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ClariS - SHIORI - TV size mix -

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Topic Starter
Stormiverse

TheBlackMirage wrote:

Hi Mirage here from NM request

Mod
There isn't much I feel that can be improved on for Easy and Normal as requested so I took a look at the rest of the difficulties as well

Easy
First of all, the Colours for Combo 2 and 3 are too similar. I would recommend either changing Combo 3 to another colour to for more contrast err...?

  1. 01:26:855 - Not necessary but consider adding a 2/4 Slider here and a Hit Circle here 01:27:367 (2) to follow the Vocals otherwise there's just an empty gap there neglecting vocals to fit Ranking Criteria :(
Insane
  1. 00:05:378 (4) - Since this is Insane I think a Stream would be more suitable, like This (Rearranged Sliders a little) I'm aiming to make this diff some what easier than usual Insane diffs, but not as easy as Light Insane. Also making it a stream would be overmapping as there're no 'real' sounds on the blue + red ticks.
  2. 00:57:708 (2,3,2,3,2,3) - I would space out the Hit Circles wider or do something like this instead. (Not very clear and too wide apart but I split each Combo in an arc with increasing Distance Snap) I want to make the DS between hitcircles as small as possible, while still represent the music and not increasing the SR. Also, wide angles like this are really hard to play, and doesn't represent the music pretty well imo.
    Did some self mod to make it no longer overlap anw.
Story of the End

  • Can't really find fault with this difficulty, but I do have a suggestion
  1. 01:01:628 (1) - Instead of just this Slider matching the backtrack, I suggest adding a Slider which match the Vocals at 01:02:140 at 0.5 Speed, something like This - This will emphasise on the Vocals at this part and create suspense right before the Chorus with the slow Slider speed compared to the faster speed during the chorus I like the way it looks. Fixed! Also did some self mod to better representing the music as what -Faded- has said.
Sorry if this mod is pretty useless since I really can't find anything wrong :P
Serizawa Haruki

Shortthu wrote:

J a c k wrote:

There is no Ranking Criteria about spinner recovery time
there is, scroll down for normal
No, that's a guideline and it doesn't have to be respected if there is a reason to do so. In this case it's because I would have to omit the vocals in order to have "enough" spinner recovery time. Also, changing the spinner into a long slider would result in a weird gap and a spinner fits best there.
Botan

Easy
00:11:259 (1) - Spinner might be too short. Players only have 1.3 seconds to complete it.
00:44:583 (1,2) - Fix blanket?
01:24:895 (1) - Spinner might be too short.
01:27:537 (1) - This spinner is even shorter!
Not much to say, I think it's okay. OD 1 though?

Jack's Normal
00:33:503 (2,3) - I personally wouldn't give up the structure you've established in your map just to faithfully map one part to the vocals. Put the circle on the white tick. Nothing wrong with where it's placed now, I just think consistent patterning is more important than faithfully representing each vocal.
Not much else to say either, nice map.
Shortthu
ok i'll mod
no kds cuz already have in this thread
Easy
  1. Cái gap OD với HP so với normal lớn quá, cho cả 2 lên 2 thì hợp hơn
  2. 00:09:810 (4,1) - hmm spinner cách object trước 1/4 trong easy :thinking:, và cái spinner đó cũng không đủ 4 beats
  3. 01:24:810 (5,1) - ^
  4. 00:22:083 (6,2) - 01:18:844 (5,2) - overlap lul
  5. 01:04:696 (4,5) - không nên dùng 1/2 slider trong easy :)))
  6. 01:27:537 (1) - spinner less than 4 beats

J a c k
  1. i'd use OD 3 and CS around 3.5, CS gap between normal and hard is kinda big
  2. same SV with easy? i'd bump it to 1.3 or something
  3. how about making 00:11:174 (1) - as a spinner and remove 00:12:878 (2,3,4) - ? the 00:11:174 (1) - following music, the 00:12:878 (2,3,4) - following vocal and back to music at 00:13:901 (1) - is kinda strange.
    o and other diffs doesn't mapped the 00:12:537 - to 00:13:901 - part (except last diff)
  4. 00:56:174 (3) - convert this to a circle, would fit better in this section have no (or calm, or something) background music
  5. 01:12:196 (4,5) - 404 blanket not found
  6. 01:13:901 (1,2,3,4) - :thinking:
  7. 01:16:628 (1,2,3,4) - :tHinKIng:
  8. 01:15:265 (5,6) - 01:17:992 (5,6,7) - the rhythm is similar-ish why you change it
  9. look kinda okay-ish, but you need to care more about aesthetics xd some blanket are off, some flow are... idk what to say lol

Mcen314
  1. i personally don't like CS 4 on hard, but that's your choice
  2. lower the OD to 6?
  3. 00:12:537 (5) - fix hitsound l0l
  4. 00:13:901 (1,2,3,4) - hello blanket? do you use blanket here btw
  5. 00:17:140 (2) - why not make DS constant here, it doesn't make sense here
  6. 00:21:060 (2,3,4) - blanket where
  7. 00:24:469 (8,1) - b-blanket!!
  8. 00:36:912 (2,3,4) - umm... blanket?
  9. 00:58:901 - is it me or the DS goes bigger this section?
  10. 01:13:134 (4) - OwO what is this note? i hear no sound here
  11. 01:13:560 (6) - move this to 01:13:475 - for better rhythm

Insane
  1. CS vui nhỉ =)) hard thì 4, còn insane là 3.7?? LUL
  2. 00:16:628 (1,2) - what is this kind of overlap owo
  3. 00:26:855 (3) - undermap thế :thinking: cái slider này có drum trong red tick rõ ràng mà
  4. 00:30:265 (1,2) - ewww, sao không blanket
  5. 00:35:719 (1,2) - ^
  6. 00:47:992 (1,2,3,4) - sao không tách nó ra, đừng overlap
  7. 01:12:537 (1,2,3) - overmapped?
  8. 01:11:174 (1,2,3,4,5,6,7) - 01:13:901 (1,2,3,4,5,6,7) - hai đoạn jump này giãn ra một chút nhé, nhìn unclear quá ): nó lên SR một chút cũng không sao
  9. 01:17:992 (1) - cái reverse slider này cộng thêm cái hitsound *ding ding* kia dễ bị ấn nhầm lắm, không nên làm reverse slider chỗ này. tốt nhất chỗ này cứ map theo nhạc đi, nhạc nghe rõ hơn vocal mà

