forum

DAOKO x Kenshi Yonezu - Uchiage Hanabi

posted
Total Posts
29
show more
N0thingSpecial
Short maps like these I approve
iyasine
こんにちは 。modリクエストありがとうございます :)

[Tags]
  1. 原作者の岩井俊二を追加してみはいかがでしょう。
[Easy]
  1. 00:36:865 (3) - HPバーから00:36:240 (2,3) - を少し離してみませんか? (2) x:17 y:107 (3) x:79 y:28
  2. 00:48:740 (4) - 細かいですが手前の00:47:490 (3) - とラインを合わせてみます?
[Normal]
  1. 00:39:365 (2) - 手前とライン(
  2. 01:17:802 - 結構強めなvoだと思いますのでadd note もしくは01:17:490 (1) - こちらをsliderにしてみてはいかがでしょう。
[Hard]
  1. looks nice!
[Aquamarine]
  1. 01:19:521 (7) - ラストジャンプの踏み切りをしやすくするために強めの音を付けてみては。+finish or S:C1 whistleなど
岩井俊二監督のリリィシュシュという映画も面白いので皆さん是非!
schoolboy
from q

maybe add a spinner in the end

easy
00:21:309 (2,3) - blanket x
00:37:559 (4) - maybe ctrl+j for better flow?
00:54:590 - extend the break till 00:55:059 - to catch the vocals?
01:13:809 (5) - idk but straight slider works much better for me here :o

normal
00:08:809 (5,6) - idk, but a circle + 1/2 slider work better here
00:37:559 (1,2) - not really parallel :(
00:46:309 (3,4,5) - not sure if a 3-note stack is a good decision for a normal diff
00:55:059 - same about break?
00:59:434 (1,2,1) - are you sure that such sudden sv changes are fine for a normal diff?

hard
00:36:309 (2,3,4) - a bit nazi, but spacing is inconsistent
00:55:059 - same thing about break
01:01:152 (3) - maybe try smth like this http://osu.ppy.sh/ss/8902796 ? just straight works too.. just a suggestion tho
too good

insane
00:18:809 (4,5,6) - spacing here is a bit strange tbh
01:07:090 (5,6) - this spacing is too huge lol
01:19:434 (6,7) - make a jump here? sounds are really strong + its the end of the map, would look cool imo

god map, sorry for a bad mod
my map is still wip so ill poke when ill need the mod (if you still will want to do it)

good luck :D
DeRandom Otaku
m4m
[Easy]
  1. 00:47:559 (3,4) - Probably make these parallel ,looks better
  2. 00:54:746 - I think its much better to have a circle here since the vocal is really strong, even though its an easy difficulty, you do have 1/2 circles earlier such as 00:51:309 (3,4) - so it should be fine to add one here since it goes really well with the song
  3. 01:03:184 (4,5) - Ctrl+g the rhythm to emphasize vocal at 01:04:434 - because right now you are emphasizing 01:03:809 - which has much weaker vocal
    Hint: same for 01:13:184 (4,5) -
[Normal]
  1. 00:03:184 (4,5) - How about changing rhythm to http://puu.sh/xgvYO/986bca76d0.jpg Because a circle for piano at 00:04:121 - is gonna be better
[Hard]
  1. 00:28:496 (3,4) - Why do you have so much extra spacing for 4 here? theres no sound that needs extra movement or something
  2. 01:04:434 (6,7,1) - This might a bit too hard for a hard difficulty? You don't have a pattern like this anywhere else so this could confuse players
  3. 01:19:434 (5) - Change to two circles for stronger snares maybe
[Insane]
  1. 00:03:809 (4,5) - Try unstacking these because stacking louder sound on weaker one is meh
    Hint: same for 00:06:309 (3,4) - 00:15:996 (2,3) - 00:10:996 (2,3) -
  2. 00:24:121 (4) - Its not a really good idea to suddenly switch to kicks here since all the previous circles are following vocals, This could really be unexpected during gameplay. Just a suggestion, if you feel like doing it, do it for the rest of patterns like this
  3. 01:01:934 (5,6,1) - Really low spacing compared to 01:09:434 (7,8,1) - 01:11:934 (6,7,1) - so yeah maybe buff it up a bit
gl!
Pata-Mon
[General]
  1. 00:55:059 - you can make the start of the break consist (now there are 1/2-1/4 error)
[Easy]
  1. 00:36:934 (3) - touch the hp bar
[Hard]
  1. 00:25:059 (1,2) - maybe you can increase ds a bit
[Insane]
  1. 00:53:809 (5,6) - this stack didn't emphasis 00:54:121 - imo... I think ctrl+G 00:54:121 (6) - is interesting.
  2. 01:03:809 - there is no obvious sound, maybe change 01:03:652 (3,4) - to a slider to follow the vocal
There aren't too much to say, you can take this as a nm.
GL
Kurai
Hello :)

