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Kaneko Chiharu - iLLness LiLin [OsuMania]

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Lacrima
[tasuke's C.EXHAUST]
  1. 01:05:216 (1) - incorrect snap?
[ Ari Knight ]
well i will just put a star here ^_^

waiting to be ranked XD
Kawawa
iLLness LinLin, iLLness LunLun, iLLness LanLan.
[ADVANCED]
01:49:787 - 블라스틱스 같은 패턴보다는 1-3-2-1-3 같은 패턴으로 좀 꼬아주면 좋을듯

[EXHAUST]
00:17:858 (17858|0) - 4로 이동.
00:17:215 (17215|0,17322|0,17429|1,17537|1,17644|1,17751|0,17858|0) -
280 BPM 대비 및 인세인 난이도를 고려했을 때, 패턴을 한 번더 고려해볼 필요가 있을 듯 합니다

00:32:537 - 00:37:679 - 이 두 부분은 노래 구조상 완전히 같은 부분인데도 불구하고, 노트 양의 구조가 다르네요.
의도일지도 모르겠으나 실수일 경우가 더 크므로 다시 한 번 확인해보시게!

01:24:929 - 다소 과하게 어려운 것 같은데, 이런식으로 넓게 펴주는 것도 좋을 수도 있겠네요 :: https://puu.sh/wECcn/da1147aa44.jpg

[HEAVENLY]
00:18:072 (18072|1,18179|1,18287|0,18394|0) - 원 핸드에 잭이 상당수 분포해있는 것을 보아, 아래 파트 잭을 다른 손으로 사용하도록 교체.

00:55:787 - 00:56:644 - 하나씩 추가, 아래의 구조에서는 높은 피치에 해당하는 피아노에 2개의 노트를 사용 했다는 것.

01:14:965 (74965|3,74992|2,75019|1,75046|0) - 사실상 1/8은 다소 불확실한데 1/4 교체로 완화해도 될 것 같구만유

루드 : 히나후와 링링 히나후와 룽룽 히나후와 랑랑
Lude

Kawawa wrote:

iLLness LinLin, iLLness LunLun, iLLness LanLan.

루드 : 히나후와 링링 히나후와 룽룽 히나후와 랑랑
히나!! 후와!! 랑랑!!
히나!! 후와!! 링링!!
히나!! 후와!! 룽룽!!
[Crz]Makii
Blastix Riotz with 1.1xbpm :thinking:

lol just kidding

btw check aimod~has a tiny tags problem

waiting for ranked
Kawawa
Mania Nominated!
Topic Starter
Aruel

Kawawa wrote:

Mania Nominated!
Thanks Kawawa! we should play MapleStory and Shoujou zensen
DeletedUser_259972
기부니가 매우 조쿠나
Kimitakari
Please no
Lacrima
please yes
Oscyy
is this ready for bubble or its still need mods? because i got something on heavenly diff that im not happy about...
nvm i'll post it here anyway

i'm just thinking that 01:24:394 - and 01:26:644 - sv is a bit "too sudden" for me and some of my friends (which actually a hidden player), so if you prefer you can add some gradual increase (like when you try co change speed from 0.1x to 1.0x you can add 0.3x, 0.5x, 0.7x between those two) or else you can move 1.0x speed earlier (that means 0.1x speed ends faster)

but that is optional you you can either accept it or reject since i only judge that from our first play

and holy shit if this rank i wonder how broken ctb pp is

edit, more issues:

and 01:36:929 - i don't mean this is uncomfortable but i think this is just unnecessary to put bump there because it covers piano sound that have soft characteristic meanwhile, i think bump should be cover hard-strong-sudden sound or whatever it called like this one 01:15:929 - that was soo good actually

and again this is not because of uncomfortability, this is just idk you either skip or accidentally missed some sound on solo piano part (sorry my mod placed randomly, this should be in first place because this is on earlier part of the song) like in 00:52:465 -, 00:52:679 and 00:53:537
-Sh1n1-

Myle wrote:

please yes
MBomb

Myle wrote:

