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Duca - Rocket*Ride [OsuMania]

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Topic Starter
Yukari_Sama
This beatmap was submitted using in-game submission on Sunday, October 11, 2020 at 5:08:02 PM

Artist: Duca
Title: Rocket*Ride
Source: あの晴れわたる空より高く
Tags: atian540 eroge visual novel galgame opening op mao chuablesoft SHO キセノンP KisenonP Ano Harewataru Sora yori Takaku でゅっか japanese pop jpop video game
BPM: 194
Filesize: 5635kb
Play Time: 01:26
Difficulties Available:
  1. EZ - 4Key (1.43 stars, 307 notes)
  2. HD - 4Key (2.87 stars, 782 notes)
  3. MX - 4Key (3.66 stars, 1045 notes)
  4. NM - 4Key (1.86 stars, 456 notes)
Download: Duca - Rocket*Ride
Information: Scores/Beatmap Listing
---------------

you can use old BG for more satisfied
<= Previous | Next=>


pay atian gang :smile:
nominated by Muse Dash &VR46 RiP46

[ Blaze ]
modding req dri game eaa~
EZ
00:29:786 (29786|3) - chord ini atau 00:29:322 (29322|1,29322|0) - apus 1
00:39:174 (39174|2,39174|3,39635|0) - ^
01:10:095 (70095|3) - chord!

NM
00:09:992 (9992|2) - ghost note?
00:17:724 (17724|3) - add note disini
00:49:219 (49219|0) - chord oii

HD
00:22:827 (22827|0) - chord kya ini 00:27:776 (27776|2,27776|1) -
00:32:712 (32712|3) - sama
00:51:693 (51693|0,51848|1,51848|3,52002|0,52157|3,52312|0,52466|3,52466|1,52621|0) - agak monoton ini,divariasiin
kya gini cntohnya 00:54:167 (54167|3,54322|2,54322|0,54477|3,54631|2,54786|0,54941|3,54941|2,55095|0) -
01:01:590 (61590|3,61745|0,61745|2,61899|3,62054|0,62209|3,62363|2,62363|0,62518|3) - ini juga
01:16:899 (76899|0,77054|3) - bisa chord bisa nggak,enaknya gimana?
01:25:714 (85714|2) - chord

MX
00:10:147 (10147|3,10301|3,10456|3,10611|3,10765|3) - anchor eh,itu kolom 2/3 masih bisa diisi
00:29:013 (29013|2,29167|2,29322|2,29477|2,29631|2) - srams
00:32:559 (32559|2) - ke 4 deh
00:38:866 (38866|1,39020|1,39174|1,39328|1,39482|1) - sramss
00:44:580 (44580|2) - ke 1 atau atasin anchornya

sasuga udh GG ngemappingnya -/\-

btw RALAT ,mksud saya chord itu masukin 2 note =w=
Topic Starter
Yukari_Sama

[ Blaze ] wrote:

modding req dri game eaa~
EZ
00:29:786 (29786|3) - chord ini ok atau 00:29:322 (29322|1,29322|0) - apus 1
00:39:174 (39174|2,39174|3,39635|0) - ^ ^
01:10:095 (70095|3) - chord! ^

NM
00:09:992 (9992|2) - ghost note? bunyi tut
00:17:724 (17724|3) - add note disini ntr susah
00:49:219 (49219|0) - chord oii ok

HD
00:22:827 (22827|0) - chord kya ini 00:27:776 (27776|2,27776|1) - ok
00:32:712 (32712|3) - sama ^
00:51:693 (51693|0,51848|1,51848|3,52002|0,52157|3,52312|0,52466|3,52466|1,52621|0) - agak monoton ini,divariasiin
kya gini cntohnya 00:54:167 (54167|3,54322|2,54322|0,54477|3,54631|2,54786|0,54941|3,54941|2,55095|0) - fixed
01:01:590 (61590|3,61745|0,61745|2,61899|3,62054|0,62209|3,62363|2,62363|0,62518|3) - ini juga ^^
01:16:899 (76899|0,77054|3) - bisa chord bisa nggak,enaknya gimana? ok
01:25:714 (85714|2) - chord cocok untuk MX

MX
00:10:147 (10147|3,10301|3,10456|3,10611|3,10765|3) - anchor eh,itu kolom 2/3 masih bisa diisi fixed
00:29:013 (29013|2,29167|2,29322|2,29477|2,29631|2) - srams dah full :3
00:32:559 (32559|2) - ke 4 deh ok
00:38:866 (38866|1,39020|1,39174|1,39328|1,39482|1) - sramss ^^
00:44:580 (44580|2) - ke 1 atau atasin anchornya ok

sasuga udh GG ngemappingnya -/\-
thanks yoo~~~ :D
Umo-
NM req from beautiful modding queue
1234
MX
00:01:642 (1642|1,1796|3,1951|2) - those could be double
00:02:879 (2879|1,3033|0,3188|2) - ^
00:06:590 (6590|3,6745|1,6899|2) - ^
00:13:704 (13704|1,13858|1,14013|1) - possible anchor
00:14:167 (14167|2,14322|2,14477|2) - ^
00:15:250 - meybe like this
00:18:188 - this SV is too sudden for me, I would reccomend to change it to 0.90x
00:20:276 - missing note
00:27:776 - dont get what those LNS follow
00:48:910 (48910|2,48910|0,48910|1,49219|1,49219|2,49219|0) - make those double
00:50:456 (50456|3,50456|2) - I think this should be single note
00:57:724 - triple
01:04:064 (64064|3,64219|3,64374|3) - anchor
buff HD difficulty over 3* so that you dont have empty space
good luck
Topic Starter
Yukari_Sama

Umo- wrote:

NM req from beautiful modding queue
1234
MX
00:01:642 (1642|1,1796|3,1951|2) - those could be double ok
00:02:879 (2879|1,3033|0,3188|2) - ^ ^
00:06:590 (6590|3,6745|1,6899|2) - ^ ^
00:13:704 (13704|1,13858|1,14013|1) - possible anchor fixed
00:14:167 (14167|2,14322|2,14477|2) - ^ fixed
00:15:250 - meybe like this great
00:18:188 - this SV is too sudden for me, I would reccomend to change it to 0.90x fixed
00:20:276 - missing note hmmm
00:27:776 - dont get what those LNS follow i don't know what you mean :3
00:48:910 (48910|2,48910|0,48910|1,49219|1,49219|2,49219|0) - make those double yupz
00:50:456 (50456|3,50456|2) - I think this should be single note for a kick sound
00:57:724 - triple i don't hear anytihing except kick sound
01:04:064 (64064|3,64219|3,64374|3) - anchor fixed
buff HD difficulty over 3* so that you dont have empty space fixed
good luck
thanks for your mod umo :)
Lama Poluna

Hello, from metadata help queue.


