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MrWeebl - Narwhals

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Vespirit

Pata-Mon wrote:

[Hard]
  1. 00:20:553 (8) - don't use this in hard diff lol, it's too hard
Generally this set is fine, I think you can try to rank it.
GL
changed that stream part to be more fit for a hard diff, ty
osu file format v14

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Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow moge ko mogeko hydrocannon13 hc youtube weebl's stuff
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ShinodaYuu
Hi, from my queue

[Easy]
There's no kiai in this diff
00:19:162 (1) - Spinner recovery time is too low
00:22:937 (3) - Start on 00:22:739 -
00:29:295 (3) - ^

[Normal]
00:21:149 - Start kiai here
00:21:149 (2) - Nc here not on 00:20:752 (1) -
00:22:938 (6) - Start on 00:22:938 (6) -
00:24:328 (2) - Nc here not on 00:23:931 (1) -
00:25:519 (4,5,6) - Curved would be better
00:29:295 (5) - Start on 00:29:096 -
00:31:878 (5,6,7) - Curved would be better
00:33:070 (1) - Remove nc

[Light Hard]
00:10:222 - Give a click and nc , remove from 00:10:421 (1) -
00:12:705 - Fill
00:14:792 (3) - Nc here, remove from 00:14:394 (1) -, 00:15:189 (1) - and 00:15:984 (1) -
00:17:971 (2) - Nc here, remove from 00:17:573 (1) -
00:20:603 - Fill

[Hard]
00:13:202 (2) - Stack with 00:12:408 (6) -
00:19:957 (2) - Put it in line with circles
00:20:354 (3) - Here add one more reversion (on hard people usually start streams like this with weaker finger)

[Insane]
00:04:063 (5) - Make it 3/4 like 00:02:474 (3) -
00:20:354 - and 00:20:354 - add a circle
00:20:553 - add 1/8 slider with 2 reversions

Good luck with your mapset :)
Topic Starter
bite you death

Pata-Mon wrote:

[Easy]
  1. 00:19:162 (1,1) - at least use 4 beats gap after spinners in ez diff well this messed up the whole map :v ill keep unless its unrankable
  2. 00:21:149 (1,2,3) - you can use this rhythm: https://puu.sh/xithq/4b4cc8e653.png Because 1/1 gap is much easier to read then 3/2 in ez diff fixed
  3. 00:27:507 (1,2,3) - ^ fixed
[Light Hard]
  1. You can change this diff name to Advanced if you want did
  2. ar is too high to this diff, this diff is really easy and bpm is low. ar6-7 is better. changed to 7
  3. nc is abused and not consistent in this diff. You need to remove some nc like 00:10:421 (1) - or 00:12:010 (1) - and check the whole diff to make the nc consistent (every 2 bar lines or 1 bar lines? 00:23:931 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this part is 2) made it consistent
[Insane]
  1. 00:25:123 - there's no vocal, i don't think it need to be clickable. just use a 1/1 slider at 00:24:725 - is better fixed
Generally this set is fine, I think you can try to rank it. :D
GL ty!!
Topic Starter
bite you death

Milar001 wrote:

Hi, from my queue

[Easy]
There's no kiai in this diff
00:19:162 (1) - Spinner recovery time is too low already mentioned and answered
00:22:937 (3) - Start on 00:22:739 - no
00:29:295 (3) - ^ no

[Light Hard]
00:10:222 - Give a click and nc , remove from 00:10:421 (1) - no
00:12:705 - Fill no
00:14:792 (3) - Nc here, remove from 00:14:394 (1) -, 00:15:189 (1) - and 00:15:984 (1) - no
00:17:971 (2) - Nc here, remove from 00:17:573 (1) - no
00:20:603 - Fill no

[Insane]
00:04:063 (5) - Make it 3/4 like 00:02:474 (3) - maybe
00:20:354 - and 00:20:354 - add a circle no
00:20:553 - add 1/8 slider with 2 reversions no, i'd rather keep this simple

