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Tia - The Glory Days

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Shiirn
boop

[insane]
00:14:931 (1,2,3,4) - remove whistle from slider bodies
00:20:801 (5,6) - ^
00:33:192 (1,5) - weirdly unstacked considering the patterns
00:33:029 - 00:34:333 - you skip the vocals on these tones and i just wanna ask do you really wanna do that because if you do, sure, fine, go ahead, but i think it'd be better to have clicks here.
00:47:540 (1,2) - overlap hurts more than helps imo, for all of these repeats
00:47:540 (1,2,3,4,5,6) - I really don't know what kind of rhythm you're using here. I get that the stacked notes are kind of in the piano pattern but it works far better to just remove 4 and have 3 be a slider on every single one of these, as you just have 5 clicks with four of them actually being relevant both for the vocals and the piano so the middle one just seems like weird, awkward filler, especially since it's the only note you actually move TO hit and move AWAY to hit the next note

I have absolutely no idea what kind of consistency or what kind of concept or rule you're using regarding the 3/4 sliders in the kiai. Held vocals? no, you skip a lot of them. Before pattern snaps? No, you skip a lot of those as well. I feel like your map would be far, far, far, far, far better if you went over the kiai and actually had some semblance of predictability or patterning to the, well, hold patterns, and no i'm not saying "copy+paste rhythms" because you can vary things quite easily if you know what you're doing, but as it is you've just got a pile of seemingly arbitrary clicks.

01:26:018 (5) - nc

[hard]
00:58:627 (3,4) - this kind of rhythm is pretty unfair to most hard-level players, it's extremely awkward and even worse doesn't even really fit the song at all. i really recommend "not doing this"
00:59:931 (3,4) - etc



and nobody cares about lower diffs


good luck
Topic Starter
Asserin

Shiirn wrote:

boop boop

[insane]
00:14:931 (1,2,3,4) - remove whistle from slider bodies Nope this is specially
00:20:801 (5,6) - ^ ^
00:33:192 (1,5) - weirdly unstacked considering the patterns ??? Its normal stack ???
00:33:029 - 00:34:333 - you skip the vocals on these tones and i just wanna ask do you really wanna do that because if you do, sure, fine, go ahead, but i think it'd be better to have clicks here. Did you hear bells here?
00:47:540 (1,2) - overlap hurts more than helps imo, for all of these repeats No lol
00:47:540 (1,2,3,4,5,6) - I really don't know what kind of rhythm you're using here. I get that the stacked notes are kind of in the piano pattern but it works far better to just remove 4 and have 3 be a slider on every single one of these, as you just have 5 clicks with four of them actually being relevant both for the vocals and the piano so the middle one just seems like weird, awkward filler, especially since it's the only note you actually move TO hit and move AWAY to hit the next note If you dont know so why your did you say about that? :v I know why i did it like thats and there no mistake

I have absolutely no idea what kind of consistency or what kind of concept or rule you're using regarding the 3/4 sliders in the kiai. Held vocals? no, you skip a lot of them. Before pattern snaps? No, you skip a lot of those as well. I feel like your map would be far, far, far, far, far better if you went over the kiai and actually had some semblance of predictability or patterning to the, well, hold patterns, and no i'm not saying "copy+paste rhythms" because you can vary things quite easily if you know what you're doing, but as it is you've just got a pile of seemingly arbitrary clicks. It is not MY problem that you happen to be severely narrow-minded that you are unable to follow the rhythm of someones else's :)

01:26:018 (5) - nc NC is useless here. You shouldnt force your mapping style to others mate :)


good luck Dzięki zią :p
Shiirn
I'm not trying to pop your bubble or insult your map or get in your way. All of my suggestions could be done without a bubble pop or taken into consideration before qualification.

You are being childish.

Your rhythm during the kiai is not bad nor is it wrong, it is inconsistent and not usually following the same melody within the track's structure - you tend to have vocal focus and then instrument and the back again unpredictably - this isn't a problem in play, it's purely a questionable choice from a mapping perspective. It is beyond insulting that you're throwing away the criticism by attacking me outright instead of discussing the viewpoint.

Having soft-sliderwhistle on the 1/2 sliders is objectively out of place and unusual for your map - the whistles on the start and end of the slider are fine; the body of the slider itself has an additional sound from having whistle enabled for it as well. It might not be clearly audible to you, but it's audible to me.

Thanks for the kudosu, though.
Topic Starter
Asserin

Shiirn wrote:

I'm not trying to pop your bubble or insult your map or get in your way. All of my suggestions could be done without a bubble pop or taken into consideration before qualification.

You are being childish.

Your rhythm during the kiai is not bad nor is it wrong, it is inconsistent and not usually following the same melody within the track's structure - you tend to have vocal focus and then instrument and the back again unpredictably - this isn't a problem in play, it's purely a questionable choice from a mapping perspective. It is beyond insulting that you're throwing away the criticism by attacking me outright instead of discussing the viewpoint.

