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Hello, Happy World! - Sugar Song and Bitter Step [Taiko]

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toara_fict

Lolsebca wrote:

For the Kantan difficulty, some bit of interrogation :
1)
01:25:458 (106) - Certainly this must have been pointed out and the answer could really well be for the hitsound, although it would retrieve a bit of inconsistency in the timeline, but for the don to be on the white tick doesn't make the finish out of place, I feel like it goes well with the voice following the weak hitsound with more intensity. 01:20:913 (100) - ~I put it in a 4/1 pattern.
01:28:981 (110) - same as ^ some as 01:25:344 (106) -
2)
01:14:549 (90,91) - Perhaps adding a whistle instead of finish hitsound could add more depht to the field of sounds we hear thorough the map.??? This is Taiko difficulty
00:13:640 (14,15) - Those who as well if such choice as upper should be made, could too benefit from a widdening hitsounding. ?
That was nothing really important, and probably some dusting but it does add quite a feel in the editor, and I believe that's a part as important as ingame, because this is kind of the pinnacle of the practice of mapping. Ask me further for information, by pm or even online, although it's possible online it goes unnoticed, or reply here.
Thank you, but no thank you haha


Surono wrote:

dem bubbled imma late, playshoulder first. soonTM checking
oooooooooooooooooo :)
Kin

Lolsebca wrote:

For the Kantan difficulty, some bit of interrogation :
1)
01:25:458 (106) - Certainly this must have been pointed out and the answer could really well be for the hitsound, although it would retrieve a bit of inconsistency in the timeline, but for the don to be on the white tick doesn't make the finish out of place, I feel like it goes well with the voice following the weak hitsound with more intensity.
01:28:981 (110) - same as ^
2)
01:14:549 (90,91) - Perhaps adding a whistle instead of finish hitsound could add more depht to the field of sounds we hear thorough the map.
00:13:640 (14,15) - Those who as well if such choice as upper should be made, could too benefit from a widdening hitsounding.
That was nothing really important, and probably some dusting but it does add quite a feel in the editor, and I believe that's a part as important as ingame, because this is kind of the pinnacle of the practice of mapping. Ask me further for information, by pm or even online, although it's possible online it goes unnoticed, or reply here.
ah, par rapport à la kantan, ce que tu dis est en soit justifié dans le but de "simplifier la map par le snap, cependant même si c'est seullement 1/4, ça fait hyper bof de tap offbeat sur une note aussi strong. Les 2 points de vu sont plus ou moins justifiable

Ensuite, pour l'histoire du whistle, un whistle en taiko est simplement une note bleu, ça fait exactement pareil qu'un clap. Le finisher permet à la note de devenir une big note. dans ce cas présent, étant donné que c'est un kat (soit une note bleu) ; celui ci devient du coup un big kat, soit une grosse note bleu. Remplacer le finisher pour un whistle, enlèverait simplement l'accentuation sur les notes qu'il a posé sur les notes bleu

toara peut sembler rude sur sa réponse, mais la plupart des mappers jap utilisent simplement des phrases courtes et simple vu que l'engrish c'est pas trop leurs point fort, j'espère que tu ne l'aura pas mal pris ^^
(et que tu vois mieux son point de vu du coup)
Surono

kqowdwkqokwqokqwokwqo krkrkrkr caw

hi

* https://pbs.twimg.com/media/C75ZWlZVsAMuOyM.jpg:large change bg with BIG r e s o l u t i o n pls, use this.
* HP setting seems hmmm, try it? 6 | 6 | 6.5 | 6.5 | 7 | 7 from Bitter Oni until Kantan, cause more to lower diff more high the hp and with length.
* OD of kantan is 3? please 4 as 6-5-4 concept OD

>yzrin's Oni
hel yeh bookmarks so pro xd
00:06:708 - 00:10:344 - actually these notes are offbeat, imo its more like own style? but had better to remove those as to balance the density with Inner.

