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NOMA - Strength [OsuMania]

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Topic Starter
Asherz007
This beatmap was submitted using in-game submission on 17 September 2017 at 17:29:16

Artist: NOMA
Title: Strength
Tags: drumstep drum'n'bass edm electronic trap dubstep electrohouse hardcore
BPM: 185
Filesize: 7990kb
Play Time: 05:01
Difficulties Available:
  1. Disconcerting - 4Key (4.42 stars, 2819 notes)
Download: NOMA - Strength
Information: Scores/Beatmap Listing
---------------
uhn uhn pssh, uhn pssh uhn crash

Thanks to Litharrale for hitsounds, background and diff name. (Also thanks for supp so I could upload this <3) c:

#mappingtheoryftw

Metadata: https://noma113.bandcamp.com/track/strength (Go buy the track and support the artist! Lots more cool stuff there.)

re-dl after 16/9/17 due to minor hs changes

Thanks testplayers!
  1. Cokiiplay
  2. Umo-
  3. Litharrale
Protastic101
delet dis map
[General]wrong keymode, +1 maybe?

[Disconcerting, like my math test on monday]
00:09:156 (9156|1,9318|1,9480|1,9642|2,10453|1) - Tbh, might just control H this so there's not so much strain on the left hand with the 2 1 2 stacks.

00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction,
especially at faster BPMs such as this.

00:26:831 - to 00:27:966 - I know the mirrored pattern here is most likely not intentional, but I'd try to vary the directions a bit to avoid having the same general hand movements but reversed. So maybe like this? https://osu.ppy.sh/ss/9047095

00:40:696 - 00:41:345 - There's a note here so the 1/4 burst is continuous for the entire measure. I'd add the notes in there then to represent a small minibuild up leading into the next phrase.
00:51:074 - 00:51:723 - 00:51:885 - ^ Could do something with trills like this to differentiate it from the broken streams before it https://osu.ppy.sh/ss/9047117

01:23:912 (83912|1,84237|1) - I'd consider moving this to col 1 instead cause col 2 already has quite a bit of weight in this measure just from 01:23:264 (83264|1,83588|1) - in the kick - snare (jump - hand) before it

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches.
I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note.

01:42:885 (102885|2,102885|1,103210|2,103210|1,103534|1,103534|2) - Not the biggest fan of repeating jumps like this, especially of the 23 variety cause it puts all the strain on the middle finger imo. Instead, I'd try this https://osu.ppy.sh/ss/9047153

01:48:399 (108399|3,108723|0) - I'd try to differentiate these longer held buzzes by making them 1/6 long LNs as that's how long they last compared to 01:48:507 (108507|2,108615|1,108831|3,108939|2) - which are instantaneous

02:09:696 (129696|3,129750|2,129804|3) - pls gaben stahp https://osu.ppy.sh/ss/9047169 . Think the screenshot I made is easier cause the minitrill is two handed rather than one handed, so it's like alternating two 1/3 jacks across col 2 and 3 :thinking:

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out.

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188

05:01:047 - still waiting for this finish :^))))))))

oh yeah, if I said something that contradicts your layering, it's cause I deleted all the bookmarks :^)
Topic Starter
Asherz007

Protastic101 wrote:

delet dis map
[General]wrong keymode, +1 maybe? sad life

[Disconcerting, like my math test on monday]
00:09:156 (9156|1,9318|1,9480|1,9642|2,10453|1) - Tbh, might just control H this so there's not so much strain on the left hand with the 2 1 2 stacks. Tbh, shouldn't matter too much, but fair point.

00:20:345 (20345|1,20385|0) - I think it'd be easier to hit the burst if you control J this so that the entire burst consists of two 1234 rolls and then control J 00:20:507 (20507|1,20547|0) - to make the final half 1243 splitrolls. Easier to group the notes this way and hit them without the constant changes in direction,
especially at faster BPMs such as this. Sure thing =w=)b

00:26:831 - to 00:27:966 - I know the mirrored pattern here is most likely not intentional, but I'd try to vary the directions a bit to avoid having the same general hand movements but reversed. So maybe like this? https://osu.ppy.sh/ss/9047095 Totally not intentional rip me xd

00:40:696 - 00:41:345 - There's a note here so the 1/4 burst is continuous for the entire measure. I'd add the notes in there then to represent a small minibuild up leading into the next phrase.
00:51:074 - 00:51:723 - 00:51:885 - ^ Could do something with trills like this to differentiate it from the broken streams before it https://osu.ppy.sh/ss/9047117 Fair enough then. Just changed a little bit at this end bc you included OH trill :c

01:23:912 (83912|1,84237|1) - I'd consider moving this to col 1 instead cause col 2 already has quite a bit of weight in this measure just from 01:23:264 (83264|1,83588|1) - in the kick - snare (jump - hand) before it Sure, why not.

01:27:318 - P sure this is in 1/6 because unlike 01:26:993 - where the pitch of the buzzes are all the same, you can hear four distinct and descending pitches.
I think it's ok hear to make an exception for consistency though because it's a very tiny detail of the music that's hard to spot, but you might also consider changing the snap to help lead into the 1/3 at 01:27:642 - . At this difficulty level though, both snaps are easily read and hit by the player. tfw can't hear about what you're trying to get at... there are more distinct ones as 1/6, but the "white noise" ones I kept to 1/8 (that were totally not 1/16 at one point) just for consistency, as you mentioned.

01:38:345 (98345|1) - I think it'd be nice to make this a 1/1 LN for the vocal to act as a bridge into the next section at 01:38:669 - as it forces the player to coordinate both hands to release and hit accurately rather than having the player anticipate the amount of time between one beat for when to hit the next note. The original plan was to have SVs here but I couldn't get it to work well so sure an LN would do nicely.

01:42:885 (102885|2,102885|1,103210|2,103210|1,103534|1,103534|2) - Not the biggest fan of repeating jumps like this, especially of the 23 variety cause it puts all the strain on the middle finger imo. Instead, I'd try this https://osu.ppy.sh/ss/9047153 tfw variety is hard plus no comment about 14 variety? love that stack in col 4 tho. I'll keep as is for now because I haven't thought of anything to replace it with.

01:48:399 (108399|3,108723|0) - I'd try to differentiate these longer held buzzes by making them 1/6 long LNs as that's how long they last compared to 01:48:507 (108507|2,108615|1,108831|3,108939|2) - which are instantaneous Knew there was something different about those two

02:09:696 (129696|3,129750|2,129804|3) - pls gaben stahp https://osu.ppy.sh/ss/9047169 . Think the screenshot I made is easier cause the minitrill is two handed rather than one handed, so it's like alternating two 1/3 jacks across col 2 and 3 :thinking:Yeah but that movement in the middle is complete cancer (je le deteste) so I did something else and hopefully it's not more cancer

02:30:074 - Sounds like a very quiet shift in pitch here, but it's really not that noticeable so I can understand why you most likely intentionally left it out. Yeah it didn't really feel that significant to map something like that. Plus I was transitioning map focus here

03:48:561 (228561|0,228723|1,228885|1,229047|0) - Think it'd be easier to hit these if you flipped columns so that there aren't two 1/2 LNs in col 1, one right after the other. So something like this would be easier cause there's less strain in col 1 than what you have now (didnt flip the last note cause it'd have create two ministacks on the left hand I didnt notice before) https://osu.ppy.sh/ss/9047188 Sure thing =w=)b

05:01:047 - still waiting for this finish :^)))))))) sfdgjnjerkglwebfvjskldfgvqhjerklgefvhujkl

oh yeah, if I said something that contradicts your layering, it's cause I deleted all the bookmarks :^) sigh...
Edit: you forgot the irc we had beforehand about hitsounds n stuff

