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eufonius - Paradigm

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Topic Starter
Dubturt
This beatmap was submitted using in-game submission on Monday, November 27, 2017 at 7:37:09 PM

Artist: eufonius
Title: Paradigm
Source: ココロコネクト
Tags: kokoro connect hearts connect full op
BPM: 160
Filesize: 8832kb
Play Time: 05:05
Difficulties Available:
  1. Connect (4.46 stars, 1073 notes)
Download: eufonius - Paradigm
Information: Scores/Beatmap Listing
---------------
inspired by Mafiamaster's set
Chihara Minori
I could enjoy for first 1 min, but after that feels a bit empty and monoton
that's what I think for now atleast

will peek this again later on when it polished (in case you really going to approval tho)
Topic Starter
Dubturt

Time Capsule wrote:

I could enjoy for first 1 min, but after that feels a bit empty and monoton
that's what I think for now atleast

will peek this again later on when it polished (in case you really going to approval tho)
i think i can see what you mean? dunno, yes i can still imrprove this lol
but explain what makes them empty
Chihara Minori
cant do much for now
but ill point one or two things

00:14:332 (3) - you can use straight slider here instead to make more variant slider and make it feel less repetating
00:15:269 (3) - instead make it a bit absurd, try to make it as 7 with horizontal line blanketing 00:15:082 (2) -
00:16:394 - it make sense to give gap because it come to new section from into, but if you repeat it too often the emptiness beat will slightly felt by player just like 00:19:019 - for example. it really easy to fill it just by mane a slider and fill the point with the slider tail
00:22:019 - 00:25:019 - 00:28:019 - 00:31:019 - etc. i wont point it all and let you to figure out by urself. heres the tips, if it strong use circle, if not emphasis it with slider tail
00:32:707 (1,2,3) - linear flow not really fit with the song itself imo, the catchy beat could actually improvize the cusor dance if executed well.
00:36:832 (4,5) - carefull with the vocal emphasising, try the something like https://gyazo.com/2524235ba3c714539f37fff0a25b9b62 and i think you culd understand what i mean
00:37:582 (2,3,4,5) - take attention too to ds change
00:40:207 - 00:42:644 - i mean ye my cusor back to dance here, but somehow you decrease it again at 00:42:832 - dont afraid to map without consistent ds dude
00:58:582 (2) - theres no writen rules to not spam reverse slider usage tho, but if you not place it properly instead make impact it will make the part become weird. you can just simply use 1/1 blanket for the one like this. hints, listen the lenght of vocal
01:06:175 - add 1 more reverse on that slider
01:16:769 (3) - just like earlier, 1/1 instead. also here 01:19:207 - 01:21:457 -. 01:23:519 - if you decided to not emphaising the vibrated vocal the map will unconsiously become monoton
01:24:457 - for this place try something more simple like use reverse slider to cover it instead https://gyazo.com/a8f711ae3e623524353f96a4c6e5f933 because spreading the movement not really neccesary at after reff section
01:25:582 (2,3,4) - carefull with this kind of pattern too. to avoid miss read simply move nc to 01:26:144 -
01:26:707 - overmapped, just delete
01:28:207 - the bass actually start from 01:28:019 - which try to ctrl +g 01:28:019 (7,1) - and move the timing point to the start of 01:28:019 -
01:28:863 - another overmapped, wht not just use 1/2 at 01:28:769 -
01:41:707 (1,2) - if you decide to use stack like this at the current section, this 01:41:332 (5,6) - kind of stack will prolly get missed read
01:53:519 - 01:56:519 - miss beat again
02:15:644 (3) - spread it like around x80 y260
02:25:675 - same as before, add 1 more reverse
02:35:613 - no beat to cover, delete
02:45:644 - move nc here
02:50:707 - if it was me ill end the spinner here and give a little break time instead. rlly its 5 min leght song dude, even if it calm player deserve a break and maybe start again at 02:58:207 -
03:03:269 - 03:11:894 - 03:14:894 - another one
03:31:207 - try this https://gyazo.com/323088afbee1fb59a194ebee8dff688b
03:58:207 - because you start dollowing guitar there suggest to 03:59:332 - use 1/2 slider there instead
04:04:488 - 04:04:863 - still same, add more reverse. dont need to worry, with patter nthat already outcome until this section there will be no difficult to read this kind of rhytm
04:16:675 - another one
04:26:425 (5) - why overmap?
04:40:019 - https://gyazo.com/c71ae75e619db1e71e3cfaf609bc3bf0
04:41:425 - 04:43:207 (1) - delete this note
04:51:738 (9,13) - ^ well you could also delete this if you want
04:55:113 (10) - ^
04:57:644 (1,1,1) - you definetly miss the timing here. it supposed to be 04:57:691 - | 04:57:925 - | 04:58:160 -
05:05:707 - end the spinner here
another tips, its actually prety simple to avoid monoton mapping feeling, you could be more creative with instrument sound. for example 00:44:894 - where theres a violin sound. if me i will emphasis that for sure. once you could recognize this kind of instrument section it will be hard to avoid to not use it lol.

well that's for now
Topic Starter
Dubturt

Time Capsule wrote:

cant do much for now
but ill point one or two things

00:14:332 (3) - you can use straight slider here instead to make more variant slider and make it feel less repetating hmmm, i think i want to keep it this way just for a subtle pattern, 00:07:207 (1) - starts with a straight slider then alternates to curved in a NC then another straight and until it reaches 00:14:332 (3) -
00:15:269 (3) - instead make it a bit absurd, try to make it as 7 with horizontal line blanketing 00:15:082 (2) - hm i guess i could do this it looks cleaner actually (more or less i think i understood what you meant haha
00:16:394 - it make sense to give gap because it come to new section from into, but if you repeat it too often the emptiness beat will slightly felt by player just like 00:19:019 - for example. it really easy to fill it just by mane a slider and fill the point with the slider tail i guess so, it would feel boring if there were empty beats all the time but i wont fill up all the empty beats just the majority maybe
00:22:019 - 00:25:019 - 00:28:019 - 00:31:019 - etc. i wont point it all and let you to figure out by urself. heres the tips, if it strong use circle, if not emphasis it with slider tail
00:32:707 (1,2,3) - linear flow not really fit with the song itself imo, the catchy beat could actually improvize the cusor dance if executed well. hmm i personally want to do this, i guess i could change it when there are more mentions about this
00:36:832 (4,5) - carefull with the vocal emphasising, try the something like https://gyazo.com/2524235ba3c714539f37fff0a25b9b62 and i think you culd understand what i mean o i see what you mean, thank you for pointing this out
00:37:582 (2,3,4,5) - take attention too to ds change buffed distance
00:40:207 - 00:42:644 - i mean ye my cusor back to dance here, but somehow you decrease it again at 00:42:832 - dont afraid to map without consistent ds dude fixed
00:58:582 (2) - theres no writen rules to not spam reverse slider usage tho, but if you not place it properly instead make impact it will make the part become weird. you can just simply use 1/1 blanket for the one like this. hints, listen the lenght of vocal ill see what i can do, i understand lol (i also made a mistake here, its better if the slider starts in the red tick for these parts so ye
01:06:175 - add 1 more reverse on that slider ye
01:16:769 (3) - just like earlier, 1/1 instead. also here 01:19:207 - 01:21:457 -. 01:23:519 - if you decided to not emphaising the vibrated vocal the map will unconsiously become monoton hmmm not so sure, i agree with 01:16:769 (3) but the other mentioned, im really not so sure, ill keep for now
01:24:457 - for this place try something more simple like use reverse slider to cover it instead https://gyazo.com/a8f711ae3e623524353f96a4c6e5f933 because spreading the movement not really neccesary at after reff section keep for now
01:25:582 (2,3,4) - carefull with this kind of pattern too. to avoid miss read simply move nc to 01:26:144 - yes
01:26:707 - overmapped, just delete ok
01:28:207 - the bass actually start from 01:28:019 - which try to ctrl +g 01:28:019 (7,1) - and move the timing point to the start of 01:28:019 - fix
01:28:863 - another overmapped, wht not just use 1/2 at 01:28:769 - yes its overmapped lol, and i realized its a double instead of a triple so i wont make a 1/2 but yes i agree its overmapped
01:41:707 (1,2) - if you decide to use stack like this at the current section, this 01:41:332 (5,6) - kind of stack will prolly get missed read lol fixed im retarded
01:53:519 - 01:56:519 - miss beat again
02:15:644 (3) - spread it like around x80 y260 o cool
02:25:675 - same as before, add 1 more reverse
02:35:613 - no beat to cover, delete
02:45:644 - move nc here
02:50:707 - if it was me ill end the spinner here and give a little break time instead. rlly its 5 min leght song dude, even if it calm player deserve a break and maybe start again at 02:58:207 - temporarily i fix this, if the map doesnt meet approval cause of drain time, ill fix this part
03:03:269 - 03:11:894 - 03:14:894 - another one ye sorry
03:31:207 - try this https://gyazo.com/323088afbee1fb59a194ebee8dff688b seems cool
03:58:207 - because you start dollowing guitar there suggest to 03:59:332 - use 1/2 slider there instead fixed
04:04:488 - 04:04:863 - still same, add more reverse. dont need to worry, with patter nthat already outcome until this section there will be no difficult to read this kind of rhytm fixed ye
04:16:675 - another one
04:26:425 (5) - why overmap? cause im stupid lol, i fixed now
04:40:019 - https://gyazo.com/c71ae75e619db1e71e3cfaf609bc3bf0 cool
04:41:425 - 04:43:207 (1) - delete this note ye
04:51:738 (9,13) - ^ well you could also delete this if you want ohhhh this is nice
04:55:113 (10) - ^
04:57:644 (1,1,1) - you definetly miss the timing here. it supposed to be 04:57:691 - | 04:57:925 - | 04:58:160 - yeaa my bad
05:05:707 - end the spinner here
another tips, its actually prety simple to avoid monoton mapping feeling, you could be more creative with instrument sound. for example 00:44:894 - where theres a violin sound. if me i will emphasis that for sure. once you could recognize this kind of instrument section it will be hard to avoid to not use it lol. ill try but, the drums sound cooler????? haha maybe i change idk

