If Normal and Hard have breaktimes, Waku has free hand to put a break.
thanksKurai wrote:
Hello, took your map from #modreqs. The map is pretty clean in general, I could be nitpicky but it's not really necessary. I still have some concerns though:
- As Plaudible mentioned, the offset feels late. I believe it should be around -10~12ms. ok moved to what plaudible mentioned 27786
- You told Plaudible you would add some spinners, yet you didn't and told Secretpipe you don't want them, can you explain why? All maps should have a spinner if it's possible in order to ensure score differences among perfect plays on the leaderboard. alright decided to add spinners to all diffs
- In Easy: you must have a break time at 00:56:552 - otherwise the HP will drop for 4 seconds for no reason. added for him since refaller didn't use a slider like the other diffs
thanksKurai wrote:
Just one more thing before I proceed with a bubble:
[Born]
- 01:38:199 (3) - Why isn't the spacing higher here as you always have a higher spacing on similar strong beats (e.g. 01:34:232 (4) - ). oops ctrl-ged them
- 01:42:166 (5) - ^
- 01:54:066 (3) - ^
- 01:08:447 (3) - ^
- 01:16:381 (3) - ^ (the jump should be before this slider and not after it if I follow the logic of your map ) fixed
thanks for modShiirn wrote:
hi small shit
[born]In the normal, the twisted break at 00:57:538 - seems silly. Just let the break end normally. The pause before the break starts, sure, but after? Why? ahh my mistake fixed
- Your new combos are consistently 1/2 early, but it's really awkward and off. It fits with your pattern choice, yes, but structurally it's smarter to just be accurate musically with new combos to properly section off patterns and portions of the song: Starting new combos beneath an old one is not some faux pas you need to worry about.
- 00:59:768 (1,2) - Move new combo to 2 to have it start with the vocals
- 01:01:257 (1,2) - Move new combo to 2 to have it start on the bass (Since you're not sticking to the vocal line with your object choice)
- 01:03:239 (1,2) - "" "" start on the bass
- 01:05:223 (1,2) - "" "" start on the bass
- 01:09:190 (1,2) - "" "" start on the bass
- 01:11:174 (1,2) - "" "" start on the bass this is really getting extensive. Basically, you've got new combos a beat early and most of the time they make zero sense. oh my sorry for that fixed all
- 01:13:157 (1,2) - you get the point
nothing much else, great map for your experience level, have some stars
thanks for moddPentori wrote:
hey
normalborn
- 00:56:050 - is finish here intentional? top diff doesnt use a finish here so i guess itd be nice to make it consistent watever u decide to do yeah removed
- 01:09:934 (2) - seems that whenever you have offbeat kicks 01:10:182 - you'd use patterns like 01:05:471 (1,2,3) - that allowed it to be clickable, so should probably do the same thing with 01:09:934 (2) - by breaking it into 2 circles ok added
- 01:26:050 - 01:30:017 - worth having beats here too for the drums. in exchange 01:24:066 (2) - 01:28:033 (2) - can be removed as they dont really have anything supporting them oh idk why I did that fixed
- 02:02:000 (1) - new combo here seems unnecessary removed then
poke me when youve replied
- 00:47:619 (1,2,3) - 00:53:323 (6,7,8) - minor thing, but stacking makes distances look inconsistent here https://puu.sh/xoMGc/fb00175dc7.png can easily be fixed by spacing them a bit further manually https://puu.sh/xoMGG/8d98b1e936.png yeah done
- 00:51:090 (4) - dont see the need for the circle here, piano is dominant on 00:49:603 (1,2,3) - so 00:50:594 (3,4) - can be a 1/1 slider actually I would rather keep it this way, since the piano slowly goes weaker each note I don't see a reason to change the last two
- 00:59:520 (4,1) - should swap combos here for the start of the chorus alright
xd thanks for modStrategas wrote:
m4m yup
normal
01:53:819 (3) - spacing fixed
02:06:959 - too much hitsound feedback for an empty place so lower the volume will do for all diffs
hard
same sv as in normal?
00:47:619 (1,2) - 00:53:323 (6,7) - turn autostacking on and fix spacing fixed in pentori mod
00:59:768 (5) - weird how you jump to this note when 00:59:520 (4) - is the stronger one, and you seem to know that considering you follow it properly after oh true fixed
02:06:959 - same as normal
lol got sniped just because my internet was gone for half an hour gg
tanksStrategas wrote:
m4m
easy
00:59:521 - should increase volume in the whole section here, having it the same as in intro is weird, considering it's much louder 15% seems too low yes, increased volume from this section to end by some random numbers
01:06:959 - 01:22:827 - 01:46:628 - whistle instead of finish would fit better, just like you do it at 01:14:893 - okay, but 01:14:893 (7) - changed whistle on finish because i agree with this hitsound put on my difficulty in another set
from 01:32:248 - all of the snare drums are missing claps 01:32:248 - 01:34:232 - 01:36:215 - 01:38:199 - and so on... of course i don't want to add them, somehow it doesn't really suit with my ears
osu file format v14
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