>Akemi's Futsuu
00:38:185 - make slider until 00:39:094 - here? since kantan used it and density with muzu seems yeah.

ok just it.
yuzu__rinrin

Surono wrote:


kqowdwkqokwqokqwokwqo krkrkrkr caw

hi

>yzrin's Oni
hel yeh bookmarks so pro xd
00:06:708 - 00:10:344 - actually these notes are offbeat, imo its more like own style? but had better to remove those as to balance the density with Inner.
Because flow gets worse if you turn off Notes,
move to 00:06:594 - 00:10:231 - ,
It is with Inner, but since Muzu also has Notes, I think spread is natural.


ok just it.
thanks surono~ :)

@toara HPやODなどには一切手を触れていません。全体的に調整する時に一緒に変えて下さいW

ちょい遅刻スマン子
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[Metadata]
Title:Sugar song and Bitter step
TitleUnicode:シュガーソングとビターステップ
Artist:Tsurumaki Kokoro (CV:Itou Miku)
ArtistUnicode:弦巻こころ(CV:伊藤美来)
Creator:toara_fict
Version:yzrin's Oni
Source:BanG Dream! ガールズバンドパーティー!
Tags:Cover yuzu__rinrin Akemi_Homura Charlotte UNISON SQUARE GARDEN Girls Band Party!
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Topic Starter
toara_fict

Surono wrote:


kqowdwkqokwqokqwokwqo krkrkrkr caw :(

hi

* https://pbs.twimg.com/media/C75ZWlZVsAMuOyM.jpg:large change bg with BIG r e s o l u t i o n pls, use this. ...ok
* HP setting seems hmmm, try it? 6 | 6 | 6.5 | 6.5 | 7 | 7 from Bitter Oni until Kantan, cause more to lower diff more high the hp and with length. Change it.
* OD of kantan is 3? please 4 as 6-5-4 concept OD ok.

>Akemi's Futsuu
00:38:185 - make slider until 00:39:094 - here? since kantan used it and density with muzu seems yeah. Change it. add Silder

ok just it.
Update All ~ Thanks Surono :3
Surono
BanG Dream gg memes tho kwkwk
Topic Starter
toara_fict

Surono wrote:

BanG Dream gg memes tho kwkwk
ty surono <3

Osu! needs More BanG Dream!
Ozu
congrat~~ xD
so when UNISON SQUARE GARDEN ver ranked
Nitrous
Hello! Nice to see people working on BanG Dream! songs. Specially Kokoro <3 I only have issues with your artist. In the game they use ハロ、ハッピワールド! as seen in the game's song carousel:
Also if you check the official site: https://bang-dream.bushimo.jp/music/

Translation:
Hello, Happy World! - Sugar song and Bitter step (Lyrics / composition: Tomoya Tabuchi) its safe to ignore the parenthesis
I'd recommend adding these tags too:
Hello, Happy World! Tsurumaki Kokoro 弦巻 こころ Okusawa Misaki 奥沢美咲 Michelle 奥沢 美咲 Seta Kaoru 瀬田 薫 Matsubara Kanon 松原 花音 Kitazawa Hagumi 北沢 はぐみ Miku Itou 美来 伊藤 Kurosawa Tomoyo 黒沢 ともよ Tadokoro Azusa 田所 あずさ Toyota Moe 豊田 萌絵 Yoshida Yuri 有里 吉田
-Kazuto
Oh shoot :/
Topic Starter
toara_fict

-Nitrous wrote:

Hello! Nice to see people working on BanG Dream! songs. Specially Kokoro <3 I only have issues with your artist. In the game they use ハロ、ハッピワールド! as seen in the game's song carousel:
Also if you check the official site: https://bang-dream.bushimo.jp/music/

Translation:
Hello, Happy World! - Sugar song and Bitter step (Lyrics / composition: Tomoya Tabuchi) its safe to ignore the parenthesis
I'd recommend adding these tags too:
Hello, Happy World! Tsurumaki Kokoro 弦巻 こころ Okusawa Misaki 奥沢美咲 Michelle 奥沢 美咲 Seta Kaoru 瀬田 薫 Matsubara Kanon 松原 花音 Kitazawa Hagumi 北沢 はぐみ Miku Itou 美来 伊藤 Kurosawa Tomoyo 黒沢 ともよ Tadokoro Azusa 田所 あずさ Toyota Moe 豊田 萌絵 Yoshida Yuri 有里 吉田

yea.



