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Perfume - Daijobanai

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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on jueves, 14 de septiembre de 2017 at 3:26:31

Artist: Perfume
Title: Daijobanai
Tags: level3 short meme sleepykinq Darlinqq shai
BPM: 128
Filesize: 21595kb
Play Time: 00:44
Difficulties Available:
  1. Advanced (2,32 stars, 105 notes)
  2. Hard (2,79 stars, 157 notes)
  3. Normal (1,82 stars, 86 notes)
Download: Perfume - Daijobanai
Download: Perfume - Daijobanai (no video)
Information: Scores/Beatmap Listing
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𝓶𝒆𝓶𝒆
______________

by KittyAdventure by me by Gero
Thankies to Hazu- for hitsounds/hitsounding
Kyouren
Can I making easy diff? :3
Topic Starter
Cosmolade

KittyAdventure wrote:

Can I making easy diff? :3
Sure! :3
Hectic
ay, nm from my queue

normal:
  1. 00:26:202 (3) - hp bar touch avoidable
  2. 00:28:545 (4) - previously you made nc each measure, not sure if its intended to skip it here so ill point out
hard:
  1. 00:14:483 (2,4) - there are no instances of same overlap throughout the whole diff (at least for 2 circles), so maybe make this so it just like any other for sake of consistency
seriosuly, how am i supposed to mod this :cry: Good luck!
ErunamoJAZZ
IRC in spanish
16:39 ErunamoJAZZ: Cosmo!
16:39 ErunamoJAZZ: testplay?
16:41 Cosmolade: sure!
16:42 Cosmolade: np o:
16:45 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/1412284 Friends - Nisemono]
16:45 ErunamoJAZZ: :D
16:46 Cosmolade: okie
16:46 Cosmolade: btw estas muy ocupado para que te pida un mod? es un mapa sumamente corto xD
16:50 Cosmolade: x-x
16:50 ErunamoJAZZ: lol
16:50 ErunamoJAZZ: que tal?
16:51 Cosmolade: se siente bien
16:51 Cosmolade: aunque podría decir que el espaciado en los jumps esta un poco exagerado
16:51 ErunamoJAZZ: see
16:51 Cosmolade: pero no creo sea un problema
16:51 Cosmolade: xD
16:51 ErunamoJAZZ: jajaja
16:51 Cosmolade: además que yo soy mala en ellos so :P
16:52 ErunamoJAZZ: cual es el mapa que necesitas mod?
16:52 *Cosmolade is listening to [https://osu.ppy.sh/b/1411320 Perfume - Daijobanai]
16:52 Cosmolade: aún no hitsoundeo, asi que salta esa parte(?
16:52 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1411320 Perfume - Daijobanai [Hard]]
16:52 ErunamoJAZZ: mouse only
16:52 ErunamoJAZZ: a ver commo me va
16:56 Cosmolade: lol
16:56 Cosmolade: suena raro con NC
16:56 Cosmolade: xD
16:56 ErunamoJAZZ: xDD
16:59 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1411320 Perfume - Daijobanai [Hard]]
17:00 ErunamoJAZZ: 00:07:686 (5) - este, no queda muy intuitivo porque en 00:07:921 - como que esperaba algo para hacer clic
17:00 ErunamoJAZZ: podrías hacer dos mini sliders?
17:02 ErunamoJAZZ: 00:44:483 (2,1,2) - yo le pondría mucho más espaciado
17:02 ErunamoJAZZ: porai 2.5x o así
17:03 Cosmolade: ahi sigo los drums realmente, se vería raro poner algo clickeable xD
17:03 Cosmolade: okay les daré mas espaciado o:
17:03 ErunamoJAZZ: bueno, eso es lo que sentí con el testplay
17:04 ErunamoJAZZ: supongo que por que la voz es como más intuitiva ahí, no sé
17:04 ErunamoJAZZ: ya respecto a los ritmos, al jugarlos no están mal, pero no sé como opinar sin caer en el "yo lo hubiera hecho de X manera" xDD
17:04 ErunamoJAZZ: pero debe ser por lo mismo, de que yo suelo mapear más las voces y eso
17:05 ErunamoJAZZ: El normal está bien
17:05 Cosmolade: xD
17:05 Cosmolade: si, algunos me dicen que ponga circles acá - 00:02:179 - por ejemplo
17:05 Cosmolade: para seguir la voz
17:06 Cosmolade: pero creo que es mejor darle énfasis al siguiente drum del tick blanco
17:06 Cosmolade: D:
17:06 ErunamoJAZZ: pues, pero yo no lo consideraría, a menos que el insane quede demasiado insane
17:06 ErunamoJAZZ: xD
17:06 Cosmolade: exacto
17:06 Cosmolade: tengo que esperar
17:06 Cosmolade: xD
17:06 Cosmolade: gracias :3
17:06 ErunamoJAZZ: porque si fuera así, pues, hacer un mapa de solo circulos y mini sliders
17:06 ErunamoJAZZ: xD
17:07 ErunamoJAZZ: solo porque así va la canción
17:07 Cosmolade: sep xD
17:07 ErunamoJAZZ: y tampoco es como que los mapas tengan que seguir siempre los sonidos
17:07 ErunamoJAZZ: porque hacer mapas no es algo mecanico xD
17:07 Cosmolade: exacto :'D
17:08 ErunamoJAZZ: posteo?
17:08 ErunamoJAZZ: igual cuando esté todo le doy una revisada al de Gero y al de Kity
17:08 Cosmolade: si o:
17:08 Cosmolade: yay
Topic Starter
Cosmolade

