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Shota Kageyama - Ryuusei Aika

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Topic Starter
Ryuusei Aika
This beatmap was submitted using in-game submission on 2017年11月4日 星期六 at 20:50:00

Artist: Shota Kageyama
Title: Ryuusei Aika
Source: ポケットモンスター オメガルビー・アルファサファイア
Tags: ポケモン Pokémon Pokemon Pocket Monster Omega Ruby Alpha Sapphire ORAS The Lament of Falling Stars
BPM: 83
Filesize: 3790kb
Play Time: 01:00
Difficulties Available:
  1. Easy (1.37 stars, 72 notes)
  2. Forever (2.44 stars, 122 notes)
  3. Normal (1.85 stars, 104 notes)
Download: Shota Kageyama - Ryuusei Aika
Information: Scores/Beatmap Listing
---------------
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Credits
Everything by me
BNs: Lasse, Monstrata

Zinnia at Dragonhark altar
Ever since I was a little girl, I have always turned my eyes up to the sky.
When I was so full of uncertainty that I felt my heart might be crushed by it…
When I was so grief-stricken and alone I thought my heart might break of it…
I turned and looked up there…so that my tears would never, ever fall.
What about you? Have you ever had to do something like that?
(I have)
Right…
I used to watch the stars like this all the time…Together with Aster.
We were always together.
In good times and in bad.
I loved her.
I loved her with everything I had…
But I still lost her.
Hahaha…I want to see her…
I want to be with her again…My sweet Aster…
(Aster: Mum…?)
I will, won't I? With this…Just a little longer…
kanor
[Higana]
00:18:794 (4,5) - 00:07:228 (3,4) - 这两个同样的节奏DS是不是差的有点太大了
00:11:425 (1,1) - 00:22:981 (1,1) - ^


Hard的flow好硬啊,就不能做点弧线吗XD
而且hard基本没什么跳,主难度感觉跳挺多的,这个spread不知道DT之后怎么样,只是提醒一下吧,我自己DT感觉有点不太友好
GL
makisokk
Hello it's secred mod))
[Yuuki]
  • 00:02:168 (4) - Make a bend in the other direction, for better flow?
    00:13:734 (4) - nc?
    00:34:335 (3,1) - Stack?
[Haruka]
  • 00:10:120 (3) - Can release lower so that it is the same with the slider 1?
    00:34:335 (4,3) - Stack?
Good luck with map
Topic Starter
Ryuusei Aika

kanor wrote:

[Higana]
00:18:794 (4,5) - 00:07:228 (3,4) - 这两个同样的节奏DS是不是差的有点太大了 但是后面一个的调子相比前面的提升了很多,强度也有所增加
00:11:425 (1,1) - 00:22:981 (1,1) - ^ 这个改了


Hard的flow好硬啊,就不能做点弧线吗XD 咦我觉得还好诶
而且hard基本没什么跳,主难度感觉跳挺多的,这个spread不知道DT之后怎么样,只是提醒一下吧,我自己DT感觉有点不太友好 加了个hard进来,之前spread的确有点不太好
GL
谢谢砍哥 :3

makisokk wrote:

Hello it's secred mod))
[Yuuki]
  • 00:02:168 (4) - Make a bend in the other direction, for better flow? ok
    00:13:734 (4) - nc? i set nc on every 2 white lines
    00:34:335 (3,1) - Stack? if i stack them the pattern will be destroyed so keep
[Haruka]
  • 00:10:120 (3) - Can release lower so that it is the same with the slider 1? hope it's better now
    00:34:335 (4,3) - Stack? all right
Good luck with map
Thanks for mod makisokk!
terratropic
from nm


  • Yuuki
  1. add combo colours if you haven't yet, trust me, they make the map look much more complete and atmospheric. this goes for all diffs.
  2. combos are too long during the intro and outro compared to other diffs, i would throw in a few NCs.

    Haruka
  3. intro/outro seems lazy with only horizontal and vertical slider shapes, could add a few curves or something to add variety
  4. 00:27:468 (1,2) - feels weird to have these 3/4 sliders exclusive to this difficulty, you should make them either 1/2 sliders or hitcircles for consistency.

