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Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue) - Alola!

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Miriko

Spaghetti wrote:

[Vicky's Advanced]
not much i could say besides go through the map again and polish the visual spacing a bit to make the map a bit cleaner I tried to clean it up a bit~ Hopefully it's better~

Tarrasky wrote:

Vicky's Advanced

00:33:452 (1,2,3) - I prefer you do a double slider sequence like in 00:36:589 (1,2) -, flows better the music imo Changed~
00:38:942 - This clap doesn't looks necessary, breaks a bit the consistence Changed~
00:40:511 - hmm i disaprove a bit the finish intense song being in the end of this slider, you can do this moment clickable doing circles here, for me looks getter Not sure what you mean. xD
00:46:001 (1,2,3) - I prefer double sliders like you have done in 00:49:138 (1,2) -, flows better the music Fixed~
Thank you for your mods~ *Bows*
I Choose You! :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon anime op opening Victorica
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"vicky.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 136,255,145
Combo3 : 64,190,251
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Combo5 : 251,159,77
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Mashed
First time modding woo. Couldn't find much because I am not good.

[Normal]
00:16:001 (5) - Shorten the end of the slider to the white line at 00:15:805 (5) to fit the rhythm, it will also be a bit easier for newer players

[Vicky's Advanced]
00:01:883 (3) - Move this a bit to the left? Just personal opinion on how it looks.
00:03:452 (3) - This too?
00:04:432 (2) - Move this down a bit more so it follows the path of the sliders?
00:20:707 (3) - This looks a bit hard to see the slider right under it because they are the same combo number.
01:14:236 (1) - Move bit to left? Looks nicer :)

[Hard]
00:05:903 (3) - Move this to 00:05:805 (3) and extend it one line, it sounds better in my opinion.
00:06:295 (4) - Move this to 00:06:393 (4) too.
00:59:334 (3) - Remove 1 repeat arrow?

[Alolan]
00:59:922 (2,3) - This stacking looks strange, maybe you can fix it a bit.

That's all I really found :?
Hopefully it helps lol.
Topic Starter
Weedy

Mashed wrote:

First time modding woo. Couldn't find much because I am not good.

[Normal]
00:16:001 (5) - Shorten the end of the slider to the white line at 00:15:805 (5) to fit the rhythm, it will also be a bit easier for newer players fixed

[Hard]
00:05:903 (3) - Move this to 00:05:805 (3) and extend it one line, it sounds better in my opinion. placed a circle instead, complex rhythms aren't good for hards
00:06:295 (4) - Move this to 00:06:393 (4) too. crisis alleviated with circle
00:59:334 (3) - Remove 1 repeat arrow? yep

[Alolan]
00:59:922 (2,3) - This stacking looks strange, maybe you can fix it a bit. lmao im a bad mapper

That's all I really found :?
Hopefully it helps lol. thanks for modding, you did really well for first time modder :^
coco
from ur q
insane
00:06:785 (1) - this hitsound is so strong i shook when i first heard it. you could change it to something with less bass
00:16:981 (1) - this started on where you would expect the sliderend to be (considering the other sliders before it)
00:17:765 (1) - now you've mentally prepared yourself that the slider should now start on the end closer to the previous one but nope
00:31:687 (6,7,1) - eh this stack looks weird
01:24:432 (3,1) - wide angle jump after a million acute angle jumps is weird
i just modded 1 diff cuz mine has 1 diff
Yahuri
from q

General
-these hitsounds are like crazy loud so u can drop the volume like at least 30% in most places (especially kiai)
-01:00:118 - move kiai to here in all diffs, thats where the loudest background instrument kicks in, pls put a click there too
-the rly loud/llong finish doesnt sound appropriate for this song because there arent rly instruments in the song which match it. the closest instruments are much cleaner sounding, and the whistle matches those notes just fine.

Hard
00:05:609 (1,2,3,4) - playing this part felt weird to me bc the drum whatever starts on 2 but thats only mapped as a circle. this sounds more rhythmically accurate but i dont think its appropriate for this diff lol https://osu.ppy.sh/ss/8740838
00:28:550 (6,7) - increase DS
00:36:393 (9,2) - overlap is meh
00:38:158 - dont put a rly loud finish on a non-click pls
00:55:805 (2,3,4) - eeeeee visual spacing isnt consistent, the [tail of 3 is closer to the body of 2] than the [tail of 4 is to the body of 3]
01:00:118 - pls dont prioritize the vocals over the kiai entrance
01:12:471 (1,2,3) - i think u should change the flow direction of 3 to match 1 and 2 to better show "aiaiai" then change flow direction of 01:13:844 (4) to contrast it so sth like this https://osu.ppy.sh/ss/8740936
01:17:373 (1,2,3,4) - visual spacing again, but its not as noticeable as last time. this is a bigger gap than the others 01:17:765 (2,3)

Hyper
00:09:334 (2,4) - fix blanket xddd
00:12:275 (1,1) - overlap looks kinda ugly, i would just stack them instead
00:25:020 (1,2,3,1,2,3,1,2,3) - the song isnt soft enough here to be using these overlap spacings imo
00:28:746 (2,2,1) - overlaps look weird, try making an equilateral triangle or a line instead
01:00:118 - why is the kiai not over here aaaaaa
01:06:393 (1,2) - .........moon moon???

good luck!
Topic Starter
Weedy
:cry:

cococolaco wrote:

from ur q
insane
00:06:785 (1) - this hitsound is so strong i shook when i first heard it. you could change it to something with less bass nah
00:16:981 (1) - this started on where you would expect the sliderend to be (considering the other sliders before it)
00:17:765 (1) - now you've mentally prepared yourself that the slider should now start on the end closer to the previous one but nope deal with it
00:31:687 (6,7,1) - eh this stack looks weird custom stacks
01:24:432 (3,1) - wide angle jump after a million acute angle jumps is weird nah it's fine, it's literally 1 jump and it's a slider for leniency
i just modded 1 diff cuz mine has 1 diff
Topic Starter
Weedy

Yahuri wrote:

from q

General
-these hitsounds are like crazy loud so u can drop the volume like at least 30% in most places (especially kiai)
-01:00:118 - move kiai to here in all diffs, thats where the loudest background instrument kicks in, pls put a click there too
-the rly loud/llong finish doesnt sound appropriate for this song because there arent rly instruments in the song which match it. the closest instruments are much cleaner sounding, and the whistle matches those notes just fine.

Hard
00:05:609 (1,2,3,4) - playing this part felt weird to me bc the drum whatever starts on 2 but thats only mapped as a circle. this sounds more rhythmically accurate but i dont think its appropriate for this diff lol https://osu.ppy.sh/ss/8740838 simplification for nobs
00:28:550 (6,7) - increase DS nah, the next set is ds too
00:36:393 (9,2) - overlap is meh fixed
00:38:158 - dont put a rly loud finish on a non-click pls i copied hitsounds from top diff
00:55:805 (2,3,4) - eeeeee visual spacing isnt consistent, the [tail of 3 is closer to the body of 2] than the [tail of 4 is to the body of 3] fixed
01:00:118 - pls dont prioritize the vocals over the kiai entrance fixed
01:12:471 (1,2,3) - i think u should change the flow direction of 3 to match 1 and 2 to better show "aiaiai" then change flow direction of 01:13:844 (4) to contrast it so sth like this https://osu.ppy.sh/ss/8740936 eh no, last aiaia changes back to normal flow
01:17:373 (1,2,3,4) - visual spacing again, but its not as noticeable as last time. this is a bigger gap than the others 01:17:765 (2,3) fixed

Hyper
00:09:334 (2,4) - fix blanket xddd lo
00:12:275 (1,1) - overlap looks kinda ugly, i would just stack them instead did something else
00:25:020 (1,2,3,1,2,3,1,2,3) - the song isnt soft enough here to be using these overlap spacings imo remapped entire part of that lol
00:28:746 (2,2,1) - overlaps look weird, try making an equilateral triangle or a line instead stacked them all
01:00:118 - why is the kiai not over here aaaaaa fixed
01:06:393 (1,2) - .........moon moon??? sun sun

good luck!
Hollow Delta
M4M From my queue


General

01:00:118 - The kiai starts here. In every diff besides the Insane it starts on the next white tick, which isn't correct. You hear that extra layer come in at the time stamp I gave you, which means it's the chorus.

