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Nightwish - Romanticide

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Topic Starter
Sieg
This beatmap was submitted using in-game submission on Friday, September 15, 2017 at 9:58:56 PM

Artist: Nightwish
Title: Romanticide
Tags: once marathon english rock symphonic metal
BPM: 156
Filesize: 9602kb
Play Time: 05:01
Difficulties Available:
  1. Fall (4.82 stars, 1231 notes)
Download: Nightwish - Romanticide
Information: Scores/Beatmap Listing
---------------
My fall will be for you
My love will be in you
You were the one to cut me
So I'll bleed forever
pw384
first
celerih
[
Insane
]
  1. 00:04:104 (4,1) - The super low spacing here doesn't work imo. You'd be better off if you used it at places like 00:59:486 (9,1) -
  2. 00:15:641 - Sound here is too important to be ignored
  3. 00:27:949 - Same here as above.
  4. 00:53:717 (4) - This should be mapped as 2 circles, since the sound on the slider end is stronger than the one on the slider head. It's because this slider covers two very distinct sounds unlike 00:52:564 (1,2,3) - where it's just 1 sound per slider
  5. 01:02:853 - 01:05:930 - 01:09:007 - Why are you cutting the streams one note short here? They should be fully mapped. Do like you did here 01:27:180 (15) -
  6. 01:11:026 - Why do you keep ignoring these? They are noticeable drum beats that you should be following. You map to the drums but then you just ignore drum beats
  7. 01:59:680 (1,2) - This should be done the same way as 02:02:757 (1,2) - with 2 reverse sliders
  8. 02:27:372 (1,2,3,4,5,6,7,8,9,10,11) - Why is the stream here divided, it should be constant 1/4
  9. 02:41:218 (1,2,3,4,5,6,7,8,9,10,11,12) - Properly stack these
  10. 02:44:295 (1) - Make it so the curve of the slider continues the curve of the stream
  11. The way you NC is also very inconsistent, there doesn't seem to be a clear logic behind it. Maybe try redoing it, since it's pretty weird right now. You end up with combos in the 19
  12. I don't have really anything to say for the ending, it's really well made. The map overall is very strong, this is my favourite map from you
Topic Starter
Sieg

celerih wrote:

[
Insane
]
  1. 00:04:104 (4,1) - The super low spacing here doesn't work imo. You'd be better off if you used it at places like 00:59:486 (9,1) -
    any thoughts why?
  2. 00:15:641 - Sound here is too important to be ignored
    yep, main line ( 00:15:257 / 00:15:449 / 00:15:834 / 00:16:218 ) which i following in this practicular spot ,akes this beat quite negligible imo
  3. 00:27:949 - Same here as above.
  4. 00:53:717 (4) - This should be mapped as 2 circles, since the sound on the slider end is stronger than the one on the slider head. It's because this slider covers two very distinct sounds unlike 00:52:564 (1,2,3) - where it's just 1 sound per slider
    reasonable, I'll think about patterning to change this. Edit: tried this in various ways and i didn't like outcome with 7 circles, seems a bit unbalanced to me
  5. 01:02:853 - 01:05:930 - 01:09:007 - Why are you cutting the streams one note short here? They should be fully mapped. Do like you did here 01:27:180 (15) -
    to split up guitar parts, i believe this is better for insane playability than just 10 seconds long stream while still keeping rhythm
  6. 01:11:026 - Why do you keep ignoring these? They are noticeable drum beats that you should be following. You map to the drums but then you just ignore drum beats
    as mentioned above floor toms prioritized here to me that's why this beat is skipped
  7. 01:59:680 (1,2) - This should be done the same way as 02:02:757 (1,2) - with 2 reverse sliders
    progression, intro.. treat this that way
  8. 02:27:372 (1,2,3,4,5,6,7,8,9,10,11) - Why is the stream here divided, it should be constant 1/4
    same reason as for above stream section
  9. 02:41:218 (1,2,3,4,5,6,7,8,9,10,11,12) - Properly stack these
    ops, right
  10. 02:44:295 (1) - Make it so the curve of the slider continues the curve of the stream
    k
  11. The way you NC is also very inconsistent, there doesn't seem to be a clear logic behind it. Maybe try redoing it, since it's pretty weird right now. You end up with combos in the 19
    it's pmuch self consistent for parts tho, dunno
  12. I don't have really anything to say for the ending, it's really well made. The map overall is very strong, this is my favourite map from you
thanks, really appreciate
[Nemesis]
Mod from my queue.

Insane

00:02:950 (1,2,3,4) - I'd just use two identical shapes repeated twice, in this configuration it feels like (1) is left out
00:08:718 (7) - move it a little so that it lines with 00:09:295 (1) - perfectly like so
02:28:910 (1,2,3,4) - how about circles in between?
02:44:295 (1) - maybe flow it a little better with the stream shape?
03:51:797 - lacks a circle
03:58:218 - same, even though you're following vocals you can't just ignore this sound
04:33:135 (6,7) - increase spacing
04:45:174 (11) - NC maybe?

Good map, good music.

gl
Namki
ааааа

00:04:488 (1,2,3,4,5,6,7) - странно ты делишь их спейсингом. Вот тута 00:04:872 - меняется ударный и продолжается прям до конца паттерна.
Выделить бы этот звук как-нибудь по типу такого.
00:05:064 (4,5) - че-т как-то перепутал хсы. 00:05:064 - сюда ж вистл, а сюда 00:05:257 - финиш.
00:44:295 (4) - и 00:49:294 (1) - вот у тебя там всё очень круто замапано под вокал, а тут странно как-то. Поделить бы их на два серкла каждый.
01:02:372 (9) - / 01:05:449 - / 01:08:526 (9) - и так далее — нк пихнуть на каждый такой порванный стримец. Для лучшего емпхазиса.
03:51:797 - мне этот пропуск не очень нравится, но, посмотрев на парт целиком, увидел, что там всё консистент. идк короче. Попробуй поставить серкл и застакать его с 03:51:663 - . Вроде неплохо.
04:51:329 (3) - вот интенсивность нарастает в треке, а у тебя стоит просто слайдер, которым ты выделял звуки по типу 04:50:794 - и 04:51:061 - . Подели же на два серкла и джамп еще можно сделать.

круто.
комбо немного смущают, иногда слишком длинные имо

удачи там
Topic Starter
Sieg

[Nemesis] wrote:

Mod from my queue.

