Add "2nd Second Single" and also if it's possible, the japanese word of AZALEA add into the artist
No kudosu ty
No kudosu ty
アゼリア is only the way to pronounce the sub-unit name, it is not the official artist name so nope. I will add 2nd second single into tags-Kazuto wrote:
Add "2nd Second Single" and also if it's possible, the japanese word of AZALEA add into the artist
No kudosu ty
Thanks for modJarvisGaming YT wrote:
From M4M queue(Since you didn't pick diff,i picked Oni)
00:06:491 (1,1) - Don't put short spinners that close,might be hard for new playersI think>Should be capable by a Oni player. There are fxs on the time snaps where I start spinner.
00:09:682 (12,13,14) - kkk >Removes emphasis which isn't good
00:10:321 (16) - d,move back 1/4 of a beat >???
00:10:534 - k >Tend to make 1/1 break as I consider this is lite Oni
00:12:448 (26) - k
00:14:789 (38) - k
00:16:597 (47) - k
^All of them does not make sense
00:55:214 (11,12) - dkd
00:56:916 - d
00:58:619 (26) - d
01:00:321 - d
01:08:831 - ^ The same as the first half the the chorus
^Following instrument instead of vocal
01:24:576 (12,13,14) - kkk
01:25:108 (16) - d,move back 1/4 of a beat
01:25:427 - d
01:30:534 (42,43) - kkd
01:31:385 (46) - k
^Redundant
Modders words:
Pretty clean map
Modders thought about diff:
Too ez for me
Additionally, Oni 01:08:299 - the note is removed to fit TNT 6* scale, as well better emphasizing downward pitch.asuasu_yura wrote:
hi :3 Sorry for the late reply ;~;
- [Muzukashii]
KantanとFutsuuは完璧でした xd
- 00:06:491 - delete spinner and x3.00 speed ... it should be like this
>>I use a spinner to conclude all fxs included in the area.But I do agree need to remove x3.00 speed- 00:23:725 - change K i heard high pitch sound
^There is a different emphasizing method between JUDY and I. He follows pitch change but I follows instrument genre.- 00:29:470 (8) - delete i did not hear sound.
>That would be too boring then. 4/1 break is enough tbh, and this is easy set if you ask me, I do recommend there are 4/1 break in such calm zone.- 00:33:725 (11) - ^
>Need to be consistent with 00:26:916 (6) -- 01:06:172 - add d
>I tend to not put note there because I have to be consistent with 01:05:214 (46,47,48) -
[Oni]- 00:06:491 - same opinion as muzu
- 00:23:725 - change K
- 00:29:470 - delete
- 00:33:725 - delete
- 00:36:916 - don ? >I am not following vocal here.
- 01:05:853 (63,64) - why use doubles ? this pattern is better i think
- 01:19:470 (131,132) - ^
>Both method works, just preferences. I tend to make my own rhythm to emphasize the song in another way.
ranked ganbatte ~ :3 /
Thanks for mod.Grimbow wrote:
Muzukashii00:07:342 (1) - Add a finish to this note, it's where the song first introduces the piano and the drums kick up a bit with the cymbal crashes so it would be a good point for the emphasis that a finisher gives
^ Fixed
00:18:406 - I feel like your triplet should start here instead of at 00:19:257 (44) - since there is nothing in the music that supports a 1/4 pattern (infact, there is a break in the drums and piano at 00:19:257 (44) - ) but there is a drum fill at 00:18:406 -
^being consistent is my 1st intention so nope
00:23:725 (3) - Change to a K, the piano tone here is quite high compared to the previous note you have mapped and in making this change it would better follow this
^Refer to my reply to asuasu_yura's post
00:24:363 (4) - - 00:37:980 - I think you should make this section a bit more dense, the Futsuu is currently much more dense than your Muzukashii. You have quite a few piano notes/vocals here to follow so it shouldn't be too hard
^GDer's diff has nothing to do with my diff, besides I prefer this part being like a kantan because this part is extremely calm.