h4d0uk3n1 wrote:

ay, nm from my queue

normal:
  1. 00:26:202 (3) - hp bar touch avoidable fixed
  2. 00:28:545 (4) - previously you made nc each measure, not sure if its intended to skip it here so ill point out you're right! my mistake here ;w;
    added nc in (5)
hard:
  1. 00:14:483 (2,4) - there are no instances of same overlap throughout the whole diff (at least for 2 circles), so maybe make this so it just like any other for sake of consistency I don't think is a really important issue, because I cant make the rhythm in other way without broke my patterns :c I will keep it unless some people tell me to change it again (and I change it a little bit)
seriosuly, how am i supposed to mod this :cry: Good luck!
Thanks you~! (..◜ᴗ◝..)

edit: Thanks for the star Eru! :)
HappyRocket88
Hello!

General

  1. The offset seems a bit late at hearing it at 25%, especially when it comes to this beat 00:01:363 - I would think setting it to 895 would match better according to when drums start.
  2. Is there a possibility to get 1920x1200 bg? The current one is fine but would be optimal if you'd keep the 16:9 resolutions accordingly.
  3. Having countdown on is fine but I don't really see the special feedback it is giving behind this song. I would think it would suit better as it didn't have it but I think it would be in your hands to have it or not. >__<

Normal

I don't really know what can I say. XD nitpickiiiiing!
  1. Current values of OD and HP seems a little bit higher for the overall patterns used in this difficulty. I think it would hurt no one if you could reduce it to 4.5 or 4 so it would scale reasonably with the spread this mapset will have.
  2. I really liked how consistent and approachable the difficulty is to beginners but I'm afraid it would become a little bit repetitive. The reason I'm saying that is because it seems there's a current clockwise sense flow you're following after the half part of the song that, frankly, plays somewhat monotonous since the movement doesn't really change from one pattern to another. Therefore, I think changing the motion created at this part 00:34:640 - would give more variety to the current cursor-movement.

Hard

  1. 00:08:038 - This should have a circle as well as you did similar with 00:15:421 (5,6,1) - 00:22:921 (5,6,1) - and so on.

Good luck! Sorry not not saying much ;__;

edit: i almost forgot my star! (ノ・ω・)ノ
Topic Starter
Cosmolade

HappyRocket88 wrote:

Hello! heya rocketto!

General

  1. The offset seems a bit late at hearing it at 25%, especially when it comes to this beat 00:01:363 - I would think setting it to 895 would match better according to when drums start. fixed
  2. Is there a possibility to get 1920x1200 bg? The current one is fine but would be optimal if you'd keep the 16:9 resolutions accordingly. el bg es una captura del video y el max que puedo obtener es 1920x1080 :c
  3. Having countdown on is fine but I don't really see the special feedback it is giving behind this song. I would think it would suit better as it didn't have it but I think it would be in your hands to have it or not. >__< OPPSIEH removed

Normal

I don't really know what can I say. XD nitpickiiiiing!
  1. Current values of OD and HP seems a little bit higher for the overall patterns used in this difficulty. I think it would hurt no one if you could reduce it to 4.5 or 4 so it would scale reasonably with the spread this mapset will have. fixed
  2. I really liked how consistent and approachable the difficulty is to beginners but I'm afraid it would become a little bit repetitive. The reason I'm saying that is because it seems there's a current clockwise sense flow you're following after the half part of the song that, frankly, plays somewhat monotonous since the movement doesn't really change from one pattern to another. Therefore, I think changing the motion created at this part 00:34:640 - would give more variety to the current cursor-movement. I can do that, but the song is repetitive itself, so the most common thing is map it like it, so I guess is fine o:

