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DECO*27 - Hibana feat. Hatsune Miku

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Topic Starter
rohasshiki
This beatmap was submitted using in-game submission on Saturday, October 7, 2017 at 12:32:34 PM

Artist: DECO*27
Title: Hibana feat. Hatsune Miku
Tags: Vocaloid nico nico douga
BPM: 200
Filesize: 5162kb
Play Time: 03:22
Difficulties Available:
  1. Careless (6.06 stars, 901 notes)
  2. Normal (2.26 stars, 115 notes)
Download: DECO*27 - Hibana feat. Hatsune Miku
Information: Scores/Beatmap Listing
---------------
Thanks to everyone who favorited and modded, but it's time to come back to my senses and realize this map is pretty bad and won't get ranked. Time to move on to the next step and focus on improvement. I'll keep trying to rank/improve this, but it probably never will.

Modders
  1. yumesaki-hikari
  2. ClickMyCircle
  3. Simuzax
  4. Kyuukai
  5. Ohwow
  6. Owens
  7. Kocari
  8. Rin Desu
yumesaki-hikari
Careless
Timing feels slightly off. Especially during the stream into kicksliders where it sounds really broken with my hitsound. Might just be me.
00:00:276 (1,2,3) - Feels better if you were to increased the distance between the sliders.
00:08:676 (2,1,2) - Movements like this feel awkward to look and play.
00:09:876 (1,2,3) - A similar setup tha looks and plays better.
00:11:076 (1,1,1) - Unnecessary NC when it's pretty much the same rhythm and intensity as the pattern before it.
00:21:876 (1) - This feels intense enough to warrant a high spacing jump instead of a slider.
00:23:076 (1) - Same as above.
00:24:276 (1) - Same as above. Basically the guitar part, you get the idea.
00:55:476 (1,2,3,4,5,6,7,8) - This slider pattern is set up to look like a rotation from 1-5, but the break at 6 feels really awkward to play, rhythm doesn't change to reflect your change in movement.
01:57:876 (1,2,3,4) - The same flow breaking slider like before without the music backing it up.
02:12:276 (3,4,5) - I think the SV in this section feels better if you lower it further.
02:30:276 (1,2,3,1,2,3) - I think these plays better as two sets of static threes, but might be too repetitive as the next part is static movement as well.
03:03:876 (1,2,3,4) - Didn't really establish a pattern here, but the spacing between 3 and 4 and the aesthetics for the 3-4 transition doesn't look/play well.
Topic Starter
rohasshiki

yumesaki-hikari wrote:

Careless
Timing feels slightly off. Especially during the stream into kicksliders where it sounds really broken with my hitsound. Might just be me.
00:00:276 (1,2,3) - Feels better if you were to increased the distance between the sliders.fixed
00:08:676 (2,1,2) - Movements like this feel awkward to look and play.tried to change it
00:09:876 (1,2,3) - A similar setup tha looks and plays better.
00:11:076 (1,1,1) - Unnecessary NC when it's pretty much the same rhythm and intensity as the pattern before it.u rite
00:21:876 (1) - This feels intense enough to warrant a high spacing jump instead of a slider.tried chagning it but honestly not sure how much i like this new pattern
00:23:076 (1) - Same as above.^
00:24:276 (1) - Same as above. Basically the guitar part, you get the idea.^
00:55:476 (1,2,3,4,5,6,7,8) - This slider pattern is set up to look like a rotation from 1-5, but the break at 6 feels really awkward to play, rhythm doesn't change to reflect your change in movement.Fixed
01:57:876 (1,2,3,4) - The same flow breaking slider like before without the music backing it up.not sure which one you mean
02:12:276 (3,4,5) - I think the SV in this section feels better if you lower it further.cant, its already at the lowest
02:30:276 (1,2,3,1,2,3) - I think these plays better as two sets of static threes, but might be too repetitive as the next part is static movement as well.keeping it to emphasize those hits
03:03:876 (1,2,3,4) - Didn't really establish a pattern here, but the spacing between 3 and 4 and the aesthetics for the 3-4 transition doesn't look/play well.tried something new
thanks bb <3
PoteznyBartosz
That's a great map

