late m4m sorry about that lol
[General]
[General]
- some diffs don't have kiai. intentional?
- 00:10:791 (5,6) - sounds heavily undermapped even for an easy. the music starts to pick up here so you could probably get away with making both of these sliders for better drum representation.
- 00:35:094 (2) - i'd argue for starting this on the downbeat 00:35:284 - instead since the piano there is more heavily emphasized than the vocals, similarly to 00:47:436 (2) - , but it's your call
- 00:18:575 (1,2,3,4,5,6) - i think the rhythm here is a little confusing to beginners, actually. you start off with what is very pronounced drum beats, and then switch over to the strings at 00:20:284 (5) - when the drums on 00:20:094 - and 00:20:474 - are arguably louder. since beginners are more likely to follow the drum beat rhythm that you established at the start of the combo i don't really recommend switching them to the strings halfway
- why is this an Insane when it's easier than the Hard lol. i get that this is mapped more like an Insane, but it's really misleading to have an Insane be easier than the Hard
- 00:04:715 (1) - the initial reverse arrow is kind of covered up by 00:03:955 (2) - , but it does get out of the way in time for the reverse arrow to become noticeable so i guess? it's technically okay? still treading on some thin ice here though s:
- 00:13:829 (4) - appear to be missing an NC here
- 00:38:892 (2,3,1) - i feel the (1) should be spaced out more
- some of your hitsounding comes across as really loud and out of place, for example the whistle on the slider body 00:48:955 (1) - and 00:51:044 (4) -
- 00:58:069 (1,1) - feel out of place compared to denser rhythm established right before this. i get that it's mapped to the "ooooooh" in the background but it just feels really jarring compared to the previous part s:
- 01:14:018 (4) - i feel this would work better as a slider + circle like the previous patterns. the whistle on the sliderbody extends to 01:14:208 - to 01:14:398 - as well so it sounds inconsistently more loud compared to the other two
- i can look past the map's visuals even if i don't particularly like them, but holy shit where do i even begin
- 00:00:917 (2,3,4,5,6,7) - 00:03:955 (2,3,4,5,6,7) - 00:06:993 (2,3,1,2,1,2,3) - why are these all different they literally all have the same kind of emphasis but the style of mapping is so inconsistent across all three.
- 00:00:917 (2,3,4,5,6,7) -why is the first pattern all distance snapped?
- 00:03:955 (2,3,4,5,6,7) -you can argue that with the second pattern the piano is more intense, sure. however, the intensity shift occurs on 00:04:715 (4) - , not 00:05:854 (7) - , so why is the (7) spaced much further apart? shouldn't 00:04:715 (4) - be spaced apart further away from the (3) and 00:04:715 (4,5,6,7) - be distance snapped?
- 00:06:993 (2,3,1,2,1,2,3) - using that same logic, why is the spacing here deviating even further? 00:06:993 (2,3) - is distance snapped okay, but why is 00:07:753 (1,2) - and 00:08:512 (1,2,3) - drastically different
- 00:19:145 (2,1,2,3,4) - why is this all distanced snapped to each other? you're clearly bringing emphasis to 00:19:335 (1,2,3,4) - it should have different spacing from this 00:19:145 (2) - at the very least
- 00:20:854 (5) - like why did you increase the spacing here
- 01:02:056 - it sounds like you're bringing emphasis into the buildup here with normal whistles so why is this a soft whistle
- 01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - etc. extended sliders don't work in this instance, especially because you didn't bother to mute the slider ends. there are absolutely no sounds on these blue ticks, and the red ticks have a much more pronounced sound on them that you're just better off shortening these.
- 01:12:879 (4) - this note shouldn't exist based on the map's concept
- i get that this diff's "gimmick" is that it absolutely ignores all drums, but like come on. the map is barely hitsounded and you only have one timing point..
- 00:26:740 (3,1,2,1) - i feel like players are likely going to be confused in reading the last 1/1 gap 00:27:310 (2,1) -
- 00:59:683 (1) - spinner is a little bit fast, but should be fine for the most part
- 01:05:284 (3) - you can move this to x131|y42 to line up 01:04:715 (4,2,3) - ; i feel it looks nicer actually but it's really just a minor thing
- 01:22:942 (4,1) - actually i feel this would probably work more effectively if 01:22:942 (4) - was a 1/2 slider. there's no particular strong or emphasized sound on 01:23:132 (1) - so starting a new combo there just feels off. would be more appropriate to start the NC on 01:22:942 (4) - or 01:23:702 (3) - imo
- 01:31:582 (1) - err extend this to 01:34:525 - lol
- honestly this is probably the nicest diff in the set lol
- 00:17:721 (4,1,2) - i'm okay with the 1/1 and 1/2 snaps with same spacing provide a reading challenge, but having 1/4 and 1/2 snaps with same spacing is definitely pushing it. honestly if you Ctrl + G 00:18:006 (2,3) - it might be okay
- 00:37:942 (2,3) - spacing here is kind of extreme; 00:37:753 (1,2) - doesn't generate enough momentum to support such a large jump so the 2->3 jump feels a bit forced
- 00:38:512 (1,2) - 01:05:854 (1,2) - ^for similar reasoning i'd recommend spacing this out a bit more