I will change it now
Nardoxyribonucleic
Disqualified as requested by map creator to fix metadata issue stated as above.
Topic Starter
toara_fict

Nardoxyribonucleic wrote:

Disqualified as requested by map creator to fix metadata issue stated as above.

Source : BanG Dream! ガールズバンドパーティー! -> バンドリ!ガールズバンドパーティ!


Title. Sugar Song and Bitter Step






ty Nardo. Change & Update.
Surono
" Hello, Metadata World! "

わ か り ま s た , ssssssss .

edit:
unselected then selected icon again.
Topic Starter
toara_fict

Surono wrote:

" Hello, Metadata World! "

わ か り ま s た , ssssssss .
re update : add tag BanG Dream!


gomen nasai ;__;
Nitrous
The anime title is BanG Dream! and the game's title screen also uses BanG Dream! even the official game site uses BanG Dream!
  1. Official Game Site
  2. Official Anime Site


BanG Dream! ガールズバンドパーティ! is more appropriate as Google Play isn't really a good source of metadata.
yuzu__rinrin

-Nitrous wrote:

The anime title is BanG Dream! and the game's title screen also uses BanG Dream! even the official game site uses BanG Dream!
  1. Official Game Site
  2. Official Anime Site


BanG Dream! ガールズバンドパーティ! is more appropriate as Google Play isn't really a good source of metadata.
The current metadata is correct.







from Official Game Site
Nitrous
That was too subjective then. That works.
Topic Starter
toara_fict
:3
Gaia
also, for the record kwan said this to me before


glgl with requa!
Kin
hi
Nao Tomori
how many times did this metadata change
Topic Starter
toara_fict

Kin wrote:

hi
ty (๑´̥̥̥>ω<̥̥̥`๑)


Naotoshi wrote:

how many times did this metadata change
(๑´̥̥̥>ω<̥̥̥`๑)
yuzu__rinrin
(´°̥̥̥ω°̥̥̥`)
Akemi_Homura
Oh..! Gratzu~ toara san!
Ozu
Charlotte
おめでとうございます></ GD呼んでいただき感謝です
crim
オ!メw
Y O U T A
gratz! つるまんこころちゃん
Topic Starter
toara_fict

404 AccNotFound wrote:




Thank you everyone :3

@Charlotte : いや~こちらこそ感謝感謝ッ!
Surono
hello, a n i k i WORLD!
_handholding
@Charlotte Hello! Why didn't you use 1/6 at 01:45:685 https://osu.ppy.sh/ss/9002654 ? Just curious

The map is great btw ~
[]
potential timing issues (time stamps used from top diff)

The timing of some parts in the beginning sound a bit off to me. For example 00:07:504 (38,39,40,41,42,43,44,45,46) - . To me they sound like they should be 1/12 for some objects https://osu.ppy.sh/ss/9003331 . Same here 00:03:867 (17,18,19,20,21,22,23,24,25) -
Kin

Kisses wrote:

@Charlotte Hello! Why didn't you use 1/6 at 01:45:685 https://osu.ppy.sh/ss/9002654 ? Just curious
I know how charlotte is, he doesn't like to use big note at the end of stream, and if the sound is strong enough, he prefer to map it as finisher instead of stream \o
The map is great btw ~
[]
potential timing issues (time stamps used from top diff)

The timing of some parts in the beginning sound a bit off to me. For example 00:07:504 (38,39,40,41,42,43,44,45,46) - . To me they sound like they should be 1/12 for some objects https://osu.ppy.sh/ss/9003331 . Same here 00:03:867 (17,18,19,20,21,22,23,24,25) -
your point is actually true. However, I'd say simplifying the song by using 1/4 seems better ; and more consistent with the next part. The melody is just offbeat
Surono
01:45:685 - i think thats intentional to emphasize the cymbal than to making 1/6 pattern

then so the off guitar would be like, 00:03:905 -


at 1/12 snapping its well accurate but the currents pattern are simpler as for consistency overall map I think

let the Mapper or QAT check this, imo its optional but good to be decided.
_handholding
Well I looked into it after my friend was telling me that the felt off to him whilst playing it (he was using DTHD). He said that the high OD made it noticeable.