    Higana
  5. you could raise the difficulty stats a bit to avoid HRDT abuse.
  6. i dont agree on the triple notes in this difficulty; they seem really out of place on a slow song and its really uncomfortable for the player. i understand what you are trying to do, but i feel it comes at the cost of playability.
  7. NC seem unnecessary at 00:11:425 (1) and other similar places.
  8. 00:11:425 (1,1) - timing point might throw first time players off guard; you could bring these two notes closer to improve readability.
  9. 00:22:981 (1,1) - these two are spaced too far away compared to the next object.
  10. 00:28:191 (7) - might as well overlap with next circle to avoid reading issues.
I don't have much else to post, mostly spacing issues. good luck

EDIT: just missed the update orz
Topic Starter
Ryuusei Aika

terratropic wrote:

from nm


  • Yuuki
  1. add combo colours if you haven't yet, trust me, they make the map look much more complete and atmospheric. this goes for all diffs.
  2. combos are too long during the intro and outro compared to other diffs, i would throw in a few NCs.
    all fixed

    Haruka
  3. intro/outro seems lazy with only horizontal and vertical slider shapes, could add a few curves or something to add variety you'll see i use only straight sliders in intro/outro and only curve sliders in the middle intense part, so it's kinda intentional for me to do that
  4. 00:27:468 (1,2) - feels weird to have these 3/4 sliders exclusive to this difficulty, you should make them either 1/2 sliders or hitcircles for consistency. make them slider+note like 00:39:034 (1,2) -

    Higana
  5. you could raise the difficulty stats a bit to avoid HRDT abuse.
  6. i dont agree on the triple notes in this difficulty; they seem really out of place on a slow song and its really uncomfortable for the player. i understand what you are trying to do, but i feel it comes at the cost of playability.
  7. NC seem unnecessary at 00:11:425 (1) and other similar places.
  8. 00:11:425 (1,1) - timing point might throw first time players off guard; you could bring these two notes closer to improve readability.
  9. 00:22:981 (1,1) - these two are spaced too far away compared to the next object.
  10. 00:28:191 (7) - might as well overlap with next circle to avoid reading issues.
    deleted this diff, thinking that i already have a hard and at this time i feel also those big jumps don't fit the song too
I don't have much else to post, mostly spacing issues. good luck

EDIT: just missed the update orz
thanks for mod terratropic! :3
sodarose
[Forever]
1/4跟1/8有音可以下的。不过总体都是做得比较简单还是算了
00:08:313 (5,1) - 这里可以放远点不用跟DS
00:19:879 (6,1) - ^

[Normal]
00:00:000 (1,2,3,4) - 开头这一片都太直了吧,滑条都没有一个弯的
00:55:085 (1) - 结尾也是

美丽
Peter
Hello From my queue
Easy
00:26:384 (2) - change curve to that : https://osu.ppy.sh/ss/9087330
Normal
00:00:000 (1,2,3,4,5) - This looks like 2009 mapping please change positions of these
00:55:085 (1,2,3,4,5) - ^
Forever
00:02:168 (5,6) - whistle hitsound here
00:07:228 (3,4,5) - do something like this http://osu.ppy.sh/ss/9087373
00:18:794 (4,5,6) - ^ http://osu.ppy.sh/ss/9087378
CPLs
hi, m4m

ok
[4ever]
00:08:674 (1,2) the flow feels strange,I'd make something like this, not exactly like mine but you got the idea
http://puu.sh/xA6WJ/d4d1a97482.jpg

the music is calm, so 50% audio is still kinda loud, how about making it 35% max?
also sudden increase isn't really good imo (I'm looking at you, 70 and 90)

I suggest not to place this at the same place all the time, at least put the 2nd one somewhere, also applies to other triangles
00:23:131 (1,2,3,1,2,3,1,2,3)