00:44:789 (31) - Since you don't have a triplet leading into this note I think it would be a good place to add a finish, the cymbal crashes are quite prominent and would give this section a nice kick >Fixed
01:06:385 (50) - Move this note to 01:06:172 - ? It would better map the drum fill and give the player a bit more of a gap to prepare for the finish pattern ahead. This is only a suggestion because it's a Muzukashii diff and that might be simplifying it a bit much but I do still feel like it would map the drum fill better by mapping the start of it
^it is inconsistent with 01:05:534 (47,48) -
01:07:129 (53,54) - I don't understand the finishes on these notes. I understand the ones after at 01:07:555 (55,56,57,58) - since they map the stressed vocals and buildup to the final half of the kiai but the first two notes don't have anything in the music that warrants the finishes
^I feel like the 2 finishers could add up more emphasizing to the music.
01:20:002 (103) - Same as the last time mentioned, move to 01:19:789 - ?Oni00:07:342 (1) - Same as suggestion in Muzu, add a finish to this note
00:13:299 (31,32,33,34) - You could turn this into a dkddk pattern, it would follow the drum fill pretty nicely. It is only a suggestion because you might want to keep this Oni pretty simple, in which case disregard this suggestion (and all the others )
^Yes, despite this being a Oni diff, I want to make the patterns clean and simple since the song's mood does not fit any insane patterns
00:18:193 (55,56,57) - Same here! Could fill it out as a dkddk or a similar pattern
00:23:725 (3) - Same suggestion as in Muzu, change this to a K to better reflect the piano pitch increasing >refer to muzu
00:24:363 (4) - - 00:37:980 -Also same as in Muzu, the Futsuu is more dense in this section than your Oni, that is a bit off. (It's also mapped the exact same as the Muzu, I feel like you could fill this out a bit more without making the section overwhelming or taking away from its calm nature)
^Same as muzu. And you mean spread issue between Muzu and Oni, yes I noticed that but it is unsolvable because of how I interpret on that part.
00:44:789 (42) - You could add a finish to this note for the same reason suggested in the Muzu, or you could also turn it into a kdkkd pattern since the drums play a fill similar to it!
01:00:959 (36,37,38,39) - Another place where you could have a dkddk pattern!
^As I said, tend to keep patterns clean and simple
01:05:853 (63,64) - This could also be a longer pattern from here until 01:06:491 (66) -
^
01:08:193 (75) - Make Inner Oni and map this 1/8? :Thonkang:
01:14:576 (103,104,105,106) - Another place where you could have a 5-plet pattern!
^^
01:19:470 (130,131,132,133) - Potential for longer pattern here also!
^
01:28:193 (31,32,33,34) - And here too!
^
01:33:087 (55,56,57,58) - Another one!
^
01:35:853 (9) - Could change this to a K? It would be a nice big finish to the map, but not everyone likes finishers at the end of their patterns so I guess it might not be the best idea
>The bass hit at this point so I prefer d
All in all a nice easy mapset with a neat song! Thank you for the map and best of luck going for rank!
Thanks for mod.Stefan wrote:
[Oni]
00:06:491 (1,1) - The gimmick here is more than questionable to use for a "normal" Oni difficulty. We'll proceed later about that. >Fixed
00:07:342 (1,2,3,4,5) - My personal preference would go with K d d kk, 00:07:555 (2,3) - could stay deeper compared to 00:07:342 (1,4,5) - while (1) should sound higher than (2,3). >I might consider that if you pointed it out in muzu too, but I intended to do that for spread. And I am used to put every 4/1 as d
00:09:044 (9,10,11,12,13,14) - could be changed similar to the point above, to k d d kkk ^
00:10:108 (15,16) - (15) could be moved to 00:10:214 - and (16) to 00:10:534 - to go along with the piano, unless you intended something else to follow. >Fixed
00:19:044 (59,60,61,62,63,64,65,66,67,68) - It potentially could be changed to kkk ddd ddddd. While 00:19:151 - is imo very obvious, 00:19:363 - is weird to map in this constellation. ddddd is just to extend 00:20:108 (66,67,68) - currently but could also stay to ddd.
>Although your point is valid, I have a reason for the current pattern. 00:19:044 (59,60,61,62) - I tend to be consistent with 00:12:236 (24,25,26,27) - ,whereas I disagree ddd ddddd because piano sound occurs at 00:19:682 (63,66) - .
00:22:661 - Please remove this line. Aside of the lack of usage - at least I haven't seen any use for it - it looks not so pretty between 00:22:448 - and 00:22:661 - .
