forum

Hanasaka Yui (CV:M.A.O) - Harumachi Clover

posted
Total Posts
25
Topic Starter
Mking
This beatmap was submitted using in-game submission on zaterdag 9 september 2017 at 20:42:40

Artist: Hanasaka Yui (CV:M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: anime TV size Ending Deppyforce
BPM: 142
Filesize: 5164kb
Play Time: 00:30
Difficulties Available:
  1. Deppy's Beginner (0,69 stars, 15 notes)
  2. Easy (1,35 stars, 30 notes)
  3. Hard (2,98 stars, 86 notes)
  4. Insane (4,22 stars, 119 notes)
  5. Normal (2,03 stars, 65 notes)
Download: Hanasaka Yui (CV:M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
Insane is finished!
Hard is finished!
Normal is finished! (Remapped)
Easy is finished! (Remapped)
Thanks to Deppyforce for the GD
---------------------------------------------
Ready for modding!

Arow
Hi

Easy
00:08:101 (1) - move it higher
00:15:707 (3) -

Normal
00:04:298 (1) - NC
00:04:510 (2) - delete NC
00:07:679 (9,1) - same as above
00:17:819 (7,1) - ^
00:21:200 (8,1) - ^

Hard
00:11:270 (1) - NC
00:11:481 (3) - delete NC
00:21:622 (2,3,4) - I don't like this placement
00:23:946 (1) - NC
00:24:158 (1) - delete NC
00:28:489 - put spinner here

Good luck!
Chihara Minori
i dont really intrest to exploit the mod on reff cuted version of a song tbh, so ill just say some words.
the mapping itself not really bother me, but the usage of straight slider a bit miss using especially on easy and normal. Straight slider usually used to emphasis straight vocal or where you want to change the direction of your flow. The curve is used to represent not really loud beat or vibrating vocal, and use the angle for the louder one (still 90* is just too odd)
and last but not least the reverse slider. 1 is natural, 2 maybe ok, 3 hmm and so on. No praticular reason but it really odd style. except you want to deliver in that way then ok.

try to check this vids https://www.youtube.com/watch?v=GYGatwQszwQ maybe that's all you need to improving this
goodluck

no kds
Topic Starter
Mking

Time Capsule wrote:

i dont really intrest to exploit the mod on reff cuted version of a song tbh, so ill just say some words.
the mapping itself not really bother me, but the usage of straight slider a bit miss using especially on easy and normal. Straight slider usually used to emphasis straight vocal or where you want to change the direction of your flow. The curve is used to represent not really loud beat or vibrating vocal, and use the angle for the louder one (still 90* is just too odd)
and last but not least the reverse slider. 1 is natural, 2 maybe ok, 3 hmm and so on. No praticular reason but it really odd style. except you want to deliver in that way then ok.

try to check this vids https://www.youtube.com/watch?v=GYGatwQszwQ maybe that's all you need to improving this
goodluck

no kds
Alright, didn't really know that (the video doesn't talk about it though :p) I used these kind of sliders though cause I thought it was mostly used like that on easy and normal diffs. I'll change the 90° sliders cause theyre indeed odd and I'll take a look at what I can do for the rest (like the reverse sliders)
thanks for the help!
Topic Starter
Mking

x Arow wrote:

Hi

Easy
00:08:101 (1) - move it higher fixed
00:15:707 (3) - Fixed

Normal
00:04:298 (1) - NC No cause the NC follows the vocal line which starts on the next note
00:04:510 (2) - delete NC
00:07:679 (9,1) - same as above
00:17:819 (7,1) - ^
00:21:200 (8,1) - ^

Hard
00:11:270 (1) - NC NC starts 2 notes later on a downbeat so it should be fine
00:11:481 (3) - delete NC
00:21:622 (2,3,4) - I don't like this placement Fixed
00:23:946 (1) - NC
00:24:158 (1) - delete NC
00:28:489 - put spinner here
Fixed
Good luck!
Thanks for the mod!
FlobuFlobs
Sup from your q


  • Insane
  1. First of all put your Timing Section here 00:01:341 - lol, why is it in negative
  2. 00:01:763 (2) - i would suggest to increase spacing here, the pitch is higher on these notes and should be emphasized by it
  3. 00:02:820 (6) - Theres no reason to have such a huge spacing right from the start, the part isnt so intense that its worth having such a huge jump
  4. ^00:03:031 (1) - this sound is the important one and that should be a jump
  5. ^^ that goes for all these patterns
  6. 00:06:411 (1) - here you've added a jump lol
  7. 00:08:101 - The hitsounding change is nonsense since the music doesnt change
  8. 00:12:327 - Clickable object should be here like the previous slider
  9. 00:30:073 - how about 5% vol here?