The backgrounds have no purpose. They also all don't share the same style. The alolan diff I think fits the style of the song, but then in some diffs like Hyper and Hard you use wallpaper style backgrounds. Regardless, you have different backgrounds which suggest different ideas, but the only differences I see in the set are difficulty and coloring. Assuming all the backgrounds were of the same tropical style, this idea would only work if you had multiple difficulties of the same level. That way you keep the spread but include more ideas.

Alolan

00:05:805 - Up until here your hitsounds are too quiet.

00:06:066 (1) - You don't need the nc here as both this and the previous slider were 1/3 and the nc makes the player think there's something different about it.

00:16:197 (1) - jeezuz when was there a cannon in pokemon. 50-60% volume sounds good.

00:22:863 (3) - This barely goes off screen.

01:20:707 (1) - Unsnapped thing


Insane

01:19:726 (1,2,1,2) - With what you decided to bring out with these jumps the nc should be one the first note and the last. So the numbers should read off as 1,2,3,1. Reason being is because the emphasis is on the first and last notes, so the coloring should compliment that.


Hyper

00:59:530 (3,4,5,6,1) - This is just a bad way to overmap. There's a mess in the background, so mapping it all as 1/4 doesn't really help. You're better off using reverse sliders.


Hard

00:05:805 (2,3) - This rhythm is incorrect. There's no 1/4 sound where the reverse slider is. The best way I can think of to map this is to use a 1/2 slider.


I couldn't find anything for advanced or normal

gl
Ongaku
from queue
These wave sliders are worse than shiirn's

Alolan:
  1. 00:00:903 (2,5) - Can you at least make the overlap consistent with 00:01:687 (5,2) - , 00:02:471 (2,5) - , etc. The DS is slightly larger than those two.
  2. 00:05:216 (1) - There should be a finish here, no? and a clap 00:05:609 (2) - . The transition doesnt start till 00:05:805 (1) - , so it just sounds awkward until then.
  3. 00:08:746 (1,1) - Put whistles here? at the moment 00:08:354 (1) - 's whistle is kind of random.
  4. 00:20:118 (1,1) - Why the unnecessary NCs, throughout the entire map too?
  5. 00:41:491 (4) - I think the slider should start 00:41:687 - , of course following the vocals, but it'd feel more impact-ful if it was hit with the drum.
  6. 01:13:844 (1,2,3,4,1) - why is this more spaced from 01:16:981 (1,2,3,4,1) - when they're basically rhythmically the same? Seems very inconsistent.
  7. 01:23:648 - Different hitsounds than 00:14:628 - even though they're rhythmically the same?

    Everything in this difficulty is quite questionable. hitsounds, where notes are positioned, aesthetics, overlaps, etc. I didn't list all of what i thought were issues since I like to avoid forcing the mapper to change their style. Just clean it up a bit.
    it looks like a dirty pp map
Insane:
  1. 00:08:746 (1,1) - again, unnecessary NCs, and throughout the entire map.
  2. 00:20:903 (1,2) - Wouldn't this be ctrl+g following 00:19:530 (1,2,3,1,2,1,2) - 's pattern?
  3. 00:30:903 (3,6,7,1) - Honestly, in this case, stacking would be better.
  4. 00:40:707 (2,3,4) - same situation as the highest diff.
  5. 00:58:550 (1,1) - why map this but not in the Alolan difficulty? I assumed it'd be the other way.
  6. 01:00:118 - Missed the big kiai point. That's p bad.
  7. 01:23:648 - what happened to 00:08:354 (1,2,1,2,1,2,3) - ? They're pretty much the same, its just this ones an outro.
Hyper:
  1. 00:05:609 (1,1,1) - Just felt awful. Mainly because 00:05:609 (1) - ended on 00:05:805 - , where the drums actually kick in.
  2. 00:12:275 (1,1) - I'd say in this case, stack.
  3. 00:14:628 (1,2,1,2,1,2) - Again, unnecessary NCs. Also, why is 00:08:354 (1,2,1,2) - different even thought they're rhythmically the same?
  4. 00:24:628 (4,1,2,3) - Maybe just stack these.
  5. 00:22:471 (2) - pretty sure the NC is supposed to be here.
  6. 00:50:314 (7,1) - space these, since you did it for 00:47:373 (1) - ?
  7. 00:58:550 (1,2,3,4,5,6,1) - Is literally harder than the Insane's and Alolan's. 00:59:530 (3,4,5,6,1) - is just overmapping in general.

    This diff also has some questionable stuff in it. Polishing is needed here too.
Hard:
  • 00:06:001 (3) - Why the repeat here? The trumpet doesnt start till 00:06:393 - , so this just sounds weird.
  1. 00:25:020 (3,1,2) - Just felt really underwhelming
  2. 00:28:746 (7) - NC?
  3. 00:36:393 (9,1) - Make it a triple instead of a 1/4 into slider, like 00:33:256 (5,6,1) - . This pattern is just out of no where and it makes it pretty awkward.
  4. 00:44:824 (3,4,5,6) - Is different than 00:47:961 (2,3,4) - , but in other diffs they're pretty much the same. Change that?
  5. 00:49:726 (3) - You could just make this a 1/2 slider with a circle note 00:50:314 -
  6. 00:58:550 (1,2,3) - This has more activity going than the Alolan difficulty.
  7. 01:05:805 (4,5,1) - I suggest you stack these, the spacing is pretty wide.
The set in general needs more polishing. Everything seems out of place and in terms of aesthetics, awful. Really think you should revise the Insane and Hard. Look back into Alolan and polish it a bit more. It seems you're trying too hard to make it difficult.
Topic Starter
Weedy

Bubblun wrote:

M4M From my queue


General

01:00:118 - The kiai starts here. In every diff besides the Insane it starts on the next white tick, which isn't correct. You hear that extra layer come in at the time stamp I gave you, which means it's the chorus.

The backgrounds have no purpose. They also all don't share the same style. The alolan diff I think fits the style of the song, but then in some diffs like Hyper and Hard you use wallpaper style backgrounds. Regardless, you have different backgrounds which suggest different ideas, but the only differences I see in the set are difficulty and coloring. Assuming all the backgrounds were of the same tropical style, this idea would only work if you had multiple difficulties of the same level. That way you keep the spread but include more ideas. replaced all bgs except top diff and vicky's diff with a more general bg

Alolan

00:05:805 - Up until here your hitsounds are too quiet. raised by 11%™

00:06:066 (1) - You don't need the nc here as both this and the previous slider were 1/3 and the nc makes the player think there's something different about it. yeah, it's a different pattern. a normal nc there wouldn't be enough for the pattern imo.

00:16:197 (1) - jeezuz when was there a cannon in pokemon. 50-60% volume sounds good. forretress used explosion!