00:22:448 - 00:24:363 - the SV usage can be better here. including the previous point, 00:22:448 - should be default 1.00x, 00:23:299 - can be changed to 0.90x, 00:23:725 - to 0.85 and 00:24:363 - to 0.75x. The current setup looks overdone to me. >I have to use x0.50 to accompany the EXTREMELY CALM MOOD after 00:24:363 (4) - I killed the SV for spinner.
00:29:470 (8) - If you want to follow ANYTHING, do this to the vocals and move the note to previous red tick at 00:29:257 - . Note at the current time sounds pretty loose. >It is intended, I map on main beat 1/1 here only to fit the mood.
00:36:278 (13) - could be consistent if you applied previously, up to you what makes more sense. In that case, you could add another kat note to 00:36:916 - . That makes it play and sound even neater. ^
00:38:299 (15) - I guess I can rely on "own rhythm" for that case but I personally don't really like it, aside of the fact the song doesn't really suit for this sort of own rhythm. I'd move it to 00:38:406 - . Applies for all other cases. >It is intentional to have a spread with muzukashii
00:37:980 - SV can be changed to 0.85x, after you've revamped the SV decrease previously. >Fixed
00:39:257 (18,19,20) - and 00:40:959 (25,26,27) - Switching them makes more sense to me. 00:40:959 - is calmer than 00:39:257 - and shouldn't use for the third note a kat note.
00:42:661 (32,33,34) - and 00:44:363 (39,40,41) - ^
00:46:065 (46,47,48) - and 00:47:768 (53,54,55) - ^
>I know your concern, however I am still trying to be consistent here. As 00:44:363 (39,40,41) - is clearly stronger than 00:42:661 (32,33,34) - . For the consistency's sake I had to do that. And I do think that it is just preferences to change kkd/kdk .
00:44:789 - I don't find an increase necessary yet. 00:48:193 - fits ideally for that, that one however should be changed to 0.90x imo. >killed the increase, but rejecting x0.90. You probably missed out that the whole map is x1.1. x1.0 is roughly 90% of the normal speed which is acceptable already.
00:49:682 - just my 2ct but a triplet could be used here for a better transistion and also to make use of the beats the song offers. But if you prefer the 1/1 break, then let it be. >Yes it is intended
00:54:363 (6) - to emphasize the kat usage for the triplet and (5), this note shouldn't be kat at all. They're weaker because (6) is currently a kat note. >Not really willing to go for it but changed.
01:22:236 - same stuff.
01:35:002 (1,2,3,4,5,6,7,8,9) - This is really random: For the entire difficulty you choose to use single-colour doublets and triplets, and the only exceptions were the kiai with kd doublets (they're fine tho) and that kkkkd (imo weird but I guess it can work) and the very end. Because of these conditions it makes the decision of that stream very bad imo. >I nerfed slightly, killing 01:35:746 (8) - and made 01:35:853 (8) - finisher. It can't be nerfed heavily to accompany muzu's kkk ddd pattern
[Muzukashii]
The SV changes for the difficulty don't really look senseful to me. While it makes sense to use them to emphasize certain parts better it's not so necessary for the lower difficulties.
00:07:342 - 00:24:363 - considering that Oni mostly uses single-coloured doublets and triplets, it makes this part looking very similar to Oni. Check this out for a better visualization of the density between Oni/Muzukashii: https://derpovic.s-ul.eu/L15cu2S4.png The only part that justifies triplet usage would be the part between 00:18:619 - 00:20:533 - . >Nerfed a bit
00:29:470 (8) - just repeating the same thing I've mentioned for Oni.
00:36:278 (13) - ^ >Same as Oni, it is about the interpretation.
01:06:704 - since rest time is missing around the kiai section I'd suggest removing 01:07:129 (53,54) - so you can prove that missing rest time reasonably. >done
01:22:236 - ~>However I think it is fine hereThe mods after has nerfed futsuu a bit, therefore for spread's sake I nerfed the duplets
Good luck!