this song is slow so not much to mod, yours are pretty good as it is already. goodluck!
buhei
irc
21:37 *buhei is editing [https://osu.ppy.sh/b/1413829 Junichi Masuda - Ryuusei Aika [Forever]]
21:37 buhei: 00:05:602 -
21:38 buhei: 漏了音。。
21:39 buhei: 你这个forever有点贪吃蛇啊
21:39 Ryuusei Aika: 这个是因为我图想做简单一点所以就全部跟的1/2
21:39 Ryuusei Aika: 还好吧
21:39 Ryuusei Aika: 主要它很多钢琴不规律 我要是跟了这个我其他的就都想跟 然后就 lol
21:40 buhei: 最后一根红线
21:40 buhei: 查晚了
21:40 buhei: 差*
21:40 buhei: 大概要提前10ms左右?
21:41 Ryuusei Aika: 我看下
21:42 buhei: 你这normal 和forever难度太接近了
21:42 buhei: forever真的可以稍微搞点跳得
21:42 buhei: 的*
21:42 buhei: normal你可以考虑一下用一点长滑条
21:42 buhei: 不要全都1/2
21:44 Ryuusei Aika: normal其实也有长滑条,比如00:10:120 (3) - 或者00:46:263 (1) -
21:44 Ryuusei Aika: 节奏还是比easy复杂一点的
21:45 buhei: 和forever基本上没区别了
21:45 Ryuusei Aika: 其实我之前做过一个有跳版本的,但是总觉得有点过就删了orz
21:46 buhei: 比如你forever这00:04:698 (4,5,6) -
21:46 buhei: 就完全可以间距加大一点
21:46 buhei: 00:16:264 (4,5,6) -
21:46 buhei: 还有这里
21:46 buhei: 明显钢琴声音抢了
21:46 buhei: 强了*
21:47 Ryuusei Aika: 可以可以
21:48 buhei: 00:52:046 (1,2,3,4,5) - 这里这样混过去感觉也不是很好
21:52 buhei: 我觉得
21:52 buhei: 按照12453的顺序
21:52 buhei: 可能好点
21:53 Ryuusei Aika: 12453看着太蠢......我这块可能重摆一下
21:53 buhei: https://osu.ppy.sh/ss/9093444
21:53 buhei: 小改一下搞成这样就行
21:53 buhei: 打起来有点变化就行
21:55 Ryuusei Aika: ok
21:57 buhei: 其他没啥了
21:59 Ryuusei Aika: 好
21:59 Ryuusei Aika: 我多摆点跳
21:59 Ryuusei Aika: 我感觉有点没摆开也
22:00 Ryuusei Aika: 你发post吧
Topic Starter
Ryuusei Aika

sodarose wrote:

[Forever]
1/4跟1/8有音可以下的。不过总体都是做得比较简单还是算了 嗯其实不下这些音主要因为1/8要是下了就会变成速度偏快的连打,然后1/4的话其实它音出现得不算很规律(比如像00:05:602 - 这种就是比较严格的1/4,但是00:11:425 - 这里就明显不是了,所以要是跟的话这些类似的地方我偏向都跟,这consistency就要出问题)
00:08:313 (5,1) - 这里可以放远点不用跟DS
00:19:879 (6,1) - ^ ok

[Normal]
00:00:000 (1,2,3,4) - 开头这一片都太直了吧,滑条都没有一个弯的
00:55:085 (1) - 结尾也是
这两块是故意的,开头结尾只用直滑条,副歌只用弯滑条

美丽

PeterEU wrote:

Hello From my queue
Easy
00:26:384 (2) - change curve to that : https://osu.ppy.sh/ss/9087330 well personally i want to keep that pattern: 00:23:131 (1,2,1,2,1,2) -
Normal
00:00:000 (1,2,3,4,5) - This looks like 2009 mapping please change positions of these
00:55:085 (1,2,3,4,5) - ^ well that's kinda intentional cuz i want to use only straight sliders in intro and outro and only curved sliders in the chorus part
Forever
00:02:168 (5,6) - whistle hitsound here at the low volume starting part i prefer to keep my hitsound setting on every 2 white lines
00:07:228 (3,4,5) - do something like this http://osu.ppy.sh/ss/9087373 ok
00:18:794 (4,5,6) - ^ http://osu.ppy.sh/ss/9087378 ok and also adjusted the position of 00:20:240 (1,2,3,4) -

CPLs wrote:

hi, m4m

ok
[4ever]
00:08:674 (1,2) the flow feels strange,I'd make something like this, not exactly like mine but you got the idea
http://puu.sh/xA6WJ/d4d1a97482.jpg well i think current one looks better xD

the music is calm, so 50% audio is still kinda loud, how about making it 35% max?
also sudden increase isn't really good imo (I'm looking at you, 70 and 90) well only changed 90% to 80% as i think even it's a piano song, the piano sound itself have also some intensity

I suggest not to place this at the same place all the time, at least put the 2nd one somewhere, also applies to other triangles
00:23:131 (1,2,3,1,2,3,1,2,3) ok make some changes

this song is slow so not much to mod, yours are pretty good as it is already. goodluck! Thanks!
Also according to buhei's irc mod, i changed the timing and also make the Forever diff more difficult so that it will not similar with normal anymore!