  • Advanced
  1. some stuff from above like vol, timing section and hitsounding applys here too
  2. 00:16:129 (1,2,3,4) - its just horrible flow here (1) leads to (3) while (2) gets overlapped with (5)
  3. try to curve the slider into the next object 00:05:143 (2) - like you did here, its looks better and the player knows where to click next
  4. 00:08:101 - nc should be here instead when we follow your pattern

  • Normal
  1. why does the sv go from insane 1.6 to advanced 1.5 to normal 1.6 xD 1.6 is anyway way too high for a normal
  2. 00:00:284 (1,2) - you should alwayse try to let the sliderend point in the direction of the next object in a Normal, this pattern confuses new players
  1. Havent pointed out all the things that are multiply issues, since you should be able to fix them by yourself after u know what i mean
About the other idk enough about easy xD
Pachiru
Rename your Advanced as Hard.
The gap of a normal set is "Easy → normal → hard → insane → extra"
Also, the Advanced has more Hard criteria than Advanced, so it would be more appropriate to call it Hard instead.
Topic Starter
Mking

FlobuFlobs wrote:

Sup from your q


  • Insane
  1. First of all put your Timing Section here 00:01:341 - lol, why is it in negative The mp3 comes from a ranked set so I copied the offset, its just to make sure the offset begins instanly I guess?
  2. 00:01:763 (2) - i would suggest to increase spacing here, the pitch is higher on these notes and should be emphasized by it It's actually the same pitch (I even played this on my guitar and it confirms it theyre the same notes) so I'm keeping it
  3. 00:02:820 (6) - Theres no reason to have such a huge spacing right from the start, the part isnt so intense that its worth having such a huge jump Fixed
  4. ^00:03:031 (1) - this sound is the important one and that should be a jump You mean cause a new line of text starts? didn't think about that so I'll emphasize it good to know!
  5. ^^ that goes for all these patterns
  6. 00:06:411 (1) - here you've added a jump lol
  7. 00:08:101 - The hitsounding change is nonsense since the music doesnt change It was originally implemented to emphasize the kiai as its such a short song there is not really any emphasize on kiai but I guess lowering the volume should be enough
  8. 00:12:327 - Clickable object should be here like the previous slider Its exactly the same as the previous slider though?
  9. 00:30:073 - how about 5% vol here? added



  • Advanced
  1. some stuff from above like vol, timing section and hitsounding applys here too
  2. 00:16:129 (1,2,3,4) - its just horrible flow here (1) leads to (3) while (2) gets overlapped with (5) fixed
  3. try to curve the slider into the next object 00:05:143 (2) - like you did here, its looks better and the player knows where to click next
  4. 00:08:101 - nc should be here instead when we follow your pattern fixed

  • Normal
  1. why does the sv go from insane 1.6 to advanced 1.5 to normal 1.6 xD 1.6 is anyway way too high for a normal will look into it and consider ;p
  2. 00:00:284 (1,2) - you should alwayse try to let the sliderend point in the direction of the next object in a Normal, this pattern confuses new players turned it 90° should be better now :p
  1. Havent pointed out all the things that are multiply issues, since you should be able to fix them by yourself after u know what i mean
About the other idk enough about easy xD
You mean as you didn't look at easy or as you should remap easy?
Thanks for the mod! I'll get to your map asap
Topic Starter
Mking

Pachiru wrote:

Rename your Advanced as Hard.
The gap of a normal set is "Easy → normal → hard → insane → extra"
Also, the Advanced has more Hard criteria than Advanced, so it would be more appropriate to call it Hard instead.
Ill rename it to Hard then it was Hard at first but my friend told me I should call it advanced cause of DS and no jumps lol
Deppyforce
sure
UniqueBlock11
M4M from your queue
general

Add these tags to the rest of your difsf: anime OneRoom Harumachi Clover Mking TV size Ending Theme Japanese
Only Insane has those tags listed above. Also add 'deppyforce' to tags as well :3

deppy's beginner

00:00:284 (1) - This note doesn't sound correct, it really confused me when I testplayed. Move this note to 00:00:496 so that there's more recognizable flow for new players.

normal

Your map seems to lack in curvy sliders, its just straight sliders parallel to the grid. Spice things up, use curvy sliders, use red anchors, and maybe just move the sliderend somewhere.
Also consider tuning down the difficulty of this map. In just 30 seconds, it's already rated "Hard" on the osu! website. Normal is still for relatively new players, so you need to make the map a nice balance between Easy and Hard.
The map 2.26 stars, and needs to be 2.25 stars or less to be rated Normal :3

hard

CS to 3, and AR to 7. I just rounded them since I always want multiples of 0.5 -__-

00:00:496 (2) - Sliderhead should not have a finish sound since the instruments haven't kicked in yet. Normal difficulty doesn't have a finish sound here.

insane

00:00:496 (2) - Note should not have finish sound since the instruments haven't kicked in yet.
00:12:749 (1,2,1,2,1,2,1,2) - Make this combo look fancy: (i switched AR to 1 so that all the notes were visible)

If you don't like my attempt ^ you can rework it to make it look your way.