00:22:863 (3) - This barely goes off screen. barely fixed

01:20:707 (1) - Unsnapped thing snapped thing


Insane

01:19:726 (1,2,1,2) - With what you decided to bring out with these jumps the nc should be one the first note and the last. So the numbers should read off as 1,2,3,1. Reason being is because the emphasis is on the first and last notes, so the coloring should compliment that. sure why not


Hyper

00:59:530 (3,4,5,6,1) - This is just a bad way to overmap. There's a mess in the background, so mapping it all as 1/4 doesn't really help. You're better off using reverse sliders. did something say "pikaaa" (im mapping that sound instead :3)


Hard

00:05:805 (2,3) - This rhythm is incorrect. There's no 1/4 sound where the reverse slider is. The best way I can think of to map this is to use a 1/2 slider. fixed finally voli bubble my map


I couldn't find anything for advanced or normal great

gl thanks mate
Osatia
the mod
21:26 [[Pika]]: ok
21:31 Waku: oh
21:33 Waku: in hard diff why doesnt the repeat sliders start 00:05:805 (2) -
21:34 [[Pika]]: :thinking:
21:34 [[Pika]]: i'm applying mods as we speak
21:34 [[Pika]]: so
21:34 [[Pika]]: dump your ideas here and i'll get back to them
21:34 Waku: alrightt
21:35 Waku: 00:28:550 (6) - i would nc this since you do so on 00:29:334 (1,2) - and 00:30:118 (1,2) -
21:36 Waku: 00:59:138 (2) - repeat should start here
21:38 Waku: 01:05:805 (4,5,1) - the ds here is way too high imo it doesnt even play that nicely, and sorry if its my hearing but i really dont get what you are mapping to since you kind of skip the actual "stream" sounds on 01:06:001 (1) - to 01:06:295 -
21:39 Waku: 01:26:589 (5) - i would nc this
21:39 [[Pika]]: o and
21:39 [[Pika]]: make sure i can clearly tell which diff a mod is for lol
21:40 Waku: yeah
21:40 Waku: hyper now xd
21:40 Waku: for a light insane type of diff i dont really think the ds change on 00:22:765 (3,4) - is really neccessary but it isnt that important imo
21:42 Waku: 00:59:138 - shouldnt a triple be here? ( 00:59:138 - to 00:59:334 - )
21:43 Waku: 00:59:530 (3,4,5,6,1) - what are you mapping to here? i dont really get this stream
21:43 Waku: 01:06:197 - skipped triple starting here
21:44 Waku: and 00:59:530 (3,4,5,6,1) - compared to 01:13:844 (5,6,7,8) - also doesnt make sense since you are changing what you are mapping the streams to
21:45 Waku: 01:16:197 (3) - maybe add a finish here? idk but the song kinda sounds like it has a finish here but this doesnt really matter
21:45 Waku: 01:26:589 (3) - nc maybe?
21:45 Waku: insane now ~
21:47 Waku: 00:59:334 (1) - why did you map a stream around here in the hyper diff but map a slider instead in the insane?
21:47 Waku: 01:06:295 - missing circle here
21:48 Waku: without it, it also makes it look like 01:06:295 - is on the blue tick while playing for some people
21:48 Waku: so the circle goes with the music and i guess helps with playing
21:49 Waku: 01:19:530 - to 01:19:726 - is skipped triple
21:49 Waku: 01:20:707 (1,2) - should be a circle on the blue tick and then the slider making a triple
21:49 Waku: 01:26:589 (4) - nc
21:49 Waku: thats it i guess
21:56 [[Pika]]: uwaw no top diff
21:56 [[Pika]]: sadface lo
21:56 [[Pika]]: jk
21:56 Waku: hm
21:56 [[Pika]]: i'll respond to this in a sec
21:56 Waku: this is m4m right?
21:56 Waku: and ok
22:05 Waku: should i post or wait
22:08 [[Pika]]: post
22:08 Waku: ok

m4m for this https://osu.ppy.sh/s/645515
Topic Starter
Weedy

Ongaku wrote:

from queue
These wave sliders are worse than shiirn's i refuse to be compared to shiirn >:(((

Alolan:
  1. 00:00:903 (2,5) - Can you at least make the overlap consistent with 00:01:687 (5,2) - , 00:02:471 (2,5) - , etc. The DS is slightly larger than those two. used some custom stack magic
  2. 00:05:216 (1) - There should be a finish here, no? and a clap 00:05:609 (2) - . The transition doesnt start till 00:05:805 (1) - , so it just sounds awkward until then. fixed
  3. 00:08:746 (1,1) - Put whistles here? at the moment 00:08:354 (1) - 's whistle is kind of random. put a whistle on the not-clap one
  4. 00:20:118 (1,1) - Why the unnecessary NCs, throughout the entire map too? tweaked all except for kiai for cleaner follow point organization
  5. 00:41:491 (4) - I think the slider should start 00:41:687 - , of course following the vocals, but it'd feel more impact-ful if it was hit with the drum. it'd break the slider triangle thing though :/
  6. 01:13:844 (1,2,3,4,1) - why is this more spaced from 01:16:981 (1,2,3,4,1) - when they're basically rhythmically the same? Seems very inconsistent. 01:13:844 (1,2,3,4,1) - kiai exit and the sounds before it are relatively stronger compared to rest of kiai
  7. 01:23:648 - Different hitsounds than 00:14:628 - even though they're rhythmically the same? idk how to explain it but it's based off the piano in the background and its pitch at the end of the song

    Everything in this difficulty is quite questionable. hitsounds, where notes are positioned, aesthetics, overlaps, etc. I didn't list all of what i thought were issues since I like to avoid forcing the mapper to change their style. Just clean it up a bit.
    it looks like a dirty pp map you wouldn't be wrong
Insane:
  1. 00:08:746 (1,1) - again, unnecessary NCs, and throughout the entire map. it's follow point cleanliness but i suppose :/
  2. 00:20:903 (1,2) - Wouldn't this be ctrl+g following 00:19:530 (1,2,3,1,2,1,2) - 's pattern? 00:20:511 (6,7,1) - distance emphasis on stronger note because the notes before it are boring and repetitive
  3. 00:30:903 (3,6,7,1) - Honestly, in this case, stacking would be better. honestly i think you're right
  4. 00:40:707 (2,3,4) - same situation as the highest diff. vocals more important
  5. 00:58:550 (1,1) - why map this but not in the Alolan difficulty? I assumed it'd be the other way. ye lemme fix that
  6. 01:00:118 - Missed the big kiai point. That's p bad. i overhauled shit with the mod before yours, you just didn't update
  7. 01:23:648 - what happened to 00:08:354 (1,2,1,2,1,2,3) - ? They're pretty much the same, its just this ones an outro. that's the point lol, less intense after kiai to cool down
Hyper:
  1. 00:05:609 (1,1,1) - Just felt awful. Mainly because 00:05:609 (1) - ended on 00:05:805 - , where the drums actually kick in. overhauled along with the rest of the diffs
  2. 00:12:275 (1,1) - I'd say in this case, stack. ye
  3. 00:14:628 (1,2,1,2,1,2) - Again, unnecessary NCs. they're hops man, it's organization Also, why is 00:08:354 (1,2,1,2) - different even thought they're rhythmically the same? start of intro
  4. 00:24:628 (4,1,2,3) - Maybe just stack these. ye
  5. 00:22:471 (2) - pretty sure the NC is supposed to be here. ye
  6. 00:50:314 (7,1) - space these, since you did it for 00:47:373 (1) - ? ye
  7. 00:58:550 (1,2,3,4,5,6,1) - Is literally harder than the Insane's and Alolan's. 00:59:530 (3,4,5,6,1) - is just overmapping in general. overhaul

    This diff also has some questionable stuff in it. Polishing is needed here too.
Hard:
  • 00:06:001 (3) - Why the repeat here? The trumpet doesnt start till 00:06:393 - , so this just sounds weird. overhaul
  1. 00:25:020 (3,1,2) - Just felt really underwhelming :/
  2. 00:28:746 (7) - NC? revamp
  3. 00:36:393 (9,1) - Make it a triple instead of a 1/4 into slider, like 00:33:256 (5,6,1) - . This pattern is just out of no where and it makes it pretty awkward. ok
  4. 00:44:824 (3,4,5,6) - Is different than 00:47:961 (2,3,4) - , but in other diffs they're pretty much the same. Change that? eh no blame ds
  5. 00:49:726 (3) - You could just make this a 1/2 slider with a circle note 00:50:314 - breaks consistency no
  6. 00:58:550 (1,2,3) - This has more activity going than the Alolan difficulty. revamped
  7. 01:05:805 (4,5,1) - I suggest you stack these, the spacing is pretty wide. nah intensit
The set in general needs more polishing. Everything seems out of place and in terms of aesthetics, awful. Really think you should revise the Insane and Hard. Look back into Alolan and polish it a bit more. It seems you're trying too hard to make it difficult.
Topic Starter
Weedy

