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HIZAKI Grace Project - Aphrodite

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Topic Starter
Kite
This beatmap was submitted using in-game submission on 16 September 2017 at 02:29:30

Artist: HIZAKI Grace Project
Title: Aphrodite
Tags: curse of virgo 2007 Sherow Artist Society neoclassical power metal jasmine you mikage teru
BPM: 90.5
Filesize: 10544kb
Play Time: 05:10
Difficulties Available:
  1. Memoire (5.85 stars, 1682 notes)
Download: HIZAKI Grace Project - Aphrodite
Information: Scores/Beatmap Listing
---------------


Track #1 from the album "Curse of Virgo" released in 2007.
BG Artist : Skade
Lefafel
Posting since you asked on Discord ¯\_(ツ)_/¯
Disclaimer: I can't actually pass this map because my streaming stamina is absolute cack.

[Things, and stuff]
  1. 00:49:318 (1) - I feel like this should be a repeat slider, as there is a distinct guitar note on the blue tick
  2. how is 00:57:274 (1) - this different from 00:55:948 (6,7) - this? Feels odd to see that extended slider there.
  3. 01:32:026 (2,3,4) - the guitar here is so overpowering that playing this pattern felt like it was disrespecting the music. I'd suggest starting the (4) slider from 01:32:275 (the previous sliderend) and reworking the start of that combo to fit with it.
  4. 01:34:761 (2) - is there some logic behind this one? It doesn't follow the guitar, but it also ignores a pretty significant drum tick on 1:34:927
  5. 02:03:772 (1,2,3,1) - just doesn't look good at all to me
  6. 03:44:711 (1,2,3,4,5) - doesn't overlap quite as well as it could. Not sure if intentional, but you had a perfect overlap earlier on (at 01:08:076 (2,3,4,5,1) - ) so I figured I'd point it out just in case.
I wish moddingV2 was a thing, feels bad to post such a short mod. Map is obviously very nice as-is, good luck with the ranking process!
dqs01733
heyyyy

[Memoire]
  1. 00:06:887 - i think i prefer if you nc according to patterns, so for example make 00:06:887 (1,2,3,4,1) - one combo, 00:11:528 (2,3,1) - one combo and perhaps something like 00:13:517 (2) - could be its own 1 circle combo.
  2. 00:51:639 - i think you could add a bit rhythm.. maybe a slider here, like a copy 00:51:307 (2) - ctrl+g+h and perhaps a circle at 00:53:130 - , it would add some rhythm progression into the following more emphasized sliders
  3. 00:53:296 (1) - just my personal taste like it extended another tick
  4. 01:53:822 (2,3) - you can ctrl+g for the square instead of criss-cross movement, i like for variety
  5. 03:43:385 (2,3,4,5,6) - you can move it so it crosses in the middle of the 5s, i feel it more emphasis somehow
  6. 04:36:755 (1,2,3,4,5,1,2,3,4,1) - you could increase the spacing a bit to make the distance increase a bit clearer, making the circles in last 5s not touching is pretty cool but maybe too much idk
yea rly good map i like it! good luck with it :) :)
Xenok
Sorry for late mod, I got stuff to do IRL recently :c

[Memoire]
  • 00:43:849 (6) - it would be better this way imo: https://osu.ppy.sh/ss/8453804 because the sound on 6 isn't that loud, so a small spacing is justified. Then, the sound on the next item is louder so it fit well with the spacing change. Also, this is a bit more aesthetic imo
    00:51:307 (2) - you place the previous slider on the other pattern like this: https://osu.ppy.sh/ss/8453818 maybe it would be a bit more consistent to repeat it
    01:24:982 (14) - looks a bit too close from the comming stream, but I understand the visual pattering you do. Maybe doing something like this would help a bit for the reading, assuming you accept this kind of overlap: https://osu.ppy.sh/ss/8453850
    01:38:076 (8) - here the next pattern is joined with the slider, but 01:45:203 (2) - here it is not. It maybe could bring to missreading so be consistent especially on close parts like this would maybe be important. Since 01:38:242 - is a strong sound you could maybe do a pattern like this to prioritize this red tic: http://i.imgur.com/DQ5nTlM.png (I don't really know how to organise the pattern visually with the actual objects so I prefer not propose something) but the important part of this is that 8 should be spaced from 7
    02:43:551 - I would make this clickable tbh (and the next patterns that are the same), but it goes how you want I guess
    03:03:440 (1,2,3,4,5,6,7) - ncing like this: http://i.imgur.com/J8cdgv0.png to make more visible that this is 1/3
    04:40:236 (5,6,7,8,9,10) - 04:50:843 (1,2,3,4,5,6) - same for here so
Couldn't find for much tbh, the map is pretty good, just minor things that I could see I guess c:
I hope you'll have success with this map, the guitar is pretty sick, the streams are pretty insane :)
[Nemesis]
Sup, M4M as promised.