Kirylln
  1. fck u kiry

Last diff
  1. 00:00:094 (1) - note này không cần map đâu xd
  2. 00:02:821 (4) - ^ nếu xóa luôn note ở trên
  3. 00:05:378 (4) - ehh overmapped?
  4. 00:12:878 (2) - mấy diff khác không map chỗ này (trừ normal, nhưng mà cũng nói là xóa ở trên rồi :eyes:) cho nên có thể xóa cái slider này :>
  5. 00:09:810 (3,5) - diff cuối sao còn overlap kiểu này nữa lul
  6. 00:09:128 (2,3,4) - 00:42:537 (1,2,3) - 01:01:628 (1,2) - tiny blanket owo, diff cuối nên kéo ra một chút không sao đâu, nhưng mà để thế này cũng chả ảnh hưởng gì nên làm sao cũng được :3
  7. 01:12:537 (1,2,3) - overmapped?
  8. 01:26:174 (1) - cái slider này slider head với slider tail bị stacked cmnr, hai bên giống nhau nên có thể bị lộn kéo sang trái -> choke, kéo thế nào cho cái slider tail / head đừng thế này là ổn

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
I'M DONE OWO
thật ra là chỉ cảm thấy muốn mod thôi lul
0109-
nói qua 1 chút về 2 diff cuối

a
[Dne eht fo yrots]
Rhythm:
* Nhìn chung thực sự thấy rhythm choice không phù hợp khi nó skip hầu hết tiếng drum ở mấy đoạn bình thường rồi emphasize instruments ở mấy đoạn jumps, build-up etc.. Biết là theo vocal chủ yếu nhưng cảm giác map bỏ qua hết drum snare các thứ khá không ổn tại đây cũng là map 5*, ông có thể xem những map khác dù theo vocal nhưng họ vẫn cần nhấn drum khi cần như bình thường. Một số ví dụ:
  1. 00:10:321 – có thể bắt đầu ½ slider ở đây rồi nhét circle ở đuôi cái số (4) cạnh đó một phần để đẩy density lên tại đoạn này nó hơi loãng quá so với cái jump đằng sau. Nhưng thế thì lại phải ấy lại cái 00:07:765 (3,4) – cho nó giống cái này vì consistency.
  2. 00:17:821 – Đoạn này có thể thay cái ½ slider đó thành 2 nốt như 2 cái đằng sau 00:19:015 (4,5) – cũng hay. Hơn nữa đoạn 00:20:549 (4) – có nhấn mà đoạn này skip cũng hơi ko ổn. Tương tự với 00:23:105 (4) - 00:28:730 -
  3. 00:26:855 (3) – Không hiểu ý đồ ở đây lắm nhưng sao ko làm giống như 00:21:401 (3,4,5,6) - . Nhạc đoạn này chả có gì trầm xuống hơn so với đoạn kia lắm.
    * Những thứ khác
  4. 00:13:560 – có thể ¼ reverse như ông đã làm ở đâu đó để build-up
  5. 00:46:628 (1,2,3,4,5,6) – Không hiểu ý nghĩa của việc tạo sự đa dạng ở đây lắm. Hoàn toàn có thể map như những cái xung quanh
  6. 01:00:605 (3) – Đổi thành circle? Để cho 01:00:776 (4) – được nhấn mạnh hơn, cái (3) cũng chả mạnh đến mức ông dùng kick slider như thế. Tương tự với 01:25:492 (1) -
  7. 01:02:992 (1,2,3) – Sao ở đây loãng mà mấy đoạn sau kiểu 01:05:719 (1,2,3,4,5,6,7) – thì intense khiếp :|. Nên thống nhất 1 kiểu thôi. Theo t thì không nên thoáng quá hay dày quá kiểu này mà kết hợp cả 2 vào một chút. Kiểu ở 01:03:674 (3) – cái đầu với cái cuối có tiếng bộp bộp thì có thể nhét 2 note vào đó, từ đó map consistent với những đoạn đằng sau. Ông có thể nghĩ một cái rhythm khác.
  8. 01:09:810 (1,2,3,4) – Cách map ở đây với ở 01:11:174 (1,2,3,4,5,6,7,8) – thực sự rất khó hiểu.. Chỉ vì vocal đoạn đầu của cái jumps đằng sau pitch tăng lên chút mà ông biến nó thành jumps còn lại về instruments của 2 đoạn không khác gì nhau mấy. Nếu muốn nhấn vocal chỗ đó thì ông chỉ cần tăng spacing nó thôi chứ nên giữ pattern tại overmap quá tbh.
  9. 01:12:537 (1,2,3) – T hiểu về concept overmap của cái map này qua mấy cái triple hơi khó hiểu (ko biết có phải chủ ý của ông không :|) nhưng cái này thì free combo hơi quá rồi =)). Cùng lắm để jump bình thường thôi rồi bắt đầu ¼ rhythm ở 01:13:390 - sau
  10. Ngoài ra cũng nên cân nhắc về cái 01:19:355 (1,2) - 01:20:719 (1,2) – Thực sự nó không thích hợp lắm… Ông có thể thử hỏi thêm ý kiến của những người khác.
  11. 01:22:765 (1,2,3,4,5) – Sao lại ½ reverse là thế nào thế này =))) trong khi đây là đoạn cần build-up chuẩn bị cho jump to kia. Ông có thể cân nhắc nhấn những đoạn như 01:23:105 - 01:23:787 - 01:24:299 - 01:24:469 – tiếng drum snare khá là to..
Emphasis, spacing, note placement etc
Một số đoạn thấy đặt nốt hơi tùy hứng chút.

