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Camellia - Dans la mer de son

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Lorkee
Hiiiiiiiiiiiiiiiiii
Amphibious Melody
  1. 00:22:384 (1,2,3) - Why not an equilateral triangle?
  2. 00:29:927 (4,1) - If you are not doing a blanket here, then you should copy 00:30:613 (5,7) - the placement of these. (It's just a little bit off, but still)
  3. 00:33:356 (1,2,3) - Again with the triangle.
  4. 01:11:241 - Why?
  5. 03:52:384 (1,1) - That blanket looks a bit weird.
It's so good! Good luck ranking this! <3
Topic Starter
PoNo
Fixed everything, thanks for the mod !
Sharu
00:22:384 (1,2,3) - Why not an equilateral triangle?
Sharu
fixed
Strategas
m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume?
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them

can call me back when you get a bubble
Topic Starter
PoNo

Strategas wrote:

m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume?
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them

can call me back when you get a bubble
- Fixed some sliders, sharuresu will work on the hitsounds, thanks for the mod !
- Changed some things in the storyboard
Sharu

Strategas wrote:

m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones ok
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume? ok
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them ok

can call me back when you get a bubble
Kawashiro
sry there is no problem to me. ;-;

gl :)
Kurai
Discord mod:
- Adjusted the tags
- Changed the difficulty name: Amphibious Melody (????) → Maelstrom
- 03:55:813 (1) - 1/4 → 1/6
- Smol adjustments (offscreen patterns, etc).
lcfc
yes
Shiirn
hi just some stuff you might wanna glance at before qualification

  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that.
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway.
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift)
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 01:58:384 (1) - see the piano roll really starts here so this is ok_hand great
  7. 02:01:127 (1,2,3,4) - see along with the rest of the rolls this having a triple-ish lead-in feels out of place, you should stick to a full 123456 equally spaced like you did the time before.
  8. 02:03:184 (3,4) - I'm no teatotaller but the massive change in slider velocity makes 4 REALLY REALLY REALLY look like a 1/4 slider and this can be really confusing, especially since it's the only slider in the entire 4-tone breakdown that's actually got a change in velocity. Would really recommend changing this, because it's more than just "lol players might misread this" but it just throws off the entire pattern.
  9. 02:04:813 (4) - You do it consistently, but the same point applies really.
  10. 02:06:784 (1,2,3,4,5,6) - You were so consistently following the bass offbeat hits but swap to two triples here. why? it seems rather awkward.
  11. 02:40:641 (1,2) - this just seems really random and quirky for the sake of quirky. The new combo should totally be on the slider.
  12. 03:05:927 (2,3,4,1,2,3) - I do take issue with these rhythms, it really feels like it should be clicks on 03:05:927 - and 03:06:013 - , in other words, three 1/4 sliders on blue ticks, with the two later ones being curved. This also allows the patterns to skip the extremely awkward and unusual filler object at 03:06:527 (1) - , so they can have self-contained, repeating patterns. This is probably the worst section in the entire map because of this weird choice that doesn't really follow the rhythm the music provides.
  13. 03:20:070 (1,2) - more nc swaps pls
  14. 03:23:155 (8,2) - these just feel really weird and pointlessly offbeat after you do 03:22:470 (2,3) - normally. The rhythm's already got it's quirks, don't make up more for the player to follow >_-
  15. 03:46:898 (3) - This totally ends on the red tick just fine. And there's no real reason to end it earlier to sync with the music, there's no rapid fadeout or cutout to signify that it's okay. I can tell it's an on-purpose choice, but in this particular case it's just pointlessly quirky.
  16. 03:57:413 (1) - it also means this should start on the blue tick. I can tell you want them to be slightly early to sync the hitsounds, but it's just awkward to hit now. These are rather minor, however. tl;dr i disagree with these snaps
  17. 04:06:013 (2,1) - regardless of snaps this ends up being a rather surprisingly hard snap to nail down, and would be really frustrating to play.
  18. 04:55:813 - Kiai should start here.
  19. 05:06:013 (1,2) - nc swap pls
  20. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that
  21. 05:22:555 (1,2,3,4) - I get the whole 1/4 net thing but i really feel like a 3/4 here would really fit the intensity over time. just me tho, just me.
  22. 05:28:041 (1) - yes just like he does here! ^
Don't be dissuaded by the massive wall - almost all of these points are minor and can be changed without a bubble pop, or with an easy re-bubble. Better now than during qualified, eh?