00:15:862 (1,5) - don't place these 2 objects at the same place
00:22:012 (2,3) 00:23:212 (2,3) - increase spacing
00:26:662 (1) - this shape doesn't seem good
00:29:062 (1) - ^
00:34:462 (2,3) - imo this stack doesn't match with the rhythm
00:58:462 (4) - bad shape
01:13:312 (1,2,3,4,5,6,7,8) - this stream is too spaced
01:29:962 (5,1) - increase spacing
01:34:612 (4,5) - this jump is too spaced for slow-part
01:35:212 (2,3) - ^
01:36:862 (1,2,3) - ^
02:10:462 (1,2,3,4,5) - kicksliders will be much better
02:53:062 (1,2,3,4,5,6,7,8,9) - spaced stream isn't good here imo
Topic Starter
rohasshiki

[ClickMyCircle] wrote:

That's a great map

00:15:862 (1,5) - don't place these 2 objects at the same place Keeping it because it's stacked properly, but may change it if it's an issue
00:22:012 (2,3) 00:23:212 (2,3) - increase spacing Keeping it to emphasize difference between guitar hits and background guitar
00:26:662 (1) - this shape doesn't seem good Changed
00:29:062 (1) - ^ Changed
00:34:462 (2,3) - imo this stack doesn't match with the rhythm Matches the vocals
00:58:462 (4) - bad shape Noted, but keeping it for now
01:13:312 (1,2,3,4,5,6,7,8) - this stream is too spaced Changed from a stream since I didn't really like the stream in the first place
01:29:962 (5,1) - increase spacing Changed pattern
01:34:612 (4,5) - this jump is too spaced for slow-part I disagree, I think it fits with the style of the first slow part like this
01:35:212 (2,3) - ^ ^
01:36:862 (1,2,3) - ^ ^
02:10:462 (1,2,3,4,5) - kicksliders will be much better keeping as is for now but i'll consider it
02:53:062 (1,2,3,4,5,6,7,8,9) - spaced stream isn't good here imo I think it works here but I'll see what other people think
Thanks for the mod! It's much appreciated!
Simuzax
M4M return from your queue

[Careless]
00:00:262 (1,2,3,4) - are these supposed to be blanketing each other?, if so fix them
00:00:862 (2,4) - stack these
00:02:362 - it's kinda weird how youre completely ignoring a rly strong sound here
00:05:062 (7) - NC that since intensity change is rly noticeable
00:26:662 (1,4) - maybe stack with sliderend
00:34:462 (2,6) - stack
00:39:712 (5,3) - stack is slightly off
00:45:412 (3,2) - stack
00:46:162 (2,4) - stack
00:55:462 (1,3) - stack is slightly off
00:55:462 (1,2,3,4,5,6,7,8) - (1,2) here seems kinda out of place considering how the other sliders' rotations are more wider
01:02:062 (1,3) - stack
01:04:762 (1) - kiai should end here
02:02:362 (1) - ^
01:10:462 (3,5) - stack is slightly off
01:17:062 (1,5) - stack
01:42:862 (3,4,5,6,7,8,9,10) - maybe you could increase spacing along with the stream to emphasize the kiai build up more like you did here 02:53:062 (1,2,3,4,5,6,7,8,9)
02:54:862 (3,3) - stack

This is everything i can find honestly, map is pretty polished as far as i can see. GL with your map here onward :D
Topic Starter
rohasshiki

Simuzax wrote:

M4M return from your queue

[Careless]
00:00:262 (1,2,3,4) - are these supposed to be blanketing each other?, if so fix them tried my best
00:00:862 (2,4) - stack these done
00:02:362 - it's kinda weird how youre completely ignoring a rly strong sound here tried adding something
00:05:062 (7) - NC that since intensity change is rly noticeable changed
00:26:662 (1,4) - maybe stack with sliderend tried to
00:34:462 (2,6) - stack sure
00:39:712 (5,3) - stack is slightly off not sure what you mean
00:45:412 (3,2) - stack not sure what it is you're saying to do here
00:46:162 (2,4) - stack changed
00:55:462 (1,3) - stack is slightly off fixed
00:55:462 (1,2,3,4,5,6,7,8) - (1,2) here seems kinda out of place considering how the other sliders' rotations are more wider keeping it so that it sort of "grows" outwards
01:02:062 (1,3) - stack done
01:04:762 (1) - kiai should end here ok
02:02:362 (1) - ^ ok
01:10:462 (3,5) - stack is slightly off fixed
01:17:062 (1,5) - stack fixed
01:42:862 (3,4,5,6,7,8,9,10) - maybe you could increase spacing along with the stream to emphasize the kiai build up more like you did here 02:53:062 (1,2,3,4,5,6,7,8,9) tried something new, i think it works
02:54:862 (3,3) - stack fixed

This is everything i can find honestly, map is pretty polished as far as i can see. GL with your map here onward :D
Thanks for the mod! Best of luck in the future, hope I'll see you on the ranked section one day o7
Kyuukai
hi
Careless
00:05:062 (1) - maybe you can make a reverse slider here to follow 00:03:862 (1) - 00:02:662 (1) - and change thoses 00:05:662 (1,2) - into streams
00:07:162 (5) - Maybe you can make a stream here, you made one here 00:11:962 -
00:09:712 - maybe you should map it, it's weird to have that drum like this xd
00:26:362 (4) - NC it for the reading
00:26:662 - 00:36:262 - that part should have a greater SV than the one before, it has way more rhythm and intensity, and you might wanna up the distance since it's more intense and rythmic here
00:35:962 (9) - NC it for the reading
00:43:762 (3,4) - these should have a greater distance than 00:43:912 (4,5) - because of the intensity of the 4
00:48:412 (2,3,4,5,6) - doesn't flow really well, 2-3 transition is not really fine to play because of the 2's direction, and then you introduce a circular flow with 3-4 but 4-5-6 flow is actually linear xd
01:05:662 (4,5,6) - they don't need so much spacing xd
01:05:062 - 01:14:662 - that part should have a lower spacing than the kiai
01:17:512 (3,4,5,6) - why that jump
01:45:862 (1,2,3,4,5,6) - that completely changes from what u've done on the 1st kiai D:
01:53:062 (1,2,3,4,1,2,3,4) - you made a progressive spacing up on the 1st kiai, why don't you do the same here
01:57:862 (1,2,3,4,1,2,3,4) - ^
03:03:862 (1,2,3,4,1,2,3,4) - ^
03:08:662 (1,2,3,4,1,2,3,4) - ^
03:13:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - why thoses jumps D:

Good luck !
Topic Starter
rohasshiki

Kyuukai wrote:

hi
Careless
00:05:062 (1) - maybe you can make a reverse slider here to follow 00:03:862 (1) - 00:02:662 (1) - and change thoses 00:05:662 (1,2) - into streams i like that, changed
00:07:162 (5) - Maybe you can make a stream here, you made one here 00:11:962 - gonna keep it as is to emphasize the drum hits. the other one has specific snare hits that fit a stream which i want to emphasize, but here i want to emphasize the bass
00:09:712 - maybe you should map it, it's weird to have that drum like this xd tried adding a triple
00:26:362 (4) - NC it for the reading
00:26:662 - 00:36:262 - that part should have a greater SV than the one before, it has way more rhythm and intensity, and you might wanna up the distance since it's more intense and rythmic here changed the sv for sure, added more spacing but not on the 3 slider parts since thats the style i was going for sorta
00:35:962 (9) - NC it for the reading done
00:43:762 (3,4) - these should have a greater distance than 00:43:912 (4,5) - because of the intensity of the 4 not super sure what you meant but i tried to fix
00:48:412 (2,3,4,5,6) - doesn't flow really well, 2-3 transition is not really fine to play because of the 2's direction, and then you introduce a circular flow with 3-4 but 4-5-6 flow is actually linear xd tried to change the position of 2 so that the whole thing feels more linear
01:05:662 (4,5,6) - they don't need so much spacing xd fixed
01:05:062 - 01:14:662 - that part should have a lower spacing than the kiai you're right, lowered the spacings
01:17:512 (3,4,5,6) - why that jump changed to fit the section
01:45:862 (1,2,3,4,5,6) - that completely changes from what u've done on the 1st kiai D: now that ive changed the first kiai a bit, i think it fits a little better
01:53:062 (1,2,3,4,1,2,3,4) - you made a progressive spacing up on the 1st kiai, why don't you do the same here you're right, i tried to change it
01:57:862 (1,2,3,4,1,2,3,4) - ^ tried fixing again, not sure how good it turned out though
03:03:862 (1,2,3,4,1,2,3,4) - ^ changed, but used a slightly different pattern to symbolize the key change
03:08:662 (1,2,3,4,1,2,3,4) - ^same as above
03:13:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - why thoses jumps D: Keeping because the "nanana" part happens twice at every kiai, but here it happens 4 times. To symbolize the 2 extra times it happens here, I've changed from sliders to jumps. In my opinion it also makes for a fitting hard part to end on

