forum

Roselia - Hacking to the Gate [CatchTheBeat]

posted
Total Posts
6
Topic Starter
Shirokane Rinko
This beatmap was submitted using in-game submission on 18 сентября 2017 г. at 14:15:42

Artist: Roselia
Title: Hacking to the Gate
Source: BanG Dream!
Tags: bandori ガールズバンドパーティ! ガルパ! バンドリ! girls band party! minato yukina 湊友希那 hikawa sayo 氷川紗夜 imai lisa 今井リサ udagawa ako 宇田川あこ Rinko Shirokane 白金憐子 Game ver Xetopia
BPM: 161
Filesize: 3370kb
Play Time: 01:34
Difficulties Available:
  1. Platter (3,42 stars, 329 notes)
  2. Rain (4,14 stars, 338 notes)
  3. Xetopia's Cup (1,56 stars, 177 notes)
  4. Xetopia's Salad (1,88 stars, 192 notes)
Download: Roselia - Hacking to the Gate
Information: Scores/Beatmap Listing
---------------
Professor Gila
From Poii's modding Q request: p/6252125

So, first mod and post i suppose? :3

If you were me, i'd like to:

General
-Don't forget to add "xetopia" on every diff under tags section. this is the case of where if there's GD is present, the guest name must be added to tags. Remember, it's a MUST

before proceed from this point, take note that i usually mention like "put this object to X:256", which means, you need to put the object on x-axis 256 (see top right corner of editor for x-axis, y-axis, prev and next, below beat snap divisor). This will be explained later after the mod.

Xetopia's cup
In cup diff, take note that Dashes and hyperdashes of any kind are disallowed. See Ranking criteria for osu!catch for more details

-00:01:976 (2) - i suggest you to put this object on X:192. At least to make it closer to 00:00:858 (1)

-00:05:330 (1) - this should be reversed by ctrl + g

-00:06:075 (2,3,4) - if the mod above is applied, drag these to X:208. otherwise, just move it to X:256

-00:15:392 (6) - i would suspect this pattern requires to dash to get 00:15:764 (1) so, drag this to X:272 to make it closer to 00:15:764 (1)

-00:17:628 (4,5,6) - reverse selection of 4 and 5 by ctrl + g them, then move 6 to X:272

-00:19:491 (2) - same case as 00:18:373 (6) but move it to X:304

-00:20:982 (5) - flip this object horizontally by ctrl + h, as i suspect this pattern requires dash to get them.

-00:22:659 (5) - same case as above

-00:24:708 (1,5,7) - also the same case as above

-00:28:435 (2) - i also suspect this pattern requires dash, so why don't drag this to X:240

-00:29:926 (4) - just drag this to X:240 to make it closer to 00:30:671 (5)

-00:32:162 (1) - the same case as above, to make it closer to 00:32:907 (2)

-00:33:653 (4,5,6) - flip 6 horizontally by ctrl + h , then drag 5 closer to beginning of slider 6, and then drag 4 to make its end of slider 4 closer to 5

-00:35:889 (3) - the same case as 00:34:584 (6)

-00:37:938 (3) - still the same case as above

-00:39:615 (1,3) - i think you'd like to drag this to X:256

-00:41:665 (5) - flip this horizontally by ctrl + h

-00:42:969 (2) - reverse this selection by ctrl + g this

-00:45:205 (6) - drag this to X:288

-00:46:696 (8) - drag this to X:224 to make it closer to 00:47:069 (1)

-00:48:373 (1,2) - flip this horizontally by ctrl + h

-00:49:864 (4) - drag this to X:240?

-00:51:168 (6) - flip this horizontally by ctrl + h

-00:52:659 (3,4) - same case as above

-00:54:336 (1,2) - still the same case as above...

