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Morimori Atsushi - Paradigm Shift

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7ambda
HOLY, THAT SPACING
RyoKazuka
i like how the previous kiai looks like but it plays a bit funny tho being aesthetically neat

but new kiai plays better than the prev one tbh
but i wanted some pattern in the prev kiai to be present in the new one but the diff now is fine
Lama Poluna
RETURN OLD KIAI

pls............

why
P o M u T a

Lama Poluna wrote:

RETURN OLD KIAI

pls............

why
But you don't play osu! Lmao
Lama Poluna

P o M u T a wrote:

Lama Poluna wrote:

RETURN OLD KIAI

pls............

why
But you don't play osu! Lmao

but I map osu! lmao
Topic Starter
Avena
uhmm no old kiai was messy and ugly??? new one is neat.
Lama Poluna
just different opinions
Hollow Delta
From #modreqs

Ultra
00:04:661 (7,8) - Why the different spacing compared to 00:03:835 (3,4) - ? Try this please; http://puu.sh/sM1P1/04827f22c2.jpg
00:14:800 (3,4) - Such a sharp turn! Reason being? If you wanna fix, I'd ctrl+g.
00:16:145 (2,3) - Although this is personal, maybe you can compliment 2 by making 3 a curved slider?
AR seems a bit fast on this diff. Try 9.5 or 9.6? If no change in AR, why is it like this then?

Extra
00:37:765 (1,2,1,2) - Why the sharp turn for such a tight pattern? Could you ctrl+g the second pair so it plays better?
01:17:696 (6,1) - The only time you give the player a sharp movement. This part doesn't seem any different from the rest of the Kiai, so I suggest changing this part a bit. What you could do is make 01:17:489 (5,6) - horizontal sliders, and then ctrl+g the second one and move it so it shares similar distance, but plays better into the upcoming stream. I'll be honest, I tried finding options myself, but I couldn't think of anything better because of how compact in the corner this pattern was. So this could just be me. You decide.
01:22:869 (1,2,3,4,1,2,3,4,1,2,3,4) - Considering the distance, these look a lot like the 1/8 streams. Could these streams have more spacing?

Insane
01:12:421 - Useless line?

Hyper
00:25:558 (4,5,6,7,8) - Seems a little intense for such a weak part of the song. Could you use 2 1/4 circles then a 1/2 slider?
Topic Starter
Avena
fixed all ty
ithgyu
rip old kiai, this used to be fun :3
Frim4503
the question is when ?
Santeri
lovely map
Stjpa
if u ever wanna rank this id like to try to make a gd m8
P o M u T a

Bubblun wrote:

From #modreqs

Extra
00:37:765 (1,2,1,2) - Why the sharp turn for such a tight pattern? Could you ctrl+g the second pair so it plays better? I want keep flow this.
01:17:696 (6,1) - The only time you give the player a sharp movement. This part doesn't seem any different from the rest of the Kiai, so I suggest changing this part a bit. What you could do is make 01:17:489 (5,6) - horizontal sliders, and then ctrl+g the second one and move it so it shares similar distance, but plays better into the upcoming stream. I'll be honest, I tried finding options myself, but I couldn't think of anything better because of how compact in the corner this pattern was. So this could just be me. You decide. no problem part i believe.
01:22:869 (1,2,3,4,1,2,3,4,1,2,3,4) - Considering the distance, these look a lot like the 1/8 streams. Could these streams have more spacing? this part 4stream continue.. small spacing is playable and fit. i think people not confuse.
sorry big late reply and thanks for modding!
Phos-
Hey, m4m as requested