irc
2017-09-07 01:02 Protastic101: tf is the diff name lol
2017-09-07 01:03 Asherz007: lith picked it
2017-09-07 01:03 Protastic101: also, bad preview point thx
2017-09-07 01:03 Asherz007: aw cmon
2017-09-07 01:08 Protastic101: missing a crash at the end :^)))
2017-09-07 01:08 Asherz007: dtfgjgvbyjgiluutxjyrertshfdyflul
2017-09-07 01:08 Asherz007: 9.2 ok for hp then I guess
2017-09-07 01:09 Protastic101: :thinking:
2017-09-07 01:09 Protastic101: would have been great to get a couple more samples tbh
2017-09-07 01:09 Asherz007: true lol
2017-09-07 01:09 Asherz007: I mean these work surprisingly well
2017-09-07 01:10 Asherz007: one minute delayering at the end was super annoying
2017-09-07 01:10 Protastic101: 02:50:345 - stuff for this would have been nice as well
2017-09-07 01:11 Protastic101: and the kicks too probs
2017-09-07 01:11 Protastic101: asking for too much at this point orz
2017-09-07 01:11 Asherz007: Well, can always give lith a nudge :^)
2017-09-07 01:11 Protastic101: 03:14:020 (194020|2) - this is such a perfect fit lmao
2017-09-08 00:52 Asherz007: finished apush stuff now
2017-09-08 00:52 Asherz007: ?
2017-09-08 00:52 Protastic101: yeah
2017-09-08 00:53 Asherz007: nice diff name
2017-09-08 00:53 Protastic101: thx
2017-09-08 00:54 Protastic101: wanna mod strength now?
2017-09-08 00:54 Asherz007: If you want
2017-09-08 00:55 Asherz007: How cancer is it out of 10
2017-09-08 00:55 Protastic101: cancer enough that I wanna play it again :^)
2017-09-08 00:55 Asherz007: lmfao
2017-09-08 00:57 Asherz007: #offsetproblemsmaybe
2017-09-08 00:58 Protastic101: I think that's just me lol
2017-09-08 00:58 Asherz007: you're hitting mega late
2017-09-08 00:58 Asherz007: :P
2017-09-08 00:58 Protastic101: I've been having problems with hitting too late lately
2017-09-08 00:58 Asherz007: rip
2017-09-08 00:58 Protastic101: I cant figure out if that means I move my offset negative or positive though so I've just kept it at 0 :thinking:
2017-09-08 01:02 Asherz007: [https://osu.ppy.sh/ss/9038356 tfw spectator bug]
2017-09-08 01:02 Protastic101: wew
2017-09-08 01:03 Protastic101: I think I made my offset problem worse lol
2017-09-08 01:03 Asherz007: lmfao
2017-09-08 01:03 Protastic101: do I make it negative or positive aaa
2017-09-08 01:03 Asherz007: idk either lul
2017-09-08 01:03 Asherz007: I would think positive
2017-09-08 01:04 Asherz007: anti-mash hp wew
2017-09-08 01:04 Protastic101: HP 9.2 wtf lol
2017-09-08 01:05 Asherz007: map is overrated tho
2017-09-08 01:05 Protastic101: can you make it max 9 cause you literally only have jumptrills to deal with here
2017-09-08 01:05 Asherz007: wat
2017-09-08 01:05 Asherz007: lower wai
2017-09-08 01:05 Protastic101: there's nothing "mashable" about the map except for that one 1/8 burst, but that was only one time in the entire map
2017-09-08 01:05 Asherz007: there's a 1/6 one too
2017-09-08 01:05 Protastic101: there is?
2017-09-08 01:05 Asherz007: But 9.2 basically makes it failable
2017-09-08 01:06 Asherz007: Because there's essentially only one spot where you can fail more or less
2017-09-08 01:06 Asherz007: 00:20:183 - 1/8
2017-09-08 01:06 Asherz007: 02:09:156 - 1/6
2017-09-08 01:07 Protastic101: :thinking:
2017-09-08 01:07 Protastic101: personally not a fan of the 9.2 tho tbh
2017-09-08 01:07 Asherz007: :c
2017-09-08 01:07 Protastic101: really think it should be reserved for more technical maps rather than bursty maps such as this
2017-09-08 01:08 Protastic101: I might suggest to tone the HP down to 8.7 or so but raise the OD to 9
2017-09-08 01:08 Asherz007: time to make it 9.7 :^)
2017-09-08 01:08 Protastic101: w e w
2017-09-08 01:08 Asherz007: so 9/9 would also be fine
2017-09-08 01:08 Protastic101: I still think HP 9 is too high
2017-09-08 01:08 Asherz007: bleh
2017-09-08 01:08 Asherz007: you're boring :^)
2017-09-08 01:08 Asherz007: I wanna be e d g y
2017-09-08 01:09 Protastic101: dont be edgy in a generic chart :^)
2017-09-08 01:09 Asherz007: *sad*
2017-09-08 01:09 Asherz007: ACTION cri
2017-09-08 01:09 Protastic101: ACTION cri with you
2017-09-08 01:09 Protastic101: other suggestion
2017-09-08 01:09 Protastic101: increase your timeline zoom aaaa
2017-09-08 01:09 Asherz007: *I check hs last*
2017-09-08 01:09 Asherz007: I keep telling you
2017-09-08 01:10 Asherz007: they scroll by too fast otherwise
2017-09-08 01:10 Protastic101: 00:02:345 (2345|1) - and 00:02:507 (2507|0) - are different pitches than the stacked notes in col 2 and 1
2017-09-08 01:10 Protastic101: might move them to 4 and 3 respectively in that case
2017-09-08 01:10 Protastic101: that note always tripped me up when I test played too :/
2017-09-08 01:10 Asherz007: wat
2017-09-08 01:11 Asherz007: no they're not, they're just louder for some reason
2017-09-08 01:11 Protastic101: 00:07:534 (7534|1,7696|0) - same thing for these two. Also, could you not copy pasta the note placements there? :c
2017-09-08 01:11 Asherz007: PR sux
2017-09-08 01:11 Asherz007: copy pasta was not intentional
2017-09-08 01:12 Protastic101: but could u not thx
2017-09-08 01:12 Asherz007: Time to flip second half
2017-09-08 01:12 Asherz007: weeeeeeeeeeeeeeeeeeee
2017-09-08 01:13 Asherz007: Would that work tho
2017-09-08 01:15 Asherz007: [https://osu.ppy.sh/ss/9038400 why noma so repetitive] (would something like this do instead)
2017-09-08 01:15 Asherz007: scuse the zoom
2017-09-08 01:16 Protastic101: 00:01:858 (1858|1,2020|1,2183|1) - D#, 00:02:345 (2345|1) - C#, 00:02:507 (2507|0) - B, 00:02:669 - some other pitch I cant figure out
2017-09-08 01:17 Protastic101: also, pls no flip second half either
2017-09-08 01:17 Protastic101: that's pretty much the same thing but reversed
2017-09-08 01:17 Asherz007: eh
2017-09-08 01:18 Protastic101: 00:00:075 - might also suggest using 20% volume or something from here to 00:10:453 -
2017-09-08 01:18 Asherz007: sure
2017-09-08 01:18 Asherz007: hs vols :thinking:
2017-09-08 01:18 Protastic101: 00:02:345 (2345|1,2507|0) - but ye, pitch changes here so I wouldnt stack them kthxbai
2017-09-08 01:19 Asherz007: nuuuuu
2017-09-08 01:19 Asherz007: dun leaf meh
2017-09-08 01:19 Asherz007: ACTION sad
2017-09-08 01:20 Protastic101: but i wanna leave you
2017-09-08 01:20 Asherz007: ACTION sob
2017-09-08 01:20 Protastic101: im going to change things around
2017-09-08 01:20 Protastic101: and check hitsounds first and chart second :D
2017-09-08 01:20 Asherz007: ok lol
2017-09-08 01:21 Asherz007: absence of hitsounds where there aren't any at all is deliberate
2017-09-08 01:21 Asherz007: jus sayin
2017-09-08 01:21 Protastic101: 00:20:831 - might consider adding a finish here since there's a quieter crash here or whatever
2017-09-08 01:21 Protastic101: o ok
2017-09-08 01:21 Protastic101: inb4 deletes all hs
2017-09-08 01:21 Asherz007: I did think about that one but lithsound is too loud for it
2017-09-08 01:21 00:23:020 - tfw no note for vocal here *sad life*
2017-09-08 01:21 Protastic101: lithsound
2017-09-08 01:22 Protastic101: fucking
2017-09-08 01:22 Protastic101: dead
2017-09-08 01:22 Asherz007: <3
2017-09-08 01:22 Asherz007: Yeah I told ya layering focus changes between bookmarks
2017-09-08 01:22 Protastic101: but pls add note for vocal
2017-09-08 01:22 Protastic101: well shit
2017-09-08 01:22 Protastic101: I already removed all the bookmarks
2017-09-08 01:23 Protastic101: ughhh
2017-09-08 01:23 Asherz007: THEY WERE USEFUL FOR ONCE
2017-09-08 01:23 Protastic101: ACTION time to reupdate
2017-09-08 01:23 Protastic101: I HATE BOOKMARKS THAT AREN'T MINE
2017-09-08 01:23 Asherz007: :thinking:
2017-09-08 01:25 Asherz007: cus noma repetitive
2017-09-08 01:25 and we can't be too *generic*
2017-09-08 01:25 Protastic101: :ccc
2017-09-08 01:26 Asherz007: The layering's not that obscure tho
2017-09-08 01:27 Protastic101: 00:57:156 - tbh, I'd have started the 1/1 claps here rather than at 01:02:345 - as the claps are present in the music throughout, the only difference between the two parts is that 01:02:345 - is 1/2 instead of 1/1
2017-09-08 01:27 Asherz007: I was thinking about that
2017-09-08 01:27 Asherz007: keep finish there?
2017-09-08 01:28 Protastic101: yeah, I would cause there's one in the music too
2017-09-08 01:28 Asherz007: jus checkin
2017-09-08 01:29 Protastic101: 02:09:696 (129696|3,129750|2,129804|3) - w e w
2017-09-08 01:29 Asherz007: I tried
2017-09-08 01:29 Protastic101: 02:09:804 - add a finish for the start of a new section?
2017-09-08 01:30 Asherz007: get lith to put something different in there maybe? :^)
2017-09-08 01:30 Asherz007: "crash" dun fit that well here
2017-09-08 01:30 Asherz007: Trying to remember why triple tho
2017-09-08 01:31 Protastic101: kick + crash in the music?
2017-09-08 01:31 Asherz007: It's a crash-ish sound, but not cymbal
2017-09-08 01:31 Protastic101: yeah
2017-09-08 01:32 Protastic101: either way, it's loud tho
2017-09-08 01:32 Asherz007: true dat
2017-09-08 01:32 Asherz007: pls no kill meh I had to vocal map for variety
2017-09-08 01:32 Protastic101: ACTION shoots
2017-09-08 01:32 Asherz007: :cccccccccccccccccccccccccccccccccc
2017-09-08 01:33 Asherz007: It's like 90s of basically the same thing in the middle tho
2017-09-08 01:33 Protastic101: 03:22:453 (202453|2,203102|3) - dont think the finishes here are necessary since there's really nothing in the music but the kicks at that point in time
2017-09-08 01:34 Protastic101: would have been better to replace them with claps instead
2017-09-08 01:34 Asherz007: fair point
2017-09-08 01:34 Protastic101: cause the structure is snares on 1/1, kicks on upbeats
2017-09-08 01:35 Asherz007: the rest of the map is kinda generic hs, sadly
2017-09-08 01:35 Protastic101: 03:53:588 (233588|2) - consider using a finish to represent the build down or whatever it's called?
2017-09-08 01:35 Asherz007: whoops
2017-09-08 01:35 Asherz007: Quite sure there was meant to be one there anyway
2017-09-08 01:35 Asherz007: hence triple
2017-09-08 01:36 Protastic101: lel
2017-09-08 01:36 Protastic101: 03:56:507 (236507|2,236507|0,236507|3,237156|1,237156|3,237156|0) - I'd make these jumps tbh. There's no snare in the music on the downbeats, only the crashes every 2/1 on 03:56:183 - 03:56:831 -
2017-09-08 01:36 Protastic101: would replace the claps with whistles too
2017-09-08 01:37 Asherz007: but there's now physical claps there :^)
2017-09-08 01:37 Asherz007: clap for clap
2017-09-08 01:38 Protastic101: I dont hear it though :c
2017-09-08 01:38 Protastic101: it just sounds like all the same dry snare to me
2017-09-08 01:38 Asherz007: :thinking:
2017-09-08 01:38 Asherz007: It's slightly more intense than the other kicks as well
2017-09-08 01:39 Protastic101: 03:57:480 (237480|0,237804|0,238129|0,238453|0) - could also add some finishes here for the 1/1 crashes in the music
2017-09-08 01:39 Protastic101: eh, guess it's ok then
2017-09-08 01:39 Asherz007: Ahead of you on that one
2017-09-08 01:39 Protastic101: 03:58:777 (238777|0) - also this too
2017-09-08 01:39 Protastic101: >:ccccc
2017-09-08 01:39 Asherz007: Was debating that last one tbh
2017-09-08 01:39 Protastic101: stop self modding so then I find less errors and be happier
2017-09-08 01:39 Protastic101: wait what
2017-09-08 01:40 Protastic101: 04:26:183 (266183|3,266345|2,266507|3,266669|2,266831|3,266993|2,267156|3,267318|2) - oh yeah, this stuff is p a i n f u l btw
2017-09-08 01:40 Asherz007: Like, the crash there feels barely audible to me
2017-09-08 01:40 Asherz007: dw it happens in lh too
2017-09-08 01:40 Protastic101: it'd be easier if there were no LNs on the upbeats, but cause there is, the timing is all screwed up and the strain is just :/
2017-09-08 01:40 Protastic101: yeah no, it's still painful as all hell though
2017-09-08 01:41 Asherz007: do I have to :c
2017-09-08 01:41 Protastic101: pls
2017-09-08 01:41 Asherz007: ACTION cri
2017-09-08 01:41 Asherz007: modding = making generic
2017-09-08 01:41 Asherz007: :^)
2017-09-08 01:42 Protastic101: 05:01:047 (301047|3) - dunno if I mentioned this or not, but adding a finish would be a nice end to the chart :^)))))))
2017-09-08 01:42 Asherz007: you did, and over my dead body
2017-09-08 01:42 Protastic101: 04:26:020 - for the parts like this, I'd recommend alternating the LNs around the note, like this https://osu.ppy.sh/ss/9038485
2017-09-08 01:43 Protastic101: damn, I gotta do a better job of remembering what I suggest :thinking:
2017-09-08 01:43 Protastic101: can you update what you've done real quick?
2017-09-08 01:43 Asherz007: hold on lemme fix that suggestion first
2017-09-08 01:43 Protastic101: wanna give the chart a quick once over and then go take a nap
2017-09-08 01:43 Protastic101: which one, the 4 minute one?
2017-09-08 01:43 Asherz007: `mhm
2017-09-08 01:44 Protastic101: if you apply something similar to that, make sure the following measures flow ok-ish
2017-09-08 01:44 Protastic101: actually, Im going to go take my nap now and Ill finish the rest in a forum post tonight or tomorrow
2017-09-08 01:44 Protastic101: or saturday
2017-09-08 01:44 Asherz007: okie dokie then lol
2017-09-08 01:44 Protastic101: or three weeks from now is most likely :^)
2017-09-08 01:44 Asherz007: o
Antalf
well shit thats a cool song