Good luck !
Thank you so much for this mod! I feel like my map really improved a lot here!
Ohwow
m4m return

00:26:662 (1) - Why only .8x SV? should be 1.2x like 00:27:262 -
00:28:762 (5,1) - fix the slider so it can blanket
00:30:712 - I wouldn't recommend SV change, it kinda kills the momentum when the song doesn't slow down at all.
00:30:712 (3,4) - I'd also would just end the sliders on the red ticks instead of the blue ticks.
00:46:162 (2,3) - It's visually too close to each other, they are almost touching. space em out a little more
00:58:912 (6,2) - ^
00:56:662 (5,7) - Not liking how they are so close to stacking but they aren't

You can blanket stuff like these: 00:47:362 (3,5) - 00:49:162 (5,6) - 00:49:762 (2,4) - 00:53:512 (3,4) - and many more. The inconsistent blankets make the map's structure not clean.
I'd also recommend try to implement more symmetry. You can do those in spots like 01:10:762 (4,5) - 01:24:262 (1,2) - 01:29:062 (1,2) - 01:32:962 (2,3) - etc etc. Especially on this part 01:57:862 (1,2,3,4,1,2,3) - It looks like you're trying to do some symmetry, but it's not. Copy+paste+rotate 180 degrees to make clean symmetrical patterns. 00:55:462 - same
Try to make pretty patterns rather than putting individual objects 1 by 1.

01:26:962 (2,4) - stacks looks off
01:27:262 (3,4) - I think it should be a triple or some sort, the vocal is 1/4 here.
02:24:112 (1,2) - spacing is really similar to 02:24:412 (2,3) - , but the first one is separated by 1/4 while the other is 1/2 beat. Make the spacing consistent with the beat snapping.

There are a lot of messy overlaps like 02:49:162 (3,2,3) - 01:52:162 (2,3,4,7,1,2) -

01:46:762 (5,6) - Kinda hoped for spacing emphasis to emphasize the vocal at the red tick. same for many others like 01:45:862 (1,2) - 01:46:312 (3,4) -
Spacing like you did here 01:51:112 (3,4) - but not here 01:51:562 (5,6) -

That's it from me. hopefully you find this useful. Keep improving!
Topic Starter
rohasshiki

Ohwow wrote:

m4m return

00:26:662 (1) - Why only .8x SV? should be 1.2x like 00:27:262 - fixed
00:28:762 (5,1) - fix the slider so it can blanket yep haha i tried earlier but it was ugly
00:30:712 - I wouldn't recommend SV change, it kinda kills the momentum when the song doesn't slow down at all. tried fixing it
00:30:712 (3,4) - I'd also would just end the sliders on the red ticks instead of the blue ticks. changed, but i might change the second one back to blue tick, i sorta liked it
00:46:162 (2,3) - It's visually too close to each other, they are almost touching. space em out a little more done
00:58:912 (6,2) - ^ decided to stack it on the sliderend
00:56:662 (5,7) - Not liking how they are so close to stacking but they aren't pretty sure i stacked it before... not sure how it came undone,
thanks!


