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AK & Veela - Digital Angel

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Topic Starter
Osatia

Kurai wrote:

Just one more thing before I proceed with a bubble:

[Born]
  1. 01:38:199 (3) - Why isn't the spacing higher here as you always have a higher spacing on similar strong beats (e.g. 01:34:232 (4) - ). oops ctrl-ged them
  2. 01:42:166 (5) - ^
  3. 01:54:066 (3) - ^
  4. 01:08:447 (3) - ^
  5. 01:16:381 (3) - ^ (the jump should be before this slider and not after it if I follow the logic of your map ) fixed
thanks
Shiirn
hi small shit

[born]
  1. Your new combos are consistently 1/2 early, but it's really awkward and off. It fits with your pattern choice, yes, but structurally it's smarter to just be accurate musically with new combos to properly section off patterns and portions of the song: Starting new combos beneath an old one is not some faux pas you need to worry about.
  2. 00:59:768 (1,2) - Move new combo to 2 to have it start with the vocals
  3. 01:01:257 (1,2) - Move new combo to 2 to have it start on the bass (Since you're not sticking to the vocal line with your object choice)
  4. 01:03:239 (1,2) - "" "" start on the bass
  5. 01:05:223 (1,2) - "" "" start on the bass
  6. 01:09:190 (1,2) - "" "" start on the bass
  7. 01:11:174 (1,2) - "" "" start on the bass this is really getting extensive. Basically, you've got new combos a beat early and most of the time they make zero sense.
  8. 01:13:157 (1,2) - you get the point
In the normal, the twisted break at 00:57:538 - seems silly. Just let the break end normally. The pause before the break starts, sure, but after? Why?


nothing much else, great map for your experience level, have some stars
Topic Starter
Osatia

Shiirn wrote:

hi small shit

[born]
  1. Your new combos are consistently 1/2 early, but it's really awkward and off. It fits with your pattern choice, yes, but structurally it's smarter to just be accurate musically with new combos to properly section off patterns and portions of the song: Starting new combos beneath an old one is not some faux pas you need to worry about.
  2. 00:59:768 (1,2) - Move new combo to 2 to have it start with the vocals
  3. 01:01:257 (1,2) - Move new combo to 2 to have it start on the bass (Since you're not sticking to the vocal line with your object choice)
  4. 01:03:239 (1,2) - "" "" start on the bass
  5. 01:05:223 (1,2) - "" "" start on the bass
  6. 01:09:190 (1,2) - "" "" start on the bass
  7. 01:11:174 (1,2) - "" "" start on the bass this is really getting extensive. Basically, you've got new combos a beat early and most of the time they make zero sense. oh my sorry for that fixed all
  8. 01:13:157 (1,2) - you get the point
In the normal, the twisted break at 00:57:538 - seems silly. Just let the break end normally. The pause before the break starts, sure, but after? Why? ahh my mistake fixed


nothing much else, great map for your experience level, have some stars
thanks for mod
Kurai
Fix this one too please:
00:46:875 (1) - NC should be on 00:47:619 (3) - (piano)
Topic Starter
Osatia
fixed
Kurai
Should be ok now! Good luck!
Topic Starter
Osatia
Thanks :3
Pentori
hey

normal
  1. 00:56:050 - is finish here intentional? top diff doesnt use a finish here so i guess itd be nice to make it consistent watever u decide to do
  2. 01:09:934 (2) - seems that whenever you have offbeat kicks 01:10:182 - you'd use patterns like 01:05:471 (1,2,3) - that allowed it to be clickable, so should probably do the same thing with 01:09:934 (2) - by breaking it into 2 circles
  3. 01:26:050 - 01:30:017 - worth having beats here too for the drums. in exchange 01:24:066 (2) - 01:28:033 (2) - can be removed as they dont really have anything supporting them
  4. 02:02:000 (1) - new combo here seems unnecessary
born
  1. 00:47:619 (1,2,3) - 00:53:323 (6,7,8) - minor thing, but stacking makes distances look inconsistent here https://puu.sh/xoMGc/fb00175dc7.png can easily be fixed by spacing them a bit further manually https://puu.sh/xoMGG/8d98b1e936.png
  2. 00:51:090 (4) - dont see the need for the circle here, piano is dominant on 00:49:603 (1,2,3) - so 00:50:594 (3,4) - can be a 1/1 slider
  3. 00:59:520 (4,1) - should swap combos here for the start of the chorus
poke me when youve replied
Strategas
m4m

easy
00:59:521 - should increase volume in the whole section here, having it the same as in intro is weird, considering it's much louder 15% seems too low
01:06:959 - 01:22:827 - 01:46:628 - whistle instead of finish would fit better, just like you do it at 01:14:893 -
from 01:32:248 - all of the snare drums are missing claps 01:32:248 - 01:34:232 - 01:36:215 - 01:38:199 - and so on...