Having soft-sliderwhistle on the 1/2 sliders is objectively out of place and unusual for your map - the whistles on the start and end of the slider are fine; the body of the slider itself has an additional sound from having whistle enabled for it as well. It might not be clearly audible to you, but it's audible to me.

Thanks for the kudosu, though.

I dont care about criticism me cus i critize myself too. I didnt attack you but your opinion were a bit wrong there. Like you said its not mistake cus its "not bad". The rule is dont change things which are correct. No problem for kds :v you took your time for that so
ReFaller

Shiirn wrote:

boop
[hard]
00:58:627 (3,4) - this kind of rhythm is pretty unfair to most hard-level players, it's extremely awkward and even worse doesn't even really fit the song at all. i really recommend "not doing this"
00:59:931 (3,4) - etc
it's my own best rhythmical option for this section, no changes
Voli
I think it's quite important to address these things properly before continuing. Posting mod for the Hard for now for this reason

ReFaller's Hard

  1. 00:04:497 - I don't like the fact that this is a passive slider end but 00:04:823 - is clickable. Not to mention you miss one note of this rhythm here 00:04:660 - . Consider a rhythm like this to represent the music better: https://voli.s-ul.eu/XEsZsAY1.png
  2. 00:08:410 (1,2,3,4) - Same goes for this here, just because it's the intro it doesn't mean it has to ignore the music. Consider this rhythm: https://voli.s-ul.eu/uk99O3PP.png
  3. 00:14:116 (2) - why the red tick rhythm? The sound you mapped to continues on the downbeat here 00:14:279 - . This would be fine if you didn't completely drop this concept later on, but as it is now, it just stands out as the only odd one.
  4. 00:18:192 (5) - I feel like making this 2 notes would make for a better transition between these parts, rather than representing it with the same slider as you did here 00:18:844 (1) -
  5. 00:35:149 (1,2,3,4,5,6) - what? D: why is this completely ignoring the music while you follow vocals earlier? I don't mind diversity but this is just flat out ignoring the majority of the song here tbh
  6. 00:40:855 (1) - Don't understand the rhythm - this should be a note >slider following your logic for this pattern
  7. 00:55:692 - I think it's cool that you followed this rhythm here but would you please make the sliderends drum-hitfinishes instead? I had a really hard time listening what rhythm you were going for because all the sounds are hitnormal and that doesn't work imo. Try combining normal-hitnormals and drum-hitfinishes in a logical, easy to interpret order.
  8. 00:57:649 (4) - make this a note? because normally you map the double sounds on sliderends but theres none here
  9. 00:57:323 (3) - point the angle a bit more upwards like this? The movement is more natural that way https://voli.s-ul.eu/c2OvekaT.png
  10. 01:01:236 (3) - that should be a double too then
  11. 01:06:453 - The sliderend on the highest vocal doesn't sound quite right - try making this clickable in some manner? That actually goes for more patterns in the kiai - so if you apply this try to make them consistent
  12. 01:15:094 (1,2,3,4) - I feel like the pattern looked a bit crammed and you could definitely use more editor space for this, consider something like this? https://voli.s-ul.eu/9NbQC9ea.png
ReFaller

Voli wrote:

I think it's quite important to address these things properly before continuing. Posting mod for the Hard for now for this reason

ReFaller's Hard

  1. 00:04:497 - I don't like the fact that this is a passive slider end but 00:04:823 - is clickable. Not to mention you miss one note of this rhythm here 00:04:660 - . Consider a rhythm like this to represent the music better: https://voli.s-ul.eu/XEsZsAY1.png siur seems good
  2. 00:08:410 (1,2,3,4) - Same goes for this here, just because it's the intro it doesn't mean it has to ignore the music. Consider this rhythm: https://voli.s-ul.eu/uk99O3PP.png ok
  3. 00:14:116 (2) - why the red tick rhythm? The sound you mapped to continues on the downbeat here 00:14:279 - . This would be fine if you didn't completely drop this concept later on, but as it is now, it just stands out as the only odd one. if you show some right example of new rhythm i could think about anything changes, actually i consider current as best option
  4. 00:18:192 (5) - I feel like making this 2 notes would make for a better transition between these parts, rather than representing it with the same slider as you did here 00:18:844 (1) - applied blindly
  5. 00:35:149 (1,2,3,4,5,6) - what? D: why is this completely ignoring the music while you follow vocals earlier? I don't mind diversity but this is just flat out ignoring the majority of the song here tbh maybe you tried to say "why is this completely ignoring vocals" instead of music? so, spinner separates sections to let me increase difficulty with follow different line.
  6. 00:40:855 (1) - Don't understand the rhythm - this should be a note >slider following your logic for this pattern decline because 00:40:855 (1,2) are following same thing
  7. 00:55:692 - I think it's cool that you followed this rhythm here but would you please make the sliderends drum-hitfinishes instead? I had a really hard time listening what rhythm you were going for because all the sounds are hitnormal and that doesn't work imo. Try combining normal-hitnormals and drum-hitfinishes in a logical, easy to interpret order. so, i think it should results good
  8. 00:57:649 (4) - make this a note? because normally you map the double sounds on sliderends but theres none here shortening slider by 1/4 beat makes more sense
  9. 00:57:323 (3) - point the angle a bit more upwards like this? The movement is more natural that way https://voli.s-ul.eu/c2OvekaT.png oh right, it looks now 100% LC
  10. 01:01:236 (3) - that should be a double too then i don't hear anything loud enough to have a double
  11. 01:06:453 - The sliderend on the highest vocal doesn't sound quite right - try making this clickable in some manner? That actually goes for more patterns in the kiai - so if you apply this try to make them consistent i'm mapping these sounds like this
  12. 01:15:094 (1,2,3,4) - I feel like the pattern looked a bit crammed and you could definitely use more editor space for this, consider something like this? https://voli.s-ul.eu/9NbQC9ea.png i prefer to keep one-way flow
fixed everything what i assumed as right
box
osu file format v14