no kds

Box of wonders #2
2017-09-09 23:49 Antalf: i should save this for the mod but ./shrug
2017-09-09 23:49 Antalf: 01:02:507 (62507|2,62831|3,63156|1,63480|0) -
2017-09-09 23:50 Antalf: why not jumps? it gives more intensity and id say spices up the map a bit
2017-09-09 23:50 Antalf: aside that
2017-09-09 23:50 Antalf: it also helps to predict a bit the density of the next section
2017-09-09 23:50 Asherz007: eh
2017-09-09 23:51 Asherz007: It's a buildup as is tho
2017-09-09 23:51 Asherz007: 1/1 jumps -> 1/2 js -> 1/4 js -> 1/4 jt
2017-09-09 23:51 Antalf: the hit finish LMAO
2017-09-09 23:51 Asherz007: lithsounds ftw
2017-09-09 23:53 Antalf: every 1/1 downbeat should be a double here 01:49:047 -
2017-09-09 23:54 Antalf: why? mostly because aside of the soft pluck synth there is a very noticiable hi hat sound
2017-09-09 23:54 Asherz007: If I had more columns, I would. But the layering focus kinda ignores the hihat entirely throughout the LN section
2017-09-09 23:54 Antalf: wait
2017-09-09 23:54 Asherz007: To sometimes focus on (god forbid) vocal mapping
2017-09-09 23:54 Antalf: did lith actually record that
2017-09-09 23:54 Asherz007: yep
2017-09-09 23:55 Antalf: LOL
2017-09-09 23:55 Asherz007: He gave me the sounds over discord and told me to make a map with them
2017-09-09 23:55 Asherz007: So here we are
2017-09-09 23:56 Antalf: 02:19:696 (139696|0) - ok so here my thing with this is that it feels odd to play due that the synth sound ends at 02:19:858 - and its not extended
2017-09-09 23:56 Antalf: id say you make it a 1/2 ln starting from 02:19:696 -
2017-09-09 23:56 Antalf: but that one is up to you
2017-09-09 23:57 Asherz007: I decided to be retarded and mapped that to the bass line instead
2017-09-09 23:57 Antalf: wat
2017-09-09 23:57 Asherz007: yep
2017-09-09 23:57 Asherz007: bass line is 3/2
2017-09-09 23:58 Antalf: well fuck thats true
2017-09-09 23:59 Asherz007: 01:56:831 (116831|3,118939|2) - did it for here. Just that occasion didn't have super long LN before
2017-09-09 23:59 Asherz007: So not like it's entirely out of the blue
2017-09-09 23:59 Antalf: you could ctrl+j 02:19:696 (139696|0,140183|1) - so you it can be related with the music a bit more id say, something like https://puu.sh/xvYoq/e1fd07142c.png
2017-09-10 00:00 Antalf: why is it on the blue tic? idk im retarded
2017-09-10 00:00 Antalf: but you know what i mean
2017-09-10 00:00 Asherz007: so bass pr wew
2017-09-10 00:01 Antalf: yus
2017-09-10 00:01 Antalf: 02:48:399 (168399|3,168561|2) - jack when
2017-09-10 00:01 Antalf: did it for the others, might as well finish with it
2017-09-10 00:01 Asherz007: :thinking:
2017-09-10 00:01 Asherz007: I only did it for the others because I ran outta columns
2017-09-10 00:02 Antalf: LOL
2017-09-10 00:02 Antalf: but consistency then
2017-09-10 00:02 Asherz007: 02:48:723 (168723|3) - moved to 3
2017-09-10 00:02 Antalf: meh thats cool as well
2017-09-10 00:02 Asherz007: 02:49:047 (169047|2) - and moved to 4
2017-09-10 00:02 Antalf: welp thats all i can scrape off from the top rn
2017-09-10 00:02 Asherz007: I mean it follows the jack movement then
2017-09-10 00:03 Antalf: yeah its better like that
2017-09-10 00:03 Antalf: ok so let me post this, dont drop kds, ill come with a more complete mod
2017-09-10 00:04 Antalf: mind if i give you an extra snare btw?
2017-09-10 00:04 Antalf: becuase rn im ded for the day
2017-09-10 00:04 Antalf: to many up n downs
2017-09-10 00:04 Asherz007: yeah gonna get backup osz just in case people get too triggered by lithsoudns
2017-09-10 00:05 Antalf: the sounds
2017-09-10 00:05 Antalf: are cool a f i must admit
2017-09-10 00:05 Asherz007: sure go rest for a bit
2017-09-10 00:05 Antalf: the crash one gets me hard lol
2017-09-10 00:05 Asherz007: he gave me generic ones and somehow they fit quite nicely with this song
2017-09-10 00:05 Asherz007: tbh wasn't expecting it to work this well
2017-09-10 00:06 Antalf: it does its job perefectly
error_exe777
sup fucker

from our M4M but not M4M

i would prefer the Preview Point to be here 03:27:642 -

Disconcerting
00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one

01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho

02:07:210 (127210|2,129210|2) - ouch maybe move this

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you

-02:35:426 (155426|1,155426|2) - this conflicts a lot with 02:32:831 (152831|1,152831|3) - as in, the first one (chronologically) shows that buuuuuuup sound but the second represents the new sound which is significantly softer. i don't see any solution to this but you may wanna keep this in mind

-02:40:291 (160291|2) - this should be two 1/2 LNs, right? took me a while to find the problem to this little bit but i think this is it

-02:41:588 (161588|1) - OHH so you map the buuup sound with notes now? why didn't you do so before?


02:59:831 - add a note here bc there is a sound

03:10:210 - ^^

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these

03:45:318 (225318|3) - similar to the one above but these are 1/2 each. again up to you

04:02:831 (242831|1,243156|2,243480|0,243804|2) - what happened to the special patterns like the rest of the section ;-;

best of luck o/
Akunosu
From my queue


0|1|2|3

General :
  1. 03:27:642 - I think that will be better the Preview point here
 Disconcerting :
  1. 00:18:074 (18074|0) - moved it to column 1, change the position will help to the play imo
  2. 01:11:750 - maybe add a note?, when i play the mapset I feel that it is very blank
  3. 01:19:129 - add a note?, here there is a soft sound and you follow the soft sounds
  4. 01:20:426 - ^
  5. 01:23:682 - ^
  6. 01:24:480 - ^
  7. 01:39:561 - add one note, here I think that here must be a note because there is loud sound
  8. 01:40:210 - ^ and other more to others
  9. 01:58:129 (118129|2) - maybe change this for notes?, here there are sounds differents to the others
  10. 03:10:615 (190615|1) - moved to column 3 for this pattern is similar to 03:09:318 (189318|1,189399|2,189480|0,189480|1) - and 03:09:966 (189966|3,190047|1,190129|3) - for the sounds
  11. 03:40:939 - missing a note lol
  12. 04:19:372 (259372|1,259534|0,259534|3,259534|2) - I think that maybe well be better if you changes this pattern, because this parte the sounds are very differents to 04:18:399 (258399|1,258561|0,258561|2,258561|3) - or 04:19:047 (259047|1,259210|0,259210|3,259210|2) -

I hope i've helped with the beatmap :3

GL!
Topic Starter
Asherz007

error_exe777 wrote:

sup fucker sup

from our M4M but not M4M huehuehuehuehue

i would prefer the Preview Point to be here 03:27:642 - tbh kinda leaning either way on this. As it is, I think the preview point is more "memorable" per se, because the suggested preview time is more generic, which I don't really want.

Disconcerting
00:10:453 (10453|2) - THE FUCKING HITSOUND speaking of which make it into a LN bc you didn't chart one Wait why?
If you're on about the vocals that's part of the last LN which I cut short, since it kinda looked ugly having it carry over.


01:38:669 - the jacks seem a bit out of place with the rest of the section. they don't really represent any massive change in the music. i thought it would be for the pitch raising and then falling but from here 01:43:858 - the pitch falls and it jacks. i don't really know tbh, i would either remove the jacks or jack them all. up to you tho True that, but the jacks here are more designed for variety than anything else, because 16 measures of all jacks or no jacks looked kinda boring.

02:07:210 (127210|2,129210|2) - ouch maybe move this Yeah was trying to figure out what worked and what didn't here.

02:19:696 (139696|1) - this is well odd. kinda ruins the flow imo. i would just delete it, as the sound itself isn't too prominent Quite sure a changing bass is pretty prominent

02:29:912 - from here this section gets messy. it missed sounds and it just eeeeeeeee Well, let's see what you got then... The reason it looks "messy" is because I changed layering emphasis several times throughout the section, else it would've been basically a minute of exactly the same thing and thats boring af

i will try help:

-02:29:912 (149912|0) - this new sound is introduced well but it doesn't really help with the chart. as in 02:31:210 - you had to skip one here 02:32:183 - and here etc etc so idk how to help with this. i would just add them to make it suit but it's up to you #layeringfocusftw this little section I decided on focusing more for the high-pitched sound as well as keeping the 1/1 run. (thus ignoring vocals)

-02:35:426 (155426|1,155426|2) - this conflicts a lot with 02:32:831 (152831|1,152831|3) - as in, the first one (chronologically) shows that buuuuuuup sound but the second represents the new sound which is significantly softer. i don't see any solution to this but you may wanna keep this in mind Not really sure what's being got at here. Any clarification perhaps?

-02:40:291 (160291|2) - this should be two 1/2 LNs, right? took me a while to find the problem to this little bit but i think this is it Sadly isn't not lol. RH continues the constant 1/1 run while LH focuses on bass note changes.

-02:41:588 (161588|1) - OHH so you map the buuup sound with notes now? why didn't you do so before?cus variety

02:59:831 - add a note here bc there is a sound

03:10:210 - ^^ They're not the most prominent things around (plus they break the patterning a little), thus why I'm ignoring them.

03:29:264 (209264|0) - i mean maybe keeping it as one LN is fine but it would be cool to separate them as the music suggests. i believe the first sound is 1/3 long, for if you want to change it. i won't mention all of these I don't really consider a gliss "worthy" of having several seperate notes to it.
Hence why there's just one for the vocals here.