Thanks for your mods! :D
Drummer
hello

mod
[Easy]
00:01:445 (3) - there's nothing in the song that supports the sliderend. this should be mapped the same way as 00:13:011 (3)
00:15:180 (2) - hey this is off screen, unrankable issue
00:20:962 (2,3) - you could place the first slider in the exact middle of the second one, right now it's a little off, would look better i guess

[Normal]
00:01:445 (4) - same as in Easy
00:27:468 (1) - same problem as the previous one

[Forever]
I don't know if it would make the map too difficult, but it could have used some 1/4 sliders at places like 00:02:530 (6), where piano plays on blue ticks

00:01:445 (4) - again, the same issue as in the other difficulties
00:47:347 (2,3) - and 00:47:709 (3,4) - having almost the same spacing seems a bit off, moving 3 to around x280 y130 seems better to me
01:00:858 (1) - this could be placed further away from 5 instead of stacking, minor but i think it would be nice



that's all i got. good luck!
blueloniess
[*]forever
00:04:698 (4) - NC
00:16:264 (4) - ^
00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - 我觉得这一段平和的音乐里面不需要放这么大的跳啊...这整体看是个挺规则的梯形,稍微换一换位置,把类似00:24:215 (4,1) - 这样的跳改小一点
00:34:697 (1,2,3,4) - 这里突然反flow了...,建议取消00:34:697 (1) - NC,把00:35:058 (2) - 去掉,00:35:419 (2) - NC,这样你反flow的话就不违和,然后可以考虑把00:36:504 (4,5,6,1,2,3,4) - 这一段对称4方改成一个三角跳或者五角星

00:52:408 (2,3,4,5) - 这里没听出什么重音来,那么00:52:769 (3,4) - 这两个我觉得还是不要对调比较好把
[*]不怎么会看NM还有EZ...

Good luck :)
Topic Starter
Ryuusei Aika

Drummer wrote:

hello

mod
[Easy]
00:01:445 (3) - there's nothing in the song that supports the sliderend. this should be mapped the same way as 00:13:011 (3) yea
00:15:180 (2) - hey this is off screen, unrankable issue it's ok while playing...... i'll ask someone for it though
00:20:962 (2,3) - you could place the first slider in the exact middle of the second one, right now it's a little off, would look better i guess ok

[Normal]
00:01:445 (4) - same as in Easy yea
00:27:468 (1) - same problem as the previous one well this time i want to follow the aftersound of the piano so i silenced the slider end here. also changed rhythm in forever diff

[Forever]
I don't know if it would make the map too difficult, but it could have used some 1/4 sliders at places like 00:02:530 (6), where piano plays on blue ticks right but there are also some sounds are "seems on blue tick" but actually not, and if i want to follow 1/4 sounds then i want also to follow those "seems 1/4 but not" sounds, which will break my map's consistency

00:01:445 (4) - again, the same issue as in the other difficulties and i silenced slider end of this and 00:13:011 (4) - for the same reason in normal
00:47:347 (2,3) - and 00:47:709 (3,4) - having almost the same spacing seems a bit off, moving 3 to around x280 y130 seems better to me okay
01:00:858 (1) - this could be placed further away from 5 instead of stacking, minor but i think it would be nice i prefer that cuz here is the already the weakest part of the song

that's all i got. good luck!

blueloniess wrote:

[*]forever
00:04:698 (4) - NC
00:16:264 (4) - ^ 都改了
00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - 我觉得这一段平和的音乐里面不需要放这么大的跳啊...这整体看是个挺规则的梯形,稍微换一换位置,把类似00:24:215 (4,1) - 这样的跳改小一点 我其实觉得这种程度刚好,因为本身它钢琴也比较大声
00:34:697 (1,2,3,4) - 这里突然反flow了...,建议取消00:34:697 (1) - NC,把00:35:058 (2) - 去掉,00:35:419 (2) - NC,这样你反flow的话就不违和,然后可以考虑把00:36:504 (4,5,6,1,2,3,4) - 这一段对称4方改成一个三角跳或者五角星 nc比较想统一因为音乐分段比较明显,同时也跟前面保持一致。所以把00:33:974 (1,2,1,2) - 重摆了下,现在不是antiflow了

00:52:408 (2,3,4,5) - 这里没听出什么重音来,那么00:52:769 (3,4) - 这两个我觉得还是不要对调比较好把 00:52:769 (3) - 其实是个重音,但我还是重摆了因为看着有点蠢
[*]不怎么会看NM还有EZ...