Romanised Title: Rocket*Ride
Tags: SHO キセノンP Xenon OP AUG Ano Harewataru Sora yori Takaku でゅっか

https://www.youtube.com/watch?v=Tws7wsJoxU4
http://chuable.net/byakko/index.html
Topic Starter
Yukari_Sama

Lama Poluna wrote:


Hello, from metadata help queue.


Romanised Title: Rocket*Ride
Tags: SHO キセノンP Xenon OP AUG Ano Harewataru Sora yori Takaku でゅっか

https://www.youtube.com/watch?v=Tws7wsJoxU4
http://chuable.net/byakko/index.html
thank you very much \(^,^)/
Envory
Numpang lewat bro ..
Disebelah macet :3
Topic Starter
Yukari_Sama

Envory wrote:

Numpang lewat bro ..
Disebelah macet :3
anjir :'''v
sekalian di mod napa ? :'''3
Envory

atian540 wrote:

Envory wrote:

Numpang lewat bro ..
Disebelah macet :3
anjir :'''v
sekalian di mod napa ? :'''3
Wkkwkwk ntar malam w mod
Envory
Yo atian .. fast mod aj ya

|1|2|3|4|




MX
00:10:147 - Timming SVnya 1.00 kok udh dsini?? kan start d 00:09:528 - endnya ya d 00:10:147 (10147|0,10301|1) - .. u know la (rekomen bgt)
00:22:673 (22673|2) - Pindah notenya ke kolom 1 biar ga terlalu stack
00:35:482 (35482|0,35635|1,35789|1,35943|1) - Kalo layernya jacking kyk 00:23:446 (23446|0,23446|3,23446|2,23600|2) - ane punya suggest > https://osu.ppy.sh/ss/8949162
00:45:198 (45198|2,45353|2,45508|2,45662|2) - stack 4?? ga balance jg kl kek gt so 00:45:508 (45508|1,45508|2) - pindah 1 not di kolom 3 ke 1
00:48:446 (48446|3,48446|0,48446|2) - kick drumnya ini ga keras .. delete 1 note d kolom 1
00:49:219 (49219|1,49219|0) - Malah yg kicknya keras gini ga 3 -_-
01:06:229 (66229|2,66229|1) - Pindah 1 not d kolom 2 k 4


Ok done sorry shortmod
Topic Starter
Yukari_Sama

Envory wrote:

Yo atian .. fast mod aj ya

|1|2|3|4|




MX
00:10:147 - Timming SVnya 1.00 kok udh dsini?? kan start d 00:09:528 - endnya ya d 00:10:147 (10147|0,10301|1) - .. u know la (rekomen bgt) aah :3
00:22:673 (22673|2) - Pindah notenya ke kolom 1 biar ga terlalu stack sheep
00:35:482 (35482|0,35635|1,35789|1,35943|1) - Kalo layernya jacking kyk 00:23:446 (23446|0,23446|3,23446|2,23600|2) - ane punya suggest > https://osu.ppy.sh/ss/8949162 ^
00:45:198 (45198|2,45353|2,45508|2,45662|2) - stack 4?? ga balance jg kl kek gt so 00:45:508 (45508|1,45508|2) - pindah 1 not di kolom 3 ke 1 ^
00:48:446 (48446|3,48446|0,48446|2) - kick drumnya ini ga keras .. delete 1 note d kolom 1 itu snare :v
00:49:219 (49219|1,49219|0) - Malah yg kicknya keras gini ga 3 -_- iyalah.btw itu snare loh :3
01:06:229 (66229|2,66229|1) - Pindah 1 not d kolom 2 k 4 sheep


Ok done sorry shortmod
thaks boi~ :)
Himari Kino
Bgusan bg pantsu di std pdhal wkwk
Topic Starter
Yukari_Sama

ChochoaLatte- wrote:

Bgusan bg pantsu di std pdhal wkwk
Okeh saya ganti lagi owob
Himari Kino
gatel pengen ngemod lagu vn wkwkwko :'
free to reject
1|2|3|4

EZ
00:54:941 (54941|0) - ganti ln aja sampai 00:55:250 -
01:04:837 (64837|3) - same as above^

NM
00:40:097 (40097|2) - mungkin ganti dengan ln sampai 00:40:405 - biar ke cover drum rollnya
itu aja keanya yang lain dah nyaman aja di gue

HD
00:17:879 (17879|3,17879|2) - single aja sih menurutku
00:49:064 - add di col 1 buat cymbal
00:49:219 (49219|1,49219|0) - geser kekanan biar gak bentrok sama 00:48:910 (48910|0) -
00:49:374 - add note for kick
double 01:25:714 - 01:25:791 - atau bisa dibuat seperti https://osu.ppy.sh/ss/8963029

MX
ini 01:25:714 (85714|2,85714|3,85791|1,85791|0) - kurasa triple deh bisa juga coba pattern begini https://osu.ppy.sh/ss/8962932 kenapa jadi single?
karena di 01:25:868 (85868|2,85946|1,86023|0,86100|1) - suaranya kecil
00:34:405 - 00:36:866 - double seperti yang kamu lakukan di 00:33:635 (33635|3,33635|0,33789|1,33789|2) -
00:44:734 (44734|1,44812|0,44889|3) - coba delete dan rasakan sensasinya :'v , karena suaranya gak terlalu keras sih menurutku
01:09:399 (69399|0,69477|1,69554|0,69631|3) - same as above , kalau di terima mod nya^
ena uga drumnya wkwk

best of luck lah :)

atian540 wrote:

ChochoaLatte- wrote:

Bgusan bg pantsu di std pdhal wkwk
Okeh saya ganti lagi owob
itu saya cuman canda :P bg situ udah bagus kok /\
Topic Starter
Yukari_Sama

ChochoaLatte- wrote:

gatel pengen ngemod lagu vn wkwkwko :'
free to reject
1|2|3|4

EZ
00:54:941 (54941|0) - ganti ln aja sampai 00:55:250 - sounds good
01:04:837 (64837|3) - same as above^ ^

NM
00:40:097 (40097|2) - mungkin ganti dengan ln sampai 00:40:405 - biar ke cover drum rollnya ena owob
itu aja keanya yang lain dah nyaman aja di gue

HD
00:17:879 (17879|3,17879|2) - single aja sih menurutku coba dulu deh :3
00:49:064 - add di col 1 buat cymbal ok
00:49:219 (49219|1,49219|0) - geser kekanan biar gak bentrok sama 00:48:910 (48910|0) - ^
00:49:374 - add note for kick ^
double 01:25:714 - 01:25:791 - atau bisa dibuat seperti https://osu.ppy.sh/ss/8963029 to heavy in right hand,saya pake cara lain owo

MX
ini 01:25:714 (85714|2,85714|3,85791|1,85791|0) - kurasa triple deh bisa juga coba pattern begini https://osu.ppy.sh/ss/8962932 kenapa jadi single? ga tau :3 saya buat jadi lebih mudah aja kya gitu
karena di 01:25:868 (85868|2,85946|1,86023|0,86100|1) - suaranya kecil ^
00:34:405 - 00:36:866 - double seperti yang kamu lakukan di 00:33:635 (33635|3,33635|0,33789|1,33789|2) - ah itu kelupaan :v
00:44:734 (44734|1,44812|0,44889|3) - coba delete dan rasakan sensasinya :'v , karena suaranya gak terlalu keras sih menurutku sensasi plong :''3 saya keep
01:09:399 (69399|0,69477|1,69554|0,69631|3) - same as above , kalau di terima mod nya^ ^
ena uga drumnya wkwk

best of luck lah :)

atian540 wrote:

Okeh saya ganti lagi owob
itu saya cuman canda :P bg situ udah bagus kok /\ yaudah saya keep BGnya owob
thanks modnya chocho ;3
btw udah pernah main gamenya ? rada enak gamenya,inget 18+ :''v
Couil
Hello, NM req from my q

MX
00:01:951 (1951|0) - Should be a 1/1 LN
00:03:188 (3188|2) - ^
00:05:044 (5044|0) - ^
00:08:137 (8137|1) - ^
00:10:301 (10301|3,10301|1) - This is only a double, should be a triple.
00:20:662 (20662|0,20662|1,20662|3) - Shouldn't this be a quad since you used quads for your previous crashes.
00:39:943 (39943|0,39943|1) - This should be a single since its sound is weaker than the other ones in this trill.
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two.
00:43:961 (43961|2,44116|2,44270|2,44425|2) - There probably shouldn't be a quad anchor here because you used triple anchors in the previous parts.
00:44:734 (44734|3,44734|1,44812|0,44812|2,44889|1,44889|3,44966|2,45044|3,45044|1,45044|0) - You should probably decide wether you want to have jump-trills into hands or not. Since you use it on some but not others, even when they're basically sound the same.
00:45:508 (45508|0,45508|1) - Should be a single.
00:46:590 (46590|1,46590|0,46745|3,46745|2,46899|2,46899|3,46899|1,47054|0,47209|3,47209|2,47363|1,47363|0,47518|2,47518|0,47518|1) - Why change it up all of a sudden?
00:49:064 (49064|3,49064|1,49064|0,49219|3,49219|0,49219|2) - Quads?
00:49:528 (49528|3,49528|0,49528|1) - ^
00:49:374 (49374|2,49374|1) - Single? You should remove this imo if you are going to use SVs here. It becomes really weird otherwise since you've mapped this part as if all the sounds are warranted a SV even though only the loud sounds should have SVs.
01:00:198 (60198|2,60198|3,60198|0) - Quad?
01:00:353 (60353|1,60353|0) - Should probably be a single since the crash covers up almost all the sound.
01:05:301 (65301|0,65301|3) - Single?
01:09:167 (69167|0,69167|1,69245|2,69245|3,69322|1,69399|2,69399|0,69477|3,69477|1,69554|0,69554|2,69631|3,69631|1,69709|2) - These should probably be singles, besides this one: 01:09:477 (69477|1,69477|3)
01:09:786 (69786|1,69786|3,69786|0,70095|3,70095|2,70095|1) - Both Quads?
01:26:178 (86178|3,86178|0,86178|2,86332|2,86332|3,86332|0,86642|3,86642|1,86642|2,86642|0) - Quads?

HD
00:17:492 - Missed note?
00:40:020 (40020|3) - Ghost note?
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two.
00:49:219 (49219|1,49219|2) - Shouldn't this be a triple?
00:49:374 (49374|3) - Ghost note?

Nice map, GL ranking it!
error_exe777
heyyyyyyyyyyyyyy

MX
00:01:951 (1951|0) - maybe extend this to match how long the actual sound plays for

00:03:188 (3188|2) - ^^

00:05:044 (5044|0) - ^^

00:06:899 (6899|3) - ^^

00:27:621 - these LN's don't represent the pitch well. something like this seems more fitting:



00:37:482 - same pattern will work. maybe CTRL+H for variation if you want

00:48:291 (48291|1,48291|2) - why is there a double here? theres barely any sound there at all

01:08:858 - this section is weird. 01:09:013 (69013|0,69013|1,69090|3,69090|2,69167|0,69167|1,69245|2,69245|3) - these doubles are fine, but 01:09:399 (69399|0,69399|2,69477|1,69477|3,69554|0,69554|2,69631|3,69631|1) - why are these doubles when it's a different sound? it's a lot less intense as well. maybe find away around this

01:26:178 (86178|3,86178|0,86178|2,86332|0,86332|3,86332|2) - why not make these both quads like the one above?

all the other diffs seem okay, but i will spend some time talking about the spread

Spread
  • MX - HD
-Kiai time is bloody weird

00:50:301 -



as you can see, HD has LNs throughout the section, which doesn't appear in both MX and EZ. the fact these LN's are inconsistent between all diffs needs to be changed imo. i recommend getting rid of them all together, because it gets rid of these inconsistencies and the density between diffs when they are gone lines up perfectly.