-00:55:267 (3) - drag this to X:256

-00:56:385 (6) - give NC (new combo) on this part (press q)

-00:57:131 (7,8) - flip this horizontally by ctrl + h (2 and 3 if 00:56:385 (6) has given NC)

-00:58:435 (10) - drag this to X:256 (5 if 00:56:385 (6) has given NC)

-00:59:553 (2) - flip this horizontally by ctrl + h

-01:00:485 (4) - put this object to X:192

-01:02:535 (2) - drag this to X:288

-01:04:212 (6) - put this object on X:272

-01:05:889 (4) - put this object on X:240

-01:07:193 (7,8) - reverse the selection by ctrl + g, then drag 8 to X:208

-01:07:938 (1) - this part is suspected to use dash so reverse the selection by ctrl + g

-01:10:174 (5) - drag this to X:240

-01:11:292 (2,3) - flip these horizontally by ctrl + h, then drag them to X:240

-01:12:783 (7) - drag this to X:160

-01:13:156 (8) - reverse this selection by ctrl + g

-01:13:901 (1,2,3) - drag 3 closer to beginning of slider 01:15:205 (4) first, then drag 2 to make it clsoer to beginning of slider 3, and then drag 1 closer to 2

-01:15:764 (5) - drag this to X:224

-01:16:510 (6) - drag this to X:240

-01:18:187 (9) - the same case as 01:15:764 (5)

-01:19:118 (2) - flip this horizontally by ctrl + h

-01:20:795 (5) - the same case as above

-01:22:100 (3) - still the same case as above...

-01:23:404 (6,7,8) - still the same case as above...

-01:25:454 (2) - just drag this to X:224 to make it closer to 01:25:826 (3)

-01:26:758 (5,6) - i suspect that this part requires to dash so just drag 6 to X:320, then reverse them by using ctrl +g

all that i mentioned above is the part that i suspect to use dash, so consider make the patterns require no dashes in cup ;)

Xetopia's Salad
ALL IS GOOD HERE TO ME :)

Platterrrrrr
All seem to be good to me here but:

-01:01:230 (2) - why don't you drag this closer to end of slider 01:00:857 (1) and to make it hyper?

Rainnnnnn
All is good to me here, but:

00:11:665 (1,2) - for 1, reverst the selection by ctrl + g, then drag 2 to X:112 to make end of slider 2 a hyper

That's all i can mod. All diff is pretty fine but the cup should make it no dash required to play :) :) :) Remember, no dash in cup

Why i only mention x-axis? in ctb, you only move horizontally (left and right) and there's no vertical movement, so when you map, only x-axis affects where the fruit will be dropped, not y-axis.

About prev & next? well, they resembled the spacing itself (again, only x-axis affects this spacing itself, unlike std mode that affects x and y-axis)
Topic Starter
Shirokane Rinko

Professor Gila wrote:

From Poii's modding Q request: p/6252125

So, first mod and post i suppose? :3

If you were me, i'd like to:

Platterrrrrr
All seem to be good to me here but:

-01:01:230 (2) - why don't you drag this closer to end of slider 01:00:857 (1) and to make it hyper?

Rainnnnnn
All is good to me here, but:

00:11:665 (1,2) - for 1, reverst the selection by ctrl + g, then drag 2 to X:112 to make end of slider 2 a hyper

That's all i can mod. All diff is pretty fine but the cup should make it no dash required to play :) :) :) Remember, no dash in cup

Why i only mention x-axis? in ctb, you only move horizontally (left and right) and there's no vertical movement, so when you map, only x-axis affects where the fruit will be dropped, not y-axis.

About prev & next? well, they resembled the spacing itself (again, only x-axis affects this spacing itself, unlike std mode that affects x and y-axis)
Thanks for mod! I fixed all moments which you wrote about rain and platter
Xetopia

Professor Gila wrote:

From Poii's modding Q request: p/6252125

Xetopia's cup
In cup diff, take note that Dashes and hyperdashes of any kind are disallowed. See Ranking criteria for osu!catch for more details

-00:01:976 (2) - i suggest you to put this object on X:192. At least to make it closer to 00:00:858 (1) -ok

-00:05:330 (1) - this should be reversed by ctrl + g -no-no-no :)

-00:06:075 (2,3,4) - if the mod above is applied, drag these to X:208. otherwise, just move it to X:256

-00:15:392 (6) - i would suspect this pattern requires to dash to get 00:15:764 (1) so, drag this to X:272 to make it closer to 00:15:764 (1) -ok

-00:17:628 (4,5,6) - reverse selection of 4 and 5 by ctrl + g them, then move 6 to X:272 -ughm,I think it's a bad idea