Good luck :)
thanks for mods!
Monstrata
Forever

00:01:445 (4) - 00:13:011 (4) - Stuff like this should just be a circle imo... Use 1/1 gaps so there are some rhythm varieties?
00:56:520 (4) - ^

Normal

00:38:672 (3,1) - Spacing is a bit inconsistent here.
00:56:520 (4) - Circle? Just like what you did in the intro.

Easy

00:15:180 (2) - Off-screen.
00:56:520 (3) - Same as diffs above.

[]

Metadata link somewhere?
Topic Starter
Ryuusei Aika

Monstrata wrote:

Forever

00:01:445 (4) - 00:13:011 (4) - Stuff like this should just be a circle imo... Use 1/1 gaps so there are some rhythm varieties?
00:56:520 (4) - ^

Normal

00:38:672 (3,1) - Spacing is a bit inconsistent here.
00:56:520 (4) - Circle? Just like what you did in the intro.

Easy

00:15:180 (2) - Off-screen.
00:56:520 (3) - Same as diffs above.

all fixed and slienced ends of 00:47:709 (3,4) - in Normal diff
[]

Metadata link somewhere?
http://7net.omni7.jp/detail/1301268369 and it's the 4th track in disk4 (ディスク4).

Meanwhile, the soundtrack used the abbreviation "pokemon" (ポケモン) in it's title, while the complete game name is "ポケットモンスター オメガルビー・アルファサファイア" (http://www.pokemon.co.jp/ex/oras/) so I think it's better to use the complete version for the source.
Thanks Mons! :3
Monstrata
Bubbled~
salchow
Short mod from my queue :) :) :) Sry it took so long because I had countless of tests and I was on vacation recently.

Easy
general:

this diff uses too many sliders. Please reduce the slider amount and this counts also for repetitive sliders.


00:04:698 (3) - for this sound I would you just 1 non-repetitive slider.

00:16:264 (3) - and here and so on... 00:23:131 (1,2,1,2) - and here...

00:20:962 (2,3) - These sliders shouldn't overlap or touch each other.


Normal
00:29:275 (2,3,1,2) - this part 00:32:167 (2,3,1,2,3) - and this part is way to confiusing for new players. Dont overlap them.

00:55:797 (2,3,4) - this linear movement is ok, 00:57:243 (5,1,2,3) - but this is bit gross, and don't really fit with the previous part.


Hard
General:

You can do a variety with spacing but DO NOT OVERUSE IT. In this diff, you can stack more circles and sliders,


00:04:698 (1,2,3) - 00:16:264 (1,2,3) - reduce the spacing distance.

00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - way to big spacing distance and lack of sliders. being Monstrata doesnt fit in these diffs.

00:32:890 (3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same

00:39:034 (1,2) - uncomfortable movement. the slider should go the other direction.

00:52:769 (1) - new combo?


edit: got bubbled, nice.
Topic Starter
Ryuusei Aika
double post
Topic Starter
Ryuusei Aika

salchow wrote:

Short mod from my queue :) :) :) Sry it took so long because I had countless of tests and I was on vacation recently.

Easy
general:

this diff uses too many sliders. Please reduce the slider amount and this counts also for repetitive sliders. I think current slider usage represent the music well and also easier for new players to play


00:04:698 (3) - for this sound I would you just 1 non-repetitive slider. 00:05:060 - has an intensed piano (different from 00:03:253 - so i use a reverse slider here

00:16:264 (3) - and here and so on... 00:23:131 (1,2,1,2) - and here... first one ^, second one is that i want to use the note+slider repeat pattern to represent this regular kiai part

00:20:962 (2,3) - These sliders shouldn't overlap or touch each other. that will not cause read problem as players can easily understand the head and tail of 00:21:685 (3) -