Insane

00:02:950 (1,2,3,4) - I'd just use two identical shapes repeated twice, in this configuration it feels like (1) is left out
mhm, changed it a little bit
00:08:718 (7) - move it a little so that it lines with 00:09:295 (1) - perfectly like so
yup
02:28:910 (1,2,3,4) - how about circles in between?
i don't see necessity in this
02:44:295 (1) - maybe flow it a little better with the stream shape?
changed
03:51:797 - lacks a circle
not really, pause here to separate new music\vocal stanza
03:58:218 - same, even though you're following vocals you can't just ignore this sound
04:33:135 (6,7) - increase spacing
I don't see necessity in this, pmuch consistent with other 1\2 in this part
04:45:174 (11) - NC maybe?
want this to be a solid combo

Good map, good music.

gl
thank :3
Topic Starter
Sieg

Namki wrote:

ааааа

00:04:488 (1,2,3,4,5,6,7) - странно ты делишь их спейсингом. Вот тута 00:04:872 - меняется ударный и продолжается прям до конца паттерна.
Выделить бы этот звук как-нибудь по типу такого.
вроде по гитаре поделил? можно конечно и так, но не хочется прям со старта
00:05:064 (4,5) - че-т как-то перепутал хсы. 00:05:064 - сюда ж вистл, а сюда 00:05:257 - финиш.
ну да
00:44:295 (4) - и 00:49:294 (1) - вот у тебя там всё очень круто замапано под вокал, а тут странно как-то. Поделить бы их на два серкла каждый.
попробовал, но что-то не то, не очень нравится
01:02:372 (9) - / 01:05:449 - / 01:08:526 (9) - и так далее — нк пихнуть на каждый такой порванный стримец. Для лучшего емпхазиса.
возможно, подумаю над нк
03:51:797 - мне этот пропуск не очень нравится, но, посмотрев на парт целиком, увидел, что там всё консистент. идк короче. Попробуй поставить серкл и застакать его с 03:51:663 - . Вроде неплохо.
консистент, уже написал, что таких пауз овер дофига по дифке и как по мне такое разделение имеет смысл
04:51:329 (3) - вот интенсивность нарастает в треке, а у тебя стоит просто слайдер, которым ты выделял звуки по типу 04:50:794 - и 04:51:061 - . Подели же на два серкла и джамп еще можно сделать.
хочу оставить их одинаковыми со всем остальным 04:46:513 (1,2,3) - 04:50:794 (1,2,3) - там типо все один и тот же звук, добавил чуть спейсинга как альтернативу

круто.
комбо немного смущают, иногда слишком длинные имо
о да, есть такое, длинные, подумаю. но что их бояться?

удачи там
спасибочки
Mir
your ncs after downbeat aa

[Insane]
care to explain the nc after downbeat thing because the don't seem to fit at all to me so an explanation as to your intention would really help me understand why you chose to do this, also please give some insight on the stuff at the end cuz i want to learn about what you're doing here (which is why i picked this map) and stuff yea :?

- 00:43:141 (1,2) - this flow is unusually awkward compared to the other times this phrase occurs, maybe adjust to be a bit more comfortable?
- 00:44:295 (4) - to me sounds better as two circles cuz both guitar and vocals are distinct on both ticks
- 00:51:217 (8) - ^ except only vocals here
- 00:53:717 (4) - ^ especially here since guitar is really distinct, maybe stack two circles? // 01:24:487 (4) - same with other instances
- 01:10:257 (4,5,6) - Spacing is kind of confusing imo, especially 4,5... stacking 4 with the tail of 01:09:487 (2) - might work?
- 01:28:525 (7,1) - wasn't this stacked in the previous kiai? 00:57:756 (7,1) -
- 02:15:834 (4) - gonna stop pointing out places you can put two circles but as a general opinion i don't like how you cover these distinct notes with sliders when you use sliders like 02:16:410 (6) - right after that have nothing on the tail, it just doesn't feel fitting imo
- 04:08:787 (5) - ... i don't know what you're doing with your ncs but pretty sure this might fit into your structure if you nc'd this and removed the one on 04:09:590 (1) -

one more general thing I kinda am wondering about 03:55:944 (1,2,3) - these types of sliders look fairly unique but you put them on different sounds pretty often.. like here they land on the "oh" sounds or whatever, but at 03:57:549 (9) - there isn't a circle slider, but at 03:58:887 (3) - there's one on an "aa" sound which doesn't fit the patterning you used for this before. then there's 01:16:987 (1) - ... idk i don't feel these sliders fit where you put them

also the rhythm is kinda weird to me, you use sliders to cover sometimes two distinct sounds after or before sliders that use filler rhythm. an example would be 01:23:333 (1,2,3,4) - the 4 in this (not filler rhythm but the guitar is being followed here i think) or 02:15:834 (4,6) - (definitely filler rhythm on the 6) and so on

that's all from me! good luck!
Topic Starter
Sieg

Mir wrote:

your ncs after downbeat aa

[Insane]
care to explain the nc after downbeat thing because the don't seem to fit at all to me so an explanation as to your intention would really help me understand why you chose to do this, also please give some insight on the stuff at the end cuz i want to learn about what you're doing here (which is why i picked this map) and stuff yea :?

00:01:412 (1) - 00:14:872 (11) should be pmuch obvious NCs are on guitar stanzas here
00:15:257 (1) - that's a strong switch, preferably requests nc
00:17:949 (7) - finisher for a prev. pattern\stanza, so nc is on following object
00:18:334 (1) - 00:27:180 (8) - NCs are highlighted as new vocal stanzas parts, nothing extraordinary pmuch possible variant
00:27:564 (9) - this is probably missed one to be consistent as 00:15:257 (1) for the intro part, were kept as one combo because if fits pattering 00:26:987 (7,8,9,10) - but w\e, guess it might be changed if any
00:29:103 (1) - guitar split
00:30:834 (1) - 00:40:064 (11) - NCs in verse part, splatted by vocal, play-rhythm stanzas
00:40:257 (1) - highlighted switch
00:43:141 (1) - 00:52:372 (11) - NCs in verse part, splatted by vocal, play-rhythm stanzas
00:52:564 (1) - highlighted switch
00:55:064 (1) - 00:59:486 (9) - standard combing used in stream parts
00:59:872 (1) - guitar split
01:01:218 (1) - this one is because of radically new music stanza music following by
01:01:603 (1) - long stream splitted as one combo
01:02:949 (1) - guitar splitted parts
01:10:641 (5) - again, this probably will be also highlighted as 00:15:257 (1)
01:12:180 (1) - guitar split
01:13:910 (1) - 2nd verse part, same as above
01:31:987 (1) - 01:56:410 (10) - play-rhythm / music based splitted, nothing unusual
01:59:680 (1) - 02:51:795 (7) - ^
02:51:987 (1) - 03:16:603 (11) - ^
2nd part uses the same logic where downbeat that can be interpreted as finisher for prev. stanza\rhythm\pattern in vocal parts may not be NC
as for long combos - as long as they not unreasonably long and wont hurt hp drain I don't see any issues