  • HD - NM
-Guitar charting is inconsistent



00:22:518 -

-as you can see, the circled notes in NM are representing the Guitar, but HD doesn't have that. And, both EZ and MX represent the guitar in some way. i recommend mapping the guitar in HD somehow so it's not inconsistent

-The density difference is weird



01:17:827 -

-here, HD maps 1/2 and 1/4, whereas NM is just a plain 1/1. at least map 1/2 somewhere in NM in this section

  • NM - EZ
-The whole start section density is well odd



00:00:869 -

-As you can see, the density in NM is quite 1/2 filled, but in EZ it's really empty, with only every 2 beats being mapped. i recommend changing this. Edit: this is very consistent. i won't mention them all

-Empty sections



00:18:188 -

-this whole section is EZ is way too empty, and it's filled in NM. please fix this.

overall, good map. best of luck!
_VianK_
mods come to you from thios queue https://osu.ppy.sh/forum/p/6222952

1|2|3|4

MX

00:49:064 (49064|0,49064|1,49064|3,49219|2,49219|0,49219|3) - yang ini gak mau dijadiin 4 aja, soalnya ada simbal sih

00:50:456 (50456|3) - pindahin ke 2 buat ngehindari stack

00:53:085 (53085|1) - pindah ke 4

00:54:322 (54322|0) - pindah ke 2

00:59:270 - bagian sini kalo bisa mungkin di rearrange soalnya bagian jari tengahnya itu ampe 5 1/2 snap, jadfi ya... u know lah maksud i

01:01:435 (61435|1,61590|2) - ctrl + j

01:02:982 (62982|2) - pindah ke 1

gl....
Topic Starter
Yukari_Sama

Couil wrote:

Hello, NM req from my q

MX
00:01:951 (1951|0) - Should be a 1/1 LN right
00:03:188 (3188|2) - ^ ^
00:05:044 (5044|0) - ^ ^
00:08:137 (8137|1) - ^ ^
00:10:301 (10301|3,10301|1) - This is only a double, should be a triple. nope.because before it is LN for bell sound ?
00:20:662 (20662|0,20662|1,20662|3) - Shouldn't this be a quad since you used quads for your previous crashes. i use triple, if i use quad this will be hard
00:39:943 (39943|0,39943|1) - This should be a single since its sound is weaker than the other ones in this trill. nope
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. aah i don't know what you mean @,@
00:43:961 (43961|2,44116|2,44270|2,44425|2) - There probably shouldn't be a quad anchor here because you used triple anchors in the previous parts. fixed
00:44:734 (44734|3,44734|1,44812|0,44812|2,44889|1,44889|3,44966|2,45044|3,45044|1,45044|0) - You should probably decide wether you want to have jump-trills into hands or not. Since you use it on some but not others, even when they're basically sound the same. fixed
00:45:508 (45508|0,45508|1) - Should be a single. kick sound
00:46:590 (46590|1,46590|0,46745|3,46745|2,46899|2,46899|3,46899|1,47054|0,47209|3,47209|2,47363|1,47363|0,47518|2,47518|0,47518|1) - Why change it up all of a sudden? i forget,fixed
00:49:064 (49064|3,49064|1,49064|0,49219|3,49219|0,49219|2) - Quads? nope,3 note to make it easier
00:49:528 (49528|3,49528|0,49528|1) - ^ ^
00:49:374 (49374|2,49374|1) - Single? You should remove this imo if you are going to use SVs here. It becomes really weird otherwise since you've mapped this part as if all the sounds are warranted a SV even though only the loud sounds should have SVs. ok
01:00:198 (60198|2,60198|3,60198|0) - Quad? its a triple :3
01:00:353 (60353|1,60353|0) - Should probably be a single since the crash covers up almost all the sound. nope
01:05:301 (65301|0,65301|3) - Single? ^
01:09:167 (69167|0,69167|1,69245|2,69245|3,69322|1,69399|2,69399|0,69477|3,69477|1,69554|0,69554|2,69631|3,69631|1,69709|2) - These should probably be singles, besides this one: 01:09:477 (69477|1,69477|3) fixed
01:09:786 (69786|1,69786|3,69786|0,70095|3,70095|2,70095|1) - Both Quads? triple is better =w=
01:26:178 (86178|3,86178|0,86178|2,86332|2,86332|3,86332|0,86642|3,86642|1,86642|2,86642|0) - Quads? ^ =w=

HD
00:17:492 - Missed note? no sound in this part,
00:40:020 (40020|3) - Ghost note? kick sound
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. nope
00:49:219 (49219|1,49219|2) - Shouldn't this be a triple? OK
00:49:374 (49374|3) - Ghost note? kick sound

Nice map, GL ranking it!
thanks for your mods :) :)

error_exe777 wrote:

heyyyyyyyyyyyyyy

MX
00:01:951 (1951|0) - maybe extend this to match how long the actual sound plays for already fixed with above mod

00:03:188 (3188|2) - ^^ ^

00:05:044 (5044|0) - ^^ ^

00:06:899 (6899|3) - ^^ ^

00:27:621 - these LN's don't represent the pitch well. something like this seems more fitting: sounds good,btw where the image :'v



00:37:482 - same pattern will work. maybe CTRL+H for variation if you want nope

00:48:291 (48291|1,48291|2) - why is there a double here? theres barely any sound there at all ok

01:08:858 - this section is weird. 01:09:013 (69013|0,69013|1,69090|3,69090|2,69167|0,69167|1,69245|2,69245|3) - these doubles are fine, but 01:09:399 (69399|0,69399|2,69477|1,69477|3,69554|0,69554|2,69631|3,69631|1) - why are these doubles when it's a different sound? it's a lot less intense as well. maybe find away around this fixed with above mod

01:26:178 (86178|3,86178|0,86178|2,86332|0,86332|3,86332|2) - why not make these both quads like the one above? it make to easier

all the other diffs seem okay, but i will spend some time talking about the spread

Spread
  • MX - HD
-Kiai time is bloody weird

00:50:301 -



as you can see, HD has LNs throughout the section, which doesn't appear in both MX and EZ. the fact these LN's are inconsistent between all diffs needs to be changed imo. i recommend getting rid of them all together, because it gets rid of these inconsistencies and the density between diffs when they are gone lines up perfectly.

