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Pegboard Nerds - We Are One (Original Vocal Mix)

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Total Posts
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Topic Starter
Frey
This beatmap was submitted using in-game submission on 2017年9月7日 at 22:51:42

Artist: Pegboard Nerds
Title: We Are One (Original Vocal Mix)
Tags: 12 aftermath dubstep drumstep glitch hop
BPM: 110
Filesize: 6295kb
Play Time: 03:27
Difficulties Available:
  1. Advanced (2.6 stars, 406 notes)
  2. Hard (3.35 stars, 471 notes)
  3. Insane (4.42 stars, 627 notes)
  4. Night Begins (5.33 stars, 704 notes)
  5. Normal (1.85 stars, 224 notes)
Download: Pegboard Nerds - We Are One (Original Vocal Mix)
Information: Scores/Beatmap Listing
---------------
#11 「Let's turn up the heat!!」

BG SOURCE
Twenny
Just thought i'd give some constructive criticism but you don't have to listen to me lol

Nomal - Could increase AR by 1
Advanced - Could increase AR by 1
Insane - Slider velocity is slightly too fast although its not too much of a problem
Night Begins - Not much uniformity in the map, it seems a little jumbled up

Overrall they are nice maps though and i enjoyed playing them!
Topic Starter
Frey

TwennyOneSavage wrote:

Just thought i'd give some constructive criticism but you don't have to listen to me lol

Nomal - Could increase AR by 1
Advanced - Could increase AR by 1
Insane - Slider velocity is slightly too fast although its not too much of a problem
Night Begins - Not much uniformity in the map, it seems a little jumbled up

Overrall they are nice maps though and i enjoyed playing them!
[Ok~About the AR, I would keep that in mind when I start the modding process, about the Slider Velocity..Err, yeah, have to say it's hard to set cuz the bpm is too high to make small differences. I've tried to make it average and legit enough for players. I don't want to change it cuz... cough* you know, it's hard work when you want to fix the SV.
In a word, thanks for your suggestion. Don't know if it's legit to give u a kodosu, er, sorry for that.
Twenny
Oh don't worry, i just thought i'd give my input. Im not asking you to actually change anything lol!
UniqueBlock11
Hello, from my queue.

note: everything marked with * is just a comment

general

01:59:436 - (for all difficulties) This isn't needed, but you can disable Kiai here and activate it again at 01:59:982 to create a nice rhythmic fountain.
03:09:254 - (also for all) This isn't needed, but you can disable Kiai here and activate it again at 03:09:800 (1) to create another nice rhythmic fountain.

normal

01:16:345 (1,2) - Blanket for appeal.
01:57:800 (3) - Changing this slider to a 1/4 slider would accompany the rhythm better:

02:15:254 (3) - ^
03:07:618 (3) - ^

advanced

00:28:073 (6,1) - Blanket is a bit off, just move (6) left a grid unit.
02:33:254 (2,3) - This rhythm would emphasize the vocals and accompany the rhythm better:

hard

02:01:618 (6,1) - You can blanket this combo while retaining the distance snap:

02:10:891 (1,2, 3) - *This doesn't have to be blanketed since (3) is too high and would make retaining the distance snapping difficult.

Very clean mapset, nice work.
Mismagius
[Normal]
  1. 00:23:982 (1) - IMO the curve would be more natural if you moved the second sliderpoint to 92;40
  2. 00:43:618 (3,4) - blanket can be improved here, like this
  3. 01:56:709 (2) - blanket can be improved here, moving (2) to 299;263 should work well
  4. 02:01:073 (3) - moving second sliderpoint to 144;335 would improve blanket
  5. 02:45:800 (1) - not sure if the NC is necessary here, for the entire map you used new combos every 2 measures and here you add NC so it's a bit inconsistent
[Advanced]
  • AR6.5 would definitely work better here, even AR7 maybe because of all the different 1/2 rhythms
  1. 00:28:345 (1) - blanket can be improved if you move this to 205;82
[Hard]
  1. 00:19:618 (1) - For this entire section, I personally think that the SV is a bit too high for the spacing you're using, and it feels a bit awkward to play. That can't be fixed without a remap though, so just a comment
  2. 00:32:437 (6,1) - blanket seems really off, moving 2nd sliderpoint to 121;71 and 3rd sliderpoint to 188;85 should make it a bit better
  3. 00:43:073 (7) - move 2px right to stack with (3)'s sliderend
  4. 01:02:709 (7,8) - jump here felt a bit unexpected, i'd rather just use 1.4x spacing here
  5. 01:09:800 (1,2) - blanket can be slightly improved
  6. 01:29:982 (2) - blanket can be improved a bit
  7. 01:33:800 (1,2) - maybe make these 2 sliders look the same but mirrored? currently it looks a bit weird that one is so different than the other
  8. 01:40:345 (1) - imo should have the same distance as 01:39:254 (3,4) - for consistency
  9. 01:52:345 (4,5,6) - spacing felt weird here, i'd rather just make (5) normal spacing especially since you didn't emphasize (5) on any other patterns
  10. 02:34:891 (1) - same as 00:19
  11. 02:55:891 (5,6) - blanket can be really improved here
[Insane]
  1. 00:24:527 (2,3) - spacing felt too low, especially comparing to 00:19:618 (1,2) - , so i'd try to use the same spacing/flow as there
  2. 00:38:436 (4,5) - spacing felt too low here as well, (5) should definitely be more emphasized
  3. 00:41:845 (2) - shouldn't this note be closer to (1) than (3) since (3) is a stronger note and needs more spacing?
  4. 00:46:209 (2) - ^ same, applies throughout the diff as well
  5. 01:31:345 (6) - blanket can be improved by moving to x137 y264
  6. 01:36:254 (2,3) - spacing felt too low here, i'd try to do something like this instead
  7. 01:52:073 (5,1) - spacing also feels really low here, i'd try to break symmetry and space (1) much further away to the right and maybe ctrl+g it
[Night begins]
  • really nice diff, but i'd capitalize it so it says "Night Begins" and it looks nicer
really nice map, last diff is sooo fun, hope it gets ranked soon
(if you're looking for an extra gd i really liked this song sooo :u )
Senery
hi! from my queue :D

[Normal]
  1. 00:19:618 (1) - maybe try and make this slider a bit nicer, it looks okay but it could be better
  2. 01:46:891 (1,2) - maybe make these the same slider? if you blanket them it fits nicely and doesnt change a lot
  3. 03:12:254 (5,6) - ctrl+g sounds nicer here, need to change the positions of them though
[Advanced]
  1. 00:30:254 (4,1) - move these up a bit so it blankets nicer
  2. 01:53:982 (3) - the sliderend ends on a strong sound i suggest you make this part the same as the section after it (01:54:527 (4,5,6) - ) or slightly different for variation. you have more of these later
  3. 02:16:209 (4) - this doesnt align well with the slider
  4. 02:27:527 (4) - same for here the slider ends on a strong sound (this one is pretty noticeable) same for the ones after
[Hard]
  1. 00:47:436 (5) - alignment is off
[Insane]
  1. 00:20:164 (2,3) - why are these 2 stacked the rest have the same kind of sound
  2. 00:22:073 (2,3) - same for here more spacing than the rest but no sound difference
  3. 00:22:618 (4,5,6,7,8) - and here the sounds are different but the spacing the same
  4. 02:26:982 - its not really noticeable but you missed a sound here, same for the later ones
  5. 02:40:618 (4,6) - these 2 have the same kind of sound but not the same spacing
[Night Begins]
  1. 00:19:618 - 00:28:073 - same point as insane
  2. 02:26:982 - also same as insane, missed a sound here
thats it hope it helps :)
Arphimigon
Lab Mod!
Results given in [x, y] formats

