세상에서제일멋진범산밈화이팅
lol wtfEnon wrote:
i49`-42190rc3290rtcu-349rcf9fh438fyh -8fvhrygymy5y95y-ue 54yu 5490yu549yu45y 546y%T^YTRhgFHdgfhGDFhgfh^%Y^y r5thRThrhbrg98ruyg89rtu ghurtgurtgjfgdisgidfjgidsfjgerst4w8t4t45w905uw46w4-uy8u8wu6-ur8uudv-8uuumxu-k-8yugu v-fx-fuz5-fu8wuguf3wuy89uy89wu-45utyg0-4ft--i9-f5diyyisdf8wodgdflrog0f,
Enon wrote:
Y^y
LOLVenix wrote:
also add to tags "flat" cuz "♭" is flat in translation
I'm blind XD
thank you so much !![Nemesis] wrote:
M4M
2
just throw in BPM=70, the difference is barely noticable lol - idk well about this. I'll ask to GoldenWolf later
00:09:316 - you're ignoring a sound here - cuz I don't want too much rhythm.
00:09:530 (2,1) - I know it's only the edges, but they're overlapping, I suggest you just separate them - ok. I'll consider that but it's fine to me
00:11:245 (1,2) - how about you connect them like a straight line instead? - there's no special reason but nope i guess ._.....
00:19:386 (2,3,4) - use the same pattern as here: 00:15:957 (2,3,4) - , feels more consistent - yes
00:54:957 (1,2,3,4) - meh, I don't feel like (1) stands out as much so I think it doesn't deserve a change in flow (you could use the concept with 00:55:814 (1) - though) - umm... I need time to think about this
01:00:100 (3,1) - again, the overlap isn't that big so it becomes kinda unaesthetic - of course, overlap is not for aesthetics.
02:07:814 - (SB wise) are you sure Katakana fits here? I feel like this is still japanese and not a foreign word, recheck the lyrics lol - The official lyrics of this song have not been released yet (sadly)
02:25:815 (3,4) - these two have lower emphasis, are you sure you wanna space 02:25:386 (2,3) - the same as 02:24:957 (1,2) - ? - yeah i guess
02:51:100 (4,5,6) - straight line instead, purely for aesthetics
03:09:529 (1) - this has the same intensity as 03:12:957 (1) - , yet you don't add a custom hitsound there. Why? - Many finishes make people's ears hurt lol
03:36:100 (3,5) - stack these
04:03:315 (2,4) - ehm, not sure about readability here, it's a hard, y'know - yeah it's quite hard to fix
04:04:171 (5,2) - stack
04:04:386 (1,2) - the sound isn't as important for you to go for a ballsy jump there, lower it a little. besides reading problems with 04:04:815 (3) - - 04:04:815 (3) - I wanted to express the weakness of this place even more extreme. idk it works
04:09:315 (3) - either this is overmapped or 04:08:457 - is undermapped - there's no sound
04:17:886 (3,4,1) - you've never used triples before, how about a short slider instead?
04:40:386 (1) - move it like so https://osu.ppy.sh/ss/8556160
04:41:439 (2) - stack with 04:40:386 (1) - 's head - nope
05:29:893 (1) - this sounds cute for some reason lol - W T F
good map, gl from me
thank youuuKisses wrote:
Solid mapping. I'll just say 2 things
-the spacing in the first kiai seemed really low overall compared to the rest of the map - I think you understood what I intended. This is just matter of degree i guess.
-patterns like these 02:06:957 (6,7,8) in the second verse don't really fit in with the style of the map imo
well that's it, great stuff! GL ~
no kds if you didn't apply
yeah it worksShogunMoon wrote:
Heyo!
m4m from q
- General
- open aimod for kiai time not aligned
- 2
Very good difficulty, awesome!~
- nice diff name - sure
- 00:34:386 (4,1) - i think it's should be good if you make them similar imo
- 01:05:886 (3,1) - spacing should be higher the vocals rise of a tone - I attach more importance to patterns tho
- 01:33:314 (3,1) - same here ^
- 04:02:029 (5,1) - can you make them similar?
- 05:02:232 (3,1) - ^
wtf?? i found only that?
Idk if m4m can work with this lol
gl!~
thank yuuuVenix wrote:
nm from my queue
[2]Nice map~ Good Luck!
- Overall I think you've ignored some important strong downbeats like 01:29:886 (3,1) -here or 03:02:672 (1) - here. I think you should improve these places by increasing spacing, like ~1.7, it should works better for look during entire of map. These places areactually emphasised by text particles on storybord which makes them easy to find.
- 00:02:670 (2,2) - what are you think about putting 2 circles instead both of sliders, because these sliders are small like it's easily missreadable with triples. - really not. changing this to a triplet will make it harder to play.
- 00:52:493 (1) - I think this spinner is too close with next circle on timeline. prefer make it shorter cuz it's a bit stresfull during gameplay - I'll consider that
- 01:49:814 (2,3,4) - what are you think about 3xnc here cuz it's other kind of rythm. It'll help with readability. - what's 3xnc? sorry D;
- 01:58:814 (3) - lol why this slider ends on nothing D: It should ends 02:00:100 - here.