normal
01:53:819 (3) - spacing
02:06:959 - too much hitsound feedback for an empty place so lower the volume

hard
same sv as in normal?
00:47:619 (1,2) - 00:53:323 (6,7) - turn autostacking on and fix spacing
00:59:768 (5) - weird how you jump to this note when 00:59:520 (4) - is the stronger one, and you seem to know that considering you follow it properly after
02:06:959 - same as normal

lol got sniped just because my internet was gone for half an hour gg
Topic Starter
Osatia
oh
Topic Starter
Osatia

Pentori wrote:

hey

normal
  1. 00:56:050 - is finish here intentional? top diff doesnt use a finish here so i guess itd be nice to make it consistent watever u decide to do yeah removed
  2. 01:09:934 (2) - seems that whenever you have offbeat kicks 01:10:182 - you'd use patterns like 01:05:471 (1,2,3) - that allowed it to be clickable, so should probably do the same thing with 01:09:934 (2) - by breaking it into 2 circles ok added
  3. 01:26:050 - 01:30:017 - worth having beats here too for the drums. in exchange 01:24:066 (2) - 01:28:033 (2) - can be removed as they dont really have anything supporting them oh idk why I did that fixed
  4. 02:02:000 (1) - new combo here seems unnecessary removed then
born
  1. 00:47:619 (1,2,3) - 00:53:323 (6,7,8) - minor thing, but stacking makes distances look inconsistent here https://puu.sh/xoMGc/fb00175dc7.png can easily be fixed by spacing them a bit further manually https://puu.sh/xoMGG/8d98b1e936.png yeah done
  2. 00:51:090 (4) - dont see the need for the circle here, piano is dominant on 00:49:603 (1,2,3) - so 00:50:594 (3,4) - can be a 1/1 slider actually I would rather keep it this way, since the piano slowly goes weaker each note I don't see a reason to change the last two
  3. 00:59:520 (4,1) - should swap combos here for the start of the chorus alright
poke me when youve replied
thanks for modd

Strategas wrote:

m4m yup


normal
01:53:819 (3) - spacing fixed
02:06:959 - too much hitsound feedback for an empty place so lower the volume will do for all diffs

hard
same sv as in normal?
00:47:619 (1,2) - 00:53:323 (6,7) - turn autostacking on and fix spacing fixed in pentori mod
00:59:768 (5) - weird how you jump to this note when 00:59:520 (4) - is the stronger one, and you seem to know that considering you follow it properly after oh true fixed
02:06:959 - same as normal

lol got sniped just because my internet was gone for half an hour gg
xd thanks for mod
ReFaller

Strategas wrote:

m4m

easy
00:59:521 - should increase volume in the whole section here, having it the same as in intro is weird, considering it's much louder 15% seems too low yes, increased volume from this section to end by some random numbers
01:06:959 - 01:22:827 - 01:46:628 - whistle instead of finish would fit better, just like you do it at 01:14:893 - okay, but 01:14:893 (7) - changed whistle on finish because i agree with this hitsound put on my difficulty in another set
from 01:32:248 - all of the snare drums are missing claps 01:32:248 - 01:34:232 - 01:36:215 - 01:38:199 - and so on... of course i don't want to add them, somehow it doesn't really suit with my ears
tanks
I don't know what Waku thinks about that, but i put 5% volume for spinner just for silence it as much as possible. and is still too loud lmao
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
Tags:ambient chill cut ReFaller
BeatmapID:1377462
BeatmapSetID:645515

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OUeTgKU.png",0,0
//Break Periods
2,56552,58081
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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122496,-100,4,2,0,20,0,0
122992,-100,4,2,0,10,0,0
123488,-100,4,2,0,5,0,0


[Colours]
Combo1 : 219,207,191
Combo2 : 196,225,203
Combo3 : 132,166,176
Combo4 : 226,201,184
Combo5 : 63,89,150
Combo6 : 223,223,223

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LOL MY 1000TH POST
Pentori
normal
01:23:323 (1) - spacing seems inconsistent here, should keep stuff at 1.00x ds

and did you forget to update refallers diff :d
Topic Starter
Osatia
fixed and i did now
Pentori
:arrow:
Topic Starter
Osatia
w oah
_kotachi_
congrats~~! :)
ReFaller
Good job.
Fursum
dem nice
HappyRocket88
Félicitations! :3
Secretpipe
[:
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