You can blanket stuff like these: 00:47:362 (3,5) - 00:49:162 (5,6) - 00:49:762 (2,4) - 00:53:512 (3,4) - and many more. The inconsistent blankets make the map's structure not clean. forgive me if i'm wrong but I thought those were already blanketed...
I'd also recommend try to implement more symmetry. You can do those in spots like 01:10:762 (4,5) - 01:24:262 (1,2) - 01:29:062 (1,2) - 01:32:962 (2,3) - etc etc. Especially on this part 01:57:862 (1,2,3,4,1,2,3) - It looks like you're trying to do some symmetry, but it's not. Copy+paste+rotate 180 degrees to make clean symmetrical patterns. 00:55:462 - same
Try to make pretty patterns rather than putting individual objects 1 by 1. Thanks for the tip! I think you could see that I did that in one of the sections, but it didn't occur to me to use it more often

01:26:962 (2,4) - stacks looks off fixed
01:27:262 (3,4) - I think it should be a triple or some sort, the vocal is 1/4 here. i like that too, thanks!
02:24:112 (1,2) - spacing is really similar to 02:24:412 (2,3) - , but the first one is separated by 1/4 while the other is 1/2 beat. Make the spacing consistent with the beat snapping. changed

There are a lot of messy overlaps like 02:49:162 (3,2,3) - 01:52:162 (2,3,4,7,1,2) - Fixed those. It's not something I normally keep an eye out for, so I'll look closely at it in the future

01:46:762 (5,6) - Kinda hoped for spacing emphasis to emphasize the vocal at the red tick. same for many others like 01:45:862 (1,2) - 01:46:312 (3,4) -
Spacing like you did here 01:51:112 (3,4) - but not here 01:51:562 (5,6) -i tried upping the spacing but I think it flows a little strangely...
I'll continue to look at it


That's it from me. hopefully you find this useful. Keep improving!
absoultely one of the most useful mods I've ever received. Thank you so much! If there's anything I can ever do for you just let me know ^^
Ohwow
Hope this helps with blankets:



Using the approach circles will help make good blankets. Should make your map look a lot cleaner :D

No kudosu
Owens
Maaaaaan i'm so sorry, please don't kill me ;-; I usually note every mod i have to do, and idk why i didn't noted yours (twice) smh, sorry again

[Careless]

00:00:862 (2) - This blanket isn't well done actually
00:06:262 (1) - just a suggestion here, did you tried 1/1 sliders ? i think it could be better here :p
00:17:062 (1,4) - this pattern is cool but you can improve it, try to use exactly the same distance snap with 00:17:512 (3) -
00:29:962 (4,3) - this overlap triggered me
00:40:612 (3,4) - why is it so spaced ? there is no stronger song imo
00:43:912 (4) - NC ?
00:44:362 (7) - ^
01:13:462 (2,3,4) - you can easily improve this triangle
01:24:862 (2,3) - I don't get why you stacked theses two, since you didn't somewhere like here 01:29:662 (2,3) - , you should be consistent about this :p
01:41:512 (4) - i would NC
01:41:962 (7) - ^
01:43:087 (6,7,8,9,10) - this shape looks kinda randomly placed, i mean, you should do something more rounded like this
01:50:662 (1) - use the same shape as 01:50:362 (6) - ?
02:00:412 (2) - this part is way stronger than 02:01:762 (5,6,7) - but less spaced, feels weird
03:06:862 (4) - improve this blanket
03:13:462 (1,2,3,4,5,6,7,8) - i would have use (1-2) jumps :p
03:18:262 (1) - even more here xD

[ ]

Pretty cool map, good luck man !
Topic Starter
rohasshiki

Owens wrote:

Maaaaaan i'm so sorry, please don't kill me ;-; I usually note every mod i have to do, and idk why i didn't noted yours (twice) smh, sorry again

[Careless]