Hard

  1. 00:08:038 - This should have a circle as well as you did similar with 00:15:421 (5,6,1) - 00:22:921 (5,6,1) - and so on. I know, but here I prefer give (6) & (1) more emphasis, and (5) is following the drums here so is fine o:

Good luck! Sorry not not saying much ;__;
Dont worry~
Thankies Happy :3c

EDIT: Thanks you for the star~! asdfg
Reillia
[general]
i think spread of this mapset is not good. cuz normal using only 1/2, but hard using too many 1/4 pattern. this is just my opinion but i think need to make one more diff between nm and hard

[normal]
00:00:426 (1,1) - check snap

[hard]
00:15:426 (5,6) - there is no reason to use separate pattern for same 1/4 rhythm. i recommend to use this pattern 00:22:926 (5,6) - 00:31:363 (2,3) - ...etc if u want to keep this pattern, make one more diff between nm and hard.
00:44:488 (2,1) - too huge ds!

GL!
Topic Starter
Cosmolade

[C u r i] wrote:

[general]
i think spread of this mapset is not good. cuz normal using only 1/2, but hard using too many 1/4 pattern. this is just my opinion but i think need to make one more diff between nm and hard I dont think the difference between them is too much, but I will ask others persons about it, and If it's huge,
I will map an Advanced I guess


[normal]
00:00:426 (1,1) - check snap o sh* fixed

[hard]
00:15:426 (5,6) - there is no reason to use separate pattern for same 1/4 rhythm. i recommend to use this pattern here I can change it because the vocals are not too important, but in the next ones it is, I will keep the pattern in the rest, so I will see what I can do00:22:926 (5,6) - 00:31:363 (2,3) - ...etc if u want to keep this pattern, make one more diff between nm and hard. ^
00:44:488 (2,1) - too huge ds! the idea here is that, because they are the only notes in 1/6, but I make it more short anyway

GL!
Thankies!
realy0_
hello from #modrequest
Normal :
nothing to say, perfect. (maybe 00:00:890 (1,2) - and 00:02:770 (1,2) - that pattern when used should be the same 3 times in a row but personal opinion)
Hard
General :that difficulty seems to be a buffed version of normal which is just a bad idea because it make the map messier. difficulties should be inspired each other but not 50% copy-pasted. also stacks should be not overused, try to vary them with streams or jumps.
00:01:715 (3,4) - i'm trigged by that :http://i.imgur.com/rNMNfms.png : same error at :00:05:465 (3,4) - 00:07:105 (3,4) - 00:09:215 (3,4) - 00:11:090 (3,4) - 00:12:965 (3,4) - 00:16:715 (3,4) - 00:18:590 (3,4) - etc cuz there are too many of them. i strongly recommand you to move them so they aren't connected to the precedent slider.
00:02:535 (6,7,1,2,3,4) - the pattern should look like this because it looks copy-pasted http://i.imgur.com/xW565Wy.png (i missplaced the 4th slider....)
00:04:410 (6,7,1,2) - if you decide to change the pattern above like in the picture, i suggest to change the rotation like this 00:00:895 (1,2) - but inversed
the rest is okay.
most of the mod is personnal opinion and not errors
Topic Starter
Cosmolade

realy0_ wrote:

hello from #modrequest
Normal :
nothing to say, perfect. (maybe 00:00:890 (1,2) - and 00:02:770 (1,2) - that pattern when used should be the same 3 times in a row but personal opinion) hm, I prefer switching slidershapes and angles
Hard
General :that difficulty seems to be a buffed version of normal which is just a bad idea because it make the map messier. difficulties should be inspired each other but not 50% copy-pasted. also stacks should be not overused, try to vary them with streams or jumps. I like to map with the less jump posible, I like follow DS distance in hard to easy, so I think is fine, and for the spread, I ask some friends and tell me is fine (I will ask more people anyway) so it can maybe change, maybe I buff the normal, or make an advanced
00:01:715 (3,4) - i'm trigged by that :http://i.imgur.com/rNMNfms.png : same error at :00:05:465 (3,4) - 00:07:105 (3,4) - 00:09:215 (3,4) - 00:11:090 (3,4) - 00:12:965 (3,4) - 00:16:715 (3,4) - 00:18:590 (3,4) - etc cuz there are too many of them. i strongly recommand you to move them so they aren't connected to the precedent slider. they must be conected because I follow the DS, and is literally a slider-circle-slider 1/4, a jump here is not allowed for me for a hard, I think that
00:02:535 (6,7,1,2,3,4) - the pattern should look like this because it looks copy-pasted http://i.imgur.com/xW565Wy.png (i missplaced the 4th slider....) yeah more part of the sliders follow the same logic, but with different angles so if fine
00:04:410 (6,7,1,2) - if you decide to change the pattern above like in the picture, i suggest to change the rotation like this 00:00:895 (1,2) - but inversed
the rest is okay.