Hopefully this is helpful somehow :|
Topic Starter
Mking

UniqueBlock11 wrote:

M4M from your queue
general

Add these tags to the rest of your difsf: anime OneRoom Harumachi Clover Mking TV size Ending Theme Japanese
Only Insane has those tags listed above. Also add 'deppyforce' to tags as well :3
added!

normal

Your map seems to lack in curvy sliders, its just straight sliders parallel to the grid. Spice things up, use curvy sliders, use red anchors, and maybe just move the sliderend somewhere. Will consider
Also consider tuning down the difficulty of this map. In just 30 seconds, it's already rated "Hard" on the osu! website. Normal is still for relatively new players, so you need to make the map a nice balance between Easy and Hard.
The map 2.26 stars, and needs to be 2.25 stars or less to be rated Normal :3 Will also consider but I'm not sure, will await other mods

hard

CS to 3, and AR to 7. I just rounded them since I always want multiples of 0.5 AR changed to 7but will keep the cs

00:00:496 (2) - Sliderhead should not have a finish sound since the instruments haven't kicked in yet. Normal difficulty doesn't have a finish sound here. Fixed!

insane

00:00:496 (2) - Note should not have finish sound since the instruments haven't kicked in yet.Fixed
00:12:749 (1,2,1,2,1,2,1,2) - Make this combo look fancy: (i switched AR to 1 so that all the notes were visible) I prefer the one I have now cause it has more variation sorry :p

If you don't like my attempt ^ you can rework it to make it look your way.

Hopefully this is helpful somehow :|
It was very helpful, good mod, thank you! I'll get to your map right now!
Deppyforce
up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui (CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mking
Version:Deppy's Beginner
Source:OneRoom
Tags:OneRoom Harumachi Clover Mking TV size Ending Theme Japanese Deppyforce
BeatmapID:1405692
BeatmapSetID:662752

[Difficulty]
HPDrainRate:0.5
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yui+irl.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,60,1,0
29651,-100,4,2,0,5,0,0


[Colours]
Combo1 : 217,162,100
Combo2 : 121,134,185

[HitObjects]
56,359,495,5,0,3:0:0:0:
2,276,1341,6,0,B|50:260|50:260|98:269,1,100.000001192093,6|0,0:0|0:0,0:0:0:0:
188,314,3031,2,0,B|236:330|236:330|284:320,1,100.000001192093
338,234,4721,2,0,P|347:185|338:136,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
238,136,6411,2,0,P|228:184|237:233,1,100.000001192093
283,319,8101,6,0,P|219:245|124:218,2,200.000002384186,4|4|4,0:0|0:0|0:0,0:0:0:0:
372,273,12327,1,0,0:0:0:0:
470,292,13172,2,0,L|474:192,1,100.000001192093,10|10,0:0|0:0,0:0:0:0:
483,92,14862,6,0,P|434:103|386:93,1,100.000001192093,6|0,0:0|0:0,0:0:0:0:
306,33,16552,2,0,P|257:21|209:31,1,100.000001192093
148,111,18242,2,0,B|137:161|137:161|151:207,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
251,217,19932,2,0,B|265:170|265:170|254:120,1,100.000001192093
209,31,21622,6,0,B|254:83|321:78|321:78|374:35|436:43,2,250.000002980232,4|8|0,0:0|0:0|0:0,0:0:0:0:
139,58,26481,6,0,B|118:104|118:104|129:228,1,175.000002086162,2|8,0:0|0:0,0:0:0:0:
256,192,28383,12,0,30496,0:0:0:0:
Pachiru

Mking wrote:

Pachiru wrote:

Rename your Advanced as Hard.
The gap of a normal set is "Easy → normal → hard → insane → extra"
Also, the Advanced has more Hard criteria than Advanced, so it would be more appropriate to call it Hard instead.
Ill rename it to Hard then it was Hard at first but my friend told me I should call it advanced cause of DS and no jumps lol
A diff name is not specifically called for distance snap, or jumps. I mean it can be a part of it, but the thing more important here is the density of the objects.
On your Advanced, there is some triplets, and one big chain of 1/4. That's why that would be more appropriated to call it Hard. :)
Botan

Tags conflicting with Insane difficulty, check all difficulties.