please yes
Lacrima

HA, since I really want to see this in the ranked section and just "yes" won't help it getting to the ranked - here comes the mod owo
[Sc4's C.NOVICE]
modding my mentor huh :^)
  1. 00:15:072 (2,3) - this distance seems to be really inconsistent compared to anything else, so I suggest you to increase this a little bit
  2. 00:20:537 (4,5) - I also think this one deserves a little bit more movement placed here
  3. 00:30:929 (3,4) - Again, I really think you should increase density of this since the music is pretty dense itself here... Maybe at least make them gorizontal?
  4. 00:36:501 (4,1) - I think it's quite awkward to see anti flow dashes in salad, so I'd suggest you to make it lees anti-flowie, maybe by adjusting (1) into more curved slider? you know what I mean :p
  5. 00:40:144 (5,1) - do I need to talk about this? (1) is placed on downbeat, and I feel like the distance between these is even smaller than 00:39:501 (2,3,4,5) - between these. I suggest you to move (1) a little bit right
  6. 01:17:215 (2,3) - The same thing I already suggested to be changed in 00:30:929 (3,4) -.
    aaa why do I like to mod salads but I make such a stupid suggestions
[CRYSTAL SEED Dystopia's C.ADVANCED]
  1. 00:10:251 (3,1) -; 00:06:822 (3,1) - Really feels inconsistent with previous patterns and also undermapped since there's a downbeat on (1). Suggesting increasing the distance, just like you did before here 00:05:537 (2,3,4,1) -; 00:08:966 (2,3,4,1) -;
  2. 00:28:572 (1) - What about moving a few grids right? Plays nice imo, but just a quick suggestion though
[tasuke's C.EXHAUST]
  1. 00:20:965 (6,7) - If you wanted to emphasize something with increased distance for forcing players to make a dash - then it's a good idea to increase the distance between these, by moving (7) a little bit right
  2. 00:25:679 (6,1) - What about placing a dash here? Seems reasonable to me.. maybe move (1) to x348?
  3. 00:34:037 (2) - Just a few grids left, for the same reason like in the first suggestion
  4. 00:38:965 (4,5,6) -; 00:42:394 (4,5,6) - Could you please tell me why these are so easy while being in the more intense part of the song than these 00:45:822 (2,3,4) -; 00:46:679 (2,3,4) - ? I really think you should increase some distances in the places I suggested in the first place. My suggestion is to move 00:39:072 (5,6) - to x276, while making them more gorizontal to keep the HDash between 00:39:287 (6,1) -, and just to increase the distance between 00:42:394 (4,5) -.
  5. 00:55:251 (6,7) - Aaaa just increase a little bit, and you might also want to make a dash between 00:55:679 (10,1) - since (1) is placed at downbeat
  6. 01:05:216 (1) - Do I need to repeat myself twice for this snap to get fixed?
[CRYSTAL SEED Dystopia's C.MAXIMUM]
  1. 00:21:287 (4,1) - I think (1) can be emphasized a little bit more, so I suggest you to move it a little bit right
  2. 00:32:322 (4,5) -; 00:37:464 (4,5) - Just remove the distance between these so they don't look similar to 00:32:108 (3,4) -; 00:37:250 (3,4) -.
  3. 00:53:751 (3,1) - Aaa I think the distance should be increased a little bit here, since even 00:53:215 (1,2) - emphasized more while having the same distance but combined with a little anti flow
  4. 01:01:286 (6,7,1) -; 01:04:715 (6,7,1) - Hey hey, I think you tried to make here some sort of growing distance pattern idea, but still I really think you should be consistent here with these 01:09:001 (6,7,1) -; 01:12:429 (6,7,1) - since there's really no any changes is music
  5. 01:25:144 (2,1,2,1) - Hm, now I got you growing distance idea to fit increasing vocals, but I think there should be a HDash leading to 01:25:358 (1) -; 01:25:572 (2) -; 01:25:787 (1) - just for making growing idea better
[CRYSTAL SEED Dystopia's C.GRAVITY]
  1. 00:06:287 (1,2) - The distance between these is not consistent with these 00:05:644 (1,2) -; and also it feels really tricky sometimes. Suggesting decreasing it
I won't touch high tier diffs since I think there's nothing major in them, good job :)
Good luck on ranking this, I really hope to see this qualified soon!
YesMyDarknesss
CRYSTAL SEED Dystopia's C.HEAVENLY diff modding