well that's for now
thanks for the mod and favourite, really big help
Topic Starter
Dubturt
aa fk, im 2 secs below the requirement for approval lol
Asuka_-
modddddddddd

01:08:707 (1) - hp bar(bit)
01:13:769 - vs 00:55:769 - and 01:07:769 - there are identical to me, pls consistent.
01:26:144 (1) - change to jump better to me
01:27:363 - you ignore big drum
01:28:957 - ^ idk why you ignore this lol
02:11:238 - sound here...
02:45:644 (1) - same as 01:26:144 (1) - . and i think 02:46:207 - dont have sound imo, remove it?
02:46:863 - sound here
02:59:613 (10,1) - vs 03:00:082 (2,3) - spacing issue
04:59:050 (1) - remove finish. a mistake pobably lol

you need more mods imo. good luckkkk.
2期やってほしいよほんとにこれ
Topic Starter
Dubturt

Asuka_- wrote:

modddddddddd

01:08:707 (1) - hp bar(bit) fix
01:13:769 - vs 00:55:769 - and 01:07:769 - there are identical to me, pls consistent. yea i go change 01:26:144 (1)
01:26:144 (1) - change to jump better to me hmmm keep for now, i like slider lol
01:27:363 - you ignore big drum ye
01:28:957 - ^ idk why you ignore this lol moved double one beat forward
02:11:238 - sound here... ye im stupid
02:45:644 (1) - same as 01:26:144 (1) - . and i think 02:46:207 - dont have sound imo, remove it? same as above but i remove 1 so ye
02:46:863 - sound here
02:59:613 (10,1) - vs 03:00:082 (2,3) - spacing issue fix
04:59:050 (1) - remove finish. a mistake pobably lol lol ye

you need more mods imo. good luckkkk.
2期やってほしいよほんとにこれ
ok thanks rank imakoko
Chihara Minori
ill polish the hs later on as well
nvm
Topic Starter
Dubturt

Time Capsule wrote:

ill polish the hs later on as well
ok thanks oh lol
Gaia
came from #moereq
stayed since botan is best girl


[!]
ar9.1 is a bit random lol, just 9 is good imo

00:01:957 (4) - try ctrl+g on this, emphasis should be on the snare on (5) (which is missing a clap) so it works out nicely
00:03:269 (3) - also clap, 00:03:457 (4) - remove clap here and consider adding a drum clap on the end and head of 00:03:832 (5) -
00:04:582 (2,3,4) - soft clap on (2,4) drum clap on (3), there seems to be a lot of weird hitsounds so i'll leave them out for your sanity lol
00:06:925 - strongly recommend mapping this beat, it's quite audible so it sounds empty like it is atm
00:07:207 (1,2,3) - i love how this is constructed, 1,2 are mapped similarly and (3) is pointed the other way because it's distinctly different in the music, try to do the same thing in the next few sections as well - 00:10:207 (1,2,3) - 00:11:519 (1,2,3) - etc.
00:12:644 (4,5,6,7,8,9,10) - not very appealing as a stream, try making a curved slider and ctrl+shift+f
00:13:394 (1) - 00:14:332 (4) - there's a crash on the end so it'd be nice if they were clickable, try this rhythm (and maybe pattern) instead http://puu.sh/xjNBB/081114a840.jpg

00:22:207 (1) - move this further away since spacing atm looks like this is a 1/2 gap i.e. 00:25:582 (2) - like this
00:29:707 (1,2,3,4) - try this pattern? seems cuter to me http://puu.sh/xjNKd/13c6029c94.jpg
00:37:957 (3,4,5) - doesn't flow nicely imo, try this http://puu.sh/xjNMN/8dd53d2c1c.jpg
00:38:519 (1,2,3) - a 3 slider pattern followed by 3 circles would suit this nicely, like this http://puu.sh/xjNQM/c832820f8a.jpg
00:46:207 (1) - try to have more spacing on notes like these, doesnt make sense that this is lower spaced than (3,4)
00:47:144 (4) - also try to avoid linear motion like here , moving it up more for an angle would be nice, good execution would be something like 01:02:144 (3,4,5) - suits a lot better since it's emphasizing the repetitive vocals
00:49:019 (1) - this is a very emphasized note, give it a jump!
00:50:707 (1) - skystar slider pattern like this doesnt really fit here imo
00:55:207 (1,2) - 01:01:207 (7,1,2) - 01:08:707 (1,2,3) - it's all the same stuff so you should try to make the rhythms more consistent with eachother
01:13:207 (1,2,3,4,5,6,7,1) - try this pattern. (3) is emphasized with a jump and change in flow, followed by circles for vocals. symmetry works nicely since it's 2 very similar melodies repeating http://puu.sh/xjO9e/bede0091cf.jpg I would also recommend changing 01:14:707 (1) - into 2 circles since there's a snare on the upbeat
01:19:207 (1) - 01:20:519 (1) - this current copy pasta section doesn't really represent the music well, i'd suggest scrapping the copy pasta and focus on emphasizing these 2 beats
01:22:019 (6,1) - 01:23:519 (5,1) - highly recommend making this into a 1/1 slider, there's no kick on the downbeat so it fits a lot more
01:26:144 (1) - slider + circle pls, the sliderend is very stressed and should be clickable
01:28:581 (1,2) - bad polarity here, consider making this into 1 slider

aa it became a wall mod so i'll stop here x.x if you want me to finish the mod then feel free to poke me in game
otherwise glhf!
Topic Starter
Dubturt

Gaia wrote:

came from #moereq
stayed since botan is best girl indeed greatest


[!]
ar9.1 is a bit random lol, just 9 is good imo uhm weird to say it but im not fan of using ar9, even though 9.1 is almost the same. im weird