-00:19:491 (2) - same case as 00:18:373 (6) but move it to X:304 -same as above

-00:20:982 (5) - flip this object horizontally by ctrl + h, as i suspect this pattern requires dash to get them. -just move closer to (1)

-00:22:659 (5) - same case as above -^

-00:24:708 (1,5,7) - also the same case as above -^

-00:28:435 (2) - i also suspect this pattern requires dash, so why don't drag this to X:240 -I not think so

-00:29:926 (4) - just drag this to X:240 to make it closer to 00:30:671 (5) -at x:352

-00:32:162 (1) - the same case as above, to make it closer to 00:32:907 (2) - I don't think it is necessary

-00:33:653 (4,5,6) - flip 6 horizontally by ctrl + h , then drag 5 closer to beginning of slider 6, and then drag 4 to make its end of slider 4 closer to 5 -I don't like it

-00:35:889 (3) - the same case as 00:34:584 (6) -??? they are not the same

-00:37:938 (3) - still the same case as above -^

-00:39:615 (1,3) - i think you'd like to drag this to X:256 -no, I didn't want :)

-00:41:665 (5) - flip this horizontally by ctrl + h -bad idea imo. Denied

-00:42:969 (2) - reverse this selection by ctrl + g this -it will be difficult for newbie players

-00:45:205 (6) - drag this to X:288 -don't want

-00:46:696 (8) - drag this to X:224 to make it closer to 00:47:069 (1) -too close

-00:48:373 (1,2) - flip this horizontally by ctrl + h -why?

-00:49:864 (4) - drag this to X:240? -no

-00:51:168 (6) - flip this horizontally by ctrl + h -it will look awkward

-00:52:659 (3,4) - same case as above -same as above

-00:54:336 (1,2) - still the same case as above... -^

-00:55:267 (3) - drag this to X:256 -x;336

-00:56:385 (6) - give NC (new combo) on this part (press q) -give nc on (5)

-00:57:131 (7,8) - flip this horizontally by ctrl + h (2 and 3 if 00:56:385 (6) has given NC) -it will look awkward

-00:58:435 (10) - drag this to X:256 (5 if 00:56:385 (6) has given NC) -same as above

-00:59:553 (2) - flip this horizontally by ctrl + h -^

-01:00:485 (4) - put this object to X:192 -^

-01:02:535 (2) - drag this to X:288 -^

-01:04:212 (6) - put this object on X:272 -^

-01:05:889 (4) - put this object on X:240 -^

-01:07:193 (7,8) - reverse the selection by ctrl + g, then drag 8 to X:208 -^

-01:07:938 (1) - this part is suspected to use dash so reverse the selection by ctrl + g -there is no need to use a dash

-01:10:174 (5) - drag this to X:240 -too close. In the game it looks awkward

-01:11:292 (2,3) - flip these horizontally by ctrl + h, then drag them to X:240 - looks awkward

-01:12:783 (7) - drag this to X:160 -why?

-01:13:156 (8) - reverse this selection by ctrl + g -regarding (7) it will look awkward

-01:13:901 (1,2,3) - drag 3 closer to beginning of slider 01:15:205 (4) first, then drag 2 to make it clsoer to beginning of slider 3, and then drag 1 closer to 2 -ok

-01:15:764 (5) - drag this to X:224 -too close. In the game it looks awkward

-01:16:510 (6) - drag this to X:240 -same as above

-01:18:187 (9) - the same case as 01:15:764 (5) -^

-01:19:118 (2) - flip this horizontally by ctrl + h -I do not like is a bad idea

-01:20:795 (5) - the same case as above -same as above

-01:22:100 (3) - still the same case as above... -^

-01:23:404 (6,7,8) - still the same case as above... -^

-01:25:454 (2) - just drag this to X:224 to make it closer to 01:25:826 (3) -x:144

-01:26:758 (5,6) - i suspect that this part requires to dash so just drag 6 to X:320, then reverse them by using ctrl +g -moved (5) to x:368

all that i mentioned above is the part that i suspect to use dash, so consider make the patterns require no dashes in cup ;) - I don't know why you saw so many dashes although they are not here. This map easy to pass without dash button. Either our views of the mapping are different or we simply each other did not understand.(sry for poor eng)