  • HD - NM
-Guitar charting is inconsistent



00:22:518 -

-as you can see, the circled notes in NM are representing the Guitar, but HD doesn't have that. And, both EZ and MX represent the guitar in some way. i recommend mapping the guitar in HD somehow so it's not inconsistent

-The density difference is weird



01:17:827 -

-here, HD maps 1/2 and 1/4, whereas NM is just a plain 1/1. at least map 1/2 somewhere in NM in this section

  • NM - EZ
-The whole start section density is well odd



00:00:869 -

-As you can see, the density in NM is quite 1/2 filled, but in EZ it's really empty, with only every 2 beats being mapped. i recommend changing this. Edit: this is very consistent. i won't mention them all

-Empty sections



00:18:188 -

-this whole section is EZ is way too empty, and it's filled in NM. please fix this.

overall, good map. best of luck!
thanks~ i aplly that spread later :) :)
Topic Starter
Yukari_Sama

Ridho 2307 wrote:

mods come to you from thios queue https://osu.ppy.sh/forum/p/6222952

1|2|3|4

MX

00:49:064 (49064|0,49064|1,49064|3,49219|2,49219|0,49219|3) - yang ini gak mau dijadiin 4 aja, soalnya ada simbal sih saya kept biar ga terlalu sulit

00:50:456 (50456|3) - pindahin ke 2 buat ngehindari stack sheep

00:53:085 (53085|1) - pindah ke 4 ^

00:54:322 (54322|0) - pindah ke 2 ^

00:59:270 - bagian sini kalo bisa mungkin di rearrange soalnya bagian jari tengahnya itu ampe 5 1/2 snap, jadfi ya... u know lah maksud i saya maksud kok :3 re-arranged

01:01:435 (61435|1,61590|2) - ctrl + j sheep

01:02:982 (62982|2) - pindah ke 1 ^
thanks modnya uwu

gl....
Envory
Bagi link erogenya pls :'(
Topic Starter
Yukari_Sama

Envory wrote:

Bagi link erogenya pls :'(
asw palah minta link :v
di post ini padahal ada linknya looh :''''3
Crumpey
As requested in Crumpey's Mod Queue!

MX
00:29:322 (29322|0,29322|3,29322|2,29322|1,29477|2,29477|0,29631|2,29631|1,29786|1) - this in my opinion is a jumbled mess, none of this is fun to play, this is mostly because of the of the jacks (the worst offenders 00:29:322 (29322|1,29322|2,29477|2,29631|1,29631|2,29786|3,29786|1,30095|1,30250|3,30405|3,30405|1,30559|1) - ) i feel that this little section will need a little tweaking right now this feels more unfair than hard
00:39:174 (39174|2,39174|1,39174|3,39328|3,39328|1,39482|2,39482|1,39635|2,39635|3) - same thing repeats itself here

Catchy.
the song repeats the same beat alot so theres not really any consistancy issues. some lns felt terrible and imo sections are going to have to be reworked but thats about it tbh :/
Botan

columns 0|1|2|3

EZ
00:04:580 (4580|1,4889|2,5198|0) - Inconsistent pattern here? Shouldn't it mirror 00:03:343 (3343|3,3652|1,3961|2) just like the first two patterns of the map?
00:08:291 (8291|3,8600|1,8910|2,9219|0) - Wouldn't it feel nice to play a descending stair (columns 3 -> 2 -> 1 -> 0) here to go along with the piano?
00:09:528 (9528|2) - I think you should extend this LN to 00:10:765. Guitar slide is still playing after the snare comes in and this pattern wouldn't be too difficult for EZ.
00:12:003 (12003|2,12312|3,12621|1,12930|0) - Maybe use a different pattern here? Taking a look at this section (00:10:765 to 00:15:714 ), 3 out of the 4 measures use the same patterning.
00:20:044 (20044|3,20353|1) - Any reason why these snare rolls aren't LNs?
00:25:920 (25920|2) - Rework the pattern around this so we can place this is colunm 1? The 2nd note of each measure has not been noted in column 1 yet and this would be the 2nd instance of it being noted in column 2.
00:35:789 (35789|1) - Same as ^
00:37:020 (37020|0) - Same as ^ but in this section there's some consistency here, the 2nd note of each measure is either in column 0 or 1 which would make 00:28:394 (28394|3) look inconsistent.
00:39:174 (39174|3,39635|1) - Why are these LNs? 00:29:322 (29322|1,29322|0,29786|3,29786|2,30250|2,30250|1) are not LNs.
01:10:095 to 01:13:807 - Not sure how I feel about this being stairs. The song is a bit different here so I think it would feel better to use a different pattern.

NM
No comments.

Good luck!
Topic Starter
Yukari_Sama

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!