02:14 Minato Yukina: 하이퍼님 혹시
02:14 Minato Yukina: 리린 모딩 가능하세요
02:14 [224]Hyperw7: 에!?
02:14 [224]Hyperw7: 몽 ㅗㅁ오ㅗㅁ오ㅗ 모딩이요?
02:14 Minato Yukina: 헤븐리난이도
02:14 Minato Yukina: 하나만 해주셔도 무방
02:14 [224]Hyperw7: 모딩이
02:15 [224]Hyperw7: 어떻게 해야하는겁니까
02:15 Minato Yukina: 방법이
02:15 Minato Yukina: 00:00:930 (1) -
02:15 Minato Yukina: 님 이런식으로 오브젝트 링크 띄우는법 아세요
02:16 [224]Hyperw7: 네
02:16 Minato Yukina: 그럼 됐음 ㅋㅋ
02:16 [224]Hyperw7: 오브젝트 복사하고 붙여넣기하면 나오는걸로
02:16 [224]Hyperw7: 아는...
02:16 Minato Yukina: 그냥 님이 보기에
02:16 Minato Yukina: 이건 좀 고쳐줬으면 좋겠는거
02:16 [224]Hyperw7: 아하
02:16 Minato Yukina: 집어서 포스팅해주심 되는데
02:17 [224]Hyperw7: 그러면 한 번 보겠습니다.
02:19 [224]Hyperw7: 01:33:072 (3,4,5,6,7,8) -
02:20 [224]Hyperw7: 이부분 혹시 슬라로 가능한가요
02:22 [224]Hyperw7: 00:22:465 (2,3) -
02:22 [224]Hyperw7: 이부분을 3각형으로 하는겁니다!
02:22 Minato Yukina: 아
02:22 Minato Yukina: 볼게요
02:22 [224]Hyperw7: 하이퍼 말고 < 형태로
02:22 [224]Hyperw7: 해서 대쉬로 먹도록
02:23 Minato Yukina: 00:22:358 (1) - 부분에 다른 부분에는 안쓰이는 특별한 노이즈음이 들려서
02:23 Minato Yukina: 여기 하이퍼대시가 붙는건 피할수 없지만
02:23 Minato Yukina: <로 할까요 >로 할까요
02:23 [224]Hyperw7: 칝님 말을 들으니까
02:23 [224]Hyperw7: >로 하면 더 재미있을듯
02:23 Minato Yukina: 갠적으로는 >가
02:23 Minato Yukina: 좀 더 나을듯
02:23 Minato Yukina: ㅇㅋㅇㅋ
02:23 [224]Hyperw7: 네
02:24 Minato Yukina: 굿굿
02:25 [224]Hyperw7: 00:32:965 (3,4,5,6) -
02:25 [224]Hyperw7: 이 부분을
02:25 [224]Hyperw7: ) 모양이 아니라
02:25 [224]Hyperw7: 와리가리를 좀 거리를 줘서
02:25 [224]Hyperw7: 대쉬로 먹도록 하고 마지막에 하이퍼를 넣어서
02:25 [224]Hyperw7: 7번으로 가게 하는건 어떨까요
02:26 [224]Hyperw7: 아 처음 과일 2개를 걸어서 먹고 나머지 2개를 대쉬로 먹도록
02:26 Minato Yukina: 음
02:26 Minato Yukina: 저 부분에서 쓰인 멜로디가
02:26 Minato Yukina: 피아노음밖에 없어서
02:26 Minato Yukina: 와리가리 패턴으로 강조를 하긴 조금 그렇네요
02:26 Minato Yukina: 이건 기각 ㅠ
02:27 Minato Yukina: 대신 ctrl + g
02:27 [224]Hyperw7: 엌
02:28 [224]Hyperw7: 00:48:929 (1,2,1,2) -
02:29 [224]Hyperw7: 여기 4개를
02:29 [224]Hyperw7: 일자로 나오는거 말고 ( ( ( ( 형태로
02:29 [224]Hyperw7: 시작 부분에서 마지막으로 갈 수록 조금씩 더 큰 무빙을 하도록 하면 어떨까요
02:29 Minato Yukina: 와
02:29 Minato Yukina: 이건 쫌 기발했다
02:30 [224]Hyperw7: 핰
02:32 Minato Yukina: https://osu.ppy.sh/ss/8753881 ㅇㅈ ㅇ ㅇㅈ
02:32 [224]Hyperw7: 크흐..
02:34 [224]Hyperw7: 음 이건 어떨진 모르겠지만
02:34 [224]Hyperw7: 01:51:501 (1,2) -
02:34 [224]Hyperw7: 이 패턴을
02:34 [224]Hyperw7: 4타 와리가리로 도중에 바꿔버리는겁니다.
02:34 [224]Hyperw7: 계속 벌어지다가 도중에 나오는 와리가리 받고
02:34 [224]Hyperw7: 다시 벌어지는 점프 3번
02:35 [224]Hyperw7: 계속 벌어지는 패턴만 나오면
02:35 [224]Hyperw7: 거의 위닝런 비슷한 느낌이라
02:35 [224]Hyperw7: 도중에 긴장을 한 번 빡 주도록
02:37 [224]Hyperw7: 와리가리하고 벌어지는거 말고 안으로 굽는 점프 해도
02:37 [224]Hyperw7: 엄청 좋을듯
02:37 [224]Hyperw7: 저기 멜로디가 살짝 바뀌는 부분이라
02:37 Minato Yukina: 설마
02:37 Minato Yukina: 280bpm 1/4 와리가리를 넣으라는건 아니겠쬬
02:38 [224]Hyperw7: 역시 너무 빠른걸까요ㅋㅋ
02:38 Minato Yukina: 그건 역시
02:38 Minato Yukina: 아무리 저라도 에바참치
02:38 Minato Yukina: ㄹㅇ;