- 00:43:141 (1,2) - this flow is unusually awkward compared to the other times this phrase occurs, maybe adjust to be a bit more comfortable?
unusually awkward?
- 00:44:295 (4) - to me sounds better as two circles cuz both guitar and vocals are distinct on both ticks
explanation on this below, on - 02:15:834 (4)
- 00:51:217 (8) - ^ except only vocals here
prefer to keep this for gameplay balance
- 00:53:717 (4) - ^ especially here since guitar is really distinct, maybe stack two circles? // 01:24:487 (4) - same with other instances
yes, already told about this one, tried it as circles and I don't like how following 7 1\2 objects became unbalanced for play for this part
- 01:10:257 (4,5,6) - Spacing is kind of confusing imo, especially 4,5... stacking 4 with the tail of 01:09:487 (2) - might work?
nice idea
- 01:28:525 (7,1) - wasn't this stacked in the previous kiai? 00:57:756 (7,1) -
yea.. guess I'll change this for sake of.. uhm.. it
- 02:15:834 (4) - gonna stop pointing out places you can put two circles but as a general opinion i don't like how you cover these distinct notes with sliders when you use sliders like 02:16:410 (6) - right after that have nothing on the tail, it just doesn't feel fitting imo
guess i'll do some work for this part
- 04:08:787 (5) - ... i don't know what you're doing with your ncs but pretty sure this might fit into your structure if you nc'd this and removed the one on 04:09:590 (1) -

one more general thing I kinda am wondering about 03:55:944 (1,2,3) - these types of sliders look fairly unique but you put them on different sounds pretty often.. like here they land on the "oh" sounds or whatever, but at 03:57:549 (9) - there isn't a circle slider, but at 03:58:887 (3) - there's one on an "aa" sound which doesn't fit the patterning you used for this before. then there's 01:16:987 (1) - ... idk i don't feel these sliders fit where you put them
uh.. they are not supposed (well at least not intended to be, lol) to be fairly unique, I tried to use them from time to time on different spots as addition to already used slider shapes, they give a bit of freedom in flow transfer. I'll ask for more opinions on this matter, interesting note.

also the rhythm is kinda weird to me, you use sliders to cover sometimes two distinct sounds after or before sliders that use filler rhythm. an example would be 01:23:333 (1,2,3,4) - the 4 in this (not filler rhythm but the guitar is being followed here i think) or 02:15:834 (4,6) - (definitely filler rhythm on the 6) and so on
already wrote about above, think about this as general play-rhythm balancing for parts and overall play-rhythm simplification
for example this 01:01:218 (1) - part, if I going to stress every distinct beat here this will become endless stream that will be a bit out of overall level, while atm I choose to make play-rhythm more simple in order to balance things in whole, tho I'll check every spot mentioned and make changes if outcome will match my intensions


that's all from me! good luck!
thanks, that was quite interesting, really appreciate
will update a bit later
CucumberCuc
Hi

[Insane]
00:08:334 (4) i think you can move to x:137 y:321
00:14:103 (6) maybe move to x:484 y:152 for distance like next 8,9 circles?
00:26:987 (7,8) i think this distance can do slightly are close
00:47:949 (6) move left for flow
01:09:487 (2,4) I think the circle is better suited if you put the arc slider 2
01:12:564 (3) move up and 5,6 do are close for distance
01:58:334 you have guitar sounds, maybe put slider and reverse?
03:37:416 (8) move to x:119 y:52 for distance?
04:07:717 (1,2,3,4,5) different range, do some?
Mir
Thanks for the explanation Sieg! It did help me understand a bit about why you were NCing after the downbeat and not on it. Seems you were following specific instrument stanzas and not the song's downbeat (for some time, correct me if I'm wrong.)
Topic Starter
Sieg

Mir wrote:

Thanks for the explanation Sieg! It did help me understand a bit about why you were NCing after the downbeat and not on it. Seems you were following specific instrument stanzas and not the song's downbeat (for some time, correct me if I'm wrong.)
yup, also reviewed everything carefully again and made some more rhythm changes from your suggestions
Topic Starter
Sieg

CucumberCuc wrote:

Hi

[Insane]
00:08:334 (4) i think you can move to x:137 y:321
y
00:14:103 (6) maybe move to x:484 y:152 for distance like next 8,9 circles?
00:26:987 (7,8) i think this distance can do slightly are close
uh
00:47:949 (6) move left for flow
y
01:09:487 (2,4) I think the circle is better suited if you put the arc slider 2
01:12:564 (3) move up and 5,6 do are close for distance
uhm
01:58:334 you have guitar sounds, maybe put slider and reverse?
like as it is
03:37:416 (8) move to x:119 y:52 for distance?
y
04:07:717 (1,2,3,4,5) different range, do some?
?
thanks :3
LittleEndu
Things I found when playing:
00:04:488 (1,2,3,4,5,6,7) - Very uncomfortable to play this linear pattern.
01:59:680 (1,2,3,4,5,6,7) - Unsupported by music. Needs more clicking like in what follows.

Things I found when looking in editor:
00:10:064 (3), 00:12:757 (2) - These could flow better into the next slider. Feels too linear.
00:18:910 (3,4) - Appears same as 00:18:334 (1,2) but they have different timing.
01:33:718 (3,4,5) - Linear pattern does a poor job emphasizing this. 01:41:410 (3,4,5) This pattern with expanding caps is better.
01:56:603 (1) - I would ignore the singer and map the drums. Would make for a better transitioning to the next part.
03:19:680 (1) - I assume this spinner is here so it would be full 5 minutes of drain time. Slow slider might be better.
04:17:616 (1,2) - Very uncomfortable angle to follow.

Overall I don't agree with a lot of the linear patterns that are in the map. But if you find a fix for 01:59:680 (1) it's all good.
Topic Starter
Sieg

LittleEndu wrote:

Things I found when playing:
00:04:488 (1,2,3,4,5,6,7) - Very uncomfortable to play this linear pattern.
?
01:59:680 (1,2,3,4,5,6,7) - Unsupported by music. Needs more clicking like in what follows.
mhm

Things I found when looking in editor:
00:10:064 (3), 00:12:757 (2) - These could flow better into the next slider. Feels too linear.
00:18:910 (3,4) - Appears same as 00:18:334 (1,2) but they have different timing.
snapping you mean
01:33:718 (3,4,5) - Linear pattern does a poor job emphasizing this. 01:41:410 (3,4,5) This pattern with expanding caps is better.
that's progression
01:56:603 (1) - I would ignore the singer and map the drums. Would make for a better transitioning to the next part.
i prefer not to
03:19:680 (1) - I assume this spinner is here so it would be full 5 minutes of drain time. Slow slider might be better.
sounds interesting
04:17:616 (1,2) - Very uncomfortable angle to follow.
why?

