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MrWeebl - Narwhals

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Blan_C

bite you death wrote:

not even my diff unmutualed
Senpai hate me? If it's like this..*stab*
Lusumi

Blan_C wrote:

Hello, mod from #emm...

Moge-ko's Hard
  1. I liked your map until 00:20:752 - Sliders like 00:21:547 (3) - or are to big and kinda bad-looking. dont really agree that they are too big lol...
    and how are they bad looking LOL okay maybe that one rednode thing there is a bit off lol i fix it
    I know you match these to vocals, but this vocal on the sliderend - its better when sound on upbeat is clickable as its heavy + represents diferent word and is in other tonation too (in this song). Well i would agree but dont want extended slider in a hard diff or too much "nothingness" if that makes sense Maybe try to map it to some instruments - try to shorten these sliders to red tick and put circle where sliderends were - imo better. If you follow that, fix every other slider like that in this part (end on red tick) to make it consistant. i like to map on lower diffs to the easiest to followable/understandable "instrument" and that are the vocals and if i would map that to the intruments it would be kinda inconsistent and that instruments are so boring it would be literly 1/2 slider spam then
  2. 00:14:593 (2) - I wouldn't start it on red tick - It's only one place when you make it like that. Making slider on white one will be consistant + you wont end it on heavy hitsound (shall be clickable). Ctrl+G 00:14:593 (2,3) - Shall fix that. changed that lul (if i remember correctly it was like that before but changed it cuz a mod suggested that)
  3. And this minor thing: 00:05:255 (2) - Move it from x362 y:147 to x363 y:147 to improve stack, and then the same with 00:06:447 (1) -
NU I WONT DESTROY THAT PERFECT TRIANGLE but i stack that slider properly that its stacked on lol

osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Moge-ko's Hard
Source:
Tags:ohwow moge ko youtube weebl's stuff
BeatmapID:1388436
BeatmapSetID:652142

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,397.350993377483,4,2,1,60,1,0
90,-100,4,2,1,60,0,0
12805,-100,4,2,1,60,0,0
14394,-100,4,2,1,60,0,0
19162,-100,4,2,1,60,0,0
19957,-100,4,2,1,60,0,0
20752,-100,4,2,1,60,0,0
33368,-100,4,2,1,5,0,0


[Colours]
Combo1 : 159,159,255
Combo2 : 134,249,215
Combo3 : 1,61,126
Combo4 : 14,114,73
SliderBorder : 200,230,200

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Pata-Mon
[Easy]
  1. 00:19:162 (1,1) - at least use 4 beats gap after spinners in ez diff
  2. 00:21:149 (1,2,3) - you can use this rhythm: https://puu.sh/xithq/4b4cc8e653.png Because 1/1 gap is much easier to read then 3/2 in ez diff
  3. 00:27:507 (1,2,3) - ^
[Normal]
  1. 00:12:805 (1,2,3,4,5,6) - change hitsound by yourself, this part is not fit to be copy
  2. 00:17:573 (1) - remove nc
  3. 00:23:335 - 00:29:692 - add hitsound (whistle maybe)
[Light Hard]
  1. You can change this diff name to Advanced if you want
  2. ar is too high to this diff, this diff is really easy and bpm is low. ar6-7 is better.
  3. 00:19:957 (1,2,3,4) - this is really not recommended to be used in hard, especially light hard/adv. Just use one or two tick slider is fine.
  4. nc is abused and not consistent in this diff. You need to remove some nc like 00:10:421 (1) - or 00:12:010 (1) - and check the whole diff to make the nc consistent (every 2 bar lines or 1 bar lines? 00:23:931 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this part is 2)
[Hard]
  1. 00:20:553 (8) - don't use this in hard diff lol, it's too hard
[Insane]
  1. 00:25:123 - there's no vocal, i don't think it need to be clickable. just use a 1/1 slider at 00:24:725 - is better
Generally this set is fine, I think you can try to rank it.
GL
Topic Starter
bite you death
n0thingspecial's irc mod:

here
2017-08-24 17:36 N0thingSpecial: 00:06:050 (6,1) - not parallel which bugs me dont change if you dont care
2017-08-24 17:36 bite you death: oh shit ur actually doing it
2017-08-24 17:37 N0thingSpecial: 00:10:222 (4) - it would play better if you put this on the right of 00:09:825 (2) -
2017-08-24 17:37 N0thingSpecial: matching the cross pattern you have here 00:10:421 (1,2,3,4) -
2017-08-24 17:38 bite you death: then i'd have to move 1 too
2017-08-24 17:38 N0thingSpecial: 00:12:507 (8,10) - I still dont like the overmapping
2017-08-24 17:38 bite you death: ill try it
2017-08-24 17:39 N0thingSpecial: like it's a simple replace with 1/4 sliders I'm not sure if it's justified overmapping
2017-08-24 17:39 bite you death: ill change it
2017-08-24 17:40 N0thingSpecial: shit
2017-08-24 17:40 N0thingSpecial: can you /np it to me
2017-08-24 17:40 N0thingSpecial: I accidentally deleted the set
2017-08-24 17:40 bite you death: lol
2017-08-24 17:40 bite you death: ACTION is editing [https://osu.ppy.sh/b/1382849 MrWeebl - Narwhals [Insane]]
2017-08-24 17:41 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1394179 MrWeebl - Narwhals [HC's Hard]]
2017-08-24 17:41 N0thingSpecial: 00:20:553 (8) - really?
2017-08-24 17:42 bite you death: tbh it kinda fits the song
2017-08-24 17:42 bite you death: but not for a hard diff idk
2017-08-24 17:42 N0thingSpecial: exactly
2017-08-24 17:42 N0thingSpecial: like the other occasion he used reverse sliders was for 1/2
2017-08-24 17:43 N0thingSpecial: and im pretty sure there's no introduction of 1/8 rhythm previously in easier diffs
2017-08-24 17:43 bite you death: i dont think so
2017-08-24 17:44 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388436 MrWeebl - Narwhals [Collab Light Hard]]
2017-08-24 17:45 bite you death: 00:22:937 (1) - oops
2017-08-24 17:45 bite you death: 00:25:520 (5) -
2017-08-24 17:45 bite you death: oops
2017-08-24 17:45 bite you death: 00:28:699 (5) - oops
2017-08-24 17:46 N0thingSpecial: tbh not really a fan of the constant DS, could use a bit more variable spacing in 2 to 3 parts of the map
2017-08-24 17:46 bite you death: its more of an advanced diff
2017-08-24 17:46 bite you death: but ye
2017-08-24 17:47 N0thingSpecial: if it's advance I guess maybe
2017-08-24 17:48 N0thingSpecial: 00:18:368 (1,2,3) - this is kinda meh in terms of movement
2017-08-24 17:48 N0thingSpecial: new players are defintely not moving through the entire slider
2017-08-24 17:48 bite you death: what notes do u mean
2017-08-24 17:49 N0thingSpecial: from 1 to 2
2017-08-24 17:49 N0thingSpecial: mainly
2017-08-24 17:49 bite you death: which ones
2017-08-24 17:49 bite you death: before the kicksliders or the kicksliders?0
2017-08-24 17:49 N0thingSpecial: before
2017-08-24 17:49 bite you death: ok
2017-08-24 17:49 bite you death: uh
2017-08-24 17:49 bite you death: i dont see the issue
2017-08-24 17:49 N0thingSpecial: 00:18:169 (3,1,2,3) - this entire thing is a straight line, and i thin k00:18:368 (1) - is an uncomfortable stop
2017-08-24 17:50 N0thingSpecial: I think
2017-08-24 17:50 bite you death: i dont notice anything
2017-08-24 17:50 bite you death: so idk
2017-08-24 17:51 N0thingSpecial: yea thats because you're 7k rank
2017-08-24 17:51 N0thingSpecial: lol
2017-08-24 17:51 N0thingSpecial: idk you could disagree
2017-08-24 17:51 N0thingSpecial: yea thats because you're 7k rank
2017-08-24 17:51 N0thingSpecial: lol
2017-08-24 17:51 bite you death: ok bancho
2017-08-24 17:51 bite you death: thank
2017-08-24 17:51 bite you death: it just sent me yea thats because you're 7k rank and lol twice
2017-08-24 17:51 N0thingSpecial: I was thinking you could argue 00:17:971 (2,3,1,2,3) - accompany the support vocals I guess
2017-08-24 17:52 N0thingSpecial: the linear flow ish
2017-08-24 17:52 bite you death: idk i didnt map this part
2017-08-24 17:52 N0thingSpecial: thing
2017-08-24 17:52 N0thingSpecial: thats going on
2017-08-24 17:52 N0thingSpecial: either tell him see how he reacts
2017-08-24 17:52 bite you death: ok
2017-08-24 17:53 N0thingSpecial: 00:22:341 (5,6) - gay
2017-08-24 17:53 N0thingSpecial: 00:28:699 (4,5) - gay
2017-08-24 17:53 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388437 MrWeebl - Narwhals [Ohwow's Normal]]
2017-08-24 17:53 N0thingSpecial: I agree!
2017-08-24 17:53 N0thingSpecial: fix
2017-08-24 17:53 N0thingSpecial: I mean you already know
2017-08-24 17:53 bite you death: wat
2017-08-24 17:53 bite you death: start in corner?
2017-08-24 17:54 N0thingSpecial: no the sudden introduction of 3/4s
2017-08-24 17:54 N0thingSpecial: like there's need to be something here 00:22:739 -
2017-08-24 17:54 bite you death: wym 3/4
2017-08-24 17:54 bite you death: isnt 3/4 the 4 tick ones
2017-08-24 17:55 N0thingSpecial: yea but in the sense that there's no 1/4 timing here
2017-08-24 17:55 bite you death: o u mean gaps
2017-08-24 17:55 N0thingSpecial: just simplify it as 3/4
2017-08-24 17:55 N0thingSpecial: yea
2017-08-24 17:55 N0thingSpecial: like there's nothing that support sudden emphasis on red ticks
2017-08-24 17:55 N0thingSpecial: besides the music itself
2017-08-24 17:55 N0thingSpecial: which isn't enough
2017-08-24 17:56 bite you death: 00:23:334 (7) -
2017-08-24 17:56 bite you death: follows voice+
2017-08-24 17:57 N0thingSpecial: yea but thats after the 00:22:937 (6) - which the player is probably already confused by then
2017-08-24 17:57 bite you death: would a repeat 1/1 slider fit there better do u think?
2017-08-24 17:58 N0thingSpecial: i mean easiest solution is just to add a note that stack on 00:22:938 (6) -
2017-08-24 17:58 N0thingSpecial: since you already have 00:22:143 (4,5) - going on in the intro
2017-08-24 17:58 bite you death: i guess
2017-08-24 17:59 N0thingSpecial: 00:25:520 (4,5,6) - aesthetics plz
2017-08-24 17:59 bite you death: square lol
2017-08-24 17:59 N0thingSpecial: at least he did it consistently
2017-08-24 17:59 N0thingSpecial: but
2017-08-24 17:59 N0thingSpecial: squares
2017-08-24 17:59 N0thingSpecial: why
2017-08-24 18:00 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388435 MrWeebl - Narwhals [Easy]]
2017-08-24 18:00 N0thingSpecial: cancer remap plz
2017-08-24 18:00 N0thingSpecial: ty kds
2017-08-24 18:00 N0thingSpecial: oh wait you already gave me
2017-08-24 18:00 bite you death: wow im getting every meme mod ever flashbacks
2017-08-24 18:01 bite you death: thx for input on easy i wil make sure to make greatingest map of it
2017-08-24 18:01 N0thingSpecial: you save log and post for the others im too laze for that
2017-08-24 18:01 bite you death: ok
Lusumi