  1. 00:17:310 (3) – Khá là chủ quan nhưng vẫn không thích blanket kiểu này lắm .. blanket đuôi trông vẫn đẹp hơn..
  2. 00:21:571 (4,5,6) – Mấy đoạn này có thể map sạch sẽ hơn một chút chứ để lởm chởm quá trông hơi khó coi. Thử http://puu.sh/xrY23/46f96c4474.jpg , tức là cho (4) stack với đuôi slider (1), stack (5) với đuôi (2) ấy. Cái này t nghĩ cũng ko đến mức quan trọng lắm nhưng để kiểu thế trông dễ chịu hơn
  3. 00:28:901 (1) – Spacing của cymbal đây bé hơn 00:29:071 (2) – hơi dị. Lẽ ra nên nhấn (1) rồi nhỏ cái (2) lại chứ. Tương tự 00:34:355 (1) –
  4. 00:37:083 (1,2,3,4) – Tiếng violin nhỏ dần nên thử tạo contrast cho jumps một chút bằng cách giảm dần spacing?
  5. 00:42:537 (1) – Biết là nó sẽ phá pattern nhưng mấy chỗ kiểu này cần thêm spacing chút như kiểu 00:39:810 (1) –
  6. 01:13:560 (4,5) – Chỉ là sở thích cá nhân thôi nhưng t muốn cho 2 cái kick này hướng về nhau thì trông đẹp hơn, chắc vậy
  7. 01:14:924 (7) – theo logic của các jumps ông đã làm thì mấy đoạn drum snare đc nhấn khá rõ trừ đoạn này ..
  8. 01:15:265 (1) – Spacing ở đây hơi quá so với những cái khác thì phải :|, thực ra nó cũng ko đến mức dễ nhận nhưng cũng nên chỉnh 1 chút
Trước hết cứ cân nhắc qua một số chỗ đó đi đã, một số cái t viết hơi chủ quan chút nếu ông thấy ko hợp thì cứ deny nhưng đưa ra chút lý do ạ.

[Yrik]
Một cái hơi lo ở đây là transition từ nửa đầu là theo vocal với nửa sau chủ yếu theo instruments nhưng chắc ko sao vì khá thú vị :3
  1. 00:00:094 – Theo theo vocal luôn đoạn đầu thì map luôn ở đây đi =))
  2. 00:10:833 (2) – ½ slider như 00:08:105 (4) - ? Một phần vì consistency với một phần cũng để emphasize 00:11:174 (3) – tốt hơn
  3. 00:15:775 (1,2) – swap nc rồi remove nc của 00:16:117 (2) - ?
  4. 00:25:321 (3,4) – Ctrl G rhythm cho nhau? Tức là cái (3) là slider còn cái (4) thành nốt ở tick đỏ ấy. Vừa nhấn được cái tiếng ở 00:25:321 – vừa theo được vocal ở 00:25:662 –
  5. 00:52:651 (1) – Nên thay bằng 1 nốt rồi 1 cái 1/3 slider để nhấn được tick trắng, để kiểu này cảm giác hơi bựa bựa
  6. 00:54:128 (1) – Tưởng cái này nên cho giảm dần sv? Với cả gợi ý rhythm ở đây một chút là thử thêm một cái slider ở 00:54:810 - nữa thì thế nào? Để cover nốt vocal. Rồi tiếp tục theo vocal 1 chút đoạn sau nữa tại cái pattern ¼ đằng sau bất ngờ quá tự nhiên bùm cái players spam phím mà ko phải ấn gì đằng trước…
Map hay ạ <3. Cần polished linh tinh thêm mấy thứ nữa là ổn, hs vài chỗ thấy ko phù hợp nhưng chắc tính sau

can call back for more mod lul
Topic Starter
Stormiverse
3 mods in a row and I'm having extra classes. Great.
Placeholder until I have my laptop beside me.

Mod rep is here!

Botan wrote:

Easy

00:11:259 (1) - Spinner might be too short. Players only have 1.3 seconds to complete it. Replaced with Slider.
00:44:583 (1,2) - Fix blanket? What're you talking about? That blancc is purfecc.
01:24:895 (1) - Spinner might be too short. Replaced with Slider.
01:27:537 (1) - This spinner is even shorter! Lengthened.
Not much to say, I think it's okay. OD 1 though? Boosted to 2.

Shortthu wrote:

ok i'll mod
no kds cuz already have in this thread
Easy
  1. Cái gap OD với HP so với normal lớn quá, cho cả 2 lên 2 thì hợp hơn. Dạ
  2. 00:09:810 (4,1) - hmm spinner cách object trước 1/4 trong easy :thinking:, và cái spinner đó cũng không đủ 4 beats Dạ
  3. 01:24:810 (5,1) - ^ Sửa rồi ạ, xem mod rep phía trên ạ
  4. 00:22:083 (6,2) - 01:18:844 (5,2) - overlap lul AR lên 4 rồi ạ, cái đầu thì auto fix, còn cái sau manual thì cũng fix rồi ạ
  5. 01:04:696 (4,5) - không nên dùng 1/2 slider trong easy :))) Để hỏi ý kiến đã ạ, nếu phần lớn bảo bỏ thì sẽ fix ạ. (cảm giác nếu k để 1/2 thì ND k đủ)
  6. 01:27:537 (1) - spinner less than 4 beats Dạ

Insane
  1. CS vui nhỉ =)) hard thì 4, còn insane là 3.7?? LUL Vui lắm ạ
  2. 00:16:628 (1,2) - what is this kind of overlap owo Giống cái này ạ 00:06:401 (2,3) - , 00:08:446 (1,2) - .
  3. 00:26:855 (3) - undermap thế :thinking: cái slider này có drum trong red tick rõ ràng mà Dạ
  4. 00:30:265 (1,2) - ewww, sao không blanket Sửa rồi ạ
  5. 00:35:719 (1,2) - ^ Sửa rồi ạ
  6. 00:47:992 (1,2,3,4) - sao không tách nó ra, đừng overlap Dạ
  7. 01:12:537 (1,2,3) - overmapped? Chắc thế ạ
  8. 01:11:174 (1,2,3,4,5,6,7) - 01:13:901 (1,2,3,4,5,6,7) - hai đoạn jump này giãn ra một chút nhé, nhìn unclear quá ): nó lên SR một chút cũng không sao Sửa xong lên 4.22 rồi ạ
  9. 01:17:992 (1) - cái reverse slider này cộng thêm cái hitsound *ding ding* kia dễ bị ấn nhầm lắm, không nên làm reverse slider chỗ này. tốt nhất chỗ này cứ map theo nhạc đi, nhạc nghe rõ hơn vocal mà Dạ

Last diff
  1. 00:00:094 (1) - note này không cần map đâu xd có vocal ạ xD
  2. 00:02:821 (4) - ^ nếu xóa luôn note ở trên k xóa ạ
  3. 00:05:378 (4) - ehh overmapped? sao bên Insane thì k sao mà sang đây lại thành overmap vậy :/
  4. 00:12:878 (2) - mấy diff khác không map chỗ này (trừ normal, nhưng mà cũng nói là xóa ở trên rồi :eyes:) cho nên có thể xóa cái slider này :> dạ, cứ có vocal là e map ạ
  5. 00:09:810 (3,5) - diff cuối sao còn overlap kiểu này nữa lul à, cái này e sửa thành blancc rồi nhưng quên chưa up ạ :D
  6. 00:09:128 (2,3,4) - 00:42:537 (1,2,3) - 01:01:628 (1,2) - tiny blanket owo, diff cuối nên kéo ra một chút không sao đâu, nhưng mà để thế này cũng chả ảnh hưởng gì nên làm sao cũng được :3 đẹp là đc ạ :3
  7. 01:12:537 (1,2,3) - overmapped? sửa kiểu j ạ?
  8. 01:26:174 (1) - cái slider này slider head với slider tail bị stacked cmnr, hai bên giống nhau nên có thể bị lộn kéo sang trái -> choke, kéo thế nào cho cái slider tail / head đừng thế này là ổn