most of the mod is personnal opinion and not errors
nothing change, but thanks anyway!
Aro
hey from Modreq! o/

Normal
000:12:145 (1,2,3) - not a perfect triangle, because 3 is a bit off, changing it to the coordinates: X:366 Y:219 would fix it.
I know it's nitpicking, but it's a normal diff by a good mapper ^-^
00:16:832 (3) - ^same thing (right coordinates: X: 426 and Y: 32
00:18:707 (3) - ^X: 256 Y: 168
00:20:582 (3) - ^X: 174 Y: 336
00:24:332 (3) - ^X:392 Y:216
00:33:707 (3) - ^X:439 Y:234
00:35:582 (3) - ^X:214 Y:332
00:37:457 (3) - ^X:20 Y:96
Yes, it's nitpicking. I am sorry :? , but perfection is great :3 Also having a map based on a pattern like this, I think making it perfect is a good choice I guess ^_^
I don't know when you used this pattern 00:08:395 (1,2,3) -/00:10:270 (1,2,3) - and when you used something like this 00:12:145 (1,2,3) -. It's probably caused by variety, but I would like to see it changing from part to part and not within one part like (00:10:270 (1,2,3,4,1,2,3) - ) So it's not random
Same problem: 00:25:270 (1,2,3) - I don't why you differentiate this one from the other 1slider2slider3circle triangle (like 00:23:395 (1,2,3) - ) before because I don't recognize any change in the music. Is it because of the transition to this part (00:27:145 (1,2,3,4,1,2) - )? I wonder why because the contrast in patterning isn't clear to me. Especially because you go back to this 1slider 2slider3circle triangle pattern afterward (00:30:895 (1,2,3) - )
-> From this point 00:38:395 (1) - it's clear why you used it like this because it's the ending part and the music also shows that.
Advanced
What do you think about changing AR, OD, HP a bit upwards, so it's fitting better in the spread.
00:42:613 (2) - What do you think about positioning this like https://i.imgur.com/eCVfg6t.png. So it has the same screen distance to 3 and 4. For the aesthetics, in the end, you know :D

Good Luck with your set!! o/
Topic Starter
Cosmolade

Aro wrote:

hey from Modreq! o/

Normal
000:12:145 (1,2,3) - not a perfect triangle, because 3 is a bit off, changing it to the coordinates: X:366 Y:219 would fix it.
I know it's nitpicking, but it's a normal diff by a good mapper ^-^
00:16:832 (3) - ^same thing (right coordinates: X: 426 and Y: 32
00:18:707 (3) - ^X: 256 Y: 168
00:20:582 (3) - ^X: 174 Y: 336
00:24:332 (3) - ^X:392 Y:216
00:33:707 (3) - ^X:439 Y:234
00:35:582 (3) - ^X:214 Y:332
00:37:457 (3) - ^X:20 Y:96
Yes, it's nitpicking. I am sorry :? , but perfection is great :3 Also having a map based on a pattern like this, I think making it perfect is a good choice I guess ^_^
I don't know when you used this pattern 00:08:395 (1,2,3) -/00:10:270 (1,2,3) - and when you used something like this 00:12:145 (1,2,3) -. It's probably caused by variety, but I would like to see it changing from part to part and not within one part like (00:10:270 (1,2,3,4,1,2,3) - ) So it's not random
Same problem: 00:25:270 (1,2,3) - I don't why you differentiate this one from the other 1slider2slider3circle triangle (like 00:23:395 (1,2,3) - ) before because I don't recognize any change in the music. Is it because of the transition to this part (00:27:145 (1,2,3,4,1,2) - )? I wonder why because the contrast in patterning isn't clear to me. Especially because you go back to this 1slider 2slider3circle triangle pattern afterward (00:30:895 (1,2,3) - )
-> From this point 00:38:395 (1) - it's clear why you used it like this because it's the ending part and the music also shows that.
Advanced
What do you think about changing AR, OD, HP a bit upwards, so it's fitting better in the spread.
00:42:613 (2) - What do you think about positioning this like https://i.imgur.com/eCVfg6t.png. So it has the same screen distance to 3 and 4. For the aesthetics, in the end, you know :D

Good Luck with your set!! o/
All applied!
in Normal, my idea is change the slidershape every strong beat, like the lyrics change but the rhythm is the same, I guess is fine like that, because is not random :)
Thanks for the mod!
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