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Yusadesu - Now Loading!!!!

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wilup
i miss the old diff name
_handholding
Great song! Good luck with rank ~
Shiirn
How you do the melody:

How the melody actually goes:






this is like the entire map

you follow the melody except when you don't and when you don't your map goes from "generic but bearable" to "fucking awful" which is a shame.
anna apple
there is no need to be rude about something shiirn, just because you don't like it doesn't make it wrong. maybe grow up and edit your post to be not rude :/
Shiirn
people get more personally invested when it's rude and offensive. because very few people respond to negative criticism anymore (especially not emilia, as his history shows), they just shrug it off if it isn't as blunt and direct as this.
Topic Starter
emilia

Shiirn wrote:

How you do the melody:

How the melody actually goes:






this is like the entire map

you follow the melody except when you don't and when you don't your map goes from "generic but bearable" to "fucking awful" which is a shame.
huh wym

what you demonstrated was literally metronome, and at the beginning my map WAS indeed this until Mir and Xexxar came over to tell me how vocals should be better represented instead of just using filler beats throughout, which imo makes some sort of sense. mapping metronome was exceedingly boring and i can see how mapping vocals actually emphasised some things in the map which was more interesting ultimately.

maybe you should give me some timestamps instead of being vague with what you're trying to say? and perhaps take into account mapper intention or something, because i feel like my intentions were fairly clear and easily understandable?

Shiirn wrote:

people get more personally invested when it's rude and offensive. because very few people respond to negative criticism anymore (especially not emilia, as his history shows), they just shrug it off if it isn't as blunt and direct as this.
shrugging off negative but constructive comments isnt my style as long as its goal is to help.

also if you still firmly believe that being rude is the only way to go about doing things you're rather childish. perhaps you gotta learn to respect the rc despite having an ego.
Pentori
[General]
hitsounding feels a bit lackluster - you only really use claps with occasional finishes, while your rhythms focus more on the guitar. current soft-whistle seems a bit pointless as the places u use it are the same snare as everything else 00:10:795 - might as well remove it so you can have whistle feedback on melodies like 00:04:111 (4,1,2)

soft-hitclap sounds too dry/quiet, something deeper would sound a lot nicer imo :d but i guess its personal preference. also the way you start spamming claps on every white tick from 00:55:562 - doesnt make a whole lot of sense as the music is still following 2 4 snares 00:55:872 - 00:56:494 - other drums are kicks 00:56:183

00:10:795 - 00:32:090 (2,3) - 00:48:100 - 00:49:344 - 00:50:587 - 00:53:230 - 01:03:023 - 01:10:484 - 01:12:971 - heaps of potential missing finishes - worth double checking any cymbal crashes in the song

section at 00:33:178 - doesnt really address the offbeat snares too well, beats like 00:34:266 - 00:34:577 - 00:36:753 - have snares but arent accompanied by a claps while kick drums instead get hitsounded with claps 00:34:422 - 00:35:665