02:38 [224]Hyperw7: 그래도 저부분이 멜로디가 확실히 살짝 달라지는 부분이라
02:39 [224]Hyperw7: 뭔가 변화가 있으면 좋겠습니다.
02:42 [224]Hyperw7: 01:44:215 (3) -
02:43 [224]Hyperw7: 이부분을 안으로 굽는게 아니라 밖으로 나가게 하면 어떨까요
02:44 Minato Yukina: 오 굿
02:44 Minato Yukina: 고쳤습니다
02:45 [224]Hyperw7: 01:00:929 (1) -
02:45 [224]Hyperw7: 여기부터 시작하는 멜로디 있잖습니까
02:46 [224]Hyperw7: 4번 반복해서 음이 조금씩 올라가는 부분
02:46 Minato Yukina: 네
02:46 [224]Hyperw7: 여기 스트림 후에
02:46 [224]Hyperw7: -자 3타 > 3타 이런식으로 하셨는데 ---자 3타를
02:47 [224]Hyperw7: 처음 2멜로디는 저 거리로 하고 후반에 나머지 2멜로디의 3타를
02:47 [224]Hyperw7: 길게하는겁니다
02:47 [224]Hyperw7: 거리를 좀 더 길게
02:47 Minato Yukina: 아
02:49 Minato Yukina: 네 됐어요
02:49 [224]Hyperw7: 오오 이것도 채용된겁니까
02:49 Minato Yukina: 괜찮네요
02:49 Minato Yukina: 조금 길게 해봤습니다 ㅋㅋ
02:51 [224]Hyperw7: 01:27:929 (1,2,1,2) -
02:51 [224]Hyperw7: 이부분을
02:51 [224]Hyperw7: 잠시만요
02:51 [224]Hyperw7: 이거는 그림판으로 그려야곘음
02:53 [224]Hyperw7: https://puu.sh/x0HCf/be345c8bdb.png
02:53 [224]Hyperw7: 이 모양으로 해서
02:53 Minato Yukina: 허미 십펄
02:53 [224]Hyperw7: 왼쪽 슬라이더를 받도록 하면 어떨까요
02:53 Minato Yukina: 이거 완전 어시메트리 아니냐;
02:53 [224]Hyperw7: 요 직전에
02:53 [224]Hyperw7: 한 16연타인가
02:53 [224]Hyperw7: 벌어지는거 아트풀하게 받고
02:53 [224]Hyperw7: 또 똑같은 모양을 받는다고 하면
02:54 [224]Hyperw7: 그냥 제 생각입니다ㅋㅋ
02:54 [224]Hyperw7: 다른 부분도 슬라 4연타 바꾸고 싶은게 보이는데
02:54 [224]Hyperw7: 이 부분은
02:54 [224]Hyperw7: 01:36:072 (1,2,1,2) -
02:54 [224]Hyperw7: 안으로 굽게해서
02:54 [224]Hyperw7: 오른쪽에 있는 스트림 받으면
02:54 [224]Hyperw7: 쾌감이 더 쩔꺼같아서
02:55 Minato Yukina: 흠
02:55 Minato Yukina: 01:35:858 (4) - 이거때문에
02:55 Minato Yukina: 안될거같은 ㅠ
02:55 Minato Yukina: 이게 이미 안티플로라
02:55 [224]Hyperw7: 까비
02:55 Minato Yukina: 저거 다음에도 또 안티플로를 넣어버리면 좀 과할거같네요
02:55 Minato Yukina: 01:27:929 (1,2,1,2) - 이거같은 경우에는
02:55 Minato Yukina: 어시메트리배치는 못하겠고
02:55 Minato Yukina: 너무 bpm이 빨라서 ㅎ...
02:55 Minato Yukina: 안쪽으로 굽게 하는건 될거같네요ㅕ
02:56 Minato Yukina: 대신 스타레이팅 내려감 ㅋㅋ
02:56 [224]Hyperw7: 핰
02:56 [224]Hyperw7: 알겠습니다.
02:56 [224]Hyperw7: 안쪽으로 굽는게 더 어려운데
02:56 [224]Hyperw7: 스타레이팅이 내려간다니
02:56 [224]Hyperw7: 어메이징 스타레이팅
02:57 Minato Yukina: 어우 근데
02:57 Minato Yukina: 어렵네요
02:57 Minato Yukina: 안쪽으로 굽은 형태로 해봤는데 이거
02:57 Minato Yukina: 놓치면 진짜 자동 6미스임
02:57 [224]Hyperw7: 엌ㅋㅋㅋ
02:57 [224]Hyperw7: 거의 사망파트아닙니까ㅋㅋㅋ
02:57 Minato Yukina: 드레인을 내려버릴까
02:58 [224]Hyperw7: 그런데 이제보니까 딱 저기하고 바로 하이라이트니까
02:58 [224]Hyperw7: 굽어서 하면 더 재미있어보이기도 하네요
02:58 Minato Yukina: 일단 바꿔놓고
02:59 Minato Yukina: BN의견이나 함 들어보죠
02:59 Minato Yukina: 나중에
02:59 Minato Yukina: 정 아니면 Chara같은 애들한테 물어봐도 되니깐
02:59 [224]Hyperw7: 넵
03:01 [224]Hyperw7: 이제는
03:01 [224]Hyperw7: 뭔가 저는 보이는게 별로 없네요
03:03 Minato Yukina: 감사합니다 ㅋㅋ
CLSW
[MAXIMUM]
00:32:322 (4,5) -; 00:37:464 (4,5) - Fair enough imo, it's good for me
01:01:286 (6,7,1) -; 01:04:715 (6,7,1) - Not really needed to be consistent for here imo