Good luck with your mapset :) ty
N0thingSpecial
Tfw set owner too lazy to format my irc
Topic Starter
bite you death
yes
Ohwow

Milar001 wrote:

[Normal]
00:21:149 - Start kiai here Measure starts here though.
00:21:149 (2) - Nc here not on 00:20:752 (1) - ^
00:22:938 (6) - Start on 00:22:938 (6) - Following vocal
00:24:328 (2) - Nc here not on 00:23:931 (1) - same
00:25:519 (4,5,6) - Curved would be better stylistic preference
00:29:295 (5) - Start on 00:29:096 - Following vocal
00:31:878 (5,6,7) - Curved would be better stylistic preference
00:33:070 (1) - Remove nc k

Pata-Mon wrote:

[Normal]
  1. 00:12:805 (1,2,3,4,5,6) - change hitsound by yourself, this part is not fit to be copy I don't see anything wrong with it.
  2. 00:17:573 (1) - remove nc k
  3. 00:23:335 - 00:29:692 - add hitsound (whistle maybe)k
thx guiz
Vespirit

Milar001 wrote:

Hi, from my queue

[Hard]
00:13:202 (2) - Stack with 00:12:408 (6) -
00:19:957 (2) - Put it in line with circles
00:20:354 (3) - Here add one more reversion (on hard people usually start streams like this with weaker finger) id rather have the circles start on a white tick so its less confusing

Good luck with your mapset :)
no reply = fixed

thanks for suggestions :3
osu file format v14

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Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow moge ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

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Venix
From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video: https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.
[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?
[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting.
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here.
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above.
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar.
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones?
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.
[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
Good luck~
Topic Starter
bite you death

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
ill think about it

[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
yes that is correct

[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition. 00:06:447 (1,2,3,4) -, as it is already mapped with the same rhythm as 00:00:090 (1,2,3,4) - is the same part of the song, changed it to something else though.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below? changed to similar pattern
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this. changed
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear. changed
[Collab Advanced]
  1. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm. changed
I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
thanks for mod!!
Lusumi

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.
[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?
[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting. Difference is so small it doesn't really matter and if i would change it it would look ugly and messy
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here. changed
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above. but music on that part is a bit different theres that uh idk sound in the background and its more calm so i wanted to simplify the part there
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar. not noticable at all but changed it
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones? they play like singletaps with only difference that slider ignore acc and repeat slider can be hard to read and are cancer on things like that
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.
[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,25123,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Collab Advanced
Source:
Tags:ohwow moge-ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388436
BeatmapSetID:652142

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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90,-100,4,2,1,60,0,0
12805,-100,4,2,1,60,0,0
14394,-100,4,2,1,60,0,0
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Ohwow

Venix wrote:

[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. Song doesn't change much, so I don't think I have to change up stuff. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others. k
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency? did something different instead, don't want to make it the same just the song kinda differs a bit.
Thanks!

Also, I want to point out that kiais of GDs don't have to be consistent. Different people have different perspective of the song.

Fixed
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Vespirit

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
fixed all, thanks a lot! :D
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- titan
hi, nm from my queue

how do i mod at 0% volume
Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it.
00:08:037 (3,4,1) - perfect triangle?
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad
00:15:984 (3,4) - this doesn't blaankettttt
00:16:977 (4) - ^ this is placed in the same spot so ya
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo

ohwow's NARmal xddddd
why are you actually everywhere wtf
00:11:215 (4,6) - idk if it can be called blanketing for sliders with just a red anchor but like center the circle between both segments of it like this bc it looks nice

00:23:335 (7,2) - naZi blanket hAh

Advanced
00:10:023 (2,4) - imperfect blanket
00:21:348 (2,3) - ^
00:22:142 (1,2) - ^
00:28:500 (4,1) - this blanket is pretty off :/
ugh why was this diff a blanket mod
good luck!
Topic Starter
bite you death

- titan wrote:

hi, nm from my queue

how do i mod at 0% volume
Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it. changed
00:08:037 (3,4,1) - perfect triangle? ye sure
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad ye sure
00:15:984 (3,4) - this doesn't blaankettttt sigh
00:16:977 (4) - ^ this is placed in the same spot so ya i think you mean 5 but its fixed
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry nop
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo THIS IS MY SIGNATURE MOVE!

