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Shimotsuki Haruka - Re:Call

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Topic Starter
Narcissu

Lasse wrote:

ooooh another map for this

Lasse wrote:

9 months ago
add "recall" to tags so website search can find the map easier?
http://i.imgur.com/Tas1wCl.jpg
(it doesn't support ":" so you can't search the map there by using "Re:call")
↑↑↑ fix ↑↑↑

ar9 is totally fine imo, currrent feels a bit too high …… o shit i love high AR ok

soft-hitfinish is very quiet and often really hard to even notice, should increase volume of the file or something …… ok

your intro (until 00:27:544 - ) just feels a bit too intense in contrast to other parts. how about just toning it down a bit?
for example 00:11:093 (2,3) - 00:12:383 (2,3) - could be stacks
00:14:480 (3,1) - really is too much though …… fix 2/3,

01:28:190 (1,2,3,4,5,6,7,8,1) - how about adding some green lines here to follow the strong volume increase of piano?
02:08:835 (1,2) - so underwhelming, can you at least space them more? even though I think some clickable 1/6 would be great …… ok

02:10:448 (3,4) - shouldnt these be the same shape, just like you did on 02:09:480 (1,2) - ? …… I want to random but look like none like it .. i change to progressive style

03:15:609 (2,3) - whyyyyyyy no clickable 1/6 :(((((((((((( …… i think click here a bit hard because 03:14:964 (1,2) -
03:52:060 (1,2) - etc.…… ok
you could easily use the first occurance to introduce some recognizable way to map 1/3 and then utilize that

04:20:448 (3,4,1) - autostacking breaks this https://i.imgur.com/r2fZMBy.jpg …… fix
04:49:964 (2,4,5,1) - ^

04:24:964 - can you not storyboard hitsounds on clickable objects, that's just going to throw people off..
also volume seems too high
the others you used seemed acceptable, but here it's just weird and would be nicer to use as proper hitsound …… i want not use Storyboard Hitsound, i use it because i cant add more Hitsound in C:S1, it's not problem imo, i reduce 20% volume

05:04:319 (1,2,3,4,5,6,7,8) - isn't this 1/6……o dear// i never consider 1/6 note because im old mapper, a lot of things I've got used to …… maybe I'm too lacking in progress and change, 1/8 note more comfortable so i use it. emmmm I really don't know what's better
05:20:770 (1) - would start 1/4 earlier, cause the 1/2 gap after slider seems a bit too big as it's a halfbpm map ……
[][]

I'm fine with some of the more improvised rhythms and some of your spacing/movement choices as they reflect the overall intensity fine, but the intro could really be toned down a little
also some clickable 1/6 would be great ……

feel free to call me back if you think you properly addressed these points!
Rizen
I'm pretty sure a completely white combo colour is DQable as it can cause epileptic seizures during kiai flash

edit: not unrankable but highly suggested to not use combo colours with higher than 220 luminosity (however, I do recall a map getting DQ'd over it before)

  1. 00:34:802 (3,4,1) - spacing at 3-4 seems a bit too much compared to 4-1 (compared to 00:45:124 (3,4,1) - ). Suggestion could be something like this
  2. 01:29:157 (7) - much higher pitched than the other piano sounds. Perhaps you can increase spacing for this one instead of 01:28:996 (6) - example
  3. 01:33:351 (1,2,3) - not sure how fussed you are about consistency, but here you give spacing emphasis to the snare, but then not at 01:35:931 (1,2,3) - . you seem to interchange between this during the first kiai as the other kiais follow the second idea
  4. 01:43:028 (6,7,8,9) - I think introducing an increasing spacing pattern here would be beneficial as a "build up" to pair up with the measure transition
  5. 01:53:512 (1,1) - I see you are NC'ing because of the big SV change, but is it possible to use a different combo colour? the cyan and white are too similar imo
  6. 03:07:222 - add a circle here? there's a vocal point here and the current break in rhythm is kinda awkward imo.
  7. 03:47:544 (1,2,3,4) - curve straight curve straight instead? for design cohesion with 03:50:125 (1,2,3,4) - , 03:52:706 (1,2,3,4) - .
  8. 04:02:060 (7) - 1/4 slider? percussion present in music and I feel as though the current pause is kinda out of place for a "guitar solo" part
pre nice, glgl
Topic Starter
Narcissu

a q p w wrote:

I'm pretty sure a completely white combo colour is DQable as it can cause epileptic seizures during kiai flash

edit: not unrankable but highly suggested to not use combo colours with higher than 220 luminosity (however, I do recall a map getting DQ'd over it before)

change to 192

  1. 00:34:802 (3,4,1) - spacing at 3-4 seems a bit too much compared to 4-1 (compared to 00:45:124 (3,4,1) - ). Suggestion could be something like this……look like not much change ..
  2. 01:29:157 (7) - much higher pitched than the other piano sounds. Perhaps you can increase spacing for this one instead of 01:28:996 (6) - example……fix
  3. 01:33:351 (1,2,3) - not sure how fussed you are about consistency, but here you give spacing emphasis to the snare, but then not at 01:35:931 (1,2,3) - . you seem to interchange between this during the first kiai as the other kiais follow the second idea……ah. i just try to do easy and smooth, distance is random …… if do both at the distance/neat, few permutations can be used, than map will repeat/dull
  4. 01:43:028 (6,7,8,9) - I think introducing an increasing spacing pattern here would be beneficial as a "build up" to pair up with the measure transition……e .. , as you see 01:44:157 (2,3) - stack here, remap it very hard
  5. 01:53:512 (1,1) - I see you are NC'ing because of the big SV change, but is it possible to use a different combo colour? the cyan and white are too similar imo …… cyan cry ;;
  6. 03:07:222 - add a circle here? there's a vocal point here and the current break in rhythm is kinda awkward imo.……no, i do drum here.. is kinda awkward i agree, but all 1/2 really dull, i need make 1/1 part
  7. 03:47:544 (1,2,3,4) - curve straight curve straight instead? for design cohesion with 03:50:125 (1,2,3,4) - , 03:52:706 (1,2,3,4) - . …… ok
  8. 04:02:060 (7) - 1/4 slider? percussion present in music and I feel as though the current pause is kinda out of place for a "guitar solo" part …… ok
pre nice, glgl
DeletedUser_423548
M4M
Since Laase is sending Star to your map, I think that there are not much to modify :?

Re:Encounter
  1. 01:28:835 (5) - Add NC
    It is better to turn on NC to distinguish it from abruptly leaving a certain distance
    01:28:835 (5,6,7,8,1) - I will place it like an image Image
  2. 01:43:028 (6) - How about try adding NC according to the lyrics
  3. 02:13:028 (1,2) - Ctrl+G is better
    I think the player can understand that way if it matches the flow of the slider
  4. 02:15:125 (2,3,2,3) - It is a very big difference distance
  5. 03:26:253 (6) - 01:43:028 (6) - Same
  6. 03:35:769 (1,4,7) - Why stack only here?
  7. 04:01:738 (5) - Add NC?
  8. 04:57:222 (1,2,3) - How about a triangle with the same slider
Good luck!
Topic Starter
Narcissu

Yasaija 714 wrote:

M4M
Since Laase is sending Star to your map, I think that there are not much to modify :?

Re:Encounter
  1. 01:28:835 (5) - Add NC……ok
    It is better to turn on NC to distinguish it from abruptly leaving a certain distance
    01:28:835 (5,6,7,8,1) - I will place it like an image Image …… i want not move 01:29:480 (1) - , i change to other order
  2. 01:43:028 (6) - How about try adding NC according to the lyrics …… nc here too hard because i skip white .. so keep
  3. 02:13:028 (1,2) - Ctrl+G is better …… i want to jump here 02:13:028 (1) -
    I think the player can understand that way if it matches the flow of the slider
  4. 02:15:125 (2,3,2,3) - It is a very big difference distance……e .. but it's still easy
  5. 03:26:253 (6) - 01:43:028 (6) - Same
  6. 03:35:769 (1,4,7) - Why stack only here? …… stack or not stack i all used 01:43:028 (6,7,8,9) - 03:26:253 (6,7,8,9) - , all same too dull i want to add more different part
  7. 04:01:738 (5) - Add NC? ……
  8. 04:57:222 (1,2,3) - How about a triangle with the same slider …… no .. same angle is too difficult to link up 04:58:351 (1) - 04:56:415 (2) -
Good luck!
Nao Tomori
hmm
[diff]
00:12:060 (1,2) - eh i dont rly like the additive rhythm in the intro. since it's so calm, feels kinda meh, 1/1 slider is better imo