Overall I don't agree with a lot of the linear patterns that are in the map. But if you find a fix for 01:59:680 (1) it's all good.
thanks
hohol454
NM from queue

Insane

General: wrong offset, move +10

00:09:680 (2) - rotate by 1 or 2 to better align with 00:08:718 (7) -
01:26:805 (11,12,13) - looks pretty bad, stable curve would be better than finishing the circle and having a weird edge on a blue tick
01:36:997 (4,5,6) - why is distance from 5 to 6 bigger than from 4 to 5
02:31:997 (1,2,3,7,8,9) - make distance between stacks the same as 02:32:382 (4,5,6,10,11,12) - )¨
04:01:171 (6,8) - blanket
04:02:911 (3) - ^
04:30:736 (4,5) - why is there no jump? every other similar pattern has it
04:30:870 (5) - not stacked
04:39:432 (5) - ^
04:43:044 (11) - NC and put a note on 04:43:178 - . You're thinking of it as if it was 04:43:312 (1,2,3) - when you should think of it as 04:43:579 (2,3,4) - . The music pattern clearly starts on the downbeat and goes for 6.5 beats before it gets cut by 04:46:523 (1) - , same as from 04:47:325 - to 04:50:804 - except reversed. The way you have it now is the same as not having 04:50:536 (19) -
J1_
Heya, from my mod queue

Being honest, I looked at this map over and over again and I couldn't find many notable mistakes
So... Here's what I could say

Insane:

00:03:719 (3) - This slider is straighter than the others

01:33:526 (1,2,3) - 01:35:064 (1,2,3) - 01:36:603 (1,2,3) - 01:38:141 (1,2,3) - 01:39:680 (1,2,3) - 02:53:526 (1,2,3) - 02:55:064 (1,2,3) - These are stacked as intended? Cuz for me it didn't make sense for the others to be but not these
01:38:910 (6,7) - And here

02:19:103 (8,9,10) - Could use better flow

03:41:762 (4,5,6) - Spacing here isn't equal

Sorry for the short mod, just map was very well made ^
Topic Starter
Sieg

hohol454 wrote:

NM from queue

Insane

General: wrong offset, move +10
rechecked, ant it seems fine for me as it is, i'll ask for more checks tho, thanks for mention
00:09:680 (2) - rotate by 1 or 2 to better align with 00:08:718 (7) -
alright
01:26:805 (11,12,13) - looks pretty bad, stable curve would be better than finishing the circle and having a weird edge on a blue tick
fair
01:36:997 (4,5,6) - why is distance from 5 to 6 bigger than from 4 to 5
just pattering, not a big deal
02:31:997 (1,2,3,7,8,9) - make distance between stacks the same as 02:32:382 (4,5,6,10,11,12) - )¨
supposed to be progression
04:01:171 (6,8) - blanket
04:02:911 (3) - ^
right
04:30:736 (4,5) - why is there no jump? every other similar pattern has it
for pattering\ guess the difference is not so big so I'll let this stay
04:30:870 (5) - not stacked
04:39:432 (5) - ^
oh
04:43:044 (11) - NC and put a note on 04:43:178 - . You're thinking of it as if it was 04:43:312 (1,2,3) - when you should think of it as 04:43:579 (2,3,4) - . The music pattern clearly starts on the downbeat and goes for 6.5 beats before it gets cut by 04:46:523 (1) - , same as from 04:47:325 - to 04:50:804 - except reversed. The way you have it now is the same as not having 04:50:536 (19) -
explained already on my ncs, tho I'll think about this suggestion more
thanks
Topic Starter
Sieg

xJ1 wrote:

Heya, from my mod queue

Being honest, I looked at this map over and over again and I couldn't find many notable mistakes
So... Here's what I could say

Insane:

00:03:719 (3) - This slider is straighter than the others
uhm

01:33:526 (1,2,3) - 01:35:064 (1,2,3) - 01:36:603 (1,2,3) - 01:38:141 (1,2,3) - 01:39:680 (1,2,3) - 02:53:526 (1,2,3) - 02:55:064 (1,2,3) - These are stacked as intended? Cuz for me it didn't make sense for the others to be but not these
01:38:910 (6,7) - And here
they are, stacked this way for symmetry