[toybot's insane]
  1. 00:59:696 (1) - This slider feels a bit out of place. To represent this sound you've used sliders with lots of red anchor points and sharp shapes, but then there is this basic loop slider. I'd change it to something a bit more fitting.
  2. 01:09:214 (5) - You should map to this 1/8 to better represent the music. One way you could do this without inflating the difficulty is by using by using a 1/8 repeat slider. Same suggestion goes for 01:38:179 (5) - .
  3. 01:17:489 (5) - Add a clap at the head of this slider to keep your hitsounds consistent.
[P o M u T a's Extra]
  1. 00:08:800 (4,5,6,7) - This set of 1/4 doesn't feel that structured to me. Maybe you could move (6) to somewhere like x:368 y:360. This way we have the pattern of a double note increasing in spacing and rotating slightly.
  2. 00:22:455 (6,7) - I would make this into a partial stack. As it is right now, it can be slightly hard to read due to being completely hidden, as well as feeling out of place with the general aesthetic of the map.
  3. 00:58:869 (1,2,3,4,5) - I'd curve this stream as well because in this part of the map; it is the only stream that's not curved, which is inconsistent.
[Extreme]
  1. 00:32:179 (4,1,2,3,4,5) - I feel like a sharper angle would make this stream entry feel smoother, so you should make the start of the stream stacked under 00:31:869 (2) - instead. The sharper angle and increased spacing will also help emphasise the strong sound here.
  2. 00:42:111 (4,5,1) - To add more emphasis to the last two sounds here, you should get rid of (5) and have the slider start where that previously was, like this. I feel that this is better because it's more important to emphasise the strong sounds in the music. In your case, having a simple triplet over it doesn't do much for emphasis
  3. 01:03:007 (1,2,3) - I feel like you should change the shape of these sliders to be more consistent with the overall aesthetic of your map, as I think you can make them a bit more "chaotic". Here are some example designs that I think would fit well: 1, 2, 3
  4. 01:17:489 (4) - Add a clap at the head of this slider to keep your hitsounds consistent.
  5. 01:29:076 (7,8) - You should change this rhythm to be consistent with the rhythm at 01:22:455 (7) - . Doing this will help emphasise the sound more and make it distinct from all the other 1/4 slider pairs.
  6. 01:34:455 (1) - Perhaps it would flow better if you moved this note to say, x:160 y:16. That way it would comply with the motion from the sliders before it (01:33:214 (1,2,1,2) - ) and be smoother to play.
[Ultra]
  1. 00:42:110 (4,5,1) - Like in extreme, maybe you could emphasise the last two sounds better by placing a 1/8 slider at (4), and having (1) start 1/4 of a beat earlier, like this.
  2. 01:17:489 (1) - Add a clap on this circle to keep your hitsounds consistent.
  3. 01:25:559 (1,2,1,2) - I would space these out so that they're not overlapping the stream at 01:25:973 (1,2,3) - , I feel that it'll look nicer that way. At the moment it feels a bit cramped. Same suggestion goes for 01:38:800 (1,2,1,2) -
  4. 01:33:214 (1) - Moving this down a bit (somewhere like x:288 y:340. Adjust the rest of the stream so it looks nice again) would flow better since the player can keep their fluid motion following the stream.
  5. 01:35:903 (5,1) - Likewise, I feel that it'll also flow better if the note after (5) started at somewhere like x:392 y:280. This would allow the player to keep their circular flow, and slider leniency would prevent them from missing the tail of (5).
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
P o M u T a

-Faded- wrote:

Hey, m4m as requested

[P o M u T a's Extra]
  1. 00:08:800 (4,5,6,7) - This set of 1/4 doesn't feel that structured to me. Maybe you could move (6) to somewhere like x:368 y:360. This way we have the pattern of a double note increasing in spacing and rotating slightly. I tried testplay, i want to keep because playable and step method this part.
  2. 00:22:455 (6,7) - I would make this into a partial stack. As it is right now, it can be slightly hard to read due to being completely hidden, as well as feeling out of place with the general aesthetic of the map. this map slow SV, not hard to read this pattern imo. but, Let's see how it goes.
  3. 00:58:869 (1,2,3,4,5) - I'd curve this stream as well because in this part of the map; it is the only stream that's not curved, which is inconsistent. Don't I think it a bad thing becasue many pattern born fun.
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
thanks for modding :)
update diff http://puu.sh/xjDP3/348a5d521e.zip
Topic Starter
Avena

-Faded- wrote:

Hey, m4m as requested

[Extreme]
  1. 01:29:076 (7,8) - You should change this rhythm to be consistent with the rhythm at 01:22:455 (7) - . Doing this will help emphasise the sound more and make it distinct from all the other 1/4 slider pairs. There is a crash on the second one, which is why it's different, Keeping this as it is.
[Ultra]
  1. 00:42:110 (4,5,1) - Like in extreme, maybe you could emphasise the last two sounds better by placing a 1/8 slider at (4), and having (1) start 1/4 of a beat earlier, like this. I can't understand the reasoning behind this suggestion, it seems completely overmapped and unneeded to me.
  2. 01:25:559 (1,2,1,2) - I would space these out so that they're not overlapping the stream at 01:25:973 (1,2,3) - , I feel that it'll look nicer that way. At the moment it feels a bit cramped. Same suggestion goes for 01:38:800 (1,2,1,2) - Originally they didn't overlap, but then I saw that 95% of playtests didn't manage to hit that because of the spacing, lowering the spacing made it much more playable and in my opinion cooler.
  3. 01:35:903 (5,1) - Likewise, I feel that it'll also flow better if the note after (5) started at somewhere like x:392 y:280. This would allow the player to keep their circular flow, and slider leniency would prevent them from missing the tail of (5). Due to the nature of slider leniency, This doesn't prove as an issue at all
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
Deleted = Fixed~
Ty
Krfawy
Extremely short moddu on the highest diffu LULZ

18:55 *Krfawy is editing [https://osu.ppy.sh/b/1135897 Morimori Atsushi - Paradigm Shift [Ultra]]
18:55 Krfawy: 01:22:869 (1,2,3,4,1,2,3,4) - tbh the fact that you're making the curve like this here and not something more lenient is quite cancerous :x
18:55 Krfawy: like why not here 01:23:696 (1,2,3,4) -
18:58 Avena: fixed
18:58 Krfawy: 01:37:765 (1,2,3,4) - just my opinion but I think it would be more ppablu-I mean more testing and fun (for me to watch people fail here) if you put the circles in this order https://osu.ppy.sh/ss/8990634
18:59 Krfawy: and I think the movement would be smoother from this pattern to the next one
18:59 Avena: omg yea it's cool
19:00 Avena: fixed
19:00 Krfawy: nevertheless the diffu is nicu :o
19:00 Avena: wtf is this screen resolution btw
19:01 Krfawy: oh I am using 1024x768
19:01 Avena: ty :3
19:01 Avena: why was the screenshot 1024x744
19:01 Krfawy: that
19:01 Krfawy: is a good question Priti XD
19:01 Avena: LOL
peaceGiant
I was Summoned.
IRC so priti
18:48 peaceGiant: 00:21:214 (1) - i dont get why you dont have two sliders
18:48 Avena: what diff
18:48 peaceGiant: top
18:48 Avena: e z?
18:48 Avena: oh
18:48 Avena: I did it to add in some variety
18:49 peaceGiant: i think its kinda undermapped tbh
18:49 Avena: It's good
18:49 peaceGiant: but again variety is important so your call
18:49 Avena: because the whole map feels a bit overmapped
18:50 peaceGiant: 01:00:938 (1) - lol visuals
18:50 Avena: I didn't know how to make sliders back then
18:50 Avena: fixed
18:51 peaceGiant: are you sure its snapped to 1/3
18:51 peaceGiant: 01:00:938 - 01:01:093 - 01:01:248 - ?
18:51 Avena: yea
18:51 peaceGiant: i think its 1/8 lol
18:51 Avena: It's 1/3
18:51 peaceGiant: Ask more ppl on that
18:52 Avena: OH SHIT
18:52 peaceGiant: because its a delayed sound
18:52 Avena: U R RIGHT
18:52 Avena: fixdt!
18:52 peaceGiant: This looks very polished lol
18:53 Avena: The kiai
18:53 Avena: was remapped like 5 times
18:53 Avena: the bg is so cute too
18:54 peaceGiant: kawai
18:54 peaceGiant: Top diffs look extremly nice wth
18:55 Avena: Pomuta is a god
18:55 peaceGiant: ok So going to the Normal
18:55 Avena: Extreme is clean as fuck
18:55 Avena: :3
18:55 peaceGiant: 00:13:352 (1) - spinner
18:55 peaceGiant: too short
18:55 Avena: no it's not
18:55 Avena: for a normal it isn't
18:55 peaceGiant: if i recall correctly its 3 beats
18:55 peaceGiant: Its fine but consider
18:55 Avena: This one's purrfect
18:55 Avena: If there's something I keep an eye on
18:56 peaceGiant: bpm kinda is lower so yep
18:56 Avena: is ranking criteria in lowdiffs
18:56 Avena: also it's a bit of a complex Normal
18:57 peaceGiant: 01:12:110 (1) - circle would work better
18:57 peaceGiant: 01:12:110 (1,2,1) - it would give nice emphasis
18:57 peaceGiant: Plus slider is kinda ehh
18:58 peaceGiant: btw good job on the rhythm
18:58 peaceGiant: I like how you put little breaks to not overdense? (englizz) consisteny
18:59 Avena: fixed
18:59 peaceGiant: Oh i wanted to talk about the easy as well and then ill leave LOL
18:59 Avena: lol ok
19:00 peaceGiant: There are some parts of the rhythm that would work better with sliders
19:01 peaceGiant: but for sake of playability you left some gaps right
19:01 peaceGiant: now the only thing is idk how much that follows the music
19:01 Avena: I was forced to undermap
19:01 Avena: I can't make this consistent like the song
19:01 peaceGiant: yep i see that
19:02 peaceGiant: 00:56:386 (1,1,1) - eww
19:02 peaceGiant: 00:56:386 (1) - this is fine
19:02 Avena: There's no way to compliment the song without being a. too hard b. too boring
19:02 peaceGiant: True
19:02 Avena: YEA LOL
19:02 Avena: 00:58:041 (1) - This is cute
19:02 peaceGiant: 00:58:041 (1) - can you make this look a bit not eheh
19:02 peaceGiant: nothing in the song suggests this sharp angles lol
19:03 peaceGiant: well my main concern was the rhythm but i guess your explanation is more logical then mine
19:04 peaceGiant: Other diffs are Well done
19:04 peaceGiant: it was just those things that bothered me lol
Looks very Polished, Good luck!!
Kawashiro
maybe m4m