03:45:318 (225318|3) - similar to the one above but these are 1/2 each. again up to you Similar response bud :P

04:02:831 (242831|1,243156|2,243480|0,243804|2) - what happened to the special patterns like the rest of the section ;-; Swapped notes in RH near 04:03:156 but not sure whether that was what you were after.

best of luck o/ ty c:

Acnos wrote:

From my queue


0|1|2|3

General :
  1. 03:27:642 - I think that will be better the Preview point here see above
&nbsp;Disconcerting :
  1. 00:18:074 (18074|0) - moved it to column 1, change the position will help to the play imo Personally I disagree. I think having the anchor in the outer column is much more comfortable than in the inner, thus why it lies here.
  2. 01:11:750 - maybe add a note?, when i play the mapset I feel that it is very blank True that it's kinda empty, but I didn't want 1/18 or 1/16 spam everywhere. Plus it's not really consistent with what I'm following.
  3. 01:19:129 - add a note?, here there is a soft sound and you follow the soft sounds
  4. 01:20:426 - ^
  5. 01:23:682 - ^
  6. 01:24:480 - ^ Layering here is kick = double, snare = triple and single for lead (loudest) thing unless kick or snare already present. Everything else is more or less ignored.
  7. 01:39:561 - add one note, here I think that here must be a note because there is loud sound
  8. 01:40:210 - ^ and other more to others Layering change weeeeeeee... So basically I'm not mapping this because I'm now ignoring the tune.
  9. 01:58:129 (118129|2) - maybe change this for notes?, here there are sounds differents to the others Had to ignore because I ran out of columns xd
  10. 03:10:615 (190615|1) - moved to column 3 for this pattern is similar to 03:09:318 (189318|1,189399|2,189480|0,189480|1) - and 03:09:966 (189966|3,190047|1,190129|3) - for the sounds Sure. Also there was a personal pattern inconsistency here (I think) so I'll fix that while I'm at it.
  11. 03:40:939 - missing a note lol crud nice catch
  12. 04:19:372 (259372|1,259534|0,259534|3,259534|2) - I think that maybe well be better if you changes this pattern, because this parte the sounds are very differents to 04:18:399 (258399|1,258561|0,258561|2,258561|3) - or 04:19:047 (259047|1,259210|0,259210|3,259210|2) - Wish I could,
    but I kinda ran out of columns again xd

I hope i've helped with the beatmap :3 Certainly have, my friend c:

GL!

Thanks peeps! :)
Shima Rin
irc mods
spamming BN with req
21:52 Tofu1222: Hey, as now I am free, how about doing irc mods for your map?
21:53 Asherz007: sure
21:53 Asherz007: I'm free all day lul
21:53 Tofu1222: qwq wow
21:53 Asherz007: not for much longer tho
21:53 Asherz007: last week of freedom xd
21:53 Tofu1222: at least a week ;w;
21:54 Asherz007: Yeah off to london sunday
21:54 Asherz007: In case you're wondering layering focus changes between bookmarks
21:56 Tofu1222: 00:07:372 (7372|1,7534|1) - dont u think these two are different pitches? how about putting 00:07:534 (7534|1) - on col3 to differentiate them?
21:56 Tofu1222: 1|2|3|4
21:57 Asherz007: No I don't lol
21:57 Asherz007: p sure sheepie brought this up too
21:57 Tofu1222: hmm XD
21:57 Tofu1222: like the one before is #C, and the one after is B
21:58 Tofu1222: but anyway, if you just dont want, then let's continue
21:58 Asherz007: I think it changes where I put it xd
21:59 Tofu1222: 00:09:642 - to 00:10:291 - I would think that you need to continue layering notes on col3, cuz 00:09:642 (9642|1) - this LN might be for the reverse crash, but those 1/4 sounds still appear at that time lol
22:00 Asherz007: Yeah
22:00 Asherz007: so just keep 1/2s until 2nd hl?
22:01 Asherz007: Then LN for vocal instead?
22:01 Tofu1222: ahh yes
22:01 Asherz007: I think it was vocal in the first place but uhmmmmm xd
22:02 Asherz007: So like [https://osu.ppy.sh/ss/9066579 this] instead?
22:03 Tofu1222: yep
22:03 Asherz007: sweet
22:03 Asherz007: I'll do that then
22:04 Tofu1222: 00:31:777 - i am not sure if you miss a note here, but 00:31:939 - i clearly hear the hihat here
22:05 Asherz007: #totallyconsistent
22:06 Asherz007: makes sense for 2nd hl, tho 1st one not really hearing much either
22:06 Tofu1222: ahh yep
22:06 Tofu1222: owo
22:07 Asherz007: Actually
22:07 Asherz007: makes sense to do both for consistency I think lol
22:08 Tofu1222: 01:06:237 (66237|3,66277|2) - how about ctrl+g, so things will be in the same direction, which is better to play imo
22:08 Tofu1222: ahh yes for consistency XD
22:08 Asherz007: whoopsies xd
22:09 Asherz007: Yeah fair point
22:09 Tofu1222: nice
22:10 Tofu1222: 01:17:912 - From here i dunno if you ever considered make those duang duang sounds back to LNs, as you did b4 XD
22:11 Asherz007: Yeah I did think about it
22:11 Asherz007: but
22:11 Asherz007: p a t t e r n v a r i e t y
22:11 Asherz007: XP
22:11 Tofu1222: cuz i would interpret this part as a rising part of the first half kiai, so i would think the difficulty to be harder might be a good choice XD
22:12 Asherz007: idk I think the LNs might clutter it up a little bit too much
22:13 Tofu1222: OK then just keep as it is if you think in that way =w=
22:14 Asherz007: okie dokie owo)b
22:14 Tofu1222: 01:27:399 (87399|2,87439|3) - i dunno if you wanna also ctrl+g this
22:15 Asherz007: Yeah sure
22:15 Asherz007: ctrl+g'd the two before as well
22:15 Asherz007: for a mirror pattern
22:15 Tofu1222: OK owo
22:15 Tofu1222: https://osu.ppy.sh/ss/9066676 tbh, how about this?
22:15 Tofu1222: idk but it must be much more fun lol
22:16 Asherz007: looks like a nice idea
22:17 Asherz007: like it owo)b
22:19 Tofu1222: http://osu.ppy.sh/ss/9066702 for 01:37:372 -, how about this?
22:19 Tofu1222: cuz your previous pattern is like 3434, 1212, which are quite harder than such streams tbh
22:19 Tofu1222: and it is the end of the handstreams, so players might feel a bit tired, and with that kind of patterns they might get overloaded?
22:20 Asherz007: Perhaps?
22:20 Asherz007: Sure
22:20 Asherz007: ctrl+g for final 2 notes tho
22:20 Tofu1222: yep
22:20 Tofu1222: owo
22:27 Tofu1222: 03:58:939 - to 04:01:372 - you use repeated pattern but 04:01:372 - to 04:03:966 - you dont
22:27 Tofu1222: i mean the LN position
22:28 Tofu1222: 04:02:831 (242831|1,243156|3,243480|0,243804|2) - how bout change them to mirror the pattern b4?
22:28 Asherz007: tfw chatbox gets in the way
22:29 Asherz007: totally not intentional, I swear
22:29 Tofu1222: so what wil you do then lol?
22:30 Asherz007: I'd like to keep the ministacks and a complete mirror would break that
22:30 Asherz007: hmmmmmmmmmmmmmmmmmmmmm
22:30 Tofu1222: then how about change the 2nd one, i mean 04:00:237 (240237|1,240561|2,240885|0,241210|3,258885|3,258966|2) - to sth different?
22:31 Asherz007: That would work
22:31 Tofu1222: yep owo
22:32 Asherz007: went for 2413 on lns
22:32 Asherz007: so there's a 4243131 thing around it
22:32 Asherz007: gdi
22:32 Asherz007: 424131
22:32 Tofu1222: 04:18:885 (258885|3,258966|2) - i dont quite think these hihat sounds should be mapped cuz you didnt map them for even once in this final part b4 owo I know you wanna make up for the missing drums but.. it just seems a little bit not so.. consistent lol?
22:33 Tofu1222: OK owo
22:33 Asherz007: So something like [https://osu.ppy.sh/ss/9066795 this]
22:33 Asherz007: So just remove those two?
22:33 Tofu1222: definitely better lol
22:34 Asherz007: okie dokie
22:34 Tofu1222: yep just those two
22:35 Asherz007: btw how's hs volumes for you
22:35 Asherz007: bc feru says they need a little balancing in places xd
22:35 Tofu1222: balancing of hitsounds?
22:36 Asherz007: to the audio
22:36 Tofu1222: i think the volume is just fine tbh
22:36 Asherz007: I... think?
22:36 Asherz007: oh okay
22:36 Asherz007: Might make the end a little quieter
22:36 Tofu1222: oh yep, maybe
22:37 Tofu1222: but since the drum didnt decrease, i might not do that lol
22:37 Asherz007: Hmm
22:38 Tofu1222: anyway, tho a little bit repetitive still nice song choice owob

Good Luck! ;)
error_exe777
as for that clarification:

i was saying that 02:32:831 (152831|1,152831|3) - is stronger than 02:35:426 (155426|1,155426|2) - but they both use two LN's. i mean, now that i look at it its fine tbh. it would be nicer if there was a difference but there is no way to do so. if you still don't understand just message me ingame when you can.

