Thank you so much for your mod, it was really helpfulGrimbow wrote:
Hey it's that mod I said I'd give you forever ago :V
My mods are heavily based on the relation of the notes to the music, feel free to decline everything if your mapping style doesn't follow my style of modding!
d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)
Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment
[General]
You should set a preview point, I suggest 01:33:712 - ! Totally forgot about it, done.
[Hell Oni]
00:07:549 (64) - This note doesn't map anything in the music, the last drum kick/snare clap is on 00:07:467 (63) - and the guitar here is a held note so I'd suggest removing it If i remove that note, the kdkkd pattern which is coming afterwards sounds weird to me, plus there is a kick sound. And since the guitar is a held note like you say, I'll keep it as kat.
00:11:217 (97) - Starting from this bar these notes land on snare claps so you could change these to k's. This is only a suggestion because I know you are mainly following the guitar here, but I figured it could add some variation in too Changed some of them but i don't want to follow the drums fully, because they are pretty simple on this song.
00:11:869 (102) - Same here, could change to k, etc. etc.
00:12:847 (110) - Remove this note, it gives the finishes much better emphasis since you are following the guitar here (02:07:460 (1242) - Like you did here!) Agreed, it breaks consistency. Deleted.
00:15:456 (132) - Same here, remove so it gives better emphasis to finishes Also deleted.
00:23:363 (212) - I'd suggest removing this note, the ddk ddk kkddk doesn't flow too well imo so removing this note makes the ddk d k kkddk feel like a much more fluent pattern to play. This is only a suggestion because I recognize that you are following the drum bass kicks here but I figured it was better without when I played it I agree on that one, makes better flow with this way.
00:53:524 - Add a note here, the break here makes the transition from the 1/4 to the 1/3 feel really strange and sudden, adding the note also maps both a bass kick and part of the guitar riff so it's not just a filler note Added reversed notes, until 01:02:735
00:56:132 - Same here, add a note
00:58:741 - Here too!
01:02:735 (592) - Aaaaand here also I think you meant 01:01:350 - here but that's ok
01:02:735 (592) - Remove the finish on this note, it is no different to 01:02:898 (593) - and there's nothing really significant enough in the music for it to have the finisher on it Seems reasonable, removed.
01:09:094 (633) - Change to a K, this has a pretty prominent snare clap on it, just like the note after it Not sure about this one and below, because there is already a finisher sound on it and i actually followed the rhythm guitar sound to make these ones as don, because the next notes are a bit higher due to the guitar sound. But i'll consider changing them later if any of the modders mention about it.
01:11:702 (649) - Same here, change to a K
01:16:267 (695) - Change this to a d and change 01:16:430 (696) - to a k, there is no snare clap on 01:16:267 (695) - and there is one on 01:16:267 (695) - so it would better follow the drums 01:16:430 (697) - Changed this one only, because the first kat is representing the vocals.
01:28:821 (830) - I'm not sure why this note has a finish but 01:24:908 (791) - and 01:26:212 (804) - don't? I didn't want to use finishers on every measure start because, in the song the drummer hits a crash cymbal at least every measure starts and if I put finishers on all of them, it'll break consistency. Instead adding a finisher on the notes what you've said, 01:30:043 - I've added a kat here, 01:30:125 (845) - changed this one to don and removed the finisher.
01:33:793 (886,887) - Change these to k's, they are pretty prominent snare hits on the drums Yeah, makes sense. Changed.
02:00:368 (1185) - Could change this to a d, sounds to me like a hammer on so the dk would fit since the low note is being hammered onto the high note. Only a suggestion because it's probably not something most people would care about but it's something I noticed whist playing ^^ Makes sense, but i've already mapped 02:01:672 (1195) - this note as a don because the guitar has a hammer on like you said. Instead of leaving it as kkkd, I changed the first one (02:00:368 (1187,1188,1189,1190) - dkkd) and 2nd one (02:01:672 (1195,1196,1197,1198) - dkdd) to keep the pitch change on the guitar sounds.
02:05:014 (1218,1221) - Change these two to k's and 02:05:340 (1222) - to a d, would make the pattern feel a lot closer to how the drum fill sounds. Currently, the pattern feels a bit random It's not, the kat sounds except the 2nd one are on guitar sounds.
02:15:937 (1322) - this section here until 02:19:687 (1365) - feels a bit off, probably due to cutting the patterns one note short of what the guitar plays and 02:17:405 (1338) - being a longer ministream than the rest. I'd suggest deleting 02:17:975 (1345) - to keep this section consistent rather than having one stream suddenly longer than the others Yeah, makes sense. Deleted.
02:30:040 (1459) - Delete this note and add a finish onto 02:30:121 (1460) - It adds a nice kick to the section since the vocals here are strained and the drummer hits the cymbals (like at 02:31:426 (1474) - for example) Yeah, sounds good. Applied.
02:33:953 (1497) - Same here, delete this and add a finish to 02:34:034 (1498) - Also applied.
02:35:338 (1512) - Add a finish to this note too! Also added.
03:02:728 (1774) - Again, not sure why this note has a finish and 02:58:815 (1735) - and 03:00:119 (1748) - do not Explained above at 01:28:821
03:02:320 - Add a d here, the drum fill plays right through here Changed the whole stream as kdkkddddK, by adding a note on that spot.
03:40:559 (2169) - I see what you're doing here and I personally don't think it flows too well and seems a bit randomly thrown in but if you are hell-bent on keeping it, I'd suggest changing it to 1/4 instead of 1/6 since it flows a lot better and listening to it slowed down leads me to believe that it is a 1/4 hammer on/pull off instead of a 1/6 I am definitely sure that it's in 1/6, but instead of changing it to 1/4, i removed the 1/6 notes between them and 03:40:886 (2172) - changed this one to don. It sounds better in my opinion.
03:43:163 (2196) - Add a finish to this note, pretty strong emphasis could be put here from the cymbals All adding finisher related comments are applied.
03:44:386 (2208) - I'd suggest deleting this note and changing 03:44:468 (2209) - to a K to keep this section consistent 03:41:860 (2181) - I started with D, and i want to keep D here as well to make the similiar sections' beginning, well, similiar.
03:45:772 (2222) - Add a finish to this note for same reason as above
03:46:506 (2228) - I'd suggest deleting this note and adding a finish on to 03:46:424 (2227) - to keep the emphasis thing going on!
03:47:077 (2234) - Possibly changing this to a K to keep it consistent with the rest of that section? Not really, i used 03:41:860 (2181) - D on here and the similiar parts' beginning is on these spots so i'll keep is as D.
05:20:984 (3182) - Remove the finish on this note, doesn't land on any cymbal crashes or any high pitched guitar notes to warrant it Makes sense, applied.
05:23:592 (3209) - Same with this note, remove the finish. In this section, they would be much better suited to notes like 05:23:918 (3211) - Since it has cymbal crashes and a held note on the guitar Yours applied. Additionally, 05:23:755 (3205) - changed to don to create a better flow.
I can't comment much on any of the other things because your mapping style is insanely out of my normal modding range but I gave it my best try! Please. You are underestimating yourself too much, it's a fact that you are better than me at following sounds and create a better flow. Also, i love your maps! Really fun map and really amazing song, I'm happy you've chosen to map people like Blind Guardian and Angel Vivaldi, brings new life into taiko! Exactly, taiko needs more like these!