[Advanced]
Object at 00:46:891 - should be placed at: [290, 36] currently at: [292, 36] to move in line with slider
Object at 00:49:073 - should be placed at: [247, 279] currently at: [248, 280] to move in line with slider
Object at 01:07:618 - should be placed at: [320, 190] currently at: [320, 192] to move in line with slider
Object at 01:08:164 - should be placed at: [283, 22] currently at: [284, 24] to move in line with slider
Object at 01:43:891 - should be placed at: [495, 115] currently at: [496, 116] to move in line with slider
Object at 01:46:345 - should be placed at: [0, 138] currently at: [0, 140] to move in line with slider
Object at 02:06:936 - should be placed at: [118, 147] currently at: [120, 148] to move in line with slider
Object at 02:15:254 - should be placed at: [171, 255] currently at: [172, 256] to move in line with slider
Object at 02:16:209 - should be placed at: [66, 228] currently at: [68, 228] to move in line with slider
Object at 02:16:345 - should be placed at: [58, 180] currently at: [60, 180] to move in line with slider
Object at 02:55:891 - should be placed at: [399, 246] currently at: [400, 248] to move in line with slider
Object at 03:10:345 - should be placed at: [289, 111] currently at: [288, 112] to move in line with slider
Object at 03:14:982 - should be placed at: [487, 158] currently at: [488, 160] to move in line with slider

[Hard]
Object at 00:39:664 - should be placed at: [261, 163] currently at: [260, 168] to blanket slider body
Object at 00:55:891 - should be placed at: [48, 206] currently at: [48, 208] to move in line with slider
Object at 01:00:254 - should be placed at: [178, 230] currently at: [176, 224] to blanket slider body
Object at 01:01:482 - should be placed at: [370, 248] currently at: [372, 248] to move in line with slider
Object at 01:05:845 - should be placed at: [466, 75] currently at: [464, 76] to move in line with slider
Object at 01:10:209 - should be placed at: [72, 50] currently at: [76, 44] to blanket slider body
Object at 01:30:800 - should be placed at: [303, 136] currently at: [308, 136] to blanket slider body
Object at 01:47:982 - should be placed at: [38, 211] currently at: [36, 212] to move in line with slider
Object at 01:59:709 - should be placed at: [63, 127] currently at: [64, 128] to move in line with slider
Object at 02:03:254 - should be placed at: [180, 168] currently at: [180, 172] to blanket slider body
Object at 02:03:527 - should be placed at: [248, 117] currently at: [251, 115] to blanket slider body
Object at 02:05:164 - should be placed at: [228, 251] currently at: [224, 248] to blanket slider body
Object at 02:27:254 - should be placed at: [337, 65] currently at: [338, 66] to move in line with slider
Object at 02:30:118 - should be placed at: [14, 119] currently at: [16, 120] to move in line with slider
Object at 02:59:300 - should be placed at: [231, 179] currently at: [232, 180] to move in line with slider
Object at 03:04:618 - should be placed at: [217, 243] currently at: [216, 244] to move in line with slider
Object at 03:08:027 - should be placed at: [137, 292] currently at: [136, 296] to blanket slider body
Object at 03:10:209 - should be placed at: [362, 157] currently at: [356, 160] to blanket slider body
Object at 03:17:300 - should be placed at: [52, 362] currently at: [52, 360] to move in line with slider

[Insane]
Object at 00:33:254 - should be placed at: [178, 121] currently at: [181, 122] to blanket slider body
Object at 00:44:573 - should be placed at: [140, 308] currently at: [140, 304] to blanket slider body
Object at 00:55:754 - should be placed at: [302, 127] currently at: [303, 120] to blanket slider body
Object at 01:05:300 - should be placed at: [439, 76] currently at: [440, 80] to blanket slider body
Object at 01:06:254 - should be placed at: [163, 303] currently at: [164, 304] to move in line with slider
Object at 01:08:164 - should be placed at: [108, 277] currently at: [111, 274] to blanket slider body
Object at 01:18:936 - should be placed at: [428, 19] currently at: [428, 28] to blanket slider body
Object at 01:32:709 - should be placed at: [142, 135] currently at: [152, 136] to blanket slider body
Object at 01:44:709 - should be placed at: [298, 132] currently at: [296, 132] to move in line with slider
Object at 01:44:982 - should be placed at: [151, 115] currently at: [152, 116] to move in line with slider
Object at 01:45:800 - should be placed at: [298, 132] currently at: [296, 132] to move in line with slider
Object at 01:55:891 - should be placed at: [422, 319] currently at: [424, 320] to move in line with slider
Object at 02:02:982 - should be placed at: [277, 116] currently at: [280, 116] to blanket slider body
Object at 02:12:527 - should be placed at: [324, 335] currently at: [323, 336] to move in line with slider
Object at 02:52:073 - should be placed at: [371, 124] currently at: [372, 125] to move in line with slider
Object at 02:54:800 - should be placed at: [211, 123] currently at: [212, 124] to move in line with slider
Object at 02:56:573 - should be placed at: [125, 204] currently at: [124, 196] to blanket slider body
Object at 03:03:118 - should be placed at: [478, 52] currently at: [484, 47] to blanket slider body
Object at 03:05:300 - should be placed at: [317, 105] currently at: [320, 104] to blanket slider body
Object at 03:05:709 - should be placed at: [503, 243] currently at: [504, 244] to move in line with slider
Object at 03:11:845 - should be placed at: [504, 259] currently at: [510, 259] to blanket slider body
Object at 03:12:800 - should be placed at: [115, 215] currently at: [116, 216] to move in line with slider
Object at 03:17:982 - should be placed at: [151, 227] currently at: [152, 220] to blanket slider body
Object at 03:20:573 - should be placed at: [-6, 192] currently at: [0, 192] to blanket slider body
Object at 03:21:118 - should be placed at: [-6, 192] currently at: [0, 192] to blanket slider body
Object at 03:24:800 - should be placed at: [434, 80] currently at: [436, 76] to blanket slider body

[Night begins]
Object at 00:29:845 - should be placed at: [392, 343] currently at: [392, 340] to blanket slider body
Object at 00:56:573 - should be placed at: [310, 296] currently at: [312, 296] to move in line with slider
Object at 00:56:709 - should be placed at: [293, 190] currently at: [296, 193] to blanket slider body
Object at 02:11:982 - should be placed at: [59, 25] currently at: [60, 32] to blanket slider body
Object at 02:12:118 - should be placed at: [230, 64] currently at: [228, 64] to move in line with slider
Object at 02:31:618 - should be placed at: [408, 194] currently at: [409, 189] to blanket slider body
Object at 02:34:618 - should be placed at: [355, 285] currently at: [356, 284] to move in line with slider
Object at 02:39:800 - should be placed at: [432, 249] currently at: [432, 252] to blanket slider body
Object at 02:44:027 - should be placed at: [358, 226] currently at: [360, 232] to blanket slider body
Object at 02:58:345 - should be placed at: [419, 160] currently at: [420, 156] to blanket slider body
Object at 03:03:254 - should be placed at: [199, 103] currently at: [200, 112] to blanket slider body
Object at 03:03:527 - should be placed at: [240, 35] currently at: [240, 32] to blanket slider body
Object at 03:05:982 - should be placed at: [195, 131] currently at: [192, 132] to blanket slider body
Object at 03:06:527 - should be placed at: [250, 71] currently at: [256, 72] to blanket slider body
Object at 03:06:799 - should be placed at: [195, 131] currently at: [192, 132] to blanket slider body
Object at 03:24:664 - should be placed at: [238, 115] currently at: [244, 115] to blanket slider body
Object at 03:25:345 - should be placed at: [238, 115] currently at: [244, 115] to blanket slider body