Xetopia's Salad
ALL IS GOOD HERE TO ME :) thanks :3
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Hacking to the Gate
TitleUnicode:Hacking to the Gate
Artist:Roselia
ArtistUnicode:Roselia
Creator:Shirokane Rinko
Version:Xetopia's Cup
Source:BanG Dream!
Tags:bandori ガールズバンドパーティ! ガルパ! バンドリ! girls band party! minato yukina 湊友希那 hikawa sayo 氷川紗夜 imai lisa 今井リサ udagawa ako 宇田川あこ Rinko Shirokane 白金憐子 Game ver
BeatmapID:1414591
BeatmapSetID:668686

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,372.670807453416,4,2,1,50,1,0
858,-111.111111111111,4,2,1,50,0,0
6820,-111.111111111111,4,2,1,50,0,0
12783,-111.111111111111,4,2,1,45,0,0
36448,-125,4,2,1,35,0,0
42410,-111.111111111111,4,2,1,45,0,0
48373,-125,4,2,1,35,0,0
54336,-111.111111111111,4,2,1,45,0,0
61976,-111.111111111111,4,2,1,45,0,1
87317,-125,4,2,1,35,0,0
94771,-125,4,2,1,5,0,0


[Colours]
Combo1 : 255,23,23
Combo2 : 150,8,210
Combo3 : 0,0,0
Combo4 : 40,12,239
Combo5 : 227,121,4

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240,48,66820,1,0,0:0:0:0:
96,160,67193,1,0,0:0:0:0:
288,112,67566,1,0,0:0:0:0:
160,208,67938,6,0,L|96:208,1,56.2499982833863
208,208,68311,1,0,0:0:0:0:
272,176,68497,2,0,P|288:128|272:64,1,112.499996566773
128,144,69243,2,0,P|112:176|208:240,1,168.749994850159
352,208,70174,1,0,0:0:0:0:
176,176,70547,1,0,0:0:0:0:
128,144,70733,6,0,L|256:144,1,112.499996566773
192,112,71292,1,0,0:0:0:0:
128,112,71479,1,0,0:0:0:0:
336,96,71851,1,0,0:0:0:0:
368,160,72038,1,0,0:0:0:0:
320,208,72224,2,0,L|192:208,1,112.499996566773
144,208,72783,1,0,0:0:0:0:
320,128,73156,2,0,L|192:128,1,112.499996566773
368,208,73901,6,0,L|384:272,2,56.2499982833863
272,176,74460,1,0,0:0:0:0:
160,128,74833,2,0,L|224:128,1,56.2499982833863
304,144,75205,2,0,P|320:176|272:240,1,112.499996566773
192,256,75764,2,0,P|160:288|208:336,1,112.499996566773
352,272,76510,2,0,L|272:272,1,56.2499982833863
144,224,77255,1,0,0:0:0:0:
208,224,77441,2,0,L|336:224,1,112.499996566773
112,160,78187,1,0,0:0:0:0:
256,64,78559,6,0,L|288:112,1,56.2499982833863
144,192,79118,2,0,B|112:256|112:256|128:304,1,112.499996566773
304,256,79864,2,0,L|320:320,2,56.2499982833863
224,240,80423,1,0,0:0:0:0:
384,176,80795,1,0,0:0:0:0:
224,128,81168,6,0,L|352:128,1,112.499996566773
384,128,81727,1,0,0:0:0:0:
176,96,82100,1,0,0:0:0:0:
320,192,82472,1,0,0:0:0:0:
256,192,82659,2,0,L|144:192,1,112.499996566773
304,160,83404,2,0,P|320:128|288:48,1,112.499996566773
240,48,83963,1,0,0:0:0:0:
176,48,84149,1,0,0:0:0:0:
352,112,84522,1,0,0:0:0:0:
400,176,84708,6,0,L|288:176,1,112.499996566773
144,176,85454,1,0,0:0:0:0:
320,224,85826,2,0,L|352:288,2,56.2499982833863
240,208,86385,1,0,0:0:0:0:
368,208,86758,1,0,0:0:0:0:
192,208,87131,1,0,0:0:0:0:
256,192,87317,12,0,94771,0:0:0:0:
Professor Gila
to me when play cup i won't play it with dash button so i just move the catcher left and right

also at least not to make player (reflectively) use dash when see a bit farther

aka n00b mode on
Sanyi


From my modding queue (better late than never I guess)

Kudosu only when helpful!