[New Game!]
  1. 00:35:587 - 00:39:318 - some potential triples here that give the section some flavour, maybe in other diffs too if you choose to use them
  2. 00:44:992 (3) - bit strange to have the 1/1 gap here when everything else is mostly continuous 1/2, also pretty strong drum on 00:45:147 - so maybe https://puu.sh/xquVd/8c351ea5a3.png can work
  3. 01:03:955 (5,2) - not rly getting the extended slider usage here. 01:04:111 - features triplets, and with the other slider you skip over vocal + drum on 01:04:577
  4. 01:15:147 (6) - could have nc here for consistency with 00:03:023 (1)
[Extra]
things are so similar in design that stuff like 01:04:422 (2) - 01:15:147 (6) - apply here too so change stuff as you wish
  1. 01:20:121 - missing clap here
  2. 01:20:898 (4,1) - using offbeat sliders here feels so weird as the music is generally following white ticks 01:21:054 - 01:21:676 . guitar is on everything so ur next best option is to follow drums
[Insane]
  1. 00:26:339 (3,4,1) - movement seems rly uncomfortable here cos its like purely linear lol, should try have a better angle on this
  2. 00:36:909 (1,2) - circles r a bit unnecessary here, could just use a slider like everything else does 00:34:422 (1) - 00:39:396 (1)
  3. 00:44:681 (3) - eh extended slider on 00:45:302 (5) - is ok cos it leads to downbeat but 00:44:681 (3) - just feels too random
  4. 00:46:546 (4,1) - not the best place for a 1/1 gap, skips over drum + vocal on 00:46:701
  5. 00:54:940 (3,4,5) - doesnt rly look the nicest, seems u kept ur 1/4 spacings consistent so should do the same here
[Hard]
use ar 8, bpm is high enough to the point where stuff starts to look rly cluttered
  1. 00:52:453 (3,4) - like the only time you have this overlapping aesthetic, might be better to keep away from it for readability. additionally, could have 00:52:764 (4) - repeat once so that clickable rhythm begins from 00:53:230 (2) - and the double snares receive more emphasis
[Normal]
  1. 00:02:090 (3) - hm should probably use a 1/1 slider instead so that 00:02:712 (4) - feels unique. yes, the melody is on 00:02:245 - but 00:02:712 (4) - covers completely different sounds so its nice to differentiate them
  2. 00:44:059 (2) - 1/2 slider seems a bit useless here as theres nothing on the red tick as opposed to 00:34:111 (2) - having the snare on the end. could just use a circle instead
ez looks fine

willing to help push this if the hitsounds could receive a little more attention // pm if u need help on that
Topic Starter
emilia

Pentori wrote:

[General]
hitsounding feels a bit lackluster - you only really use claps with occasional finishes, while your rhythms focus more on the guitar. current soft-whistle seems a bit pointless as the places u use it are the same snare as everything else 00:10:795 - might as well remove it so you can have whistle feedback on melodies like 00:04:111 (4,1,2)

soft-hitclap sounds too dry/quiet, something deeper would sound a lot nicer imo :d but i guess its personal preference. also the way you start spamming claps on every white tick from 00:55:562 - doesnt make a whole lot of sense as the music is still following 2 4 snares 00:55:872 - 00:56:494 - other drums are kicks 00:56:183

00:10:795 - 00:32:090 (2,3) - 00:48:100 - 00:49:344 - 00:50:587 - 00:53:230 - 01:03:023 - 01:10:484 - 01:12:971 - heaps of potential missing finishes - worth double checking any cymbal crashes in the song

section at 00:33:178 - doesnt really address the offbeat snares too well, beats like 00:34:266 - 00:34:577 - 00:36:753 - have snares but arent accompanied by a claps while kick drums instead get hitsounded with claps 00:34:422 - 00:35:665

i cant really say much but agree with this cuz i absolutely suck at hitsounding, will get back to u on this more in depth later

