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Pegboard Nerds - We Are One (Original Vocal Mix)

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Regou
來個水摸

Night Begins
00:33:254 (3) - 00:34:073 (2) - 疊好?
00:35:436 (1) - NC?
00:35:982 (4) - ^
00:55:618 (1,2,3) - 這裡感覺spacing對比後面好像太大了
01:39:254 (1,2,3,4,5,6,7,8) - 這組要不要提一下spacing?現在打著有點鬱悶
03:19:345 (5) - 我知道你在跟電音,但是這裡人聲特別的突出,要不要考慮跟一下?
CucumberCuc
Hi

[Normal]
00:38:436 (2) do a little curve
01:02:164 (6,7,1) slightly different range
01:14:164 (4,5,6,1,2,3) ^
01:47:982 (2,3) do slightly are close for better distance
01:54:527 (7) do end slightly more curve
02:37:073 (3,4,5) slightly different range

[Advanced]
00:23:982 (1,2,3) slightly different range
00:54:527 (1,2,3,4) ^
01:41:709 (4) do end slightly more curve

sorry if a little, just all diffs as for me look good
Saturnalize
nb

  1. 00:00:527 (1,1) - nice 16 seconds of emptiness boi (on a serious note, why)
  2. 00:36:527 (1,2) - I expect sliders like these are actually way faster to really brings out the emphasizing. 0.1x SV multiplier doesn't really looks even slightly different. Same goes for another parts 01:41:982 (1,2) - 02:51:800 (1,2) -
  3. 00:53:436 (5,1) - too bad you didn't stack this one
  4. 01:13:618 (3) - remove whistle
  5. 01:15:800 (3) - remove here too (actually I thought you're going for soft, as well as above)
  6. 02:08:164 (3,4,5,6) - never really expect these to be stacked since all the previous pattern separates these (except 01:59:436 (3,4,5,6) - because this is different to any other part, as there's no "we are one" vocal)
  7. 02:16:618 (2,3,4,5,6,7,1) - Personally speaking this plays a little bit weird, I'd rather go with circular or pentagram
  8. 02:16:345 (1,2,3,4,5,6,7) - do the following for the hitsound because it fits the tom )if u want to) all the following are set to sampleset auto addition drum >> hat hat hat hat clap clap finish finish
  9. 02:35:982 (3,4) - engery shep.
normal

  1. 01:46:891 (1,3) - stack this perfectly
  2. 01:55:618 (1,2) - blanket fix
hard
  1. 03:27:254 (1) - don't stack this with the previous note, instead put it above the two sliders, making a triangle shape to really give the end look (stacking it gives a hanging feel imo)

insen
  1. 02:06:527 (1) - you have one job
Seolv
from queue uwu

Normal
  1. 00:34:891 (1) - I think it's better that you put a spinner here because the song is getting more intense, by putting a long slider there you ave even less density than the parts that aren't intense
  2. 00:38:436 (2) - Slider is ending on a stronger sound than it began
  3. 00:40:618 (4) - 00:42:800 (2) - ^
  4. 00:47:436 (3) - The arrow is on a stronger sound that should be emphasized
  5. 01:38:164 (1) - Same as the first point
  6. 01:51:254 (1,2,3) - This is the same as 01:53:436 (4,5,6,7) - but you put different rhythm, try make it the same

Hard
  1. 00:35:709 (4,5) - These two are the same they should be equally spaced

Nice map
map for m4m: https://osu.ppy.sh/s/629374 (mod hard and light insane) or https://osu.ppy.sh/s/641711 (mod hard and advanced)
Topic Starter
Frey
I did the reply and fixed most of the mod yesterday but don't know why it just vanished somehow...

thanks for mod, I will try to make it up later
Topic Starter
Frey
CucumberCuc

CucumberCuc wrote:

Hi

[Normal]
00:38:436 (2) do a little curve
01:02:164 (6,7,1) slightly different range
01:14:164 (4,5,6,1,2,3) ^
01:47:982 (2,3) do slightly are close for better distance
01:54:527 (7) do end slightly more curve
02:37:073 (3,4,5) slightly different range

[Advanced]
00:23:982 (1,2,3) slightly different range
00:54:527 (1,2,3,4) ^
01:41:709 (4) do end slightly more curve
all fixed
sorry if a little, just all diffs as for me look good