Pata-Mon wrote:

[Easy]
  1. 00:19:162 (1,1) - at least use 4 beats gap after spinners in ez diff
  2. 00:21:149 (1,2,3) - you can use this rhythm: https://puu.sh/xithq/4b4cc8e653.png Because 1/1 gap is much easier to read then 3/2 in ez diff
  3. 00:27:507 (1,2,3) - ^
[Normal]
  1. 00:12:805 (1,2,3,4,5,6) - change hitsound by yourself, this part is not fit to be copy
  2. 00:17:573 (1) - remove nc
  3. 00:23:335 - 00:29:692 - add hitsound (whistle maybe)
[Light Hard]
  1. You can change this diff name to Advanced if you want k lul
  2. ar is too high to this diff, this diff is really easy and bpm is low. ar6-7 is better. gonna change it to 7
  3. 00:19:957 (1,2,3,4) - this is really not recommended to be used in hard, especially light hard/adv. Just use one or two tick slider is fine. 1.
    tickslider? wat... and triples are okay in hard WHY NOT THEN A FOKIN 1/4 SLIDER that literly plays like singletaps and are even easier to get 300 on cuz Score v1 succ dicc

  4. nc is abused and not consistent in this diff. You need to remove some nc like 00:10:421 (1) - or 00:12:010 (1) - and check the whole diff to make the nc consistent (every 2 bar lines or 1 bar lines? 00:23:931 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this part is 2)
wat theres no nc there... maybe bite you death already changed that idk lol

[Hard]
  1. 00:20:553 (8) - don't use this in hard diff lol, it's too hard
[Insane]
  1. 00:25:123 - there's no vocal, i don't think it need to be clickable. just use a 1/1 slider at 00:24:725 - is better
Generally this set is fine, I think you can try to rank it.
GL
Lusumi

bite you death wrote:

n0thingspecial's irc mod:

here
2017-08-24 17:36 N0thingSpecial: 00:06:050 (6,1) - not parallel which bugs me dont change if you dont care
2017-08-24 17:36 bite you death: oh shit ur actually doing it
2017-08-24 17:37 N0thingSpecial: 00:10:222 (4) - it would play better if you put this on the right of 00:09:825 (2) -
2017-08-24 17:37 N0thingSpecial: matching the cross pattern you have here 00:10:421 (1,2,3,4) -
2017-08-24 17:38 bite you death: then i'd have to move 1 too
2017-08-24 17:38 N0thingSpecial: 00:12:507 (8,10) - I still dont like the overmapping
2017-08-24 17:38 bite you death: ill try it
2017-08-24 17:39 N0thingSpecial: like it's a simple replace with 1/4 sliders I'm not sure if it's justified overmapping
2017-08-24 17:39 bite you death: ill change it
2017-08-24 17:40 N0thingSpecial: shit
2017-08-24 17:40 N0thingSpecial: can you /np it to me
2017-08-24 17:40 N0thingSpecial: I accidentally deleted the set
2017-08-24 17:40 bite you death: lol
2017-08-24 17:40 bite you death: ACTION is editing [https://osu.ppy.sh/b/1382849 MrWeebl - Narwhals [Insane]]
2017-08-24 17:41 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1394179 MrWeebl - Narwhals [HC's Hard]]
2017-08-24 17:41 N0thingSpecial: 00:20:553 (8) - really?
2017-08-24 17:42 bite you death: tbh it kinda fits the song
2017-08-24 17:42 bite you death: but not for a hard diff idk
2017-08-24 17:42 N0thingSpecial: exactly
2017-08-24 17:42 N0thingSpecial: like the other occasion he used reverse sliders was for 1/2
2017-08-24 17:43 N0thingSpecial: and im pretty sure there's no introduction of 1/8 rhythm previously in easier diffs
2017-08-24 17:43 bite you death: i dont think so
2017-08-24 17:44 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388436 MrWeebl - Narwhals [Collab Light Hard]]
2017-08-24 17:45 bite you death: 00:22:937 (1) - oops
2017-08-24 17:45 bite you death: 00:25:520 (5) -
2017-08-24 17:45 bite you death: oops
2017-08-24 17:45 bite you death: 00:28:699 (5) - oops
2017-08-24 17:46 N0thingSpecial: tbh not really a fan of the constant DS, could use a bit more variable spacing in 2 to 3 parts of the map
2017-08-24 17:46 bite you death: its more of an advanced diff
2017-08-24 17:46 bite you death: but ye
2017-08-24 17:47 N0thingSpecial: if it's advance I guess maybe
2017-08-24 17:48 N0thingSpecial: 00:18:368 (1,2,3) - this is kinda meh in terms of movement improved the flow after 00:18:368 (4) - that slider idk if u meant that but to lazy to read that whole unformated shit lol
2017-08-24 17:48 N0thingSpecial: new players are defintely not moving through the entire slider
2017-08-24 17:48 bite you death: what notes do u mean
2017-08-24 17:49 N0thingSpecial: from 1 to 2
2017-08-24 17:49 N0thingSpecial: mainly
2017-08-24 17:49 bite you death: which ones
2017-08-24 17:49 bite you death: before the kicksliders or the kicksliders?0
2017-08-24 17:49 N0thingSpecial: before
2017-08-24 17:49 bite you death: ok
2017-08-24 17:49 bite you death: uh
2017-08-24 17:49 bite you death: i dont see the issue
2017-08-24 17:49 N0thingSpecial: 00:18:169 (3,1,2,3) - this entire thing is a straight line, and i thin k00:18:368 (1) - is an uncomfortable stop
2017-08-24 17:50 N0thingSpecial: I think
2017-08-24 17:50 bite you death: i dont notice anything
2017-08-24 17:50 bite you death: so idk
2017-08-24 17:51 N0thingSpecial: yea thats because you're 7k rank
2017-08-24 17:51 N0thingSpecial: lol