MX
00:29:322 (29322|0,29322|3,29322|2,29322|1,29477|2,29477|0,29631|2,29631|1,29786|1) - this in my opinion is a jumbled mess, none of this is fun to play, this is mostly because of the of the jacks (the worst offenders 00:29:322 (29322|1,29322|2,29477|2,29631|1,29631|2,29786|3,29786|1,30095|1,30250|3,30405|3,30405|1,30559|1) - ) i feel that this little section will need a little tweaking right now this feels more unfair than hard fixed
00:39:174 (39174|2,39174|1,39174|3,39328|3,39328|1,39482|2,39482|1,39635|2,39635|3) - same thing repeats itself here ^

Catchy.
the song repeats the same beat alot so theres not really any consistancy issues. some lns felt terrible and imo sections are going to have to be reworked but thats about it tbh :/

Botan wrote:


columns 0|1|2|3

EZ
00:04:580 (4580|1,4889|2,5198|0) - Inconsistent pattern here? Shouldn't it mirror 00:03:343 (3343|3,3652|1,3961|2) just like the first two patterns of the map? fixed
00:08:291 (8291|3,8600|1,8910|2,9219|0) - Wouldn't it feel nice to play a descending stair (columns 3 -> 2 -> 1 -> 0) here to go along with the piano? i kept for balanced
00:09:528 (9528|2) - I think you should extend this LN to 00:10:765. Guitar slide is still playing after the snare comes in and this pattern wouldn't be too difficult for EZ. fixed
00:12:003 (12003|2,12312|3,12621|1,12930|0) - Maybe use a different pattern here? Taking a look at this section (00:10:765 to 00:15:714 ), 3 out of the 4 measures use the same patterning. ^
00:20:044 (20044|3,20353|1) - Any reason why these snare rolls aren't LNs? ^
00:25:920 (25920|2) - Rework the pattern around this so we can place this is colunm 1? The 2nd note of each measure has not been noted in column 1 yet and this would be the 2nd instance of it being noted in column 2. i don't know what you mean @,@
00:35:789 (35789|1) - Same as ^ ^
00:37:020 (37020|0) - Same as ^ but in this section there's some consistency here, the 2nd note of each measure is either in column 0 or 1 which would make 00:28:394 (28394|3) look inconsistent. ^
00:39:174 (39174|3,39635|1) - Why are these LNs? 00:29:322 (29322|1,29322|0,29786|3,29786|2,30250|2,30250|1) are not LNs. fixed
01:10:095 to 01:13:807 - Not sure how I feel about this being stairs. The song is a bit different here so I think it would feel better to use a different pattern. fixed

NM
No comments.

Good luck!
thanks for mod all
Botan
I looked at it again and I have no idea what I'm talking about to be honest. LOL Whatever the problem was it appears to have been fixed or maybe I was going crazy.
AHHHHHHHHHHHHHH
Hi, I like to procrastinate
0|1|2|3
EZ
01:09:786 (69786|2) - This should be a double
01:17:518 (77518|0) - ^
01:26:178 (86178|1) - ^
Tbh, I didn't find any problem in this diff and when I checked NM diff, I found the same thing because the song is kinda repetitive so... sry for short mod, don't even know if this even help or not but gl for ranking 8-)
Topic Starter
Yukari_Sama

[B A D] wrote:

Hi, I like to procrastinate
0|1|2|3
EZ
01:09:786 (69786|2) - This should be a double nope,that make to be harder
01:17:518 (77518|0) - ^ ok
01:26:178 (86178|1) - ^ ^
Tbh, I didn't find any problem in this diff and when I checked NM diff, I found the same thing because the song is kinda repetitive so... sry for short mod, don't even know if this even help or not but gl for ranking 8-)
thank you, no problem short mod and thanks for the star ;)
Topic Starter
Yukari_Sama

Botan wrote:

I looked at it again and I have no idea what I'm talking about to be honest. LOL Whatever the problem was it appears to have been fixed or maybe I was going crazy.
LOL :''v
Meiju
Yo

[MX]
00:05:353 (5353|2,5508|1,5662|0) - why W hitsounds?
00:09:219 - add note i guess
00:09:992 - should be 1/1 LN
00:15:018 (15018|2) - why note? there is not kick sound
00:17:492 - add note for kick sound
00:22:054 - 00:22:518 - i don't see any reasons for doubles, make singles
00:29:167 - 00:31:943 - 00:32:405 - 00:34:405 - 00:36:866 - 00:39:020 - same
00:30:250 - should be triple
00:39:482 - make double
00:45:972 - there is two column (1|4) with three notes on one column, you didn't make it before, repattern
00:59:812 - why not double?
01:09:167 - 01:09:245 - should be singles
01:21:770 (81770|2) - remove
01:24:554 (84554|1) - ^
01:25:559 - should be something like 00:17:570

[HD]
00:00:869 - i recommend you to follow main melody in this part, i mean, 00:01:951 - 00:03:188 - 00:08:137 - 1/1 LNs, 00:07:054 (7054|3,7363|0,8291|1) - remove
00:15:018 (15018|3) - same problem as in MX diff. Remove
00:20:198 (20198|1) - move to 00:20:276
00:29:322 - make somethis like https://puu.sh/xt5C1/ea7d3658c7.png - better fits to music, if accepted, don't forget to fix svs
00:39:174 - same
00:42:724 (42724|3) - 00:47:673 (47673|3) - maybe better ti remove these notes to highlight the rhythm
01:09:167 - 01:09:245 - should be singles
01:21:770 (81770|3) - remove
01:24:554 (84554|1) - remove

Cool map, good luck!
Topic Starter
Yukari_Sama

Mage wrote:

Yo

[MX]
00:05:353 (5353|2,5508|1,5662|0) - why W hitsounds? fro the flow ?? imo
00:09:219 - add note i guess nope
00:09:992 - should be 1/1 LN nope , i follow the bell sound,maybe
00:15:018 (15018|2) - why note? there is not kick sound i hear a kick sound XD
00:17:492 - add note for kick sound ok
00:22:054 - 00:22:518 - i don't see any reasons for doubles, make singles for kick sound
00:29:167 - 00:31:943 - 00:32:405 - 00:34:405 - 00:36:866 - 00:39:020 - same ^
00:30:250 - should be triple ok
00:39:482 - make double ^
00:45:972 - there is two column (1|4) with three notes on one column, you didn't make it before, repattern fixed
00:59:812 - why not double? for avoid jack and make easier :3
01:09:167 - 01:09:245 - should be singles snare sound
01:21:770 (81770|2) - remove kick sound
01:24:554 (84554|1) - ^ ^
01:25:559 - should be something like 00:17:570 fixed