[General]
  1. Your background image weights 1MB which is quite a lot. You could lower the size of your .osz file by 800kB if you were to reencode it, just like this: http://up.kuraip.net/0826M1Xw2596.jpg
  2. 00:55:371 - Maybe you could start the break at 00:55:371 - instead of 00:55:059 - to fit the vocals? (btw why does the break stop at 00:57:559 - only in the Insane difficulty?).
[Insane]
  1. 01:07:090 (5,6) - This jump is too wide, you literally have to cross the whole screen to click it. It rather inappropriate for this difficulty in my opinion since it is the only huge jump there is. In fact, you don't even have such a large jump in the Aquamarin difficulty.
That's it, the map is pretty clean overall. You can call me back for a bubble once you have enough SP if you want!
Delis
offsetは +8がno modでちょうどよかったです

譜面の半分は大分簡単で、更にサビもサークルの数を考慮してもそこまで難しくはないと思うので、ARは8.5かそれ以下ぐらいがちょうどいいかも!
00:00:059 - 少しボリュームが大きいかも・・・?ピアノだけのパートで、音取りは他のパートより密度が濃いので10 - 15%ぐらい下げるとちょうどいいかも。
00:11:309 (3,4) - 00:13:809 (3) - 00:16:309 (3) - 00:18:809 (3,4) - whistleが全部逆な気がします!ギターの音よりかは以前と変わらずに音を付けた方が違和感は少ないので。
00:36:309 (2) - 個人的にはスライダーの下にスタックさせた方が分かりやすいのです
01:01:309 (6) - サビから1/4メインの、かつ1/4ジャンプが多様されているので、bpmは変わりませんがnew comboを半分に別けた方がncのコンセプト的には合うのかな?と思いました。01:03:809 (5) - とか。
01:09:590 (7,8) - どうやら音取りは基本的にメロディー/ドラム依存みたいなので、ここだけドラムを無視してボーカルに対して音取りされているので、リズムだけctrl+gしたら合うかもしれません。
01:16:934 (7) - 01:16:621 (6) - から1/2で斜め左下の所謂通常の流れを用いた配置をしてしまうと、少しだけ1/4のリズムと分別するのが難しくなると思うのでリズムの変化に合わせて流れを少し変え、より分かり易い配置にしてみてはいかがでしょう。https://osu.ppy.sh/ss/8947876 こんな感じで。
01:18:965 - 01:19:277 - 01:19:590 (6) - ボリュームがkiaiから更に低いのもあって、すべてにdrum finishをつけてもさほどうるさくならず、かつ曲にマッチするのでアリかと。

???「花火大会・・・行こうと思ってる人はぜひとも行ってください で行こうかな~と思ってる人は行ってください 絶対後悔すると思います・・・」
Topic Starter
alacat

Komore wrote:

from q

maybe add a spinner in the end  :arrow: last sound is not good for spinner

normal
00:08:809 (5,6) - idk, but a circle + 1/2 slider work better here :arrow: not make much difference

hard
01:01:152 (3) - maybe try smth like this http://osu.ppy.sh/ss/8902796 ? just straight works too.. just a suggestion tho
too good :arrow: This is my favorite pattern

insane
01:19:434 (6,7) - make a jump here? sounds are really strong + its the end of the map, would look cool imo :arrow: no need to use a jump on here

god map, sorry for a bad mod
my map is still wip so ill poke when ill need the mod (if you still will want to do it)

good luck :D

DeRandom Otaku wrote:

m4m
[Hard]
  1. 01:04:434 (6,7,1) - This might a bit too hard for a hard difficulty? You don't have a pattern like this anywhere else so this could confuse players :arrow: It's fine to me since the spacing isn't big.
  2. 01:19:434 (5) - Change to two circles for stronger snares maybe :arrow: better to use a slider for this difficulty level
[Insane]
  1. 00:03:809 (4,5) - Try unstacking these because stacking louder sound on weaker one is meh :arrow: not make much difference
    Hint: same for 00:06:309 (3,4) - 00:15:996 (2,3) - 00:10:996 (2,3) -
  2. 00:24:121 (4) - Its not a really good idea to suddenly switch to kicks here since all the previous circles are following vocals, This could really be unexpected during gameplay. Just a suggestion, if you feel like doing it, do it for the rest of patterns like this :arrow: didn't follow only vocal around here
gl!