[Normal]
Object at 00:51:800 - should be placed at: [412, 58] currently at: [412, 56] to move in line with slider
Object at 00:57:527 - should be placed at: [400, 123] currently at: [400, 127] to blanket slider body
Object at 01:10:618 - should be placed at: [319, 148] currently at: [320, 152] to blanket slider body
Object at 01:10:618 - should be placed at: [321, 151] currently at: [320, 152] to move in line with slider
Object at 01:45:254 - should be placed at: [464, 22] currently at: [464, 20] to move in line with slider
Object at 01:59:164 - should be placed at: [318, 61] currently at: [318, 59] to move in line with slider
Object at 02:27:254 - should be placed at: [315, 123] currently at: [316, 124] to move in line with slider
Object at 02:58:891 - should be placed at: [459, 167] currently at: [460, 168] to move in line with slider
Object at 03:00:800 - should be placed at: [71, 158] currently at: [72, 156] to move in line with slider

I hope I didn't malfunction! C:

Sorry I couldnt make it output less LOL but it sees what it sees
ps: super fun
Topic Starter
Frey
UniqueBlock11

UniqueBlock11 wrote:

Hello, from my queue.

note: everything marked with * is just a comment

general

01:59:436 - (for all difficulties) This isn't needed, but you can disable Kiai here and activate it again at 01:59:982 to create a nice rhythmic fountain.
03:09:254 - (also for all) This isn't needed, but you can disable Kiai here and activate it again at 03:09:800 (1) to create another nice rhythmic fountain.ummm, I would keep that for a while cuz I think it's still high and it suits the kiai as well

normal

01:16:345 (1,2) - Blanket for appeal. ahh, I didn't mean to make a blanket though...
01:57:800 (3) - Changing this slider to a 1/4 slider would accompany the rhythm better:

02:15:254 (3) - ^
03:07:618 (3) - ^ however the bass is louder so I think we should stress the bass,

advanced

00:28:073 (6,1) - Blanket is a bit off, just move (6) left a grid unit. fixed
02:33:254 (2,3) - This rhythm would emphasize the vocals and accompany the rhythm better:
The voice 'we' is at 02:33:800 - , clearly I don't need to change it for emphasizing the vocals

hard

02:01:618 (6,1) - You can blanket this combo while retaining the distance snap:
actually I feel boring if there is too much blankets.. so yeah, it could be some... mutations.
02:10:891 (1,2, 3) - *This doesn't have to be blanketed since (3) is too high and would make retaining the distance snapping difficult. it is not blanket to me though. however I don't get what is DS difficult ;w;

Very clean mapset, nice work. thanks

Mismagius

Mismagius wrote:

[Normal]
  1. 00:23:982 (1) - IMO the curve would be more natural if you moved the second sliderpoint to 92;40 sure, fixed
  2. 00:43:618 (3,4) - blanket can be improved here, like this fixed
  3. 01:56:709 (2) - blanket can be improved here, moving (2) to 299;263 should work wellum..I don't like to map w/o grid snap here.
  4. 02:01:073 (3) - moving second sliderpoint to 144;335 would improve blanket fixed
  5. 02:45:800 (1) - not sure if the NC is necessary here, for the entire map you used new combos every 2 measures and here you add NC so it's a bit inconsistent ..you're right, both were fixed
[Advanced]
  • AR6.5 would definitely work better here, even AR7 maybe because of all the different 1/2 rhythms actually I am worried about the gap between Normal and Advanced... So I try to decrease the difficulty as much as possible... I will keep this one for now!
  1. 00:28:345 (1) - blanket can be improved if you move this to 205;82 too minor to fix
[Hard]
  1. 00:19:618 (1) - For this entire section, I personally think that the SV is a bit too high for the spacing you're using, and it feels a bit awkward to play. That can't be fixed without a remap though, so just a comment yeah... remap in coming.
  2. 00:32:437 (6,1) - blanket seems really off, moving 2nd sliderpoint to 121;71 and 3rd sliderpoint to 188;85 should make it a bit better it is fine to me tho... I don't want to change the slider, cuz 00:33:254 (2) - is its copy.
  3. 00:43:073 (7) - move 2px right to stack with (3)'s sliderend fixed
  4. 01:02:709 (7,8) - jump here felt a bit unexpected, i'd rather just use 1.4x spacing here fixed
  5. 01:09:800 (1,2) - blanket can be slightly improved fixed
  6. 01:29:982 (2) - blanket can be improved a bit fixed
  7. 01:33:800 (1,2) - maybe make these 2 sliders look the same but mirrored? currently it looks a bit weird that one is so different than the other fixed, now they look more different.
  8. 01:40:345 (1) - imo should have the same distance as 01:39:254 (3,4) - for consistency it's denser than those reverses so I guess the difficulty is still level up
  9. 01:52:345 (4,5,6) - spacing felt weird here, i'd rather just make (5) normal spacing especially since you didn't emphasize (5) on any other patterns 01:52:618 (5,1) - as example?
  10. 02:34:891 (1) - same as 00:19 headache, fine, i would think about it for now.
  11. 02:55:891 (5,6) - blanket can be really improved here fixed
[Insane]
  1. 00:24:527 (2,3) - spacing felt too low, especially comparing to 00:19:618 (1,2) - , so i'd try to use the same spacing/flow as there fixed
  2. 00:38:436 (4,5) - spacing felt too low here as well, (5) should definitely be more emphasized emphasizing 00:38:709 (5) - means the spacing between 00:38:709 (5,1) - would be harder to catch... moreover, 00:38:164 (3,4,5) - looks nice, I don't want to break it.
  3. 00:41:845 (2) - shouldn't this note be closer to (1) than (3) since (3) is a stronger note and needs more spacing? fixed
  4. 00:46:209 (2) - ^ same, applies throughout the diff as well fixed
  5. 01:31:345 (6) - blanket can be improved by moving to x137 y264 fixed
  6. 01:36:254 (2,3) - spacing felt too low here, i'd try to do something like this instead fixed
  7. 01:52:073 (5,1) - spacing also feels really low here, i'd try to break symmetry and space (1) much further away to the right and maybe ctrl+g it fixed
[Night begins]
  • really nice diff, but i'd capitalize it so it says "Night Begins" and it looks nicer why not?
really nice map, last diff is sooo fun, hope it gets ranked soon appreciate it ><... but I don't want to add a slot for this song, sorry :?
(if you're looking for an extra gd i really liked this song sooo :u )

Senery

Senery wrote:

hi! from my queue :D

[Normal]
  1. 00:19:618 (1) - maybe try and make this slider a bit nicer, it looks okay but it could be better ;;w;; sad, I knew I am not good at slider making... well, tbh it looks like a poop.
  2. 01:46:891 (1,2) - maybe make these the same slider? if you blanket them it fits nicely and doesnt change a lot ummm, I was bored to making the same blankets, I think something new would refresh the playing performance
  3. 03:12:254 (5,6) - ctrl+g sounds nicer here, need to change the positions of them though ...err to me they sounds the same,
[Advanced]
  1. 00:30:254 (4,1) - move these up a bit so it blankets nicer fixed
  2. 01:53:982 (3) - the sliderend ends on a strong sound i suggest you make this part the same as the section after it (01:54:527 (4,5,6) - ) or slightly different for variation. you have more of these later but it's a diff between normal and hard, can't make too many circle or the gap between normal and adv would be risky... from my experience, it's the safe way to avoid the risky gap.
  3. 02:16:209 (4) - this doesnt align well with the slider fixed
  4. 02:27:527 (4) - same for here the slider ends on a strong sound (this one is pretty noticeable) same for the ones after yeah, you're right,
    but you can't avoid clickable note on the slider tails cuz this is still a low level for new players. indeed, in my mapset, I regard Normal as Easy, Advanced as Normal/color]
[Hard]
  1. 00:47:436 (5) - alignment is off
[Insane]
  1. 00:20:164 (2,3) - why are these 2 stacked the rest have the same kind of sound fixed
  2. 00:22:073 (2,3) - same for here more spacing than the rest but no sound difference umm, but, I don't think it's a problem... random placing in control is fine to me.
  3. 00:22:618 (4,5,6,7,8) - and here the sounds are different but the spacing the same cough, ah. from what we are listening to, there is no difference if we make the spacing different. for real, hard to judge, and no one says you have to make the different spacing when the key sound is different.
    I focus on patterns more when I am mapping, and I believe it works.
  4. 02:26:982 - its not really noticeable but you missed a sound here, same for the later ones I basically ignore the vocal in this part, so I won't change it.
  5. 02:40:618 (4,6) - these 2 have the same kind of sound but not the same spacing as above
[Night Begins]
  1. 00:19:618 - 00:28:073 - same point as insane
  2. 02:26:982 - also same as insane, missed a sound here errrr, the same reason as above, sorry for laziness
thats it hope it helps :)