Deppy's Beginner
  1. Missing kiai sections.
00:23:735 - Should this not be a finish hs like 00:08:101 (1) ?
00:25:848 - Same as ^

Easy
  1. Any reason why you're changing the sampleset? Sounds a bit weird.
00:04:721 (4) - NC for 4 objects.
00:12:327 (5) - NC for 3 objects.
00:25:003 (5) - NC for 4 objects.
I think there's too many reverse sliders being used here. For example) you could have done a 2/1 slider, circle, 1/1 slider at 00:08:101 (1,2)
I also personally wouldn't give up the structure you've defined so far by mapping 00:14:862 (1,2,3,4) differently. The music doesn't really change enough to justify such an extreme pattern change and not to mention this second pattern has a different rhythm compared to the first one, missing clickable 00:17:397

Normal
00:04:721 (2) - Place this slider elsewhere, this stack is too messy/hard to read.
00:09:580 (5) - Same as ^
00:14:439 (5) - This is probably sticking outside of the playing field too much.
00:21:622 (1) - Again... hard to read and messy overlap.
00:18:242 (2) - Unless intentional, avoid overlaps like this, looks bad.
Map looks very messy and unorganized. I think it's a bit too dense too, lots of places where you could pause for a few beats. If we locked the DS of the Hard, your Normal looks almost exactly like it...
DeletedUser_423548
M4M
General
  1. Please align Insane Tag
Deppy's Beginner
  1. 00:00:284 (1) - I understand that you are picking up the lyrics, but it's unnatural to make you hit though the sound is not ringing.Please delete it
  2. 00:21:622 (1) - Why do you need to stretch the slider?
    00:23:101 - 00:24:791 - You should pick up these two big notes
  3. 00:26:481 (1) - Remove NC
Easy
  1. This map is very fast slider
    You should compare the speed of the Deppy's Beginner's slider I think SV 0.80 is good
  2. 00:14:862 - Why is there green line SV 1.20 x from here?
    Keep the green line 1.00 ×

    Although this map does not have much problems in difficulty, the difference between Deppy's Beginner's and SV is too bad
    Fortunately, since this song is so short, please change to my suggested SV and remap it.
    It may be better to change the SV than the difficulty level after Normal
Insane
  1. 00:00:284 (1,3,5) - Normal whistle does not fit very well
    Are you doing mapping with the default skin when you edit?
  2. 00:02:820 (6,1) - Why is this a shorter distance than last time?
    00:03:031 (1) - The sound here is so big that it is very uncomfortable unless you extend the distance more than the previous 5.6
    00:05:989 (5,6,1) - Just like here
  3. 00:08:523 (2,4) - Is this overlap inevitable?
  4. 00:09:580 (1) - I think that it is good not to reverse but rhythmically with sliders and circles
  5. 00:12:749 (1) - Remove NC
    The song emphasizes 00:13:172 (1) - It's better to remove the previous (1.2) NC as it is from here
  6. 00:16:341 (6,1) - 00:02:820 (6,1) - Same
  7. 00:21:411 (8,9,1) - Why are the distances different only here?
    00:20:354 (2,3,4) - 00:20:989 (5,6,7) - These two keep distance 0.50
  8. 00:23:523 (2,3) - I think that rhythm with Ctrl+G is good
  9. 00:27:115 (3,3) - Can not stack?
Good luck!
Topic Starter
Mking

Botan wrote:


Tags conflicting with Insane difficulty, check all difficulties.

Deppy's Beginner
  1. Missing kiai sections.
00:23:735 - Should this not be a finish hs like 00:08:101 (1) ?
00:25:848 - Same as ^

Easy
  1. Any reason why you're changing the sampleset? Sounds a bit weird.
Lol fixed now forgot to change it on easy but was planning on remapping it anyways
00:04:721 (4) - NC for 4 objects. added
00:12:327 (5) - NC for 3 objects. added but on 6
00:25:003 (5) - NC for 4 objects.added
I think there's too many reverse sliders being used here. For example) you could have done a 2/1 slider, circle, 1/1 slider at 00:08:101 (1,2)
I also personally wouldn't give up the structure you've defined so far by mapping 00:14:862 (1,2,3,4) differently. The music doesn't really change enough to justify such an extreme pattern change and not to mention this second pattern has a different rhythm compared to the first one, missing clickable 00:17:397 thats why Im planning on remapping it xd