00:00:862 (2) - This blanket isn't well done actually yup, fixed
00:06:262 (1) - just a suggestion here, did you tried 1/1 sliders ? i think it could be better here :p I'm keeping it as single hits to both show the sort of break in the song and to really emphasize only the drum downbeats, good idea tho
00:17:062 (1,4) - this pattern is cool but you can improve it, try to use exactly the same distance snap with 00:17:512 (3) - sure, fixed
00:29:962 (4,3) - this overlap triggered me me too when i saw it, stacked it
00:40:612 (3,4) - why is it so spaced ? there is no stronger song imo i might be wrong in saying this is okay, but i chose this stylistically because the background "aiyah" is represented by the short distance 1/1 notes, while the actual vocals were spaced out more. this pattern was present in the part before this too
00:43:912 (4) - NC ? i dont see why not
00:44:362 (7) - ^ ^
01:13:462 (2,3,4) - you can easily improve this triangle i tried
01:24:862 (2,3) - I don't get why you stacked theses two, since you didn't somewhere like here 01:29:662 (2,3) - , you should be consistent about this :p i mean... you're not wrong
01:41:512 (4) - i would NC sure
01:41:962 (7) - ^ ^
01:43:087 (6,7,8,9,10) - this shape looks kinda randomly placed, i mean, you should do something more rounded like thisi think it looks better now
01:50:662 (1) - use the same shape as 01:50:362 (6) - ? yeah thats a good idea
02:00:412 (2) - this part is way stronger than 02:01:762 (5,6,7) - but less spaced, feels weird so I like the way that passage ends, so I'm upping the spacing on the first part a bit more, but not sure if that'll fix it
03:06:862 (4) - improve this blanket done
03:13:462 (1,2,3,4,5,6,7,8) - i would have use (1-2) jumps :p not sure what you mean by 1-2 jumps
03:18:262 (1) - even more here xD GOnna keep it as is for the same reason said in Kyuukai's mod response, mainly to symbolize the difference in the last two parts of this kiai compared to the first two kiais. If you mean back and forth jumps, not a fan of them :p

[ ]

Pretty cool map, good luck man !
Big thanks for the mod! Don't worry that it's so late, it's actually better that I had it now after some major improvements!
Topic Starter
rohasshiki

Ohwow wrote:

Hope this helps with blankets:



Using the approach circles will help make good blankets. Should make your map look a lot cleaner :D

No kudosu
Very cool trick, never thought about it that way. I'll try using that!
DeletedUser_423548
DECO*27 - Hibana Good Song

Best luck! :)
Winnie
Hello from modding queue for M4M



[Careless]
00:05:062 (1,2) - Could even have rhythm like, just to map out those electronic sounds https://puu.sh/xleV7/07cd0327c5.png
00:06:862 - I'd definitely map this out. It helps flow together notes and creates a perfect blend of rhythm Since it's not the same as 00:25:612 (1,2,3) -
00:07:762 (2,3,4) - Would best to Ctrl+G, feels like it fits more and utilizes the single notes a lot more in the music
00:10:162 (4,5,6) - Would also Ctrl+G
00:09:862 (3,6) - Also very tight on spacing here.
00:12:712 (3,4) - Doesn't quite flow well together. Flow like this would help your sliders better https://puu.sh/xlf7t/7ae9c89dca.jpg
00:13:462 (6) - Needs to be spaced more. Quite a strong beat and it feels downgraded having it spaced all the same
00:15:562 (5,6) - Spacing is also too far compared to 00:15:712 (6,1) - Better representation of what the music wants https://puu.sh/xlfbx/e1e702c219.jpg
00:22:162 (3,4,5) - Rhythm wise doesn't flow well with what you had previously, since before it played off of vocals. This is what I would suggest
Also, includes the set of sliders after as well https://puu.sh/xlfio/019eac4108.png
00:26:662 (1,3) - Overlap doesn't seem too pleasant
00:29:512 (2,3) - So far for some reason since they sound so much like 00:28:612 (4,5,6) -
00:36:862 (3,4) - I'd even do something like this rhythmically https://puu.sh/xlfny/3c93cbb063.png
00:39:262 (3,4) - Same as ^ if you did what I recommend
00:40:462 (2,3) - Spacing doesn't have to be this spaced out because the vocals are at the same consistency https://puu.sh/xlfq2/9505a432a8.jpg
00:48:412 (2,3) - Super strange small spacing here 00:48:862 (4,5) - Could even have them like https://puu.sh/xlftA/77b24e0841.jpg
00:52:312 (4,5) - Changed flow here for some odd reason. Would've expected a straight slider
00:53:062 (1) - Here again, such small spacing for something that has so much emphasis on it.
Rest is the same mapping patterns. Use those above and can even translate it across the rest of the map.
Topic Starter
rohasshiki