Pata-Mon wrote:

[Insane]
  1. 00:53:809 (5,6) - this stack didn't emphasis 00:54:121 - imo... I think ctrl+G 00:54:121 (6) - is interesting. :arrow: I feel it's unnatural flow for playing
There aren't too much to say, you can take this as a nm.
GL
@iyasine , @Kurai fixed all :)

no reply = fixed!

Thanks modding :D
Topic Starter
alacat

Delis wrote:

offsetは +8がno modでちょうどよかったです :arrow: ありがとう :cry:

譜面の半分は大分簡単で、更にサビもサークルの数を考慮してもそこまで難しくはないと思うので、ARは8.5かそれ以下ぐらいがちょうどいいかも! :arrow: 8.4にした!
00:00:059 - 少しボリュームが大きいかも・・・?ピアノだけのパートで、音取りは他のパートより密度が濃いので10 - 15%ぐらい下げるとちょうどいいかも。 :arrow: Insaneも合わせて30%にしました
00:11:309 (3,4) - 00:13:809 (3) - 00:16:309 (3) - 00:18:809 (3,4) - whistleが全部逆な気がします!ギターの音よりかは以前と変わらずに音を付けた方が違和感は少ないので。 :arrow: 変えました!
00:36:309 (2) - 個人的にはスライダーの下にスタックさせた方が分かりやすいのです :arrow: ちょっとうまぶりました・・・
01:01:309 (6) - サビから1/4メインの、かつ1/4ジャンプが多様されているので、bpmは変わりませんがnew comboを半分に別けた方がncのコンセプト的には合うのかな?と思いました。01:03:809 (5) - とか。 :arrow: カラフルになってなおよくなった!!
01:09:590 (7,8) - どうやら音取りは基本的にメロディー/ドラム依存みたいなので、ここだけドラムを無視してボーカルに対して音取りされているので、リズムだけctrl+gしたら合うかもしれません。 :arrow: ここ何回聞いても歌詞のあいまいが主張してきちゃうからこの音取りでいきましゅ
01:16:934 (7) - 01:16:621 (6) - から1/2で斜め左下の所謂通常の流れを用いた配置をしてしまうと、少しだけ1/4のリズムと分別するのが難しくなると思うのでリズムの変化に合わせて流れを少し変え、より分かり易い配置にしてみてはいかがでしょう。https://osu.ppy.sh/ss/8947876 こんな感じで。 :arrow: 修正にあわせてこの辺作り直した
01:18:965 - 01:19:277 - 01:19:590 (6) - ボリュームがkiaiから更に低いのもあって、すべてにdrum finishをつけてもさほどうるさくならず、かつ曲にマッチするのでアリかと。 :arrow: ありありのあり

???「花火大会・・・行こうと思ってる人はぜひとも行ってください で行こうかな~と思ってる人は行ってください 絶対後悔すると思います・・・」 :arrow: https://osu.ppy.sh/s/64859
圧倒的感謝
Kurai
poc
Topic Starter
alacat
Thank you :D
Natsu
I'm going to qualify this, once monstrata's version get ranked 8-)
Topic Starter
alacat
Thank you for checking \o/
Natsu
alacatsito
Monstrata
Is that diff name correct? Aquamarin without the "e"?
Topic Starter
alacat
Yes that is correct. It's German language! I had planed to use Latin "aqua marina" but i found German "Aquamarin" when i was searching. I thought it's better than Latin. so i decided to use German for the diff name :)
ShiraKai
打ち上がった…!
Mint
gratz!
schoolboy

appleeaterx wrote:

gratz!
iyasine
yoshi!
Shurelia
gratzs
Please sign in to reply.

New reply