Normal
00:04:721 (2) - Place this slider elsewhere, this stack is too messy/hard to read.added
00:09:580 (5) - Same as ^ its not fully overlapped should still be readable
00:14:439 (5) - This is probably sticking outside of the playing field too much. its not that much and as long as its a side and not top or bottoml it shouldnt get in the way
00:21:622 (1) - Again... hard to read and messy overlap. its fine in play more lol
00:18:242 (2) - Unless intentional, avoid overlaps like this, looks bad.fixed
Map looks very messy and unorganized. I think it's a bit too dense too, lots of places where you could pause for a few beats. If we locked the DS of the Hard, your Normal looks almost exactly like it...
dont really get how they look alike but oh well
Thanks for the mod!
Topic Starter
Mking

Pachiru wrote:

Pachiru wrote:

Rename your Advanced as Hard.
The gap of a normal set is "Easy → normal → hard → insane → extra"
Also, the Advanced has more Hard criteria than Advanced, so it would be more appropriate to call it Hard instead.

A diff name is not specifically called for distance snap, or jumps. I mean it can be a part of it, but the thing more important here is the density of the objects.
On your Advanced, there is some triplets, and one big chain of 1/4. That's why that would be more appropriated to call it Hard. :)
Oh alright didn't know, thanks!
(not sure if im supposed to give kudosu for this or not though xd)
Aistre
yhello

ez

  1. This and deppy's diff is the only diff you're using soft hitsounds for (the easy sounds like it's using the exact same hitsounds as the other diffs
  2. Not sure if it's just me or I don't really like the use of straight sliders because it creates visually unequal spacing (00:19:932 (4,5,1) - ya they're spaced equally but it doesn't look right). idk tho
  3. Change slider tick rate to 1
  4. 00:12:749 (6) - I'd find a way to make the downbeat clickable since you're making the player ignore a really strong beat.
  5. 00:22:890 (2) - Same here, since you're also using finishes on these too.
  6. 00:26:270 (6) - ^
  7. 00:28:383 (1) - Please lower the spinner volume at the end xd

Normal

  1. 00:03:242 (4,5,6) - Could probably curve this to make it look better
  2. 00:08:946 (4,5) - Overlapping here is quite ugly, you could probably switch around the repeat and move 5 so it's not overlapping.
  3. 00:04:510 (1) - Remove NC and put it on 2
  4. 00:04:721 (2,3) - I don't like the way you hide the sliderhead over 00:03:665 (6) - on this AR which gives it a hard feeling, please find a way to make it flow to the other side
  5. 00:06:622 (5,6,7) - Could curve again (There's others like this if you accept both)
  6. 00:11:270 (5) - You're skipping a few important beats with this slider and it sound p weird to ignore them since you're also following the vocals throughout the map.
  7. 00:18:242 (2,3) - Some more ugly overlapping that's visible in gameplay, I'd recommend to try not to overlap on these kinds of diffs unless they can't be seen during gameplay (also for readability sakes)

Hard

  1. I feel like you could buff this diff or add a light insane to even out the spread. Atm it's going from a 2.9* to 4*
  2. 00:09:158 (4,2) - You could make this clickable since you're following the vocals. Sometimes you're suddenly ignoring some beats with snapped vocals and sometimes you are following them. (00:07:045 (7) - for example)
  3. 00:24:791 (1) - Map this pls
  4. 00:27:960 (4,5,6,7) - You could make this a 5 note burst

Insane

  1. 00:07:467 (4,5) - Reduce the spacing on these to give the triplet and finish some more emphasis
  2. 00:09:158 (4) - Overlapping :cry:
  3. 00:09:580 (1) - In this diff you seem to be following the beat a lot more so make this clickable
  4. 00:12:749 (1,2,1,2,1,2,1) - I don't really have a problem with this but it seems weird to aim
  5. 00:20:989 (5,6,7) - There's no sound on 6 to make this a triplet

<3
Topic Starter
Mking

Yasaija 714 wrote:

M4M
General
  1. Please align Insane Tag
Deppy's Beginner
  1. 00:00:284 (1) - I understand that you are picking up the lyrics, but it's unnatural to make you hit though the sound is not ringing.Please delete it
  2. 00:21:622 (1) - Why do you need to stretch the slider?
    00:23:101 - 00:24:791 - You should pick up these two big notes
  3. 00:26:481 (1) - Remove NC
Easy
  1. This map is very fast slider
    You should compare the speed of the Deppy's Beginner's slider I think SV 0.80 is good
  2. 00:14:862 - Why is there green line SV 1.20 x from here?
    Keep the green line 1.00 ×

    Although this map does not have much problems in difficulty, the difference between Deppy's Beginner's and SV is too bad
    Fortunately, since this song is so short, please change to my suggested SV and remap it.
    It may be better to change the SV than the difficulty level after Normal
I was planning on remapping this anyways, thanks for the tips though!