Ongaku wrote:

from queue
These wave sliders are worse than shiirn's

Alolan:
  1. 00:00:903 (2,5) - Can you at least make the overlap consistent with 00:01:687 (5,2) - , 00:02:471 (2,5) - , etc. The DS is slightly larger than those two.
  2. 00:05:216 (1) - There should be a finish here, no? and a clap 00:05:609 (2) - . The transition doesnt start till 00:05:805 (1) - , so it just sounds awkward until then.
  3. 00:08:746 (1,1) - Put whistles here? at the moment 00:08:354 (1) - 's whistle is kind of random.
  4. 00:20:118 (1,1) - Why the unnecessary NCs, throughout the entire map too?
  5. 00:41:491 (4) - I think the slider should start 00:41:687 - , of course following the vocals, but it'd feel more impact-ful if it was hit with the drum.
  6. 01:13:844 (1,2,3,4,1) - why is this more spaced from 01:16:981 (1,2,3,4,1) - when they're basically rhythmically the same? Seems very inconsistent.
  7. 01:23:648 - Different hitsounds than 00:14:628 - even though they're rhythmically the same?

    Everything in this difficulty is quite questionable. hitsounds, where notes are positioned, aesthetics, overlaps, etc. I didn't list all of what i thought were issues since I like to avoid forcing the mapper to change their style. Just clean it up a bit.
    it looks like a dirty pp map
Insane:
  1. 00:08:746 (1,1) - again, unnecessary NCs, and throughout the entire map.
  2. 00:20:903 (1,2) - Wouldn't this be ctrl+g following 00:19:530 (1,2,3,1,2,1,2) - 's pattern?
  3. 00:30:903 (3,6,7,1) - Honestly, in this case, stacking would be better.
  4. 00:40:707 (2,3,4) - same situation as the highest diff.
  5. 00:58:550 (1,1) - why map this but not in the Alolan difficulty? I assumed it'd be the other way.
  6. 01:00:118 - Missed the big kiai point. That's p bad.
  7. 01:23:648 - what happened to 00:08:354 (1,2,1,2,1,2,3) - ? They're pretty much the same, its just this ones an outro.
Hyper:
  1. 00:05:609 (1,1,1) - Just felt awful. Mainly because 00:05:609 (1) - ended on 00:05:805 - , where the drums actually kick in.
  2. 00:12:275 (1,1) - I'd say in this case, stack.
  3. 00:14:628 (1,2,1,2,1,2) - Again, unnecessary NCs. Also, why is 00:08:354 (1,2,1,2) - different even thought they're rhythmically the same?
  4. 00:24:628 (4,1,2,3) - Maybe just stack these.
  5. 00:22:471 (2) - pretty sure the NC is supposed to be here.
  6. 00:50:314 (7,1) - space these, since you did it for 00:47:373 (1) - ?
  7. 00:58:550 (1,2,3,4,5,6,1) - Is literally harder than the Insane's and Alolan's. 00:59:530 (3,4,5,6,1) - is just overmapping in general.

    This diff also has some questionable stuff in it. Polishing is needed here too.
Hard:
  • 00:06:001 (3) - Why the repeat here? The trumpet doesnt start till 00:06:393 - , so this just sounds weird.
  1. 00:25:020 (3,1,2) - Just felt really underwhelming
  2. 00:28:746 (7) - NC?
  3. 00:36:393 (9,1) - Make it a triple instead of a 1/4 into slider, like 00:33:256 (5,6,1) - . This pattern is just out of no where and it makes it pretty awkward.
  4. 00:44:824 (3,4,5,6) - Is different than 00:47:961 (2,3,4) - , but in other diffs they're pretty much the same. Change that?
  5. 00:49:726 (3) - You could just make this a 1/2 slider with a circle note 00:50:314 -
  6. 00:58:550 (1,2,3) - This has more activity going than the Alolan difficulty.
  7. 01:05:805 (4,5,1) - I suggest you stack these, the spacing is pretty wide.
The set in general needs more polishing. Everything seems out of place and in terms of aesthetics, awful. Really think you should revise the Insane and Hard. Look back into Alolan and polish it a bit more. It seems you're trying too hard to make it difficult.
i lost a lot of the mod data (blame windows updates in the middle of the night) but i applied and changed stuff
Ongaku

[[Pika]] wrote:

i lost a lot of the mod data (blame windows updates in the middle of the night) but i applied and changed stuff
lul
Topic Starter
Weedy

Waku wrote:

the mod
21:26 [[Pika]]: ok
21:31 Waku: oh
21:33 Waku: in hard diff why doesnt the repeat sliders start 00:05:805 (2) - [b]revamps to all diffs[/b]
21:34 [[Pika]]: :thinking:
21:34 [[Pika]]: i'm applying mods as we speak
21:34 [[Pika]]: so
21:34 [[Pika]]: dump your ideas here and i'll get back to them
21:34 Waku: alrightt
21:35 Waku: 00:28:550 (6) - i would nc this since you do so on 00:29:334 (1,2) - and 00:30:118 (1,2) - [b]did something different[/b]
21:36 Waku: 00:59:138 (2) - repeat should start here [b]did something different[/b]
21:38 Waku: 01:05:805 (4,5,1) - the ds here is way too high imo it doesnt even play that nicely, and sorry if its my hearing but i really dont get what you are mapping to since you kind of skip the actual "stream" sounds on 01:06:001 (1) - to 01:06:295 - [b]deleted stream[/b]
21:39 Waku: 01:26:589 (5) - i would nc this [b]nah im good[/b]
21:39 [[Pika]]: o and
21:39 [[Pika]]: make sure i can clearly tell which diff a mod is for lol
21:40 Waku: yeah
21:40 Waku: hyper now xd
21:40 Waku: for a light insane type of diff i dont really think the ds change on 00:22:765 (3,4) - is really neccessary but it isnt that important imo [b]no change then[/b]
21:42 Waku: 00:59:138 - shouldnt a triple be here? ( 00:59:138 - to 00:59:334 - ) [b]revamped stuff[/b]
21:43 Waku: 00:59:530 (3,4,5,6,1) - what are you mapping to here? i dont really get this stream [b]revamped stuff[/b]
21:43 Waku: 01:06:197 - skipped triple starting here [b]:/[/b]
21:44 Waku: and 00:59:530 (3,4,5,6,1) - compared to 01:13:844 (5,6,7,8) - also doesnt make sense since you are changing what you are mapping the streams to [b]revamped stuff remember[/b]
21:45 Waku: 01:16:197 (3) - maybe add a finish here? idk but the song kinda sounds like it has a finish here but this doesnt really matter [b]no change[/b]
21:45 Waku: 01:26:589 (3) - nc maybe? [b]nah[/b]
21:45 Waku: insane now ~
21:47 Waku: 00:59:334 (1) - why did you map a stream around here in the hyper diff but map a slider instead in the insane? [b]revamped stuff[/b]
21:47 Waku: 01:06:295 - missing circle here [b]ye done[/b]
21:48 Waku: without it, it also makes it look like 01:06:295 - is on the blue tick while playing for some people
21:48 Waku: so the circle goes with the music and i guess helps with playing
21:49 Waku: 01:19:530 - to 01:19:726 - is skipped triple [b]vocals and pp jump no lol[/b]
21:49 Waku: 01:20:707 (1,2) - should be a circle on the blue tick and then the slider making a triple [b]eww no[/b]
21:49 Waku: 01:26:589 (4) - nc [b]nah[/b]
21:49 Waku: thats it i guess
21:56 [[Pika]]: uwaw no top diff
21:56 [[Pika]]: sadface lo
21:56 [[Pika]]: jk
21:56 Waku: hm
21:56 [[Pika]]: i'll respond to this in a sec
21:56 Waku: this is m4m right?
21:56 Waku: and ok
22:05 Waku: should i post or wait
22:08 [[Pika]]: post
22:08 Waku: ok

m4m for this https://osu.ppy.sh/s/645515
kek
Arphimigon
Lab Mod!
Results given in [x, y] formats