Advanced
00:10:023 (2,4) - imperfect blanket its good
00:21:348 (2,3) - ^ ye ye
00:22:142 (1,2) - ^ ye ye
00:28:500 (4,1) - this blanket is pretty off :/ zzz
ugh why was this diff a blanket mod
good luck!
ty for 200iq blanket mod
Trust
[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds
[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5)
  2. 00:21:149 (2) - NC for new phrase and music change?
[Insane]

  1. AR8.5 feels better in case you were wondering
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic

Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
Topic Starter
bite you death

Trust wrote:

[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds removed them in all diffs
[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5) did
  2. 00:21:149 (2) - NC for new phrase and music change? changed
[Insane]

  1. AR8.5 feels better in case you were wondering i wanna try to keep it ar 9 so i can play it (lul)
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic changed the rhythm to something similar

Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
thanks for mod!!
Ohwow
@ -titan, fixed

aaaa
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388437
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//Break Periods
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FinL
I'm new to modding so please forgive me if I don't make any sense.

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc
00:18:368 (4) - ^
00:25:918 (3) - ^
00:26:315 (1) - ^
00:32:275 (3) - ^
00:32:673 (1) - ^
Topic Starter
bite you death

FinL wrote:

I'm new to modding so please forgive me if I don't make any sense. dont make nc/blanket mods and ur good : ok_hand :

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc sure
00:18:368 (4) - ^ sure
00:25:918 (3) - ^ for pattern readability
00:26:315 (1) - ^ ^
00:32:275 (3) - ^ 1,2,1,2,1,2
00:32:673 (1) - ^ 1,2,1,2,1,2
ty
Kotori-Chan
Just dont let em touch your balls~ I actually hate this song lul´

*gets amazing horse flashbacks*
Nice hitsounds ~
BUT !!!!!
No video ? i'm disappointed :(
Topic Starter
bite you death

Kotori-Chan wrote:

Just dont let em touch your balls~ I actually hate this song lul´ samE duDE

No video ? i'm disappointed :( ill try to get a good video for u
awesomemacD
HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better
00:15:388 (4,5,6) - this also shouldn't be a triple
00:33:070 (2,3,4) - ^
that's all
Vespirit

awesomemacD wrote:

HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there why, its to the vocals
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better looks fine imo, its a ctrl+j
00:15:388 (4,5,6) - this also shouldn't be a triple disagree, i think it fits because of the way he says "kickass facial" sounds very cluttered
00:33:070 (2,3,4) - ^ edited this ending, including changing this to a reverse
that's all
update
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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Phos-
Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor.
[Ohwow's Normal]
  1. 00:12:805 (1,2) - Structure wise, I think it would be better if you made these symmetrical. Either give (2) a red anchor point, or give (1) a smooth curve.
  2. 00:19:758 - I would add a circle here, since the sound in the music isn't that weak enough to justify having it skipped.
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way.
[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater.
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3.
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem.
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
Topic Starter
bite you death

-Faded- wrote:

Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor. o thats actually pretty bad, fixed
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way. i curved it slightly and curved 4 more
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3. i dont like ar 8.5, changed to 8.7 though
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem. did something similar to follow the structure of the map
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~

ty for mod :D
Vespirit

-Faded- wrote:

Hey, from my queue!