2017-08-24 17:51 N0thingSpecial: idk you could disagree
2017-08-24 17:51 N0thingSpecial: yea thats because you're 7k rank
2017-08-24 17:51 N0thingSpecial: lol
2017-08-24 17:51 bite you death: ok bancho
2017-08-24 17:51 bite you death: thank
2017-08-24 17:51 bite you death: it just sent me yea thats because you're 7k rank and lol twice
2017-08-24 17:51 N0thingSpecial: I was thinking you could argue 00:17:971 (2,3,1,2,3) - accompany the support vocals I guess
2017-08-24 17:52 N0thingSpecial: the linear flow ish
2017-08-24 17:52 bite you death: idk i didnt map this part
2017-08-24 17:52 N0thingSpecial: thing
2017-08-24 17:52 N0thingSpecial: thats going on
2017-08-24 17:52 N0thingSpecial: either tell him see how he reacts
2017-08-24 17:52 bite you death: ok
2017-08-24 17:53 N0thingSpecial: 00:22:341 (5,6) - gay
2017-08-24 17:53 N0thingSpecial: 00:28:699 (4,5) - gay
2017-08-24 17:53 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388437 MrWeebl - Narwhals [Ohwow's Normal]]
2017-08-24 17:53 N0thingSpecial: I agree!
2017-08-24 17:53 N0thingSpecial: fix
2017-08-24 17:53 N0thingSpecial: I mean you already know
2017-08-24 17:53 bite you death: wat
2017-08-24 17:53 bite you death: start in corner?
2017-08-24 17:54 N0thingSpecial: no the sudden introduction of 3/4s
2017-08-24 17:54 N0thingSpecial: like there's need to be something here 00:22:739 -
2017-08-24 17:54 bite you death: wym 3/4
2017-08-24 17:54 bite you death: isnt 3/4 the 4 tick ones
2017-08-24 17:55 N0thingSpecial: yea but in the sense that there's no 1/4 timing here
2017-08-24 17:55 bite you death: o u mean gaps
2017-08-24 17:55 N0thingSpecial: just simplify it as 3/4
2017-08-24 17:55 N0thingSpecial: yea
2017-08-24 17:55 N0thingSpecial: like there's nothing that support sudden emphasis on red ticks
2017-08-24 17:55 N0thingSpecial: besides the music itself
2017-08-24 17:55 N0thingSpecial: which isn't enough
2017-08-24 17:56 bite you death: 00:23:334 (7) -
2017-08-24 17:56 bite you death: follows voice+
2017-08-24 17:57 N0thingSpecial: yea but thats after the 00:22:937 (6) - which the player is probably already confused by then
2017-08-24 17:57 bite you death: would a repeat 1/1 slider fit there better do u think?
2017-08-24 17:58 N0thingSpecial: i mean easiest solution is just to add a note that stack on 00:22:938 (6) -
2017-08-24 17:58 N0thingSpecial: since you already have 00:22:143 (4,5) - going on in the intro
2017-08-24 17:58 bite you death: i guess
2017-08-24 17:59 N0thingSpecial: 00:25:520 (4,5,6) - aesthetics plz
2017-08-24 17:59 bite you death: square lol
2017-08-24 17:59 N0thingSpecial: at least he did it consistently
2017-08-24 17:59 N0thingSpecial: but
2017-08-24 17:59 N0thingSpecial: squares
2017-08-24 17:59 N0thingSpecial: why
2017-08-24 18:00 N0thingSpecial: ACTION is editing [https://osu.ppy.sh/b/1388435 MrWeebl - Narwhals [Easy]]
2017-08-24 18:00 N0thingSpecial: cancer remap plz
2017-08-24 18:00 N0thingSpecial: ty kds
2017-08-24 18:00 N0thingSpecial: oh wait you already gave me
2017-08-24 18:00 bite you death: wow im getting every meme mod ever flashbacks
2017-08-24 18:01 bite you death: thx for input on easy i wil make sure to make greatingest map of it
2017-08-24 18:01 N0thingSpecial: you save log and post for the others im too laze for that
2017-08-24 18:01 bite you death: ok
osu file format v14

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Vespirit

Pata-Mon wrote:

[Hard]
  1. 00:20:553 (8) - don't use this in hard diff lol, it's too hard
Generally this set is fine, I think you can try to rank it.
GL
changed that stream part to be more fit for a hard diff, ty
osu file format v14

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ShinodaYuu
Hi, from my queue

[Easy]
There's no kiai in this diff
00:19:162 (1) - Spinner recovery time is too low
00:22:937 (3) - Start on 00:22:739 -
00:29:295 (3) - ^

[Normal]
00:21:149 - Start kiai here
00:21:149 (2) - Nc here not on 00:20:752 (1) -
00:22:938 (6) - Start on 00:22:938 (6) -
00:24:328 (2) - Nc here not on 00:23:931 (1) -
00:25:519 (4,5,6) - Curved would be better
00:29:295 (5) - Start on 00:29:096 -
00:31:878 (5,6,7) - Curved would be better
00:33:070 (1) - Remove nc

[Light Hard]
00:10:222 - Give a click and nc , remove from 00:10:421 (1) -
00:12:705 - Fill
00:14:792 (3) - Nc here, remove from 00:14:394 (1) -, 00:15:189 (1) - and 00:15:984 (1) -
00:17:971 (2) - Nc here, remove from 00:17:573 (1) -
00:20:603 - Fill

[Hard]
00:13:202 (2) - Stack with 00:12:408 (6) -
00:19:957 (2) - Put it in line with circles
00:20:354 (3) - Here add one more reversion (on hard people usually start streams like this with weaker finger)

[Insane]
00:04:063 (5) - Make it 3/4 like 00:02:474 (3) -
00:20:354 - and 00:20:354 - add a circle
00:20:553 - add 1/8 slider with 2 reversions

Good luck with your mapset :)
Topic Starter
bite you death

Pata-Mon wrote:

[Easy]
  1. 00:19:162 (1,1) - at least use 4 beats gap after spinners in ez diff well this messed up the whole map :v ill keep unless its unrankable
  2. 00:21:149 (1,2,3) - you can use this rhythm: https://puu.sh/xithq/4b4cc8e653.png Because 1/1 gap is much easier to read then 3/2 in ez diff fixed
  3. 00:27:507 (1,2,3) - ^ fixed
[Light Hard]
  1. You can change this diff name to Advanced if you want did
  2. ar is too high to this diff, this diff is really easy and bpm is low. ar6-7 is better. changed to 7
  3. nc is abused and not consistent in this diff. You need to remove some nc like 00:10:421 (1) - or 00:12:010 (1) - and check the whole diff to make the nc consistent (every 2 bar lines or 1 bar lines? 00:23:931 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this part is 2) made it consistent
[Insane]
  1. 00:25:123 - there's no vocal, i don't think it need to be clickable. just use a 1/1 slider at 00:24:725 - is better fixed
Generally this set is fine, I think you can try to rank it. :D
GL ty!!
Topic Starter
bite you death

Milar001 wrote:

Hi, from my queue

[Easy]
There's no kiai in this diff
00:19:162 (1) - Spinner recovery time is too low already mentioned and answered
00:22:937 (3) - Start on 00:22:739 - no
00:29:295 (3) - ^ no

[Light Hard]
00:10:222 - Give a click and nc , remove from 00:10:421 (1) - no
00:12:705 - Fill no
00:14:792 (3) - Nc here, remove from 00:14:394 (1) -, 00:15:189 (1) - and 00:15:984 (1) - no
00:17:971 (2) - Nc here, remove from 00:17:573 (1) - no
00:20:603 - Fill no

[Insane]
00:04:063 (5) - Make it 3/4 like 00:02:474 (3) - maybe
00:20:354 - and 00:20:354 - add a circle no
00:20:553 - add 1/8 slider with 2 reversions no, i'd rather keep this simple

Good luck with your mapset :) ty
N0thingSpecial
Tfw set owner too lazy to format my irc
Topic Starter
bite you death
yes
Ohwow

Milar001 wrote:

[Normal]
00:21:149 - Start kiai here Measure starts here though.
00:21:149 (2) - Nc here not on 00:20:752 (1) - ^
00:22:938 (6) - Start on 00:22:938 (6) - Following vocal
00:24:328 (2) - Nc here not on 00:23:931 (1) - same
00:25:519 (4,5,6) - Curved would be better stylistic preference
00:29:295 (5) - Start on 00:29:096 - Following vocal
00:31:878 (5,6,7) - Curved would be better stylistic preference
00:33:070 (1) - Remove nc k