I guess it's a case of finding out which is better for the majority of the players
Topic Starter
toara_fict

Kin wrote:

Kisses wrote:

@Charlotte Hello! Why didn't you use 1/6 at 01:45:685 https://osu.ppy.sh/ss/9002654 ? Just curious
I know how charlotte is, he doesn't like to use big note at the end of stream, and if the sound is strong enough, he prefer to map it as finisher instead of stream \o
The map is great btw ~
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potential timing issues (time stamps used from top diff)

The timing of some parts in the beginning sound a bit off to me. For example 00:07:504 (38,39,40,41,42,43,44,45,46) - . To me they sound like they should be 1/12 for some objects https://osu.ppy.sh/ss/9003331 . Same here 00:03:867 (17,18,19,20,21,22,23,24,25) -
your point is actually true. However, I'd say simplifying the song by using 1/4 seems better ; and more consistent with the next part. The melody is just offbeat

Surono wrote:

01:45:685 - i think thats intentional to emphasize the cymbal than to making 1/6 pattern

then so the off guitar would be like, 00:03:905 -


at 1/12 snapping its well accurate but the currents pattern are simpler as for consistency overall map I think

let the Mapper or QAT check this, imo its optional but good to be decided.


I agree with Kin exactly the same.


A. @Charlotte Hello! Why didn't you use 1/6 at 01:45:685 https://osu.ppy.sh/ss/9002654 ? -> I agree with Kin. I think Charlotte will not change this.

B. The timing of some parts in the beginning sound a bit off to me. For example 00:07:504 (38,39,40,41,42,43,44,45,46) - . To me they sound like they should be 1/12 for some objects https://osu.ppy.sh/ss/9003331 . Same here 00:03:867 (17,18,19,20,21,22,23,24,25) - -> : I think your opinion is correct. But rather than using 1/12 to fit the sound, I think that it arranged like this in balance with other Notes.



I don't think that I should change the mapset. But since this is my personal opinion, If QAT or Charlotte judges it should be changed, it will follow it ~



Kisses wrote:

Well I looked into it after my friend was telling me that the felt off to him whilst playing it (he was using DTHD). He said that the high OD made it noticeable.

I guess it's a case of finding out which is better for the majority of the players
The friend you are talking about does not put out 100 at the place. This isn't the cause. :)
Nardoxyribonucleic
Summoned by Kin, I am here to hand out my opinion regarding the raised issues.

Kisses wrote:

@Charlotte Hello! Why didn't you use 1/6 at 01:45:685 https://osu.ppy.sh/ss/9002654 ? Just curious - (1)

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potential timing issues (time stamps used from top diff)

The timing of some parts in the beginning sound a bit off to me. For example 00:07:504 (38,39,40,41,42,43,44,45,46) - . To me they sound like they should be 1/12 for some objects https://osu.ppy.sh/ss/9003331 . Same here 00:03:867 (17,18,19,20,21,22,23,24,25) - (2)
1. Whether placing finish or 1/6 notes is freely up to mapper's choice. In this case, it is fine for Charlotte to emphasize the last note using 1/2 d K because of the strong percussion over there.

2. The current pattern constellation looks fine here as well. In fact, it is not very necessary to map the off-beat guitar as overall consistency and intuitiveness of patterns outweigh the irregularity. Generally speaking, unpredictable notes weaken flow while keeping the structure at 00:04:322 - 00:07:958 - 00:11:594 and 00:13:413 - similar could avoid that situation to happen, so I guess this is what Charlotte pursued.
Skylish
I love how the points above get neglected lol :>
Surono
lol blame the time, I think nardo's post is statement so it doesnt look like as something points to change for the map. XD inb4 unranked intensifies *triggerd L I S H*
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