[GRAVITY]
00:06:287 (1,2) - This one is consistent with 00:05:644 (1,2,3) - , I mean it was grouped by 3 objects, not 2.

Others were fixed, thank you!!

http://puu.sh/x0MDJ/6e4a412365.zip 전 난이도 업뎃

meme
Finally done with that piece of worthless junk. Crap, Minato Yukina, when you started making things like IMAGE MATERIAL and P8107, I actually started getting my hopes up that you were finally going to break out of your terrible Captivation and Nervous Breakdown stage and start cranking out truly admirable maps. Even though Girl's Rondo raised a red flag or two, I still had high hopes. And then this self-indulgent pretentious abomination gets vomitted onto the site. This is not only your worst map, but possibly the worst map I have ever seen. Why? Others were bad as satire, ignorance, age, or inexperience. You qualify for none of these categories, you have no excuse. Believe me, I have nothing against speedcore, dubstep, or sdvx things. And I have no problem with someone in the osu community championing the genre as a flagship of broadening horizons. What I do have a problem with is that you, the person championing it, have absolutely no respect for the music or its structure. At the slightest strum of a synth or hit of a snare drum, you are more than happy to start disregarding the music and just throwing ugly and pointless jumps where you just make the distance and position anywhere you feel like, no matter how awful the end result is. This vulgar excuse for a map reeks of every stupid and arrogant Crystalism the community has had to bear witness to: Extreme jumps with no musical reasoning, screen cross HDashes at random times, stream jumps that just decide to jump to some random part of the playing field with no warning, buckshot spread patterns with no cohesive structure, streams that space out to absurd degrees, slider jumps that clearly are just cases of Ctrl+H abuse, and worst of all, using the music genre as your own little shield to justify every little moment of "I map like this because fuck you, I'm Minato Yukina" you can stuff in your pathetic and self-subservient maps. Stop using songs as canvases for your abhorrent "artistry", stop using your cult of personality to force your lazy work on others, and stop thinking that maps are good just because a computer designed to perfectly perform with flaw can manage to beat it.
Topic Starter
Aruel

OscarRickyH02 wrote:

is this ready for bubble or its still need mods? because i got something on heavenly diff that im not happy about...
nvm i'll post it here anyway

i'm just thinking that 01:24:394 - and 01:26:644 - sv is a bit "too sudden" for me and some of my friends (which actually a hidden player), so if you prefer you can add some gradual increase (like when you try co change speed from 0.1x to 1.0x you can add 0.3x, 0.5x, 0.7x between those two) or else you can move 1.0x speed earlier (that means 0.1x speed ends faster)

01:24:394 - is calculated and I personally feel this is well made.
01:26:644 - This is pretty yes, but when I see a lot of testplayers, not much players get missed on here, so I'd like to keep


but that is optional you you can either accept it or reject since i only judge that from our first play

and holy shit if this rank i wonder how broken ctb pp is

edit, more issues:

and 01:36:929 - i don't mean this is uncomfortable but i think this is just unnecessary to put bump there because it covers piano sound that have soft characteristic meanwhile, i think bump should be cover hard-strong-sudden sound or whatever it called like this one 01:15:929 - that was soo good actually

This sound is not so harder pumping, but I thought this high-pitch piano is well match with SVs.

and again this is not because of uncomfortability, this is just idk you either skip or accidentally missed some sound on solo piano part (sorry my mod placed randomly, this should be in first place because this is on earlier part of the song) like in 00:52:465 -, 00:52:679 and 00:53:537
You may see that I'm following high-pitched piano sounds
And CtB diffs are updated! Ready for CtB BN I guess
CLSW
http://puu.sh/x2rM4/a76f352be9.zip

MXM부터 HVN까지 몇가지 어색한 지점 고쳤어요
그리고 태그에 Minato Yukina 추가점..
Sc4v4ng3r

Myle wrote:

HA, since I really want to see this in the ranked section and just "yes" won't help it getting to the ranked - here comes the mod owo
[Sc4's C.NOVICE]
modding my mentor huh :^)
  1. 00:15:072 (2,3) - this distance seems to be really inconsistent compared to anything else, so I suggest you to increase this a little bit Doesn't really hurt so sure
  2. 00:20:537 (4,5) - I also think this one deserves a little bit more movement placed here Yeap
  3. 00:30:929 (3,4) - Again, I really think you should increase density of this since the music is pretty dense itself here... Maybe at least make them gorizontal? Idk I think it will be more confusing because the screech is the prominent sound here, so trying to follow some other sound to make it more dense might just be unintuitive instead. Did make them more horizontal tho
  4. 00:36:501 (4,1) - I think it's quite awkward to see anti flow dashes in salad, so I'd suggest you to make it lees anti-flowie, maybe by adjusting (1) into more curved slider? you know what I mean :p Did try to make it more curved but it's almost the same no matter how I do it lul
  5. 00:40:144 (5,1) - do I need to talk about this? (1) is placed on downbeat, and I feel like the distance between these is even smaller than 00:39:501 (2,3,4,5) - between these. I suggest you to move (1) a little bit right Eh wt how did this happen xD
  6. 01:17:215 (2,3) - The same thing I already suggested to be changed in 00:30:929 (3,4) -. Yea this part's quite dense, but them being quite fast might just look cluttered in low AR like this(even with high BPM), so I would rather go for lower density. Also made them more horizontal
    aaa why do I like to mod salads but I make such a stupid suggestions Nobody likes modding salads what are you talking about ¯\_(ツ)_/¯
Thanks for the mod! Also buffed the build-up to the chorus as well.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18072
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24929
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Fresh Chicken
Version:Sc4's C.NOVICE
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Aonasai CLSW Sc4v4ng3r tasuke912 jakads Pirates Rasis Grace Hardcore Piano SDVX 4
BeatmapID:1255750
BeatmapSetID:587269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.7
ApproachRate:6.7
SliderMultiplier:0.819999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"170317_1_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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120,104,87608,1,0,0:0:0:0:
88,136,87715,1,0,0:0:0:0:
184,160,87929,2,0,L|112:216,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
328,240,88358,6,0,L|440:152,1,123,12|8,0:0|0:0,0:0:0:0:
296,88,89001,2,0,L|144:208,1,164,2|2,0:0|0:0,0:0:0:0:
88,240,89644,2,0,L|152:304,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,288,90072,6,0,L|336:232,2,81.9999999999999,8|2|8,0:3|0:0|0:0,0:0:0:0:
160,336,90715,2,0,L|320:224,1,164,2|2,0:0|0:0,0:0:0:0:
376,184,91358,2,0,L|296:112,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
104,136,91787,6,0,L|8:216,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
288,64,92858,2,0,L|376:144,2,81.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
176,32,93501,6,0,L|56:128,1,123,8|8,0:3|0:0,0:0:0:0:
224,152,94144,2,0,P|272:208|200:272,1,164,2|2,0:0|0:0,0:0:0:0:
136,320,94787,2,0,L|48:240,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,256,95215,6,0,L|368:288,2,81.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
80,240,96072,2,0,L|168:176,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
232,144,96501,2,0,L|144:80,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
360,64,96929,6,0,L|440:112,2,81.9999999999999,12|2|8,0:0|0:0|0:0,0:0:0:0:
264,64,97572,2,0,P|216:88|280:160,1,164,2|2,0:0|0:0,0:0:0:0:
376,160,98215,2,0,L|312:224,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
216,216,98644,6,0,L|336:304,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
32,136,99715,2,0,L|104:72,1,81.9999999999999,2|8,0:0|0:0,0:0:0:0:
192,80,100144,1,2,0:0:0:0:
400,96,100358,6,0,L|480:64,2,81.9999999999999,8|0|0,0:3|0:0|0:0,0:0:0:0:
304,128,101001,1,0,0:0:0:0:
104,168,101215,2,0,P|32:192|88:320,1,246
288,240,102072,5,12,0:0:0:0:
432,160,102394,2,0,L|320:64,1,123,8|2,0:0|0:0,0:0:0:0:
168,168,103144,1,2,0:0:0:0:
256,216,103358,1,8,0:0:0:0:
168,168,103572,1,2,0:0:0:0:
64,176,103787,6,0,L|152:112,1,81.9999999999999,8|2,0:3|0:0,0:0:0:0:
224,72,104215,1,8,0:0:0:0:
144,8,104429,2,0,L|272:128,1,164,2|2,0:0|0:0,0:0:0:0:
360,120,105072,2,0,L|296:176,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
184,232,105501,6,0,L|48:152,1,123,8|8,0:3|0:0,0:0:0:0:
224,136,106144,2,0,P|264:96|184:40,1,164,2|2,0:0|0:0,0:0:0:0:
112,64,106787,2,0,L|200:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,112,107215,6,0,L|160:16,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
408,112,108072,2,0,P|456:176|384:208,1,164,8|8,0:3|0:0,0:0:0:0:
48,248,108929,6,0,L|144:184,1,81.9999999999999,12|2,0:0|0:0,0:0:0:0:
216,192,109358,2,0,L|152:136,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,112,109787,2,0,L|328:48,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
408,64,110215,2,0,L|472:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,224,110644,6,0,P|200:208|296:144,1,246,8|8,0:3|0:3,0:0:0:0:
352,200,111501,2,0,L|176:240,1,164,8|0,0:0|0:0,0:0:0:0:
392,232,112358,6,0,L|496:160,2,123
192,232,113429,2,0,L|144:184,1,41
128,168,113644,2,0,L|208:88,1,81.9999999999999
392,112,114072,5,4,0:1:0:0:
256,192,114501,12,0,116001,0:0:0:0:
408,136,116429,6,0,L|99:23,1,328,8|8,0:0|0:0,0:0:0:0:
312,56,117501,1,2,0:1:0:0:
Topic Starter
Aruel
Unfortunately I and CLSW decided to remove CtB diffs.