Insane
  1. 00:00:284 (1,3,5) - Normal whistle does not fit very well
    Are you doing mapping with the default skin when you edit? I realised this too late, so I am doing it now (not default but pishifat skin) and I changed it to soft, although im not really sure about these either. hitsounds is a weak point for me :/
  2. 00:02:820 (6,1) - Why is this a shorter distance than last time?
    00:03:031 (1) - The sound here is so big that it is very uncomfortable unless you extend the distance more than the previous 5.6 fixed
    00:05:989 (5,6,1) - Just like here fixed
  3. 00:08:523 (2,4) - Is this overlap inevitable? fixed
  4. 00:09:580 (1) - I think that it is good not to reverse but rhythmically with sliders and circles added
  5. 00:12:749 (1) - Remove NC
    The song emphasizes 00:13:172 (1) - It's better to remove the previous (1.2) NC as it is from here oooh ye makes sense
  6. 00:16:341 (6,1) - 00:02:820 (6,1) - Same fixed
  7. 00:21:411 (8,9,1) - Why are the distances different only here? didnt realise they were lol
    00:20:354 (2,3,4) - 00:20:989 (5,6,7) - These two keep distance 0.50
  8. 00:23:523 (2,3) - I think that rhythm with Ctrl+G is good rhythm sounds good both ways but to keep consistency ill keep it
  9. 00:27:115 (3,3) - Can not stack? added
Good luck!
Thanks for the mod! Kinda dissapointed in myself for all these things but oh well cant give up :)
Topic Starter
Mking

Alphabet wrote:

yhello

ez

  1. This and deppy's diff is the only diff you're using soft hitsounds for (the easy sounds like it's using the exact same hitsounds as the other diffs
  2. Not sure if it's just me or I don't really like the use of straight sliders because it creates visually unequal spacing (00:19:932 (4,5,1) - ya they're spaced equally but it doesn't look right). idk tho
  3. Change slider tick rate to 1
  4. 00:12:749 (6) - I'd find a way to make the downbeat clickable since you're making the player ignore a really strong beat.
  5. 00:22:890 (2) - Same here, since you're also using finishes on these too.
  6. 00:26:270 (6) - ^
  7. 00:28:383 (1) - Please lower the spinner volume at the end xd
I'll keep these all in mind when remapping!

Normal

  1. 00:03:242 (4,5,6) - Could probably curve this to make it look betteradded
  2. 00:08:946 (4,5) - Overlapping here is quite ugly, you could probably switch around the repeat and move 5 so it's not overlapping.added
  3. 00:04:510 (1) - Remove NC and put it on 2 added
  4. 00:04:721 (2,3) - I don't like the way you hide the sliderhead over 00:03:665 (6) - on this AR which gives it a hard feeling, please find a way to make it flow to the other side already fixed xd
  5. 00:06:622 (5,6,7) - Could curve again (There's others like this if you accept both) added
  6. 00:11:270 (5) - You're skipping a few important beats with this slider and it sound p weird to ignore them since you're also following the vocals throughout the map. as you said Im mapping the vocals and here theres a kinda longer vocal so I guess this should be fine on normal
  7. 00:18:242 (2,3) - Some more ugly overlapping that's visible in gameplay, I'd recommend to try not to overlap on these kinds of diffs unless they can't be seen during gameplay (also for readability sakes) already fixed xd

Hard

  1. I feel like you could buff this diff or add a light insane to even out the spread. Atm it's going from a 2.9* to 4* I'll keep this into mind
  2. 00:09:158 (4,2) - You could make this clickable since you're following the vocals. Sometimes you're suddenly ignoring some beats with snapped vocals and sometimes you are following them. (00:07:045 (7) - for example) ? here I follow the vocal by placing a long held sound though?
  3. 00:24:791 (1) - Map this pls added
  4. 00:27:960 (4,5,6,7) - You could make this a 5 note burst
added

Insane

  1. 00:07:467 (4,5) - Reduce the spacing on these to give the triplet and finish some more emphasis added
  2. 00:09:158 (4) - Overlapping :cry: already fixed lol
  3. 00:09:580 (1) - In this diff you seem to be following the beat a lot more so make this clickable added (kinda?)
  4. 00:12:749 (1,2,1,2,1,2,1) - I don't really have a problem with this but it seems weird to aim oh
  5. 00:20:989 (5,6,7) - There's no sound on 6 to make this a triplet
there is LOL

<3
Thanks for the mod man <3 Ill try to mod your map tomorrow cause its already late D: promise though <3<3
Senery
hi! from the M4M