02:19:103 (8,9,10) - Could use better flow
changed this spot

03:41:762 (4,5,6) - Spacing here isn't equal
uhm, fixed

Sorry for the short mod, just map was very well made ^
thanku
Shmiklak
ye boy irc mod for sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg sieg
19:45 *Sieg is listening to [https://osu.ppy.sh/b/1307018 Nightwish - Romanticide]
19:50 Shmiklak: Может назовешь как-то?
19:50 Shmiklak: А то инсейн как то
19:50 Sieg: я думал, есть 2 варианта на уме
19:52 Shmiklak: прикольная мапа
19:53 Sieg: :3
19:53 Shmiklak: 00:02:565 (6) - а чё если тут 3/4 слайдер что бы этот протяженный выделить?
19:54 Shmiklak: думаю будет лучше чем тупо нота
19:54 Sieg: мм,
19:55 Shmiklak: 00:05:641 (7) - а этот значительно сильнее чем предыдущие поэтому тут надо рывок прям сильный
19:55 Shmiklak: а не консистент дс
19:55 Sieg: интересно
19:55 Shmiklak: да и вообще весь этот паттерн 00:04:488 (1,2,3,4,5,6,7) - не нравится
19:55 Shmiklak: этот консистент дс не в тему
19:55 Shmiklak: ибо все драмы разной силы там
19:55 Sieg: можно сделать вперед-назад, но там паттерн и не хотелось прям совсем в начале
19:56 Sieg: в спейсинг
19:56 Shmiklak: ну так подвинь слайдер как то
19:56 Sieg: а там по гитаре же
19:56 Shmiklak: сломай паттерн
19:56 Sieg: что только я ее выделяю так
19:56 Shmiklak: и если по гитаре
19:56 Sieg: &
19:56 Sieg: ?
19:56 Shmiklak: то именно 3/4 выделит ее классно
19:56 Sieg: 3 4 ?
19:57 Shmiklak: блять пууш сломался
19:58 Shmiklak: ну вот такой вот он по длине https://osu.ppy.sh/ss/8418309
19:58 Sieg: еще вчера
19:58 Shmiklak: хотя ты наверн и так понимаешь
19:58 Sieg: а ну понял
19:59 Shmiklak: 00:03:719 (3) - чет ты на даунбите так дс снизил V:
19:59 Sieg: у меня там ооочень много консистенси и выделение частей в этих "пропусках"
19:59 Sieg: это паттерн
19:59 Sieg: под гитару
20:00 Sieg: там не нужно к дс присасываться
20:00 Shmiklak: но тут драмы блин нереально бьют
20:00 Sieg: в том плане
20:00 Sieg: что он играется как паттерн в целом
20:01 Sieg: в плане мувмента и флоу
20:01 Sieg: ну спейсинг да, но имо
20:01 Sieg: это олд скул xD
20:01 Shmiklak: я ньюфаг соррян
20:01 Shmiklak: \:D/
20:02 Sieg: идея в том, что
20:02 Sieg: когда у тебя есть общий паттерн 00:02:950 (1,2,3,4) - отражающий какую-то часть в музыке за счет движения ил хбз чего
20:03 Sieg: какие-то вещи можно упустить
20:03 Shmiklak: хз я не чувствую
20:03 Shmiklak: ну да похуй
20:03 Shmiklak: это просто разница эпох
20:03 Shmiklak: :D
20:03 Sieg: лол
20:03 Sieg: ну может
20:04 Sieg: ну может я остался в 2013 xD
20:04 Shmiklak: либо может я не достаточно опытен для такого
20:04 Shmiklak: я ж почти всю свою карьеру и занимался изиками
20:04 Sieg: просто разные концепты
20:05 Sieg: если пресмотреться, то такое часто использует десп к примеру
20:05 Shmiklak: 00:20:834 (8) - вот этот я бы стакнул под (7) потому что у тебя все эти "ааах" стакнуты
20:05 Shmiklak: ну и да
20:05 Shmiklak: 00:21:603 (1) - этот бы под (10)
20:05 Shmiklak: десп
20:05 Shmiklak: еще один олдскул
20:05 Sieg: много стаков будет
20:05 Shmiklak: с которым лучше не ругаться ибо он чекает бн тесты
20:05 Shmiklak: лол
20:05 Shmiklak: :D
20:05 Sieg: тут вся часть и так перестакана
20:06 Sieg: лол
20:06 Sieg: лоло
20:06 Sieg: он не чекает сейчас
20:06 Shmiklak: ах да
20:06 Shmiklak: забыл
20:06 Shmiklak: щас же мао
20:06 Sieg: мао ирре и криптик
20:06 Shmiklak: ирре
20:06 Shmiklak: и криптик
20:06 Shmiklak: чёт я забыл что десп вылетел
20:06 Shmiklak: За то с пишифатом сблизился
20:06 Shmiklak: owo
20:08 Shmiklak: ты нкшишь каждый пятый апбит?
20:09 Sieg: ооо, по нк у меня отдельный пост в треде
20:09 Sieg: в вокальных частях под вокал
20:09 Shmiklak: лол
20:09 Shmiklak: мне лень
20:09 Shmiklak: чекать
20:09 Shmiklak: xd
20:09 Sieg: в останых как выделение более удачно ляжет
20:09 Sieg: ну тамвроде все нормально с нк
20:09 Shmiklak: будем надеяться
20:10 Sieg: а есть вопросы? :3
20:10 Sieg: я тебе расскажу если интересно
20:10 Shmiklak: причина почему я не люблю аппрувалы это потому что я не умею их модить V:
20:10 Sieg: да в чем разница
20:10 Shmiklak: Не знаю
20:10 Shmiklak: но у меня всегда именно на апрувалах лажа
20:10 Sieg: никакой
20:10 Shmiklak: не могу ничего на них толкового предложить
20:11 Sieg: предложил же
20:11 Shmiklak: но ты не применил же
20:11 Shmiklak: так что от меня пока что пользы ноль
20:12 Shmiklak: блин, интернет дудосит опять
20:12 Shmiklak: если буду отключаться то привыкай
20:12 Sieg: ну тут дело в концепте, который я вижу, я задумался насчет 00:04:488 (1,2,3,4,5,6,7) - бтв
20:12 Sieg: может и правда стоит разделить по 2
20:12 Sieg: под барабаны
20:13 Sieg: кк
20:13 Shmiklak: блин стримы в первом киае
20:13 Shmiklak: я конечно понимаю что там вокалы
20:13 Shmiklak: типо
20:13 Shmiklak: 00:56:603 (1,2) - почему ты тут пропустил
20:13 Shmiklak: но
20:13 Shmiklak: тогда и стрим в начале лишний
20:14 Shmiklak: можно ведь так
20:14 Shmiklak: посмотри на мой ритм https://osu.ppy.sh/ss/8418436
20:14 Sieg: можно и так :) ты же не обязан каждый звук в карте мапать
20:14 Sieg: скажи
20:14 Sieg: интенсивность общая в этой части выше?
20:15 Shmiklak: я просто не понимаю почему ты щас в киае где то отдаешь власть драмам а где то вокалам
20:15 Shmiklak: блин интернет вообще погнал
20:17 Shmiklak: я хз что до тебя их моих сообщений дошло а что нет поэтому https://osu.ppy.sh/ss/8418460
20:18 Sieg: а это принципиално следовать какой-то одной линии?
20:18 Sieg: расскажи
20:18 Sieg: что думаешь
20:19 Shmiklak: Я считаю что нужна какая то консистентность в одной и той же части
20:19 Shmiklak: Если следовать всегда разному
20:19 Shmiklak: Тогда давай тут фоловить вокал
20:19 Shmiklak: тут драм
20:19 Shmiklak: тут гитару
20:19 Shmiklak: А тут нихуя
20:19 Shmiklak: типо
20:19 Shmiklak: "Я считаю все слишком слабо"
20:19 Shmiklak: Это типо противоречие самому сбее
20:19 Shmiklak: Что ты не можешь решить чего ты сам хочешь
20:20 Sieg: как думаешь
20:20 Sieg: интерсно
20:20 Shmiklak: кстате
20:20 Sieg: 00:55:064 (1) -
20:20 Shmiklak: 00:02:950 (1,2,3,4) - вернусь сюда
20:20 Sieg: 00:59:486 (9) -
20:20 Shmiklak: 00:52:564 (1,2,3,4) - вот тут с дс получше