[HD]
00:00:869 - i recommend you to follow main melody in this part, i mean, 00:01:951 - 00:03:188 - 00:08:137 - 1/1 LNs, 00:07:054 (7054|3,7363|0,8291|1) - remove fixed,i use my pattern
00:15:018 (15018|3) - same problem as in MX diff. Remove kick sound
00:20:198 (20198|1) - move to 00:20:276 nope
00:29:322 - make somethis like https://puu.sh/xt5C1/ea7d3658c7.png - better fits to music, if accepted, don't forget to fix svs fixed
00:39:174 - same ^
00:42:724 (42724|3) - 00:47:673 (47673|3) - maybe better ti remove these notes to highlight the rhythm i don't know what you mean :3
01:09:167 - 01:09:245 - should be singles snare
01:21:770 (81770|3) - remove nope
01:24:554 (84554|1) - remove ^

Cool map, good luck!
thanks for your mod :D
Deep Sea
Hello, nm req

MX
00:07:054 (7054|1) - move to 1
00:09:219 - add note
00:09:838 - https://osu.ppy.sh/ss/9057168
00:21:745 - 00:23:600 - 00:24:219 - 00:24:528 - 00:26:075 - 00:26:693 - 00:27:003 - 00:31:020 - 00:31:635 - 00:34:097 - 00:36:559 - add notes, same guitar sound
01:02:209 (62209|0) - move to 4
01:25:559 - https://osu.ppy.sh/ss/9057192

Good diff, very good, i like

Good luck
Shima Rin
NM Request in Tofu's Mania Modding Queue

4K: 1|2|3|4


[HD]
  1. 00:00:869 (869|3,1178|0,1951|1,2106|2,2415|1,3188|2,3343|3) - and etc. These LNs stand for the major melody sounds right? If so, then you make me feel that you are randomly putting LNs to this part because on 00:01:487 - 00:01:642 - and etc., which are the points with the major melodic sounds, you place only normal notes. I would suggest you refer to your patterns in MX diff, and revise this consistently with MX.
  2. 00:15:018 (15018|3) - This note should be deleted because there is no drum sound on it. Literally a ghost note.
  3. 00:17:492 - However, you should add a note on here for the missing drum sound. Better add on col1 for balance.
  4. 00:20:276 - ^ Better add on col2
  5. 00:20:662 - to 00:39:174 - In this part, your double notes use for the snares are accurate and nice for me. However, the single note use appears random to me. I don't see any representation of them except for the guitar sounds. If you are really catching these guitar sounds, I will suggest you to put single notes on all the red lines and white lines without notes, because there are guitar sounds all around, but you miss part of them.
  6. 00:39:482 (39482|2) - Change this to a LN that ends at 00:39:635 - It will work more consistent with your LN use for guitar sounds here.
  7. 00:40:020 - There is no drum sound, so you may delete the single note here.
  8. 00:48:755 - If you are catching the guitar sounds in between the snare sounds like 00:48:291 (48291|1) - 00:49:374 (49374|2) - , I think you also need a note here.
  9. 00:59:889 - to 01:00:198 - To avoid the stack of 01:00:198 (60198|1,60353|1) - these two notes, I would suggest you to put 00:59:889 (59889|1,60198|1) - these two notes on col1, and 00:59:889 (59889|0) - this LN on col2.
  10. 01:11:023 - 01:12:260 - You used to have double notes on the third white lines for heavier snare sounds. But on these two lines you only have single notes. Add one more note for each and your pattern would work more consistent.
  11. 01:21:770 (81770|3) - Here it is the same problem as 00:15:018 (15018|3) - due to the fact that it is a ghost note.
  12. 01:24:554 (84554|1) - ^ Delete it because of ghost note.
[MX]
  1. 00:08:600 (8600|1,8910|1) - As the volume goes down from 00:08:291 - , these two notes should be deleted in order to reflect such a contrast with the previous part.
  2. 00:10:611 (10611|3) - Move this to col3 to avoid the 4-notes stack on col4: 00:10:301 (10301|3,10456|3,10611|3,10765|3) -
  3. 00:15:018 (15018|2) - Delete this because it is a ghost note, as pointed in HD.
  4. 00:20:972 - Here is a snare, and according to the fact that you put triple notes in this diff for all heavier snares in the following part, I would suggest you to add one more note.
  5. 00:20:662 - From this point to 00:39:174 - , the double note use are not good. Besides the snare sounds, there are only guitar sounds and kick sounds that you mapped with. However, you put double notes on some of the guitar sounds and kick sounds, but not all guitar or all kicks, which makes feel not consistent as well. What I would suggest you to do is: triple for snares, double for kicks and single for the all-around guitars when no snares or kicks present. Double check this part to make sure you didnt miss anything. :)
  6. 00:40:020 - There is no drum sound here. Better delete the double notes.
  7. 00:47:827 - I don't find this sound to be louder enough that guarantees quadraple notes on it. I would think triple notes fit with it because it is still a snare sound. Delete the note on col3 would work well with the patterns.
  8. 00:48:755 - If you are catching the guitar sounds in between the snare sounds like 00:48:291 (48291|1) - 00:49:374 (49374|2) - , I think you also need a note here.
  9. 00:50:301 - The overall patterns in kiai time turn out to be problematic for me. Double notes for everything except the heavier snare sounds seem like overmapping to me. How about trying the ideas I present to you before: triple for snares, double for kicks and single for the all-around guitars. Or you can also try to keep the LNs all round like HD, but replace those double notes in HD with triple notes. I don't know which way you will prefer, but I deem some changes here.
  10. 01:21:770 (81770|2) - Ghost note here. Delete it because of no presence of drum.
  11. 01:24:554 (84554|1) - ^Delete it because of ghost note as reason above.