Saturnalize

Saturnalize wrote:

nb

  1. 00:00:527 (1,1) - nice 16 seconds of emptiness boi (on a serious note, why) there is a natural blank for showing the title.
  2. 00:36:527 (1,2) - I expect sliders like these are actually way faster to really brings out the emphasizing. 0.1x SV multiplier doesn't really looks even slightly different. Same goes for another parts 01:41:982 (1,2) - 02:51:800 (1,2) - keep it for a while cuz I am not sure
  3. 00:53:436 (5,1) - too bad you didn't stack this one a jump at the end fits more to me.
  4. 01:13:618 (3) - remove whistle
  5. 01:15:800 (3) - remove here too (actually I thought you're going for soft, as well as above) they are suitable... no reason to remove
  6. 02:08:164 (3,4,5,6) - never really expect these to be stacked since all the previous pattern separates these (except 01:59:436 (3,4,5,6) - because this is different to any other part, as there's no "we are one" vocal) if we map '--are one' slider out, the difficulty would be a bit easy so I think some overmapping would be fine to go/
  7. 02:16:618 (2,3,4,5,6,7,1) - Personally speaking this plays a little bit weird, I'd rather go with circular or pentagram err, I tried circular before but i think it was too easy so I changed it
  8. 02:16:345 (1,2,3,4,5,6,7) - do the following for the hitsound because it fits the tom )if u want to) all the following are set to sampleset auto addition drum >> hat hat hat hat clap clap finish finish too loud
  9. 02:35:982 (3,4) - engery shep. excuse me?
normal

  1. 01:46:891 (1,3) - stack this perfectly
  2. 01:55:618 (1,2) - blanket fix all fixed
hard
  1. 03:27:254 (1) - don't stack this with the previous note, instead put it above the two sliders, making a triangle shape to really give the end look (stacking it gives a hanging feel imo) fixed

insen
  1. 02:06:527 (1) - you have one job that blanket is not obvious in gaming

lukas

[ L u k a s ] wrote:

from queue uwu

Normal
  1. 00:34:891 (1) - I think it's better that you put a spinner here because the song is getting more intense, by putting a long slider there you ave even less density than the parts that aren't intense you may be right but there is no place for denser rhythm so a long slider is also fine to use in low levels..
  2. 00:38:436 (2) - Slider is ending on a stronger sound than it began
  3. 00:40:618 (4) - 00:42:800 (2) - ^
  4. 00:47:436 (3) - The arrow is on a stronger sound that should be emphasized
  5. 01:38:164 (1) - Same as the first point
  6. 01:51:254 (1,2,3) - This is the same as 01:53:436 (4,5,6,7) - but you put different rhythm, try make it the same the thing as above won't hurt the playing performance cuz in low levels. cuz I follow the strong beats everywhere, it won't hurt if they aren't start with it unless it's extremely special

Hard
  1. 00:35:709 (4,5) - These two are the same they should be equally spaced fixed

Nice map
map for m4m: https://osu.ppy.sh/s/629374 (mod hard and light insane) or https://osu.ppy.sh/s/641711 (mod hard and advanced)


thanks for your mod! :)
Shunao
Heyo!

NM from Q

  • Normal
  1. 00:46:891 (2,3) - should be like 00:41:436 (1,2) - for consistence make something like this if you want to change of pattern https://puu.sh/xmr2D/f2faaadadf.png
  2. 00:59:982 (3) - add whistle on the tail like you did with 00:57:800 (6)
  • Advanced
  1. 02:12:254 (5) - ctrl+H for change flow?
  • Hard
  1. 00:41:982 (3,7) - imperfect stack..
  2. 01:20:164 - i think this drum should be clickable, it is strong tbh
  3. 01:39:799 (4,4) - not very stacked
  4. 02:07:891 - map this electronic sound pls
  5. 02:51:800 (1,2,3) - little contact lol
  6. 03:00:254 - like i said before rip electronic sound..
  7. 03:08:982 - ^
  • Insane
  1. 00:20:982 (5,1) - avoid this contact
  2. 02:16:891 (3,4) - i find that when you replace them by circle it's fits better with the music, especially for drums like you make on last diff
  • Night Begins
  1. 01:15:254 (1,4) - not very stacked lol
Clean mapset!

gl!~
Topic Starter
Frey

ShogunMoon wrote:

Heyo!