General
  1. The bg resolution is not in 16:9 format and is quite low for a bg anyways. I suggest you to look for a better version of your bg or using another bg that is in 16:9 format (1920x1080 would be the best resolution).
  2. soft-hitclap.wav, soft-hitfinish.wav and soft-hitwhistle.wav are detected from my Modding Assistant as unused. The Modding Assistant is sometimes wrong though, so please check once more if they are really unused. Please delete the hitsounds that are unused.
  3. Tags: Why is Minato Yukina in your tags? I don't see how they belong there.
  4. The difficulty spike between Salad and Rain is really high, it needs to be less or you need a Light Platter to create a better difficulty spread.
Xetopia's Cup
  1. 00:02:348 (1) - Should be no reverse slider but a normal slider instead to keep the consistency with 00:00:858 (1) - .
  2. 00:03:839 (3,4) - Should still be the same pattern as 00:00:858 (1,2) - since the music is still the same (your change at 00:05:330 (1,2,3,4) - is ok since the music changed there).
  3. 00:09:056 (4,5) - Should be the same pattern as 00:07:566 (2) - and 00:10:547 (2) - to keep consistency.
  4. 00:15:764 (1) - This slider should end at 00:16:137 - .
  5. 00:18:373 (6) - Should be a single note instead of a 1/2 slider imo to emphasize the vocal better.
  6. 00:18:746 - I would prefer a rhythm like *this* for emphasizing the vocal better (your current version doesn't emphasize anything at all imo).
  7. 00:20:982 (5) - I think it is a bad idea to make a 1/2 reverse slider already here, because it would be emphasizing-wise nicer to start with the 1/2 pattern at 00:21:727 - . Making the slider a normal slider would work I guess.
  8. 00:25:454 (2,3,4,5,6,7,1) - This section forces you to move more than the rest of the map does, even though this is a calm part. Therefore I suggest you to decrease the amount of movement a bit (best way would be to make less direction of movement changes).
  9. 00:27:317 (7) - No real issue here, but I think extending this single note to a 1/2 slider is better since you would emphasize the vocal again.
  10. 00:28:435 (2) - Starting this at 00:28:249 - would fit the vocal better.
  11. 00:31:417 (7) - The note is emphasizing-wise unfitting, I would just delete it.
  12. 00:37:566 - Here should be a note because of the vocal imo.
  13. 00:37:938 (3) - Should be a normal slider instead because the middle of the slider doesn't really emphasize something important.
  14. 00:42:038 - and 00:42:224 - are both important sounds, they should be mapped somehow. What about a 1/2 slider?
  15. 00:47:814 (2,1) - Distance should be higher imo, plays awful and isn't good emphasizing-wise either.
The kiai was mapped nicely!
Xetopia's Salad

General: The diff is too easy regarding it's jumps. The hardest jumps are almost walkable. I highly suggest to increase the distance of the jumps to make the diff more like a proper Salad. It would also help to solve the problem I mentioned in the General part regarding the difficulty spread. More jumps in general would be nice, a good spot for a jump is every downbeat (=every big white tick). I won't mention any jump related issues since you need to rework them anyways, but you can poke me when you want me to have a look at them after you redid them.
  1. 00:08:311 - This spot definitively needs to land on a single note or the start of a slider and not on the end of a slider since it is an important downbeat.
Sorry I am too lazy atm to point out nitpicky stuff, as I said feel free to poke me when you redid the jumps.
About Shirokane's diffs:
They have general problems with emphasizing and consistency so it would be ineffective to do a forum mod for them. In some small parts of your diffs good basic approaches can be found, but the majority of your mapping has got mentioned general issues. Feel free to pm me in game or to pm me via forum, I'll gladly talk with you about the issues in game. One last thing: Hyperdashes into antiflow are unrankable in Platter!

Hopefully this post provided still helpful suggestions. As I already mentioned - feel free to pm me guys!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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