[New Game!]
  1. 00:35:587 - 00:39:318 - some potential triples here that give the section some flavour, maybe in other diffs too if you choose to use them nah i dont really like mapping it when its not obvious in the music
  2. 00:44:992 (3) - bit strange to have the 1/1 gap here when everything else is mostly continuous 1/2, also pretty strong drum on 00:45:147 - so maybe https://puu.sh/xquVd/8c351ea5a3.png can work really just added the hitcircle at that empty spot for consistency's sake
  3. 01:03:955 (5,2) - not rly getting the extended slider usage here. 01:04:111 - features triplets, and with the other slider you skip over vocal + drum on 01:04:577 mainly for drum emphasis, and i think it plays really interesting
  4. 01:15:147 (6) - could have nc here for consistency with 00:03:023 (1) fix
[Extra]
things are so similar in design that stuff like 01:04:422 (2) - 01:15:147 (6) - apply here too so change stuff as you wish nah not changing
  1. 01:20:121 - missing clap here fix
  2. 01:20:898 (4,1) - using offbeat sliders here feels so weird as the music is generally following white ticks 01:21:054 - 01:21:676 . guitar is on everything so ur next best option is to follow drums fix
[Insane]
  1. 00:26:339 (3,4,1) - movement seems rly uncomfortable here cos its like purely linear lol, should try have a better angle on this
  2. 00:36:909 (1,2) - circles r a bit unnecessary here, could just use a slider like everything else does 00:34:422 (1) - 00:39:396 (1)
  3. 00:44:681 (3) - eh extended slider on 00:45:302 (5) - is ok cos it leads to downbeat but 00:44:681 (3) - just feels too random
  4. 00:46:546 (4,1) - not the best place for a 1/1 gap, skips over drum + vocal on 00:46:701
  5. 00:54:940 (3,4,5) - doesnt rly look the nicest, seems u kept ur 1/4 spacings consistent so should do the same here all fix
[Hard]
use ar 8, bpm is high enough to the point where stuff starts to look rly cluttered
  1. 00:52:453 (3,4) - like the only time you have this overlapping aesthetic, might be better to keep away from it for readability. additionally, could have 00:52:764 (4) - repeat once so that clickable rhythm begins from 00:53:230 (2) - and the double snares receive more emphasis all fix
[Normal]
  1. 00:02:090 (3) - hm should probably use a 1/1 slider instead so that 00:02:712 (4) - feels unique. yes, the melody is on 00:02:245 - but 00:02:712 (4) - covers completely different sounds so its nice to differentiate them
  2. 00:44:059 (2) - 1/2 slider seems a bit useless here as theres nothing on the red tick as opposed to 00:34:111 (2) - having the snare on the end. could just use a circle instead all fix
ez looks fine

willing to help push this if the hitsounds could receive a little more attention // pm if u need help on that
Nao Tomori
gonna sneak in here real quick
[top diff]
idk i think this diffname is kinda bad but w/e unimportant

your rhythm is quite unclear in some places, making the map feel overdone in parts that are rhythmically calm. for example:

00:01:157 (3,4) - since there's only 1 guitar note here (at 3) a slider makes more sense. the 4 being overmapped in kinda detracts from what you're following.

00:02:712 (1) - i feel like the effect you went for here is kinda messed up cuz nobody's gonna go to the slider end fast anyway, they're gonna snap to 1 so you dont get emphasis on the slider end.

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better.

00:08:929 (3,4) - here, a 1/1 slider + circle works better to follow that melody

00:13:282 (1) - for this entire part constant 1/2 gaps kinda ruin how its a calm part i think... you could try to reduce the click density some more i guess for more differentiation. removing the random circles that dont follow anything in the vocals or drums would be nice.

00:32:401 (4,5,1,2,1) - i feel like 00:32:401 (4,5,1) - and 00:32:712 (2,1) - being the same rhythm (triple into 1/4 slider) makes more sense
00:47:012 (2,3) - 1/1 slider starting at 2 is better here i think, since theres snares at 00:47:012 - and 00:47:323 - . or slider+circle, instead of circle+slider

00:52:919 (8,1) - i understand why you made this small spacing but wouldnt just removing it and stacking 8 on 00:53:230 (9) - make this effect even more pronounced? having a click there makes it less clear that there's a break in the drums

01:03:955 (5,1,2,3) - i really like this tbh, nice choice

the kiai is very anime still, as yuii mentioned when you made your video complaining about him =P

you have basically the same spacing everywhere, even on notes that dont have anything noticeable on them. this destroys your ability to contrast the melody (important notes) with unimportant filler things.

some examples:
00:57:582 (4) - which has nothing on it yet same spacing as 00:57:738 (5,6,1) - with vocals

01:00:069 (5) -

01:02:090 (2,3) - which doesn't really follow anything noticeable
(wouldn't a slider be better? then all of 01:01:779 (1,2,3,4,5) - would follow the same synth background thing in the same way)

01:06:753 (1) - the last thing you need is more circles but circles here cuz 2 vocals would make sense

01:07:530 (4) - isnt rly on anything

01:09:240 (1) -

01:10:017 (4) - isn't on anything

01:10:173 (5,6) - giant jump on 1 vocal is kinda weird

01:12:349 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - this entire thing is just sotarks, it doesn't follow anything...