Arphimigon

Arphimigon wrote:

[box=Lab Mod!]Results given in [x, y] formats

[Advanced]
Object at 00:46:891 - should be placed at: [290, 36] currently at: [292, 36] to move in line with slider
Object at 00:49:073 - should be placed at: [247, 279] currently at: [248, 280] to move in line with slider
Object at 01:07:618 - should be placed at: [320, 190] currently at: [320, 192] to move in line with slider
Object at 01:08:164 - should be placed at: [283, 22] currently at: [284, 24] to move in line with slider
Object at 01:43:891 - should be placed at: [495, 115] currently at: [496, 116] to move in line with slider
Object at 01:46:345 - should be placed at: [0, 138] currently at: [0, 140] to move in line with slider
Object at 02:06:936 - should be placed at: [118, 147] currently at: [120, 148] to move in line with slider
Object at 02:15:254 - should be placed at: [171, 255] currently at: [172, 256] to move in line with slider
Object at 02:16:209 - should be placed at: [66, 228] currently at: [68, 228] to move in line with slider
Object at 02:16:345 - should be placed at: [58, 180] currently at: [60, 180] to move in line with slider
Object at 02:55:891 - should be placed at: [399, 246] currently at: [400, 248] to move in line with slider
Object at 03:10:345 - should be placed at: [289, 111] currently at: [288, 112] to move in line with slider
Object at 03:14:982 - should be placed at: [487, 158] currently at: [488, 160] to move in line with slider

[Hard]
Object at 00:39:664 - should be placed at: [261, 163] currently at: [260, 168] to blanket slider body
Object at 00:55:891 - should be placed at: [48, 206] currently at: [48, 208] to move in line with slider
Object at 01:00:254 - should be placed at: [178, 230] currently at: [176, 224] to blanket slider body
Object at 01:01:482 - should be placed at: [370, 248] currently at: [372, 248] to move in line with slider
Object at 01:05:845 - should be placed at: [466, 75] currently at: [464, 76] to move in line with slider
Object at 01:10:209 - should be placed at: [72, 50] currently at: [76, 44] to blanket slider body
Object at 01:30:800 - should be placed at: [303, 136] currently at: [308, 136] to blanket slider body
Object at 01:47:982 - should be placed at: [38, 211] currently at: [36, 212] to move in line with slider
Object at 01:59:709 - should be placed at: [63, 127] currently at: [64, 128] to move in line with slider
Object at 02:03:254 - should be placed at: [180, 168] currently at: [180, 172] to blanket slider body
Object at 02:03:527 - should be placed at: [248, 117] currently at: [251, 115] to blanket slider body
Object at 02:05:164 - should be placed at: [228, 251] currently at: [224, 248] to blanket slider body
Object at 02:27:254 - should be placed at: [337, 65] currently at: [338, 66] to move in line with slider
Object at 02:30:118 - should be placed at: [14, 119] currently at: [16, 120] to move in line with slider
Object at 02:59:300 - should be placed at: [231, 179] currently at: [232, 180] to move in line with slider
Object at 03:04:618 - should be placed at: [217, 243] currently at: [216, 244] to move in line with slider
Object at 03:08:027 - should be placed at: [137, 292] currently at: [136, 296] to blanket slider body
Object at 03:10:209 - should be placed at: [362, 157] currently at: [356, 160] to blanket slider body
Object at 03:17:300 - should be placed at: [52, 362] currently at: [52, 360] to move in line with slider

[Insane]
Object at 00:33:254 - should be placed at: [178, 121] currently at: [181, 122] to blanket slider body
Object at 00:44:573 - should be placed at: [140, 308] currently at: [140, 304] to blanket slider body
Object at 00:55:754 - should be placed at: [302, 127] currently at: [303, 120] to blanket slider body
Object at 01:05:300 - should be placed at: [439, 76] currently at: [440, 80] to blanket slider body
Object at 01:06:254 - should be placed at: [163, 303] currently at: [164, 304] to move in line with slider
Object at 01:08:164 - should be placed at: [108, 277] currently at: [111, 274] to blanket slider body
Object at 01:18:936 - should be placed at: [428, 19] currently at: [428, 28] to blanket slider body
Object at 01:32:709 - should be placed at: [142, 135] currently at: [152, 136] to blanket slider body
Object at 01:44:709 - should be placed at: [298, 132] currently at: [296, 132] to move in line with slider
Object at 01:44:982 - should be placed at: [151, 115] currently at: [152, 116] to move in line with slider
Object at 01:45:800 - should be placed at: [298, 132] currently at: [296, 132] to move in line with slider
Object at 01:55:891 - should be placed at: [422, 319] currently at: [424, 320] to move in line with slider
Object at 02:02:982 - should be placed at: [277, 116] currently at: [280, 116] to blanket slider body
Object at 02:12:527 - should be placed at: [324, 335] currently at: [323, 336] to move in line with slider
Object at 02:52:073 - should be placed at: [371, 124] currently at: [372, 125] to move in line with slider
Object at 02:54:800 - should be placed at: [211, 123] currently at: [212, 124] to move in line with slider
Object at 02:56:573 - should be placed at: [125, 204] currently at: [124, 196] to blanket slider body
Object at 03:03:118 - should be placed at: [478, 52] currently at: [484, 47] to blanket slider body
Object at 03:05:300 - should be placed at: [317, 105] currently at: [320, 104] to blanket slider body
Object at 03:05:709 - should be placed at: [503, 243] currently at: [504, 244] to move in line with slider
Object at 03:11:845 - should be placed at: [504, 259] currently at: [510, 259] to blanket slider body
Object at 03:12:800 - should be placed at: [115, 215] currently at: [116, 216] to move in line with slider
Object at 03:17:982 - should be placed at: [151, 227] currently at: [152, 220] to blanket slider body
Object at 03:20:573 - should be placed at: [-6, 192] currently at: [0, 192] to blanket slider body
Object at 03:21:118 - should be placed at: [-6, 192] currently at: [0, 192] to blanket slider body
Object at 03:24:800 - should be placed at: [434, 80] currently at: [436, 76] to blanket slider body

[Night begins]
Object at 00:29:845 - should be placed at: [392, 343] currently at: [392, 340] to blanket slider body
Object at 00:56:573 - should be placed at: [310, 296] currently at: [312, 296] to move in line with slider
Object at 00:56:709 - should be placed at: [293, 190] currently at: [296, 193] to blanket slider body
Object at 02:11:982 - should be placed at: [59, 25] currently at: [60, 32] to blanket slider body
Object at 02:12:118 - should be placed at: [230, 64] currently at: [228, 64] to move in line with slider
Object at 02:31:618 - should be placed at: [408, 194] currently at: [409, 189] to blanket slider body
Object at 02:34:618 - should be placed at: [355, 285] currently at: [356, 284] to move in line with slider
Object at 02:39:800 - should be placed at: [432, 249] currently at: [432, 252] to blanket slider body
Object at 02:44:027 - should be placed at: [358, 226] currently at: [360, 232] to blanket slider body
Object at 02:58:345 - should be placed at: [419, 160] currently at: [420, 156] to blanket slider body
Object at 03:03:254 - should be placed at: [199, 103] currently at: [200, 112] to blanket slider body
Object at 03:03:527 - should be placed at: [240, 35] currently at: [240, 32] to blanket slider body
Object at 03:05:982 - should be placed at: [195, 131] currently at: [192, 132] to blanket slider body
Object at 03:06:527 - should be placed at: [250, 71] currently at: [256, 72] to blanket slider body
Object at 03:06:799 - should be placed at: [195, 131] currently at: [192, 132] to blanket slider body
Object at 03:24:664 - should be placed at: [238, 115] currently at: [244, 115] to blanket slider body
Object at 03:25:345 - should be placed at: [238, 115] currently at: [244, 115] to blanket slider body