Memoire

- 00:59:760 (6,1) - I feel like this jump is too small, I mean it's a sudden and unexpected drop in the music and should be portrayed as such. On the other hand
01:01:612 (9,1) - this is portrayed well, I know that the gap is bigger but it still makes a better emphasys on such a strong sound
- 01:03:932 (1,2,3,4,5,6) - spacings between 01:03:932 (1,2) - and 01:04:430 (4,5) - should be equal since the bgm doesn't decrease in intensity
- 01:16:529 (1) - 01:11:225 (1) - 01:21:833 (1) - 01:27:137 (1) - each is missing finish, it may be intentional but the sounds are almost equally strong as, let's say 01:11:888 (1) -
- 01:35:424 (6,7,8,9,1,2,3,4) - these spacings are nearly equal even though the music definitely intensifies here, even if the spacing actually increases, it's not as visible as all the other transitions, I suggest you bring it out a little more
- 01:37:247 (4,5,6,7,8,9,10,11) - (talking about circles) They are almost as equal in intensity, yet portrayed with different spacings, I know that sliderlengths may have some effect on them but the circles themselves should be spaced equally.
- 01:49:264 (2,3,4,5,6,7,8,9,10,11,12,13,14) - they should have way, WAY bigger spacing, pitches in the guitar solo are way too high not to be portrayed as something similar to 01:40:728 (7,8,9,10,1) - btw, these 01:50:341 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - shouldn't be spaced higher than the previously mentioned guitar solo streams since they are clearly not as intense
- 02:07:419 (2,3) - they shouldn't touch since the gimmick you've introduced before (circular flow) never makes any other sliders touch, I know that they may be really close to each other but imo it still deserves that space between them
- 02:15:540 (3) - oh hi Uta sliders
- 02:17:695 (1,2,3,4,5) - just pure aesthetics but imo (1) should make a line with (5)'s sliderend and the triple
- 02:30:706 (14,15,16,1) - spacing should increase there as does the music
- 02:54:158 (5,1,2) - space them equally, it just feels better that way
- 03:14:711 (7) - NC maybe? I mean the rhythm changes there
- 04:22:667 (7) - NC again? this section is nearly perfect and really hard to find any flaws in, sorry ;-;
- 04:29:296 (6) - all three sounds are nearly as important, I'd suggest putting three circles there instead
- 04:59:462 (5) - finish instead of a whistle would be more consistent
- 05:05:263 (8,1) - bigger spacing to emphasize the bigass drop

That's all from me, I couldn't find any major problems outside of a couple of inconsistencies. Really good map <3

Good luck!
Topic Starter
Kite
Thanks for the mods! edit: went through all mods now, pm me if you need detailed answer
Monstrata
Memoire

01:03:269 (7,8,9) - I don't think blanketting is good here. You end up getting the player to use slider-leniency and not playing out the slider. And as a result there isn't a lot of movement to create emphasis onto the last two circles. Try this:
01:06:750 (2,3,4,5,6,7,8,9,10,1) - Spaced linear streams felt really forced compared to the streams earlier xP. I don't think its necesary to space them this much.
02:01:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The streams don't really follow the guitar melody that well. I would have made 02:01:784 (1,2) - a kickslider. Reflects the guitar rhythm a bit better while still keeping density
02:04:435 (1,2) - Same with this etc...
02:47:694 (3) - maybe use the same shape as 2 for visual consistency with 1?
02:57:639 (6,8) - Don't stack. 8 is noticeably higher pitch. Good opportunity to use a larger spacing here and a different location to emphasize that change.
02:59:131 (8,9) - Same concept
03:45:457 (6,7) - Felt really unemphasized due to the stack.
04:12:888 (4,5,6,7,8,9,10,11,12,13,1) - Do something besides streams here? I think the lack of guitar backing makes the stream rhythm a bit unnecessary here. The whole section is filled with streams mapped to guitars, so when there isn't a guitar it just sounds a bit out of placed even if there are 1/4's.