Normal
00:29:275 (2,3,1,2) - this part 00:32:167 (2,3,1,2,3) - and this part is way to confiusing for new players. Dont overlap them. well i think for such kind of low bpm songs, ar is enough for even new players to read that pattern + pattern arrangement here is consistent and it's easy to find that rule out

00:55:797 (2,3,4) - this linear movement is ok, 00:57:243 (5,1,2,3) - but this is bit gross, and don't really fit with the previous part. here is just something like 00:02:168 (4,1,2,3) - ...... quite natural for me


Hard
General:

You can do a variety with spacing but DO NOT OVERUSE IT. In this diff, you can stack more circles and sliders,


00:04:698 (1,2,3) - 00:16:264 (1,2,3) - reduce the spacing distance. hmm for me the distance is better being changed when music is in the transition part

00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - way to big spacing distance and lack of sliders. being Monstrata doesnt fit in these diffs. it's in chorus part so here needs some more difficult pattern for representing its intensity, also I think the change of spacing here represent the music quite well

00:32:890 (3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same ^

00:39:034 (1,2) - uncomfortable movement. the slider should go the other direction. I want to use another way to emphasize the sound at 00:39:757 (2) - (different from 00:27:468 (1,2) - ) so that's why i do that

00:52:769 (1) - new combo? I set nc on every long white line


edit: got bubbled, nice.
Thanks salchow :D
Lasse
combo color 3 really needs to be brighter, so hard to read with bg dim (and your bg is also really dark lol)

00:23:131 - part is way too loud, 60% volume is better
00:33:251 - ^ but 70 here
could probably make stuff more quiet overall, sections like 00:55:075 - sound nice, but most of your 60+ ones seemed a bit loud

and 00:59:773 (4,5,1) - is a bit too quiet

forever
00:07:228 (3,4,5) - I think these add too much density in such a calm part. would just do https://i.imgur.com/COIkRtT.jpg or a repeat
00:18:794 (4,5,6) - ^
or do what you did on normal

normal
00:33:251 - why is this even louder aaa
00:41:564 (3,1,2) - this pattern might be a bit too confusing for newer players. something like https://i.imgur.com/kiCJMfx.jpg would be great
00:43:010 (3,2) - ^


easy
00:23:131 - until 00:46:263 - combos are so short, I think you could make most of them twice as long, should be nicer to read for new players


poke me for qualify
Topic Starter
Ryuusei Aika

Lasse wrote:

combo color 3 really needs to be brighter, so hard to read with bg dim (and your bg is also really dark lol)
increased it's brightness, hope it looks good now

00:23:131 - part is way too loud, 60% volume is better
00:33:251 - ^ but 70 here
could probably make stuff more quiet overall, sections like 00:55:075 - sound nice, but most of your 60+ ones seemed a bit loud

and 00:59:773 (4,5,1) - is a bit too quiet
changed volumes for all diffs, mainly increased a little of the volume of start and end part, and reduced the volume of the chorus part. also delete some unnecessary green lines

forever
00:07:228 (3,4,5) - I think these add too much density in such a calm part. would just do https://i.imgur.com/COIkRtT.jpg or a repeat
00:18:794 (4,5,6) - ^
or do what you did on normal
okay changed as you said

normal
00:33:251 - why is this even louder aaa for i think it's the most intense piano sound in chorus part. reduced volume as i mentioned before though (it's no more 90%)
00:41:564 (3,1,2) - this pattern might be a bit too confusing for newer players. something like https://i.imgur.com/kiCJMfx.jpg would be great
00:43:010 (3,2) - ^
fixed


easy
00:23:131 - until 00:46:263 - combos are so short, I think you could make most of them twice as long, should be nicer to read for new players
fixed except 00:33:251 (1,2,3) - as this is the intense part and i want to emphasize it with nc here

poke me for qualify
thanks lasse! :D
updated all diffs
Lasse
normal
00:42:287 (2,3) - 00:43:733 (2,3,1) - now you have these random jumps here which don't make much sense since the whole map uses ds otherwise

other things are fine now
Topic Starter
Ryuusei Aika

Lasse wrote:

normal
00:42:287 (2,3) - 00:43:733 (2,3,1) - now you have these random jumps here which don't make much sense since the whole map uses ds otherwise i'm an idiot

other things are fine now
Lasse
same
Uta
demsssss congrats!
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