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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell xXCrystalMoonAnimeXx Kanari C00L Chalwa ReFaller Captain Earth
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Voli
hi again

[Cool's Easy]
  1. 00:26:997 (2,3,4,5) - Rhythm is rather vague and not to the point, seems a bit unfitting for Easy. I don't understand why they're on offbeat notes, try this rhythm: https://voli.s-ul.eu/87F3Ay6M.png
  2. 00:30:910 (2,3) - again offbeats, strange rhythm, consider rhythm that you used here too 00:36:453 (2,3) - https://voli.s-ul.eu/Qw39xcfc.png
  3. 00:41:344 (2,3) - too pls
fix these weird offbeats plz, rest of diff is cool

[Chalwa's Normal]
  1. 00:31:888 (1,2) - I don't really understand the rhythm here, there's nothing on 00:32:377 (2) - . Perhaps make it similar to 00:27:323 (2) - ? Same goes for 00:33:192 (4,5) - . I'd accentuate the piano notes if I were you
  2. 01:07:268 (3,4,5) - rhythm seems a bit too complicated for a normal (and compared to the rest of your diff). Consider simplifying it like this? https://voli.s-ul.eu/C9Xi1N1n.png - or alternatively, similar to 01:11:997 (3,4,5) -
[Advanced]
  1. 00:03:192 (2,3) - these seem super undermapped/underwhelming compared to the rest of the patterns in this intro. I understand that you don't want to start the map with complicated patterns, but could you at least make every white tick clickable like 00:11:018 (1,2,3,4) - ? Even the normal is more dense here now
  2. 00:16:888 (2,3) - this seems a bit overdone, you use 2 sliders for patterns like 00:18:192 (2,3) - with two vocal chords, perhaps simplify this to differentiate them
  3. 00:42:975 (2) - balance out the spacing? its the only object in the entire map with 0,70 so ya
clean

[ReFaller's Hard]

