RIP mod 2k16, IRC instead
06:07 N0thingSpecial: so
06:07 *N0thingSpecial is editing [https://osu.ppy.sh/b/834951 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Ookami to Akazukin]]
06:07 N0thingSpecial: ready?
06:07 Yahuri: yup
06:07 N0thingSpecial: so
06:08 N0thingSpecial: 00:04:364 (2) - personal preference, long straight sliders are best when complimented
06:08 N0thingSpecial: right now it's just looks bland
06:08 N0thingSpecial: it
06:09 Yahuri: what do you mean by complimented?
06:09 N0thingSpecial: btw right now I'm just repeating what I remember I had in the mod
06:09 N0thingSpecial: like have several other straight sliders to compliment it
06:09 N0thingSpecial: like here 00:04:364 (2,3,4,5) -
06:09 Yahuri: ah
06:09 Yahuri: gotcha
06:09 N0thingSpecial: 00:05:458 (3,4,5) -
06:09 N0thingSpecial: and then speaking of 00:05:458 (3,4,5) -
06:10 N0thingSpecial: while I was playing this it felt clustered to me
06:10 Yahuri: what do you mean
06:10 N0thingSpecial: too close together
06:11 Yahuri: eh
06:11 Yahuri: so further apart for whistle emphasis?
06:11 Yahuri: like the slider heads
06:11 N0thingSpecial: yea
06:12 N0thingSpecial: I remember I had something similar to this https://osu.ppy.sh/ss/5225658
06:12 N0thingSpecial: for suggestion
06:12 Yahuri: ah
06:12 Yahuri: yeah that looks nice
06:13 N0thingSpecial: yea just remember to triangulate 00:05:771 (4,5,1) - when doing it
06:13 N0thingSpecial: next one
06:13 N0thingSpecial: 00:11:708 (1) -
06:13 Yahuri: well ill see how it looks then see if triangulation is necessary
06:14 N0thingSpecial: this could be moved down a little to match the spacing of 00:11:396 (7,2,2) -
06:14 N0thingSpecial: looks tidier that way imo
06:15 Yahuri: fixed
06:15 N0thingSpecial: moving on
06:15 N0thingSpecial: 00:21:864 (2,3) -
06:15 N0thingSpecial: just a suggestion
06:16 N0thingSpecial: slightly curve them upwards
06:16 N0thingSpecial: something like this https://osu.ppy.sh/ss/5225671
06:16 Yahuri: flow might be a lil wonky leading into the next slider tho
06:16 Yahuri: ohh thats what you mean
06:16 Yahuri: ok
06:17 N0thingSpecial: yea in terms of aethetics it flows better
06:17 N0thingSpecial: with how everything is curved
06:17 Yahuri: yeah
06:19 N0thingSpecial: 00:26:396 (1,2) - not sure if this is your style but I find it rather inconsistent to suddenly have perfectly lined up straight sliders
06:20 N0thingSpecial: angle it
06:20 N0thingSpecial: curve it
06:20 Yahuri: people tell me i have really straight flow
06:20 Yahuri: XD
06:20 N0thingSpecial: ^ this is what I'm about to bring up
06:21 N0thingSpecial: 00:29:989 (1) - this could use a ctrl+g
06:21 Yahuri: i dont think that will work well with the next circle
06:22 Yahuri: also the head would start right under the previous slider
06:22 N0thingSpecial: it seem like it would
06:22 N0thingSpecial: but it actually plays quite well imo
06:22 Yahuri: ill test it
06:23 N0thingSpecial: it breaks up the linear/oval flow you constantly have
06:23 Yahuri: ye
06:24 N0thingSpecial: which I was going to lead into how linear/oval flow work best with varible spacing and structure in my mod, which I'm still very salty about
06:25 N0thingSpecial: and 00:32:489 (1,2,3,4,5,6,7) - is what I was going to talk about
06:26 N0thingSpecial: you put clap on 00:32:958 (2,4) -
06:26 N0thingSpecial: which I think should be emphasize by actual spacing, rather than just linear flow
06:26 N0thingSpecial: like larger spacing
06:26 N0thingSpecial: same goes for this 00:33:583 (6) -
06:27 Yahuri: so i should move 4, 2, 5 down?