[Alolan]
Object at 00:07:373 - should be placed at: [399, 167] currently at: [400, 168] to move in line with slider
Object at 00:56:589 - should be placed at: [514, 139] currently at: [512, 136] to blanket slider body

[Hard]
Object at 00:21:491 - should be placed at: [247, 157] currently at: [247, 155] to move in line with slider
Object at 00:33:256 - should be placed at: [33, 265] currently at: [34, 266] to move in line with slider
Object at 00:33:354 - should be placed at: [33, 265] currently at: [34, 266] to move in line with slider
Object at 00:33:452 - should be placed at: [33, 265] currently at: [34, 266] to move in line with slider
Object at 00:38:942 - should be placed at: [185, 266] currently at: [186, 267] to move in line with slider
Object at 01:02:275 - should be placed at: [59, 172] currently at: [60, 171] to move in line with slider
Object at 01:18:942 - should be placed at: [148, 249] currently at: [149, 248] to move in line with slider

[Hyper]
Object at 01:23:648 - should be placed at: [20, 220] currently at: [21, 221] to move in line with slider

[Insane]
Object at 00:06:589 - should be placed at: [274, 40] currently at: [275, 41] to move in line with slider
Object at 00:32:667 - should be placed at: [421, 60] currently at: [422, 61] to move in line with slider
Object at 00:44:628 - should be placed at: [414, 85] currently at: [415, 86] to move in line with slider
Object at 01:02:471 - should be placed at: [125, 188] currently at: [128, 190] to blanket slider body
Object at 01:16:001 - should be placed at: [216, 291] currently at: [213, 290] to blanket slider body

[Normal]
Object at 01:04:824 - should be placed at: [179, 146] currently at: [180, 148] to move in line with slider
Object at 01:08:746 - should be placed at: [90, 98] currently at: [89, 99] to move in line with slider

[Vicky's Advanced]
Object at 00:20:707 - should be placed at: [231, 147] currently at: [232, 148] to move in line with slider
Object at 00:21:687 - should be placed at: [231, 147] currently at: [232, 148] to move in line with slider
Object at 00:45:020 - should be placed at: [426, 146] currently at: [424, 148] to blanket slider body
Object at 01:03:060 - should be placed at: [380, 42] currently at: [380, 40] to move in line with slider
Object at 01:04:628 - should be placed at: [132, 302] currently at: [132, 300] to move in line with slider
Object at 01:08:354 - should be placed at: [81, 339] currently at: [80, 340] to move in line with slider

I hope I didn't malfunction! C:

also thank antares always
Chewin
What a cute song :D

General Stuff
  1. You have some unused files in your folder: hard.png hyper.png insane.png normal.png
  2. Why is kiai time inconsistent in your diffs? You mapped all of them, so make them consistent
  3. Consider to add an Easy diff to the mapset

Normal
  1. 00:01:687 (2,2,2,2) - Your intention is to make this pattern symmetric, but it isn't actually xD You need to move these elements some grid right (x:256) fixing the next elements as well to remake them symmetrical.
  2. 00:09:922 (1,2) - Did you forget to add claps on (1) reverse and on (2)? I do not understand if it's intentional to emphasize the "PIKACHU" or you just missed them! I guess you forgot them because you added it on 00:15:020 (4)ù
  3. 00:11:491 (1,2) - You forgot them here as well? This part sounds so empty without those claps that should be used
  4. 00:24:040 (4) - You need to move this slider somewhere else, it is actually covered by HP bar, same for 00:39:726 (3) and 01:20:903 (1) -

Vicky's Advanced
  1. 00:06:393 (3) - Stack this slider's head with previous 00:04:824 (3)
  2. 00:35:805 (3) - Why don't you follow the same logic you did for 00:32:667 (3) since this is the same rhythm?
  3. 00:39:726 (1) - I would have kept the 1/2 slider to make the next 00:40:511 clickable. You could use a rhythm like this: https://puu.sh/x9XPP.png
  4. 00:42:667 - This tick should be clickable as well. Remember you are mapping an advanced, not a Normal :3 What about this? https://puu.sh/x9XWt.png If yes, be sure to switch NC between this and 00:43:060 (1)
  5. 01:26:197 (3,4) - I would use an 1/2 slider
  6. Map is good, I just think those rhythms need to be changed

Hard
  1. 00:05:805 (2,3) - You should avoid this for an Hard diff. Just make an 1/4 repeating slider that ends at 00:06:197 : https://puu.sh/x9Y7w.png
  2. 00:09:726 (4,1) - I would switch NCs here
  3. 00:12:961 (5) - Remove this circle
  4. 00:28:354 (5,6,1) - Check the spacing please, it counfused me
  5. 00:36:393 (9,10) - If you want to keep this triple instead of an 1/4 slider, you should change the order of slider/triples. I mean, 00:35:216 (2) use 1/4 slider here, 00:35:609 (5) triple here, 00:36:001 (6,7,8) slider here, so you can keep triple on 00:36:393 (9,10,1)


Hyper
  1. 00:09:726 (4) - New combo
  2. 00:22:765 (2,3) - Make the spacing constistent moving the (3) a bit further
  3. 00:25:020 (1,2,1,2,1,2) - Please avoid this, it's confusing for this diff. Just stack them or use sliders, I actually got confused af when I saw it here 00:24:628 (4,1,2) stacked with 00:24:628 (4) as well, so, try to unstack (1) and (4) too.
  4. 00:38:550 (5) - NC like you did for the triples, and remove it from 00:39:726 (1)
  5. 01:11:883 (2) - Some grid down, it's covered by HP bar's shadow
  6. 01:15:805 (1,2,3) - NOOOOOOOOOO it's confusing! xD Just unstack them and make something else instead!
  7. 01:18:942 (1,2) - I would switch NC here
  8. 01:20:903 (2,3) - Unstack them :s


Insane
  1. 00:27:373 (4) - Change with 2 circles - slider like you did for previous ones? It would be fun in DT, more than this. Also, set NC
  2. 00:50:903 (2) - HP bar
  3. 01:20:314 (1,1) - These one should be stacked instead! The spacing is too low and it looks an 1/2 instead that 1/1. Stack it or move it further


Alolan
  1. 00:06:099 (1) - ??? I don't understand this, it's not constistent with other diff. Set it 1/6 earlier
  2. 01:18:942 (3) - NC here for consistency? You can add it and keep NC on next, it's ok I guess

Good luck!
Topic Starter
Weedy

Chewin wrote:

What a cute song :D :D

General Stuff
  1. You have some unused files in your folder: hard.png hyper.png insane.png normal.png deleted
  2. Why is kiai time inconsistent in your diffs? You mapped all of them, so make them consistent fixed
  3. Consider to add an Easy diff to the mapset mayyybe?