also you're comment colours confuse the fuck out of me
eyes


15:14 eyes: hello
15:14 eyes: can we itc talk
15:14 *eyes is editing [https://osu.ppy.sh/b/1408345 NOMA - Strength [Disconcerting]]
15:14 eyes: irc*
15:14 Asherz007: Sure
15:14 Asherz007: Something up?
15:14 eyes: i wanted to m4m with lith
15:15 Asherz007: Oh right
15:15 Asherz007: Did he confirm
15:15 eyes: no
15:15 Asherz007: crud he's offline lol
15:15 eyes: https://osu.ppy.sh/forum/p/6247808
15:15 Asherz007: I'd confirm with him first
15:15 eyes: i can mod this even with no m4m
15:16 eyes: so ok
15:16 Asherz007: You sure?
15:16 eyes: yes wh
15:16 eyes: why not
15:16 Asherz007: Alrighty
15:16 eyes: first, hitsounds are too loud maybe
15:16 eyes: looks like lith did hitsounds
15:17 Asherz007: lith did do hitsounds
15:17 Asherz007: Still trying to find some balances for that
15:18 eyes: 00:31:210 - this part , ee, i think a lot of jacks are on left hand
15:18 eyes: I'll count it
15:19 Asherz007: I mean it's just broken js that essentially changes direction every time it breaks, so it shouldn't be that bad
15:19 eyes: hm ok
15:20 eyes: you place jacks in front of any snare
15:20 eyes: 00:34:453 (34453|0,34615|0) - jacks in front of bass looks weird for me
15:20 eyes: like random
15:20 eyes: 00:31:696 (31696|2,31777|3,31858|0,31939|1,32020|3,32020|2) - no jack, but here is jack 00:34:291 (34291|2,34372|1,34453|0,34534|3,34615|2,34615|0) -
15:21 Asherz007: Well, it's not entirely unidirectional for the entire js
15:21 Asherz007: I mean the jacks aren't too much of a concern since the overall hand balance seems to be ok
15:22 eyes: yep, just to clarify
15:22 eyes: 01:03:642 (63642|1,63804|1,64129|0,64291|0) - it might be painful on dt
15:22 eyes: you can shift second jack to right hand
15:22 Asherz007: yep
15:22 eyes: 01:04:291 (64291|2,64453|2) - and then move this to left
15:22 eyes: just alternate jacks
15:23 Asherz007: The patterns are annoying to dt
15:23 Asherz007: (Kinda want it to stay that way tbh)
15:24 eyes: 01:17:102 (77102|0,77345|1,77588|2,77750|3) - I'd shorten these lns
15:24 Asherz007: Since we're looking at it for nomod plays, rather than dt or ht
15:24 Asherz007: Why?
15:25 eyes: I feel like they end earlier than this
15:25 eyes: 01:17:102 (77102|0,77345|1) - especially these
15:25 eyes: 01:18:399 - it shouldn't be a double I guess
15:25 eyes: oh nope
15:25 eyes: it is a bass actually
15:25 Asherz007: I'm thinking just the first LN should be shorter
15:26 Asherz007: maybe
15:26 Asherz007: tbh I simplified the LNs a bit tiny here I think
15:26 Asherz007: Ah screw my word order I haven't been awake for long xd
15:27 eyes: 01:22:129 (82129|3,82291|3) - you might want to move this jack to left hand to
15:27 eyes: 01:21:318 (81318|3,81480|3,81480|2,81642|3,81642|2,81966|2,82129|3,82129|2,82291|3) - looks overloaded
15:27 Asherz007: Fair point
15:28 eyes: 01:27:034 (87034|2,87156|2) - and move this to left hand to make it more comfortable, avoiding 01:26:669 (86669|2,86831|2,87034|2,87156|2) -
15:28 Asherz007: I'll move that to 2 then
15:29 Asherz007: 01:26:831 (86831|2) - Reckon I could just move this instead
15:29 eyes: 01:27:642 (87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) - you can move these to 1 and 4, because previous jacks was on 2 3 already
15:29 eyes: 01:27:034 (87034|2,87156|2,87358|1,87480|1,87642|2,87750|2,87858|2,87966|1,88074|1,88183|1) -
15:30 Asherz007: Hmm
15:31 Asherz007: tbh tofu suggested that and I kinda like it
15:31 Asherz007: ...the way it is
15:31 Asherz007: Never used to be jacks there
15:31 Asherz007: tbh it's 2 1/8 rolls followed by 1/3 jacks
15:32 Asherz007: And I don't see too much of a problem with that
15:32 eyes: yep
15:32 eyes: just to clarify
15:32 eyes: up to you
15:32 eyes: 02:46:129 - this seems too weak for triple
15:33 Asherz007: I'm mapping like 3 different things there and that all of them happen to start something there
15:33 Asherz007: 02:46:129 (166129|1) - vocal
15:33 Asherz007: 02:46:129 (166129|0) - 1/1 synth
15:33 Asherz007: 02:46:129 (166129|2) - bass
15:34 Asherz007: Conventionally not strong enough for a triple, but the section is too calm so I made it denser by following more things
15:35 eyes: 04:50:669 - why this is harder than0 4:40:291 -
15:36 eyes: 04:40:291 - *
15:36 Asherz007: Because consistently mapping js was getting annoying and boring
15:36 Asherz007: That's basically it lol
15:36 eyes: :D
15:37 eyes: 04:55:858 - you can make all single notes by this point
15:37 eyes: emphasizing that volume is decreasing
15:38 Asherz007: I could, but there's still some bass emphasis there
15:38 eyes: yeaah
15:38 eyes: that's all
15:38 eyes: looks like I didn't find much problems
15:39 eyes: map looks pretty complete
15:39 Asherz007: Nobody seems to find anything critical with this lol
15:39 eyes: that's cool lmao
15:39 Asherz007: Not bad for mapping in 5 hours and then not actually playing the map
15:39 Asherz007: #maptheoryftw


Topic Starter
Asherz007
pls box ircs that long thx :P
ByeForNow
Hi and Bye mod

1|2|3|4

disconcerting
  1. 00:10:129 - add note at 4? layer the higher pitch sound
  2. 00:10:291 - ^
  3. 00:10:777 (10777|0) - to 3? for PR
  4. 00:30:237 (30237|1,30318|0) - Ctrl+G, or
    00:30:074 (30074|3,30156|2,30237|1,30318|0,30399|3,30480|2) - Ctrl+G and 00:30:723 (30723|2,30804|3) - Ctrl+H
    the pattern will complement the sound better
  5. 00:31:210 - the streams here are alright to play but kinda unstable imo as in the way how the streams kinda only flow from left ~> Right ~> Left if that makes sense
    plus with many pauses in between streams, it kinda makes it uncomfortable to press. avoid placing patterns like 00:31:858 (31858|0,31939|1,32102|0,32183|1,32345|0,32426|1) - too much will fix it
    you can add trills too at sections like 00:38:831 - ,00:39:480 - ,00:40:129 - which will complement the song
    also i don't know if it's intentional but i think there's missing notes for the snare like 00:34:210 - ,00:35:507 -, 00:36:156 - (listen at 25/50%)
  6. 01:01:372 (61372|2,61696|3) - Ctrl+G, similar anchoring to previous pattern like 00:59:750 (59750|1,60074|1,60399|3,60723|3) -
  7. 01:02:345 - this pattern works too but i would probably make a trill-ish 1/2 pattern like https://i.gyazo.com/65ea111c0e99af8b955 ... 6247f3.png for the hitsounds since they have the same PR => same column
  8. 01:17:912 - 01:26:993 - would suggest to move notes around like to prevent 3 notes anchors due to the pauses in between patterns that distracts your flow of pressing keys which makes anchors kinda finicky to press
    01:19:047 (79047|3,79210|2) - Ctrl+G, prevent anchoring at 4
    01:20:345 (80345|1,80507|0) - ^, prevent anchoring at 2
    01:21:318 (81318|3,81480|3,81642|3) - you should probably get the idea now
    01:23:912 (83912|0,84074|0,84237|0) -
    01:29:588 - is fine though because there's a constant 1/4 pattern which doesn't distract player's flow of pressing keys, this section is nicely done imo
  9. 01:47:102 (107102|2,107264|0,107426|1,107426|2) - Ctrl+H and move to left, the 34 jumps man lol, anchor made at 1 is ok
  10. 03:35:102 (215102|0) - as LN? for the vocal, not sure if 03:34:939 (214939|3) - is intentional to layer that whole vocal
  11. 03:45:480 (225480|1) - ^ same thing
  12. 03:58:777 - song onwards here is repetitive, the patterns are constant so i have nothing to say here really
good luck
Topic Starter
Asherz007

ByeForNow wrote:

Hi and Bye mod

1|2|3|4

disconcerting
  1. 00:10:129 - add note at 4? layer the higher pitch sound
  2. 00:10:291 - ^ Think these were both covered by the LN in 2 (high vocal and reverse cymbal)
  3. 00:10:777 (10777|0) - to 3? for PR There's not really any particular focus on PR, so I think this is fine.
  4. 00:30:237 (30237|1,30318|0) - Ctrl+G, or
    00:30:074 (30074|3,30156|2,30237|1,30318|0,30399|3,30480|2) - Ctrl+G and 00:30:723 (30723|2,30804|3) - Ctrl+H
    the pattern will complement the sound better Fair point, but I'd rather this not be unidirectional for this long as a personal choice.
  5. 00:31:210 - the streams here are alright to play but kinda unstable imo as in the way how the streams kinda only flow from left ~> Right ~> Left if that makes sense
    plus with many pauses in between streams, it kinda makes it uncomfortable to press. avoid placing patterns like 00:31:858 (31858|0,31939|1,32102|0,32183|1,32345|0,32426|1) - too much will fix it Yeah this is just the way the js turned out. It feels fairly comfortable to me though, not counterintuitive. (Not changing anything for DTability)
    you can add trills too at sections like 00:38:831 - ,00:39:480 - ,00:40:129 - which will complement the song
    also i don't know if it's intentional but i think there's missing notes for the snare like 00:34:210 - ,00:35:507 -, 00:36:156 - (listen at 25/50%) Personally I perceived these as being echoes from the previous note, which is why I didn't map them. (Can't really hear this one at 100%
    either so it might blend in too much)
  6. 01:01:372 (61372|2,61696|3) - Ctrl+G, similar anchoring to previous pattern like 00:59:750 (59750|1,60074|1,60399|3,60723|3) - Sure
  7. 01:02:345 - this pattern works too but i would probably make a trill-ish 1/2 pattern like https://i.gyazo.com/65ea111c0e99af8b955 ... 6247f3.png for the hitsounds since they have the same PR => same column Since the next measure isn't trills personally I think it's better to keep as is.
  8. 01:17:912 - 01:26:993 - would suggest to move notes around like to prevent 3 notes anchors due to the pauses in between patterns that distracts your flow of pressing keys which makes anchors kinda finicky to press The anchoring is deliberate tho :c
    01:19:047 (79047|3,79210|2) - Ctrl+G, prevent anchoring at 4
    01:20:345 (80345|1,80507|0) - ^, prevent anchoring at 2
    01:21:318 (81318|3,81480|3,81642|3) - you should probably get the idea now
    01:23:912 (83912|0,84074|0,84237|0) -
    01:29:588 - is fine though because there's a constant 1/4 pattern which doesn't distract player's flow of pressing keys, this section is nicely done imo
  9. 01:47:102 (107102|2,107264|0,107426|1,107426|2) - Ctrl+H and move to left, the 34 jumps man lol, anchor made at 1 is ok Ideally the next couple of measures would've had [12] jumps but instead there's a fill. Not particularly a fan of the suggested pattern, so I'll keep as is.
  10. 03:35:102 (215102|0) - as LN? for the vocal, not sure if 03:34:939 (214939|3) - is intentional to layer that whole vocal Yeah that LN covers both since it's only one distinct sound even though it changes pitch.
  11. 03:45:480 (225480|1) - ^ same thing
  12. 03:58:777 - song onwards here is repetitive, the patterns are constant so i have nothing to say here really Blame artist xd
good luck
Thanks for the mod! :)
Sorry for not changing much...
Kaito-kun
Asher u fuk :^).
Don't really have anything to say about the map, just want to point out these things that bothered me a bit while playing:

Feels weird to ignore the vocals at the start, since it's a pretty relevant sound, places like here 00:29:183 - and here 00:29:831 (29831|1) - could've been mapped as a single or as a double, just to represent the triple repetitionof the vocals (I think the reason it feels kinda weird is because 00:28:453 (28453|3,28453|2,28534|0,28534|1,28615|2,28615|3) - can be very easily associated with vocals rather than the drum)

Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo)

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough.

And I remember something else bothered me, but can't quite remember tbh :^)
Not really a mod, so no need to kds if you don't want to
Topic Starter
Asherz007

Kaito-kun wrote:

Asher u fuk :^). hi owo'
Don't really have anything to say about the map, just want to point out these things that bothered me a bit while playing:

Feels weird to ignore the vocals at the start, since it's a pretty relevant sound, places like here 00:29:183 - and here 00:29:831 (29831|1) - could've been mapped as a single or as a double, just to represent the triple repetitionof the vocals (I think the reason it feels kinda weird is because 00:28:453 (28453|3,28453|2,28534|0,28534|1,28615|2,28615|3) - can be very easily associated with vocals rather than the drum) The way I see it is that vocals get followed gradually more and more throughout the map, with the tiny bit at the start signposting that vocals may be something to look out for.
Since the current focus for the section isn't on the vocals at all, it really doesn't make much sense to add the 1/4 vocals in here.


Also, I think doing the same on the JS after it would make the map feel more connected to the song (Something like this is what I'm thinking https://osu.ppy.sh/ss/9083438 (Ignore the shitty patterning, just trying to go throught with the idea), doing some mini-jumptrills to represent the vocals can make for some better feel of the song imo) Vocals don't seem to be that prominent at this point, so I decided to ignore them and focus on the percussive broken js instead.

