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AK & Veela - Digital Angel

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Topic Starter
Osatia

Secretpipe wrote:



ayy let's go and have a mod after all those months

[Normal]
  1. 00:57:544 - Try to insert a break here. It fits nicely with the piano melody at 00:57:544 - (same location xd) yeah added
  2. 01:02:006 (2) - Maybe move that sider a few grids to the right to make the cursor's movement flawless when playing? tbh I think it's fine but will consider it
  3. 01:09:940 (2) - Same in that case but consider to move them a bit higher! same as above
  4. 01:17:874 (2) - A few grids to the right (: I do this for the whole map so I will strongly consider it but wont add it for now
  5. 01:44:154 (3) - That note could have been higher if you follow your consistency :^) Try 424|17 and let me know what do you think about that! I like that, added
  6. 02:02:006 (1,2,1) - That triangle could be polished too! damn same mistake as refaller haha lol fixed
[Born]
  1. 00:48:618 (6) - Few grids to the bottom ! (same stuff as the normal) ok since I wasn't going for the same thing as the normal
  2. 00:56:056 (1) - That slider is a nice idea but to be honest , this is a bad use of that slider! Let me explain why :
    This slider covers two things :
    • Veela's voice starting at 00:56:056 -
    • The piano melody starting at 00:57:544 -
    These are two different things to cover and yet, you mixed their emphasises with a long slider!
    You know what to do! discussed ingame and decided to emphasize the vocal and piano seperately
  3. 01:11:180 (1,2) - These objects should be placed in a location at the bottom of the screen or just moved by some grids down because it feels like you're breaking the flow on a part that has already an awesome flow!
    Here's an idea of how you can improve the flow by just moving two things :
    alright moved them down the screen
  4. 01:45:890 (4) - You moved that note really far ! I get the idea with the stack but the loud sound is at 01:46:139 (5) - and not at 01:45:890 (4) -
    Idea :

    edit : you did that well at 01:47:130 (1,2,3,4,5) - agreed changed

Overall , it's a clean map! Very enjoyable and peaceful experience.
Remember that it's only suggestions.
Call me back if you need any further explanations! thanks piperoni!!

Zyl wrote:

Mod requested via chat


General


  1. Remove "guilty.jpg" because is not being used by the map.
  2. Difficulties end time is not consistent.
    ET
    02:02:998 - ReFaller's Easy
    02:02:998 - Normal
    02:06:965 - Born

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    -Ranking Criteria.
  3. Easy and Normal Diffs does not have a spinner, try to add at least one.
    SP
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
    I decided to take out the spinner in the hard, it doesn't really go well
Normal

  1. 00:31:758 (1) - It's a really irrelevant slider shape, try to make another one. nothing really wrong with it, but will keep in mind
  2. 00:49:610 (4) - Ctrl+H and snap it. I don't understand
  3. 00:55:560 (1) - x:364 y:20 ok
  4. 00:56:056 (2) - Snap it and Ctrl+G.
  5. 01:35:725 (2) - Keep it on the screen. I don't think it's offscreen though, unless someone tells me for sure
  6. 01:37:709 (2,3,4) - Looks very odd. nothing really wrong with it
  7. 01:38:701 (5) - Use a slider instead, for the sake of rhytmn and consistency, because you used in the same sound a slider right here: 01:46:634 (5) - . ok
  8. 01:45:643 (2,3,4) - ^ Same.
  9. 01:57:544 (2,3,4) - Keep the circular flow on the 4th object. it's fine imo
  10. 02:02:998 (1) - Spinner. no I don't want them in any diffs
ReFaller
@Secretpipe Reduced curve a little from00:49:610 (5)
01:15:395 (1) - Changed shape but without moving slider head
And...Trangle at end of song should be better now.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
Tags:ambient chill cut ReFaller
BeatmapID:1377462
BeatmapSetID:645515

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OUeTgKU.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
27792,495.867768595041,4,2,0,15,1,0
27792,-142.857142857143,4,2,0,15,0,0
59527,-100,4,2,0,15,0,0
60519,-100,4,2,0,25,0,0
61015,-100,4,2,0,15,0,0
62502,-100,4,2,0,25,0,0
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102172,-100,4,2,0,35,0,0
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106139,-100,4,2,0,35,0,0
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118039,-100,4,2,0,35,0,0
119031,-100,4,2,0,20,0,0
120023,-100,4,2,0,35,0,0
120519,-100,4,2,0,20,0,0
122006,-100,4,2,0,35,0,0
122502,-100,4,2,0,20,0,0
122998,-100,4,2,0,10,0,0


[Colours]
Combo1 : 219,207,191
Combo2 : 196,225,203
Combo3 : 132,166,176
Combo4 : 226,201,184
Combo5 : 63,89,150
Combo6 : 223,223,223

[HitObjects]
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392,16,31758,1,2,0:0:0:0:
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320,111,122502,1,0,1:0:0:0:
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Written on quick reply mode lmao
Kurai
Hello, took your map from #modreqs. The map is pretty clean in general, I could be nitpicky but it's not really necessary. I still have some concerns though:

- As Plaudible mentioned, the offset feels late. I believe it should be around -10~12ms.
- You told Plaudible you would add some spinners, yet you didn't and told Secretpipe you don't want them, can you explain why? All maps should have a spinner if it's possible in order to ensure score differences among perfect plays on the leaderboard.
- In Easy: you must have a break time at 00:56:552 - otherwise the HP will drop for 4 seconds for no reason.
Secretpipe
Kurai I wanted to ask you about this map because I felt a huge potential coming from Waku and you shown up

god bless you
xChorse
oh nice, gl!
ReFaller
If Normal and Hard have breaktimes, Waku has free hand to put a break.
Topic Starter
Osatia

Kurai wrote:

Hello, took your map from #modreqs. The map is pretty clean in general, I could be nitpicky but it's not really necessary. I still have some concerns though:

- As Plaudible mentioned, the offset feels late. I believe it should be around -10~12ms. ok moved to what plaudible mentioned 27786
- You told Plaudible you would add some spinners, yet you didn't and told Secretpipe you don't want them, can you explain why? All maps should have a spinner if it's possible in order to ensure score differences among perfect plays on the leaderboard. alright decided to add spinners to all diffs
- In Easy: you must have a break time at 00:56:552 - otherwise the HP will drop for 4 seconds for no reason. added for him since refaller didn't use a slider like the other diffs
thanks
Kurai
Just one more thing before I proceed with a bubble:

[Born]
  1. 01:38:199 (3) - Why isn't the spacing higher here as you always have a higher spacing on similar strong beats (e.g. 01:34:232 (4) - ).
  2. 01:42:166 (5) - ^
  3. 01:54:066 (3) - ^
  4. 01:08:447 (3) - ^
  5. 01:16:381 (3) - ^ (the jump should be before this slider and not after it if I follow the logic of your map)
Secretpipe
Cmon Waku you're almost there! :)
Topic Starter
Osatia

Kurai wrote:

Just one more thing before I proceed with a bubble:

[Born]
  1. 01:38:199 (3) - Why isn't the spacing higher here as you always have a higher spacing on similar strong beats (e.g. 01:34:232 (4) - ). oops ctrl-ged them
  2. 01:42:166 (5) - ^
  3. 01:54:066 (3) - ^
  4. 01:08:447 (3) - ^
  5. 01:16:381 (3) - ^ (the jump should be before this slider and not after it if I follow the logic of your map ) fixed
thanks
Shiirn
hi small shit

[born]
  1. Your new combos are consistently 1/2 early, but it's really awkward and off. It fits with your pattern choice, yes, but structurally it's smarter to just be accurate musically with new combos to properly section off patterns and portions of the song: Starting new combos beneath an old one is not some faux pas you need to worry about.
  2. 00:59:768 (1,2) - Move new combo to 2 to have it start with the vocals
  3. 01:01:257 (1,2) - Move new combo to 2 to have it start on the bass (Since you're not sticking to the vocal line with your object choice)
  4. 01:03:239 (1,2) - "" "" start on the bass
  5. 01:05:223 (1,2) - "" "" start on the bass
  6. 01:09:190 (1,2) - "" "" start on the bass
  7. 01:11:174 (1,2) - "" "" start on the bass this is really getting extensive. Basically, you've got new combos a beat early and most of the time they make zero sense.
  8. 01:13:157 (1,2) - you get the point
In the normal, the twisted break at 00:57:538 - seems silly. Just let the break end normally. The pause before the break starts, sure, but after? Why?


nothing much else, great map for your experience level, have some stars
Topic Starter
Osatia

Shiirn wrote:

hi small shit

[born]
  1. Your new combos are consistently 1/2 early, but it's really awkward and off. It fits with your pattern choice, yes, but structurally it's smarter to just be accurate musically with new combos to properly section off patterns and portions of the song: Starting new combos beneath an old one is not some faux pas you need to worry about.
  2. 00:59:768 (1,2) - Move new combo to 2 to have it start with the vocals
  3. 01:01:257 (1,2) - Move new combo to 2 to have it start on the bass (Since you're not sticking to the vocal line with your object choice)
  4. 01:03:239 (1,2) - "" "" start on the bass
  5. 01:05:223 (1,2) - "" "" start on the bass
  6. 01:09:190 (1,2) - "" "" start on the bass
  7. 01:11:174 (1,2) - "" "" start on the bass this is really getting extensive. Basically, you've got new combos a beat early and most of the time they make zero sense. oh my sorry for that fixed all
  8. 01:13:157 (1,2) - you get the point
In the normal, the twisted break at 00:57:538 - seems silly. Just let the break end normally. The pause before the break starts, sure, but after? Why? ahh my mistake fixed


nothing much else, great map for your experience level, have some stars
thanks for mod
Kurai
Fix this one too please:
00:46:875 (1) - NC should be on 00:47:619 (3) - (piano)
Topic Starter
Osatia
fixed
Kurai
Should be ok now! Good luck!
Topic Starter
Osatia
Thanks :3
Pentori
hey

normal
  1. 00:56:050 - is finish here intentional? top diff doesnt use a finish here so i guess itd be nice to make it consistent watever u decide to do
  2. 01:09:934 (2) - seems that whenever you have offbeat kicks 01:10:182 - you'd use patterns like 01:05:471 (1,2,3) - that allowed it to be clickable, so should probably do the same thing with 01:09:934 (2) - by breaking it into 2 circles
  3. 01:26:050 - 01:30:017 - worth having beats here too for the drums. in exchange 01:24:066 (2) - 01:28:033 (2) - can be removed as they dont really have anything supporting them
  4. 02:02:000 (1) - new combo here seems unnecessary
born
  1. 00:47:619 (1,2,3) - 00:53:323 (6,7,8) - minor thing, but stacking makes distances look inconsistent here https://puu.sh/xoMGc/fb00175dc7.png can easily be fixed by spacing them a bit further manually https://puu.sh/xoMGG/8d98b1e936.png
  2. 00:51:090 (4) - dont see the need for the circle here, piano is dominant on 00:49:603 (1,2,3) - so 00:50:594 (3,4) - can be a 1/1 slider
  3. 00:59:520 (4,1) - should swap combos here for the start of the chorus
poke me when youve replied
Strategas
m4m

easy
00:59:521 - should increase volume in the whole section here, having it the same as in intro is weird, considering it's much louder 15% seems too low
01:06:959 - 01:22:827 - 01:46:628 - whistle instead of finish would fit better, just like you do it at 01:14:893 -
from 01:32:248 - all of the snare drums are missing claps 01:32:248 - 01:34:232 - 01:36:215 - 01:38:199 - and so on...

normal
01:53:819 (3) - spacing
02:06:959 - too much hitsound feedback for an empty place so lower the volume

hard
same sv as in normal?
00:47:619 (1,2) - 00:53:323 (6,7) - turn autostacking on and fix spacing
00:59:768 (5) - weird how you jump to this note when 00:59:520 (4) - is the stronger one, and you seem to know that considering you follow it properly after
02:06:959 - same as normal

lol got sniped just because my internet was gone for half an hour gg
Topic Starter
Osatia
oh
Topic Starter
Osatia

Pentori wrote:

hey

normal
  1. 00:56:050 - is finish here intentional? top diff doesnt use a finish here so i guess itd be nice to make it consistent watever u decide to do yeah removed
  2. 01:09:934 (2) - seems that whenever you have offbeat kicks 01:10:182 - you'd use patterns like 01:05:471 (1,2,3) - that allowed it to be clickable, so should probably do the same thing with 01:09:934 (2) - by breaking it into 2 circles ok added
  3. 01:26:050 - 01:30:017 - worth having beats here too for the drums. in exchange 01:24:066 (2) - 01:28:033 (2) - can be removed as they dont really have anything supporting them oh idk why I did that fixed
  4. 02:02:000 (1) - new combo here seems unnecessary removed then
born
  1. 00:47:619 (1,2,3) - 00:53:323 (6,7,8) - minor thing, but stacking makes distances look inconsistent here https://puu.sh/xoMGc/fb00175dc7.png can easily be fixed by spacing them a bit further manually https://puu.sh/xoMGG/8d98b1e936.png yeah done
  2. 00:51:090 (4) - dont see the need for the circle here, piano is dominant on 00:49:603 (1,2,3) - so 00:50:594 (3,4) - can be a 1/1 slider actually I would rather keep it this way, since the piano slowly goes weaker each note I don't see a reason to change the last two
  3. 00:59:520 (4,1) - should swap combos here for the start of the chorus alright
poke me when youve replied
thanks for modd

Strategas wrote:

m4m yup


normal
01:53:819 (3) - spacing fixed
02:06:959 - too much hitsound feedback for an empty place so lower the volume will do for all diffs

hard
same sv as in normal?
00:47:619 (1,2) - 00:53:323 (6,7) - turn autostacking on and fix spacing fixed in pentori mod
00:59:768 (5) - weird how you jump to this note when 00:59:520 (4) - is the stronger one, and you seem to know that considering you follow it properly after oh true fixed
02:06:959 - same as normal

lol got sniped just because my internet was gone for half an hour gg
xd thanks for mod
ReFaller

Strategas wrote:

m4m

easy
00:59:521 - should increase volume in the whole section here, having it the same as in intro is weird, considering it's much louder 15% seems too low yes, increased volume from this section to end by some random numbers
01:06:959 - 01:22:827 - 01:46:628 - whistle instead of finish would fit better, just like you do it at 01:14:893 - okay, but 01:14:893 (7) - changed whistle on finish because i agree with this hitsound put on my difficulty in another set
from 01:32:248 - all of the snare drums are missing claps 01:32:248 - 01:34:232 - 01:36:215 - 01:38:199 - and so on... of course i don't want to add them, somehow it doesn't really suit with my ears
tanks
I don't know what Waku thinks about that, but i put 5% volume for spinner just for silence it as much as possible. and is still too loud lmao
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
Tags:ambient chill cut ReFaller
BeatmapID:1377462
BeatmapSetID:645515

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OUeTgKU.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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LOL MY 1000TH POST
Pentori
normal
01:23:323 (1) - spacing seems inconsistent here, should keep stuff at 1.00x ds

and did you forget to update refallers diff :d
Topic Starter
Osatia
fixed and i did now
Pentori
:arrow:
Topic Starter
Osatia
w oah
_kotachi_
congrats~~! :)
ReFaller
Good job.
Fursum
dem nice
HappyRocket88
Félicitations! :3
Secretpipe
[:
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