00:01:957 (4) - try ctrl+g on this, emphasis should be on the snare on (5) (which is missing a clap) so it works out nicely ok ok
00:03:269 (3) - also clap, 00:03:457 (4) - remove clap here and consider adding a drum clap on the end and head of 00:03:832 (5) - fix
00:04:582 (2,3,4) - soft clap on (2,4) drum clap on (3), there seems to be a lot of weird hitsounds so i'll leave them out for your sanity lol i try to fix?
00:06:925 - strongly recommend mapping this beat, it's quite audible so it sounds empty like it is atm used a 1/4 slider
00:07:207 (1,2,3) - i love how this is constructed, 1,2 are mapped similarly and (3) is pointed the other way because it's distinctly different in the music, try to do the same thing in the next few sections as well - 00:10:207 (1,2,3) - 00:11:519 (1,2,3) - etc. yea ill go do that (ctr+g lol)
00:12:644 (4,5,6,7,8,9,10) - not very appealing as a stream, try making a curved slider and ctrl+shift+f
00:13:394 (1) - 00:14:332 (4) - there's a crash on the end so it'd be nice if they were clickable, try this rhythm (and maybe pattern) instead http://puu.sh/xjNBB/081114a840.jpg
o cool thanks for this
00:22:207 (1) - move this further away since spacing atm looks like this is a 1/2 gap i.e. 00:25:582 (2) - like this hmm ok
00:29:707 (1,2,3,4) - try this pattern? seems cuter to me http://puu.sh/xjNKd/13c6029c94.jpg does look cuter, ill just slight edit your way
00:37:957 (3,4,5) - doesn't flow nicely imo, try this http://puu.sh/xjNMN/8dd53d2c1c.jpg cool fixed
00:38:519 (1,2,3) - a 3 slider pattern followed by 3 circles would suit this nicely, like this http://puu.sh/xjNQM/c832820f8a.jpg nice
00:46:207 (1) - try to have more spacing on notes like these, doesnt make sense that this is lower spaced than (3,4)
00:47:144 (4) - also try to avoid linear motion like here , moving it up more for an angle would be nice, good execution would be something like 01:02:144 (3,4,5) - suits a lot better since it's emphasizing the repetitive vocals made the 2 circles before it to a slider so it moves circularly
00:49:019 (1) - this is a very emphasized note, give it a jump! ye
00:50:707 (1) - skystar slider pattern like this doesnt really fit here imo but i want to keep it this way :(
00:55:207 (1,2) - 01:01:207 (7,1,2) - 01:08:707 (1,2,3) - it's all the same stuff so you should try to make the rhythms more consistent with eachotherok fix
01:13:207 (1,2,3,4,5,6,7,1) - try this pattern. (3) is emphasized with a jump and change in flow, followed by circles for vocals. symmetry works nicely since it's 2 very similar melodies repeating http://puu.sh/xjO9e/bede0091cf.jpg I would also recommend changing 01:14:707 (1) - into 2 circles since there's a snare on the upbeat ok ok made jumpy
01:19:207 (1) - 01:20:519 (1) - this current copy pasta section doesn't really represent the music well, i'd suggest scrapping the copy pasta and focus on emphasizing these 2 beats
01:22:019 (6,1) - 01:23:519 (5,1) - highly recommend making this into a 1/1 slider, there's no kick on the downbeat so it fits a lot more fixed from irc
01:26:144 (1) - slider + circle pls, the sliderend is very stressed and should be clickable ok ok
01:28:581 (1,2) - bad polarity here, consider making this into 1 slider ill see what i can do

aa it became a wall mod so i'll stop here x.x if you want me to finish the mod then feel free to poke me in game
otherwise glhf!
thanks for mod and botan pics
Akitoshi
fist me daddy

Connect
  1. 00:01:207 - reduce SV like x0.8 for intro? It also helps to show the intensity difference with 00:07:207 -
  2. 00:12:925 - this might cause overmap since there's almost no drum sound (hell ye i played with 25% speed), maybe changing to 00:12:831 (6) - as 1/4 slider works or put it as just 2 triples r better for safety thingy
  3. 00:13:207 (1) - missing finish i guess
  4. 00:15:269 (3,4) - adding drum clap would be great
  5. 00:40:207 (1,3) - almost-touching sliders :weary:
  6. 00:43:207 (1) - kinda crappy suggestion but ye blanket would be nice
  7. 00:48:457 (3,4) - uhm i can feel som lack of emphasis with those high-pitchd vocals, maybe u can try this, i only moved slidershape of 1 and 23 https://osu.ppy.sh/ss/8946227
  8. 00:55:769 (2) - slight offscreen can cause to bubble pop UwU ctrl + up key lik 8 times for safety thingy
  9. 01:28:019 (9,1) - isn't should be swap NC for SV change on 01:28:019 -
  10. 01:29:144 (4,5,6,7,8,9,1) - u can polish that stream shape w
  11. 02:15:269 (2) - ye
  12. 02:39:457 (3) - nazi tip : ctrl + g this > move to 355 | 75 > ctrl + g again
  13. 02:47:613 (1) - maybe stop this at 02:50:332 - for som background sound
  14. again u might want to touch with sv on 04:46:207 - and 04:52:207 - since they have different intensity
  15. 04:59:143 - im triggrd on timing lole
goodluck uwu
Topic Starter
Dubturt

Akitoshi wrote:

fist me daddy

Connect
  1. 00:01:207 - reduce SV like x0.8 for intro? It also helps to show the intensity difference with 00:07:207 - ok i use 0.9 instead
  2. 00:12:925 - this might cause overmap since there's almost no drum sound (hell ye i played with 25% speed), maybe changing to 00:12:831 (6) - as 1/4 slider works or put it as just 2 triples r better for safety thingy made them trple
  3. 00:13:207 (1) - missing finish i guess forgot to put mb
  4. 00:15:269 (3,4) - adding drum clap would be great ^
  5. 00:40:207 (1,3) - almost-touching sliders :weary: o no, fixed
  6. 00:43:207 (1) - kinda crappy suggestion but ye blanket would be nice mb, didnt see this
  7. 00:48:457 (3,4) - uhm i can feel som lack of emphasis with those high-pitchd vocals, maybe u can try this, i only moved slidershape of 1 and 23 https://osu.ppy.sh/ss/8946227 ok emphasis
  8. 00:55:769 (2) - slight offscreen can cause to bubble pop UwU ctrl + up key lik 8 times for safety thingyok pop imakoko
  9. 01:28:019 (9,1) - isn't should be swap NC for SV change on 01:28:019 - dafak this was nc'd before, idk what happened, fix
  10. 01:29:144 (4,5,6,7,8,9,1) - u can polish that stream shape w ctr+shift+f
  11. 02:15:269 (2) - yehelye
  12. 02:39:457 (3) - nazi tip : ctrl + g this > move to 355 | 75 > ctrl + g again ook? i didnt see difference but i did so
  13. 02:47:613 (1) - maybe stop this at 02:50:332 - for som background sound o k
  14. again u might want to touch with sv on 04:46:207 - and 04:52:207 - since they have different intensity ok
  15. 04:59:143 - im triggrd on timing lole sori cant time
goodluck uwu
thank mod dadi
felys
ocean man
12:28 felys: first of all can I ask why the choice of ar9.1
12:28 Dubturt: cause
12:28 Dubturt: i hate ar9
12:28 Dubturt: is taht valid lol
12:28 felys: which is quite questionable on a song that is bpm160 and has no complex rhythm
12:29 felys: not really valid but
12:29 felys: since you hate ar9
12:29 felys: can't you do something like 8.7/8.8?
12:29 Dubturt: hmmm
12:29 Dubturt: i think 8.8 could work lol
12:29 felys: it just plays really weirdly when it's more than 9 on such a low bpm
12:30 Dubturt: ah sorry if i have delay in replying, my internet is poo poo
12:30 felys: nah it's ok
12:30 Dubturt: can i raise od now a bit since i lowered ar lol
12:30 felys: wat
12:30 felys: no that's not..
12:31 felys: how it works..
12:31 Dubturt: jk jk
12:31 Dubturt: im joking
12:31 Dubturt: im sadist mapper lol
12:31 felys: h-how should I know
12:31 Dubturt: i like making things weirdly hard
12:31 felys: doesn't really fit the case though
12:32 Dubturt: anyway haha, made to ar 8.8
12:32 felys: 00:06:832 (7,8,1) - this feels weird to play, it's just a weird placement but not really an issue
12:33 Dubturt: i could adjust some placements
12:33 Dubturt: for it to become proper triangle movement or something
12:33 felys: don't mind it too much, I just point out when someone looks unflowy
12:33 felys: but at the same time it's just a personal opinion so heh
12:34 Dubturt: o k
12:34 felys: 00:13:019 - instead of a triple you could do another little slider here
12:34 felys: so it feels like it follows the violin more, lemme take screenshot
12:34 felys: https://puu.sh/xlsbb/d213a2fe35.png
12:34 Dubturt: but i can hear drum 00:13:113
12:35 Dubturt: o
12:35 Dubturt: wait
12:35 felys: I'm not saying there are no drums tho
12:35 Dubturt: let me check with 25%
12:35 Dubturt: i might consider if its pointed out again
12:36 felys: wait lemme get some pizza brb
12:36 Dubturt: ok ok
12:36 felys: ok so
12:36 Dubturt: what kind of pizza
12:37 felys: I noticed you don't give much importance to the track that the vocals leave behind
12:37 felys: I just grabbed it
12:37 felys: I have to eat it
12:37 felys: lemme do an example
12:37 felys: of what I just said btw
12:37 felys: 00:17:332 (4) -
12:37 felys: here
12:37 felys: it says "kokoro no su.." blabla
12:38 felys: in the "no su"
12:38 felys: it's a "no..su!" the voice gets "up" on the "su"
12:38 felys: however you make the slider finish on it, which is not clickable
12:38 felys: and it's quite offputting
12:39 Dubturt: i see what you mean
12:39 felys: 00:17:332 (4,1) - try to ctrl-g those two randomly, just to get the idea of what I'm talking about
12:39 felys: when clickable it feels like it's following the main part of the song of this part - the vocals
12:39 Dubturt: btw most rhythm was based from mafiamaster's set xd
12:41 felys: I don't know what to do with this information to be honest
12:41 Dubturt: ill try to adjust 00:17:332 (4) - instead
12:41 Dubturt: cause 00:17:332 (4) downbeat strong drum sound
12:41 Dubturt: but i see what you mean though
12:42 felys: it's okay
12:42 felys: I'm just opinionating from my point of view
12:43 felys: 00:29:144 (4) - editor bug zzz, it is not completely overlapped
12:44 Dubturt: o wtf
12:44 Dubturt: lol thanks
12:44 felys: 00:48:457 - there's quite a strong stream hearable here
12:46 Dubturt: the violin sounds?
12:46 felys: yea
12:46 Dubturt: hmm i guess i could change it
12:46 Dubturt: to like maybe 1/4 repeats
12:47 felys: why no circles?
12:47 felys: but yes 1/4 can work
12:47 Dubturt: lol wait
12:47 Dubturt: circles seem better
12:47 Dubturt: im drunk lmao
12:47 felys: 00:53:707 (1,2,3,4,5) - reeeeeaally weird placement and spacing
12:48 Dubturt: i could change placement
12:48 Dubturt: spacing i can justifiy
12:49 felys: pretty much because of this section 00:54:457 (3,4) -
12:49 felys: it's an antijump but it's HEH
12:49 Dubturt: well ill adjust those then
12:49 felys: 01:06:175 - this beat doesn't exist
12:50 felys: I suggest you to do something like this https://puu.sh/xlsBs/b3b6c71bf6.png
12:51 Dubturt: or i could remove one more reverse lol
12:51 felys: yes but that just breaks the emphasis you just built
12:51 felys: since I don't think you mean to make this an hard diff of 3.5*
12:52 Dubturt: hm ok ok lol
12:53 felys: 01:28:769 - mmmm don't really see a reason for ignoring this sound
12:54 Dubturt: i dont hear drum sounds though
12:54 Dubturt: and i might overmap lol
12:54 felys: the uh
12:54 felys: violin?
12:54 Dubturt: i could make 01:28:581 (2) - to a slider
12:55 Dubturt: to cover up 01:28:769 - with its end
12:55 felys: but why do you think that putting a triple there is overmapping?
12:55 felys: it's not, don't worry
12:55 felys: it doesn't make it really harder you know
12:55 felys: in fact for most players it's harder in this state
12:56 Dubturt: hmm
12:56 Dubturt: ill bookmark this area
12:56 Dubturt: and wait for further modding aswell if its mentioned also
12:56 Dubturt: thanks
12:57 felys: 02:25:207 -
12:58 felys: ok sooooo
12:58 Dubturt: same as before lol
12:58 felys: nono wait
12:58 felys: this one is slightly different
12:58 felys: https://puu.sh/xlsOl/fba507d05a.png I feel like this is the nicest way to follow it
12:59 Dubturt: wont it ignore some sounds?
12:59 felys: if you put it to 25% it doesn't really feel like it ignores
12:59 felys: anything
13:00 Dubturt: hmm
13:00 Dubturt: ill bookmark aswell
13:00 Dubturt: but i do see your point
13:02 felys: 03:23:707 (1,2) - mmmm this flow break is not really nice here
13:02 felys: I noticed the earlier ones
13:02 felys: and they were good
13:02 felys: but this one
13:02 felys: mmmm
13:02 Dubturt: a
13:03 Dubturt: maybe i could fix it with distance
13:03 Dubturt: cause there is 1/2 beat gap
13:03 Dubturt: am i right 1/2?
13:03 felys: yeah
13:04 felys: 04:39:269 (2) - overlap bug again
13:04 felys: 04:55:113 - you're ignoring a drum beat here
13:05 Dubturt: o
13:05 felys: I'm pretty much done
13:05 Dubturt: wtf i rememberd this being mapped
13:05 Dubturt: oh cool
13:05 Dubturt: thanks
13:05 Dubturt: post the irc then i could give kudosu
13:06 felys: yep I'll finish my pizza brb
Mirash
- 00:07:207 (1,2) - since this two sounds alike maybe place them together http://i.imgur.com/WeOfbRS.png and next one sounds different so change the shape and also extend it to blue tick because it sounds better, something like http://i.imgur.com/JxuS57L.png will work nice
- 00:10:957 (3,4) - ^
- 00:12:832 (6) - clap on tail sounds not right and spammy, also 00:13:113 (8) - consider removing it too
- 00:13:394 (2,4) - imo should be circles instead because sounds are like clickable lol, or if not circles then http://i.imgur.com/fGO6l5o.png this rhythm sounds better
- 00:14:894 (1,2) - movement from these two into that shape of slider seems harsh for such intense in music, could use different flow here http://i.imgur.com/emX86t8.png maybe
- 00:22:207 (1) - yo this should get more spacing, also gap between 00:22:582 (2) - seems not nice, i could suggest to move it under (1), so the end pattern will look like http://i.imgur.com/L0lppvE.png
- 00:25:207 (1,2) - ^
- 00:28:207 (1,2) - o! well idk if previous things was for variety or something else but whatever
- 01:10:582 (2,3) - stack on this doesn't work that well for me, it could be better if you maybe use something liek http://i.imgur.com/1v3MWUw.png so slider gets jump and it feels nice
- 01:11:519 (6) - also this thing is spaced more then it should be in my opinion, try http://i.imgur.com/RWxgyLR.png
- 01:42:082 (2) - skipped clap
http://i.imgur.com/YzRZmYW.png OK
- 01:59:707 (1,2,3,4) - claps??
- 02:01:019 (4,2) - try avoid such overlaps, it'll make your map cleaner in editor
- 02:02:707 (1) - clap on tail
- 02:13:488 (2,3,4,5,6,7) - hs?
- 04:42:270 (3) - i think it should be more spaced, try placing it at the head of 04:42:644 (4) -
- 04:57:457 (4) - these sound start from here, so nc it too lol it disoriented me
- 04:59:143 (1) - place a note here and spinner just after that, on blue tick, so sound will be covered with something
05:05:143 - also i think it will be more accurate to end the spinner here, since ending it on red tick somehow feels not comfortable, also fix your green line, it doesn't work now, since it is unsnapped by 1 ms lol
Topic Starter
Dubturt

