to the large clicking gap and low spacing, rather than just adding tension for the next note. I recommend ctrl+h on 01:33:916 (1,2) - with some repositioning to fix this pacing issue.

[Eternity]
00:59:373 (4,5) - I recommend ctrl+g on this rhythm since the blue ticks are stronger here - you even do this on your another difficulty.
01:14:373 (1,2) - I recommend a spacing decrease for more consistency with 01:08:887 (2,3) -, since right now the spacing makes it hard to handle both the entry angle of 01:14:544 (2,3,1) - as well as the spacing between 3,1.
01:15:744 (1,2,3,1) - I don't think the equal spacing between 1,2 as well as the zigzag motion between 2,3,1 make for a part of the song that is comparatively weaker than 01:15:230 (1,2,3) - 01:16:601 (1,2,3) -. Current movement is far too harsh for what is supposed to be a break between these triples, so while I get that there are some more intense rhythms here I recommend toning this part down to allow the player to rest from the gigantically spaced triples.
01:15:744 (1) - 01:26:716 (1) - I also think you should be consistent in how you decide to represent this sound, whether with 1/8 or 1/16.

Good luck!
Topic Starter
Mun

Halfslashed wrote:

[General]
Your spread needs an advanced difficulty. The normal difficulty you have as the lowest difficulty is way too dense to serve as such, and as a result needs to be nerfed. This means that you need another difficulty in between to introduce more 1/2 concepts and potentially stuff like 1/4 repeats to support your "difficult" difficulty and the concepts you have in it (like the 1/4 slider stuff). The lowest difficulty is below 2.00 SR, and it's really close to the edge of minimum density while still following the song. There's nothing unrankable about it at the moment.

[Difficult]
Avoiding calling this a hard difficulty does not mean it can challenge reading REEEEEEEEEEEEE
00:24:316 (1,2,1) - Its good to introduce this early, but it feels really forced to throw it in before you have spaced clickable 1/2 or any mention of 1/4 sliders. If you take my spread suggestion it won't be an issue to have it introduced later in the kiai, since you already introduce passive 1/4 with 00:27:058 (1,1) -. Here I would recommend having spaced 1/2 circles instead of these 1/4 sliders.but there's nowhere in the music that supports 1/4 before this,
and I think that this makes a fairly good jarring transition from the opening to the buildup.

01:09:058 (2,3,4) - I think having two circles for a triple that leads into this is actually taking away from the impact of 01:09:744 (1,2,3) -, so I recommend changing 2,3 into a 1/4 slider with small spacing instead. all change no

[Hyper]
00:34:258 (2,1,2) - I don't really think having such similar 1/2 and 1/1 spacing is a good idea for the first difficulty in your spread that you are introducing spacing changes. Can't recommend much if you agree with this though, since you'd have to change your entire pattern.
01:04:430 (1,2) - I recommend changing these repeats to 4 circles to better fit the buildup in the drums compared to the previous measure. ye
01:07:516 (1,2) - I recommend making a mod

[Another]
01:07:173 (1) - Don't go weak on me now, extend this repeat to 01:07:473 - since the spacing is so low anyways that hit window issues won't be more of a problem. fixed
01:28:430 (1,2,3) - The kick on 2 feels extremely weak due to the amount of leniency between these. I recommend reorienting your pattern to something like this but prettier to fix this.
01:32:201 (3,1) - In terms of movement, you handled this a lot better with 01:37:687 (3,1) - since there isn't a near total stop musically in both places, so for consistency I recommend using the same sort of 1/1 spacing here as well.
01:33:230 (1,1) - This actually feels extremely underwhelming due to the large clicking gap and low spacing, rather than just adding tension for the next note. I recommend ctrl+h on 01:33:916 (1,2) - with some repositioning to fix this pacing issue.
all no change

[Eternity]
00:59:373 (4,5) - I recommend ctrl+g on this rhythm since the blue ticks are stronger here - you even do this on your another difficulty.
01:14:373 (1,2) - I recommend a spacing decrease for more consistency with 01:08:887 (2,3) -, since right now the spacing makes it hard to handle both the entry angle of 01:14:544 (2,3,1) - as well as the spacing between 3,1.
01:15:744 (1,2,3,1) - I don't think the equal spacing between 1,2 as well as the zigzag motion between 2,3,1 make for a part of the song that is comparatively weaker than 01:15:230 (1,2,3) - 01:16:601 (1,2,3) -. Current movement is far too harsh for what is supposed to be a break between these triples, so while I get that there are some more intense rhythms here I recommend toning this part down to allow the player to rest from the gigantically spaced triples. g i g a n t i c
01:15:744 (1) - 01:26:716 (1) - I also think you should be consistent in how you decide to represent this sound, whether with 1/8 or 1/16. whoops how on earth did that get there

Good luck!
no reply = apply

Thanks for the mod!
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