Pata-Mon wrote:

[Normal]
  1. 00:12:805 (1,2,3,4,5,6) - change hitsound by yourself, this part is not fit to be copy I don't see anything wrong with it.
  2. 00:17:573 (1) - remove nc k
  3. 00:23:335 - 00:29:692 - add hitsound (whistle maybe)k
thx guiz
Vespirit

Milar001 wrote:

Hi, from my queue

[Hard]
00:13:202 (2) - Stack with 00:12:408 (6) -
00:19:957 (2) - Put it in line with circles
00:20:354 (3) - Here add one more reversion (on hard people usually start streams like this with weaker finger) id rather have the circles start on a white tick so its less confusing

Good luck with your mapset :)
no reply = fixed

thanks for suggestions :3
osu file format v14

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AudioLeadIn: 0
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StackLeniency: 0.7
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow moge ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
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Venix
From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video: https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.
[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?
[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting.
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here.
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above.
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar.
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones?
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.
[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
Good luck~
Topic Starter
bite you death

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
ill think about it

[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
yes that is correct

[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition. 00:06:447 (1,2,3,4) -, as it is already mapped with the same rhythm as 00:00:090 (1,2,3,4) - is the same part of the song, changed it to something else though.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below? changed to similar pattern
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this. changed
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear. changed
[Collab Advanced]
  1. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm. changed
I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
thanks for mod!!
Lusumi

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals
Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.
[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?
[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting. Difference is so small it doesn't really matter and if i would change it it would look ugly and messy
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here. changed
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above. but music on that part is a bit different theres that uh idk sound in the background and its more calm so i wanted to simplify the part there
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar. not noticable at all but changed it
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones? they play like singletaps with only difference that slider ignore acc and repeat slider can be hard to read and are cancer on things like that
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.
[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,25123,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Collab Advanced
Source:
Tags:ohwow moge-ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388436
BeatmapSetID:652142

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ohwow

Venix wrote:

[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. Song doesn't change much, so I don't think I have to change up stuff. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others. k
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency? did something different instead, don't want to make it the same just the song kinda differs a bit.
Thanks!

Also, I want to point out that kiais of GDs don't have to be consistent. Different people have different perspective of the song.

Fixed
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow moge-ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388437
BeatmapSetID:652142

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
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Vespirit

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
fixed all, thanks a lot! :D
osu file format v14

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Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow moge-ko mogeko hydrocannon13 hc youtube weebl's stuff
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- titan
hi, nm from my queue

how do i mod at 0% volume
Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it.
00:08:037 (3,4,1) - perfect triangle?
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad
00:15:984 (3,4) - this doesn't blaankettttt
00:16:977 (4) - ^ this is placed in the same spot so ya
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo

ohwow's NARmal xddddd
why are you actually everywhere wtf
00:11:215 (4,6) - idk if it can be called blanketing for sliders with just a red anchor but like center the circle between both segments of it like this bc it looks nice

00:23:335 (7,2) - naZi blanket hAh

Advanced
00:10:023 (2,4) - imperfect blanket
00:21:348 (2,3) - ^
00:22:142 (1,2) - ^
00:28:500 (4,1) - this blanket is pretty off :/
ugh why was this diff a blanket mod
good luck!
Topic Starter
bite you death

- titan wrote:

hi, nm from my queue

how do i mod at 0% volume
Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it. changed
00:08:037 (3,4,1) - perfect triangle? ye sure
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad ye sure
00:15:984 (3,4) - this doesn't blaankettttt sigh
00:16:977 (4) - ^ this is placed in the same spot so ya i think you mean 5 but its fixed
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry nop
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo THIS IS MY SIGNATURE MOVE!

Advanced
00:10:023 (2,4) - imperfect blanket its good
00:21:348 (2,3) - ^ ye ye
00:22:142 (1,2) - ^ ye ye
00:28:500 (4,1) - this blanket is pretty off :/ zzz
ugh why was this diff a blanket mod
good luck!
ty for 200iq blanket mod
Trust
[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds
[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5)
  2. 00:21:149 (2) - NC for new phrase and music change?
[Insane]

  1. AR8.5 feels better in case you were wondering
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic

Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
Topic Starter
bite you death

Trust wrote:

[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds removed them in all diffs
[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5) did
  2. 00:21:149 (2) - NC for new phrase and music change? changed
[Insane]

  1. AR8.5 feels better in case you were wondering i wanna try to keep it ar 9 so i can play it (lul)
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic changed the rhythm to something similar

Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
thanks for mod!!
Ohwow
@ -titan, fixed

aaaa
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FinL
I'm new to modding so please forgive me if I don't make any sense.