Honestly, I don't like the fact that you ignore these sounds 01:39:561 - 01:40:210 - (and so on) in this section. Feels disconnected to the music, and it also feels strange that this section is way easier and less dense than the past section, which was calmer song-wise. So, as for adding the "missing notes", I would've jacked them, but that would feel a bit unnatural, so I guess simply adding them would be good enough. Perhaps true, but I didn't really want a similar section for this, choosing to follow the main perc and the bass, the lead was too polyrhythmic to be accommodated for in this section.

And I remember something else bothered me, but can't quite remember tbh :^) So as you remember, let me know. :)
Not really a mod, so no need to kds if you don't want to
Thanks for the extra opinion :)
Antalf
wewewewewewweweweweweeeeeeeee

I approve this HS, but the name of lithsounds is too :thinking:

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Da hell am i doing
Priority | • 00:38:183 (38183|2,38264|3) - I really think you should move this all one col to the left, why? I think it'll transition better to 00:38:345 (38345|0,38426|1,38507|2,38507|3) - , which pretty much will be a more decent type of direction change.

Priority | • 00:51:074 (51074|1,51156|2,51237|1,51318|2,51399|0,51480|2,51561|0,51642|2) - Not so sure why did you add trills here at all since i don't see them fit at all with the rhythm or the music itself? I'd say you just finish it as a light JS rather than trilling it.

Priority | • 01:07:047 (67047|0,67129|2) - Even the broken stuff follows certain patterns; i think you should really move 01:07:129 (67129|1) - to [2] and CTRL+H all of this 01:07:210 (67210|1,67210|0,67291|2,67291|3,67372|1,67372|0,67453|2,67534|3,67534|0,67534|1,67696|2,67858|1,68020|0) - to fix it. Trust me, i've tested dis :^).

Priority | • 01:18:723 (78723|3,78804|1,78885|2,78966|1,79047|3) - Edgyness at its finest..

Priority | • 01:27:561 - There is a strong sound of what seems to be a rim hit here, i would highly recommend you map this.

Priority | • 01:30:804 (90804|3,90885|2,90966|1,91047|2,91129|3) - From everything you used in that section, this feels very odd to play, i dont think you should add that type of hand movement there.

Priority | • 01:43:858 (103858|3,103858|1,104507|3,104507|1,105156|3,105156|1,105804|3,105804|1) - I think you might want to vary your jumps here since you use that one quite often and feels a bit repetitive.

Priority | • 02:04:615 - Just saying you could add a small challenging LNs here representing the soft vocals, but thats pretty much up to you.

Priority | • 02:20:183 (140183|2) - Still pretty clueless on why did you add a single here, i think with the LN is enough to represent the small hi hat sound.

Priority | • 02:58:939 (178939|3,179020|1,179102|3) - I think you should make this a one handed trill, mostly say it because it can be a bit hard to hit with this jump 02:59:102 (179102|0,179102|3) - .

Priority | • 03:27:318 (207318|0) - Think you might wanna add a crash here in contrast with 03:27:642 (207642|3) - so the PAN fixes and also i think there should be a crash there.

Priority | • 03:34:453 (214453|1) - Since there is the same vocal repeated here at 03:34:615 - , you could maybe shorten this to a 1/4 LN and add another LN in the same col here 03:34:615 - so in that way both sounds are represented.

Priority | • 03:34:939 (214939|3) - This LN should be 1/2 instead of 1/1 since there is another vocal that starts at 03:35:102 - .

Priority | • 03:39:642 (219642|2) - Same things i mentioned with the 1/4 jacked LN. (read above)

Priority | • 03:44:831 (224831|1) - ^

Priority | • 03:45:318 (225318|3) - Same here as well with the 1/1 LN, cut it to 1/2 and add another LN at 03:45:480 - .

Priority | • 03:50:020 (230020|1) - To summarize, 1/4 jacks.

Priority | • 04:00:561 (240561|3) - Change col pls, already used it for 03:59:912 (239912|3) - and still not even in the stack section.

Priority | • 04:36:074 (276074|3,276237|3) - Move this to [3] so it doesn't interfere with 04:36:723 (276723|3,276885|3) - , or you could do it with this one too.

Priority | • 04:40:291 - You pretty much follow from that section on frequent direction change which is from left to right, might as well wana do it right to left to vary it a bit more.

Priority | • 05:01:047 (301047|0,301047|3) - WHERE IS MAH CRASH.


sadmasldmlaksd !:D! Drop me kudos (or not) if this was slightly helpful! stahp mapping so et so i can find more suggestions

luk for rank
Topic Starter
Asherz007

Antalf wrote:

wewewewewewweweweweweeeeeeeee

I approve this HS, but the name of lithsounds is too :thinking: :thinking:

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Da hell am i doing
Priority | • 00:38:183 (38183|2,38264|3) - I really think you should move this all one col to the left, why? I think it'll transition better to 00:38:345 (38345|0,38426|1,38507|2,38507|3) - , which pretty much will be a more decent type of direction change. I think the minor concern here is the weight that would put into col 2 and thus strain into the left hand. It still remains as a 3412 roll in a sense, so I think it should be ok, even if a little odd.

Priority | • 00:51:074 (51074|1,51156|2,51237|1,51318|2,51399|0,51480|2,51561|0,51642|2) - Not so sure why did you add trills here at all since i don't see them fit at all with the rhythm or the music itself? I'd say you just finish it as a light JS rather than trilling it. this was sheep's idea So basically what happens is the js stops being broken and there was essentially no other way to signify this other than with stacks which you see here.

Priority | • 01:07:047 (67047|0,67129|2) - Even the broken stuff follows certain patterns; i think you should really move 01:07:129 (67129|1) - to [2] and CTRL+H all of this 01:07:210 (67210|1,67210|0,67291|2,67291|3,67372|1,67372|0,67453|2,67534|3,67534|0,67534|1,67696|2,67858|1,68020|0) - to fix it. Trust me, i've tested dis :^). Issue with your suggestion is that these two notes are 1/4 apart rather than 1/8, so they're not next to each other to signify it's not part of the roll. Although the suggestion may be more comfortable, I think players may be susceptible to misreading or misplaying from overdoing the burst,
so I think I'll keep as is.


Priority | • 01:18:723 (78723|3,78804|1,78885|2,78966|1,79047|3) - Edgyness at its finest.. Indeed. But they follow a pattern.

Priority | • 01:27:561 - There is a strong sound of what seems to be a rim hit here, i would highly recommend you map this I feel like at 100% speed this "rim hit" appears to be glossed over, which is why I didn't see it as that significant..

Priority | • 01:30:804 (90804|3,90885|2,90966|1,91047|2,91129|3) - From everything you used in that section, this feels very odd to play, i dont think you should add that type of hand movement there. Fair enough. Flipped the last two notes.

Priority | • 01:43:858 (103858|3,103858|1,104507|3,104507|1,105156|3,105156|1,105804|3,105804|1) - I think you might want to vary your jumps here since you use that one quite often and feels a bit repetitive. A little precarious to change, since I'd like to have the ministack gimmick for this, whilst maintaining column balance as best I can. Yeah, this end up being a little repetitve, but it's only for 2 measures rather than 8, so I don't think it would be too bad.

Priority | • 02:04:615 - Just saying you could add a small challenging LNs here representing the soft vocals, but thats pretty much up to you. I kinda ran out of columns lol

Priority | • 02:20:183 (140183|2) - Still pretty clueless on why did you add a single here, i think with the LN is enough to represent the small hi hat sound. Transitional note I guess. The 1/1 notes are following the constant synth, whilst this SN would've been an LN for the bass for a short while (to make sense of the 3/2 LN before this), but I ran out of columns again.

Priority | • 02:58:939 (178939|3,179020|1,179102|3) - I think you should make this a one handed trill, mostly say it because it can be a bit hard to hit with this jump 02:59:102 (179102|0,179102|3) - . Could be, but all the trills here are TH at the moment, and moving this woould break that consistency.

Priority | • 03:27:318 (207318|0) - Think you might wanna add a crash here in contrast with 03:27:642 (207642|3) - so the PAN fixes and also i think there should be a crash there. I didn't (and still don't) think the crash is suited to being applied there, which is why... well, it's not there.

Priority | • 03:34:453 (214453|1) - Since there is the same vocal repeated here at 03:34:615 - , you could maybe shorten this to a 1/4 LN and add another LN in the same col here 03:34:615 - so in that way both sounds are represented. There's really only one "attack" to the two notes which is at the start of the first note, thus why there's only one LN here, rather than two.

Priority | • 03:34:939 (214939|3) - This LN should be 1/2 instead of 1/1 since there is another vocal that starts at 03:35:102 - . ^

Priority | • 03:39:642 (219642|2) - Same things i mentioned with the 1/4 jacked LN. (read above) ^

Priority | • 03:44:831 (224831|1) - ^ ^

Priority | • 03:45:318 (225318|3) - Same here as well with the 1/1 LN, cut it to 1/2 and add another LN at 03:45:480 - . ^

Priority | • 03:50:020 (230020|1) - To summarize, 1/4 jacks. To summarise, not really wanting to do this.

Priority | • 04:00:561 (240561|3) - Change col pls, already used it for 03:59:912 (239912|3) - and still not even in the stack section. The LN pattern goes 23142413 x2, so I don't really think that's too much of a problem?

Priority | • 04:36:074 (276074|3,276237|3) - Move this to [3] so it doesn't interfere with 04:36:723 (276723|3,276885|3) - , or you could do it with this one too. Each measure utilises each column once for the LNs here, so moving one would break that pattern. Also,
what interference?


Priority | • 04:40:291 - You pretty much follow from that section on frequent direction change which is from left to right, might as well wana do it right to left to vary it a bit more. Not really seeing what should be changed here, to be honest.