Normal
  1. 00:01:687 (2,2,2,2) - Your intention is to make this pattern symmetric, but it isn't actually xD You need to move these elements some grid right (x:256) fixing the next elements as well to remake them symmetrical. fixed
  2. 00:09:922 (1,2) - Did you forget to add claps on (1) reverse and on (2)? I do not understand if it's intentional to emphasize the "PIKACHU" or you just missed them! I guess you forgot them because you added it on 00:15:020 (4) fixed
  3. 00:11:491 (1,2) - You forgot them here as well? This part sounds so empty without those claps that should be used ye
  4. 00:24:040 (4) - You need to move this slider somewhere else, it is actually covered by HP bar, same for 00:39:726 (3) and 01:20:903 (1) - fixed all

Hard
  1. 00:05:805 (2,3) - You should avoid this for an Hard diff. Just make an 1/4 repeating slider that ends at 00:06:197 : https://puu.sh/x9Y7w.png sure
  2. 00:09:726 (4,1) - I would switch NCs here ye
  3. 00:12:961 (5) - Remove this circle ...fine
  4. 00:28:354 (5,6,1) - Check the spacing please, it counfused me they're just 1/2 :/
  5. 00:36:393 (9,10) - If you want to keep this triple instead of an 1/4 slider, you should change the order of slider/triples. I mean, 00:35:216 (2) use 1/4 slider here, 00:35:609 (5) triple here, 00:36:001 (6,7,8) slider here, so you can keep triple on 00:36:393 (9,10,1) fixed


Hyper
  1. 00:09:726 (4) - New combo ye
  2. 00:22:765 (2,3) - Make the spacing constistent moving the (3) a bit further nah i just moved (2)
  3. 00:25:020 (1,2,1,2,1,2) - Please avoid this, it's confusing for this diff. Just stack them or use sliders, I actually got confused af when I saw it here 00:24:628 (4,1,2) stacked with 00:24:628 (4) as well, so, try to unstack (1) and (4) too. ye remaped
  4. 00:38:550 (5) - NC like you did for the triples, and remove it from 00:39:726 (1) ye
  5. 01:11:883 (2) - Some grid down, it's covered by HP bar's shadow ye
  6. 01:15:805 (1,2,3) - NOOOOOOOOOO it's confusing! xD Just unstack them and make something else instead! ye
  7. 01:18:942 (1,2) - I would switch NC here sure
  8. 01:20:903 (2,3) - Unstack them :s nah readability


Insane
  1. 00:27:373 (4) - Change with 2 circles - slider like you did for previous ones? It would be fun in DT, more than this. Also, set NC ye sure
  2. 00:50:903 (2) - HP bar ye
  3. 01:20:314 (1,1) - These one should be stacked instead! The spacing is too low and it looks an 1/2 instead that 1/1. Stack it or move it further nah, 01:20:314 (1,1) - double nc here


Alolan
  1. 00:06:099 (1) - ??? I don't understand this, it's not constistent with other diff. Set it 1/6 earlier oops
  2. 01:18:942 (3) - NC here for consistency? You can add it and keep NC on next, it's ok I guess eh nah

Good luck! ty <3
Mekki
m4m my map https://osu.ppy.sh/s/663704

[normal]
consider increasing AR to 4 or even 4.2 since 3.5 is too low for a normal, even for the lowest diff on the set.
also increase OD to 3.5
you have a serious combo issue at the beginning of map, u are following a default of NCing at every downbeat when at the rest of the map u NCed in every 2 downbeats, consider fixing it.
e.g 00:02:079 (1) - remove
00:05:216 (1) - remove
00:08:354 (1) - remove and so on...

apart from the combo, seems clear.

[hard]
hp 4 is too low for a hard, maybe you could use 5.
00:02:863 (3,4) - why is spacing here smaller than 00:01:295 (3,4) ?
00:05:805 (2) - this is 1/8 I think
00:27:765 (4) - my personal thoughts, but u could do this slider less curved, it doesnt fit the mapset/song
00:33:844 (2) - replacing it for two notes would make the rhythm better, the gap right not is kinda weird, and slider is also ignoring important vocals at the end of it.
00:41:099 (5) - DS error, it's smaller than it should be for no reason.
00:47:863 (2) - you could remove that note if u ask me, doesn't fit that well for a hard considering that there is a hyper already. better keep the rhythm as clean as possible
00:59:922 (1,2) - consider adding some hitsounds here, feels realyl empty.



[hyper]
hp 4? hp 5.5 would fit much better for a hyper, considering hard should be 5
00:05:805 (3) - again, pretty sure it is 1/8 but it needs more check
00:28:158 (3) - placing this slider like that would flow better imo https://osu.ppy.sh/ss/9017454
00:33:452 (1,2,3,4) - why sudden low spacing?
00:44:040 (7,8) - the beat seems too low for using a spaced stream like that, consider doing something smaller for these.
01:18:942 (3) - nc for start of new vocals.
01:20:903 (2) - placement seems weird, what about to put right to the left of (1)? http://osu.ppy.sh/ss/9017473


[insane]
HP 6 would fit better for a 4.4 insane, especially for that BPM
00:50:511 (1) and 00:52:079 (1) - needs more emphasys imo
01:18:942 (3) - nc for start of new vocals.

clean

[alolan]
od 9 seems to big for the map itself, consider using it 8 or 8.5 instead
consider using a bigger HP rate like 6.5
00:05:805 (1) - 1/8. snap is very tricky here, u should check it better with someone else
00:09:922 (1,2,3) - where r the hitsounds?
00:39:530 (2) - move this note up a bit, it flows bad the way it is right now, like that > https://osu.ppy.sh/ss/9017360
00:43:256 (2,3) - the jump seems to big for me compared to the rest of the map
00:47:373 (1,2,3) - i honestly dont think that spacing the stream like that in this part of the map is a good idea, it doesn't play that well as expected.
01:00:903 (2) - remove nc
01:05:903 (5,1) - nazi: move a bit to the right to stack better with 01:05:412 (3) - lol
01:08:354 (2,3) - again another big jump with no apparent reason, neither being on the kiai can explain it the big spacing for me
01:13:844 (1,2,3,4) - i feel like a spaced stream like that doesnt make much sense with map, it is overdone if u ask me. do it like here 00:06:393 (1,2,3,4) -
01:14:628 (2) - ctrl g flows better imo
01:18:942 (1) - nc for different vocals

good luck :)
Renaylria
Hello Hello~ Here from M4M

Normal
00:06:393 (2) - Due to stacking this note is slightly farther away than it should be.
00:15:020 (4,5) - Object 4 is a bit to low. Nudge up a little bit.
00:24:040 (1,2) - These two objects are not quite parallel. It's tiny I know.
00:25:609 (1) - Same thing (If this is meant to be intentional, please make it more apparent.
01:04:824 (3,4,5,6) - Angles aren't quite even.
Hard
00:04:824 (4,5) - Spacing is slightly larger to prior notes
00:05:609 (1,2) - Due to the 1/2 gap instead of 1/1, I feel like these notes should be a bit closer. They're not very different from the previous spacing.
00:28:354 (5,6,1) - Object 1 is spaced to close.
01:10:314 (3,4,5) - I don't feel an intensity change that would warrant this uncomfortable movement. Personally I suggest zig zags, but this may prove difficult with that spacing.
Hyper
00:05:609 (2) - Stack ontop of 00:04:824 (4) might look better?
00:08:158 (5,2) - Could be stacked?
00:21:491 (4,1) - I know this is hyper, but this might prove a bit difficult to read. Try stacking Object 4 on the slider head?
00:32:667 (3,5,6,1) - Could be stacked? (Turn on stacking...)
01:01:295 (3,3) - Could be stacked?
01:07:177 (3,1) - Could be stacked?
01:10:314 (3,4,5) - 4 juts out a little
01:16:981 (1,2,3,4,1) - You could repeat the idea you had here? 01:13:844 (5,6,7,8,1) -
01:18:550 (2) - Slider end doesn't follow into the hitcircle. Nudge up.