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    dạ, tại bé -Faded- bảo làm thế nhìn đẹp hơn ạ, sửa rồi ạ
I'M DONE OWO
thật ra là chỉ cảm thấy muốn mod thôi lul
OwO no kds, thx

0109- wrote:

nói qua 1 chút về 2 diff cuối

a
[Dne eht fo yrots]
Rhythm:
* Nhìn chung thực sự thấy rhythm choice không phù hợp khi nó skip hầu hết tiếng drum ở mấy đoạn bình thường rồi emphasize instruments ở mấy đoạn jumps, build-up etc.. Biết là theo vocal chủ yếu nhưng cảm giác map bỏ qua hết drum snare các thứ khá không ổn tại đây cũng là map 5*, ông có thể xem những map khác dù theo vocal nhưng họ vẫn cần nhấn drum khi cần như bình thường. Một số ví dụ:
  1. 00:10:321 – có thể bắt đầu ½ slider ở đây rồi nhét circle ở đuôi cái số (4) cạnh đó một phần để đẩy density lên tại đoạn này nó hơi loãng quá so với cái jump đằng sau. Nhưng thế thì lại phải ấy lại cái 00:07:765 (3,4) – cho nó giống cái này vì consistency.
  2. 00:17:821 – Đoạn này có thể thay cái ½ slider đó thành 2 nốt như 2 cái đằng sau 00:19:015 (4,5) – cũng hay. Hơn nữa đoạn 00:20:549 (4) – có nhấn mà đoạn này skip cũng hơi ko ổn. Tương tự với 00:23:105 (4) - 00:28:730 -
  3. 00:26:855 (3) – Không hiểu ý đồ ở đây lắm nhưng sao ko làm giống như 00:21:401 (3,4,5,6) - . Nhạc đoạn này chả có gì trầm xuống hơn so với đoạn kia lắm.
    * Những thứ khác
  4. 00:13:560 – có thể ¼ reverse như ông đã làm ở đâu đó để build-up stream đc k ạ?
  5. 00:46:628 (1,2,3,4,5,6) – Không hiểu ý nghĩa của việc tạo sự đa dạng ở đây lắm. Hoàn toàn có thể map như những cái xung quanh
  6. 01:00:605 (3) – Đổi thành circle? Để cho 01:00:776 (4) – được nhấn mạnh hơn, cái (3) cũng chả mạnh đến mức ông dùng kick slider như thế. Tương tự với 01:25:492 (1) -
  7. 01:02:992 (1,2,3) – Sao ở đây loãng mà mấy đoạn sau kiểu 01:05:719 (1,2,3,4,5,6,7) – thì intense khiếp :|. Nên thống nhất 1 kiểu thôi. Theo t thì không nên thoáng quá hay dày quá kiểu này mà kết hợp cả 2 vào một chút. Kiểu ở 01:03:674 (3) – cái đầu với cái cuối có tiếng bộp bộp thì có thể nhét 2 note vào đó, từ đó map consistent với những đoạn đằng sau. Ông có thể nghĩ một cái rhythm khác.
  8. 01:09:810 (1,2,3,4) – Cách map ở đây với ở 01:11:174 (1,2,3,4,5,6,7,8) – thực sự rất khó hiểu.. Chỉ vì vocal đoạn đầu của cái jumps đằng sau pitch tăng lên chút mà ông biến nó thành jumps còn lại về instruments của 2 đoạn không khác gì nhau mấy. Nếu muốn nhấn vocal chỗ đó thì ông chỉ cần tăng spacing nó thôi chứ nên giữ pattern tại overmap quá tbh.
  9. 01:12:537 (1,2,3) – T hiểu về concept overmap của cái map này qua mấy cái triple hơi khó hiểu (ko biết có phải chủ ý của ông không :|) nhưng cái này thì free combo hơi quá rồi =)). Cùng lắm để jump bình thường thôi rồi bắt đầu ¼ rhythm ở 01:13:390 - sau
  10. Ngoài ra cũng nên cân nhắc về cái 01:19:355 (1,2) - 01:20:719 (1,2) – Thực sự nó không thích hợp lắm… Ông có thể thử hỏi thêm ý kiến của những người khác. sẽ hỏi ạ
  11. 01:22:765 (1,2,3,4,5) – Sao lại ½ reverse là thế nào thế này =))) trong khi đây là đoạn cần build-up chuẩn bị cho jump to kia. Ông có thể cân nhắc nhấn những đoạn như 01:23:105 - 01:23:787 - 01:24:299 - 01:24:469 – tiếng drum snare khá là to..
Emphasis, spacing, note placement etc
Một số đoạn thấy đặt nốt hơi tùy hứng chút.

  1. 00:17:310 (3) – Khá là chủ quan nhưng vẫn không thích blanket kiểu này lắm .. blanket đuôi trông vẫn đẹp hơn..
  2. 00:21:571 (4,5,6) – Mấy đoạn này có thể map sạch sẽ hơn một chút chứ để lởm chởm quá trông hơi khó coi. Thử http://puu.sh/xrY23/46f96c4474.jpg , tức là cho (4) stack với đuôi slider (1), stack (5) với đuôi (2) ấy. Cái này t nghĩ cũng ko đến mức quan trọng lắm nhưng để kiểu thế trông dễ chịu hơn
  3. 00:28:901 (1) – Spacing của cymbal đây bé hơn 00:29:071 (2) – hơi dị. Lẽ ra nên nhấn (1) rồi nhỏ cái (2) lại chứ. Tương tự 00:34:355 (1) –
  4. 00:37:083 (1,2,3,4) – Tiếng violin nhỏ dần nên thử tạo contrast cho jumps một chút bằng cách giảm dần spacing?
  5. 00:42:537 (1) – Biết là nó sẽ phá pattern nhưng mấy chỗ kiểu này cần thêm spacing chút như kiểu 00:39:810 (1) –
  6. 01:13:560 (4,5) – Chỉ là sở thích cá nhân thôi nhưng t muốn cho 2 cái kick này hướng về nhau thì trông đẹp hơn, chắc vậy
  7. 01:14:924 (7) – theo logic của các jumps ông đã làm thì mấy đoạn drum snare đc nhấn khá rõ trừ đoạn này ..
  8. 01:15:265 (1) – Spacing ở đây hơi quá so với những cái khác thì phải :|, thực ra nó cũng ko đến mức dễ nhận nhưng cũng nên chỉnh 1 chút
Trước hết cứ cân nhắc qua một số chỗ đó đi đã, một số cái t viết hơi chủ quan chút nếu ông thấy ko hợp thì cứ deny nhưng đưa ra chút lý do ạ.
fix gần hết lul (k rep = fixed)

can call back for more mod lul
Kirylln

0109- wrote:

[Yrik]
Một cái hơi lo ở đây là transition từ nửa đầu là theo vocal với nửa sau chủ yếu theo instruments nhưng chắc ko sao vì khá thú vị :3
  1. 00:00:094 – Theo theo vocal luôn đoạn đầu thì map luôn ở đây đi =)) cũng ko phải bị nói lần đầu nên thôi map luôn :3
  2. 00:10:833 (2) – ½ slider như 00:08:105 (4) - ? Một phần vì consistency với một phần cũng để emphasize 00:11:174 (3) – tốt hơn f
  3. 00:15:775 (1,2) – swap nc rồi remove nc của 00:16:117 (2) - ? 00:16:117 (1) - removed nc cái này vì cái pattern nc kia là theo nhạc, tiếng chuông reset ở đâu thì nc ở đó thôi
  4. 00:25:321 (3,4) – Ctrl G rhythm cho nhau? Tức là cái (3) là slider còn cái (4) thành nốt ở tick đỏ ấy. Vừa nhấn được cái tiếng ở 00:25:321 – vừa theo được vocal ở 00:25:662 – ok
  5. 00:52:651 (1) – Nên thay bằng 1 nốt rồi 1 cái 1/3 slider để nhấn được tick trắng, để kiểu này cảm giác hơi bựa bựa f
  6. 00:54:128 (1) – Tưởng cái này nên cho giảm dần sv? Với cả gợi ý rhythm ở đây một chút là thử thêm một cái slider ở 00:54:810 - nữa thì thế nào? Để cover nốt vocal. Rồi tiếp tục theo vocal 1 chút đoạn sau nữa tại cái pattern ¼ đằng sau bất ngờ quá tự nhiên bùm cái players spam phím mà ko phải ấn gì đằng trước… sv tăng là vì vocal nó lên giọng chõ đó, còn uhm thêm 1 cái slider nữa cũng ỗn, chỗ vocal đằng sau thì ko map vì cái instrument nó xuất hiện bất ngờ thì pattern cũng nên thế luôn
Map hay ạ <3. Cần polished linh tinh thêm mấy thứ nữa là ổn, hs vài chỗ thấy ko phù hợp nhưng chắc tính sau[/box]

can call back for more mod lul
<3
sửa hitsound 1 số chỗ, cop luôn cái green line nha
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Artist:ClariS
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Creator:Stormiverse
Version:kiry's Insane
Source:終物語
Tags:kirylln mcen314 j_a_c_k owarimonogatari second season ed ending araragi koyomi senjougahara hitagi hachikuji mayoi oshino meme ougi shinobu hanekawa tsubasa gaen izuko shaft monogatari series anime tv size vampire crab snail monkey snake cat
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Serizawa Haruki

Botan wrote:

Jack's Normal
00:33:503 (2,3) - I personally wouldn't give up the structure you've established in your map just to faithfully map one part to the vocals. Put the circle on the white tick. Nothing wrong with where it's placed now, I just think consistent patterning is more important than faithfully representing each vocal.
Not much else to say either, nice map.
Thanks! You're right, I fixed it
Serizawa Haruki

Shortthu wrote:

J a c k
  1. i'd use OD 3 and CS around 3.5, CS gap between normal and hard is kinda big OD 4 is used on most normal maps and the fact that there's a CS gap is not really my fault since i didn't map hard, CS 3 is fine
  2. same SV with easy? i'd bump it to 1.3 or something Why tho? Most people use DT anyways and I'm not gonna remap everything
  3. how about making 00:11:174 (1) - as a spinner and remove 00:12:878 (2,3,4) - ? the 00:11:174 (1) - following music, the 00:12:878 (2,3,4) - following vocal and back to music at 00:13:901 (1) - is kinda strange.
    o and other diffs doesn't mapped the 00:12:537 - to 00:13:901 - part (except last diff) Good idea, fixed it
  4. 00:56:174 (3) - convert this to a circle, would fit better in this section have no (or calm, or something) background music Fixed
  5. 01:12:196 (4,5) - 404 blanket not found Fixed
  6. 01:13:901 (1,2,3,4) - :thinking: What's wrong with it?
  7. 01:16:628 (1,2,3,4) - :tHinKIng: ^
  8. 01:15:265 (5,6) - 01:17:992 (5,6,7) - the rhythm is similar-ish why you change it Fixed
  9. look kinda okay-ish, but you need to care more about aesthetics xd some blanket are off, some flow are... idk what to say lol
Serizawa Haruki

-Faded- wrote:

[Jack's Normal]
  1. This difficulty doesn't have any hitsounds. The ranking criteria says that:

    Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    Added hitsounds
  2. Where are the custom combo colours? This is done in every other difficulty except for Mcen's Hard, so I would add some to be consistent. It also enforces a good theme to your map, making it less boring. Added this too
  3. 00:11:174 (1,1) - I wouldn't do this. Firstly, this is a normal so players still need adequate recovery time. Having to hit another note just 1 beat after the spinner is just too much to expect of them. Secondly, the note appears right in the middle of the screen before the player is even half way through the spinner, which can be very disorientating to them, especially if you consider the approach circles of the spinner and the hit circle. Fixed
  4. 00:46:287 (5,3) - Hm, you could stack these so that the structure and overall presentation is nicer. Yup
  5. 01:12:196 (4,5) - This blanket is off by a large margin and it can be noticed easily during gameplay. I would heighten the first curve on (5) so that it's parallel to the parameter of (4) Fixed
Kirylln
@J a c k: hi, just a little advice but you should put all of your mod reply into 1 post, to avoid flooding the thread and stuff
ts8zs
From queue.ts8zs.com
[Story of the end]
00:12:111 (6,7) - move to 00:12:196 - this should be a mistake
00:45:946 (3) - this distance to 2 and 4 is too short,how about 218,101
00:57:452 (6) - overmap?
00:59:327 (6) - ^
01:21:997 (7) - ^
01:09:810 (1,2,3,4,5,6) - avoid edge touching?
01:17:992 (1,2,3,4,5,6) - why suddenly bells here
[Kiry]
00:13:901 (1,2,3,4,5) - how about lager distance every pattern https://osu.ppy.sh/ss/9027815
00:25:151 (2) - 256,192?
00:28:049 (2) - 256,128?
00:38:276 (4) - remove?
01:03:503 - add a note here
00:57:537 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - good pattern but not fit the whole diff's avarage difficulty.
[Insane]
00:07:083 (3) - nc
00:08:446 (1,2) - swap nc
00:13:560 (2,1) - swap nc and simmilar parts?
00:16:628 (1,2) - swap nc?
00:59:327 (3) - overmap?
01:18:674 (3) - remove a reverse
Topic Starter
Stormiverse

ts8zs wrote:

From queue.ts8zs.com
[Story of the end]
00:12:111 (6,7) - move to 00:12:196 - this should be a mistake Oops
00:45:946 (3) - this distance to 2 and 4 is too short,how about 218,101 ctrl + G'ed
00:57:452 (6) - overmap? I want to emphasize that last note
00:59:327 (6) - ^ emphasize vocal
01:21:997 (7) - ^ deleted
01:09:810 (1,2,3,4,5,6) - avoid edge touching? will fix if seems like a big problem
01:17:992 (1,2,3,4,5,6) - why suddenly bells here idk, ask hitsounder :/
[Insane]
00:07:083 (3) - nc
00:08:446 (1,2) - swap nc
00:13:560 (2,1) - swap nc and simmilar parts?
00:16:628 (1,2) - swap nc?
NC on white tick only :/
00:59:327 (3) - overmap? to emphasize vocal
01:18:674 (3) - remove a reverse why? i want to change flow direction here
Kirylln

ts8zs wrote:

From queue.ts8zs.com
[Kiry]
00:13:901 (1,2,3,4,5) - how about lager distance every pattern https://osu.ppy.sh/ss/9027815 the music doesn't rlly suggesting that for me
00:25:151 (2) - 256,192? cool
00:28:049 (2) - 256,128? sth similar
00:38:276 (4) - remove? drum is still there tho
01:03:503 - add a note here i'd prefer not to since there's nothing there
00:57:537 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - good pattern but not fit the whole diff's avarage difficulty. its not that hard rlly, just a normal zigzag pattern with some added speed 'cause of kick sliders, also sth quite similar was introduced earlier in the map so it shouldn't throw the players off-guard
thx!
dab
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 62140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 52083,55492,88901
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:SHIORI - TV size mix -
TitleUnicode:SHIORI - TV size mix -
Artist:ClariS
ArtistUnicode:ClariS
Creator:Stormiverse
Version:kiry's Insane
Source:終物語
Tags:kirylln mcen314 j_a_c_k owarimonogatari second season ed ending araragi koyomi senjougahara hitagi hachikuji mayoi oshino meme ougi shinobu hanekawa tsubasa gaen izuko shaft monogatari series anime tv size vampire crab snail monkey snake cat
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PyroBear
AI mod says something about filesize and I don't think this mapset has a storyboard so idk might want to check it out. Probably because of the BGs so might want to compress them

[Easy]
  1. Left side is neglected
  2. 00:07:083 (2) - NC
  3. 01:22:083 (1) - Remove NC
  4. 01:22:765 (2) - NC
  5. 01:27:367 (1) - Slider feels too short

[Normal]
  1. RIP corners
  2. 00:15:435 (4,5) - Feels too hard on a normal
  3. Slider touching the healthbar, please move it
  4. idk how to feel about the buildup before kiai to be the hardest part
  5. url=https://osu.ppy.sh/ss/9033754] Barely touching the healthbar but you should lower it a bit[/url]

[Hard]
  1. 00:00:265 (1,1) - I feel like these could be mapped
  2. Might want to space 01:04:270 (5,1,2,3) - these differently

[Insane]
  1. Hmmm
  2. 00:05:719 (1) - Sliderend is almost unhearable, might want to up the volume a bit
  3. 00:26:174 (1,2) - Weird flow
  4. 00:38:958 (2) - Straight slider here but curved here 00:40:321 (2)?
  5. 01:25:662 (6,7,8) - Same as first point

[The other insane]
  1. 00:52:083 (8,1) - Weird fow

[Last dif]
  1. About your corners...
  2. 00:00:094 (1) - Is placing a beat before the red line even allowed?
  3. 00:01:628 (1) - Why NC
  4. 00:02:821 (4) - Should be NC-ed here instead of here 00:02:992 (1)

Can't really say much for the 2 highest diffs since I can't play them

Edit: oh yeah my map https://osu.ppy.sh/s/540180
Topic Starter
Stormiverse

PyroBear wrote:

AI mod says something about filesize and I don't think this mapset has a storyboard so idk might want to check it out. Probably because of the BGs so might want to compress them It's because of the hitsounds, I'll talk to them.

[Easy]
  1. Left side is neglectedI wouldn't really say that it's neglected because there're a lot of sliders on that left side which ctrl + A doesn't show
  2. 00:07:083 (2) - NC Why? NC-ing it here would make this combo 00:05:719 (1) - too short :/
  3. 01:22:083 (1) - Remove NC right
  4. 01:22:765 (2) - NC yep
  5. 01:27:367 (1) - Slider feels too short That's a spinner, and it's 4 beats long, fits perfectly with the RC

[Insane]
  1. Hmmm :hmm: you know that ctrl + A doesn't judge how good a map, right?
  2. 00:05:719 (1) - Sliderend is almost unhearable, might want to up the volume a bit that's the point
  3. 00:26:174 (1,2) - Weird flow oops, inconsistency
  4. 00:38:958 (2) - Straight slider here but curved here 00:40:321 (2) ? i have no excuse
  5. 01:25:662 (6,7,8) - Same as first point :hmm:, fixed