[Normal]
Object at 00:51:800 - should be placed at: [412, 58] currently at: [412, 56] to move in line with slider
Object at 00:57:527 - should be placed at: [400, 123] currently at: [400, 127] to blanket slider body
Object at 01:10:618 - should be placed at: [319, 148] currently at: [320, 152] to blanket slider body
Object at 01:10:618 - should be placed at: [321, 151] currently at: [320, 152] to move in line with slider
Object at 01:45:254 - should be placed at: [464, 22] currently at: [464, 20] to move in line with slider
Object at 01:59:164 - should be placed at: [318, 61] currently at: [318, 59] to move in line with slider
Object at 02:27:254 - should be placed at: [315, 123] currently at: [316, 124] to move in line with slider
Object at 02:58:891 - should be placed at: [459, 167] currently at: [460, 168] to move in line with slider
Object at 03:00:800 - should be placed at: [71, 158] currently at: [72, 156] to move in line with slider

the first time I try to avoid replying...... partially fixed. Have to say it works perfectly in low levels, nice job

I hope I didn't malfunction! C:

Sorry I couldnt make it output less LOL but it sees what it sees
ps: super fun thanks><

Thank you for mods >.<
coco
[Night Begins]
00:30:254 (4,5) - y not slider like the rest
00:42:800 (3,4) - slider?
00:42:936 (4) - seems out of place. 00:42:664 (2) is exact same sound so shouldnt spacing be the same too? (or u can just do ^)
00:44:709 (5,6,7) - too far apart
00:48:527 (3) - using this to map the sound, but then 00:50:709 (3,4) next time it appears, and then 00:51:800 (3,4) is same pattern but for different sound
01:02:982 (6) - i dont think this rly needs to be emphasized
01:47:573 (4,5) - shouldnt this be a slider if 01:47:164 (2) is too (applies to all of these)
02:49:073 (1,2,3,4,5,6,7,8) - y not follow 02:47:982 (1,2,3,4,5,6) pattern

[Insane]
gonna do a lazy insane mod
00:19:618 (1) and 00:20:709 (4,5) and 00:21:800 (1,2) have the same intensity (and are downbeats) so why not map them the same
00:20:709 (4) - if u arent changing ^ then emphasize this more. also NC 00:22:891 (5)
00:30:254 (6) - whats with the spacing
for the first 53 second there r a lot of changes in the patterns that represent the same sounds and idk if there should be that many variations (also in top diff)

also y not start the map here 00:19:618 (1) rather than having a spinner and a 20 second break
and i think the bpm is 220, considering you are using yellow ticks for streams. the correct bpm will put big white ticks on the correct downbeats, too (right now it looks like big white ticks are on every 2 downbeats)
Lobelia
[ Normal ]
00:46:891 (2,3) - 这个不做个blanket吗?感觉目前这里做blanket滑条的联系性会比较强
01:14:164 (4,6) - 可以做成对称一点的形状0 0

[ Advanced ]
OK

[ Hard ]
02:57:527 (3) - 这里为什么要跳呢?我觉得4开始才是第二组节奏,从4跳会更好

[ Insane ]
00:29:981 (5,6) - 应该不是问题。。但是前面几组包括后面都是从5这个地方开始跳,只有这组是6跳的
01:33:800 (1,2,3,4,5,6) - 这段节奏那种重音鼓不跟上吗?01:34:345 - 类似这种的。。。因为这里节奏明显变复杂了,继续走前面的节奏感觉并不是很好
03:02:300 (2,3) - 这里这个跳似乎不是很好,因为后面4有个更明显也更强烈的重音,但是这里2,3跳的距离比3到4之间还要大很多,缺少些打击感
03:08:573 (4,5) - 前面几组都是一个小跳,这里走DS打起来没什么不好,不过跟总体相比较就缺少点感觉0 0

[ Night Begins ]
01:57:527 (5,6) - 这里改成滑条?似乎这样节奏上来说更好一点。类似这一组01:56:164 (3,4,5) -
感觉很好似乎摸不出来什么
Topic Starter
Frey

cococolaco wrote:

[Night Begins]
00:30:254 (4,5) - y not slider like the rest fixed
00:42:800 (3,4) - slider? fixed
00:42:936 (4) - seems out of place. 00:42:664 (2) is exact same sound so shouldnt spacing be the same too? (or u can just do ^)
00:44:709 (5,6,7) - too far apart it's not hard to play to me...
00:48:527 (3) - using this to map the sound, but then 00:50:709 (3,4) next time it appears, and then 00:51:800 (3,4) is same pattern but for different sound but tbh, we can't follow the voice cuz it's basically unsnapped... I think it's not tricky, and players can play it well.
01:02:982 (6) - i dont think this rly needs to be emphasized ...umm maybe keep it for a while
01:47:573 (4,5) - shouldnt this be a slider if 01:47:164 (2) is too (applies to all of these) but no need to be that consistent... we can have some casual placement or the map is boring to map and play, cuz you could expect every thing in coming.
02:49:073 (1,2,3,4,5,6,7,8) - y not follow 02:47:982 (1,2,3,4,5,6) pattern can't think up a better solution for now.

[Insane]
gonna do a lazy insane mod
00:19:618 (1) and 00:20:709 (4,5) and 00:21:800 (1,2) have the same intensity (and are downbeats) so why not map them the same why have to make them the same... isn't it boring to play?
00:20:709 (4) - if u arent changing ^ then emphasize this more. also NC 00:22:891 (5)
00:30:254 (6) - whats with the spacing a random and special placement, nothing wrong with it.
for the first 53 second there r a lot of changes in the patterns that represent the same sounds and idk if there should be that many variations (also in top diff)

also y not start the map here 00:19:618 (1) rather than having a spinner and a 20 second break umm, I can't ignore the intro, it's loud and special to me.
and i think the bpm is 220, considering you are using yellow ticks for streams. the correct bpm will put big white ticks on the correct downbeats, too (right now it looks like big white ticks are on every 2 downbeats) from the drum beat, it is 110 bpm.

[ Abhor ] wrote:

[ Normal ]
00:46:891 (2,3) - 这个不做个blanket吗?感觉目前这里做blanket滑条的联系性会比较强 fixed
01:14:164 (4,6) - 可以做成对称一点的形状0 0 角落没什么空间放对称了,就这样了吧

[ Advanced ]
OK

[ Hard ]
02:57:527 (3) - 这里为什么要跳呢?我觉得4开始才是第二组节奏,从4跳会更好 fixed

[ Insane ]
00:29:981 (5,6) - 应该不是问题。。但是前面几组包括后面都是从5这个地方开始跳,只有这组是6跳的 咳咳,我觉得放在这里对称又好看...
01:33:800 (1,2,3,4,5,6) - 这段节奏那种重音鼓不跟上吗?01:34:345 - 类似这种的。。。因为这里节奏明显变复杂了,继续走前面的节奏感觉并不是很好 跟鼓点,鼓点的密度很稀,完全不适合在高难度出现。跟多个音轨,取舍很麻烦,玩起来更是要目押来猜作者到底怎么跟轨,我认为这样不好。既然背景有一条密度比较高的电音音轨,跟这个,只要跟上去了,打起来就没有问题。
03:02:300 (2,3) - 这里这个跳似乎不是很好,因为后面4有个更明显也更强烈的重音,但是这里2,3跳的距离比3到4之间还要大很多,缺少些打击感 先保留,这里并不会导致问题,我很多时候习惯放部件的时候不看间距,只看摆出来的整体形状。
03:08:573 (4,5) - 前面几组都是一个小跳,这里走DS打起来没什么不好,不过跟总体相比较就缺少点感觉0 0 先保留吧...我觉得走ds还行。