Kocari wrote:

Hello from modding queue for M4M



[Careless]
00:05:062 (1,2) - Could even have rhythm like, just to map out those electronic sounds https://puu.sh/xleV7/07cd0327c5.png tried something new
00:06:862 - I'd definitely map this out. It helps flow together notes and creates a perfect blend of rhythm Since it's not the same as 00:25:612 (1,2,3) - mapped
00:07:762 (2,3,4) - Would best to Ctrl+G, feels like it fits more and utilizes the single notes a lot more in the music that does feel nice, thank you
00:10:162 (4,5,6) - Would also Ctrl+G done
00:09:862 (3,6) - Also very tight on spacing here. not sure what you meant, no change
00:12:712 (3,4) - Doesn't quite flow well together. Flow like this would help your sliders better https://puu.sh/xlf7t/7ae9c89dca.jpg changed
00:13:462 (6) - Needs to be spaced more. Quite a strong beat and it feels downgraded having it spaced all the same I actually disagree that this is a strong beat in comparison to the other beats around it, but I'll ask around and change if needed
00:15:562 (5,6) - Spacing is also too far compared to 00:15:712 (6,1) - Better representation of what the music wants https://puu.sh/xlfbx/e1e702c219.jpg Changed for now, but I might change again later, not really sure if I agree that 5-6 is much more intense than 6-1
00:22:162 (3,4,5) - Rhythm wise doesn't flow well with what you had previously, since before it played off of vocals. This is what I would suggest
Also, includes the set of sliders after as well https://puu.sh/xlfio/019eac4108.png I quite like this, messes with the pattern but thats fine
00:26:662 (1,3) - Overlap doesn't seem too pleasant fixed
00:29:512 (2,3) - So far for some reason since they sound so much like 00:28:612 (4,5,6) - you're right, adjusted spacing
00:36:862 (3,4) - I'd even do something like this rhythmically https://puu.sh/xlfny/3c93cbb063.png as much as I liked it before, this fits really well so i added it
00:39:262 (3,4) - Same as ^ if you did what I recommend ^
00:40:462 (2,3) - Spacing doesn't have to be this spaced out because the vocals are at the same consistency https://puu.sh/xlfq2/9505a432a8.jpg fixed
00:48:412 (2,3) - Super strange small spacing here 00:48:862 (4,5) - Could even have them like https://puu.sh/xlftA/77b24e0841.jpg changed to new pattern
00:52:312 (4,5) - Changed flow here for some odd reason. Would've expected a straight slider changed, not sure if it works
00:53:062 (1) - Here again, such small spacing for something that has so much emphasis on it. changed to a new pattern, i think its ok
Rest is the same mapping patterns. Use those above and can even translate it across the rest of the map.
Thanks for the super nitpicky mod! It's exactly what I need so I can start grinding out the finer details and inconsistencies in my mapping! Sorry for giving you such a useless mod in return :/
Rin Desu
HeyHey from M4m :D

First off to get a Map ranked your spacing shouldnt be random as it is now.
I dont talk about a whole distance snaped map but in general u should follow some idea. Before u start to map think about what to emphasize. Vocals? Drums? other stuff. Dont be random.

and be clean if u can 01:19:762 (2,3,4,5,6) -
01:16:612 (4,5,6) - 00:40:312 (1,2,3) - ;...
why dont use DS there?

You should allways try to reflect the song. listen clearly you dont have to simplify rhythms on a 6 stars map.
for example 00:05:962 (1,2,3,4,1) - there is nothing on 2
Also i found alot of imo wrong executed sliderend and circles.
00:22:462 (4,5) - the sliderend has the same impact as the start so imo u should put 3 circles
00:23:962 (5) - here again the end is stronger than the start
00:53:062 (1) -
,...