Priority | • 05:01:047 (301047|0,301047|3) - WHERE IS MAH CRASH. Nuuuuuuuu plsno D: I completely dropped the hitsounds when the LNs went, so putting one here is D:


sadmasldmlaksd !:D! Drop me kudos (or not) if this was slightly helpful! stahp mapping so et so i can find more suggestions <3

luk for rank
Cheers bakatalf =w=)b
Litharrale
For anyone wondering, both the mania QATs said the hitsounds were ok

Chat log
2017-09-14 18:21 Litharrale: ok so 
2017-09-14 18:21 Litharrale: lets talk about the most important thing first
2017-09-14 18:21 Litharrale: BG
2017-09-14 18:22 Litharrale: do you wanna keep the current one or?
2017-09-14 18:22 Asherz007: tbh I'm not that fussed
2017-09-14 18:22 Asherz007: p sure I've seen 3 ranked maps with the same bg even tho completely different songs
2017-09-14 18:22 Litharrale: yeah
2017-09-14 18:22 Litharrale: hmm
2017-09-14 18:22 Litharrale: I think it's ok
2017-09-14 18:22 Asherz007: screw fruits lul
2017-09-14 18:22 Litharrale: i found some cool stuff https://img00.deviantart.net/ff4e/i/2017/142/d/9/little_angel_by_hangmoon-dba3xax.jpg but none really fit to the song
2017-09-14 18:22 Asherz007: :^)
2017-09-14 18:23 Asherz007: hmm
2017-09-14 18:23 Asherz007: Yeah I think this bg fits nicely
2017-09-14 18:23 Litharrale: 01:49:047 (109047|1) - lower the green line vol here by 5%
2017-09-14 18:24 Litharrale: imo it should be a bit quieter
2017-09-14 18:24 Litharrale: also consistency
2017-09-14 18:24 Litharrale: also i want at least one accepted suggestion :^^^^^^^^^^^^^^^^^^^^^^^^^^)
2017-09-14 18:24 Asherz007: lmfao
2017-09-14 18:25 Asherz007: sure lol
2017-09-14 18:25 Asherz007: Never thought of that being your opening point xD
2017-09-14 18:25 Litharrale: 00:05:264 (5264|3) - idk how I feel about the pattern change here despite the sounds being identical
2017-09-14 18:25 Litharrale: There's a buildup but i feel like it could be better represented with some LNs or something
2017-09-14 18:25 Asherz007: It used to be the same pattern twice
2017-09-14 18:26 Litharrale: oh i'm not saying do the same pattern twice, I just think you should add something to reflect the increasing uh
2017-09-14 18:26 Litharrale: you know what i mean
2017-09-14 18:26 Litharrale: the "vooooooooooooooooooooooooooo"
2017-09-14 18:26 Asherz007: yeah ik
2017-09-14 18:27 Asherz007: Only thing is I'd basically have a 16/1 LN for it
2017-09-14 18:27 Asherz007: So the only other option I saw for intensity buildup was stacking it
2017-09-14 18:28 Litharrale: is that long of an LN bad?
2017-09-14 18:28 Asherz007: Whilst remaining PRish
2017-09-14 18:28 Litharrale: i think its ok for a quiet section
2017-09-14 18:28 Litharrale: 00:10:777 (10777|2,11264|0,11588|1,11912|0) - https://osu.ppy.sh/ss/9085089 PR suggestion
2017-09-14 18:28 Litharrale: stack at the end looks bad but it plays fine, could move the next LN if you wanted
2017-09-14 18:28 Asherz007: I mean I'm just thinking about the fairly uneccessary strain for the other hand with an LN that long
2017-09-14 18:29 Litharrale: fair
2017-09-14 18:29 Asherz007: p sure someone's already suggested that
2017-09-14 18:29 Litharrale: tbh i havent looked through everyones mod
2017-09-14 18:29 Litharrale: :^)
2017-09-14 18:29 Asherz007: lul
2017-09-14 18:30 Litharrale: every other 1/2 LN here here is PR'd though
2017-09-14 18:30 Litharrale: dont see why these shouldnt be
2017-09-14 18:30 Asherz007: mostly
2017-09-14 18:30 Asherz007: it's more movement accurate than pr accurate
2017-09-14 18:31 Litharrale: :thinking8:
2017-09-14 18:31 Litharrale: explain
2017-09-14 18:32 Asherz007: I mean I can't really do PR that well in 2/3 columns so it just follows the movement of "higher or lower" rather than 1:1 pitch accurate
2017-09-14 18:32 Litharrale: alternatively moving 00:10:777 (10777|0) - to 3 would achieve a similar effect
2017-09-14 18:33 Asherz007: I mean I did not change this once
2017-09-14 18:34 Asherz007: Think it was and attempt to keep different length LNs in different hands as much as possible
2017-09-14 18:34 Litharrale: aight
2017-09-14 18:34 Litharrale: 00:20:426 (20426|2,20466|3,20588|3,20629|2) - whats the justification for the pattern change
2017-09-14 18:35 Asherz007: A complete 1234 roll is too easy
2017-09-14 18:35 Asherz007: (Used to be a lot more directional changes in this one)
2017-09-14 18:35 Litharrale: https://imgur-archive.ppy.sh/Ib04CLM.png
2017-09-14 18:36 Asherz007: yeah I saw lul
2017-09-14 18:36 Litharrale: 00:21:156 (21156|3,21642|2) - significantly stronger due to the vocals, imo add some form of emphasis
2017-09-14 18:36 Litharrale: doubles, stacks, patterning, up to you
2017-09-14 18:36 Asherz007: I kinda just didn't follow vocals anymore lol
2017-09-14 18:37 Litharrale: pretty inconsistent though
2017-09-14 18:37 Litharrale: up to this point its been a lot of vocal mapping
2017-09-14 18:37 Litharrale: you should keep it like that until the bass kicks in at
2017-09-14 18:37 Litharrale: 00:26:020 (26020|1) -
2017-09-14 18:37 Asherz007: My bookmarks have a reason now ._.
2017-09-14 18:38 Asherz007: The layering focus changes slightly between them
2017-09-14 18:40 Litharrale: ash you cant just use bookmarks as a reason smh
2017-09-14 18:40 Litharrale: they dont work like that
2017-09-14 18:40 Asherz007: So this section drops vocals in favour of the 1/2 perc stream + bass LNs
2017-09-14 18:41 Litharrale: what's a perc stream
2017-09-14 18:41 Asherz007: a stream that solely follows percussive sounds more or less there
2017-09-14 18:42 Litharrale: There's a tonne of room to map the vocals here and I think not mapping them is a missed opportunity
2017-09-14 18:43 Asherz007: I'd also have to break the 1/2 stream for 1/4s in the middle which is awkward with the bass change in the middle of it
2017-09-14 18:44 Litharrale: Idk where this stream is you're talking about
2017-09-14 18:45 Asherz007: 00:20:831 - like from here including LN hits it's a 1/2 stream essentially
2017-09-14 18:45 Litharrale: 100% not a stream
2017-09-14 18:46 Asherz007: lol
2017-09-14 18:46 Litharrale: 00:51:480 (51480|2) - moving this to 2 makes the exit better and also changes the pattern from the identical snare after it
2017-09-14 18:46 Asherz007: If the LNs weren't LNs it would be
2017-09-14 18:46 Litharrale: a stream is continous notes with no snap gap in 1/3+
2017-09-14 18:46 Asherz007: Sheep suggested the stack
2017-09-14 18:47 Litharrale: we actually had an dicussion about this on discord today lmao
2017-09-14 18:47 Litharrale: Stack doesnt make sense
2017-09-14 18:47 Litharrale: if they were both the same sound it would
2017-09-14 18:47 Litharrale: and it makes the flow worse
2017-09-14 18:47 Litharrale: flow + hand blaance
2017-09-14 18:47 Litharrale: balance
2017-09-14 18:47 Asherz007: Sheepie says it's more of a signposting saying this js isn't broken anymore
2017-09-14 18:48 Asherz007: tbh it's a left right left right thing going on so not sure how it's that unbalanced between the hands
2017-09-14 18:49 Litharrale: signposting argument isnt that valid because doubles arent hard to read
2017-09-14 18:49 Litharrale: 00:51:318 (51318|2,51480|2) - this also plays really poorly
2017-09-14 18:51 Asherz007: imo I don't think so tbh
2017-09-14 18:51 Asherz007: (Just had to test that tiny section lol
2017-09-14 18:52 Litharrale: can you justify why?
2017-09-14 18:52 Litharrale: 00:51:074 (51074|1,51156|2,51237|1,51318|2) - after this, the next key the hand naturally wants to play is on col 2
2017-09-14 18:52 Litharrale: so putting it on col 3 is weird
2017-09-14 18:52 Litharrale: (ignoring col 1/4)
2017-09-14 18:53 Asherz007: My most natural instinct would've been for that to go 23421[34] tbh
2017-09-14 18:54 Litharrale: i mean with the current pattern
2017-09-14 18:54 Litharrale: also i forgot to explain the hand balance
2017-09-14 18:54 Litharrale: as is there's a double stack
2017-09-14 18:54 Litharrale: compared to the left side https://imgur-archive.ppy.sh/d0X8wHK.png its a lot more spare
2017-09-14 18:54 Litharrale: sparse*
2017-09-14 18:55 Asherz007: ik
2017-09-14 18:55 Litharrale: and?
2017-09-14 18:55 Asherz007: So what kind of pattern would you suggest instead
2017-09-14 18:55 Litharrale: just put it on col 2
2017-09-14 18:55 Litharrale: plays like :ok_hand:
2017-09-14 18:56 Litharrale: 01:49:047 (109047|1) - first kiai should be extended to here
2017-09-14 18:56 Asherz007: put what on col 2
2017-09-14 18:56 Litharrale: or here 01:47:750 (107750|3) -
2017-09-14 18:56 Litharrale: 00:51:480 (51480|2) - to col 2
2017-09-14 18:57 Asherz007: hmm
2017-09-14 18:59 Asherz007: I mean naturally I'd do something like [https://osu.ppy.sh/ss/9085149 this] tbh
2017-09-14 18:59 Litharrale: if you want
2017-09-14 18:59 Litharrale: Connects the two sections more if that's what you're going for
2017-09-14 19:00 Asherz007: It plays more smoothly (more like what it used to be) but no longer signposts unbroken
2017-09-14 19:01 Litharrale: my suggestion keeps the signpost and plays smoothly :^)
2017-09-14 19:01 Litharrale: 01:38:669 (98669|2,98831|2,98993|1,99156|1,99318|3,99480|3,99642|0,99804|0,99966|2,100129|2,100291|1,100453|1,100615|3,100777|3,100939|0,101102|0) - if these stacks are for the rising in the music, that's fucking genius
2017-09-14 19:02 Litharrale: but then they randomly reappear here 01:43:858 (103858|1,104020|1,104183|2,104345|2,104507|3,104669|3) -
2017-09-14 19:02 Litharrale: am i missing a pattern or something
2017-09-14 19:02 Asherz007: the lead jumps back up again in some kind of resurgence thing
2017-09-14 19:03 Asherz007: (and slightly louder)
2017-09-14 19:03 Litharrale: 01:43:858 (103858|1) - here?
2017-09-14 19:03 Asherz007: Yeah
2017-09-14 19:04 Asherz007: As for the previous point I changed it to what you suggested because I have no better ideas lol
2017-09-14 19:04 Litharrale: There is literally nothing there thats different
2017-09-14 19:05 Litharrale: 01:38:669 (98669|2,98831|2,98993|1,99156|1,99318|3,99480|3,99642|0,99804|0,99966|2,100129|2,100291|1,100453|1,100615|3,100777|3,100939|0,101102|0) - Since the stacks here are for the rising in the music
2017-09-14 19:05 Litharrale: for the fall you could do something like reverse stacks?
2017-09-14 19:05 Asherz007: That's a thought.
2017-09-14 19:08 Asherz007: How's [https://osu.ppy.sh/ss/9085177 this] look
2017-09-14 19:08 Litharrale: 01:41:264 (101264|2) - the music falls here tho
2017-09-14 19:08 Litharrale: oh it does where you posted as well
2017-09-14 19:09 Litharrale: yeah
2017-09-14 19:09 Litharrale: how does it play?
2017-09-14 19:09 Asherz007: Was trying to alternate
2017-09-14 19:10 Asherz007: I mean it's 1/2s so it's not terribly difficult
2017-09-14 19:10 Asherz007: Yeah p nice idea
2017-09-14 19:11 Litharrale: 02:46:129 (166129|1,166129|0,166129|2) - whats with the triple?
2017-09-14 19:11 Asherz007: lul everything just seems to change there
2017-09-14 19:11 Asherz007: 1/1 is synth
2017-09-14 19:11 Litharrale: plays pretty weird because of the stack
2017-09-14 19:11 Litharrale: and nothing else is a triple
2017-09-14 19:11 Asherz007: long LN is bassline
2017-09-14 19:11 Asherz007: sn is vocal
2017-09-14 19:12 Litharrale: vocal is a held note so you can just get rid of 02:46:129 (166129|1) -
2017-09-14 19:12 Asherz007: 02:45:804 (165804|2,165966|1,166129|1,167102|0,167264|1,167426|1,168399|3,168561|2,168723|2) - I mean the vocals kinda stack like this
2017-09-14 19:12 Litharrale: yeah i was gonna get to those ones as well
2017-09-14 19:12 Litharrale: I dont think they play well at all
2017-09-14 19:13 Asherz007: It's an LN section so it doesn't really play that naturally anyway
2017-09-14 19:14 Litharrale: the other 2 arent that bad but the first one is wew
2017-09-14 19:15 Asherz007: Tried to keep the stack movement in the hand that's not holding an LN
2017-09-14 19:16 Litharrale: did you extend the first kiai btw?
2017-09-14 19:16 Asherz007: Yeah to 01:49:047 -
2017-09-14 19:17 Asherz007: Just wondering whether I should toggle at 01:27:642 - as well
2017-09-14 19:17 Litharrale: if you want
2017-09-14 19:17 Litharrale: 04:05:426 (245426|3,245750|3,246074|3,246399|3) - i like this pattern but it seems pretty out of the place here
2017-09-14 19:17 Litharrale: imo you should keep it as the normal pattern up until here 04:19:534 (259534|2) -
2017-09-14 19:17 Litharrale: and then do the stack pattern
2017-09-14 19:18 Litharrale: or the other way around
2017-09-14 19:18 Litharrale: up to you
2017-09-14 19:18 Asherz007: I literally just ran out of ideas so I just varied between each double bass like 04:03:804 (243804|0,243804|2,243966|3,243966|1) -
2017-09-14 19:19 Litharrale: lmao
2017-09-14 19:19 Litharrale: if you dont change it
2017-09-14 19:19 Litharrale: at least change this bit
2017-09-14 19:19 Litharrale: 04:19:696 (259696|1,259858|0,259858|2) -
2017-09-14 19:19 Litharrale: section ends here 04:19:534 (259534|2) - but the next LN+double SN looks like it's connected to the last pattern
2017-09-14 19:20 Asherz007: 04:19:696 (259696|1,259858|2,260669|2,260831|1) - I could swap these
2017-09-14 19:20 Litharrale: 100%
2017-09-14 19:21 Asherz007: Pattern would be along the lines of [https://osu.ppy.sh/ss/9085211 this]
2017-09-14 19:22 Litharrale: yeah thats good
2017-09-14 19:22 Asherz007: sweet
Mentholzzz
Hitsounds (Sample*) : Litharrale
Background : Litharrale
Diffname : Litharrale

