i miss the old diff name
huh wymShiirn wrote:
How you do the melody:
How the melody actually goes:
this is like the entire map
you follow the melody except when you don't and when you don't your map goes from "generic but bearable" to "fucking awful" which is a shame.
shrugging off negative but constructive comments isnt my style as long as its goal is to help.Shiirn wrote:
people get more personally invested when it's rude and offensive. because very few people respond to negative criticism anymore (especially not emilia, as his history shows), they just shrug it off if it isn't as blunt and direct as this.
Pentori wrote:
[General]
hitsounding feels a bit lackluster - you only really use claps with occasional finishes, while your rhythms focus more on the guitar. current soft-whistle seems a bit pointless as the places u use it are the same snare as everything else 00:10:795 - might as well remove it so you can have whistle feedback on melodies like 00:04:111 (4,1,2)
soft-hitclap sounds too dry/quiet, something deeper would sound a lot nicer imo :d but i guess its personal preference. also the way you start spamming claps on every white tick from 00:55:562 - doesnt make a whole lot of sense as the music is still following 2 4 snares 00:55:872 - 00:56:494 - other drums are kicks 00:56:183
00:10:795 - 00:32:090 (2,3) - 00:48:100 - 00:49:344 - 00:50:587 - 00:53:230 - 01:03:023 - 01:10:484 - 01:12:971 - heaps of potential missing finishes - worth double checking any cymbal crashes in the song
section at 00:33:178 - doesnt really address the offbeat snares too well, beats like 00:34:266 - 00:34:577 - 00:36:753 - have snares but arent accompanied by a claps while kick drums instead get hitsounded with claps 00:34:422 - 00:35:665
i cant really say much but agree with this cuz i absolutely suck at hitsounding, will get back to u on this more in depth later
[New Game!][Extra]
- 00:35:587 - 00:39:318 - some potential triples here that give the section some flavour, maybe in other diffs too if you choose to use them nah i dont really like mapping it when its not obvious in the music
- 00:44:992 (3) - bit strange to have the 1/1 gap here when everything else is mostly continuous 1/2, also pretty strong drum on 00:45:147 - so maybe https://puu.sh/xquVd/8c351ea5a3.png can work really just added the hitcircle at that empty spot for consistency's sake
- 01:03:955 (5,2) - not rly getting the extended slider usage here. 01:04:111 - features triplets, and with the other slider you skip over vocal + drum on 01:04:577 mainly for drum emphasis, and i think it plays really interesting
- 01:15:147 (6) - could have nc here for consistency with 00:03:023 (1) fix
things are so similar in design that stuff like 01:04:422 (2) - 01:15:147 (6) - apply here too so change stuff as you wish nah not changing[Insane]
- 01:20:121 - missing clap here fix
- 01:20:898 (4,1) - using offbeat sliders here feels so weird as the music is generally following white ticks 01:21:054 - 01:21:676 . guitar is on everything so ur next best option is to follow drums fix
[Hard]
- 00:26:339 (3,4,1) - movement seems rly uncomfortable here cos its like purely linear lol, should try have a better angle on this
- 00:36:909 (1,2) - circles r a bit unnecessary here, could just use a slider like everything else does 00:34:422 (1) - 00:39:396 (1)
- 00:44:681 (3) - eh extended slider on 00:45:302 (5) - is ok cos it leads to downbeat but 00:44:681 (3) - just feels too random
- 00:46:546 (4,1) - not the best place for a 1/1 gap, skips over drum + vocal on 00:46:701
- 00:54:940 (3,4,5) - doesnt rly look the nicest, seems u kept ur 1/4 spacings consistent so should do the same here all fix
use ar 8, bpm is high enough to the point where stuff starts to look rly cluttered[Normal]
- 00:52:453 (3,4) - like the only time you have this overlapping aesthetic, might be better to keep away from it for readability. additionally, could have 00:52:764 (4) - repeat once so that clickable rhythm begins from 00:53:230 (2) - and the double snares receive more emphasis all fix
ez looks fine
- 00:02:090 (3) - hm should probably use a 1/1 slider instead so that 00:02:712 (4) - feels unique. yes, the melody is on 00:02:245 - but 00:02:712 (4) - covers completely different sounds so its nice to differentiate them
- 00:44:059 (2) - 1/2 slider seems a bit useless here as theres nothing on the red tick as opposed to 00:34:111 (2) - having the snare on the end. could just use a circle instead all fix
willing to help push this if the hitsounds could receive a little more attention // pm if u need help on that
Naotoshi wrote:
gonna sneak in here real quick
[top diff]
idk i think this diffname is kinda bad but w/e unimportant come up with something nicer
your rhythm is quite unclear in some places, making the map feel overdone in parts that are rhythmically calm. for example:
00:01:157 (3,4) - since there's only 1 guitar note here (at 3) a slider makes more sense. the 4 being overmapped in kinda detracts from what you're following. hearing it on 25% shows that the new guitar strum actually happens on 2 and 4, 3 is a shift of the fingers on the guitar fret, which means im just basically following both. nothing is being followed in particular here
00:02:712 (1) - i feel like the effect you went for here is kinda messed up cuz nobody's gonna go to the slider end fast anyway, they're gonna snap to 1 so you dont get emphasis on the slider end. thats why i increased the SV to a bearable extent. its visually that way already, i dont want to ruin this pattern just so players play it like how i want them to
00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)
00:08:929 (3,4) - here, a 1/1 slider + circle works better to follow that melody feels too boring imo, only the first guitar has enough impact to warrant a full 1/1
00:13:282 (1) - for this entire part constant 1/2 gaps kinda ruin how its a calm part i think... you could try to reduce the click density some more i guess for more differentiation. removing the random circles that dont follow anything in the vocals or drums would be nice. that was the whole point in me lowering the distances..