Thanks for mod.[-TSG-] wrote:
Oni
00:13:406 (32) Change to kat >Keep patterns clean and simple
00:13:619 add a don here >Retained for ^
00:13:938 add a don here >1/1 break
00:14:044 add kat here I think this sounds better than ddd k k >^^^
00:16:704 (51) i think it sounds better without this don >Inconsistent with 00:12:661 (27) -
00:18:406 and you can add a don here > ^ 00:14:789 (38,39) -
These next mods are optional, you can have it the way you perfer if you want :3 its just to add more to the rhythm
they both work fine
00:56:916 add don here
00:57:023 add don here
01:00:321 add don here
01:00:427 add don here
>1. Has to isolate kd k d for better emphasizing. 2. Keep patterns simple and 1/1 break.
01:01:597 add kat here
01:01:704 add kat here
^Keep pattern clean
01:10:640 add don here
01:13:938 add don here
01:14:044 add don here
01:15:214 add don here
^^
01:15:321 add kat here
^^
Kinda like the top part of my mod
01:28:299 (32) change to kat
01:28:512 add don here
01:28:831 add don here
01:28:938 add don here
nice chill map
sorry about the other difficulties i'm not good at mapping/modding lower difficulties
if you have any other maps you need modded just ask me xD, tho i'm not good with very slow bpm maps but i try
13:57 Chocola_2287: o/
13:57 Xeltic Rival: o/
14:02 Chocola_2287: mind to take another mod request from me? lol
14:02 Chocola_2287: I could do M4M this time
14:03 Xeltic Rival: i dun have any songs to mod rip
14:05 Chocola_2287: lol
14:05 *Chocola_2287 is listening to [https://osu.ppy.sh/b/1378015 AZALEA - GALAXY HidE and SeeK]
14:05 Chocola_2287: mind taking this?
14:06 Xeltic Rival: oo dis 1 lel
14:10 Xeltic Rival: the maps looks simple tho
14:10 Xeltic Rival: nth really can mod =3=
14:11 Chocola_2287: ???
14:12 Xeltic Rival: srsly nth to mod xD
14:12 Xeltic Rival: played 3 times
14:12 Xeltic Rival: lololol
14:19 Xeltic Rival: hmmm
14:19 Xeltic Rival: there's only 1 part I would prefer changing
14:19 Xeltic Rival: the rest all fine imo
14:19 Xeltic Rival: 01:24:576 (12) - 01:24:789 (14)
14:19 Xeltic Rival: change to kkk
14:20 Xeltic Rival: ddd sounds so forced xD
14:21 Xeltic Rival: n the front part has the same thing also lol
14:21 Chocola_2287: 00:09:682 (12,13,14,15) -
14:21 Chocola_2287: 00:09:470 (11,12,13,14) - basically just inversed emphasizing
14:21 Chocola_2287: it is k
14:21 Xeltic Rival: hmm the front part doesn't have chorus lol
14:21 Xeltic Rival: i mean doesnt have someone singing background
14:22 Xeltic Rival: so it wasnt that highly pitched
14:23 Chocola_2287: yes piano at high pitch
14:23 Chocola_2287: 00:09:044 (9) - this has to be d because my mapping habit
14:23 Chocola_2287: well how should I say it... 00:09:470 (11,12,13,14) - I cant find a better pattern fits the changing pitch
14:24 Chocola_2287: btw
14:24 Chocola_2287: I mapped every alternate line in k
14:25 Chocola_2287: so it has to be ddd for inverse emphasizing
14:26 Xeltic Rival: 00:16:491 (46) - 00:16:704 (48) i was thinking since u hav dis pattern ald so its fine to chng the front part xP
14:26 Xeltic Rival: oh wait why it highlights lmao
14:26 Xeltic Rival: hmm it sounds nicer wif kkk tho ;w;
14:26 Xeltic Rival: ur choice xD
14:28 Xeltic Rival: pretty lazy to mod xP
14:28 Xeltic Rival: nth much to mod oso
14:28 Xeltic Rival: i shoot 1 star ok?
14:29 Chocola_2287: ok la
14:29 Xeltic Rival: its the same rite? lol
14:30 Chocola_2287: mod sometimes give 2 kds
14:30 Chocola_2287: so you might want to savelog
14:30 Chocola_2287: and post it as code + box
14:30 Xeltic Rival: ooo
14:30 Xeltic Rival: ok xP
Thanks for mod.yuzu__rinrin wrote:
from in-game chat. M4M
[Muzukashii][Oni]
- 00:26:916 (6) - move to 00:26:704 -
I do not know at all what sound it matches.