If u want a flowchange dont do it on random parts where nothing happens. for ex: 00:19:462 (1,2,3,4) - there is a direction change at 00:19:912 (3,4) - w/o any reason here too 00:48:262 (1,2,3,4) - and more. Do them on strong changes in music.

00:55:462 (1,2,3,4,5,6,7,8,1) - and 01:00:262 (1,2,1,2,1,2,1,2) - are the same. why do u reflect it in two different ways?
^ also as u can see be consistent with your NCs dont spam 1,2 w/o any reason.

If u use some better executed distance snap your map will automaticly look better.
General advice. Blankets, same spacing between objects and copied slider make a map look clean.
Alos get rid of unnessecary overlaps. advice: check your map with lower AR to spot those.
example: 00:52:312 (4,5) - 00:54:862 (5,6) - 00:28:012 (2,3,4) -

00:56:362 (4,5,6) - 4 and 6 are to near at each other that doesnt look clean
00:24:262 (1) - 00:25:012 (1) -

why dont stack those? 00:15:712 (6) - 00:16:462 (6) - ; 00:30:412 (2,3) -

anyway hope youll get something out of this.
good luck!
Topic Starter
rohasshiki

Rin Desu wrote:

HeyHey from M4m :D

First off to get a Map ranked your spacing shouldnt be random as it is now.
I dont talk about a whole distance snaped map but in general u should follow some idea. Before u start to map think about what to emphasize. Vocals? Drums? other stuff. Dont be random. its not really random but I suppose I didn't do a good job of conveying that, will try to fix

and be clean if u can 01:19:762 (2,3,4,5,6) - changed this one
01:16:612 (4,5,6) -changed this one 00:40:312 (1,2,3) - ;...this one is intentional to stack with the sliderend and
why dont use DS there?

You should allways try to reflect the song. listen clearly you dont have to simplify rhythms on a 6 stars map.
for example 00:05:962 (1,2,3,4,1) - there is nothing on 2 i know, but kept it for playability and also continuity. it also serves to represent the growing synth sound
Also i found alot of imo wrong executed sliderend and circles.
00:22:462 (4,5) - the sliderend has the same impact as the start so imo u should put 3 circles ive intentionally used this pattern to map to the guitar strum, not the vocals
00:23:962 (5) - here again the end is stronger than the start same as above
00:53:062 (1) - changed
,...

If u want a flowchange dont do it on random parts where nothing happens. for ex: 00:19:462 (1,2,3,4) - there is a direction change at 00:19:912 (3,4) - here i tried to emphasize the vocal pattern by changing directional flow, going from the high to low vocal and vice versa... sorry if that doesnt make sense, not sure how to word it w/o any reason here too 00:48:262 (1,2,3,4) - this one hardly feels random to me, there's a very clear shift in the music and rhythmic style and more. Do them on strong changes in music.

00:55:462 (1,2,3,4,5,6,7,8,1) - and 01:00:262 (1,2,1,2,1,2,1,2) - are the same. why do u reflect it in two different ways? changed it
^ also as u can see be consistent with your NCs dont spam 1,2 w/o any reason.

If u use some better executed distance snap your map will automaticly look better.
General advice. Blankets, same spacing between objects and copied slider make a map look clean.
Alos get rid of unnessecary overlaps. advice: check your map with lower AR to spot those.
example: 00:52:312 (4,5) - changed00:54:862 (5,6) - this overlap is intentional, it stacks with the next slider 00:28:012 (2,3,4) - changed

00:56:362 (4,5,6) - 4 and 6 are to near at each other that doesnt look clean changed
00:24:262 (1) - 00:25:012 (1) - fixed

why dont stack those? 00:15:712 (6) - 00:16:462 (6) - ; 00:30:412 (2,3) - stacked

anyway hope youll get something out of this.
good luck!
thanks for the great mod! Good advice in here, although it's a little cluttered. Thanks!
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