If your trying to not stack rhythms then here's a place where you did stack them:
01:04:236 (4,3) -
Insane
00:40:118 (1,2) - The jumps were spinning counter clockwise. perhaps follow that trend with this jump as well?
00:47:765 (2,3,4) - Enable stacking and fix that star please.
00:48:942 (9,2) - Could be stacked?
00:50:511 (1,5) - Hit circle and slider end could be stacked?
01:01:099 (3,3) - Could be stacked
01:07:177 (3,4,5) - Fix the triangle please
Alola!!
00:06:066 (1) - ctrl+G this perhaps? The time to jump is so low this is really easy to Sliderbreak on.
00:19:138 (3,3) - Could be stacked (slider end)
00:20:314 (5,6,7) - 7 isn't quite parallel with 5 and 6. Nudge down a little.
00:48:158 (4,8) - Could be stacked?
00:50:510 (1,5) - Could be stacked? (slider end)
01:00:118 (1,1) - This can prove a little hard to read with object 1NC being hidden under the slider.
01:01:491 (1,3) - Could be stacked?
01:15:805 (1) - Nudge a little right for better blanket? (You'll have to adjust that whole combo for this so... It might be better to adjust the slider anchor instead)
01:20:707 (1) - I feel like putting the slider end on a blue tick would work (and maybe sound) better.
So I've gather on alot of your diffs your not stacking for a reason? The places where I listed "could be stacked" Are places that weren't deliberate with not stacking (For the most part) so maybe take that advice backwards? lol
Hectic
hello, m4m

  1. Unused hitsounds: soft-hitclap3.wav
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav): soft-hitwhistle69.mp3
alolan:
  • honestly, not much to say here, the only thing that seems kinda wrong to me is that your kiai doesn't feel more intense than everything else, jumps there pretty much the same as not-kiai, look at this thing for example. Consider nerfing some jumps or boosting some on the kiai?
  1. 01:15:805 (1,2,3) - you just made same space for 1/4 here 01:13:844 (1,2,3,4,1) - , may cause reading problems, plus you don't usually make antijumps
insane:
  1. 00:32:177 - if i follow your logic with these ones 00:32:863 (4,5,6) - , note should fit perfectly here
  2. 00:44:628 (2,4) - make them a little further from each other?
  3. 00:56:981 (1,1,1,1,1,1,1) - thats.. a lot of ncs, you know, maybe remove some of the last ones? (2 last ones)
hyper:
  1. 00:50:118 (6,7) - maybe emphasize claps? because atm the look the same as 00:49:726 (4,5) -
hard:
  • found nothing, but i'll suggest adjusting some visual distances between objects, because sometimes they look very close to each other and sometimes not
advanced:
  1. 00:04:824 (3,2) - touch between them doesn't look nice
  2. 00:04:824 (3,3) - this overlap is a bit confusing too
  3. 00:33:256 (4,3) - thats avoidable
  4. 00:38:550 (2,3,4) - look too close to each other
normal:
  • nothing?.. i personally would avoid such stuff 00:49:138 (3,4) - , don't know if unrankable though
how am i supposed to mod this lol, seems ready to me, ill shoot a star
Good luck!
CPLs
hi there, trying to do m4m here. pardon me (if it's a bad mod)

m4m and stuff
[General stuff]
- I didn't see the need to use many combo colors, t I'd remove like... three of them but it's just my opinion
also that mp3 hitsound tho, make it wav instead, it doesn't add up that much
- using hitclap69 at kiai sounds better for me

[Alolan]

00:05:805 how about extending the repaet once with same hitsound? sounds kinda empty
if you do that, re-adjust the spacing for the next slider
00:29:334 how about spacing those two further than previous 1,2?
00:43:648 make this jumps instead, triplets doesn't sound good

- from the pika sound at 00:09:922 until satoshi's part no clap-like hitsound? I think it's better to put one (sc42)
- 01:23:844 remove hitsound, just make it every 2 white ticks like the previous
both ^ applies at other diff with same patterning also


[Insane]
00:09:138 (5,6) not evenly spaced like 1,2,3,4. intentional?
00:43:648,00:44:040 why slider though, how about making it a circle like 2,3? looks more consistent with your other patterns
slow sldier at 00:59:922 isntead, up until 01:00:412, since vocal started there
01:20:707 (1,2) space these further?


[Hyper]
00:43:648 same, why triplet, delet (5) plez
00:46:589 just personal stuff, how about making these 4 and 5 slider?
01:18:942 same, to 1

[Hard]
NC:(not rlly important, but I'll point it out anyway)
00:25:020 because new vocal
00:26:589 every red beat
00:28:550 here instead of the current 1?
if you do that^, then: 00:29:334 here too instead of the current 1 , 00:29:922 also

can't seem to mod easier diff, it's modded a lot already too, so what I said might not be relevant anymore :o
GL for rank
Topic Starter
Weedy

MkGuh wrote:

m4m my map https://osu.ppy.sh/s/663704

[normal]
consider increasing AR to 4 or even 4.2 since 3.5 is too low for a normal, even for the lowest diff on the set. sure
also increase OD to 3.5 nah 3 is ok
you have a serious combo issue at the beginning of map, u are following a default of NCing at every downbeat when at the rest of the map u NCed in every 2 downbeats, consider fixing it. fixed all nc problems
e.g 00:02:079 (1) - remove
00:05:216 (1) - remove
00:08:354 (1) - remove and so on...

apart from the combo, seems clear.

[hard]
hp 4 is too low for a hard, maybe you could use 5. nah 4.5
00:02:863 (3,4) - why is spacing here smaller than 00:01:295 (3,4) ? stacking
00:05:805 (2) - this is 1/8 I think no it's 1/6
00:27:765 (4) - my personal thoughts, but u could do this slider less curved, it doesnt fit the mapset/song remapped
00:33:844 (2) - replacing it for two notes would make the rhythm better, the gap right not is kinda weird, and slider is also ignoring important vocals at the end of it. ye fixed
00:41:099 (5) - DS error, it's smaller than it should be for no reason. fixed
00:47:863 (2) - you could remove that note if u ask me, doesn't fit that well for a hard considering that there is a hyper already. better keep the rhythm as clean as possible ye
00:59:922 (1,2) - consider adding some hitsounds here, feels realyl empty. yeah imma fix hs there for all parts



[hyper]
hp 4? hp 5.5 would fit much better for a hyper, considering hard should be 5~ ye
00:05:805 (3) - again, pretty sure it is 1/8 but it needs more check it's 1/6
00:28:158 (3) - placing this slider like that would flow better imo https://osu.ppy.sh/ss/9017454 repeated movement emphasis
00:33:452 (1,2,3,4) - why sudden low spacing? fix
00:44:040 (7,8) - the beat seems too low for using a spaced stream like that, consider doing something smaller for these. yep
01:18:942 (3) - nc for start of new vocals. nah, follow point makes the overlap less confusing
01:20:903 (2) - placement seems weird, what about to put right to the left of (1)? http://osu.ppy.sh/ss/9017473 it's supposed to be an A lol

[insane]
HP 6 would fit better for a 4.4 insane, especially for that BPM oka
00:50:511 (1) and 00:52:079 (1) - needs more emphasys imo~ ctrl g op
01:18:942 (3) - nc for start of new vocals. eh nah

clean :)

[alolan]
od 9 seems to big for the map itself, consider using it 8 or 8.5 instead fine 8.8
consider using a bigger HP rate like 6.5 nah
00:05:805 (1) - 1/8. snap is very tricky here, u should check it better with someone else it's 1/6 snap
00:09:922 (1,2,3) - where r the hitsounds? im gonna fix hitsounds after i finish applying all of the mods
00:39:530 (2) - move this note up a bit, it flows bad the way it is right now, like that > https://osu.ppy.sh/ss/9017360 ye
00:43:256 (2,3) - the jump seems to big for me compared to the rest of the map fixed
00:47:373 (1,2,3) - i honestly dont think that spacing the stream like that in this part of the map is a good idea, it doesn't play that well as expected. fix
01:00:903 (2) - remove nc ye
01:05:903 (5,1) - nazi: move a bit to the right to stack better with 01:05:412 (3) - lol nah supposed to be like that
01:08:354 (2,3) - again another big jump with no apparent reason, neither being on the kiai can explain it the big spacing for me ;w; nerfed
01:13:844 (1,2,3,4) - i feel like a spaced stream like that doesnt make much sense with map, it is overdone if u ask me. do it like here 00:06:393 (1,2,3,4) - changed i guess
01:14:628 (2) - ctrl g flows better imo repeated sound => repeated movement
01:18:942 (1) - nc for different vocals nah

good luck :) ty for mod :)