Also, I'll never understand why mappers often put silly new combos on blue ticks before the actual structure change in the map. It's not quirky, it's just messy. e_e But this map is so heavily built around that silly choice that I'm not going to completely overhaul it, just point out the ones that are really egregious and actively detract from the map rather than just look slightly weird.
Sharu
:O thanks for mod, i'll check later
Topic Starter
PoNo

Shiirn wrote:

hi just some stuff you might wanna glance at before qualification

  1. 03:05:927 (2,3,4,1,2,3) - I do take issue with these rhythms, it really feels like it should be clicks on 03:05:927 - and 03:06:013 - , in other words, three 1/4 sliders on blue ticks, with the two later ones being curved. This also allows the patterns to skip the extremely awkward and unusual filler object at 03:06:527 (1) - , so they can have self-contained, repeating patterns. This is probably the worst section in the entire map because of this weird choice that doesn't really follow the rhythm the music provides. For that pattern we take a loooot of time and tried a tons of different rhythms... also that one was the best of them so far, I perfectly know what you want to do but I prefer not changing it !
  2. 03:23:155 (8,2) - these just feel really weird and pointlessly offbeat after you do 03:22:470 (2,3) - normally. The rhythm's already got it's quirks, don't make up more for the player to follow >_- mhmmm, Interesting but I really like this pattern and also the rhythm, but yeah thats true its a bit weird, but thats not a really bad thing too.. looks good to me
  3. 03:46:898 (3) - This totally ends on the red tick just fine. And there's no real reason to end it earlier to sync with the music, there's no rapid fadeout or cutout to signify that it's okay. I can tell it's an on-purpose choice, but in this particular case it's just pointlessly quirky. I don't think it's on red tick but also its not on 1/6 imo, that looks on 1/8 tbh, gonna need a real confirm on that for sure
  4. 03:57:413 (1) - it also means this should start on the blue tick. I can tell you want them to be slightly early to sync the hitsounds, but it's just awkward to hit now. These are rather minor, however. tl;dr i disagree with these snaps Ok its starting on blue tick maybe but It's not ending on a 1/4 rhythm so thats a bit awkward too, I think we really need a good timer for that part
  5. 05:22:555 (1,2,3,4) - I get the whole 1/4 net thing but i really feel like a 3/4 here would really fit the intensity over time. just me tho, just me. Interesting proposition but tbh I like the actual one and I don't really want to change it cause the emphasis is pretty good with it
  6. 05:28:041 (1) - yes just like he does here! ^ I've done that on this pattern cause the music feels really different to the rest of the part !


Don't be dissuaded by the massive wall - almost all of these points are minor and can be changed without a bubble pop, or with an easy re-bubble. Better now than during qualified, eh? Yeah when I've seen that for the first time I was like "omg no drama please" but thats fine, this mod is really nice and helping a lot, thanks for your contribution shiirn ! ;)

Also, I'll never understand why mappers often put silly new combos on blue ticks before the actual structure change in the map. It's not quirky, it's just messy. e_e But this map is so heavily built around that silly choice that I'm not going to completely overhaul it, just point out the ones that are really egregious and actively detract from the map rather than just look slightly weird.
Sharu
  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that.
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway.
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift)
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 03:20:070 (1,2) - more nc swaps pls
  7. 05:06:013 (1,2) - nc swap pls
  8. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that

(No, I didn't deny everything ! just removed the fixed issues !)
Nozhomi
  1. 00:38:155 (2,3) - Only this slider is extended, quite incoherent with how you mapped eveything before, also sounds bad. The sound on 00:38:755 - is not an excuse since you could have done that on all other (and would have been quite terrible).
  2. 01:44:841 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So yes you split them, but the piano is continuous and no beat here call that spacing between them. Also it make them different from 01:47:413 (1,2,3,4,5,6,7,8,9,10) - who are same but without spacing.
  3. 02:08:927 (1,2,3) - Only this one have a different structure from others like 02:14:413 (1,2,3) - and that's weird.
  4. Also I assume you're stacking notes only when you have 3 objects and not 4, but in that case 02:21:355 (2,3,4) - / 02:10:384 (2,3,4) - should be stacked too.
  5. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4.
  6. 02:21:527 (4) - /02:27:013 (3) - These one are even worst, since there's only important beats on 02:21:698 - / 02:21:784 - .
  7. 02:41:070 - This kiai don't have much rhythmic sense. As example, stuff like 02:47:584 (1,2) - don't reflect the song in any way when the wub clearly is more dominant, and is different from 02:48:269 (3) - who cover the same sound. I prefer clearly the rhythm you used for 02:47:927 (1,2,3) - but how you build the rest make this just random. Also reverses like 02:51:698 (2) - sounds overdone.
  8. 03:08:841 (1,2,3,4) - Why these are different from 03:14:326 (1,2,3,4) - ? Diversity is not an excuse btw ^^