Mirash wrote:

- 00:07:207 (1,2) - since this two sounds alike maybe place them together http://i.imgur.com/WeOfbRS.png and next one sounds different so change the shape and also extend it to blue tick because it sounds better, something like http://i.imgur.com/JxuS57L.png will work nice hmm ok,but i change the way 3 will be placed
- 00:10:957 (3,4) - ^ ^
- 00:12:832 (6) - clap on tail sounds not right and spammy, also 00:13:113 (8) - consider removing it too ah mb,forgot to change hs when this was still a stream part
- 00:13:394 (2,4) - imo should be circles instead because sounds are like clickable lol, or if not circles then http://i.imgur.com/fGO6l5o.png this rhythm sounds better circle does seem more natural to do
- 00:14:894 (1,2) - movement from these two into that shape of slider seems harsh for such intense in music, could use different flow here http://i.imgur.com/emX86t8.png maybe ok
- 00:22:207 (1) - yo this should get more spacing, also gap between 00:22:582 (2) - seems not nice, i could suggest to move it under (1), so the end pattern will look like http://i.imgur.com/L0lppvE.png distance fixed and variety
- 00:25:207 (1,2) - ^ ^
- 00:28:207 (1,2) - o! well idk if previous things was for variety or something else but whatever ye variety, but idk if its passable reason for a bn so ye
- 01:10:582 (2,3) - stack on this doesn't work that well for me, it could be better if you maybe use something liek http://i.imgur.com/1v3MWUw.png so slider gets jump and it feels nice ye. idk why i stacked it tbh
- 01:11:519 (6) - also this thing is spaced more then it should be in my opinion, try http://i.imgur.com/RWxgyLR.png mb, vocal emphasis
- 01:42:082 (2) - skipped clap aaaaaaaaaaaaaaaaaaaaa
http://i.imgur.com/YzRZmYW.png OK rip
- 01:59:707 (1,2,3,4) - claps?? wttff where they go, im dumb wtf
- 02:01:019 (4,2) - try avoid such overlaps, it'll make your map cleaner in editor o k
- 02:02:707 (1) - clap on tail a
- 02:13:488 (2,3,4,5,6,7) - hs? ye
- 04:42:270 (3) - i think it should be more spaced, try placing it at the head of 04:42:644 (4) - o k
- 04:57:457 (4) - these sound start from here, so nc it too lol it disoriented me thank
- 04:59:143 (1) - place a note here and spinner just after that, on blue tick, so sound will be covered with something ok
05:05:143 - also i think it will be more accurate to end the spinner here, since ending it on red tick somehow feels not comfortable, also fix your green line, it doesn't work now, since it is unsnapped by 1 ms lol ok
thanks for mod Mirash chan
HabiHolic
mod hold
Maxylan
NM From my "Modding Madness!" queue!
Other than this being an overlap fiesta with flow that always challenge the player, I do like it! The constant flow-breaking and switching kept it entertaining to play despite the fact that a BN or QAT might tell you othervise, but hey what do I know! The blankets are nice and the intensity of different parts of the beatmap always does a great job at reflecting the different intesities of the song. Clean difficulty, I hope you'll follow what I said and get this ranked!
[]

Connect
00:06:644 (6,1) - Overlapperino, there's quite alot of these, almost everywhere, some are understandable, others are small mistakes, others just needs to be stacked with the closest slider head, anyways good luck going on a treasure hunt for overlaps because I want to avoid a nazi wall of text mod =p
00:13:769 (4,5) - This could flow better
00:36:269 (3) - This is acceptable but personal preference forbids me to not mention it, it'd be sweet if it didn't end on a note with equal strength as it's head
00:40:207 (1,2,1,2) - I get that this is a nice pattern but once again personal taste would rather want this blanketing the circles =p
01:00:082 (2,3) - I know I already mentioned overlaps and how I wouldn't mention them again but this one bugged the hell out of me, even though I can sortof see the reasoning behind it.
01:00:832 (5,1) - Unrankable sliderino, I saw this repeated a few times as well, in the ranking criteria you're not allowed to cover up a sliders repeat arrow because not everyone uses a transparent skin. A BN taught me this, actually =p
01:24:269 (3,4) - This should lead into the stream better.
01:35:707 (1,2) - I hate you and this shouldn't need any explaining :))))))) I mean this pattern is repeated and works in the section that follows but the fact that this one comes after a STREAM!
[]

Good luck!
Topic Starter
Dubturt

Maxylan wrote:

NM From my "Modding Madness!" queue!
Other than this being an overlap fiesta with flow that always challenge the player, I do like it! The constant flow-breaking and switching kept it entertaining to play despite the fact that a BN or QAT might tell you othervise, but hey what do I know! The blankets are nice and the intensity of different parts of the beatmap always does a great job at reflecting the different intesities of the song. Clean difficulty, I hope you'll follow what I said and get this ranked!
[]

Connect
00:06:644 (6,1) - Overlapperino, there's quite alot of these, almost everywhere, some are understandable, others are small mistakes, others just needs to be stacked with the closest slider head, anyways good luck going on a treasure hunt for overlaps because I want to avoid a nazi wall of text mod =p some or maybe most overmaps are ok and justifiable since they dont make it look messy, yea maybe there are some that need to be fixed
00:13:769 (4,5) - This could flow better hm? but the movement is ok
00:36:269 (3) - This is acceptable but personal preference forbids me to not mention it, it'd be sweet if it didn't end on a note with equal strength as it's head keep since its kind of equally the same the 2 red ticks, plus to follow the hs properly aswell
00:40:207 (1,2,1,2) - I get that this is a nice pattern but once again personal taste would rather want this blanketing the circles =p symmetry here, and this plays ok it gives a dancing movement
01:00:082 (2,3) - I know I already mentioned overlaps and how I wouldn't mention them again but this one bugged the hell out of me, even though I can sortof see the reasoning behind it. o k
01:00:832 (5,1) - Unrankable sliderino, I saw this repeated a few times as well, in the ranking criteria you're not allowed to cover up a sliders repeat arrow because not everyone uses a transparent skin. A BN taught me this, actually =p yes covering a sliders reverse is unrankable but its a 1/1 beat gap starting from 5 to 1 which gives time for object to be clearly seen even if you dont have a transparent skin, check the testplay in the editor
01:24:269 (3,4) - This should lead into the stream better. y
01:35:707 (1,2) - I hate you and this shouldn't need any explaining :))))))) I mean this pattern is repeated and works in the section that follows but the fact that this one comes after a STREAM! git gud, all seriousness this ok i dont see a problem
[]

Good luck!
thanks mod
Narcissu
timing is wrong, 04:57:082 (2) - early 50+ms yet, try find timing check ……

[Connect]

  1. reconsider Volume, such as ↓↓↓ high SV with low volume, and it's repeating paragraph …… i will use same SV/Volume

  2. 04:13:769 (4) - it's B-slider not L-slider, i be convinced of you dislike it http://osu.ppy.sh/ss/9027605
  3. e …… look like you use soft-whistle/clap follow drum …… but i see you miss many,

    00:31:769 - 00:55:769 - 00:56:144 - 01:01:769 - 01:07:769 - whistle

    00:07:957 - 00:08:144 - 00:09:269 - 00:09:644 - whistle, maybe you want not add whistle here, but if you skip drum. i think you need add other Hitsound like Default soft-whistle