I feel really sorry to GDers, CLSW, and people who wants to see this map to get ranked...
Kimitakari
Good
Kawawa
Since the map decided to remove CTB, so Icon changed as bubble.
Oscyy
Rip ctb pp
-mint-
wait so the only thing that was keeping this from bubble was ctb?!??

pp hype
Kurtsi
No ctb pp for me [*]












Sad_suicidal_pepe.jpg
Lacrima
I thought something big is going to happen is ctb. I was wrong.
Critical_Star
some suggestion before qualify :)

BASIC
00:14:644 (14644|3,15072|0,15501|2,15929|1) - maybe change to LN? it seems fit nicely with 1/4 stream sound here
00:54:072 - 00:55:787 - would suggest to add a note here for piano
01:06:072 (66072|1) - move to 3?

NOVICE
00:36:072 (36072|0,36233|1,36394|2) - suggest 4.1-4

ADVANCED
00:41:644 - suggestion > http://puu.sh/xtQ1j/a70578a4cc.png
00:55:465 (55465|2,55572|1) - CTRL+H here seems cool
01:35:001 - double note?
01:56:590 - seems like you are not breaking 3 note stream anymore, better to make it full 1/4 here

EXHAUST
01:44:858 (104858|3,104858|2,104912|0,105072|2,105072|1,105179|3,105287|1,105287|0) - having 1/3 piano here should be fine

jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 -
01:56:429 - try 2-1-2-2 instead of double trill?

HEAVENLY
00:33:769 (33769|1,33822|2,33822|2,33876|3) - seems 1/3 to me, might wanna recheck similiar part for this
01:35:001 - 1/3 piano sound stopped here
01:46:715 (106715|3,106929|3) - not really a 1/3 piano sound here, it may look uncomfortable to break it. will leave it too you. if u remove, be sure to do it for other diff too
Arzenvald
im wet
sweating a lot its so hot here
Topic Starter
Aruel

Critical_Star wrote:

some suggestion before qualify :)

BASIC
00:14:644 (14644|3,15072|0,15501|2,15929|1) - maybe change to LN? it seems fit nicely with 1/4 stream sound here
00:54:072 - 00:55:787 - would suggest to add a note here for piano - that break time is kinda intended
01:06:072 (66072|1) - move to 3?

NOVICE
00:36:072 (36072|0,36233|1,36394|2) - suggest 4.1-4

ADVANCED
00:41:644 - suggestion > http://puu.sh/xtQ1j/a70578a4cc.png
00:55:465 (55465|2,55572|1) - CTRL+H here seems cool - other diffs has same similiar stairs in here so keep I guess
01:35:001 - double note?
01:56:590 - seems like you are not breaking 3 note stream anymore, better to make it full 1/4 here

EXHAUST
01:44:858 (104858|3,104858|2,104912|0,105072|2,105072|1,105179|3,105287|1,105287|0) - having 1/3 piano here should be fine

jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 -
01:56:429 - try 2-1-2-2 instead of double trill?

HEAVENLY
00:33:769 (33769|1,33822|2,33822|2,33876|3) - seems 1/3 to me, might wanna recheck similiar part for this - nah it's not 1/3,actual synths are 00:33:769 - 00:33:876 - here, and chi! for 00:33:822 - here
01:35:001 - 1/3 piano sound stopped here
01:46:715 (106715|3,106929|3) - not really a 1/3 piano sound here, it may look uncomfortable to break it. will leave it too you. if u remove, be sure to do it for other diff too - Im definitely sure there are pianos
Thanks you for mod MOE ET CS>W<

Arzenvald wrote:

im wet
sweating a lot its so hot here
I made u wet :^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
DeletedUser_259972

Critical_Star wrote:

some suggestion before qualify :)
jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 - Applied, though I followed the drum sound, so I only deleted 01:36:903 -
01:56:429 - try 2-1-2-2 instead of double trill? nah i intentionally did jumptrill for the final burst
also 2-1-2-2 is way harder lel
danke
DeletedUser_259972

jakads wrote:

Critical_Star wrote:

some suggestion before qualify :)
jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 - Applied, though I followed the drum sound and it seems to end 01:36:903 - here, so I only deleted that
01:56:429 - try 2-1-2-2 instead of double trill? nah i intentionally did jumptrill for the final burst
also 2-1-2-2 is way harder lel
danke
Critical_Star
have some short irc fixing some hs and pattern and Q
MOEOEEOEE ETTTT CHICKKUNN

;) ;)
Pope Gadget


can u not
juankristal

Pope Gadget wrote:



can u not
:thinking:
Akiyama Mizuki
bg here is crisper :^(
Arzenvald
kappa
Litharrale


Aurele

Litharrale wrote:



I hear u screaming
Blocko
Hey there. Some questionable patterns were found in your map and I thought I'd point them out to start a discussion.