Bubble : Litharrale

:thonk:
Protastic101
Tfw no tldr of the irc smh
Topic Starter
Asherz007
Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh
Antalf

Asherz007 wrote:

Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh

But :c...
Litharrale

Antalf wrote:

Asherz007 wrote:

Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh

But :c...
Stop trying to get me killed smh
:blobsweat:
Rivals_7
hello

your "lithsound" soft-hitclap has a delay above 5 ms which is unrankable.



this doesnt seem to be intended but still, I heard that kinda late. especially at - 03:23:750 - where everything sound so mess lol

stop circlejerking and rank my map pl0x
Topic Starter
Asherz007

Rivals_7 wrote:

hello

your "lithsound" soft-hitclap has a delay above 5 ms which is unrankable.



this doesnt seem to be intended but still, I heard that kinda late. especially at - 03:23:750 - where everything sound so mess lol

stop circlejerking and rank my map pl0x
ehue prot I thought you checked this way before I started lul xD

Oh well. I shortened all of the hitsounds a little bit more (so hopefully no more delays) and shifted samplesets over to S:C2 (just so people know it's different)

I'm getting to your map soon I swear lmfao
Litharrale
Had a chat with rivals, prot and asherz to make sure there was nothing else wrong with the hitsounds. Cut a few extra short just to be sure

Also talked with more QATs to triple make sure these hitsounds are ok

attempt #2
Protastic101
Delete yourself


00:35:750 - to 00:36:561 - That's a lot of movement on the left hand with very little on the right. Might do something like this to even it out https://osu.ppy.sh/ss/9105640

00:41:264 (41264|1,41426|1,41588|1) - tfw everything so far has been nice and rolly, and then there's this three note stack *sad life* You could invert the trill so that it's 1-2-1 rather than 2-1-2, but if you were trying to make 00:41:588 (41588|2,41588|1,41912|1,41912|2) - the same chord, you could try this instead https://osu.ppy.sh/ss/9105654

01:02:345 - Tbh, starting here, for a better difficulty curve going into the jumptrill at 01:03:642 - , you could make all the notes on the upbeats jumps, like 01:02:507 (62507|2,62831|3,63156|1,63480|0) - similar to what you did at 00:28:615 - . Smh, not making your map consistent pls delet

01:36:561 - https://osu.ppy.sh/ss/9105711 L I T E R A L L Y U N P L A Y A B L E. Jkjk, but you could make it symmetric similar to how 01:31:047 (91047|3,91129|2,91210|1,91291|0,91372|2,91372|3,91453|0,91534|1,91615|2,91696|3) - was made symmetrical by control J'ing 01:36:237 (96237|0,96318|1) -

02:46:129 (166129|1,166129|2,166129|0) - overmapped smh

03:56:102 - make this a jump just to trigger dd /s

03:58:939 (238939|1,239102|2,239264|2,239426|1) - I think it'd be better to control H these so that 03:58:939 (238939|1) - doesn't add onto the already long stack in col 2 lol. From there you can start the 1/2 ministack structure you set with the LNs, but this is more of a playability thing since the strain is already :/

05:01:047 - crash or riot /s
Topic Starter
Asherz007
tfw uni prep makes you tired af... good job I mapped this before that happened lul

Protastic101 wrote:

Delete yourself ah the troubles of a super tired mapper... teach me for mapping this in the small hours of the morning xD


00:35:750 - to 00:36:561 - That's a lot of movement on the left hand with very little on the right. Might do something like this to even it out https://osu.ppy.sh/ss/9105640 Sure thing owo)b

00:41:264 (41264|1,41426|1,41588|1) - tfw everything so far has been nice and rolly, and then there's this three note stack *sad life* I sowwi *sob* You could invert the trill so that it's 1-2-1 rather than 2-1-2, but if you were trying to make 00:41:588 (41588|2,41588|1,41912|1,41912|2) - the same chord, you could try this instead https://osu.ppy.sh/ss/9105654 121 since repeat not intentional

01:02:345 - Tbh, starting here, for a better difficulty curve going into the jumptrill at 01:03:642 - , you could make all the notes on the upbeats jumps, like 01:02:507 (62507|2,62831|3,63156|1,63480|0) - similar to what you did at 00:28:615 - . Smh, not making your map consistent pls delet map delet confirm

01:36:561 - https://osu.ppy.sh/ss/9105711 L I T E R A L L Y U N P L A Y A B L E. Jkjk, but you could make it symmetric similar to how 01:31:047 (91047|3,91129|2,91210|1,91291|0,91372|2,91372|3,91453|0,91534|1,91615|2,91696|3) - was made symmetrical by control J'ing 01:36:237 (96237|0,96318|1) - *more sobbing* all the stacks in col 2 totally a pattern now

02:46:129 (166129|1,166129|2,166129|0) - overmapped smh whole section is overmapped Basically, the three things that I'm following here (vocals, 1/1 synth and bass) all coincidentally have a new note starting here, hence triple.

03:56:102 - make this a jump just to trigger dd /s sure :^)

03:58:939 (238939|1,239102|2,239264|2,239426|1) - I think it'd be better to control H these so that 03:58:939 (238939|1) - doesn't add onto the already long stack in col 2 lol. From there you can start the 1/2 ministack structure you set with the LNs, but this is more of a playability thing since the strain is already :/ Fair enough. Changed

05:01:047 - crash or riot /s /tableflip
back to uni packing probably weeeeeeeeeeeee
Protastic101
tfw no strength to hit qualify button
error_exe777


sorry this is the funniest shit
Evening
--
Funny concept but it gets annoying halfway in lmao

Could have done some other voice sampling honestly, 5 minutes of that low quality voice hitsound makes it more of a nuisance than that of something entertaining and unique.

Especially on the snare where the clipping of the sample makes it quite discomforting to hear for 5 minutes straight.

--
I'm not too sure where you got the samples from but I'm sure it can be replicated to a large extent

Hence I'd suggest you to at least have different sounding snares/bass/crash whatever you did here instead of the same ol' sample over and over again

--
That is one good reason why most (better) songs do have this problem, hitsounds shouldn't degrade the quality of the experience in my opinion

--
Side note:
01:38:669 (98669|2) - not too sure why you chose 1/2 over 1/4 rhythms here, doesn't make sense to me at least
Topic Starter
Asherz007
Okay, so Litharrale sourced the samples for this map, so I'll speak to him to see if there's anything that can be done about that. In regards to the monotony, I'd already dropped the hitsounds at the start, end and in the quieter section to try and scale down the impact of the hitsounds a little bit as to not be too overbearing throughout the entire map. If others can be sourced, then the map can be taken down to make those adjustments.

In regards to the side note, the snap is actually 1/6, rather than the 1/4 suggested. Since 1/6 to 1/4 simplification isn't allowed, so I decided to simplify it down to 1/2 to avoid a fairly unnecessary difficulty spike in the middle of the map, as well as maintaining the dominant 1/4 feel here.
Evening

Asherz007 wrote:

Okay, so Litharrale sourced the samples for this map, so I'll speak to him to see if there's anything that can be done about that. In regards to the monotony, I'd already dropped the hitsounds at the start, end and in the quieter section to try and scale down the impact of the hitsounds a little bit as to not be too overbearing throughout the entire map. If others can be sourced, then the map can be taken down to make those adjustments.

In regards to the side note, the snap is actually 1/6, rather than the 1/4 suggested. Since 1/6 to 1/4 simplification isn't allowed, so I decided to simplify it down to 1/2 to avoid a fairly unnecessary difficulty spike in the middle of the map, as well as maintaining the dominant 1/4 feel here.

im not talking about the hats, im talking about the drum hits:

eg. in between the following notes:

01:39:480 (99480|3,99642|2) -
01:42:074 (102074|2,102237|1) -
01:42:723 (102723|3,102885|2) -
01:44:669 (104669|3,104831|3) -
01:45:318 (105318|2,105480|2) -

and so on
Litharrale
I think I agree with Evening here

Not just the drums either, some parts have a clear sound on the blue tick and essentially nothing on the following red tick like 01:40:615 (100615|2,100615|3,100777|3) -

Although I dont think this is DQ worthy. The section still works with 1/2 because of the underlying beat.
Topic Starter
Asherz007
Whoopsy daisy things were a little unclear then xD

Yeah, it's true that there could have been notes there, but I wasn't particularly focusing on the tune for this 8-measure section and was more in-line with the underlying sounds, which is fine in my opinion.
Evening
not going to call for a dq to apply the fixes?
your call anyways

edit: haha ok then
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