[ Night Begins ]
01:57:527 (5,6) - 这里改成滑条?似乎这样节奏上来说更好一点。类似这一组01:56:164 (3,4,5) - 这里打起来还好...一开始的初衷是想多方圆圈来凑星数...
感觉很好似乎摸不出来什么

Thanks for modding! :)
- titan
hi, nm from my queue

SPOILER
Normal
00:00:800 (1) - why is this on the red tick? the sound starts on the white tick. also lower the volume for it because 80% sounds bad :/
00:34:345 (4) - ctl+g ctrl+h ctrl+j looks better imo
00:46:891 (2,3) - blanket is somewhat off
01:10:618 (5,6) - yes ^
01:16:345 (1,2) - not spaced perfectly between the slider head and tail. super minor but idk
01:46:891 (1,2) - fix blanket
01:55:618 (1,2) - ^ ow
02:00:527 (2,3) - ahh ^
02:03:254 (7) - looks better if you move this down imo
03:02:164 (3) - move this down a few pixels?
03:10:891 (3) - move this up it's too close to the other slider imo

Advanced
same thing about the spinner at the start
00:28:073 (6,1) - blanket :/
00:43:618 (1) - move this down the body is too close to 4
02:26:164 (1,2) - blankettt
02:32:709 (1,2,3) - ^

Hard
same spinner thing
00:37:073 (1) - the 2 anchors seems unnecessary
00:39:664 (2,3) - blanket is ehh
00:42:391 (4,7) - ^
00:45:800 (1) - same anchor thing
00:46:618 (2,5) - blanket
01:06:254 (4,5) - ^


oh and same spinner stuff on other diffs


really fun map
PoteznyBartosz
There's very little to mod but I'll try
Only 2 highest diffs cause I'm really weak in modding easier maps

Night Begins
00:41:982 (3,4) - I think you shouldn't start slider from place where previous slider ends
00:47:982 (1,2) - same
00:53:300 (4,5) - a bit too spaced, playable but idk if enough
00:56:709 (1,2) - slider under slider
01:07:618 (1,2) - same, you know that I mean so I'm gonna skip every next
01:18:254 (5) - turn it horizontally
01:48:527 (3,4,5,6) - this pattern is kinda strange imo
02:13:618 (3,4,5,6) - that's strange too
03:13:345 (3,4) - increase the spacing

Insane
01:12:936 (4) - imo this blanket is not enough spaced
01:18:936 (2) - same
01:29:436 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't know what's wrong but it's strange to play
Topic Starter
Frey
- titan

- titan wrote:

hi, nm from my queue

SPOILER
Normal
00:00:800 (1) - why is this on the red tick? the sound starts on the white tick. also lower the volume for it because 80% sounds bad :/ fixed
00:34:345 (4) - ctl+g ctrl+h ctrl+j looks better imo fixed
00:46:891 (2,3) - blanket is somewhat off
01:10:618 (5,6) - yes ^ too picky to fix...
01:16:345 (1,2) - not spaced perfectly between the slider head and tail. super minor but idk fixed
01:46:891 (1,2) - fix blanket fixed
01:55:618 (1,2) - ^ ow fine
02:00:527 (2,3) - ahh ^ this one is fine to me
02:03:254 (7) - looks better if you move this down imo fixed
03:02:164 (3) - move this down a few pixels? fixed
03:10:891 (3) - move this up it's too close to the other slider imo fixed

Advanced
same thing about the spinner at the start k
00:28:073 (6,1) - blanket :/ fixed
00:43:618 (1) - move this down the body is too close to 4 it's clear to distinguish
02:26:164 (1,2) - blankettt it's one is fine
02:32:709 (1,2,3) - ^ fixed

Hard
same spinner thing
00:37:073 (1) - the 2 anchors seems unnecessary lesjuh style
00:39:664 (2,3) - blanket is ehh this one is fine
00:42:391 (4,7) - ^ it's not clear to regard it as a blanket when playing
00:45:800 (1) - same anchor thing don't think it's a problem tho
00:46:618 (2,5) - blanket the same as above
01:06:254 (4,5) - ^ it's fine/


oh and same spinner stuff on other diffs


really fun map

ClickMyCircle

[ClickMyCircle] wrote:

There's very little to mod but I'll try
Only 2 highest diffs cause I'm really weak in modding easier maps

Night Begins
00:41:982 (3,4) - I think you shouldn't start slider from place where previous slider ends why, it's totally safe in high levels
00:47:982 (1,2) - same umm but it's not trick or hard to play right?
00:53:300 (4,5) - a bit too spaced, playable but idk if enough to consider it for an Extra, this place is not very difficult to catch.
00:56:709 (1,2) - slider under slider
01:07:618 (1,2) - same, you know that I mean so I'm gonna skip every next ok...
01:18:254 (5) - turn it horizontally fixed
01:48:527 (3,4,5,6) - this pattern is kinda strange imo fine to me
02:13:618 (3,4,5,6) - that's strange too fixed
03:13:345 (3,4) - increase the spacing fixed

Insane
01:12:936 (4) - imo this blanket is not enough spaced too picky ;w;
01:18:936 (2) - same ;;w;;
01:29:436 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't know what's wrong but it's strange to play fine, I will keep it for a while cuz idk how to fix it.

Thanks for modding! :)
Regou
來個水摸

Night Begins
00:33:254 (3) - 00:34:073 (2) - 疊好?
00:35:436 (1) - NC?
00:35:982 (4) - ^
00:55:618 (1,2,3) - 這裡感覺spacing對比後面好像太大了
01:39:254 (1,2,3,4,5,6,7,8) - 這組要不要提一下spacing?現在打著有點鬱悶
03:19:345 (5) - 我知道你在跟電音,但是這裡人聲特別的突出,要不要考慮跟一下?
CucumberCuc
Hi

[Normal]
00:38:436 (2) do a little curve
01:02:164 (6,7,1) slightly different range
01:14:164 (4,5,6,1,2,3) ^
01:47:982 (2,3) do slightly are close for better distance
01:54:527 (7) do end slightly more curve
02:37:073 (3,4,5) slightly different range

[Advanced]
00:23:982 (1,2,3) slightly different range
00:54:527 (1,2,3,4) ^
01:41:709 (4) do end slightly more curve

sorry if a little, just all diffs as for me look good
Saturnalize
nb

  1. 00:00:527 (1,1) - nice 16 seconds of emptiness boi (on a serious note, why)
  2. 00:36:527 (1,2) - I expect sliders like these are actually way faster to really brings out the emphasizing. 0.1x SV multiplier doesn't really looks even slightly different. Same goes for another parts 01:41:982 (1,2) - 02:51:800 (1,2) -
  3. 00:53:436 (5,1) - too bad you didn't stack this one
  4. 01:13:618 (3) - remove whistle
  5. 01:15:800 (3) - remove here too (actually I thought you're going for soft, as well as above)
  6. 02:08:164 (3,4,5,6) - never really expect these to be stacked since all the previous pattern separates these (except 01:59:436 (3,4,5,6) - because this is different to any other part, as there's no "we are one" vocal)
  7. 02:16:618 (2,3,4,5,6,7,1) - Personally speaking this plays a little bit weird, I'd rather go with circular or pentagram
  8. 02:16:345 (1,2,3,4,5,6,7) - do the following for the hitsound because it fits the tom )if u want to) all the following are set to sampleset auto addition drum >> hat hat hat hat clap clap finish finish
  9. 02:35:982 (3,4) - engery shep.
normal