Moving to a place with piano and vocal accents will be more natural sound pickup.- 00:33:725 (11) - ^
>I tend to make it snapped to main snapping 1/1 for easier gameplay. Treat it as Kantan here. Following fx is not my 1st intention here, but how my custom patterns fits in the music.- 00:50:959 (49) - k
00:40:746 (20,21,29,30,37,38) - consistency >They have no relationship in music structure. It is consistent with 00:49:257 (43) -- 00:55:002 - ~
There are many parts where playbility is greatly impaired.
You beat eternally the flow bad rhythm as it is.
Think about the easy placement.
00:58:725 (21,22,23,24,25) - , 01:08:938 (60,61,62,63,64) - ,01:12:342 (73,74,75,76,77) - ^
>I am not following vocal here but background instrument. Your suggested pattern took the emphasizing effect the kats have since they are mapped every alternate 1/1 bars.
01:05:534 (48) - move to 01:05:853 -
01:19:151 (100) - move to 01:19:470 - >I tend to do that for 1/1 mini break
01:19:151 - , 01:05:534 -
Since there is no sound, I can not feel the need to force it dubulet.
>It's about emphasizing background percussion sound, you probably missed it.good luck
- 00:26:916 (6) -
- 00:33:725 (11) - same as muzu
Oni whole: Rhythm is good, but the color scheme is a little bit too monotonous. >I think it is fine as it is, to prove that I am mapping consistently
example, 00:55:640 (13,14) - ctrl+g, vocal pitch >I disagree, the vocal pitch are at the same extent.
By breaking the color scheme slightly like this it will be a map rich in variation.
osu file format v14
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Title:GALAXY HidE and SeeK
TitleUnicode:GALAXY HidE and SeeK
Artist:AZALEA
ArtistUnicode:AZALEA
Creator:Chocola_2287
Version:Jeir's Rain
Source:ラブライブ!サンシャイン!!
Tags:LoveLive! Sunshine!! anime tv size school idol project Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Takatsuki Kanako 高槻かなこ Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Kunikida Hanamaru 国木田花丸 アゼリア Sub-unit JUDYDANNY 2nd second single
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391,170,68406,1,0,0:0:0:0:
357,188,68459,1,0,0:0:0:0:
320,198,68512,1,0,0:0:0:0:
107,149,68619,1,4,0:0:0:0:
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422,260,69470,6,0,P|480:155|452:100,1,129.999994049073,0|0,0:0|0:0,0:0:0:0:
338,84,69895,1,8,0:0:0:0:
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321,140,71172,1,0,0:0:0:0:
451,132,71385,1,0,0:0:0:0:
278,236,71597,5,8,0:0:0:0:
241,190,71704,1,0,0:0:0:0:
247,132,71810,1,0,0:0:0:0:
291,94,71916,1,0,0:0:0:0:
488,132,72023,1,4,0:0:0:0:
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148,125,73299,1,8,0:0:0:0:
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465,204,73725,2,0,L|285:151,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
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414,201,75427,2,0,P|452:116|414:47,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
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278,201,77980,2,0,L|332:61,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
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117,81,79257,1,8,0:0:0:0:
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78,145,79682,6,0,L|69:39,1,64.9999970245363,2|0,0:0|0:0,0:0:0:0:
269,145,79895,2,0,L|278:39,1,64.9999970245363,2|0,0:0|0:0,0:0:0:0:
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62,292,81172,1,0,0:0:0:0:
250,293,81385,1,2,0:0:0:0:
62,292,81597,1,0,0:0:0:0:
250,293,81810,2,0,P|310:239|320:162,1,129.999994049073,2|0,0:0|0:0,0:0:0:0:
266,127,82129,1,0,0:0:0:0:
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208,84,82980,1,0,0:0:0:0:
240,45,83087,1,0,0:0:0:0:
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220,253,83512,5,8,0:0:0:0:
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265,146,83725,1,0,0:0:0:0:
234,93,83831,1,0,0:0:0:0:
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313,201,85427,2,0,L|299:29,1,129.999994049073,8|4,0:0|0:0,0:0:0:0:
139,144,85853,5,0,0:0:0:0:
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227,167,87342,5,4,0:0:0:0:
189,213,87448,1,0,0:0:0:0:
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237,314,87661,1,0,0:0:0:0:
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184,341,88619,2,0,P|153:269|196:210,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
250,181,88938,1,0,0:0:0:0:
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340,129,89895,1,0,0:0:0:0:
470,225,90108,1,0,0:0:0:0:
217,242,90321,1,8,0:0:0:0:
180,204,90427,1,0,0:0:0:0:
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418,118,90746,6,0,L|267:75,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
111,79,91172,1,8,0:0:0:0:
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161,88,92129,1,0,0:0:0:0:
203,118,92236,1,0,0:0:0:0:
246,146,92342,1,0,0:0:0:0:
67,188,92448,2,0,P|10:127|39:55,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
217,57,92874,1,8,0:0:0:0:
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142,178,93512,2,0,L|177:106,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
367,195,93725,2,0,L|402:123,1,64.9999970245363,4|0,0:0|0:0,0:0:0:0:
127,268,93938,2,0,B|277:116|371:159|378:258|298:325|218:291|144:99,1,519.99997619629,4|0,0:0|0:0,0:0:0:0:
439,237,95002,6,0,L|425:121,1,64.9999970245363,4|0,0:0|0:0,0:0:0:0:
234,243,95214,2,0,L|248:127,1,64.9999970245363,0|0,0:0|0:0,0:0:0:0:
439,237,95427,2,0,L|425:121,1,64.9999970245363,4|0,0:0|0:0,0:0:0:0:
240,177,95640,5,0,0:0:0:0:
206,99,95746,1,0,0:0:0:0:
433,100,95853,1,4,0:0:0:0:
256,192,95959,12,0,100959,0:0:0:0:
Thanks for modding.Kisses wrote:
Muzukashii
- 00:06:491 (1) - imho it feels really weird to have a spinner here because of the strong beats on the white and red ticks. You hear such predominant beats and you end up tapping as fast as you can to clear the spinner so it just doesn't fit the music here. >It is rather strange for me to emphasize the percussion with d because they are not as strong as those after it.
- 00:09:895 (9,10) - i would either ctrl g this or at least turn 9 into a kat. Having 9 as a don doesn't reflect the pitch of 00:09:895 (9,10,11) - . Same for 01:24:789 (9) - >I would but this actually goes unnatural , at least for me. Therefore no change.
- 00:12:448 (17) - how about this https://osu.ppy.sh/ss/9038863 ? Sorry if I'm imposing on your style but I just felt as though that was a better transition. same for 01:27:342 (17) >I prefer current arrangement to emphasize the 1/1 piano sound.
- 00:48:831 - add don? there is a audible drum beat here and having a triplet is a lot easier to play than a double for muzu players. Also the beat at 00:48:831 sounds way stronger than the other 2 beats and ignoring it seems weird cos it feels like im glossing over the song. But yh the double feels a bit forced imo alternatively moving >Retained to maintain the spread between muzukashii and oni
- 00:50:533 - ^ ^
- 01:04:363 (42,43,44) - change to kats? The variation would be good for the change in vocal pitch imo >The vocal pitch are rather low here if you compare to the whole kiai.
- 01:07:555 (53,54,55,56,57,58) - because you mapped most of the kiai to the drums it feels really inappropriate and forced to add finishes on the vocals >Removed finishers to emphasize 58 ,but did not apply to 58 in order to be consistent with 00:55:002 (6) -
Oni
- I would say hp 6 fits better. There are so many objects in this diff. Most ppl are going to DT this diff at this bpm and the high hp would make that hard >I want to be more generous on HP on easier sets
- 00:06:491 (1) - same as muzu >Refer to muzu
Thanks for mod(¦3[___]Shinsekai- wrote:
M4M... ;;;;
[General]
- Is ok
[JuDa's Kantan]
- ctrl + g here 00:08:193 (2,3) - sound better and flows good
Current seems the best. The accompaniment needs to be easy plot for beginning, and We want to make the variation flow between to 00:07:342 - ~ and 00:14:151 - ~.
- 00:43:087 (36,37) - d d sound better
the linked with same 4plot 00:37:980 (30,31,32,33) - .
- 00:44:789 (38) - k cuz Clash sound... will be good i think xd add finish instead.