    00:28:207 - clap bad …… it's different with Snare-Drum, finish or add new Hitsound better,
  4. 02:31:019 (6,1) - unrankable in low diff, maybe 4.4insane not low diff yet —— but i still suggest don't stack reversearrow

    01:00:832 (5,1) - same as ↑↑↑ but not serious
  5. 01:14:894 (2,3,4) - you use many straight line 3note, but it's not suit all part …… here should be 3+1 or 2+1+1 https://puu.sh/xsXwV/84ef036080.jpg


    01:02:144 (3,4,5) - is good , 00:32:707 (1,2,3) - 01:40:207 (1,2,3) - is unnecessary …… If you always use straight line, assembly line is dull :(
  6. 04:04:300 - 04:05:050 - sound like overmap, and violin should be http://puu.sh/xsYkf/2ce8f3de39.jpg

    03:57:925 (5) - 04:16:675 - sound like overmap too ...
  7. 04:16:769 (2,3,4,5,6,7,8,9,10,11,1) - nice stream imo ……
Topic Starter
Dubturt

Narcissu wrote:

timing is wrong, 04:57:082 (2) - early 50+ms yet, try find timing check …… hmmm ye i should find timing check

[Connect]

  1. reconsider Volume, such as ↓↓↓ high SV with low volume, and it's repeating paragraph …… i will use same SV/Volume ah fix

  2. 04:13:769 (4) - it's B-slider not L-slider, i be convinced of you dislike it http://osu.ppy.sh/ss/9027605 well.... i dont really like the slider shape
  3. e …… look like you use soft-whistle/clap follow drum …… but i see you miss many,

    00:31:769 - 00:55:769 - 00:56:144 - 01:01:769 - 01:07:769 - whistle aaa my bad, looks like i forgot

    00:07:957 - 00:08:144 - 00:09:269 - 00:09:644 - whistle, maybe you want not add whistle here, but if you skip drum. i think you need add other Hitsound like Default soft-whistle

    00:28:207 - clap bad …… it's different with Snare-Drum, finish or add new Hitsound better,
  4. 02:31:019 (6,1) - unrankable in low diff, maybe 4.4insane not low diff yet —— but i still suggest don't stack reversearrow fix

    01:00:832 (5,1) - same as ↑↑↑ but not serious i think keep, there is enough beat distance for this
  5. 01:14:894 (2,3,4) - you use many straight line 3note, but it's not suit all part …… here should be 3+1 or 2+1+1 https://puu.sh/xsXwV/84ef036080.jpg fix, just diff note placements


    01:02:144 (3,4,5) - is good , 00:32:707 (1,2,3) - 01:40:207 (1,2,3) - is unnecessary …… If you always use straight line, assembly line is dull :( ill see what i can do
  6. 04:04:300 - 04:05:050 - sound like overmap, and violin should be http://puu.sh/xsYkf/2ce8f3de39.jpg fix

    03:57:925 (5) - 04:16:675 - sound like overmap too ...
  7. 04:16:769 (2,3,4,5,6,7,8,9,10,11,1) - nice stream imo ……
thanks for mod, wait for your mod by this friday
PandaHero
m4m

[General]
04:59:143 - you have red line and green line with different volume lvl here
01:30:269 (2) - 01:31:582 (2) - 01:37:957 (4,1) - etc - these little overlaps makes me sad, try to avoid it :(

[Connect]
  1. 00:07:207 (1,2) - such small spacing here plays strange, especially when you have bigger spacing in similar moments 00:10:207 (1,2), I would like to make it bigger
  2. 00:38:519 (1,2,3) - what about making these sliders with the same curve for more connected pattern?
  3. 00:39:644 (4) - this slider looks like meh with this curve, can you make it less curved for me?
  4. 01:59:144 (4) - again :c
  5. 00:42:832 (4) - I would like to ctrl+g this slider for more pleasant movement and more situable spacing for 00:43:207 (1)
  6. 01:06:363 (4) - is there any strong sound on this tick or it's just me? o.o Anyway, I would like to remove this note, starting stream from white tick looks more logical for me
  7. 01:06:269 (3,4,5,6,7,8,9,10,11,12) - I think you can improve form of this stream and make an ideal semicircle here. Also will be cool if you hitsound this stream properly. like you did here - 01:24:457 (4,5,6,7,8,9,10,11)
  8. 02:25:769 (2,3,4,5,6,7,8,9,10,11) - same about this stream
  9. 01:13:019 (6,7,1) - can you stack it with 01:12:269 (3) slider's end, please? >_<
  10. 01:19:957 (3) - move it a bit down for avoiding overlap with end of 01:19:207 (1)?
  11. 01:24:269 (3) - add whistle??
  12. 02:04:207 (1) - stack it with 02:03:269 (2)?
  13. 02:31:769 (2) - stack it with 02:30:832 (5)?
  14. 02:58:582 (2,3,4,5,6) - rhythm here confused me a bit, try more violin-based one? https://osu.ppy.sh/ss/9035301
  15. 04:38:707 (1) - try this? https://osu.ppy.sh/ss/9035334
Rest of map is fine, I can find only some aesthetic things that I personally dislike
Topic Starter
Dubturt

PandaHero wrote:

m4m

[General]
04:59:143 - you have red line and green line with different volume lvl here o mb forgot to change green line
01:30:269 (2) - 01:31:582 (2) - 01:37:957 (4,1) - etc - these little overlaps makes me sad, try to avoid it :( ok :(

[Connect]
  1. 00:07:207 (1,2) - such small spacing here plays strange, especially when you have bigger spacing in similar moments 00:10:207 (1,2), I would like to make it bigger ok
  2. 00:38:519 (1,2,3) - what about making these sliders with the same curve for more connected pattern? im pretty sure these are similar but i did copy paste to recheck so yea fix
  3. 00:39:644 (4) - this slider looks like meh with this curve, can you make it less curved for me?ok for you
  4. 01:59:144 (4) - again :c
  5. 00:42:832 (4) - I would like to ctrl+g this slider for more pleasant movement and more situable spacing for 00:43:207 (1) cool
  6. 01:06:363 (4) - is there any strong sound on this tick or it's just me? o.o Anyway, I would like to remove this note, starting stream from white tick looks more logical for mehmmm, i kinda hear the violin
  7. 01:06:269 (3,4,5,6,7,8,9,10,11,12) - I think you can improve form of this stream and make an ideal semicircle here. Also will be cool if you hitsound this stream properly. like you did here - 01:24:457 (4,5,6,7,8,9,10,11) okok but idk about hitsounding the stream, its kind of weird if i hs as the same as the one mentioned
  8. 02:25:769 (2,3,4,5,6,7,8,9,10,11) - same about this stream
  9. 01:13:019 (6,7,1) - can you stack it with 01:12:269 (3) slider's end, please? >_< i use stacking view, so when i try to stack it there it comes out like that so idk what to do
  10. 01:19:957 (3) - move it a bit down for avoiding overlap with end of 01:19:207 (1)? hmmm i want it this way but i did move it a bit
  11. 01:24:269 (3) - add whistle?? ok
  12. 02:04:207 (1) - stack it with 02:03:269 (2)?ye im stupid
  13. 02:31:769 (2) - stack it with 02:30:832 (5)? i think its okay
  14. 02:58:582 (2,3,4,5,6) - rhythm here confused me a bit, try more violin-based one? https://osu.ppy.sh/ss/9035301 ok
  15. 04:38:707 (1) - try this? https://osu.ppy.sh/ss/9035334 hmm ok
Rest of map is fine, I can find only some aesthetic things that I personally dislike
thank you thank you
timemon
[diff]
Combo 4 too dark, ppl play with bg dim will not see the approach circle

00:40:207 (1) - don't do dis
01:10:582 (2) - no

01:24:457 (4,5,6,7,8,9,10,11) - ctrl+shift+F on sliders to create dank streams

01:25:582 (2,3) - I like how you give the snare drum and cymbal the same emphasis, move the 3 further away

01:28:581 (2,3,4) - the map loses momentum here just change the 2 circle to a slider like this