  1. 01:46:891 (1,3) - stack this perfectly
  2. 01:55:618 (1,2) - blanket fix
hard
  1. 03:27:254 (1) - don't stack this with the previous note, instead put it above the two sliders, making a triangle shape to really give the end look (stacking it gives a hanging feel imo)

insen
  1. 02:06:527 (1) - you have one job
Seolv
from queue uwu

Normal
  1. 00:34:891 (1) - I think it's better that you put a spinner here because the song is getting more intense, by putting a long slider there you ave even less density than the parts that aren't intense
  2. 00:38:436 (2) - Slider is ending on a stronger sound than it began
  3. 00:40:618 (4) - 00:42:800 (2) - ^
  4. 00:47:436 (3) - The arrow is on a stronger sound that should be emphasized
  5. 01:38:164 (1) - Same as the first point
  6. 01:51:254 (1,2,3) - This is the same as 01:53:436 (4,5,6,7) - but you put different rhythm, try make it the same

Hard
  1. 00:35:709 (4,5) - These two are the same they should be equally spaced

Nice map
map for m4m: https://osu.ppy.sh/s/629374 (mod hard and light insane) or https://osu.ppy.sh/s/641711 (mod hard and advanced)
Topic Starter
Frey
I did the reply and fixed most of the mod yesterday but don't know why it just vanished somehow...

thanks for mod, I will try to make it up later
Topic Starter
Frey
CucumberCuc

CucumberCuc wrote:

Hi

[Normal]
00:38:436 (2) do a little curve
01:02:164 (6,7,1) slightly different range
01:14:164 (4,5,6,1,2,3) ^
01:47:982 (2,3) do slightly are close for better distance
01:54:527 (7) do end slightly more curve
02:37:073 (3,4,5) slightly different range

[Advanced]
00:23:982 (1,2,3) slightly different range
00:54:527 (1,2,3,4) ^
01:41:709 (4) do end slightly more curve
all fixed
sorry if a little, just all diffs as for me look good

Saturnalize

Saturnalize wrote:

nb

  1. 00:00:527 (1,1) - nice 16 seconds of emptiness boi (on a serious note, why) there is a natural blank for showing the title.
  2. 00:36:527 (1,2) - I expect sliders like these are actually way faster to really brings out the emphasizing. 0.1x SV multiplier doesn't really looks even slightly different. Same goes for another parts 01:41:982 (1,2) - 02:51:800 (1,2) - keep it for a while cuz I am not sure
  3. 00:53:436 (5,1) - too bad you didn't stack this one a jump at the end fits more to me.
  4. 01:13:618 (3) - remove whistle
  5. 01:15:800 (3) - remove here too (actually I thought you're going for soft, as well as above) they are suitable... no reason to remove
  6. 02:08:164 (3,4,5,6) - never really expect these to be stacked since all the previous pattern separates these (except 01:59:436 (3,4,5,6) - because this is different to any other part, as there's no "we are one" vocal) if we map '--are one' slider out, the difficulty would be a bit easy so I think some overmapping would be fine to go/
  7. 02:16:618 (2,3,4,5,6,7,1) - Personally speaking this plays a little bit weird, I'd rather go with circular or pentagram err, I tried circular before but i think it was too easy so I changed it
  8. 02:16:345 (1,2,3,4,5,6,7) - do the following for the hitsound because it fits the tom )if u want to) all the following are set to sampleset auto addition drum >> hat hat hat hat clap clap finish finish too loud
  9. 02:35:982 (3,4) - engery shep. excuse me?
normal

  1. 01:46:891 (1,3) - stack this perfectly
  2. 01:55:618 (1,2) - blanket fix all fixed
hard
  1. 03:27:254 (1) - don't stack this with the previous note, instead put it above the two sliders, making a triangle shape to really give the end look (stacking it gives a hanging feel imo) fixed

insen
  1. 02:06:527 (1) - you have one job that blanket is not obvious in gaming

lukas

[ L u k a s ] wrote:

from queue uwu

Normal
  1. 00:34:891 (1) - I think it's better that you put a spinner here because the song is getting more intense, by putting a long slider there you ave even less density than the parts that aren't intense you may be right but there is no place for denser rhythm so a long slider is also fine to use in low levels..
  2. 00:38:436 (2) - Slider is ending on a stronger sound than it began
  3. 00:40:618 (4) - 00:42:800 (2) - ^
  4. 00:47:436 (3) - The arrow is on a stronger sound that should be emphasized
  5. 01:38:164 (1) - Same as the first point
  6. 01:51:254 (1,2,3) - This is the same as 01:53:436 (4,5,6,7) - but you put different rhythm, try make it the same the thing as above won't hurt the playing performance cuz in low levels. cuz I follow the strong beats everywhere, it won't hurt if they aren't start with it unless it's extremely special

Hard
  1. 00:35:709 (4,5) - These two are the same they should be equally spaced fixed

Nice map
map for m4m: https://osu.ppy.sh/s/629374 (mod hard and light insane) or https://osu.ppy.sh/s/641711 (mod hard and advanced)


thanks for your mod! :)
Shunao
Heyo!

NM from Q

  • Normal
  1. 00:46:891 (2,3) - should be like 00:41:436 (1,2) - for consistence make something like this if you want to change of pattern https://puu.sh/xmr2D/f2faaadadf.png
  2. 00:59:982 (3) - add whistle on the tail like you did with 00:57:800 (6)
  • Advanced
  1. 02:12:254 (5) - ctrl+H for change flow?
  • Hard
  1. 00:41:982 (3,7) - imperfect stack..
  2. 01:20:164 - i think this drum should be clickable, it is strong tbh
  3. 01:39:799 (4,4) - not very stacked
  4. 02:07:891 - map this electronic sound pls
  5. 02:51:800 (1,2,3) - little contact lol
  6. 03:00:254 - like i said before rip electronic sound..
  7. 03:08:982 - ^
  • Insane
  1. 00:20:982 (5,1) - avoid this contact
  2. 02:16:891 (3,4) - i find that when you replace them by circle it's fits better with the music, especially for drums like you make on last diff
  • Night Begins
  1. 01:15:254 (1,4) - not very stacked lol
Clean mapset!

gl!~
Topic Starter
Frey

ShogunMoon wrote:

Heyo!

NM from Q

  • Normal
  1. 00:46:891 (2,3) - should be like 00:41:436 (1,2) - for consistence make something like this if you want to change of pattern https://puu.sh/xmr2D/f2faaadadf.png umm, the reason I chose to make the objects denser, is that, the rap begins, so I think it's fine to map more things out.
  2. 00:59:982 (3) - add whistle on the tail like you did with 00:57:800 (6) I don't found any key sound which is special to set a whistle tho...
  • Advanced
  1. 02:12:254 (5) - ctrl+H for change flow? I meant to make a curve like this 02:11:436 (3,4,5,6) -
  • Hard
  1. 00:41:982 (3,7) - imperfect stack.. fixed
  2. 01:20:164 - i think this drum should be clickable, it is strong tbh fixed
  3. 01:39:799 (4,4) - not very stacked err, fixed
  4. 02:07:891 - map this electronic sound pls idk why but i just want to make the 'we are one' out ;w;
  5. 02:51:800 (1,2,3) - little contact lol that's not obvious in game tho
  6. 03:00:254 - like i said before rip electronic sound..
  7. 03:08:982 - ^ the same
  • Insane
  1. 00:20:982 (5,1) - avoid this contact it disappears totally when (1) shows up
  2. 02:16:891 (3,4) - i find that when you replace them by circle it's fits better with the music, especially for drums like you make on last diff it would be too hard to play if they are circles... be aware it's a 220bpm song indeed..
  • Night Begins
  1. 01:15:254 (1,4) - not very stacked lol k
Clean mapset!

gl!~
\


Thanks for modding! :)
Garden
给个metadata参考

Normal:
01:20:709 (1) - 这里换默认的normalfinish比较好吧,其他难度大概同
01:55:618 (1,2) - 这里包的视觉间距相比其他的有点小,可以微调一下

Adv:
00:38:436 (2,3,4) - 可以动下2包4,这里排版看着有点挤
02:42:527 (2) - ctrl-g可能比较好,02:41:436 (1,2,1) - 这样三个同向打起来有点怪怪的 ;?