  1. 01:15:583 (4) - you mentioned you want to keep ''one way flow'' but this doesn't flow one way at all because of the counter intuitive positioning of the slider tail. Consider something like this or another placement of the slider: https://voli.s-ul.eu/f7Ju1X8l.png
  2. 00:40:855 (1,2) - My problem with these is that you suddenly swapped to this for no reason while you were following a vocal line here 00:39:714 (1,2,3) - . Could you follow the entire vocals through here? Swapping there seems unreasonable.
irc insane
20:14 Asserin: Do you rember about me? :D
20:14 Asserin: remember*
20:23 Voli: yea
20:23 Asserin: Okok
20:25 Voli: yea i still dont understand why you wouldnt make those sliders into notes
20:27 Asserin: Cus has lower priority than other parts in song
20:27 Asserin: Thats it is mapper easier to play
20:29 Asserin: 01:05:801 (1) - I can make it as 2 notes but i have reason to keep it as slider
20:29 Asserin: But mostly it doesnt metter
20:31 Voli: the thing is
20:31 Voli: when all of those objects are sliders
20:32 Voli: what you´re trying to achieve by putting a slider gets less effective
20:32 Voli: because there is no differentiation
20:33 Asserin: She is not shouting? I dont know how to explain it
20:34 Voli: but theyre still two vocals
20:34 Asserin: Sliders can take 2 notes as 1 note
20:35 Asserin: A lot of maps got it like that
20:35 Voli: yea i know but
20:35 Voli: 01:05:801 (1) - the vocal on the sliderend is STRONGERT
20:35 Voli: than on the head
20:36 Voli: thats why it plays better as two notes because then the strongest vocal is CLICKABLE
20:36 Voli: and its a prominent vocal as well since its the first one of that entire section
20:36 Voli: so idk why you'd make it underwhelming by putting a slider
20:36 Voli: 01:11:018 (1,2) - its literally the same here
20:37 Asserin: I know it but i just said my version of it is still good. It is possible to change, sure. I just said i had reason to keep it like that
20:37 Voli: =.=
20:37 Voli: its about making smth better than it is
20:37 Voli: thats what modding it
20:37 Voli: is
20:37 Asserin: Indeed
20:38 Voli: im not forcing you to change it but
20:38 Voli: well i jsut dont see any reason why you wouldn't
20:39 Voli: 01:13:627 (1) - spacing feels lower than usual
20:39 Voli: i'd expect a bit bigger movement from 01:13:301 (5) -
20:39 Asserin: I just mostly wont accept modding who are interfere with my style/rhytmic thats all and your opinion about it is correct but i just said my version is still okey
20:40 Asserin: Yea there is lower space cus i used ds here xD
20:41 Asserin: I think i just forgot to change posiotion but mostly disctance is the same
20:41 Asserin: 1.3x for nc
20:41 Asserin: 1.5x
20:41 Asserin: But from time to time you know
20:41 Asserin: It is impossible to keep ds with some patterns
20:42 Voli: i also think the aesthetic/angle of that pattern can be improved
20:42 Voli: how about this? https://voli.s-ul.eu/LPvzlyhU.png
20:42 Voli: 01:12:975 (4) - 90 degree
20:43 Asserin: Yea but it will be problem for 01:13:872 (2,3,4,5,6,7,8,9,10,11) -
20:43 Voli: then you work around it ? XD
20:43 Asserin: Just give me moment
20:46 Asserin: http://puu.sh/xxhRU.jpg
20:46 Asserin: I think it will be ok
20:46 Voli: huh
20:46 Voli: did you remove the entier slider o,o
20:46 Asserin: entier?
20:46 Voli: entire
20:47 Voli: wheres the slider in that picture
20:47 Asserin: Same like in your ss
20:48 Voli: wheres 01:13:627 (6) -
20:48 Asserin: http://puu.sh/xxhYo.jpg
20:48 Voli: oh okay
20:48 Asserin: Btw i fixed hs which you finded earlier
20:49 Asserin: So dont worry about it
20:49 Voli: ohj ok
20:49 Voli: and well
20:49 Voli: the same goes for
20:49 Voli: 01:18:844 (1) - and 01:19:497 (3) -
20:49 Voli: wouldnt you make them notes
20:49 Voli: so mny sliders in a row D:
20:50 Asserin: Hmm
20:50 Asserin: Lemme check it
20:50 Voli: 01:19:497 (3,4) - these sounds are represented by the same objects
20:51 Voli: but 01:19:497 (3) - are two vocals and 01:19:823 (4) - is one
20:51 Voli: thats why im suggesting two notes for 01:19:497 (3) -
20:53 Asserin: I can switch all sliders to 2notes if you want but i will need sth like 10min for that
20:53 Voli: take your time lol
20:53 Voli: 01:08:410 (1,2,3,4,5,6) - this pattern
20:53 Voli: is rly cool to represent this
20:54 Asserin: Thanks xD
20:55 Asserin: 01:05:801 (1,2,3) - http://puu.sh/xxijs.jpg
20:56 Asserin: Tell me if you agree it
20:58 Voli: dont know if you should do the overlap since you dont do this mechanic anywhere else
20:58 Voli: other than that ok
20:59 Asserin: So i will fix it
20:59 Voli: 01:08:083 (6,1) - could you fix this spacing as well
21:00 Voli: it should be bigger following your logic
21:00 Voli: maybe alter this slider a bit 01:08:083 (6) -
21:00 Asserin: I will move it to left side
21:06 Asserin: 01:08:083 (6,1) - http://puu.sh/xxiLg.jpg
21:06 Asserin: I think its enough
21:06 Voli: yea thats better
21:06 Asserin: 01:05:801 (1,2,3) - http://puu.sh/xxiMY.jpg
21:07 Asserin: Cus i made the same 01:07:105 (1,2,3,4,5) -
21:07 Voli: yea that seems nice too
21:10 Asserin: 01:16:236 (1,2,3,4,5,6,7) - http://puu.sh/xxiTM.jpg http://puu.sh/xxiUw.jpg http://puu.sh/xxiVY.jpg
21:11 Voli: alrighto
21:11 Voli: seems ok to me
21:11 Voli: well you can update the diff so i can see it
21:11 Voli: dont forget to hs
21:11 Asserin: Indeed
21:16 Asserin: 01:18:844 - This is a bit harder to change XD
21:18 Voli: hmm
21:18 Asserin: I can switch it but i need more time for that XD
21:19 Voli: could i give you an example
21:19 Voli: ?
21:19 Asserin: Oh
21:19 Asserin: I got idea
21:19 Voli: ill send you a diff
21:19 Voli: oh
21:20 Voli: well either way
21:20 Voli: https://voli.s-ul.eu/oWZhNW4T.osu
21:20 Voli: open it in a new diff
21:20 Voli: maybe it'll give you inspiration
21:21 Voli: 01:18:844 -
21:22 Asserin: Holy its pretty good
21:22 Asserin: I made similar thing but your looks better at all
21:22 Asserin: XD
21:22 Voli: hm XD
21:22 Voli: well i couldnt explain my idea
21:22 Voli: withotu showing
21:22 Voli: thats why
21:22 Asserin: But 01:20:801 (3,4) - is too big
21:22 Voli: hmm yea
21:22 Voli: well its just an example either way
21:23 Asserin: Lemme moment
21:27 Asserin: I had to replace a lot of note but it mostly the same just moved xy
21:28 Asserin: http://puu.sh/xxjLy.osu
21:30 Voli: 01:07:594 (4) - maybe move it like https://voli.s-ul.eu/s04I5fkj.png
21:30 Voli: because you kinda removed the symmetrical nature of the pattern
21:30 Voli: so this looks less forced
21:30 Asserin: k
21:30 Asserin: Btw
21:31 Asserin: 01:09:062 (4,5,6) - Reduced space here cus 01:18:844 (1,2,3,1,2,3) - is the same part
21:31 Asserin: I made sth silimar
21:31 Voli: oh yea
21:31 Asserin: But its stacked a bit ugly
21:31 Asserin: ;-;
21:32 Voli: hmm you wont see it
21:32 Voli: outside of editor
21:32 Asserin: I see but it looks better out of editor
21:32 Asserin: XD
21:33 Asserin: Have you more suggestion about this map?
21:34 Voli: okay
21:34 Voli: the diff looks better to me now