01:31:019 (1) - there are a few ways of making wave sliders, this isn't one of them (tip: use grid snap on tiniest grid when u make them)

02:13:957 (7,8) - bad stream exit point move 8 to around x274 y196 or something

02:50:707 - the notes are all over the place, use some visual spacing and try to make them into patterns or shapes

03:34:207 (1,2,3,4) - ummm why does 3 get smaller spacing and why is the pattern like that? try to use sharp angle plox

04:10:207 (1) - blanket

04:51:269 (4,5,6,7,8,9,10,11) - bad stream flow again, you need to pretend that a stream consists of 2 circles, one on the start of the stream and the end. and pretend it's a jump

04:57:691 (1,1,1) - do you really need those red lines? they're not needed those beats are on 1/8 snap divisor

Good luck
Topic Starter
Dubturt

timemon wrote:

[diff]
Combo 4 too dark, ppl play with bg dim will not see the approach circle ok

00:40:207 (1) - don't do dis why
01:10:582 (2) - no why tho, but whatever change

01:24:457 (4,5,6,7,8,9,10,11) - ctrl+shift+F on sliders to create dank streams ye fix

01:25:582 (2,3) - I like how you give the snare drum and cymbal the same emphasis, move the 3 further away this is fine

01:28:581 (2,3,4) - the map loses momentum here just change the 2 circle to a slider like this ok

01:31:019 (1) - there are a few ways of making wave sliders, this isn't one of them (tip: use grid snap on tiniest grid when u make them) fix

02:13:957 (7,8) - bad stream exit point move 8 to around x274 y196 or something ok

02:50:707 - the notes are all over the place, use some visual spacing and try to make them into patterns or shapes ill see what i can do,
but i dont see it as "over the place"


03:34:207 (1,2,3,4) - ummm why does 3 get smaller spacing and why is the pattern like that? try to use sharp angle plox hm ok but i use wide angle instead

04:10:207 (1) - blanket mb

04:51:269 (4,5,6,7,8,9,10,11) - bad stream flow again, you need to pretend that a stream consists of 2 circles, one on the start of the stream and the end. and pretend it's a jump ok

04:57:691 (1,1,1) - do you really need those red lines? they're not needed those beats are on 1/8 snap divisor not sure yet about this cause im gonna need a timing check for last part

Good luck
thanks
HabiHolic
Mod here.

00:04:582 (2,3,4) - here. check for distance. i bad this see.
00:06:832 (7,8) - hmm.. i think this not sure better patten.. so like this?

00:25:957 (3,4,5) - same first modding here. 00:04:582 (2,3,4) -
00:40:582 - 00:41:332 - not add clap?
00:43:207 (1) - flowing is bad. ctrl+g
01:06:269 (3) - NC here. for that stream start.
01:08:707 (1) - this can fixed blanket?

01:22:582 (2) - This my suggest. i dont like now patten(lol). so remove reverse and 01:22:957 - this add note better lolol

01:26:894 (3) - NC? flwing 01:25:207 (1) - here?
01:51:269 - Finish add here. check your for music sound lol..
01:53:332 - same(^) clap is not remove that
02:04:207 (1,2) - suggest?

02:35:144 (5,6,7) - check distance... so many mistake you lol
02:42:644 (3,4,1) - same(^)

GL!
Topic Starter
Dubturt

HabiHolic wrote:

Mod here.

00:04:582 (2,3,4) - here. check for distance. i bad this see. fix distance
00:06:832 (7,8) - hmm.. i think this not sure better patten.. so like this? i change a little bit to fix flow

00:25:957 (3,4,5) - same first modding here. 00:04:582 (2,3,4) - fix
00:40:582 - 00:41:332 - not add clap? aaaaaaa forgot to put
00:43:207 (1) - flowing is bad. ctrl+g fix
01:06:269 (3) - NC here. for that stream start. ye
01:08:707 (1) - this can fixed blanket? ye

01:22:582 (2) - This my suggest. i dont like now patten(lol). so remove reverse and 01:22:957 - this add note better lolol i want to keep it like this for less clickable objects

01:26:894 (3) - NC? flwing 01:25:207 (1) - here? yes
01:51:269 - Finish add here. check your for music sound lol..
01:53:332 - same(^) clap is not remove that
02:04:207 (1,2) - suggest?

02:35:144 (5,6,7) - check distance... so many mistake you lol
02:42:644 (3,4,1) - same(^)

GL!
-others i fix already thanks for mod
FiddleBlue
Hi from queue.

General

  • I think the background is better if it's flipped horizontally so that the girl isn’t blocked by the song selection. If you want here's the image: https://gyazo.com/07f0616bd074bb7a698b9a5b25e93ff4. Feel free to compare both!

    I think ar9 suits this better. The song doesn't really have that much intensity even in kiai, and the song isn't that calm as well. Since the majority of players prefer ar9 and higher, I would say ar9 is suitable.

    Also since the kiai parts are very similar, the issues I'll state in the first part can be applied to the other.
Connect
  1. 00:01:582 (2,3,4) - I'd say this is better if they're spaced equally as the sound of them are the same. The last one is different but the slider would be enough to reflect the difference as it's not louder or quieter. It will also differentiate it from 00:04:582 (2,3,4) - as this one has drums.
  2. 00:06:832 (7) - I find it weird that the string is emphasized by a 1/4 slider when similar sounds before this are ignored. 00:06:457 - and 00:06:644 - have a string sound on them, so they must be equally emphasized as there's not that much difference to 00:06:832 (7) -. 00:07:019 - seems to sound the same though I'm not sure.
  3. 00:10:582 (2) - Personally, it would be visually better if the slider body is parallel to 00:09:832 (5,6,7,8) -.
  4. 00:12:644 (4,5,6,7,8) - the same issue I have with before. 00:12:645 (4,5,7,8) - follows the drum more, but 00:12:832 (6) - is the opposite. Don't change the rhythm when there are no high changes in the music, it makes it random and feels out of place. I would prioritize the string more by putting 1/4 sliders as the parts before following it, though putting triples is fine as well.
  5. 00:13:207 (1,2) - Swap NC as circle 2 sounds more prominent.
  6. 00:13:394 (2,5) - Try not to overlap as it looks messy when there's another place to put it.
  7. 00:17:707 (1,2) - Perhaps make this as a 1/2 slider as circle 2 is emphasizing a sound that is so quiet.
  8. 00:21:082 (3,4) - Why did the spacing suddenly become larger here? I don't seem to hear anything that supports this.
  9. 00:30:082 (2,3) - The spacing here seems too much as their spacing before isn't that long, and there isn't anything particularly different here so spacing should be short.
  10. 00:39:644 (4) - Making this repeat seems to understate this part when it should be the most emphasized on 00:38:519 (1,2,3,4) -. Instead of it repeating, how about making it a circle and slider instead?
  11. 00:43:207 (1) - Personally, I find it better if this is ctrl+g. The slider follows the circular flow from the previous NC group, but then it broke on 00:43:769 (2,3,4) -. 00:43:769 (2) - doesn't really support a change in circular flow, and also 00:43:207 (1,2,3,4) - flows really weird.
  12. 00:51:457 (3) - I find a circle and spinner suit this better than repeating slider, but not that huge of a deal like the one before.
  13. 00:58:582 (2,3) - I think to reverse this part in the timeline would follow the vocal more.
  14. 01:04:769 (3) - This repeating 1/2 slider isn't the same as 01:01:207 (1,1) - as there's no vocal. It's technically not wrong, but it feels off as it's used with a vocal backing it. Even after it, sliders like this has a vocal (01:07:207 (1,1) - ). I suggest making it a circle and slider as 01:04:957 - and 1/2 after has a vocal and you seem to emphasize it with sliders.
  15. 01:10:207 (1,2,3) - This part breaks the rhythm in the middle as you suddenly stop following the vocals and afterwards following it back. How about making the rhythm like this for the whole NC group: https://gyazo.com/3a5f7982a356d4bd52b29c1b3b8b14dc
  16. 01:17:707 (1,2,3,4) - I think it's better if you make 01:17:707 (1,2) - and 01:18:457 (3,4) - different as the second one has vocal while the first one isn't.
  17. 01:26:144 (1,2) - I would make this three consecutive 1/2 circles as they sound almost the same.
  18. 02:23:519 (5,4) - Why not overlap these fully?
  19. 02:25:207 (1) - In the first kiai section this slider stops 1/4 before this and a circle is placed instead, but here it isn't. They sound the same so the rhythm should also be the same.
  20. 02:38:707 (1,3) - Why is this partially overlapping when after no objects are?
  21. 02:51:082 (2,2,3,2,2,3,2) - Why put a pattern of "one circle, two circles…" here when they all can be two circles? It makes it hard to read 02:51:082 (2,3) - when there's not that much difference to 02:52:769 (3,4) -.
  22. 03:41:707 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - I find this section boring as it's the same rhythm repeating over and over. It would be better if there's some variety in it. Also, I think ignoring the part where the vocal comes in is a bad decision as you can reflect those changes by mapping to the vocal and back to the 03:44:707 (1,2,3,4) - when it stops. This will reflect the song more and give you some variety.
  23. 04:37:207 (1,2,3,4,5) - This is a bit overmapping and don't really follow the song in my opinion. The loudest and most recognized instrument in this part is the string. So how about making the rhythm like this (includes using 04:37:019 (5) - ): https://gyazo.com/c736f30ddd316a5728b4da04444e3270
  24. 04:59:236 (1) - Spinner would be better ending on 05:02:143 - as that's the place where the guitar finish fading out. It'll still make the map more than 5 minutes, no worries. ;)
Good luck!
Topic Starter
Dubturt