[General]
  1. Check Aimod you have tag conflicts
[Deppy's Beginner]
  1. 00:00:284 (1) - shouldnt this be on the white tick after?
  2. 00:21:411 (1,1) - these overlap a bit maybe space them out
[Easy]
  1. Check Aimod for distance snap
  2. This diff isnt 30 sec long, start point is 00:01:341 - and it ends 00:30:496 -
  3. I suggest you lower the sv its pretty fast for new players
  4. 00:30:496 - silence this
  5. nothing much to say about this other then that i suggest you use less 'gridsnapped' objects like completely straight sliders etc.
[Normal]
  1. 00:14:439 (5) - you should end this on the red tick
  2. 00:21:411 (1) - no need for an NC
  3. 00:28:383 (1) - same as easy silence this
  4. this diff can use some polishing i see a lot of overlaps so i suggest you look into that
[Hard]
  1. Nothing much to point out other than that thing can use a lot more polishing aswell, lots of overlaps etc.
[Insane]
  1. 00:09:791 (7) - its more logical to put the NC on this one instead of the one after this
  2. 00:10:636 (4) - Move this up so it doesnt overlap
  3. 00:10:636 (4,5,6,7) - decrease this spacing, there is not really a increase in intensity in the song so spacing them like that isnt necessary. you have a lot more of these jumps in your map i suggest you decrease of them because they are spaced even more than 00:13:172 (1,2,1,2) - which is actually where you should increase the spacing(which you kind of did, but the emphasis is a bit wrong)
  4. 00:13:594 (1,2) - ctrl+g these, emphasis is much better then
Thats it, all in all the mapset could use a lot of polishing especially the lower diffs

Good luck!
Topic Starter
Mking

Senery wrote:

hi! from the M4M

[General]
  1. Check Aimod you have tag conflicts
[Deppy's Beginner]
  1. 00:00:284 (1) - shouldnt this be on the white tick after?
  2. 00:21:411 (1,1) - these overlap a bit maybe space them out
[Easy]
  1. Check Aimod for distance snap
  2. This diff isnt 30 sec long, start point is 00:01:341 - and it ends 00:30:496 -
  3. I suggest you lower the sv its pretty fast for new players
  4. 00:30:496 - silence this
  5. nothing much to say about this other then that i suggest you use less 'gridsnapped' objects like completely straight sliders etc.
[Normal]
  1. 00:14:439 (5) - you should end this on the red tick Fixed!
  2. 00:21:411 (1) - no need for an NC Fixed!
  3. 00:28:383 (1) - same as easy silence this lowered it to 10% volume
  4. this diff can use some polishing i see a lot of overlaps so i suggest you look into that
[Hard]
  1. Nothing much to point out other than that thing can use a lot more polishing aswell, lots of overlaps etc.
[Insane]
  1. 00:09:791 (7) - its more logical to put the NC on this one instead of the one after this Fixed!
  2. 00:10:636 (4) - Move this up so it doesnt overlap Fixed!
  3. 00:10:636 (4,5,6,7) - decrease this spacing, there is not really a increase in intensity in the song so spacing them like that isnt necessary. you have a lot more of these jumps in your map i suggest you decrease of them because they are spaced even more than 00:13:172 (1,2,1,2) - which is actually where you should increase the spacing(which you kind of did, but the emphasis is a bit wrong)the section actually does increase in intensity and pitch
  4. 00:13:594 (1,2) - ctrl+g these, emphasis is much better then
fixed in a different way :p

Thats it, all in all the mapset could use a lot of polishing especially the lower diffs