00:15:931 (1,2,3) - same here

01:43:028 (6) - 03:26:254 (6) - doesn't it make sense to NC on these, cuz it switches instrument? (to heavy drums)

02:19:157 (1,2,3,4) -02:29:479 (1,2,3,4) - feels a bit too intense for calm part


02:37:867 (1,2,3) - hmm this rhythm feels weird, cuz 2 drums on 02:37:867 - 02:38:028 - and vocal at 02:38:351 - . you could do http://puu.sh/xzefH/8a65a32d8d.jpg instead maybe

03:05:931 (2,1) - seems like really big 1/3 jump o:

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 -

u can call me when lasse bubbles
Topic Starter
Narcissu

Naotoshi wrote:

hmm
[diff]
00:12:060 (1,2) - eh i dont rly like the additive rhythm in the intro. since it's so calm, feels kinda meh, 1/1 slider is better imo

00:15:931 (1,2,3) - same here

01:43:028 (6) - 03:26:254 (6) - doesn't it make sense to NC on these, cuz it switches instrument? (to heavy drums)

02:19:157 (1,2,3,4) -02:29:479 (1,2,3,4) - feels a bit too intense for calm part ……music always calm here, but map always calm a bit dull, so i add some vary


02:37:867 (1,2,3) - hmm this rhythm feels weird, cuz 2 drums on 02:37:867 - 02:38:028 - and vocal at 02:38:351 - . you could do http://puu.sh/xzefH/8a65a32d8d.jpg instead maybe

03:05:931 (2,1) - seems like really big 1/3 jump o: …… don't mind, slider is easy D:

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 - …… kickslider is easy, i wish map hard here/guitar same as your map lol

u can call me when lasse bubbles
other fix
Lasse
recheck
05:04:319 (1,2,3,4,5,6,1) - okay I think this is suddenly a bit too hard in comparison to your other 1/3 patterns, can you somehow reduce spacing on the 1/3 jumps?
maybe something like https://i.imgur.com/0yFjrQW.jpg ?

02:52:544 (2,4,5) - could also adjust this for autostacking https://i.imgur.com/9O1yWt9.jpg
03:57:222 (5,6) - guitars are weird here and drums are still 1/6, so https://i.imgur.com/cUyuutb.jpg would fit better I think

should be all then
Shurelia
!!!!
Topic Starter
Narcissu

Lasse wrote:

recheck
05:04:319 (1,2,3,4,5,6,1) - okay I think this is suddenly a bit too hard in comparison to your other 1/3 patterns, can you somehow reduce spacing on the 1/3 jumps?
maybe something like https://i.imgur.com/0yFjrQW.jpg ? …… no, it's 1/4 triplets, ke yi

02:52:544 (2,4,5) - could also adjust this for autostacking https://i.imgur.com/9O1yWt9.jpg ……fix
03:57:222 (5,6) - guitars are weird here and drums are still 1/6, so https://i.imgur.com/cUyuutb.jpg would fit better I think ……fix

should be all then
Lasse

Lasse wrote:

looks fine now
Nao Tomori

Narcissu wrote:

Naotoshi wrote:

hmm
[diff]


03:05:931 (2,1) - seems like really big 1/3 jump o: …… don't mind, slider is easy D: ya but this is like 3x the size of all the other 1/3 spacing in the map >.> flip 1 and 2 positions works better

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 - …… kickslider is easy, i wish map hard here/guitar same as your map lol well yea it's easier but especially on 04:18:592 (2) - it doesn't fit cuz other things are not obviously overmapped/mismatched on the guitar. at least change this one, cuz the guitar scale only starts at 04:18:673 (3) - anyway
also 04:21:415 (2) - shouldnt it be 2 circles for the guitar melody?