FiddleBlue wrote:

Hi from queue.

General

  • I think the background is better if it's flipped horizontally so that the girl isn’t blocked by the song selection. If you want here's the image: https://gyazo.com/07f0616bd074bb7a698b9a5b25e93ff4. Feel free to compare both! - the orig one seems "natural" so idk if i change yet

    I think ar9 suits this better. The song doesn't really have that much intensity even in kiai, and the song isn't that calm as well. Since the majority of players prefer ar9 and higher, I would say ar9 is suitable. i would prefer to keep it ar 8.8

    Also since the kiai parts are very similar, the issues I'll state in the first part can be applied to the other.
Connect
  1. 00:01:582 (2,3,4) - I'd say this is better if they're spaced equally as the sound of them are the same. The last one is different but the slider would be enough to reflect the difference as it's not louder or quieter. It will also differentiate it from 00:04:582 (2,3,4) - as this one has drums. this is fine for me i would just increase spacing of 00:04:207 (1,2,3,4) - instead
  2. 00:06:832 (7) - I find it weird that the string is emphasized by a 1/4 slider when similar sounds before this are ignored. 00:06:457 - and 00:06:644 - have a string sound on them, so they must be equally emphasized as there's not that much difference to 00:06:832 (7) -. 00:07:019 - seems to sound the same though I'm not sure. i think its ok since 00:06:832 (7) - has the most prominent string sound so its not mapped like it and making it a small jump portion for strings is how i want to interpret it
  3. 00:10:582 (2) - Personally, it would be visually better if the slider body is parallel to 00:09:832 (5,6,7,8) -.fixed but kept its distance a bit
  4. 00:12:644 (4,5,6,7,8) - the same issue I have with before. 00:12:645 (4,5,7,8) - follows the drum more, but 00:12:832 (6) - is the opposite. Don't change the rhythm when there are no high changes in the music, it makes it random and feels out of place. I would prioritize the string more by putting 1/4 sliders as the parts before following it, though putting triples is fine as well. i did that cause there is no drum sound for 00:12:925 so i cant make a triple without overmapping it
  5. 00:13:207 (1,2) - Swap NC as circle 2 sounds more prominent. 1 has finish
  6. 00:13:394 (2,5) - Try not to overlap as it looks messy when there's another place to put it. fix
  7. 00:17:707 (1,2) - Perhaps make this as a 1/2 slider as circle 2 is emphasizing a sound that is so quiet. ye
  8. 00:21:082 (3,4) - Why did the spacing suddenly become larger here? I don't seem to hear anything that supports this. ye mb
  9. 00:30:082 (2,3) - The spacing here seems too much as their spacing before isn't that long, and there isn't anything particularly different here so spacing should be short. fix slightly but still same concept, to avoid overlap and her voice raises a bit
  10. 00:39:644 (4) - Making this repeat seems to understate this part when it should be the most emphasized on 00:38:519 (1,2,3,4) -. Instead of it repeating, how about making it a circle and slider instead? i prefer this to follow the the slider pattern
  11. 00:43:207 (1) - Personally, I find it better if this is ctrl+g. The slider follows the circular flow from the previous NC group, but then it broke on 00:43:769 (2,3,4) -. 00:43:769 (2) - doesn't really support a change in circular flow, and also 00:43:207 (1,2,3,4) - flows really weird. i had a slight concept of lots of flow changing in this map
  12. 00:51:457 (3) - I find a circle and spinner suit this better than repeating slider, but not that huge of a deal like the one before. rip background instruments if spinner
  13. 00:58:582 (2,3) - I think to reverse this part in the timeline would follow the vocal more. uh i guess to emphasize the whistle hs, idk might change
  14. 01:04:769 (3) - This repeating 1/2 slider isn't the same as 01:01:207 (1,1) - as there's no vocal. It's technically not wrong, but it feels off as it's used with a vocal backing it. Even after it, sliders like this has a vocal (01:07:207 (1,1) - ). I suggest making it a circle and slider as 01:04:957 - and 1/2 after has a vocal and you seem to emphasize it with sliders. tbd soon
  15. 01:10:207 (1,2,3) - This part breaks the rhythm in the middle as you suddenly stop following the vocals and afterwards following it back. How about making the rhythm like this for the whole NC group: https://gyazo.com/3a5f7982a356d4bd52b29c1b3b8b14dc
  16. 01:17:707 (1,2,3,4) - I think it's better if you make 01:17:707 (1,2) - and 01:18:457 (3,4) - different as the second one has vocal while the first one isn't. diffrently angled
  17. 01:26:144 (1,2) - I would make this three consecutive 1/2 circles as they sound almost the same. less strain for clicking
  18. 02:23:519 (5,4) - Why not overlap these fully? visuals and blanket tbd if fixed
  19. 02:25:207 (1) - In the first kiai section this slider stops 1/4 before this and a circle is placed instead, but here it isn't. They sound the same so the rhythm should also be the same. first kiai had extra sound, dunno might fgix
  20. 02:38:707 (1,3) - Why is this partially overlapping when after no objects are? mb
  21. 02:51:082 (2,2,3,2,2,3,2) - Why put a pattern of "one circle, two circles…" here when they all can be two circles? It makes it hard to read 02:51:082 (2,3) - when there's not that much difference to 02:52:769 (3,4) -. it represents how the one two sounds different when you listen to it
  22. 03:41:707 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - I find this section boring as it's the same rhythm repeating over and over. It would be better if there's some variety in it. Also, I think ignoring the part where the vocal comes in is a bad decision as you can reflect those changes by mapping to the vocal and back to the 03:44:707 (1,2,3,4) - when it stops. This will reflect the song more and give you some variety. calm section, dfont want to overmap, ill fix the patterning soon
  23. 04:37:207 (1,2,3,4,5) - This is a bit overmapping and don't really follow the song in my opinion. The loudest and most recognized instrument in this part is the string. So how about making the rhythm like this (includes using 04:37:019 (5) - ): https://gyazo.com/c736f30ddd316a5728b4da04444e3270 changed my way
  24. 04:59:236 (1) - Spinner would be better ending on 05:02:143 - as that's the place where the guitar finish fading out. It'll still make the map more than 5 minutes, no worries. ;)its fine cause i can still hear sound

Good luck!
thanks for mod, im really tired so icant respond earlier and better
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