20:20 Shmiklak: ибо оно на глаз более ровное
20:20 Shmiklak: а в первом у тебя как то криво было
20:20 Shmiklak: и рандомно
20:20 Shmiklak: слишком мало
20:20 Shmiklak: а тут норм
20:21 Shmiklak: крч думаю ты понял
20:21 Sieg: понял
20:21 Sieg: поверчу
20:21 Sieg: 00:55:064 (1) - так вот о чем я
20:21 Sieg: один гигантский стрим в этой части
20:22 Sieg: пойдет на пользу карте?
20:22 Shmiklak: Так поэтому я и предлагаю убрать его
20:22 Shmiklak: Лол
20:22 Shmiklak: Я предлагаю выделять вокалы
20:22 Shmiklak: Я же выше даже кинул пример как
20:22 Sieg: вообще убрать?
20:22 Shmiklak: ну не прям вообще
20:22 Shmiklak: там малая часть останется
20:22 Shmiklak: ты что не получил моего сообщения?
20:22 Sieg: а тот пример, выделит интенсивность этой части
20:22 Sieg: да я видел
20:22 Shmiklak: https://osu.ppy.sh/ss/8418436
20:23 Sieg: вот 2 задачи
20:23 Sieg: 1. - выделить интенсивность 2. - не делать слишком сложно по сравнению с остальной картой
20:23 Shmiklak: По моему мой вариант достаточно выделяет интенсивность
20:24 Shmiklak: Можно еще ДС побольше заюзать
20:24 Shmiklak: Что бы прям вообще выделить
20:24 Sieg: 2 1\2 слайдера в начале после 5-джампа?
20:24 Sieg: ну как вариант
20:26 Shmiklak: 01:02:949 (1,2,3) - ну а тут это уже глупо
20:26 Shmiklak: тут звуки на 1/2 почти не отличаются от тех которые рядом с ними на 1/4
20:26 Shmiklak: и делать их кликабельными
20:26 Shmiklak: а такой сильный звук как на 1/1 нет это уже плохо
20:27 Shmiklak: там даже нет твоей гитары явной
20:27 Shmiklak: как было раньше
20:28 Shmiklak: 01:24:871 (5,6,7,8,9) - тут как с 00:04:488 (1,2,3,4,5,6,7) - мысль
20:29 Shmiklak: что надо как то дс разнообразить
20:29 Sieg: мхм
20:29 Sieg: 02:27:372 (1) - взгляни сюда
20:29 Sieg: 02:28:910 (1,2,3,4) -
20:29 Sieg: как думаешь, вот общий концепт стрим частей по карте, стоит того
20:29 Sieg: уху
20:29 Sieg: можно
20:30 Shmiklak: Я щас не про стримы говорю
20:30 Shmiklak: А про то что ты игноришь сильные биты
20:30 Shmiklak: и делаешь кликабельными те которые практически не слышны
20:30 Sieg: так вот, что делать с общим концептом стрим частей, чтоб улучшить карту?
20:30 Shmiklak: Не знаю, я не мастер по стримам
20:30 Sieg: усложнить, просто передвинуть местами объекты?
20:31 Sieg: не пойму
20:31 Sieg: ну согласись сейчас есть общий подход к этим частям
20:31 Shmiklak: А я не пойму на серьезе ты меня спрашиваешь что сделать или же просто пытаешься до меня какую то мысль донести
20:32 Shmiklak: Какой то концепт у этих частей есть, но он довольно спорный как я считаю
20:32 Sieg: мне интересно
20:32 Sieg: чес слово
20:32 Sieg: не тролю, ничего такого
20:32 Shmiklak: Что сделать я уже писал
20:32 Sieg: а варианты?
20:33 Shmiklak: Мои мысли и варианты я же давал блин V:
20:33 Sieg: переместить объекты местами?
20:33 Sieg: 01:01:218 (1) - а тут нет вокала, усложнить?
20:33 Shmiklak: какие объекты твою ж ногу
20:33 Shmiklak: там же гитара
20:33 Shmiklak: зачем усложнять
20:33 Sieg: https://osu.ppy.sh/ss/8418436
20:34 Sieg: 02:28:910 (1,2,3,4) - одно и тоже 02:30:449 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
20:34 Sieg: по сути
20:34 Shmiklak: о
20:34 Shmiklak: а вот это ты хорошо что сказал
20:34 Shmiklak: а не
20:34 Shmiklak: я ошибся
20:35 Shmiklak: вообще карта твоя
20:35 Shmiklak: тебе решать
20:35 Shmiklak: да и опыта у тебя больше
20:35 Shmiklak: я в таком не шарю
20:35 Sieg: эй
20:35 Shmiklak: чо
20:35 Shmiklak: у меня паника ;w;
20:36 Sieg: не съезжай, все нормально
20:36 Shmiklak: так
20:36 Shmiklak: давай посмотрим дальше
20:36 Shmiklak: с этими стримами я щас тут с ума сойду
20:36 Sieg: давай
20:37 Sieg: я понял твою идею примерно
20:37 Shmiklak: уже мозг взрывается хочется плакать от того что не могу чего то понять
20:37 Shmiklak: ;w;
20:37 Shmiklak: почему я такой нытик ;w;
20:37 Sieg: лол
20:38 Shmiklak: 01:25:834 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ну тут ты сделай что сделал ибо я ничерта не понял что ты сделал
20:38 Shmiklak: изменил если то тут тоже надо
20:39 Shmiklak: 02:15:064 (2) - имо тут нк нужен
20:40 Sieg: почему?
20:40 Shmiklak: я чувствю что там лучше выделилось чтоле
20:40 Sieg: 02:14:680 (1) - не может быть началом?
20:40 Shmiklak: для меня (1) и (2) из разных частей как то
20:40 Shmiklak: из разной категории чтол
20:41 Sieg: но 02:14:680 (1) -
20:41 Sieg: но 02:14:680 (1) - это к части 02:15:064 (2) -
20:41 Shmiklak: не люблю НК потому что у всех свои взгляды
20:41 Shmiklak: и нет какого то конкретного
20:41 Shmiklak: поэтому даже не буду пытаться убедить тебя
20:42 Sieg: или 02:14:680 (1) - оставить?
20:42 Shmiklak: я хотел что бы 02:14:680 (1) - остался с нк а на второй поставить его тоже
20:42 Shmiklak: но хз впишется ли это в твою концепцию
20:42 Shmiklak: ибо подобного я пока не вижу
20:46 Shmiklak: 04:43:302 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - лол чёт длинное комбо, не думаешь?
20:47 Shmiklak: 04:48:920 (10) - оверлап с ХП баром
20:47 Shmiklak: по РЦ не желательно
20:48 Shmiklak: 04:47:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - тоже длинное чёт
20:48 Sieg: уху, над наверное разбить
20:48 Shmiklak: бтв
20:48 Shmiklak: надо в 3:4 формате прочекать
20:48 Shmiklak: у тебя там много опасных мест
20:49 Shmiklak: которые могут оверлапаться со скором
20:50 Sieg: ?
20:51 Shmiklak: ну вот допустим https://puu.sh/wsm4U/ca602d9f55.jpg
20:51 Shmiklak: тут очень близко
20:51 Shmiklak: это не очень важно тбх
20:51 Shmiklak: но все же
20:51 Sieg: мхм
20:52 Sieg: да, та проблема все разместить, подвигаю
20:52 Shmiklak: вот тут опять до того как он кликнут он прям очевидно задевал скор https://puu.sh/wsm7o/cdaba2f7a0.jpg
20:52 Shmiklak: хз я больше ничего не вижу
20:53 Sieg: ну хорошо, спасибо :3 довольно много интересного
20:53 Shmiklak: но почти (а может и ничего) нет полезного ;w;
20:53 Shmiklak: Мне пост оформлять надо?
20:53 Sieg: ты неправ, конечно же
20:54 Sieg: если хочешь кд, почему нет?
20:54 Shmiklak: ну кд дают если мапперу помог
20:54 Shmiklak: поэтому и спрашиваю
20:54 Shmiklak: помог ли я
20:54 Sieg: ну, помог же!
20:54 Shmiklak: оке
Topic Starter
Sieg
спасибочки
Voli
hi, from q