[JuDa's Futsuu]
- 00:48:193 (4) - finish?
not strong accent there, Instrumental needs to middle accent.
Thanks for mod.Shinsekai- wrote:
M4M... ;;;;
[General]
- Is ok
[Muzukashii]
- 00:06:491 (1) - this is too short... don't use it... you can use kdk >I'd rather use the spinner as the background instrument isn't strong compared to the one after.
- 00:23:725 (3) - change to K is a diferent sound >Mentioned a lot of times, my emphasizing style is different to JuDa's style, he does emphasize the pitch , yet I am emphasizing with the instrument variance.
[Oni]
- 00:06:491 (1) - same has before... is too short use one kdk is better and follow the sound
- kat here 00:20:746 (70) - fit good >No change in order to keep consistency with Muzukashii
- 00:23:725 (3) - same has before Kat sound
Good map =W= GL ranking <3 .w. idk why but the structure is pretty good... xd and well you can make an Inner... the song have so many sounds for map...
Thanks for modding.jack1817 wrote:
From my Queue,
My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.
[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view. >I prefer not to add anymore diffs onto the set now as I don't think the song's mood fits a challenging diff.
[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread. >Retained for a necessary 2/1 break.
Nothing else to point out actually.
[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.
⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - . >The fxs you pointed out isn't in my mapping intention
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music. >Yes I do agree these patterns are a bit boring, but it has to be arranged like that to make a reasonable spread with Muzukashii. I will consider that when more modders mention about that.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music. >The notes you highlighted is identical to 01:05:853 (63,64) - instead of those you pointed out earlier. It is done for the sake of consistency.
That’s all! Thanks for requesting
Good luck with the mapset
Thanks for mod.remii wrote:
Hello! :3
Muzukashii
00:03:512 (10) - change to d >Tend to be consistent with 00:01:810 (5) -
00:06:491 (1) - replace with K D K >The background music is so calm here that finisher can never fit.
00:16:916 (31) - remove this >I don't want to interrupt the o_oo_oo_ pattern here.
00:24:363 (4) - add finisher >The mood here is so calm, finisher cannot reflect the song's mood here.
00:55:321 (7) - change to k >It's just muzukashii
00:55:321 (7) - put this on the next tick >Next tick by what interval?
00:58:725 (20) - change to k ^^
00:58:831 (21) - put this on the next tick ^^
Oni
00:38:299 (15) - remove this
00:40:002 (22) - remove this
00:41:704 (29) - remove this
00:45:108 (43) - remove this
^All denied in order to have reasonable spread with Muzukashii
01:06:077 - add k >Unsnapped time stamp
01:06:197 - add k >Don't see a reason adding note here
01:06:491 (68) - change to k >Maintain 1/1 d pattern here
01:19:659 - add k ^^
Thanks for mod.xfraczynho wrote:
Here I am, looking good on a first impressionGeneral
To Choco:
- Offset: 3938 (read below)
- Background size: Try to use some standard dimensions like 1366x768 (current one is 1277x767) >Fix after everything settled down
- Audio bitrate: Even current bitrate is nice, I think you could try to renderize to 192kbps so you take advantage of that :p >^
- OD and HP spread: I would suggest changing: Muzu OD to 5 and Oni HP to 6/5.5 cause length and note density (also spread) >^
- Kiai times: 01:06:704 - 01:08:619 - break on here could look nice >I disagree this as kiai is meant to represent chorus part.
- Volumes:
- 00:06:065 - 70
- 00:07:342 - 80
- 00:55:002 - 90
- Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko >I think it is acceptable as JuDa might have different interpretation to the song.
- I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:
>This is intentional as the song is VERY CALM here- Also this >Leaving this to JuDa as I think my 2 diffs have reasonable spread here.
[Muzukashii][Oni]
- 00:20:959 - a break instead spinner here would be better imo >I am emphasizing the fade out effect with the spinner.
- 00:23:725 (3) - a K on here would fit nice to emphasize pitches and next 00:24:363 (4) - d specially >There are like more than 5 modders mentioning this, I think it's better to listen the modders' suggestion then, fixed.
- 00:26:916 (6,7) - ctrl+g on these would fit great since first one sounds lower, also 00:27:768 (7,8) - are really similar >00:27:768 (7) - has to be d to emphasis the guitar sound.