Mukyu~
Sharu

PoNo wrote:

Shiirn wrote:

hi just some stuff you might wanna glance at before qualification

Sharu
  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that. Ok fixed
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway. ok fixed
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs oki
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift) I haven't understood everything but i feel like putting a nc on the (3) would feel like a sign of measuring divider change
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 03:20:070 (1,2) - more nc swaps pls oki
  7. 05:06:013 (1,2) - nc swap pls meh i put nc on kick and kick is on 05:06:013 - so i dont see why
  8. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that ok
thanks 4mod
Topic Starter
PoNo

Nozhomi wrote:

  1. 01:44:841 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So yes you split them, but the piano is continuous and no beat here call that spacing between them. Also it make them different from 01:47:413 (1,2,3,4,5,6,7,8,9,10) - who are same but without spacing. I'm not agreed, for sure the piano is continuous but i'm not basing the pattern on that and more on the pich of the piano, thats why I've changed the spacing of theses streams and also made a jumpstream for emphasising the change of them in a clean way instead of putting a big circle heap
  2. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4. That kind of reverses aren't mapped on the 1/4 rhythm,
    we just made that to emphasis the clap sound, thats called a buzz-slider and that was used since a pretty long time in osu
  3. 02:41:070 - This kiai don't have much rhythmic sense. As example, stuff like 02:47:584 (1,2) - don't reflect the song in any way when the wub clearly is more dominant, and is different from 02:48:269 (3) - who cover the same sound. I prefer clearly the rhythm you used for 02:47:927 (1,2,3) - but how you build the rest make this just random. Also reverses like 02:51:698 (2) - sounds overdone. Also i'm agreed that the rhythm of that part is really specific but it was intentionnal cause we mapped our parts with really different rhythms, cause every bookmarks the song looks very differents so I think the idea to map a rhythm like that isn't bad at all

Mukyu~ Thanks for the mod !!
Sharu
  1. 02:08:927 (1,2,3) - Only this one have a different structure from others like 02:14:413 (1,2,3) - and that's weird.
  2. Also I assume you're stacking notes only when you have 3 objects and not 4, but in that case 02:21:355 (2,3,4) - / 02:10:384 (2,3,4) - should be stacked too.
  3. 03:08:841 (1,2,3,4) - Why these are different from 03:14:326 (1,2,3,4) - ? Diversity is not an excuse btw ^^
Nozhomi

PoNo wrote:

  1. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4. That kind of reverses aren't mapped on the 1/4 rhythm, we just made that to emphasis the clap sound, thats called a buzz-slider and that was used since a pretty long time in osu
Thx for the info, tho a buzz-slider have to fit smth on the song, not a non-existent rhythm created by a drum sound. That's called overmapping here. Also the 1/4 is the only evident rhythm to follow on that case and shound't be skipped that way.
Sharu

Nozhomi wrote:

PoNo wrote:

  1. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4. That kind of reverses aren't mapped on the 1/4 rhythm, we just made that to emphasis the clap sound, thats called a buzz-slider and that was used since a pretty long time in osu
Thx for the info, tho a buzz-slider have to fit smth on the song, not a non-existent rhythm created by a drum sound. That's called overmapping here. Also the 1/4 is the only evident rhythm to follow on that case and shound't be skipped that way.
Overmapping is allowed when it's well done, and to me that buzzslider represent the sound well. I dont think that we are the only thinking it this way since none of the other modders noticed it.
The 1/4 is not the only evident rythm to follow since we prioritize kicks and snares in this part and it would be to sudden to put 1/4 here because we put thoose other buzz slider 02:10:555 - 02:16:041 - 02:18:784 - on the same sound but without the little 1/4 that you pointed out.
ill fixe my part tomorrow
Sharu

PoNo wrote:

Nozhomi wrote:

Sharu
  1. 02:08:927 (1,2,3) - Only this one have a different structure from others like 02:14:413 (1,2,3) - and that's weird. fixed
  2. Also I assume you're stacking notes only when you have 3 objects and not 4, but in that case 02:21:355 (2,3,4) - / 02:10:384 (2,3,4) - should be stacked too. no because thoose are before the clap and have a higher pitch
  3. 03:08:841 (1,2,3,4) - Why these are different from 03:14:326 (1,2,3,4) - ? Diversity is not an excuse btw ^^ Why cant it be different from the other? Diversity is exactly the reason why i did this and i don't know why i couldn't be able to do it
Nozhomi
Discussed about few stuff irc after gathering some opinions on the map. Should be k.