even if you want pp jumps here, you should at least attempt to organize them. for example, since 01:12:349 (3,4,5,6,1,2) - is saying "now load ing" you could organize a pattern with 3 distint shapes for the jumps, and then repeat it on the second set of "now load ing" at 01:13:282 (3,4,5,6,7,8) -

01:14:059 (8,1) - skipping this triple here when you're following the drums in the next combo also seems suboptimal

think you should hold off on qualifying till some of this is adjusted, atm it's really unclear what some of this map is following in the song. a lot of it works fine, but the parts i talked about are a bit questionable.
Topic Starter
emilia

Naotoshi wrote:

gonna sneak in here real quick
[top diff]
idk i think this diffname is kinda bad but w/e unimportant come up with something nicer

your rhythm is quite unclear in some places, making the map feel overdone in parts that are rhythmically calm. for example:

00:01:157 (3,4) - since there's only 1 guitar note here (at 3) a slider makes more sense. the 4 being overmapped in kinda detracts from what you're following. hearing it on 25% shows that the new guitar strum actually happens on 2 and 4, 3 is a shift of the fingers on the guitar fret, which means im just basically following both. nothing is being followed in particular here

00:02:712 (1) - i feel like the effect you went for here is kinda messed up cuz nobody's gonna go to the slider end fast anyway, they're gonna snap to 1 so you dont get emphasis on the slider end. thats why i increased the SV to a bearable extent. its visually that way already, i dont want to ruin this pattern just so players play it like how i want them to

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)

00:08:929 (3,4) - here, a 1/1 slider + circle works better to follow that melody feels too boring imo, only the first guitar has enough impact to warrant a full 1/1

00:13:282 (1) - for this entire part constant 1/2 gaps kinda ruin how its a calm part i think... you could try to reduce the click density some more i guess for more differentiation. removing the random circles that dont follow anything in the vocals or drums would be nice. that was the whole point in me lowering the distances..

00:32:401 (4,5,1,2,1) - i feel like 00:32:401 (4,5,1) - and 00:32:712 (2,1) - being the same rhythm (triple into 1/4 slider) makes more sense
00:47:012 (2,3) - 1/1 slider starting at 2 is better here i think, since theres snares at 00:47:012 - and 00:47:323 - . or slider+circle, instead of circle+slider i like that the whole bar is represented the same way, because they are all drums, and the bar preceding it has a different rhythmic structure because 5 kicks look gross and doesnt play well

00:52:919 (8,1) - i understand why you made this small spacing but wouldnt just removing it and stacking 8 on 00:53:230 (9) - make this effect even more pronounced? having a click there makes it less clear that there's a break in the drums nah, i prefer it being mapped, but i'll change the NC so it looks emphasised

01:03:955 (5,1,2,3) - i really like this tbh, nice choice this is actually something a lot of people disliked, not sure about it tbh

the kiai is very anime still, as yuii mentioned when you made your video complaining about him =P

you have basically the same spacing everywhere, even on notes that dont have anything noticeable on them. this destroys your ability to contrast the melody (important notes) with unimportant filler things.

some examples:
00:57:582 (4) - which has nothing on it yet same spacing as 00:57:738 (5,6,1) - with vocals shifted distances to make stuff clearer

01:00:069 (5) - lower distance

01:02:090 (2,3) - which doesn't really follow anything noticeable was mapping the drums out here, not following synth exactly. the only reason why 5 is not 2 hitcircles is because of vocal. having them all be sliders would be very jarring because i dont have a bar thats fully sliders, having a lower density section in the kiai is a little weird.
(wouldn't a slider be better? then all of 01:01:779 (1,2,3,4,5) - would follow the same synth background thing in the same way)

01:06:753 (1) - the last thing you need is more circles but circles here cuz 2 vocals would make sense fix

01:07:530 (4) - isnt rly on anything fix

01:09:240 (1) - fix

01:10:017 (4) - isn't on anything fixed to the best of my ability, because i have no choice since the last note is a vocal note i can only decrease the distance

01:10:173 (5,6) - giant jump on 1 vocal is kinda weird fix

01:12:349 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - this entire thing is just sotarks, it doesn't follow anything...