u can call me when lasse bubbles
other fix
ok gotta wait til 24hrs anyway lol
Topic Starter
Narcissu
it's should be 16*stream, because ①:here is odd bar, syncopated when even almost ②16note is cool i love Couldsplash16 :roll:

1/3 spacing is little problems, i fix it but i think none will pay attention to it when play
Cherry Blossom
Hi, from my modding queue.
lol why you request a mod a few hours before getting your map qualified ? ;w;

Re:Encounter

  1. 00:29:319 (2,3,4,1) - this arrangement is very "close" and might not be comfortable to play, or less comfortable to play than what i can see before and after. it would be better to play more voluminous things like 00:30:609 (2,3,4) - .
  2. 00:58:190 (4,1) - there should have more distance between them because the vocals have the same intensity as these 2 notes 00:56:899 (3,1) - , but they are not emphasized the same way, and i don't really think it's intentional.
  3. 03:49:802 (2,1) - This is inconsistent with 02:06:577 (2,1) - concerning the distance, so the way you emphasize them. And it really bothers because it's a part with a high intensity, but the emphasis is not the same, so consider using more distance between 02:06:577 (2,1) -
  4. 04:59:641 (6,1) - i could say the same thing as ^ about this one, when the distance is lower, and you didn't do it here (the distance is higher) 03:47:383 (4,1,6,1) - and 02:04:157 (4,1) - , when during the last kiai you increased the mapping intensity, so it's better to make more important objects emphasized better with a higher distance instead of using a lower distance to make it less emphasized.
  5. 04:07:464 (2) - this sound really weird that you skipped one of the most intense guitar note, if your intention is to follow the guitar, then this tick must be followed.


That's all, good luck ~
Topic Starter
Narcissu

Cherry Blossom wrote:

Hi, from my modding queue.
lol why you request a mod a few hours before getting your map qualified ? ;w;

i just need mod … my fav song miss a note, fuck shiftless modder and kibb :(

Re:Encounter

  1. 00:29:319 (2,3,4,1) - this arrangement is very "close" and might not be comfortable to play, or less comfortable to play than what i can see before and after. it would be better to play more voluminous things like 00:30:609 (2,3,4) - .
  2. 00:58:190 (4,1) - there should have more distance between them because the vocals have the same intensity as these 2 notes 00:56:899 (3,1) - , but they are not emphasized the same way, and i don't really think it's intentional.
  3. 03:49:802 (2,1) - This is inconsistent with 02:06:577 (2,1) - concerning the distance, so the way you emphasize them. And it really bothers because it's a part with a high intensity, but the emphasis is not the same, so consider using more distance between 02:06:577 (2,1) - …… direction of the move has changed, it's emphasis enough ..
  4. 04:59:641 (6,1) - i could say the same thing as ^ about this one, when the distance is lower, and you didn't do it here (the distance is higher) 03:47:383 (4,1,6,1) - and 02:04:157 (4,1) - , when during the last kiai you increased the mapping intensity, so it's better to make more important objects emphasized better with a higher distance instead of using a lower distance to make it less emphasized. …… same as above, high distance not the only means .. anti jump is emphasize too, player will notice it .. such as http://osu.ppy.sh/ss/9092604
  5. 04:07:464 (2) - this sound really weird that you skipped one of the most intense guitar note, if your intention is to follow the guitar, then this tick must be followed.…… i follow cymbals and overmap here, because it's end for this section


That's all, good luck ~
other fix
Nao Tomori
Gonna rebubble cuz there was a mod in between -_
Lasse

Lasse wrote:

Lasse wrote:

looks fine now
Topic Starter
Narcissu
thx Naotoshi and Lasse, it's my 1st ranked map without my friends help. im very happy

Adol Christin
终于等到这一天了
Fia
再来一个
Kibbleru
o wtf.

i was actually about to mod this LOL
anyway gratz i guess
Akitoshi
gratz !
Lavender
Hakurei Yoru
wa
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