00:32:401 (4,5,1,2,1) - i feel like 00:32:401 (4,5,1) - and 00:32:712 (2,1) - being the same rhythm (triple into 1/4 slider) makes more sense
00:47:012 (2,3) - 1/1 slider starting at 2 is better here i think, since theres snares at 00:47:012 - and 00:47:323 - . or slider+circle, instead of circle+slider i like that the whole bar is represented the same way, because they are all drums, and the bar preceding it has a different rhythmic structure because 5 kicks look gross and doesnt play well
00:52:919 (8,1) - i understand why you made this small spacing but wouldnt just removing it and stacking 8 on 00:53:230 (9) - make this effect even more pronounced? having a click there makes it less clear that there's a break in the drums nah, i prefer it being mapped, but i'll change the NC so it looks emphasised
01:03:955 (5,1,2,3) - i really like this tbh, nice choice this is actually something a lot of people disliked, not sure about it tbh
the kiai is very anime still, as yuii mentioned when you made your video complaining about him =P
you have basically the same spacing everywhere, even on notes that dont have anything noticeable on them. this destroys your ability to contrast the melody (important notes) with unimportant filler things.
some examples:
00:57:582 (4) - which has nothing on it yet same spacing as 00:57:738 (5,6,1) - with vocals shifted distances to make stuff clearer
01:00:069 (5) - lower distance
01:02:090 (2,3) - which doesn't really follow anything noticeable was mapping the drums out here, not following synth exactly. the only reason why 5 is not 2 hitcircles is because of vocal. having them all be sliders would be very jarring because i dont have a bar thats fully sliders, having a lower density section in the kiai is a little weird.
(wouldn't a slider be better? then all of 01:01:779 (1,2,3,4,5) - would follow the same synth background thing in the same way)
01:06:753 (1) - the last thing you need is more circles but circles here cuz 2 vocals would make sense fix
01:07:530 (4) - isnt rly on anything fix
01:09:240 (1) - fix
01:10:017 (4) - isn't on anything fixed to the best of my ability, because i have no choice since the last note is a vocal note i can only decrease the distance
01:10:173 (5,6) - giant jump on 1 vocal is kinda weird fix
01:12:349 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - this entire thing is just sotarks, it doesn't follow anything...
even if you want pp jumps here, you should at least attempt to organize them. for example, since 01:12:349 (3,4,5,6,1,2) - is saying "now load ing" you could organize a pattern with 3 distint shapes for the jumps, and then repeat it on the second set of "now load ing" at 01:13:282 (3,4,5,6,7,8) - gave it sort of a structure, i quite like this idea
01:14:059 (8,1) - skipping this triple here when you're following the drums in the next combo also seems suboptimal well on 25% i dont really hear anything, and the ranked version doesnt have a triplet there either. i'll change this if someone else mentions it
think you should hold off on qualifying till some of this is adjusted, atm it's really unclear what some of this map is following in the song. a lot of it works fine, but the parts i talked about are a bit questionable. thanks
good idea! kds'dKisses wrote:
Maybe add 4 exclamation points at the end of the diff names like the song title has...? :v
if u really wanted a rhythm based explanation its me wanting to emphasise drum on a held guitar note. i hope that satisfies you, but, the ultimate main reason is because i like the fact that the 2 sliders slur as the guitar slurs. having a hitcircle in between inhibits that flowy motion too much because of its snappy nature and how i dont think i can make the emphasis good enough.Naotoshi wrote:
thanks for checking with me -_-
anyway i guess it's better now. i still don't really understand your reasoning at
00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)
this doesn't actually address what i said at all? like i'm talking about rhythm and you seem to be talking about object placement and textures of sliders o.o
you can easily create the same movement with more logical clicking by doing what i suggested, i'd like you to explain why you prefer this clicking pattern. preferably without talking about flow or texture or whatever.
also http://puu.sh/xt3ex/8322af06f2.png lol nice
Idealism wrote:
wtf vinxis
ahaDjulus wrote:
hey stop please
i found some problems on:
last diff
00:52:927 (8,9) - why spacing little than 00:52:616 (6,7) - this? they have the same sounds and they should be the same spacing,right? no,
they're different sounds
00:52:150 (3,4,5,6,7,8,9) - overspacing
01:14:222 (1,2,3,4) - ^ THE BULK OF THEM OD
01:23:860 (3,4) - https://puu.sh/xvBH7/95036d48fc.png it's better than the past slider+circle ?? what u mean
Easy
01:25:414 - this part needs more clickable https://puu.sh/xvCP9/de86ea2daa.png because it's have very strong sound note density
Normal
same with easy diff,01:29:766 (1) - https://puu.sh/xvD3f/31679dbe8b.png or https://puu.sh/xvD3f/31679dbe8b.png ^
hard
01:02:098 (2,3) - i think it's should be same spacing with 01:01:787 (1,2) - this,because it's didn't have a strong sound distance not that huge a difference, aesthetics
01:11:424 (5) - same same
01:16:554 (1,2) - ctrl+g? no?>>
Extra
00:50:751 - why u missed a circle on this? wym?? theres nothing there
EDIT: you should be add in tags "tv size cover フォーフォリウム ニューゲーム suzukaze aoba 涼風青葉" . not everything needs to be included, its identifiable enough