even if you want pp jumps here, you should at least attempt to organize them. for example, since 01:12:349 (3,4,5,6,1,2) - is saying "now load ing" you could organize a pattern with 3 distint shapes for the jumps, and then repeat it on the second set of "now load ing" at 01:13:282 (3,4,5,6,7,8) - gave it sort of a structure, i quite like this idea

01:14:059 (8,1) - skipping this triple here when you're following the drums in the next combo also seems suboptimal well on 25% i dont really hear anything, and the ranked version doesnt have a triplet there either. i'll change this if someone else mentions it

think you should hold off on qualifying till some of this is adjusted, atm it's really unclear what some of this map is following in the song. a lot of it works fine, but the parts i talked about are a bit questionable. thanks
_handholding
Maybe add 4 exclamation points at the end of the diff names like the song title has...? :v
Topic Starter
emilia

Kisses wrote:

Maybe add 4 exclamation points at the end of the diff names like the song title has...? :v
good idea! kds'd
Karen
rebubble
reworked hitsounding
next bn please recheck hitsounds in case i missed something because emillia is aho
Nao Tomori
thanks for checking with me -_-

anyway i guess it's better now. i still don't really understand your reasoning at

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)


this doesn't actually address what i said at all? like i'm talking about rhythm and you seem to be talking about object placement and textures of sliders o.o

you can easily create the same movement with more logical clicking by doing what i suggested, i'd like you to explain why you prefer this clicking pattern. preferably without talking about flow or texture or whatever.

also http://puu.sh/xt3ex/8322af06f2.png lol nice
Topic Starter
emilia

Naotoshi wrote:

thanks for checking with me -_-

anyway i guess it's better now. i still don't really understand your reasoning at

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)


this doesn't actually address what i said at all? like i'm talking about rhythm and you seem to be talking about object placement and textures of sliders o.o

you can easily create the same movement with more logical clicking by doing what i suggested, i'd like you to explain why you prefer this clicking pattern. preferably without talking about flow or texture or whatever.

also http://puu.sh/xt3ex/8322af06f2.png lol nice
if u really wanted a rhythm based explanation its me wanting to emphasise drum on a held guitar note. i hope that satisfies you, but, the ultimate main reason is because i like the fact that the 2 sliders slur as the guitar slurs. having a hitcircle in between inhibits that flowy motion too much because of its snappy nature and how i dont think i can make the emphasis good enough.

and i dont think u understand the second thing. while i say that nothing is being particularly emphasised it just means im covering both guitar notes and fret shift notes as clickable notes with relatively low intensity. theres not much reason to say that one is worth more emphasis than the other in this case imo,
and i like how it works here
Nao Tomori
okay, i understand what you mean now. cool way of representing it, never thought of it that way.
Pentori
offset still seems wonky as discussed :/ 855 sounds more accurate

hitsounds r better now i guess. just a few additional things (referring to top diff here):
00:17:780 (4,5) - clap shud be on 4 not 5. the cymbal crash has the snare with it too
00:23:220 - should have the every 2nd beat whistle here too and not worry too much about 00:25:552 (1,2,3) - skipping over them. just make sure in other diffs that actually map 00:25:707 - 00:26:329 - u have whistles

00:32:080 (2) - clap here
00:32:391 (4,5,1) - could maybe have claps for these, drum finishes from 00:32:624 - and drum claps from 00:32:857 - for decreasing pitched drums. also adjust hitsound volume to prevent earrape

00:34:256 (4) - 00:34:567 - 00:36:743 (4) - 00:37:054 - 00:39:541 - 00:40:474 (4) - 00:41:562 - 00:42:028 (2) - 00:44:515 - 00:47:002 - claps on all these imo, the offbeat snares r pretty much the highlight of the section but you dont have any of them hitsounded

00:50:577 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - just feels way too empty and the introduction of the claps at 00:52:754 (7,8) - is too sudden, would recommend giving everything a clap and gradually increasing volume to fit the buildup