Good luck!
Thanks for the mod!
TheKingHenry
I think this was M4M Hello M4M from my queue~
General
  1. Obvious comment about the song lenght. While someone could already question the first notes of the vocals (why though?) I don't see anything really wrong with them I guess. That being said, I can't say the same about the ending. First of all, the diffs end on different parts. Deppy's Beginner, Easy, Normal and Hard end on 00:30:496 - , resulting length being barely over 30 seconds (30,496-0,284=30,212). Insane, however, ends on 00:30:073 - , resulting in length less than 30 seconds (30,073-0,284=29,789). Seems like the spinner is accidentally shorter or smth. That's not the problem though. By all means the spinner should actually end about on 00:29:651 - in all of the diffs, since that's where all the last sounds die out. ¯\_(ツ)_/¯
  2. Also short note about timing, it's not necessary to negative offset the red point. You can just move the red point to 00:01:341 - in all of the diffs and it works just fine. Reflects the idea of the upbeat better anyways (and doesn't result in the red point being unreachable in the timeline lol)
Deppy's Beginner
  1. 00:18:242 (3,4) - parallel maybe? Like with 00:04:721 (3,4) -
  2. 00:21:622 (1,1) - I guess it's according to DS, but this very slight overlap isn't still that appealing
  3. Perhaps make kiai times consistent between diffs? Since it seems like the rest have kiai times implemented
Easy
  1. I don't think all the rhythms choices are that great here (with some sliders, for example 00:26:481 (1,2) - 00:23:524 (4,5) - ) As in they feel offbeat in a way, which in low density diffs like this doesn't necessarily work that well.
Normal
  1. Kinda unpolished looking visual appearance with a lot of overlaps for difficult of this level (for example, see patterns like 00:01:763 (2,3,4,5) - which are repeated multiple times during this map). For more slight tuning see how with stack stuff like 00:17:819 (7,8) - the distance you are wanting them to have aren't exactly realized because the stack system. Now with low diff like this and with DS pretty much constantly used this kind of stuff kinda jumps at ya (more so due 00:17:186 (6,7) - are almost touching instead of having the predetermined gap). You could tune that too if you so wish
Hard
  1. 00:09:791 (5,1,2) - NC stuff here. If you want to follow instruments, NC 00:09:791 (5) - . If (like it seems) you want to follow vocals, I'd still prefer NC on 00:10:214 (2) - instead, since 00:10:003 (1) - is essentially a note that leads towards the important note instead of being the important one itself. That being said, instrumentals feels much stronger when looking at the structure of the song/map, and thus NCing according to them makes it feel a lot more logical. This is repeated once later on.
Insane
  1. 00:06:411 (1,3) - Since this is practically the only overlap like this in the map, I'd just get rid of it
  2. 00:11:481 (1,2) - the beat is pretty clearly 2+2+2 instead of 3+3 though (you hear that bpm thump sound on every white tick right?)
Deppyforce

Yasaija 714 wrote:

Deppy's Beginner
  1. 00:00:284 (1) - I understand that you are picking up the lyrics, but it's unnatural to make you hit though the sound is not ringing.Please delete it moved 1 tick later
  2. 00:21:622 (1) - Why do you need to stretch the slider? tbh this is the only way to map this part in a diff like this while making rhythm gaps as simple as possible
    00:23:101 - 00:24:791 - You should pick up these two big notes cant
  3. 00:26:481 (1) - Remove NC ye

Senery wrote:

[Deppy's Beginner]
  1. 00:00:284 (1) - shouldnt this be on the white tick after? k
  2. 00:21:411 (1,1) - these overlap a bit maybe space them out cant

TheKingHenry wrote:

Deppy's Beginner
  1. 00:18:242 (3,4) - parallel maybe? Like with 00:04:721 (3,4) - na bad flow
  2. 00:21:622 (1,1) - I guess it's according to DS, but this very slight overlap isn't still that appealing ye ds and its beginner diff so i cant rly break rules much
  3. Perhaps make kiai times consistent between diffs? Since it seems like the rest have kiai times implemented dont apply to my diff cuz its 'guest' map so i do watever i want
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui (CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Mking
Version:Deppy's Beginner
Source:OneRoom
Tags:anime TV size Ending Deppyforce
BeatmapID:1405692
BeatmapSetID:662752

[Difficulty]
HPDrainRate:0.5
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yui+irl.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,60,1,0
29651,-100,4,2,0,5,0,0


[Colours]
Combo1 : 217,162,100
Combo2 : 121,134,185

[HitObjects]
57,360,495,5,0,3:0:0:0:
2,276,1341,2,0,B|50:260|50:260|98:269,1,100.000001192093,6|0,0:0|0:0,0:0:0:0:
188,314,3031,2,0,B|236:330|236:330|284:320,1,100.000001192093
338,234,4721,2,0,P|347:185|338:136,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
238,136,6411,2,0,P|228:184|237:233,1,100.000001192093
283,319,8101,6,0,P|219:245|124:218,2,200.000002384186,4|4|4,0:0|0:0|0:0,0:0:0:0:
372,273,12327,1,0,0:0:0:0:
470,292,13172,2,0,L|474:192,1,100.000001192093,10|10,0:0|0:0,0:0:0:0:
483,92,14862,6,0,P|434:103|386:93,1,100.000001192093,6|0,0:0|0:0,0:0:0:0:
306,33,16552,2,0,P|257:21|209:31,1,100.000001192093
148,111,18242,2,0,B|137:161|137:161|151:207,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
251,217,19932,2,0,B|265:170|265:170|254:120,1,100.000001192093
209,31,21622,6,0,B|254:83|321:78|321:78|374:35|436:43,2,250.000002980232,4|8|0,0:0|0:0|0:0,0:0:0:0:
139,58,26481,2,0,B|118:104|118:104|129:228,1,175.000002086162,6|8,0:0|0:0,0:0:0:0:
256,192,28383,12,0,30496,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply