yo, m4m reply ! <3
Story of the End
00:01:287 (5) - Ctrl+G for more consistency, it will match slider 3 this way and make a better circular flow. Also, Ctrl+G 00:01:628 (1) if you do agree
00:01:628 (1) - Unsure if this overlap is intentional, just an aesthetic suggestion.
00:01:287 (5,2) - ^
00:05:378 (4) - Feels like overmap for the bass guitar, I would make this a slider with no reverse, but maybe slow the velocity down to reflect it because atm the 1/4 isn't mapped to any 'real' sound.
00:08:446 (1) - Move this to x:288 y:320 so it is centered between the two notes, again aesthetic suggestion:)
I am hearing vocals at 00:13:219 , 00:13:390 , and a guitar sound at 00:13:560 . All are quite big parts to this buildup, I think mapping them all out would make this part feel more difficult (which would be more suitable for this diff) as well as being responsive to these notes.
00:12:196 (6,2) - Also, put the 6 on this slider so it matches your map style more!
00:18:333 (2) - Ctrl+G so it has a contrast just like 00:17:310 (3,4) do.
00:22:765 (3) - Sliderend isn't central in this other slider so it kind of looks strange, maybe moving it up a touch will see some aesthetic improvement.
00:23:105 (4,3) - Stack?
00:49:867 (2,3) - The stacking here causes the note go overlap the blanket, and I am sure this is unintended, you should enable overlapping in the editor by default, because in gameplay the player will see this:
00:57:367 (5,1) - ^
01:04:355 (1,5) - Stack sliderend, dont know, just cleans stuff up a bit xD
01:14:242 (3,7) - Stack these so it's consistent with the other stack you've made.
kiry's Insane
00:01:799 (2,4,1) - Again, as in the extra make sure you've enabled stacking in the editor so you can see where osu is automatically stacking notes, because in gameplay it looks like this.
00:10:662 (1,2,3) - Spacing here is inconsistent with the distance snap. I appreciate the underjumps you've done early in the map though, but this feels a bit odd. You could try placing note 2 at x:136 y:20 for a similar mapping effect to before, but it's up to you.
01:20:037 (2) - Similar to above, this could be a bit jarring, even with it being introduced it just feels odd with the spacing.
01:27:537 (1) - Could make the velocity a higher so it ends on the red tick, so it's consistent with all the other diffs.
owo love the map style on this!
Mcen314's Hard
00:00:265 (1,1) - Hello mapping? XD
00:05:719 (1,2,1,2,1,2,1,2) - I don't get the aesthetic here, again it feels quite undermapped. A lot of copy paste is here, I would try and incorporate more variation just so the player is kept more engaged.
00:14:412 (2,4) - Overlap here, unsure if this was intentional or not though, maybe stack it or try and blanket it with slider 2.
00:15:435 (4,5,6) - Spacing here isn't consistent, but it really feels like it should because there is no change in the music to break distance snap for.
00:17:992 (5) - Stack this where the end of slider 1 is, because like above it's not snapped.
00:21:060 (2,3,4) - Blankets here are off, which in turn ruins the triangle effect I believe you're trying to go for, blanketing them would yield a cleaner result like so:
00:25:833 (4,5) - Make is so the end of slider 4 is in the middle of the next slider, just for consistency.
00:42:537 (1,3) - ^
00:46:628 (1) - At 00:46:969 , there is a strong beat you don't seem to be mapping on, which breaks the rhythm that you've set since it's a large and prominent beat within the song. It worked at 00:35:719 (1) because the vocals were slow and extended on one word, I would make the slider in question 1/1 to make it more uniform with the rest of your rhythm choices.
00:49:867 (2,3,4) - One of them isn't blanketed and kind of looks unappealing considering you're going for a blanket pattern straight after.
00:53:105 (3,1) - Curving the new combo slider would make a blanket here too, looks more aesthetically appealing imo. (If you agree make sure to reblanket 00:54:128 (2) too!)
00:55:833 - Add a note here?
00:56:685 - ^, as a suggestion you could make the note at 00:56:174 (4) a reverse slider that starts its reverse on the timing point.
01:00:776 (3,6,1) - Like the above two diffs, enable stacking in the editor to avoid stuff like this (which is shown in gameplay)
01:12:878 (3,4,5) - Spacing isn't consistent here.
01:27:622 (1) - End on the downbeat
J a c k Normal
00:21:401 (4) - Move this to x:388 y:184 so the slider end makes a nice triangle shape like so:
00:24:469 (6) - X:228 Y:340 for a more circular flow.
01:05:719 (1,3) - Don't think these work too well together due to the angle at which each slider is positioned at, I would make them go in a single direction so it looks more aesthetically pleasing and consistent.
01:13:730 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Could be a little difficult considering for the most part you've been doing 1/1 with only isolated parts being 1/2. I would maybe tone this part down a little bit by adding more 1/1 sliders.
Easy
I'm unsure on how you've structured your combos on this map, they don't appear to be following a measure set. For example you're using 2 measure every new combo, then changing to 3 measures and even putting combos on every note following. Just feel it needs a little touch up to establish some consistency in the combos.
00:13:901 (1,1,1,1,1) - A bit heavy on the new combos in my opinion, the fact 00:15:435 (1) ends on a downbeat and is going through a lot of heavy beats in the song (yes I appreciate the slider is curved to the beats) means that you're going to be using a large amount of new combo's offsetting the drain and overall consistent of the combos. I would consider revising this part and the slider in particular so you're engaging proper use of the songs beats.
00:35:719 (5) - This slider is off the screen in game play, and goes against the ranking criteria. Move this up a touch.
01:04:696 (4,5) - I'd be fine with this, even in the easy. It's just that it's really sudden and the player hasn't been given any previous indication that you're going to be using 1/2 as a main part to hit. I would probably just keep a 1/1 on this part since it still matches the vocals ups and downs here.
01:07:424 (4,5) - ^
01:10:492 (4,4) - Small issue with stacking here
01:15:265 (4,5) - This is a really good way to introduce the 1/2. Since the player is still actively clicking 1/1 but they can hear that you're introducing 1/2. Trying something like this at the 1/2 part mentioned above.
01:19:355 (1,2,3,4) - The vocals here are the same, as well as the beats backing them. I would keep the pattern idea consistent here for a better reflection of the music.
01:24:895 (1,1) - I'd be careful on the length here, as well as the spinner leading into other spinner idea as new players aren't fully grasped with the concept of spinners, nevermind double spinners.
best of luck! <3
00:01:287 (5) - Ctrl+G for more consistency, it will match slider 3 this way and make a better circular flow. Also, Ctrl+G 00:01:628 (1) if you do agree
00:01:628 (1) - Unsure if this overlap is intentional, just an aesthetic suggestion.
00:01:287 (5,2) - ^
00:05:378 (4) - Feels like overmap for the bass guitar, I would make this a slider with no reverse, but maybe slow the velocity down to reflect it because atm the 1/4 isn't mapped to any 'real' sound.
00:08:446 (1) - Move this to x:288 y:320 so it is centered between the two notes, again aesthetic suggestion:)
I am hearing vocals at 00:13:219 , 00:13:390 , and a guitar sound at 00:13:560 . All are quite big parts to this buildup, I think mapping them all out would make this part feel more difficult (which would be more suitable for this diff) as well as being responsive to these notes.
00:12:196 (6,2) - Also, put the 6 on this slider so it matches your map style more!
00:18:333 (2) - Ctrl+G so it has a contrast just like 00:17:310 (3,4) do.
00:22:765 (3) - Sliderend isn't central in this other slider so it kind of looks strange, maybe moving it up a touch will see some aesthetic improvement.
00:23:105 (4,3) - Stack?
00:49:867 (2,3) - The stacking here causes the note go overlap the blanket, and I am sure this is unintended, you should enable overlapping in the editor by default, because in gameplay the player will see this:
00:57:367 (5,1) - ^
01:04:355 (1,5) - Stack sliderend, dont know, just cleans stuff up a bit xD
01:14:242 (3,7) - Stack these so it's consistent with the other stack you've made.
00:01:799 (2,4,1) - Again, as in the extra make sure you've enabled stacking in the editor so you can see where osu is automatically stacking notes, because in gameplay it looks like this.
00:10:662 (1,2,3) - Spacing here is inconsistent with the distance snap. I appreciate the underjumps you've done early in the map though, but this feels a bit odd. You could try placing note 2 at x:136 y:20 for a similar mapping effect to before, but it's up to you.