[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.changing since this has been suggested a couple times
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater. didnt stack them for spacing reasons, but did attempt to make it look a lot neater
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
update
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Ohwow
@-Faded- ~fixed~

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Iceskulls
m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency
[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8
[ohwow]
  1. is that kiai length intentionally? i find it pretty weird that it last till the end of the song lol
  2. 00:03:269 (1,2) - 0.9x spacing ? to make spacing a bit more consistent
  3. 00:09:626 (1,2) - 00:21:547 (3,4) - 00:27:904 (2,3) - same[
    /list]

    [easy]
    1. fine as it is imo
it's an ok map
good luck :)
Topic Starter
bite you death

CelsiusLK wrote:

m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that imo the flow is fine
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent changed
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency changed it a bit
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8 oops, fixed
[easy]
  1. fine as it is imo :D
it's an ok map
good luck :)
ty for mod!
Vespirit

CelsiusLK wrote:

m4m

[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
it's an ok map
good luck :)
fixed all, ty
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ohwow
@CelsiusLK
-Kiai intentional
-Turn on stacking?

no changes
Voli
"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull.
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) -
Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better.
  2. The same goes for 00:07:639 (2,3) - and the like.
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit?
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) -
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch)
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
Topic Starter
bite you death

Voli wrote:

"they beat a polar bear in a fight" :( time for a new spirit animal? :^)

from #modreqs! isn't that suprising? it is!
i picked this up from modreqs, seemed like a nice small set so here we go

Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better. i cant find a slider that fits, i'd have to remap and thats difficult
  2. The same goes for 00:07:639 (2,3) - and the like. same here
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit? i will when i find out what to do with them
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) - oops, that was an accident, it was in a line with 00:16:977 (2,1) - before, fixed
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch) changed
Lower diffs look nice and clean, good job. ty Call me back once you're done with this. :D
ty for mod :D
Vespirit

Voli wrote:

"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull. hopefully this looks good xd
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) - fixed both, ending was altered a bit to incorporate it
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
update
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Voli
seems good
Topic Starter
bite you death
Thank you!
riffy
General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps.
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try

    Neat.
Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle.
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say.

    Looks cool.
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast.
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this?
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here.
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here.
    Note: 00:29:295 (2,3) - and here.

    I don't know, I'd really want to have these two rhythm things changed to match the vocals.
HC's Hard
  1. 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics.
  2. 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) -
  3. 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill.
    Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency

    A bit of an overkill with the spacings before the 1/4s, the rest is quite cool.
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that.
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on.
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so,

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me.
Ohwow

Bakari wrote:

Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this. I really don't want to make a chain full of 1/1 sliders, so I used a different rhythm here so it doesn't get dull with 1/1 sliders. The vocals get a bit weaker there so a repeat slider should fit imo.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle. k
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say. k

    Looks cool. No, you are cool.
Let's go
osu file format v14

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Artist:MrWeebl
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Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebls weebl stuff
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455,257,30289,5,0,3:0:0:0:
430,153,30686,2,0,L|370:160,1,60,10|0,0:0|0:0,0:0:0:0:
330,122,31083,2,0,P|277:97|218:103,1,120,2|8,3:0|0:0,0:0:0:0:
177,137,31679,1,0,0:0:0:0:
177,137,31878,2,0,L|161:194,1,60,0|0,3:0|0:0,0:0:0:0:
113,220,32275,2,0,L|55:204,1,60,8|0,0:0|0:0,0:0:0:0:
30,156,32673,2,0,L|45:98,1,60,0|0,3:0|0:0,0:0:0:0:
35,44,33070,1,8,0:0:0:0:
Topic Starter
bite you death
https://osu.ppy.sh/s/641784

Bakari wrote:

General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps. spasiba
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try changed

    Neat. :D
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast. changed to 6.5 to fit spread better than 6
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this? changed
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here. ^
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here. changed
    Note: 00:29:295 (2,3) - and here. ^

    I don't know, I'd really want to have these two rhythm things changed to match the vocals. changed
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that. woo
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on. sure
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so, oops i totally screwed this one up

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker. i disagree. 00:12:805 - to 00:14:394 - is noticably quieter (is that a word?) than after 00:14:394 -, and i dont think that the following part is that different from the rest of the song, instruments are the same imo.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me. ¯\_(ツ)_/¯
ty for mod :D
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