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc
00:18:368 (4) - ^
00:25:918 (3) - ^
00:26:315 (1) - ^
00:32:275 (3) - ^
00:32:673 (1) - ^
Topic Starter
bite you death

FinL wrote:

I'm new to modding so please forgive me if I don't make any sense. dont make nc/blanket mods and ur good : ok_hand :

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc sure
00:18:368 (4) - ^ sure
00:25:918 (3) - ^ for pattern readability
00:26:315 (1) - ^ ^
00:32:275 (3) - ^ 1,2,1,2,1,2
00:32:673 (1) - ^ 1,2,1,2,1,2
ty
Kotori-Chan
Just dont let em touch your balls~ I actually hate this song lul´

*gets amazing horse flashbacks*
Nice hitsounds ~
BUT !!!!!
No video ? i'm disappointed :(
Topic Starter
bite you death

Kotori-Chan wrote:

Just dont let em touch your balls~ I actually hate this song lul´ samE duDE

No video ? i'm disappointed :( ill try to get a good video for u
awesomemacD
HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better
00:15:388 (4,5,6) - this also shouldn't be a triple
00:33:070 (2,3,4) - ^
that's all
Vespirit

awesomemacD wrote:

HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there why, its to the vocals
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better looks fine imo, its a ctrl+j
00:15:388 (4,5,6) - this also shouldn't be a triple disagree, i think it fits because of the way he says "kickass facial" sounds very cluttered
00:33:070 (2,3,4) - ^ edited this ending, including changing this to a reverse
that's all
update
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Phos-
Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor.
[Ohwow's Normal]
  1. 00:12:805 (1,2) - Structure wise, I think it would be better if you made these symmetrical. Either give (2) a red anchor point, or give (1) a smooth curve.
  2. 00:19:758 - I would add a circle here, since the sound in the music isn't that weak enough to justify having it skipped.
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way.
[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater.
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3.
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem.
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
Topic Starter
bite you death

-Faded- wrote:

Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor. o thats actually pretty bad, fixed
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way. i curved it slightly and curved 4 more
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3. i dont like ar 8.5, changed to 8.7 though
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem. did something similar to follow the structure of the map
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~

ty for mod :D
Vespirit

-Faded- wrote:

Hey, from my queue!

[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.changing since this has been suggested a couple times
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater. didnt stack them for spacing reasons, but did attempt to make it look a lot neater
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
update
osu file format v14

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Ohwow
@-Faded- ~fixed~

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Iceskulls
m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency
[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8
[ohwow]
  1. is that kiai length intentionally? i find it pretty weird that it last till the end of the song lol
  2. 00:03:269 (1,2) - 0.9x spacing ? to make spacing a bit more consistent
  3. 00:09:626 (1,2) - 00:21:547 (3,4) - 00:27:904 (2,3) - same[
    /list]

    [easy]
    1. fine as it is imo
it's an ok map
good luck :)
Topic Starter
bite you death

CelsiusLK wrote:

m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that imo the flow is fine
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent changed
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency changed it a bit
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8 oops, fixed
[easy]
  1. fine as it is imo :D
it's an ok map
good luck :)
ty for mod!
Vespirit

CelsiusLK wrote:

m4m

[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
it's an ok map
good luck :)
fixed all, ty
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

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Ohwow
@CelsiusLK
-Kiai intentional
-Turn on stacking?

no changes
Voli
"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull.
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) -
Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better.
  2. The same goes for 00:07:639 (2,3) - and the like.
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit?
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) -
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch)
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
Topic Starter
bite you death

Voli wrote:

"they beat a polar bear in a fight" :( time for a new spirit animal? :^)

from #modreqs! isn't that suprising? it is!
i picked this up from modreqs, seemed like a nice small set so here we go

Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better. i cant find a slider that fits, i'd have to remap and thats difficult
  2. The same goes for 00:07:639 (2,3) - and the like. same here
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit? i will when i find out what to do with them
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) - oops, that was an accident, it was in a line with 00:16:977 (2,1) - before, fixed
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch) changed
Lower diffs look nice and clean, good job. ty Call me back once you're done with this. :D
ty for mod :D
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