[Last dif]
  1. About your corners...I don't like corners, they're 'hard to reach'!(Bad puns are not allowed on this forum)
  2. 00:00:094 (1) - Is placing a beat before the red line even allowed? Yes, yes it does.
  3. 00:01:628 (1) - Why NC because of the big white tick
  4. 00:02:821 (4) - Should be NC-ed here instead of here 00:02:992 (1) again, big white tick

Can't really say much for the 2 highest diffs since I can't play them
play more then ;)

Edit: oh yeah my map https://osu.ppy.sh/s/540180
mod coming soon :D
Kirylln
@PyroBear did sth to the flow
Serizawa Haruki

PyroBear wrote:

[Normal]
  1. RIP corners How is this relevant lol
  2. 00:15:435 (4,5) - Feels too hard on a normal Not really, you can find things like this in many normals
  3. Slider touching the healthbar, please move it Okay
  4. idk how to feel about the buildup before kiai to be the hardest part Imo the buildup should be one of the hardest parts
  5. url=https://osu.ppy.sh/ss/9033754] Barely touching the healthbar but you should lower it a bit[/url] Fixed
Ali-
from my mod q, feel free to deny

[story of the end]
00:02:992 (1,3) - i think itd be better if these two sliders were equal spacing from 00:03:333 (2) -, it has more symmetry that way.
00:04:185 (4) - i think this would flow and look better if it were placed at 357,329
00:06:230 (2,1,1,2) - try to avoid overlapping these with the slider track. it doesnt look very neat
00:10:321 (4,6) - if you were to ctrl+j on the both of these sliders it would feel a lot more natural to play. i think it more highly represents the music
00:12:196 (6,2) - this overlap is messy, they're close enough in play to be noticable
00:13:390 (3) - consider blanketing this for more support in your current structure
00:17:140 - this section, while purposeful and stuff, is very close-knit and doesnt look very appealing
00:31:458 (5) - i think a triple here would better represent the music, but i understand remapping sounds a bit daunting
00:33:674 (3,4,5) - odd flow, kinda sticks out since there hasnt been any anti-flow thus far
00:37:594 (4,6) - again, not a big fan of how your circles sometimes overlap with the sliders
00:44:924 (5,3) - could you stack the slider heads instead? looks rather weird if you only overlap the slider ends
00:49:355 (1,2,4) - a few pxiel overlap, but still very noticable
00:52:083 (5,2) - no overlap here?
01:00:265 (1,2,3,4,5,6,7,8) - very disorientating hitsounds, but i think that can be neglected since it reflects the music
01:26:174 (1,2) - nice heart

----
messy map, you should pay more attention to your placement and flow. usually flow only changes with very emphasized sounds, but you use that very liberally. make sure you have hit animations disabled!!

good luck with rank
Topic Starter
Stormiverse

Ali- wrote:

from my mod q, feel free to deny

[story of the end]
00:02:992 (1,3) - i think itd be better if these two sliders were equal spacing from 00:03:333 (2) -, it has more symmetry that way. They are.
00:04:185 (4) - i think this would flow and look better if it were placed at 357,329 Snapped to pattern. Also drastic change in spacing emphasize more.
00:06:230 (2,1,1,2) - try to avoid overlapping these with the slider track. it doesnt look very neat The first two, they're not overlapped, enable Hit Animation. And the last two, stacked on purpose.
00:10:321 (4,6) - if you were to ctrl+j on the both of these sliders it would feel a lot more natural to play. i think it more highly represents the music 1/4 gap here 00:09:810 (3,4) - , ctrl + J would make this a 1/4 jump, which looks similar to 1/2 sand I don't want that.
00:12:196 (6,2) - this overlap is messy, they're close enough in play to be noticable Not really a problem since players are focusing on the jumps, making the overlap unnoticeable.
00:13:390 (3) - consider blanketing this for more support in your current structure Misplaced somehow.
00:17:140 - this section, while purposeful and stuff, is very close-knit and doesnt look very appealing That's the point, this is one of the calmer senction of the song, so I reduced the spacing.
00:31:458 (5) - i think a triple here would better represent the music, but i understand remapping sounds a bit daunting Same sound as 00:30:094 (5,1) - . Also triplets here would be overmapping.
00:33:674 (3,4,5) - odd flow, kinda sticks out since there hasnt been any anti-flow thus far Yes there has: 00:28:219 (3,4,5) -
00:37:594 (4,6) - again, not a big fan of how your circles sometimes overlap with the sliders Ok, broke the pattern while fixing tho.
00:44:924 (5,3) - could you stack the slider heads instead? looks rather weird if you only overlap the slider ends Sure, why not?
00:49:355 (1,2,4) - a few pxiel overlap, but still very noticable 00:49:867 (2,3,4) - These three make up a triangle :/
00:52:083 (5,2) - no overlap here? No.
01:00:265 (1,2,3,4,5,6,7,8) - very disorientating hitsounds, but i think that can be neglected since it reflects the music What do you mean disorientating? Finish/Whistle on every 1/4 Slider's head is very straightforward.
01:26:174 (1,2) - nice heart <3

----
messy map, you should pay more attention to your placement and flow. usually flow only changes with very emphasized sounds, but you use that very liberally. make sure you have hit animations disabled!!
It's my style.
good luck with rank
Xiaolin
Sorry for the delay aaaa

Easy

  1. 00:14:924 (1) - Why NC? Don't you NC 4 downbeats here?
  2. 01:24:128 (3,4) - Minor, but the overlap between (3)'s body and (4)'s end ruins the visuals since it feels random, try avoiding it for better aesthetics.
J a c k's Normal

  1. 00:20:719 (3,1) - Overlap here looks messy, don't you think?
  2. 00:43:219 (4,2) - How about making these two parallel? It would turn out better IMO.
  3. 01:01:628 (5) - I'd leave this as a circle, since 01:00:265 (1,3,6) - emphasise vocals. Meanwhile (5) doesn't have any vocals, so it'd make more sense if it was just a circle.
Mcen314's Hard

  1. 00:05:719 (1,2,3,1,2,3,4) - Why are these so close to each other? There're quite strong drum and finish sounds, and also 00:09:128 (1,2,3) - these are in the same section of the song, yet they have different spacing from the first timeline I mentioned.
  2. 00:16:628 (1,2) - Shouldn't these two have a close distance like the rest of the section does? Also (2)'s sound is pretty weak, so a smaller distance would make more sense.
Insane