get kurai to recheck after this then call me (need rebub first considering gameplay elements are changed)
ReFaller

Voli wrote:

[ReFaller's Hard]

  1. 01:15:583 (4) - you mentioned you want to keep ''one way flow'' but this doesn't flow one way at all because of the counter intuitive positioning of the slider tail. Consider something like this or another placement of the slider: https://voli.s-ul.eu/f7Ju1X8l.png I had this placement months ago, i even don't remember when it was...yees...i prefer another placement, but i also changed placement of previous circ... System is shutting down due to low battery. Please save your work.
  2. 00:40:855 (1,2) - My problem with these is that you suddenly swapped to this for no reason while you were following a vocal line here 00:39:714 (1,2,3) - . Could you follow the entire vocals through here? Swapping there seems unreasonable. In my wiev 00:39:714 (1,2,3) does not follow vocals
get kurai to recheck after this then call me (need rebub first considering gameplay elements are changed) my mate will manage this...więc ten no Asserin wiesz co robić
Zauwazyłem ze musiałem zrobić re-dl bo metadata zmieniona ale był pewien byk. Mój part zremapowany po spinnerze był po staremu.

Drugi update
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TitleUnicode:The Glory Days
Artist:Tia
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Version:ReFaller's Hard
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Tags:supercell xXCrystalMoonAnimeXx Kanari C00L Chalwa ReFaller Captain Earth
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 242,188,114
Combo3 : 165,101,66
Combo4 : 248,247,139
Combo5 : 255,192,0
Combo6 : 131,66,44

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Topic Starter
Asserin

Voli wrote:

hi again
[Advanced]
Mod
  1. 00:03:192 (2,3) - these seem super undermapped/underwhelming compared to the rest of the patterns in this intro. I understand that you don't want to start the map with complicated patterns, but could you at least make every white tick clickable like 00:11:018 (1,2,3,4) - ? Even the normal is more dense here now
  2. 00:16:888 (2,3) - this seems a bit overdone, you use 2 sliders for patterns like 00:18:192 (2,3) - with two vocal chords, perhaps simplify this to differentiate them
  3. 00:42:975 (2) - balance out the spacing? its the only object in the entire map with 0,70 so ya

Everything fixed

clean

get kurai to recheck after this then call me (need rebub first considering gameplay elements are changed) Sure
Chalwa

Voli wrote:

[Chalwa's Normal]
  1. 00:31:888 (1,2) - I don't really understand the rhythm here, there's nothing on 00:32:377 (2) - . Perhaps make it similar to 00:27:323 (2) - ? Same goes for 00:33:192 (4,5) - . I'd accentuate the piano notes if I were you. I followed piano here and on 00:32:377 (2) you can hear clear piano sound.
    Also on 00:33:192 (4,5) the piano is strong, but for consisntency i've wanted to put the same rthythm on 00:31:888 (1,2) since the sounds are the same, only volume is changed.