NM from Q

  • Normal
  1. 00:46:891 (2,3) - should be like 00:41:436 (1,2) - for consistence make something like this if you want to change of pattern https://puu.sh/xmr2D/f2faaadadf.png umm, the reason I chose to make the objects denser, is that, the rap begins, so I think it's fine to map more things out.
  2. 00:59:982 (3) - add whistle on the tail like you did with 00:57:800 (6) I don't found any key sound which is special to set a whistle tho...
  • Advanced
  1. 02:12:254 (5) - ctrl+H for change flow? I meant to make a curve like this 02:11:436 (3,4,5,6) -
  • Hard
  1. 00:41:982 (3,7) - imperfect stack.. fixed
  2. 01:20:164 - i think this drum should be clickable, it is strong tbh fixed
  3. 01:39:799 (4,4) - not very stacked err, fixed
  4. 02:07:891 - map this electronic sound pls idk why but i just want to make the 'we are one' out ;w;
  5. 02:51:800 (1,2,3) - little contact lol that's not obvious in game tho
  6. 03:00:254 - like i said before rip electronic sound..
  7. 03:08:982 - ^ the same
  • Insane
  1. 00:20:982 (5,1) - avoid this contact it disappears totally when (1) shows up
  2. 02:16:891 (3,4) - i find that when you replace them by circle it's fits better with the music, especially for drums like you make on last diff it would be too hard to play if they are circles... be aware it's a 220bpm song indeed..
  • Night Begins
  1. 01:15:254 (1,4) - not very stacked lol k
Clean mapset!

gl!~
\


Thanks for modding! :)
Garden
给个metadata参考

Normal:
01:20:709 (1) - 这里换默认的normalfinish比较好吧,其他难度大概同
01:55:618 (1,2) - 这里包的视觉间距相比其他的有点小,可以微调一下

Adv:
00:38:436 (2,3,4) - 可以动下2包4,这里排版看着有点挤
02:42:527 (2) - ctrl-g可能比较好,02:41:436 (1,2,1) - 这样三个同向打起来有点怪怪的 ;?

Insane:
00:45:800 (1,2) - 位置可以调整一下,目前 00:45:800 (1,2,3) - 的flow打起来感觉比较微妙,建议向右移弄成 00:41:436 (1,2,3) - 的角度->大概这样
02:16:891 (3,4) - https://puu.sh/xo3ba/6f46239ede.png 这个顺序可能打得更顺点

Night Begins:
00:44:027 (2) - 这里突出某一侧的间距打起来会比较有意思如 00:41:436 (1,2,3) - ,也有强调 00:44:164 - 的意思,类似地方也可稍微注意,现在老外摸图好像很抓consistency阿(
02:07:073 (3,4) - 可以试试这种flow -> https://puu.sh/xo3FD/26ebad0ce9.png 03:16:891 (3) - 类似

感觉也没啥非要改不可的 稳
Kanzaki H Aria
摸~

Insane

00:32:709 (1,2,3,4,1,2,3,4) - 我覺得將它們等間距排列比較好看。
00:45:800 (1) - 嗯~我認為拉成拱型的滑條移動會比較流暢。
01:13:618 (7,8,1) - 這三個用相同的間距。
02:56:982 (2) - 要不要試試看將頭尾對調放,這樣也比較好移動。
Night Begins

00:25:618 (3) - 移動到(x: 148, y: 148)
00:25:891 (4) - 移動到(x: 196, y: 296)
00:28:891 (3,4) - 00:44:709 (5,6,7) - 用相同的間距如何?

嘛~感覺找不太到缺點了,能摸的東西太少了。
祝好運~
Topic Starter
Frey

Garden wrote:

给个metadata参考 fixed

https://www.monstercat.com/release/MC012

Normal:
01:20:709 (1) - 这里换默认的normalfinish比较好吧,其他难度大概同 fixed
01:55:618 (1,2) - 这里包的视觉间距相比其他的有点小,可以微调一下 fixed

Adv:
00:38:436 (2,3,4) - 可以动下2包4,这里排版看着有点挤 fixed 稍微把4向右移动了下
02:42:527 (2) - ctrl-g可能比较好,02:41:436 (1,2,1) - 这样三个同向打起来有点怪怪的 ;? fixed

Insane:
00:45:800 (1,2) - 位置可以调整一下,目前 00:45:800 (1,2,3) - 的flow打起来感觉比较微妙,建议向右移弄成 00:41:436 (1,2,3) - 的角度->大概这样 虽然你的做法也不错,但是我改完后觉得差别不大...我还是不改了..而且我不怎么想动那个中心翻折过来的滑条..
02:16:891 (3,4) - https://puu.sh/xo3ba/6f46239ede.png 这个顺序可能打得更顺点 fixed