Good Luck! Hope my mods can help you! :D
Topic Starter
Yukari_Sama

[Shana Lesus] wrote:

Hello, nm req

MX
00:07:054 (7054|1) - move to 1 ok
00:09:219 - add note ^
00:09:838 - https://osu.ppy.sh/ss/9057168 nais
00:21:745 - 00:23:600 - 00:24:219 - 00:24:528 - 00:26:075 - 00:26:693 - 00:27:003 - 00:31:020 - 00:31:635 - 00:34:097 - 00:36:559 - add notes, same guitar sound nope
01:02:209 (62209|0) - move to 4 ok
01:25:559 - https://osu.ppy.sh/ss/9057192 nais,but i use my pattern

Good diff, very good, i like

Good luck
thank you shana :D
Topic Starter
Yukari_Sama

Tofu1222 wrote:

NM Request in Tofu's Mania Modding Queue

4K: 1|2|3|4


[HD]
  1. 00:00:869 (869|3,1178|0,1951|1,2106|2,2415|1,3188|2,3343|3) - and etc. These LNs stand for the major melody sounds right? If so, then you make me feel that you are randomly putting LNs to this part because on 00:01:487 - 00:01:642 - and etc., which are the points with the major melodic sounds, you place only normal notes. I would suggest you refer to your patterns in MX diff, and revise this consistently with MX. fixed
  2. 00:15:018 (15018|3) - This note should be deleted because there is no drum sound on it. Literally a ghost note. yeah
  3. 00:17:492 - However, you should add a note on here for the missing drum sound. Better add on col1 for balance. ok
  4. 00:20:276 - ^ Better add on col2 ^
  5. 00:20:662 - to 00:39:174 - In this part, your double notes use for the snares are accurate and nice for me. However, the single note use appears random to me. I don't see any representation of them except for the guitar sounds. If you are really catching these guitar sounds, I will suggest you to put single notes on all the red lines and white lines without notes, because there are guitar sounds all around, but you miss part of them. nope i follow the drum sound
  6. 00:39:482 (39482|2) - Change this to a LN that ends at 00:39:635 - It will work more consistent with your LN use for guitar sounds here. fixed
  7. 00:40:020 - There is no drum sound, so you may delete the single note here. i hear that
  8. 00:48:755 - If you are catching the guitar sounds in between the snare sounds like 00:48:291 (48291|1) - 00:49:374 (49374|2) - , I think you also need a note here. nope
  9. 00:59:889 - to 01:00:198 - To avoid the stack of 01:00:198 (60198|1,60353|1) - these two notes, I would suggest you to put 00:59:889 (59889|1,60198|1) - these two notes on col1, and 00:59:889 (59889|0) - this LN on col2. fixed
  10. 01:11:023 - 01:12:260 - You used to have double notes on the third white lines for heavier snare sounds. But on these two lines you only have single notes. Add one more note for each and your pattern would work more consistent. aah i forget
  11. 01:21:770 (81770|3) - Here it is the same problem as 00:15:018 (15018|3) - due to the fact that it is a ghost note. fixed
  12. 01:24:554 (84554|1) - ^ Delete it because of ghost note. ^
[MX]
  1. 00:08:600 (8600|1,8910|1) - As the volume goes down from 00:08:291 - , these two notes should be deleted in order to reflect such a contrast with the previous part. ok
  2. 00:10:611 (10611|3) - Move this to col3 to avoid the 4-notes stack on col4: 00:10:301 (10301|3,10456|3,10611|3,10765|3) - ^
  3. 00:15:018 (15018|2) - Delete this because it is a ghost note, as pointed in HD. ^
  4. 00:20:972 - Here is a snare, and according to the fact that you put triple notes in this diff for all heavier snares in the following part, I would suggest you to add one more note. i forget lol
  5. 00:20:662 - From this point to 00:39:174 - , the double note use are not good. Besides the snare sounds, there are only guitar sounds and kick sounds that you mapped with. However, you put double notes on some of the guitar sounds and kick sounds, but not all guitar or all kicks, which makes feel not consistent as well. What I would suggest you to do is: triple for snares, double for kicks and single for the all-around guitars when no snares or kicks present. Double check this part to make sure you didnt miss anything. :) i this no problem
  6. 00:40:020 - There is no drum sound here. Better delete the double notes. i hear
  7. 00:47:827 - I don't find this sound to be louder enough that guarantees quadraple notes on it. I would think triple notes fit with it because it is still a snare sound. Delete the note on col3 would work well with the patterns. ok
  8. 00:48:755 - If you are catching the guitar sounds in between the snare sounds like 00:48:291 (48291|1) - 00:49:374 (49374|2) - , I think you also need a note here. nope
  9. 00:50:301 - The overall patterns in kiai time turn out to be problematic for me. Double notes for everything except the heavier snare sounds seem like overmapping to me. How about trying the ideas I present to you before: triple for snares, double for kicks and single for the all-around guitars. Or you can also try to keep the LNs all round like HD, but replace those double notes in HD with triple notes. I don't know which way you will prefer, but I deem some changes here. all kick sound use 1/2
  10. 01:21:770 (81770|2) - Ghost note here. Delete it because of no presence of drum. ok
  11. 01:24:554 (84554|1) - ^Delete it because of ghost note as reason above. ^

Good Luck! Hope my mods can help you! :D
thank you for mods tofu :) :)
all UPDATED
Murumoo
Hi :)






(1/2/3/4)

My opinion = suggest

EZ
00:00:869 (869|3,1178|0,2106|0,2415|3,3343|2,3652|1,4580|1,4889|2,5817|3,6126|1,7054|2,7363|3) - - hitsound add w
ok i cant find anymore

NM
00:16:332 - suggest
haha good level

sorry little modding because i respect your mapping style

good luck :)
Topic Starter
Yukari_Sama

Murumoo wrote:

Hi :)






(1/2/3/4)

My opinion = suggest

EZ
00:00:869 (869|3,1178|0,2106|0,2415|3,3343|2,3652|1,4580|1,4889|2,5817|3,6126|1,7054|2,7363|3) - - hitsound add w
ok i cant find anymore

NM
00:16:332 - suggest
haha good level

sorry little modding because i respect your mapping style

good luck :)
Thanks i apllied all :)
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