01:04:256 (1,2) - should have finish on 2 instead of 1 imo, as its where the cymbal crash is
01:04:723 (3,5) - 👏
01:04:878 (4) - remove 👏
01:15:137 (1,2) - should give these claps too, pretty standard drum roll
01:25:241 (3,1) - these rnt snares so claps sound kinda strange, would recommend removing and giving 01:25:396 (1) - a whistle

ya
Topic Starter
emilia
will fix all and hit u up in the DMs 😩👌
- Darkness -
noopp remap kds
Karen
noopp remap kds
audinor
BBBooty
Pentori
q
Yuii-
Pachiru
Finally you have a ranked map

+ nice avatar yuii
- Darkness -
congraterlations on Ranked Mappings Emilia kds Please
[Kamiya]
大概知道这是谁唱的了23333333
milr_
WTF
Akitoshi
is yusadesu new vocaloid

btw gratz !
Djulus
hey stop please
i found some problems on:
last diff
00:52:927 (8,9) - why spacing little than 00:52:616 (6,7) - this? they have the same sounds and they should be the same spacing,right?
00:52:150 (3,4,5,6,7,8,9) - overspacing
01:14:222 (1,2,3,4) - ^
01:23:860 (3,4) - https://puu.sh/xvBH7/95036d48fc.png it's better than the past slider+circle
Easy
01:25:414 - this part needs more clickable https://puu.sh/xvCP9/de86ea2daa.png because it's have very strong sound
Normal
same with easy diff,01:29:766 (1) - https://puu.sh/xvD3f/31679dbe8b.png or https://puu.sh/xvD3f/31679dbe8b.png
hard
01:02:098 (2,3) - i think it's should be same spacing with 01:01:787 (1,2) - this,because it's didn't have a strong sound
01:11:424 (5) - same
01:16:554 (1,2) - ctrl+g?
Extra
00:50:751 - why u missed a circle on this?
EDIT: you should be add in tags "tv size cover フォーフォリウム ニューゲーム suzukaze aoba 涼風青葉" .
Len
friends
Kaifin
bird rooftop
ikaNyai
O:
JBHyperion
Removed some inappropriate comments.

Emilia: Insulting comments towards modders and their contributions is not acceptable, regardless of the circumstances. Please take some time to cool off, and then properly respond to Djulus' suggestions in a calm manner. If you honestly don't feel that the suggestions could improve the quality of the map, please explain why. Otherwise this map will have to be disqualified to allow for further discussion.

To everyone: Please keep this thread clean and on topic or risk further punishment.
milr_
Good
VINXIS
Ideal
wtf vinxis
milr_

Idealism wrote:

wtf vinxis
Topic Starter
emilia

Djulus wrote:

hey stop please
i found some problems on:
last diff
00:52:927 (8,9) - why spacing little than 00:52:616 (6,7) - this? they have the same sounds and they should be the same spacing,right? no,
they're different sounds

00:52:150 (3,4,5,6,7,8,9) - overspacing
01:14:222 (1,2,3,4) - ^ THE BULK OF THEM OD
01:23:860 (3,4) - https://puu.sh/xvBH7/95036d48fc.png it's better than the past slider+circle ?? what u mean
Easy
01:25:414 - this part needs more clickable https://puu.sh/xvCP9/de86ea2daa.png because it's have very strong sound note density
Normal
same with easy diff,01:29:766 (1) - https://puu.sh/xvD3f/31679dbe8b.png or https://puu.sh/xvD3f/31679dbe8b.png ^
hard
01:02:098 (2,3) - i think it's should be same spacing with 01:01:787 (1,2) - this,because it's didn't have a strong sound distance not that huge a difference, aesthetics
01:11:424 (5) - same same
01:16:554 (1,2) - ctrl+g? no?>>
Extra
00:50:751 - why u missed a circle on this? wym?? theres nothing there
EDIT: you should be add in tags "tv size cover フォーフォリウム ニューゲーム suzukaze aoba 涼風青葉" . not everything needs to be included, its identifiable enough
aha
IamKwaN
need metadata reference, thanks

edit: we communicated through private pm
Astar
im proud
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