  1. 00:06:401 (2,3) - Forgot to unsilence these? (2) and (3) have pretty audiable instuments, and especially (3), it has a strong finish sound, so it really doesn't make sense why it's silenced..
  2. 00:57:708 (2,3,1) - With stacks enabled, (2,3) and (1) are overlapping a bit, how about moving (1) a bit further from (2,3) to avoid it?
  3. 01:01:628 (1) - Ending the slider at 01:02:140 - would play much better IMO because that's where vocals and a woosh sound start at.
  4. 01:25:662 (6,7,8) - These 1/4 jumps look pretty identical to 1/2 jumps, so it could confuse players. How about making them close to each other to avoid confusion?
kiry's Insane

  1. 00:11:515 (1,2,1,2,1,2) - These drums are obviously 1/2 instead of 1/4, you probably know that since slider ends are silenced, but that doesn't change the fact that those slider ends are mapped on nothing. Since slider ends are mapped on nothing, it could be a huge problem because of the fact that there's no sound at all yet it was still mapped, I'd highly suggest you replace those with 1/2 circles, they would work better.
  2. 00:19:355 (1) - Shouldn't this be a jump? Because 00:24:810 (1) - is a jump, and these two sound identical.
  3. 00:30:265 (6) - Missing NC?
  4. 00:32:992 (6) - ^
  5. 00:35:037 (1) - To be honest, I don't really see a good reason of why this should have an NC. I'd just remove NC here and add it on 00:35:719 (3) -.
  6. 00:57:537 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Refer to the first point.
  7. 01:01:628 (1) - And again, I'd end the slider at 01:02:140 - because there's where vocals and the woosh sound start at, it honestly kinda feels unnatural on where it currently ends.
  8. 01:24:810 (1,2,3,4,5) - Just like the first point.
Story of the End

  1. 00:37:765 (5,6) - I would ctrl+g (6) for a better flow because the vocals here are pretty smooth, so a smooth flow should work better for this part.
  2. 01:00:265 (1,4,6,7,8) - And again, 1/4 is not needed as there's no sound that lands on 1/4 other than fading sounds that aren't that audiable, and it sounds like as if it's mapped on nothing because of that. I'd highly suggest you replace these with 1/2 circles instead.
  3. 01:19:355 (1,2) - Pretty much the same problem as above, and also these are quite random since reverses are used in drum sounds or any 1/4 sound, meanwhile there's no 1/4 sound at all.
  4. 01:20:719 (1,2) - ^
Good luck!
Topic Starter
Stormiverse

Xiaolin wrote:

Sorry for the delay aaaa

Easy

  1. 00:14:924 (1) - Why NC? Don't you NC 4 downbeats here?
  2. 01:24:128 (3,4) - Minor, but the overlap between (3)'s body and (4)'s end ruins the visuals since it feels random, try avoiding it for better aesthetics.
fixed all

Insane

  1. 00:06:401 (2,3) - Forgot to unsilence these? (2) and (3) have pretty audiable instuments, and especially (3), it has a strong finish sound, so it really doesn't make sense why it's silenced.. fixed
  2. 00:57:708 (2,3,1) - With stacks enabled, (2,3) and (1) are overlapping a bit, how about moving (1) a bit further from (2,3) to avoid it? it's not a very big problem imo
  3. 01:01:628 (1) - Ending the slider at 01:02:140 - would play much better IMO because that's where vocals and a woosh sound start at. ok
  4. 01:25:662 (6,7,8) - These 1/4 jumps look pretty identical to 1/2 jumps, so it could confuse players. How about making them close to each other to avoid confusion? those aren't 1/4 jumps, they're 1/2 jumps with kicksliders.
Story of the End

  1. 00:37:765 (5,6) - I would ctrl+g (6) for a better flow because the vocals here are pretty smooth, so a smooth flow should work better for this part. fixed
  2. 01:00:265 (1,4,6,7,8) - And again, 1/4 is not needed as there's no sound that lands on 1/4 other than fading sounds that aren't that audiable, and it sounds like as if it's mapped on nothing because of that. I'd highly suggest you replace these with 1/2 circles instead. 1/4 sliders to emphasize piano (?) sounds
  3. 01:19:355 (1,2) - Pretty much the same problem as above, and also these are quite random since reverses are used in drum sounds or any 1/4 sound, meanwhile there's no 1/4 sound at all. :ok:
  4. 01:20:719 (1,2) - ^ ^
Good luck! <3
Kirylln

Xiaolin wrote:

Sorry for the delay aaaa
kiry's Insane

  1. 00:11:515 (1,2,1,2,1,2) - These drums are obviously 1/2 instead of 1/4, you probably know that since slider ends are silenced, but that doesn't change the fact that those slider ends are mapped on nothing. Since slider ends are mapped on nothing, it could be a huge problem because of the fact that there's no sound at all yet it was still mapped, I'd highly suggest you replace those with 1/2 circles, they would work better. i used 1/4 sliders because i need the extra movement as well as the speed produced by the slider's bodies to represent the syth better and additionally the drum too, also i silenced the sliderends because i don't need the extra sounds created by them, that in itself wouldnt work with the drum
  2. 00:19:355 (1) - Shouldn't this be a jump? Because 00:24:810 (1) - is a jump, and these two sound identical. not rlly since the vocals are different
  3. 00:30:265 (6) - Missing NC?
  4. 00:32:992 (6) - ^
  5. 00:35:037 (1) - To be honest, I don't really see a good reason of why this should have an NC. I'd just remove NC here and add it on 00:35:719 (3) -.
  6. 00:57:537 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Refer to the first point.
  7. 01:01:628 (1) - And again, I'd end the slider at 01:02:140 - because there's where vocals and the woosh sound start at, it honestly kinda feels unnatural on where it currently ends. the whoosh sound is represented by the slider's shape, as you can see thats where the movement in the slider changed , so it makes sense
  8. 01:24:810 (1,2,3,4,5) - Just like the first point.
all nc thingys fixed



Good luck!
thx!!
g
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52083,55492,88901
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:SHIORI - TV size mix -
TitleUnicode:SHIORI - TV size mix -
Artist:ClariS
ArtistUnicode:ClariS
Creator:Stormiverse
Version:kiry's Insane
Source:終物語
Tags:kirylln mcen314 j_a_c_k owarimonogatari second season ed ending araragi koyomi senjougahara hitagi hachikuji mayoi oshino meme ougi shinobu hanekawa tsubasa gaen izuko shaft monogatari series anime tv size vampire crab snail monkey snake cat
BeatmapID:1391995
BeatmapSetID:654941

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyrin's loli.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Alexsander
Good music and map :oops:
BanchoBot
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