I don't think I need to emphasize every single sound. This is all I can say for sure about your opinion.timemon wrote:
M4M
[mod]
I believe the AR is a bit high, there are not many objects present on screen at times - ok
00:09:530 (2) - I think this will look better if you rotate it 90 degree anti clockwise, as right now the angle is a bit awkward plus the slider border touches the other slider. - sorry but it's absolutely fine to me
00:48:957 (1,2,3,1,2,1,2,3) - It's better for you to stick with either sliders or circles, the slider used at 00:50:100 (2) - does not have any change in music so it will look inconsistent. just map it as 1-2-3 rhythms in 3 seperate combos - youre right i guess, I'll conisder it
00:55:600 (4) - this circle is given the same spacing emphasis as others but the sound is weaker - I couldn't find a better placement
02:03:100 (4) - I suggest removing the reverse and add a circle on top of the slider - if i change my mind
03:36:100 (3,4) - combine into 1/2 slider maybe? to follow the vocal - I think it is better to have more notes here than your suggest.
04:01:600 (3) - this object is barely supported by anything and it's given the same emphasis as 04:01:814 (4) - . I suggest combining 04:01:386 (2,3) - together as one slider -tbh I do not feel the need to do this.
04:01:814 (4,5) - ctrl+G the objects on the time line as atm it doesn't make sense to have such a strong draggy sound on a circle then nothing strong on a slider - aaaa ok it's really good point but I need time to think about this. I'm sorry for not accepting these good opinions straight away.
04:03:529 (3,4) - ^ similar issue not to mention the slider end in this case even catch the vocal under it which is not good because its head is really weak in term of sound
04:05:457 (4) - I don't quite like how you map a stronger and noticeable sound with repeat arrow.
04:06:957 (3,4,5,6) - 3-4 and 5-6 are from different pattern in sound and I believe the 5-6 should be spaced or changed in pattern. Right now they all are just uniformly arranged
Yeah that section is probably the only weird part in this mapset and I think it could be improved.
Good luck!
l o lLen wrote:
hello!
2:
00:02:670 (2) - 이거 차라리 1슬라 길이를 줄이고 이 슬라에 리버스하나넣어서 이거하나로 띠리링 하는게 더 좋을거같음
00:06:028 (2) - 이거 은근히 귀찮아서 천천히 고치겠음
일단 전체적으로 심벌즈 사운드가 커서 노래랑 안어울림 약간 튀는경향이 없지않아있음 특히 01:47:243 - 여기 챙챙챙은 좀 아니라고 생각해요 - 외않됌?
gl
Your modding has reminded me a lot of things.Yoges wrote:
Delayed M4M cause I'm a lazy bastard
- 00:12:889 (2) - Visually that doesn't fit well with the map cause it's very dense, which in most cases would imply speed but this song obviously isn't fast it's more on the gentle and graceful side. It'd be better to passively map the first sound with the slider end from the long slider and the second with a stacked circle. It's looks less dense and avoids the awkward 1/12 rhythm. - but I think this is quite important sound.
- 00:48:957 (1,2,3,1) - Even if the song is slow it's still a good idea to switch polarity with passive mapping when changing from 1/4 to 1/3 and vice versa cause it makes the transition in play more natural. Use a slider for the first 2 1/3 rhythms or a repeat. - this is not "excessive" so it's fine i guess.
- 00:52:493 (1,1) - Since this map is on the slower side, a small time window between spinner ends and notes like this feel a little weird. Most players will immediately prepare for the note when they see it and ignore a good chunk of the end of the spinner which feels strange in play. It'd probably be better to end the spinner on the 1/2 drum 00:54:529 - ok
- 01:50:136 (3,4) - It's a lot better to just simplify these to 1/3 rather than trying to compensate for the off time singing from the vocalist. Either that or try edit the mp3. do not do this.
- 01:51:957 (3) - Maybe replace this with an note and put beginning of the long slider where the end of this one was? The hold feeling of the long slider fits the vocals pretty nicely.
- 03:49:815 (3,4,5) -
- 03:55:815 (1,2) - I think there is a little too much emphasis on the (2) - yeah, I'm thinking of a better place
timing huesahuang wrote:
Alright lets see
00:02:670 (2) - i strongly doubt if this slider is snapped correctly, coz i feel the beat occurs between 00:02:598 - and 00:02:670 -
00:09:530 (2) - same for this one, im really bad at timing but judging from 25% it seems to be off?
00:12:889 (2) - same
00:11:245 (1) - no idea why slider end is snapped like this, no sound at 1/12
The first part has so many vague sounds, i really suggest you skip it unless you want a much better and accurate timing. Your drain time is fine without it i guess ( its resonable to start from 00:13:818 - ) - I 100% agree with your opinion, deleted first part
00:48:100 (5) - the extension seems weird and unnecessary, making it 1/8 with next circle makes it really hard. Simply ending 00:48:529 - would be a good choice
00:50:100 (2) - why not just use circles? or make 00:49:814 (1,2,1) - consistent?
01:58:386 (2) - slider head is literally not audible lol
02:38:564 (8) - not sure if you should put it here since the sound is vague - Idk well tbh but maybe it is better than nothing?
02:41:028 (5) - unsnap here, no reverse at all and slider tail isnt snapped - I think it's snapped well, isn't it?
Pattern is generally fine but so many snapping stuff - I want to know the reason for this seriously