[Easy]
  1. 00:12:938 (3) - Idk y u put circle here and don't put circle at 00:11:283 - here. del this or put circle at there seems more fit at song cuz 00:10:041 (1,2,3) - all of these part has 1/1 beat and voice sample starts at 00:11:283 - here
  2. 01:22:455 - you should put circle. idk y u skip here cuz here and 01:15:834 (4) - here seems perfectly same
  3. 01:31:558 - I think you should fill here. cuz you didn't skip 01:28:248 (4) - like here, you never skipped 6th beat in every combos which in kiai. how about change 01:31:145 (3) - this to 1/1 slider? don't worry about 01:31:972 (4) - this 3/4 slider cuz u already did similar thing at 00:15:007 (3,4) - here.
you checked my 1 diff so i also did 1

GL :)
Topic Starter
Avena

Kawashiro wrote:

maybe m4m

[Easy]
  1. 00:12:938 (3) - Idk y u put circle here and don't put circle at 00:11:283 - here. del this or put circle at there seems more fit at song cuz 00:10:041 (1,2,3) - all of these part has 1/1 beat and voice sample starts at 00:11:283 - here Did that to show the increasing intensity of the music.
  2. 01:22:455 - you should put circle. idk y u skip here cuz here and 01:15:834 (4) - here seems perfectly same To give the lil' players a little break!
  3. 01:31:558 - I think you should fill here. cuz you didn't skip 01:28:248 (4) - like here, you never skipped 6th beat in every combos which in kiai. how about change 01:31:145 (3) - this to 1/1 slider? don't worry about 01:31:972 (4) - this 3/4 slider cuz u already did similar thing at 00:15:007 (3,4) - here. Fixdt
you checked my 1 diff so i also did 1

GL :)
toybot
i prefer using the circle stream to a reverse slider since i want to keep it pretty fun and simplified
thanks https://0paste.com/15342.txt
theowest
hey man. nice map.




go rank!
honne
oh LMAO
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