[general]

  1. 00:15:449 - unsnapped green point
  2. 00:59:487 - kiai ends on 1/16th tick? why? same as 01:30:257 - shouldnt the kiai end here? why on the blue tick? also 04:51:529 - ends on a weird spot aswell, shouldn't it just end on white? Can you go over your kiais and adjust them to end/start on proper beatsnaps?
[fall]

  1. 00:05:064 (4,5) - this angle is very weird, maybe consider moving it like this? https://voli.s-ul.eu/rDcI6Vr2.png
  2. 00:08:718 (7,1,2) - the pattern looks a bit cramped compared to most other patterns imo, perhaps some more visual distance will make it look better: https://voli.s-ul.eu/X9ehiK5q.png
  3. 00:51:987 (10) - add nc here, remove it from 00:52:564 (1) - cuz stanza's (same goes for 01:22:756 (11) - and any subsequent patterns like this)
  4. 00:59:486 (1) - also NCing spots like these (streams ending on a very strong sound) can make it stand out way better
  5. 01:13:718 - sounds like this should have a clickable object as well, it's the start of the vocal sequence and also has a drum beat. perhaps a double with 01:13:910 (1) - ?
  6. 01:59:680 (1,2) - what are you following here? why not the entire guitar sound with repeaters as you did here? 02:01:410 (6,7) -
  7. 04:10:660 (6,1,2) - i feel (1) should be closer to (2) instead of (6) to separate these patterns better, the most spacing emphasis should be on 04:10:927 (1) - either way, not 04:11:061 (2) -
  8. 04:13:603 (3) - maybe move it closer and more upwards to 04:13:871 (4) - aswell, the angle doesn't play that well now and jump isnt really justified imo
  9. 04:16:279 (5) - nc for these strong sounds? 04:16:814 (8) - aswell and 04:17:349 (1) -
  10. 04:26:580 (5,6) - wrong beat pairing, 04:26:580 (5) - should be in a pattern with 04:26:179 (2,3,4) - (4 notes for guitar and the slider for the clap). Same goes for 04:28:319 (2,3,4,5) - and subsequent similar patterns (there are quite a lot after this lol)
  11. 04:43:034 (11) - nc should be here, not 04:43:302 (1) - here
  12. 04:45:174 (11) - feels like a NC would do well here, combo gets really high there. 04:49:456 (13) - here aswell
  13. 04:50:526 (19) - nc should be on this, not 04:50:794 (1) -
  14. 04:51:864 - it would be nice if you could differentiate these patterns from the ones in this part 04:55:877 - , they are exactly the same but in different order. 04:56:144 (2) - also feel like they have way more power and warrant a bigger jump than the ones in the previous part.
cool song choice and unique map, call me back
Luvdic
ily

00:18:334 (1) - It feels more consistent if you were to stack this to 00:17:949 (7) - , but then it would end up too far, so what I actually suggest is to arrange 00:16:795 (1,2,3,4,5,6,7) - so that 00:17:949 (7) - will be end up closer to 00:18:526 (2) - like making them go left to right first and then bottom up (https://osu.ppy.sh/ss/8809269), and then you can stack 00:18:334 (1) - under 00:17:949 (7) - (hope it was not too difficult to explain)

00:21:218 (10) - I did not expect this circle at all, like you have omitted this beat in many places and there doesnt seem to be any special about this beat to add it in here. Same with 00:24:295 (9) -

00:56:603 (1) - I would have extended it so it would finish at 00:56:891 - to follow vocals more properly, only suggesting this because you have been doing this with the vocals before and found it weird you didnt here. Then, maybe add a circle at 00:57:276 - as well . Same with 00:58:141 (1) -

Pls come back!
Topic Starter
Sieg

Voli wrote:

hi, from q

[general]

  1. 00:15:449 - unsnapped green point
    should be after 00:15:449 (2) , everything is fine
  2. 00:59:487 - kiai ends on 1/16th tick? why? same as 01:30:257 - shouldnt the kiai end here? why on the blue tick? also 04:51:529 - ends on a weird spot aswell, shouldn't it just end on white? Can you go over your kiais and adjust them to end/start on proper beatsnaps?
    so the last object gets kiai time - flashes stars etc, actually much proper way to end kiais
[fall]