  2. 01:07:268 (3,4,5) - rhythm seems a bit too complicated for a normal (and compared to the rest of your diff). Consider simplifying it like this? https://voli.s-ul.eu/C9Xi1N1n.png - or alternatively, similar to 01:11:997 (3,4,5) - ok

get kurai to recheck after this then call me (need rebub first considering gameplay elements are changed)
FFF
osu file format v14

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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:Chalwa's Normal
Source:キャプテン・アース
Tags:supercell xXCrystalMoonAnimeXx Kanari C00L Chalwa ReFaller Captain Earth
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C00L
Done all of them, thanks Boli

https://puu.sh/xFnw0/5d40d9d1f7.osu
Voli
this is a bubble
Topic Starter
Asserin

Voli wrote:

this is a bubble
This is rank time!
ReFaller
I remember some move on YT and i imagined this dialogue:
- This is a bucket
- Dear god
- There's more
- Noooo.....


XD
Kurai
Qualified!
Topic Starter
Asserin

Kurai wrote:

Qualified!
<3
ReFaller
lel mam dwa GD na qualifiedzie XD
Rizen
p/5447585

been a year but still haven't checked the lyrics zzz

00:44:279 -

Shunao
oooooo finally!~

gratz!~
Shmiklak
Grats~
Topic Starter
Asserin

a q p w wrote:

https://osu.ppy.sh/forum/p/5447585

been a year but still haven't checked the lyrics zzz

00:44:279 -

Kanari checked it and she said its okey so its should be okey.
Topic Starter
Asserin

ShogunMoon wrote:

oooooo finally!~

gratz!~
Danke danke
Topic Starter
Asserin

M a r v o l l o wrote:

Grats~
Thanks
Karen

Asserin wrote:

a q p w wrote:

https://osu.ppy.sh/forum/p/5447585

been a year but still haven't checked the lyrics zzz

00:44:279 -

Kanari checked it and she said its okey so its should be okey.
but it is still wrong lol
Akitoshi
as a q p w pointed on 00:44:279 - there's a lyrics missing 00:44:931 - "滲む"
×む汗と
✓滲む汗と

but those bracket stuffs on 01:02:214 - 01:21:453 - is fine imo as that was how it's written on other lyrics pages
Topic Starter
Asserin
This moment when i dont know what to do becouse some pages got this lyrics and others got other :///
I think Kanari checked it well but... I dont really know that language
Kanari

Asserin wrote:

a q p w wrote:

https://osu.ppy.sh/forum/p/5447585

been a year but still haven't checked the lyrics zzz

00:44:279 -

Kanari checked it and she said its okey so its should be okey.
did i really say that? i don't remember xd
zzz i'll fix it soon
Chalwa
Kuźwa 2x Chalwa w qualified róbcie screeny. Gratki <3
Topic Starter
Asserin

Chalwa wrote:

Kuźwa 2x Chalwa w qualified róbcie screeny. Gratki <3
I tak czekamy aż jakiś QAT to zdejmie bo jakiś problem z napisami jest xD No ale po tym raczej już do niczego się nie przywalą =w=
pishifat
as requested
Reillia
:thinking:
Rizen
can probably also add "ending ed ryo" to the tags too since it's the second ending song for the anime