01:20:037 (2) - Similar to above, this could be a bit jarring, even with it being introduced it just feels odd with the spacing.
01:27:537 (1) - Could make the velocity a higher so it ends on the red tick, so it's consistent with all the other diffs.
owo love the map style on this!
00:00:265 (1,1) - Hello mapping? XD
00:05:719 (1,2,1,2,1,2,1,2) - I don't get the aesthetic here, again it feels quite undermapped. A lot of copy paste is here, I would try and incorporate more variation just so the player is kept more engaged.
00:14:412 (2,4) - Overlap here, unsure if this was intentional or not though, maybe stack it or try and blanket it with slider 2.
00:15:435 (4,5,6) - Spacing here isn't consistent, but it really feels like it should because there is no change in the music to break distance snap for.
00:17:992 (5) - Stack this where the end of slider 1 is, because like above it's not snapped.
00:21:060 (2,3,4) - Blankets here are off, which in turn ruins the triangle effect I believe you're trying to go for, blanketing them would yield a cleaner result like so:
00:25:833 (4,5) - Make is so the end of slider 4 is in the middle of the next slider, just for consistency.
00:42:537 (1,3) - ^
00:46:628 (1) - At 00:46:969 , there is a strong beat you don't seem to be mapping on, which breaks the rhythm that you've set since it's a large and prominent beat within the song. It worked at 00:35:719 (1) because the vocals were slow and extended on one word, I would make the slider in question 1/1 to make it more uniform with the rest of your rhythm choices.
00:49:867 (2,3,4) - One of them isn't blanketed and kind of looks unappealing considering you're going for a blanket pattern straight after.
00:53:105 (3,1) - Curving the new combo slider would make a blanket here too, looks more aesthetically appealing imo. (If you agree make sure to reblanket 00:54:128 (2) too!)
00:55:833 - Add a note here?
00:56:685 - ^, as a suggestion you could make the note at 00:56:174 (4) a reverse slider that starts its reverse on the timing point.
01:00:776 (3,6,1) - Like the above two diffs, enable stacking in the editor to avoid stuff like this (which is shown in gameplay)
01:12:878 (3,4,5) - Spacing isn't consistent here.
01:27:622 (1) - End on the downbeat
00:21:401 (4) - Move this to x:388 y:184 so the slider end makes a nice triangle shape like so:
00:24:469 (6) - X:228 Y:340 for a more circular flow.
01:05:719 (1,3) - Don't think these work too well together due to the angle at which each slider is positioned at, I would make them go in a single direction so it looks more aesthetically pleasing and consistent.
01:13:730 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Could be a little difficult considering for the most part you've been doing 1/1 with only isolated parts being 1/2. I would maybe tone this part down a little bit by adding more 1/1 sliders.
00:13:901 (1,1,1,1,1) - A bit heavy on the new combos in my opinion, the fact 00:15:435 (1) ends on a downbeat and is going through a lot of heavy beats in the song (yes I appreciate the slider is curved to the beats) means that you're going to be using a large amount of new combo's offsetting the drain and overall consistent of the combos. I would consider revising this part and the slider in particular so you're engaging proper use of the songs beats.
00:35:719 (5) - This slider is off the screen in game play, and goes against the ranking criteria. Move this up a touch.
01:04:696 (4,5) - I'd be fine with this, even in the easy. It's just that it's really sudden and the player hasn't been given any previous indication that you're going to be using 1/2 as a main part to hit. I would probably just keep a 1/1 on this part since it still matches the vocals ups and downs here.
01:07:424 (4,5) - ^
01:10:492 (4,4) - Small issue with stacking here
01:15:265 (4,5) - This is a really good way to introduce the 1/2. Since the player is still actively clicking 1/1 but they can hear that you're introducing 1/2. Trying something like this at the 1/2 part mentioned above.
01:19:355 (1,2,3,4) - The vocals here are the same, as well as the beats backing them. I would keep the pattern idea consistent here for a better reflection of the music.
01:24:895 (1,1) - I'd be careful on the length here, as well as the spinner leading into other spinner idea as new players aren't fully grasped with the concept of spinners, nevermind double spinners.
best of luck! <3