- I would like to see 00:44:576 - a ddd on here instead 00:44:789 - D on here cause I think drums are more important than that sound :p, also variety here could be fine >Possible, yet I want to keep patterns simple here. It is just Muzukashii.
- 00:55:002 - basically on Kiai starting with triples instead doubles would be really better. My point here is: 00:55:321 (7) - by deleting here I don't hear any sound to be mapped, and it seems not totally needed, also 00:55:214 - here I can hear the voice so I think it's a better point that deserves to be mapped. I will wait for your comment here (also this applies though the whole Kiai) >I think the 2plets are needed to make the patterns more interesting to play. I don't necessarily map directly to sounds to allow flexible mapping.
- 01:06:704 (52) - K here, since pitch + strong instrument use here deserves d K imo >I prefer D since the instrument played here is quite deep.
- 00:20:959 - refer to muzu
- 00:09:682 (12,13,14) - it seems more like kkk or ddk cause 00:09:895 (14,15) - sounds similar >The 3plet is a reverse pattern to allow better emphasizing effect.
- 00:12:448 (25,26,27,28,29,30,31,32,33) - hmmm I don't like how it seems, pretty sure you could make any change here >This is used to express the upward piano pitch.
- 00:19:257 - ^
- 00:23:725 (3) - muzu
- 00:55:002 - somehow I can agree more with them cause it's Oni, I would pref to see doubles on here >00:55:321 (11,12,15,16) - doubles here.
- 00:57:555 (21,22,23,24) - ddk d fills really nice >k on every alternative 1/1 interval.
- 01:00:533 (34,35,36,37,38,39) - k d kdk k same >^, I want to keep patterns simple despite it is a Oni
I would like to see some more comments on Oni specially, there are some pitches that can be really better followed :3, let me know when you get a little more comments on Oni specially!
Chocola_2287 wrote:
>Leaving this to JuDa as I think my 2 diffs have reasonable spread here.
Thanks for mod.Invective wrote:
o7modQuick mod for Oni as requested.
- 00:26:916 (6,7) - Ctrl+g? I think it's better to emphasise the third of the 2/1 notes there. >As I mentioned b4, 7 has to be d to emphasis the guitar sound.
- 00:33:725 (11,12) - ^ ^
- 00:49:044 (60) - Change to k? I think having the k's match with the drum sounds on the 1/1 beats fits better. You do use non-monocolor doubles in the kiai, so it won't be overly difficult relative to other parts of the map(also low bpm) >non-monocolor is harder than monocolor and I think it is suitable to express non-kiai and kiai's difference by the complexity of the color scheme.
- 00:49:895 (63) - ^
- 00:50:746 (67) - ^
- 00:59:895 (32,33,34,35) - Ctrl+g (kd_kk on 1/2 to kk_dk)? I think this fits the high -> low vocal pitch better. >However it breaks 00:59:682 (31,32,33) - where it follows vocal's pitch.
- 01:13:512 (99,100,101,102) - ^
Hope it helps
xfraczynho wrote:
Considering spread is nice and there aren't general problems, let's mark until you get a mod on Oni
Since I only made suggestions, I think you should try to fix some pitches usage, try to hear suggestions better on Oni :p. I will be back after 1 mod
Thanks for mod.Ppus wrote:
mod requested from PM a long time ago...Oni
00:06:477 (1) - put an k d K (1/2) here instead of an spinner. >The background music here is not strong enough to fit any notes so I substitute it with a spinner.
00:16:690 (48) - move this to 00:16:796 >Nice suggestion, changed and into k.
00:54:137 (5,6) - remove the finishers >I think there is a special emphasizing effect with these 2 notes being finisher.
00:56:902 - add an k >Let me think about it. If I do that I have to ctrl + G 00:57:328 (20,21,22,23) -
01:00:307 - add an d>^ for consistency
01:04:775 (58,59,60,61) - kkd (1/4) then k in 1/2. with this i mean: >Tend to be consistent with 01:03:073 (47,48,49,50) -
01:13:924 - add an d
01:18:392 (125,126,127,128) - same as 01:04:775 (58,59,60,61)
01:31:583 (48) - move this to 01:31:690kms chocola asked two mods in the same time
Good luck