source for "ryo" literally from the ending song
Voli
fixed
(up again cuz there was a lyrical mistake in the sb, for clarification)
Seijiro
Top diff:
  1. 01:23:736 - lack of contrast by not changing the SV even tho the song calms down (also 01:26:263 (6,7,8,9,10,1) - is too dense for an outro tbh)
    The SB even keeps flashing around for some reason lmao
  2. 01:08:410 (1,2,3,4,5,6) - pretty sure that this pattern choice is the worst you could have done among a map using back and forth movements everywhere else.
    This part is surely special, but you just made it stand out the other way around
  3. 00:03:192 - 00:13:627 - this is the intro, but you somehow decided to divide it in two parts and put one giant slider in one of them and do a completely different and more intense rhythm in t he other half. I would at least expect long sliders on vocals as your first slider indicates: 00:08:410 - 00:10:040 - (should be a slider); 00:10:366 - circle ; 00:10:692 - another long slider too.
    That way it would make sense to keep the first slider, but you decided to slap together two different things which imo don't fit at all
  4. 00:25:855 (6,7,8,9,1) - during calm parts you have these big differences in rhythm, where the player hits a constant 1/2 rhythm for a second, then the next one is holding a slider for another one. It's like taking a sauna and jumping into a frozen lake once you go out lmao
  5. 00:34:497 - notice how there is a noticeable increase in intensity of the song here, but you just repeat the same identical pattern you did from 00:29:279 - (again lack of contrast or song expression, which one you prefer)
  6. 00:39:632 (5) - ghost triple I am not fond of at all
  7. 00:44:931 (1,2,3,4,5,6) - seeing this being part of the calm part of the song doesn't makes it right either imo. You use almost the same spacing here, as well as clickable objects (you keep the 1/2 constant rhythm, while more sliders would have been better for contrast)
    I mean, alright, that's the chorus we're talking about but THAT's the point: it's the chorus, a soft background addition during a calm part, yet you map it as spacing equal to 00:39:714 (1,2,3,4,1) - if not greater than that
  8. 00:55:366 (1,2,3,4,1,2,3) - again, pretty much subjective perhaps, but you're adding a lot of contrast on nothing I can relate to in the music:
    00:55:366 (1,2,3,4) - this is perfectly fine and I like it, but that also is establishing a rule for this section, which is the constant 1/1 (both spacing and rhythm) but then we encounter 00:56:670 (1) - which is probably x2 faster than that, even tho the song is the same
  9. 01:20:475 (2) - I checked many times and I still wonder why just this slider is 3/4 among the combo that uses identical lyrics 01:20:149 (1,2,3) - ?.?
    Hint: I was expecting them to be all 1/2 sliders (or either 3/4, up to you)
Hard:
  1. 00:04:986 (4,1) - can be reduced, the difference between SV/DS here is huge no matter how you look at it
  2. 00:58:627 (3,4) - having such uncomfortable rhythms is not what I would do but that's subjective I guess. It's just a sudden peak in reading and rhythm which is not even introduced
  3. 00:20:149 (1,2,3,4) - vs 00:14:931 (1,2,3,4) - choose one please. Sliders work better tbh
  4. 00:22:594 (5,1,2) - yea... one of those reading challenges out of nowhere. When it comes to lower diffs I like to be edgy too, but the way you are managing spacing is just too inconsistent to make it a fixed rule, so the player doesn't have any clues on how to play this, besides the fast approach circle.
    For what I know, 00:23:083 (2,3) - this can be the same as 00:22:594 (5,1) - tbh
  5. 00:34:497 - I mean... it IS cool as an effect, but not on this diff LOL. Seeing you followed vocals so far it is totally out of place to follow... whatever you follow here (I guess it's piano)
  6. 00:42:975 (1,2,3,4,5,1,2) - why do I feel like you did the opposite of what the song does. It is calming down, not increasing in intensity LOL
  7. 00:50:149 (1,2,3,4,5) - also strange spacing increase out of nowhere within this section where everything was spaced as x1.75 (see: 00:44:931 (1,2,3,4) - 00:47:540 (1,2,3,4) - ) // 00:52:757 (1,2,3,4,5) - obviously the same since well... it doesn't change here either. Even if it is somewhat consistent, it doesn't mean it's warranted imo
  8. 01:19:823 (4,1) - ugly overlap you could have avoided since it's the only one in the entire map
  9. 01:24:062 (1,2,3) - maybe improve contrast by using sliders instead
To confirm your lack of contrast in general: your Advanced diff has no SV change in the least lol
SV is not the only mean to improve contrast: spacing usage, pattern usage, rhythm usage... it's up to you.

Sorry to say this, but this doesn't look near ranked status at all in my eyes
pishifat
reminder that BNs should not be directly qualifying maps after a dq. (asserin should have asked me to do it lol)

i won't dq again since that would be a waste of time, but don't this again ty


edit: mod appears right as i post ok
Voli
hey, just posting here too for the sake of being clear:
there was no ill will behind this, i simply didn't know that insta-requalification was reserved to only the QAT.

anyways, this was my bad, i wasn't careful enough. I see Sergio has modded the map too, so it'd be wise to go over his points.
Topic Starter
Asserin

MrSergio wrote:

Sergio's opinion
Top diff:
  1. 01:23:736 - nice lack of contrast by not changing the SV even tho the song calms down (also 01:26:263 (6,7,8,9,10,1) - is too dense for an outro tbh)
    The SB even keeps flashing around for some reason lmao
  2. 01:08:410 (1,2,3,4,5,6) - pretty sure that this pattern choice is the worst you could have done among a map using back and forth movements everywhere else.
    This part is surely special, but you just made it stand out the other way around
  3. 00:03:192 - 00:13:627 - this is the intro, but you somehow decided to divide it in two parts and put one giant slider in one of them and do a completely different and more intense rhythm in t he other half. I would at least expect long sliders on vocals as your first slider indicates: 00:08:410 - 00:10:040 - (should be a slider); 00:10:366 - circle ; 00:10:692 - another long slider too.
    That way it would make sense to keep the first slider, but you decided to slap together two different things which imo don't fit at all
  4. 00:25:855 (6,7,8,9,1) - during calm parts you have these big differences in rhythm, where the player hits a constant 1/2 rhythm for a second, then the next one is holding a slider for another one. It's like taking a sauna and jumping into a frozen lake once you go out lmao
  5. 00:34:497 - notice how there is a noticeable increase in intensity of the song here, but you just repeat the same identical pattern you did from 00:29:279 - (again lack of contrast or song expression, which one you prefer)
  6. 00:39:632 (5) - ghost triple I am not fond of at all
  7. 00:44:931 (1,2,3,4,5,6) - seeing this being part of the calm part of the song doesn't makes it right either imo. You use almost the same spacing here, as well as clickable objects (you keep the 1/2 constant rhythm, while more sliders would have been better for contrast)
    I mean, alright, that's the chorus we're talking about but THAT's the point: it's the chorus, a soft background addition during a calm part, yet you map it as spacing equal to 00:39:714 (1,2,3,4,1) - if not greater than that
  8. 00:55:366 (1,2,3,4,1,2,3) - again, pretty much subjective perhaps, but you're adding a lot of contrast on nothing I can relate to in the music:
    00:55:366 (1,2,3,4) - this is perfectly fine and I like it, but that also is establishing a rule for this section, which is the constant 1/1 (both spacing and rhythm) but then we encounter 00:56:670 (1) - which is probably x2 faster than that, even tho the song is the same
  9. 01:20:475 (2) - I checked many times and I still wonder why just this slider is 3/4 among the combo that uses identical lyrics 01:20:149 (1,2,3) - ?.?
    Hint: I was expecting them to be all 1/2 sliders (or either 3/4, up to you)
Hard:
  1. 00:04:986 (4,1) - can be reduced, the difference between SV/DS here is huge no matter how you look at it
  2. 00:58:627 (3,4) - having such uncomfortable rhythms is not what I would do but that's subjective I guess. It's just a sudden peak in reading and rhythm which is not even introduced
  3. 00:20:149 (1,2,3,4) - vs 00:14:931 (1,2,3,4) - choose one please. Sliders work better tbh
  4. 00:22:594 (5,1,2) - yea... one of those reading challenges out of nowhere. When it comes to lower diffs I like to be edgy too, but the way you are managing spacing is just too inconsistent to make it a fixed rule, so the player doesn't have any clues on how to play this, besides the fast approach circle.
    For what I know, 00:23:083 (2,3) - this can be the same as 00:22:594 (5,1) - tbh
  5. 00:34:497 - I mean... it IS cool as an effect, but not on this diff LOL. Seeing you followed vocals so far it is totally out of place to follow... whatever you follow here (I guess it's piano)
  6. 00:42:975 (1,2,3,4,5,1,2) - why do I feel like you did the opposite of what the song does. It is calming down, not increasing in intensity LOL
  7. 00:50:149 (1,2,3,4,5) - also strange spacing increase out of nowhere within this section where everything was spaced as x1.75 (see: 00:44:931 (1,2,3,4) - 00:47:540 (1,2,3,4) - ) // 00:52:757 (1,2,3,4,5) - obviously the same since well... it doesn't change here either. Even if it is somewhat consistent, it doesn't mean it's warranted imo
  8. 01:19:823 (4,1) - ugly overlap you could have avoided since it's the only one in the entire map
  9. 01:24:062 (1,2,3) - maybe improve contrast by using sliders instead
To confirm your lack of contrast in general: your Advanced diff has no SV change in the least lol
SV is not the only mean to improve contrast: spacing usage, pattern usage, rhythm usage... it's up to you.

Sorry to say this, but this doesn't look near ranked status at all in my eyes
Sergio if I have to be honest I respect your every opinion becouse it has a lot of sense but this time you are looking for it a bit egoistic in my opinion. Yours mods are really quality but you should search more reason "why this person made it like that" becouse I got my reason to keep it like that and a lot of people agree with me so I dont think about it like mistake. I understend if you dont like this map and its something normal here. I found a lot of dangerous mistakes in my life and its still rankable and nobody care about it at all. Xexxar had problem with "Stonebank- The Pressure" but it doesnt mean "its mistake" its just something other than your style or rules but it still has sense in my eyes. I think we should think a bit more about such thingsa bit more.
Winnie
I'd love to read the reply to Sergio's Post just for learning purposes, Thanks
Seijiro
if you could at least share your opinion with everyone it would be nice to actually see what you meant.
I gave reasons, which are mainly related to the song. It's not just "this doesn't make sense" / period

Trust me that I am not being egoistic or anything here, I'm trying to actually make you realize what doesn't work that well in my eyes.
Also, this map is in qualified, so you should expect people commenting on your map exactly during this period which puts more attention on it.

If you tell me "what I say makes sense" and reply with "you should ask yourself why this person made this like this" that's just saying "it's my style" without any deeper meaning to it.
Since you don't seem to have that big of a knowledge yet (judging maps/kudosu you have) I wouldn't really take the "it's my style" excuse that easily anyway.


If I'm really being egoistic about the mod feel free to reply to it and show me what you say is true, instead of just calling it out as an "egoistic mod" please =w=
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