[HEAVENLY]
00:44:644 (44644|0,44671|3,44697|1,44724|2,44751|0,44778|3,44804|1,44831|2,44858|0,44858|3,44965|1,44992|2,45019|0,45046|3,45072|1) - Rolls are hard to do, but split rolls are even harder, and that's even counting the amount of tension, comprehension and coordination it takes to properly play it. I get that this part is meant to be stressful, but split rolls make this part way more difficult than it should be.
Would recommend using regular rolls (123412341234) instead so this part is not as stressful, and to reduce awkwardness to make the map more comfortable to play.

00:53:537 - Think you missed a piano note here if you were focusing on the melody.

01:48:929 (108929|0,108929|3,108983|1,108983|2,109037|3,109037|0,109090|2,109090|1,109144|0,109144|3) - I would strongly recommend turning these into regular jumptrills instead (a la [12][34][12][34][12]). Split jumptrills at a constant rate as this are very difficult to pull off, especially at 280 BPM, because they take a lot more coordination, speed and stamina to play through them. Compared to the rest of your map which uses jumptrills regularly, this pattern particularly stands out as a big spike due to how uncomfortable this is and the amount of tension it takes to properly execute this.

01:49:787 (109787|0,109787|3,109840|1,109840|2,109894|3,109894|0,109947|2,109947|1,110001|3,110001|0) - Same case as above. Even when the song builds up for the ending, this is still a big uncomfortable spike compared to the rest of the map. Would strongly recommend using regular jumptrills instead.

Generally, I think any split-related pattern should be avoided at such a very high BPM unless you have a very valid reason to be using them. Otherwise, they shouldn't be used because of the amount of speed and coordination it takes to play them properly.

Let me know your thoughts on this!
Topic Starter
Aruel

Blocko wrote:

Hey there. Some questionable patterns were found in your map and I thought I'd point them out to start a discussion.

[HEAVENLY]
00:44:644 (44644|0,44671|3,44697|1,44724|2,44751|0,44778|3,44804|1,44831|2,44858|0,44858|3,44965|1,44992|2,45019|0,45046|3,45072|1) - Rolls are hard to do, but split rolls are even harder, and that's even counting the amount of tension, comprehension and coordination it takes to properly play it. I get that this part is meant to be stressful, but split rolls make this part way more difficult than it should be.
Would recommend using regular rolls (123412341234) instead so this part is not as stressful, and to reduce awkwardness to make the map more comfortable to play. - Kinda agree that it makes awkwardness ya, it must not need to be change I guess, but I'll change it if you are highly disagree with it

00:53:537 - Think you missed a piano note here if you were focusing on the melody. - Nah, as you can see, I followed high-pitched piano only.

01:48:929 (108929|0,108929|3,108983|1,108983|2,109037|3,109037|0,109090|2,109090|1,109144|0,109144|3) - I would strongly recommend turning these into regular jumptrills instead (a la [12][34][12][34][12]). Split jumptrills at a constant rate as this are very difficult to pull off, especially at 280 BPM, because they take a lot more coordination, speed and stamina to play through them. Compared to the rest of your map which uses jumptrills regularly, this pattern particularly stands out as a big spike due to how uncomfortable this is and the amount of tension it takes to properly execute this.

01:49:787 (109787|0,109787|3,109840|1,109840|2,109894|3,109894|0,109947|2,109947|1,110001|3,110001|0) - Same case as above. Even when the song builds up for the ending, this is still a big uncomfortable spike compared to the rest of the map. Would strongly recommend using regular jumptrills instead.

Generally, I think any split-related pattern should be avoided at such a very high BPM unless you have a very valid reason to be using them. Otherwise, they shouldn't be used because of the amount of speed and coordination it takes to play them properly.
I actually considered for this too and here's what I intended
01:48:929 - ~ 01:51:929 - I actually intended in this part as most hard pattern in this map, like not only that 14-23-14-23, 01:50:644 - 01:51:501 - idk you've already noticed or not but they are also pretty hard to hit in overall of this difficulty.
I'm pretty sure you've seen that most of this map is structured with 12-34 patterns which are pretty easy to hit. so I would like to make harder pattern in the last section, this is what I intended, also this difficulty is 6.4* so I thought it should be kinda more harder, but if there's other refutation for it, I would appreciate that

Let me know your thoughts on this!
Thanks for checking!
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