Insane:
00:45:800 (1,2) - 位置可以调整一下,目前 00:45:800 (1,2,3) - 的flow打起来感觉比较微妙,建议向右移弄成 00:41:436 (1,2,3) - 的角度->大概这样
02:16:891 (3,4) - https://puu.sh/xo3ba/6f46239ede.png 这个顺序可能打得更顺点

Night Begins:
00:44:027 (2) - 这里突出某一侧的间距打起来会比较有意思如 00:41:436 (1,2,3) - ,也有强调 00:44:164 - 的意思,类似地方也可稍微注意,现在老外摸图好像很抓consistency阿(
02:07:073 (3,4) - 可以试试这种flow -> https://puu.sh/xo3FD/26ebad0ce9.png 03:16:891 (3) - 类似

感觉也没啥非要改不可的 稳
Kanzaki H Aria
摸~

Insane

00:32:709 (1,2,3,4,1,2,3,4) - 我覺得將它們等間距排列比較好看。
00:45:800 (1) - 嗯~我認為拉成拱型的滑條移動會比較流暢。
01:13:618 (7,8,1) - 這三個用相同的間距。
02:56:982 (2) - 要不要試試看將頭尾對調放,這樣也比較好移動。
Night Begins

00:25:618 (3) - 移動到(x: 148, y: 148)
00:25:891 (4) - 移動到(x: 196, y: 296)
00:28:891 (3,4) - 00:44:709 (5,6,7) - 用相同的間距如何?

嘛~感覺找不太到缺點了,能摸的東西太少了。
祝好運~
Topic Starter
Frey

Garden wrote:

给个metadata参考 fixed

https://www.monstercat.com/release/MC012

Normal:
01:20:709 (1) - 这里换默认的normalfinish比较好吧,其他难度大概同 fixed
01:55:618 (1,2) - 这里包的视觉间距相比其他的有点小,可以微调一下 fixed

Adv:
00:38:436 (2,3,4) - 可以动下2包4,这里排版看着有点挤 fixed 稍微把4向右移动了下
02:42:527 (2) - ctrl-g可能比较好,02:41:436 (1,2,1) - 这样三个同向打起来有点怪怪的 ;? fixed

Insane:
00:45:800 (1,2) - 位置可以调整一下,目前 00:45:800 (1,2,3) - 的flow打起来感觉比较微妙,建议向右移弄成 00:41:436 (1,2,3) - 的角度->大概这样 虽然你的做法也不错,但是我改完后觉得差别不大...我还是不改了..而且我不怎么想动那个中心翻折过来的滑条..
02:16:891 (3,4) - https://puu.sh/xo3ba/6f46239ede.png 这个顺序可能打得更顺点 fixed

Night Begins:
00:44:027 (2) - 这里突出某一侧的间距打起来会比较有意思如 00:41:436 (1,2,3) - ,也有强调 00:44:164 - 的意思,类似地方也可稍微注意,现在老外摸图好像很抓consistency阿( 所谓consistency很多时候是借题耍流氓...只要不过分影响打图感受,根本不可能在高难度谈consistency之类的东西。要是作图听到白线有strong beat就必须跳,那作图的思路基本就锁死了... consistency会影响到ranking process的情况,要我说只适用于低难度。高难度有足够的空间来给mapper做一些他们可以自由发挥的地方,而不是从所谓音乐乐理上来限制他什么时候该放大间距,什么时候该放小间距—————回归正题,这里我这么放是因为这里有一个隐藏的blanket 00:44:027 (2,3) - ,要是放到其他位置就没有什么可以用来对照的图形了,也就一点也不好看了。
02:07:073 (3,4) - 可以试试这种flow -> https://puu.sh/xo3FD/26ebad0ce9.png 03:16:891 (3) - 类似 但是这样做了,02:07:345 (4,1) - 的衔接就很糟... 可能我是纯鼠的原因,我觉得上下移动对我来说移动起来就很舒服...板子的话感受或许不一样...

感觉也没啥非要改不可的 稳

KanpanRin wrote:

摸~

Insane

00:32:709 (1,2,3,4,1,2,3,4) - 我覺得將它們等間距排列比較好看。 等距离的话..有点挤..我觉得..
00:45:800 (1) - 嗯~我認為拉成拱型的滑條移動會比較流暢。 ummmm, 拱形吗...实际上我觉得直线更好打...可能是我用纯鼠的原因吧...
01:13:618 (7,8,1) - 這三個用相同的間距。 其实我本来的思路是让它们三个一样间距01:14:027 (8,1,2) - ,但是这里没有足够的空间放1.4x了...
02:56:982 (2) - 要不要試試看將頭尾對調放,這樣也比較好移動。 啊。好主意。但是单单只有这里这样放肯定要被bn说没有consistency什么的,不过我应该在extra用这个东西的..啊啊但是现在真的不好改extra那边了。
Night Begins

00:25:618 (3) - 移動到(x: 148, y: 148) 呃...这里已经叠好了没必要改呀..
00:25:891 (4) - 移動到(x: 196, y: 296) fixed
00:28:891 (3,4) - [box=要不要試試看這種擺法。] 个人觉得这里不是很棒,因为2到3的flow不是很好,同时我也不是很喜欢把滑条结尾藏到另外一个滑条结尾下面。
00:44:709 (5,6,7) - 用相同的間距如何? 嘛,同样间距的话,最后那声strongbeat也没有所突出,是吧..

嘛~感覺找不太到缺點了,能摸的東西太少了。
祝好運~
Thanks for modding! :)


Garden
b
UniqueBlock11
hype
Regou
哇這就泡啦
Chaoslitz
肥 喵

[Normal]
  1. 00:45:800 (1,2) - 這種相反方向的flow在低難度還是避免下
[Hard]
  1. 01:38:164 (1,2,3,4) - 這個距離再hard來說還是有點兒過大 (還有對比 02:47:982 (1,2,3,4) - ), 建議放近點
[Insane]
  1. 01:10:891 (5,6) - 這個沒必要放這麼遠吧, 試試吧01:11:300 (6,7) - blanket了
[Night Begins]
  1. 02:53:368 - 漏了drum-hitnormal?
  2. 03:26:845 - 沒有明顯的音要不考慮轉用滑條

圖沒毛病可是你還欠我一張女裝照
Topic Starter
Frey

Chaoslitz wrote:

肥 喵 肥 超

[Normal]
  1. 00:45:800 (1,2) - 這種相反方向的flow在低難度還是避免下 fixed
[Hard]
  1. 01:38:164 (1,2,3,4) - 這個距離再hard來說還是有點兒過大 (還有對比 02:47:982 (1,2,3,4) - ), 建議放近點 fixed
[Insane]
  1. 01:10:891 (5,6) - 這個沒必要放這麼遠吧, 試試吧01:11:300 (6,7) - blanket了 fixed
[Night Begins]
  1. 02:53:368 - 漏了drum-hitnormal? fixed
  2. 03:26:845 - 沒有明顯的音要不考慮轉用滑條 这里有4声贝司声

圖沒毛病可是你還欠我一張女裝照 NOOOOOOOOOOOOOOOOOOOO
:) thanks for mod ;w;!
Chaoslitz
FAY MAO DA BUN DAAN

Chaoslitz wrote:

你還欠我一張女裝照
Shunao
wow grats!~
Kyouren

ShogunMoon wrote:

wow grats!~
Streliteela
grats~
女装照 when ;)
Myxo
Great map, congratz!
Topic Starter
Frey
guess it's fine now, thanks everyone!!!! :)
MishaLItei
БЛЭТ, ТЕПЕРЬ ЭТО ТИПО БУДЕТ ВЫСВЕЧИВАТСЯ
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