[]

Revive this so I can bubble it.
Topic Starter
Kite

Monstrata wrote:

Memoire

01:03:269 (7,8,9) - I don't think blanketting is good here. You end up getting the player to use slider-leniency and not playing out the slider. And as a result there isn't a lot of movement to create emphasis onto the last two circles. Try this:
done

01:06:750 (2,3,4,5,6,7,8,9,10,1) - Spaced linear streams felt really forced compared to the streams earlier xP. I don't think its necesary to space them this much. reduced spacing


02:01:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The streams don't really follow the guitar melody that well. I would have made 02:01:784 (1,2) - a kickslider. Reflects the guitar rhythm a bit better while still keeping density did this since i liked how it felt compared to what i had at first

02:04:435 (1,2) - Same with this etc... didn't apply it anywhere else since I think it played fairly well and seems fitting for me

02:47:694 (3) - maybe use the same shape as 2 for visual consistency with 1? yeah it's better that way

02:57:639 (6,8) - Don't stack. 8 is noticeably higher pitch. Good opportunity to use a larger spacing here and a different location to emphasize that change. done

02:59:131 (8,9) - Same concept Fixed it in some other way because I wanted to keep the back and forth movement for the guitar

03:45:457 (6,7) - Felt really unemphasized due to the stack. Fixed it

04:12:888 (4,5,6,7,8,9,10,11,12,13,1) - Do something besides streams here? I think the lack of guitar backing makes the stream rhythm a bit unnecessary here. The whole section is filled with streams mapped to guitars, so when there isn't a guitar it just sounds a bit out of placed even if there are 1/4's.
The idea was to have a cosntant stream and fill in sliders for the most distinct sounds during the stream, I want to keep it this way if possible since it feels rather satisfying to play imo

Revive this so I can bubble it.
Thanks for taking a look!
Monstrata
00:06:918 - red/green lines are inconsistent

also could you link me metadata source?
Topic Starter
Kite
I've used http://visualkei.wikia.com/wiki/Curse_of_virgo to confirm metadata, there is no real official page for the album at this point in time anymore so that's about the best I could find.
Fixed the volume inconsistency, sorry my bad for overlooking that while applying better timing.
Thanks!

Edit: Fixed a bunch more stuff that popped up in aimod
Monstrata
Rechecked things, and it seems alright now. Nominated!

metadata: https://page.auctions.yahoo.co.jp/jp/auction/s528053067
Lasse
cute hitsounding
p/6240300

your combolors look like you planned to colorhax but forgot lol


01:24:982 (14,1) - this just felt really underwhelming compared to how you mapped similar cymbals, also autostacking this actually moves 01:25:314 (3) - around and breaks the stream shape a bit
01:34:761 (2) - seems a bit off rhythm wise, since the guitar on 01:34:927 - stands out so much compared to the similar 1/1 before. doing https://i.imgur.com/SZA9VqT.jpg seems more fitting to me
02:08:082 (5) - could be moved 1x1 down left so it looks more similar to a flipped autostack and a bit better fitting your with your other visuals since you dont really use custom stacks
02:24:988 - would actually nc this since it seems you want to make it stand out
03:13:385 (4) - might sound better with guitar if ending was snapped to 1/6 https://i.imgur.com/63mB44z.jpg
04:06:341 (5) - starting this on the blue tick just seems so weird here with the guitar stuff starting from 04:06:423 -, how about https://i.imgur.com/eIfOceP.jpg

mostly really minor things, map looks fine to me either way
guitar snapping is really weird in many spots but current should work fine due to the drums supporting it

let me know when I can qualify
Topic Starter
Kite
Gonna check through your mod soon, thanks!
-GN
looking forward to this
-sandAI
oh boy this song is sick and this map as well! I can't wait for this :OO hype
Topic Starter
Kite

Lasse wrote:

cute hitsounding Arigathanks
p/6240300

your combolors look like you planned to colorhax but forgot lol
Thanks for reminding me, that was the plan several years ago lol

01:24:982 (14,1) - this just felt really underwhelming compared to how you mapped similar cymbals, also autostacking this actually moves 01:25:314 (3) - around and breaks the stream shape a bit Moved and rotated it around a bit to prevent the stacking
01:34:761 (2) - seems a bit off rhythm wise, since the guitar on 01:34:927 - stands out so much compared to the similar 1/1 before. doing https://i.imgur.com/SZA9VqT.jpg seems more fitting to me Kept it the way it is since I prefer to have the transition there stand out
02:08:082 (5) - could be moved 1x1 down left so it looks more similar to a flipped autostack and a bit better fitting your with your other visuals since you dont really use custom stacks Stack was made like that so it doesn't look fucked up on hardrock via autostacking
02:24:988 - would actually nc this since it seems you want to make it stand out Yep
03:13:385 (4) - might sound better with guitar if ending was snapped to 1/6 https://i.imgur.com/63mB44z.jpg I think it sounds better the way it is
04:06:341 (5) - starting this on the blue tick just seems so weird here with the guitar stuff starting from 04:06:423 -, how about https://i.imgur.com/eIfOceP.jpg Seems good

mostly really minor things, map looks fine to me either way
guitar snapping is really weird in many spots but current should work fine due to the drums supporting it

let me know when I can qualify
Thanks again for checking this map!
Lasse
bye flame icon :(
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