  1. 00:05:064 (4,5) - this angle is very weird, maybe consider moving it like this? https://voli.s-ul.eu/rDcI6Vr2.png
    like it
  2. 00:08:718 (7,1,2) - the pattern looks a bit cramped compared to most other patterns imo, perhaps some more visual distance will make it look better: https://voli.s-ul.eu/X9ehiK5q.png
    right
  3. 00:51:987 (10) - add nc here, remove it from 00:52:564 (1) - cuz stanza's (same goes for 01:22:756 (11) - and any subsequent patterns like this)
    the logic behind all ncs described in the thread above, i don't see any big issues in the current way, actually that's just preference i think
  4. 00:59:486 (1) - also NCing spots like these (streams ending on a very strong sound) can make it stand out way better
  5. 01:13:718 - sounds like this should have a clickable object as well, it's the start of the vocal sequence and also has a drum beat. perhaps a double with 01:13:910 (1) - ?
    prefer to leave focus on 1 because of new really stong stanzas, beat skip helps with this great imo
  6. 01:59:680 (1,2) - what are you following here? why not the entire guitar sound with repeaters as you did here? 02:01:410 (6,7) -
    rhythm progression for this part, it's a bit repetitive so i think progression can work here well
  7. 04:10:660 (6,1,2) - i feel (1) should be closer to (2) instead of (6) to separate these patterns better, the most spacing emphasis should be on 04:10:927 (1) - either way, not 04:11:061 (2) -
    moved 2 closer
  8. 04:13:603 (3) - maybe move it closer and more upwards to 04:13:871 (4) - aswell, the angle doesn't play that well now and jump isnt really justified imo
    right
  9. 04:16:279 (5) - nc for these strong sounds? 04:16:814 (8) - aswell and 04:17:349 (1) -
  10. 04:26:580 (5,6) - wrong beat pairing, 04:26:580 (5) - should be in a pattern with 04:26:179 (2,3,4) - (4 notes for guitar and the slider for the clap). Same goes for 04:28:319 (2,3,4,5) - and subsequent similar patterns (there are quite a lot after this lol)
    i see, ~variety, actually i believe that 5 is more like prebeat to the snare on 6 in this part
  11. 04:43:034 (11) - nc should be here, not 04:43:302 (1) - here
  12. 04:45:174 (11) - feels like a NC would do well here, combo gets really high there. 04:49:456 (13) - here aswell
  13. 04:50:526 (19) - nc should be on this, not 04:50:794 (1) -
    all explanations about ncing are above in the thread
  14. 04:51:864 - it would be nice if you could differentiate these patterns from the ones in this part 04:55:877 - , they are exactly the same but in different order. 04:56:144 (2) - also feel like they have way more power and warrant a bigger jump than the ones in the previous part.
    conceptual design actually, i find this way is really great and fun to play
cool song choice and unique map, call me back
many thanks, really appreciate
Topic Starter
Sieg

Xanandra wrote:

ily

00:18:334 (1) - It feels more consistent if you were to stack this to 00:17:949 (7) - , but then it would end up too far, so what I actually suggest is to arrange 00:16:795 (1,2,3,4,5,6,7) - so that 00:17:949 (7) - will be end up closer to 00:18:526 (2) - like making them go left to right first and then bottom up (https://osu.ppy.sh/ss/8809269), and then you can stack 00:18:334 (1) - under 00:17:949 (7) - (hope it was not too difficult to explain)
i don't believe forcing consistency is a must here, also there are lot of spots with no stacks 00:05:641 (7,1) - 00:28:526 (4,1) -

00:21:218 (10) - I did not expect this circle at all, like you have omitted this beat in many places and there doesnt seem to be any special about this beat to add it in here. Same with 00:24:295 (9) -
unique for this part, leaving this beats out will make part rally rhytm wise empty

00:56:603 (1) - I would have extended it so it would finish at 00:56:891 - to follow vocals more properly, only suggesting this because you have been doing this with the vocals before and found it weird you didnt here. Then, maybe add a circle at 00:57:276 - as well . Same with 00:58:141 (1) -
reasonable, 1\2 is actually intended here to simplify a bit stream catching

Pls come back!
<3 whatever you wish
riffy
You're literally less than a second away from being illegal.

General
  1. Metadata confirmation
fall
Why not write the difficulty name with the capital 'L', it'd look more natural, especially in the context where everything else is capitallized properly.
  1. 00:15:834 (3) - technically they correspond with a different sound./instrument and could use a new combo.
    Note: 01:11:218 (3) - same idea
  2. 00:20:834 (8,9,10) - 8-9 are actually stronger and have vocal support, hence they should be spaced bigger than (10). Consider placing (10) closer?
    Note: 00:23:910 (7,8,9) - same here, they just echo the previous beats
  3. 00:34:680 (3,4) - is there a reason for the spacing increase? It feels a little artificial, if you ask me.
  4. 00:54:102 (6,7,8,9,10) - (6) sounds pretty weak, is there really a reason to give it increased spacing? I'd probably try to sync jumps with the finish hitsounds for this pattern.
  5. 01:02:179 (7,8,9,10,11) - the spacing change feels sort of too big, the music does not change that much and the pattern feels sort artificially exaggerated.
    Note: same goes for the other patterns of the kind as well.
  6. 04:55:877 (1,2,3,4,5,6,7,8,9,10,11,12) - would be great to use consistent spacings for these patterns. It looks kind of fluctuating the way it is onw.

    Yeah
Topic Starter
Sieg

Bakari wrote:

You're literally less than a second away from being illegal.
that's the way i am, also.. i cheated but who actually cares

General
  1. Metadata confirmation
fall
Why not write the difficulty name with the capital 'L', it'd look more natural, especially in the context where everything else is capitallized properly.
why not, i don't have any reasoning for 'f' anyway
  1. 00:15:834 (3) - technically they correspond with a different sound./instrument and could use a new combo.
    Note: 01:11:218 (3) - same idea
    a bit too much for me, prefer to leave as it is
  2. 00:20:834 (8,9,10) - 8-9 are actually stronger and have vocal support, hence they should be spaced bigger than (10). Consider placing (10) closer?
    Note: 00:23:910 (7,8,9) - same here, they just echo the previous beats
    right
  3. 00:34:680 (3,4) - is there a reason for the spacing increase? It feels a little artificial, if you ask me.
    rearranged
  4. 00:54:102 (6,7,8,9,10) - (6) sounds pretty weak, is there really a reason to give it increased spacing? I'd probably try to sync jumps with the finish hitsounds for this pattern.
    sounds right, rearranged a bit
  5. 01:02:179 (7,8,9,10,11) - the spacing change feels sort of too big, the music does not change that much and the pattern feels sort artificially exaggerated.
    Note: same goes for the other patterns of the kind as well.
    they are not so drastically different, just a bit of a tiny jump.. following guitar riff.. i don't want to change them
  6. 04:55:877 (1,2,3,4,5,6,7,8,9,10,11,12) - would be great to use consistent spacings for these patterns. It looks kind of fluctuating the way it is onw.
    this is to spread pattern more, i believe spacing is a minor thing here because of 1\2 gaps
    Yeah
thanks, really appreciate your help
riffy
Lookin' sweet, let's do it!

Bubbled!
Voli
as promised
meii18
<3
TheMefisto
Ура, поздравляю!
Namki

TheMefisto wrote:

Ура, поздравляю!
Shmiklak
грац
Topic Starter
Sieg
őwő
Kyouren

ByBy wrote:

<3
Congratulations! <3
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