Renquiem wrote:

Hello Hello~ Here from M4M

Normal
00:06:393 (2) - Due to stacking this note is slightly farther away than it should be. yeah that doesn't matter
00:15:020 (4,5) - Object 4 is a bit to low. Nudge up a little bit. uh sure
00:24:040 (1,2) - These two objects are not quite parallel. It's tiny I know. oop my bad
00:25:609 (1) - Same thing (If this is meant to be intentional, please make it more apparent. fix
01:04:824 (3,4,5,6) - Angles aren't quite even. you try hand drawing half of a hexagon >:((
Hard
00:04:824 (4,5) - Spacing is slightly larger to prior notes stacking
00:05:609 (1,2) - Due to the 1/2 gap instead of 1/1, I feel like these notes should be a bit closer. They're not very different from the previous spacing. fix
00:28:354 (5,6,1) - Object 1 is spaced to close. ye
01:10:314 (3,4,5) - I don't feel an intensity change that would warrant this uncomfortable movement. Personally I suggest zig zags, but this may prove difficult with that spacing. it's not uncomfortable unless you don't know how to flow

Hyper
00:05:609 (2) - Stack ontop of 00:04:824 (4) might look better? ignoring all "could be stacked" because map style :^
00:08:158 (5,2) - Could be stacked?
00:21:491 (4,1) - I know this is hyper, but this might prove a bit difficult to read. Try stacking Object 4 on the slider head? moved somewhere else
00:32:667 (3,5,6,1) - Could be stacked? (Turn on stacking...)
01:01:295 (3,3) - Could be stacked?
01:07:177 (3,1) - Could be stacked?
01:10:314 (3,4,5) - 4 juts out a little fix
01:16:981 (1,2,3,4,1) - You could repeat the idea you had here? 01:13:844 (5,6,7,8,1) - eh no messes up things
01:18:550 (2) - Slider end doesn't follow into the hitcircle. Nudge up. ye

If your trying to not stack rhythms then here's a place where you did stack them:
01:04:236 (4,3) - if i didnt stack it'd look like garbage
Insane
00:40:118 (1,2) - The jumps were spinning counter clockwise. perhaps follow that trend with this jump as well? ye
00:47:765 (2,3,4) - Enable stacking and fix that star please. tried to best of ability
00:48:942 (9,2) - Could be stacked? no
00:50:511 (1,5) - Hit circle and slider end could be stacked? i did something different
01:01:099 (3,3) - Could be stacked ye ok
01:07:177 (3,4,5) - Fix the triangle please ok
Alola!!
00:06:066 (1) - ctrl+G this perhaps? The time to jump is so low this is really easy to Sliderbreak on. nah, no distance emphasis then.
00:19:138 (3,3) - Could be stacked (slider end) nah
00:20:314 (5,6,7) - 7 isn't quite parallel with 5 and 6. Nudge down a little. uh sure?
00:48:158 (4,8) - Could be stacked? nah
00:50:510 (1,5) - Could be stacked? (slider end) nah
01:00:118 (1,1) - This can prove a little hard to read with object 1NC being hidden under the slider. approach circle 101
01:01:491 (1,3) - Could be stacked?
01:15:805 (1) - Nudge a little right for better blanket? (You'll have to adjust that whole combo for this so... It might be better to adjust the slider anchor instead) ye anchor
01:20:707 (1) - I feel like putting the slider end on a blue tick would work (and maybe sound) better. muted slider end
So I've gather on alot of your diffs your not stacking for a reason? The places where I listed "could be stacked" Are places that weren't deliberate with not stacking (For the most part) so maybe take that advice backwards? lol

h4d0uk3n1 wrote:

hello, m4m

  1. Unused hitsounds: soft-hitclap3.wav ye
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav): soft-hitwhistle69.mp3 oop
alolan:
  • honestly, not much to say here, the only thing that seems kinda wrong to me is that your kiai doesn't feel more intense than everything else, jumps there pretty much the same as not-kiai, look at this thing for example. Consider nerfing some jumps or boosting some on the kiai? nerfed stuff with last mods
  1. 01:15:805 (1,2,3) - you just made same space for 1/4 here 01:13:844 (1,2,3,4,1) - , may cause reading problems, plus you don't usually make antijumps
insane:
  1. 00:32:177 - if i follow your logic with these ones 00:32:863 (4,5,6) - , note should fit perfectly here nah rhythm'd be weird
  2. 00:44:628 (2,4) - make them a little further from each other? ye
  3. 00:56:981 (1,1,1,1,1,1,1) - thats.. a lot of ncs, you know, maybe remove some of the last ones? (2 last ones) ye fix
hyper:
  1. 00:50:118 (6,7) - maybe emphasize claps? because atm the look the same as 00:49:726 (4,5) - meh, other hexgrid spots aren't as good for aim/consistency
hard:
  • found nothing, but i'll suggest adjusting some visual distances between objects, because sometimes they look very close to each other and sometimes not fixed some stuff in other mods
advanced:
  1. 00:04:824 (3,2) - touch between them doesn't look nice fix
  2. 00:04:824 (3,3) - this overlap is a bit confusing too meh its fine
  3. 00:33:256 (4,3) - thats avoidable ye
  4. 00:38:550 (2,3,4) - look too close to each other meh theres still space
normal:
  • nothing?.. i personally would avoid such stuff 00:49:138 (3,4) - , don't know if unrankable though its rankable
how am i supposed to mod this lol, seems ready to me, ill shoot a star ty<3
Good luck! ty again ^^

CPLs wrote:

hi there, trying to do m4m here. pardon me (if it's a bad mod) you did good dw

m4m and stuff
[General stuff]
- I didn't see the need to use many combo colors, t I'd remove like... three of them but it's just my opinion but pretty
also that mp3 hitsound tho, make it wav instead, it doesn't add up that much ye fixed
- using hitclap69 at kiai sounds better for me eh nah

[Alolan]

00:05:805 how about extending the repaet once with same hitsound? sounds kinda empty im just following the dk bongos
if you do that, re-adjust the spacing for the next slider
00:29:334 how about spacing those two further than previous 1,2? nothing in song to suggest so
00:43:648 make this jumps instead, triplets doesn't sound good but drums

- from the pika sound at 00:09:922 until satoshi's part no clap-like hitsound? I think it's better to put one (sc42)
- 01:23:844 remove hitsound, just make it every 2 white ticks like the previous but it sounds good and goes with the piano
both ^ applies at other diff with same patterning also im fixing hitsounds after this mod


[Insane]
00:09:138 (5,6) not evenly spaced like 1,2,3,4. intentional? ye trumpet pitch
00:43:648,00:44:040 why slider though, how about making it a circle like 2,3? looks more consistent with your other patterns not with the song doe
slow sldier at 00:59:922 isntead, up until 01:00:412, since vocal started there then it'd feel too empty
01:20:707 (1,2) space these further? eh no


[Hyper]
00:43:648 same, why triplet, delet (5) plez there is drum sound doe
00:46:589 just personal stuff, how about making these 4 and 5 slider? jumps doe
01:18:942 same, to 1 same

[Hard]
NC:(not rlly important, but I'll point it out anyway)
00:25:020 because new vocal updated
00:26:589 every red beat eh nah
00:28:550 here instead of the current 1? nah
if you do that^, then: 00:29:334 here too instead of the current 1 , 00:29:922 also

can't seem to mod easier diff, it's modded a lot already too, so what I said might not be relevant anymore :o
GL for rank ty
ty all <3 m4m tomorrow
Keru Kawashiro
Ranked when?
BanchoBot
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