Night Begins:
00:44:027 (2) - 这里突出某一侧的间距打起来会比较有意思如 00:41:436 (1,2,3) - ,也有强调 00:44:164 - 的意思,类似地方也可稍微注意,现在老外摸图好像很抓consistency阿( 所谓consistency很多时候是借题耍流氓...只要不过分影响打图感受,根本不可能在高难度谈consistency之类的东西。要是作图听到白线有strong beat就必须跳,那作图的思路基本就锁死了... consistency会影响到ranking process的情况,要我说只适用于低难度。高难度有足够的空间来给mapper做一些他们可以自由发挥的地方,而不是从所谓音乐乐理上来限制他什么时候该放大间距,什么时候该放小间距—————回归正题,这里我这么放是因为这里有一个隐藏的blanket 00:44:027 (2,3) - ,要是放到其他位置就没有什么可以用来对照的图形了,也就一点也不好看了。
02:07:073 (3,4) - 可以试试这种flow -> https://puu.sh/xo3FD/26ebad0ce9.png 03:16:891 (3) - 类似 但是这样做了,02:07:345 (4,1) - 的衔接就很糟... 可能我是纯鼠的原因,我觉得上下移动对我来说移动起来就很舒服...板子的话感受或许不一样...

感觉也没啥非要改不可的 稳

KanpanRin wrote:

摸~

Insane

00:32:709 (1,2,3,4,1,2,3,4) - 我覺得將它們等間距排列比較好看。 等距离的话..有点挤..我觉得..
00:45:800 (1) - 嗯~我認為拉成拱型的滑條移動會比較流暢。 ummmm, 拱形吗...实际上我觉得直线更好打...可能是我用纯鼠的原因吧...
01:13:618 (7,8,1) - 這三個用相同的間距。 其实我本来的思路是让它们三个一样间距01:14:027 (8,1,2) - ,但是这里没有足够的空间放1.4x了...
02:56:982 (2) - 要不要試試看將頭尾對調放,這樣也比較好移動。 啊。好主意。但是单单只有这里这样放肯定要被bn说没有consistency什么的,不过我应该在extra用这个东西的..啊啊但是现在真的不好改extra那边了。
Night Begins

00:25:618 (3) - 移動到(x: 148, y: 148) 呃...这里已经叠好了没必要改呀..
00:25:891 (4) - 移動到(x: 196, y: 296) fixed
00:28:891 (3,4) - [box=要不要試試看這種擺法。] 个人觉得这里不是很棒,因为2到3的flow不是很好,同时我也不是很喜欢把滑条结尾藏到另外一个滑条结尾下面。
00:44:709 (5,6,7) - 用相同的間距如何? 嘛,同样间距的话,最后那声strongbeat也没有所突出,是吧..

嘛~感覺找不太到缺點了,能摸的東西太少了。
祝好運~
Thanks for modding! :)


Garden
b
UniqueBlock11
hype
Regou
哇這就泡啦
Chaoslitz
肥 喵

[Normal]
  1. 00:45:800 (1,2) - 這種相反方向的flow在低難度還是避免下
[Hard]
  1. 01:38:164 (1,2,3,4) - 這個距離再hard來說還是有點兒過大 (還有對比 02:47:982 (1,2,3,4) - ), 建議放近點
[Insane]
  1. 01:10:891 (5,6) - 這個沒必要放這麼遠吧, 試試吧01:11:300 (6,7) - blanket了
[Night Begins]
  1. 02:53:368 - 漏了drum-hitnormal?
  2. 03:26:845 - 沒有明顯的音要不考慮轉用滑條

圖沒毛病可是你還欠我一張女裝照
Topic Starter
Frey

Chaoslitz wrote:

肥 喵 肥 超

[Normal]
  1. 00:45:800 (1,2) - 這種相反方向的flow在低難度還是避免下 fixed
[Hard]
  1. 01:38:164 (1,2,3,4) - 這個距離再hard來說還是有點兒過大 (還有對比 02:47:982 (1,2,3,4) - ), 建議放近點 fixed
[Insane]
  1. 01:10:891 (5,6) - 這個沒必要放這麼遠吧, 試試吧01:11:300 (6,7) - blanket了 fixed
[Night Begins]
  1. 02:53:368 - 漏了drum-hitnormal? fixed
  2. 03:26:845 - 沒有明顯的音要不考慮轉用滑條 这里有4声贝司声

圖沒毛病可是你還欠我一張女裝照 NOOOOOOOOOOOOOOOOOOOO
:) thanks for mod ;w;!
Chaoslitz
FAY MAO DA BUN DAAN

Chaoslitz wrote:

你還欠我一張女裝照
Shunao
wow grats!~
Kyouren

ShogunMoon wrote:

wow grats!~
Streliteela
grats~
女装照 when ;)
Myxo
Great map, congratz!
Topic Starter
Frey
guess it's fine now, thanks everyone!!!! :)
MishaLItei
БЛЭТ, ТЕПЕРЬ ЭТО ТИПО БУДЕТ ВЫСВЕЧИВАТСЯ
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