Strategas feels free to go for it.
Strategas
cool
lcfc
best of 2017
Kurai
Great
Pachiru
Gratz :)
Realazy
gratte
Kyuukai
Through the fire and flames was way better -_
Ovoui
Definately, yes kyuukai. I'm sorry Pono but I miss your old mapping. Shame on you, you're disgusting me to be able to map and rank this kind of free pp generic jump map.
Your behaviour as mapper is what makes the community cancer. People like you doesn't deserve to stay in the community.

I hope you're happy now, you're famous and it'll be easy for you to get some e-shneck. I wish you'll get a lot of MST and you'l share them with SecretPedale.

Pd
Topic Starter
PoNo

Ovoui wrote:

Definately, yes kyuukai. I'm sorry Pono but I miss your old mapping. Shame on you, you're disgusting me to be able to map and rank this kind of free pp generic jump map.
Your behaviour as mapper is what makes the community cancer. People like you doesn't deserve to stay in the community.

I hope you're happy now, you're famous and it'll be easy for your to get some e-shneck. I wish you'll get a lot of MST and you'l share them with SecretPedale.

Pd
AHAHAHA t'es serieux ovoui xDDD, moi aussi je t'aime <3
Secretpipe
ty strategas for this!

Gratz mon super pote!!!!

J'ai pas vu la map mais j'suis sur qu'elle est aussi bonne que la daronne a ovoui!
meii18
sorry for not making it in time :( anyway gratz!
Haruto
Oh wow Ponoyoshi o.o

Congratulations dude!
Topic Starter
PoNo

Haruto wrote:

Oh wow Ponoyoshi o.o

Congratulations dude!
thanks ! And thanks everyone btw <3
Musty
le speedrank omg wtf. . . . .. . . . . . . .. . . . . . . . .
Kawashiro
Congratz!!!
Lama Poluna
great job!!

gratz!
Icekalt
Great job bois ~
Kujinn
That was fast! Gratz!
_DT3
Really great, gratz!
Musty
Ok, vu que c'est que qualif, j'en profite pour noter quelques points en tant que pdv joueur :D

liste de truc que je trouve qui se jouent pas ouf

mine de rien je trouve ça super important les hitsounds et là sur cette map je les trouve vraiment trop bas, trop peu intuitif, autant le travail fait sur les hitsounds est très très bien j'ai rien à dire, cependant je trouve que en tant que joueur c'est bidon parce que ça représente pas ce que tu tapes genre à pleins d'endroits :D
02:12:184 (2,3) - sans doute à cause de l'overlap mais genre c'est trop chiant
02:18:613 (4,5) - jtrouve ça vraiment nul par contre, genre un stream ça flow beaucoup mieux que "DEVINE ^^"
04:33:013 (6,1,1,1,1) - tueur de flow :rage:
04:42:013 (2,3) - rien à voir mais c'est volontaire le stack comme ça? je pense que oui mais juste pour être sûr, après je pense pas que ça soit si judicieux que ça d'en foutre un là ^^

sinon la map reste fun juste quelques endroits qui m'embêtent un peu, après c'est purement personnel c'est juste un avis ^^ bien joué les gars

EDIT:

c'est mal stack aussi 01:32:840 (2) -
pishifat
as requested
Topic Starter
PoNo

Musty wrote:

Ok, vu que c'est que qualif, j'en profite pour noter quelques points en tant que pdv joueur :D

liste de truc que je trouve qui se jouent pas ouf

mine de rien je trouve ça super important les hitsounds et là sur cette map je les trouve vraiment trop bas, trop peu intuitif, autant le travail fait sur les hitsounds est très très bien j'ai rien à dire, cependant je trouve que en tant que joueur c'est bidon parce que ça représente pas ce que tu tapes genre à pleins d'endroits :D
02:12:184 (2,3) - sans doute à cause de l'overlap mais genre c'est trop chiant Fixed
02:18:613 (4,5) - jtrouve ça vraiment nul par contre, genre un stream ça flow beaucoup mieux que "DEVINE ^^" Changé pour un kickstream
04:33:013 (6,1,1,1,1) - tueur de flow :rage: Pour le coup je suis pas vraiment d'accord, j'ai aucun soucis à le jouer je pense que celui-ci te concerne personnellement mais j'en demande d'autres avis si possible
04:42:013 (2,3) - rien à voir mais c'est volontaire le stack comme ça? je pense que oui mais juste pour être sûr, après je pense pas que ça soit si judicieux que ça d'en foutre un là ^^ Oui ça l'est :p

sinon la map reste fun juste quelques endroits qui m'embêtent un peu, après c'est purement personnel c'est juste un avis ^^ bien joué les gars

EDIT:

c'est mal stack aussi 01:32:840 (2) - bug d'editeur hihi
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