Yo
Kiai isn't snapped! 10:06:149
Ok, my first major concern is that you have a pretty much random jump construction. You make some basic overlapses and weird placement choices that could be easily avoided with some spatial thinking. Here's an example of how i'd place it.
https://osu.ppy.sh/ss/10532803 Keep the spacing mostly even, and your map will look a lot, lot better.
You miss obvious stacks like 00:09:925 (2,2) -
Things like 00:12:260 (3,1) - are looking really meh. It's like, your map, construction is made of random materials. Some are sticks, some are bricks, and they are lying next to eachother, or on top of eachother. Picturize it and then look again at your map. Decide on the material you want to build and keep things connected. Every single pattern, should be connected to its neighbors.
00:14:596 (1,2,3) - this is actually on of better things, cuz you know how to blanket. And that's good.
I was braggin about that even spacing, but i see you do it sometimes, so its not a whole lack of it. You did it here 00:19:852 - for example, on those triangles. It's very cool. But don't let nice things on just single patterns. Keep it on every pattern and on your construction as a whole.
00:20:290 (1,1) - This is that kind of thing that makes me "Ok, why tho". It feels like an obvious mistake. The stream should start on a stack. It doesn't tho.
00:24:523 (3,1) - missed blanket. I thought i said you know how to blanket. Hmmmm. Oh well, i guess you missed some. Keep blankets in mind the next time you go through this map and correct them.
00:24:815 (2,2) - yeah im not gonna point out every overlaps that should be a stack but ill write some untill i get bored.
00:26:275 (2) - this could be right in between 00:25:691 (4,5) - and that would be so much more aestheticly pleasant. Rotate then the slider and you'll get yourself a pretty line
https://osu.ppy.sh/ss/10532913Do the same line with 00:26:567 (4,5,2,3) - and you'll have 2 nice connected patterns.
Streams are looking mostly fine.
00:45:691 (8,4) - stack with tail
00:47:881 (1,2) - keep straight with follow point
00:49:852 (2,3,4) - same
02:44:721 (3,4,5,1,2,1,2,3,4) - i really like this patterns. Makes me wonder, why you don't do cool stuff like that more often.
04:54:150 - eargasm lol
06:32:436 (5,6,1) - replace with kicksliders cuz i hear drums there. Shouldn't be ignored.
06:59:864 (4) - same
08:59:293 - i hear some sounds it the bg, pretty jumpy. You might wanna consider adding kicksilder to include them
10:17:293 (9) - nc where
10:44:718 - i like to add a circle right before a spinner. Or rather, put a circle on that strong sound, and then put a spinner so it has a nice emphsis.
10:52:718 - and put that spinner end on 5% instead of 10
12:06:805 (8,9,10,11) - make them kicksliders cuz there are guitar sounds
12:11:805 (1,2,3,4,5,6,7,8) - same. I feel like you're overusing streams in your map. There are more ways of representing drums with melody included. Keep that in mind the next time you're remaking some parts. One wise man once said to me (ekhem wishkey): Map to the melody, make the most of it. If you're going to map drums all the time, you might as well map taiko.
12:37:430 - tbh it's boring to see the same ds on every stream. The song does change intensity. It's not like you don't have sth to map to. So change intensity on your streams.
14:58:197 - i cri over how much better you could map this section. Organise it a bit, use maybe stacks, i think it would do good. Like, 14:58:911 (3,4) - this is fine but 14:58:197 (1,2) - stack with tail maybe, or put somewhere where it matters 15:00:483 (6,7) - stack 15:00:625 (7,8) - blanket for consistency. Like these are examples, sth i'd do. Basic ds i saw a ton already in this map. This is a calm part. Make it unique, make it calm, make it peacefull.
15:46:483 - i kinda like this part. Even tho it's just a change to 1/3 it seems more structured. Prolly cuz streams are nicer. There are still overlapse problems tho.
16:18:054 (1) - no nc
16:18:197 (2) - nc
But those ^^ i'm not sure about. It's just weird to see a single nc in a place like that.
17:43:053 - once again i expected sth, more ambitious (?). It's just a basic ds and composition, worthy of a mediocre hard diff. But not worty of a 19 min metal map finish.
Man, i wish this map could get good enough for rank. I'm in love with this song. But i don't think it's possible with just mods rn. I think it requires you to become a better mapper. Then come back to it, mod your own map, see how much you need to rebuild, and then fix it, then with mods. Maybe, one day, you'll be wise enough to be able to fix it in the proper way. And then we'll see it getting somewhere. Wish you best of luck tho. Nobody knows what the future will bring.