gonna sneak in here real quick
[top diff]
idk i think this diffname is kinda bad but w/e unimportant
your rhythm is quite unclear in some places, making the map feel overdone in parts that are rhythmically calm. for example:
00:01:157 (3,4) - since there's only 1 guitar note here (at 3) a slider makes more sense. the 4 being overmapped in kinda detracts from what you're following.
00:02:712 (1) - i feel like the effect you went for here is kinda messed up cuz nobody's gonna go to the slider end fast anyway, they're gonna snap to 1 so you dont get emphasis on the slider end.
00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better.
00:08:929 (3,4) - here, a 1/1 slider + circle works better to follow that melody
00:13:282 (1) - for this entire part constant 1/2 gaps kinda ruin how its a calm part i think... you could try to reduce the click density some more i guess for more differentiation. removing the random circles that dont follow anything in the vocals or drums would be nice.
00:32:401 (4,5,1,2,1) - i feel like 00:32:401 (4,5,1) - and 00:32:712 (2,1) - being the same rhythm (triple into 1/4 slider) makes more sense
00:47:012 (2,3) - 1/1 slider starting at 2 is better here i think, since theres snares at 00:47:012 - and 00:47:323 - . or slider+circle, instead of circle+slider
00:52:919 (8,1) - i understand why you made this small spacing but wouldnt just removing it and stacking 8 on 00:53:230 (9) - make this effect even more pronounced? having a click there makes it less clear that there's a break in the drums
01:03:955 (5,1,2,3) - i really like this tbh, nice choice
the kiai is very anime still, as yuii mentioned when you made your video complaining about him =P
you have basically the same spacing everywhere, even on notes that dont have anything noticeable on them. this destroys your ability to contrast the melody (important notes) with unimportant filler things.
some examples:
00:57:582 (4) - which has nothing on it yet same spacing as 00:57:738 (5,6,1) - with vocals
01:00:069 (5) -
01:02:090 (2,3) - which doesn't really follow anything noticeable
(wouldn't a slider be better? then all of 01:01:779 (1,2,3,4,5) - would follow the same synth background thing in the same way)
01:06:753 (1) - the last thing you need is more circles but circles here cuz 2 vocals would make sense
01:07:530 (4) - isnt rly on anything
01:09:240 (1) -
01:10:017 (4) - isn't on anything
01:10:173 (5,6) - giant jump on 1 vocal is kinda weird
01:12:349 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - this entire thing is just sotarks, it doesn't follow anything...
even if you want pp jumps here, you should at least attempt to organize them. for example, since 01:12:349 (3,4,5,6,1,2) - is saying "now load ing" you could organize a pattern with 3 distint shapes for the jumps, and then repeat it on the second set of "now load ing" at 01:13:282 (3,4,5,6,7,8) -
01:14:059 (8,1) - skipping this triple here when you're following the drums in the next combo also seems suboptimal
think you should hold off on qualifying till some of this is adjusted, atm it's really unclear what some of this map is following in the song. a lot of it works fine, but the parts i talked about are a bit questionable.