06:27 N0thingSpecial: I think i had this https://osu.ppy.sh/ss/5225691
06:27 N0thingSpecial: which 00:33:271 (4,5,6,7,1) -
06:28 N0thingSpecial: forms a pentagon
06:30 N0thingSpecial: ok moving on
06:30 N0thingSpecial: 00:41:396 (1) - this I suggest moving it down
06:30 N0thingSpecial: so it looks like it forms a circle with 00:41:083 (3) -
06:30 N0thingSpecial: just a suggestion
06:31 Yahuri: gotcha
06:31 N0thingSpecial: 00:44:677 (4,5,6,1) - this
06:32 N0thingSpecial: hmmm
06:33 N0thingSpecial: same with the last one
06:33 N0thingSpecial: where you had clap/finish on notes but you don't have ways to emphasize it
06:34 Yahuri: DS?
06:34 N0thingSpecial: thats one way
06:34 Yahuri: DS is already changed tho
06:35 N0thingSpecial: the thing is I'm rarely work with linear flow and
06:35 N0thingSpecial: what ever i suggest here would probably not be your style
06:36 Yahuri: welp i was considering remapping the first part of kiai so go for it
06:36 N0thingSpecial: ignore if you will
06:38 N0thingSpecial: 00:55:146 (1) - I suggest if you're going to use relatively similar DS
06:38 N0thingSpecial: anti flow would be your best bet in making stronger emphasis
06:40 Yahuri: wait
06:40 N0thingSpecial: which I think I had [https://osu.ppy.sh/ss/5225711 this] for suggestion
06:40 Yahuri: anitflow in the slider angle or wat
06:40 Yahuri: ah
06:41 Yahuri: ill see how that works out
06:41 N0thingSpecial: like what you did here 00:55:927 (4,1) -
06:41 Yahuri: ok
06:41 N0thingSpecial: moving on to 01:00:614 (2) -
06:42 N0thingSpecial: the way you curved 01:00:146 (1) -
06:42 N0thingSpecial: wait
06:43 N0thingSpecial: still morning lol wait
06:43 Yahuri: ok XD
06:44 N0thingSpecial: ok right the combination of 01:00:146 (1,2) - which makes a really awkward momentum change
06:44 N0thingSpecial: like I don't here anything significant that would suggest players to go fast then stop suddenly
06:45 N0thingSpecial: my suggest was to just 01:00:614 (2) - space this out
06:45 Yahuri: space out how
06:46 N0thingSpecial: https://osu.ppy.sh/ss/5225727
06:46 N0thingSpecial: like this
06:46 N0thingSpecial: cause players would just ignore the curve at the button and go striaght down
06:47 N0thingSpecial: along with the speed they gain from following the high SV slider
06:48 N0thingSpecial: got it?
06:48 Yahuri: aite
06:48 Yahuri: yup
06:49 N0thingSpecial: 01:17:177 (4) - this I would just suggest moving it like [https://osu.ppy.sh/ss/5225737 this]
06:50 N0thingSpecial: to break up the flow
06:50 N0thingSpecial: at least a little bit
06:50 Yahuri: prefer not to overlap
06:50 N0thingSpecial: ok
06:51 N0thingSpecial: 01:37:958 (2,3,4,5,6,7) -
06:51 N0thingSpecial: I don't think linear flow is the best way to emphasize the vocals
06:52 Yahuri: doing drums
06:52 N0thingSpecial: also your jumps here need a bit more structure than just constant DS
06:52 N0thingSpecial: structured
06:53 Yahuri: should i make DS gradually bigger?
06:53 N0thingSpecial: I could not really tell why this part would be seperated into two patterns when vocals last all six notes
06:53 N0thingSpecial: so i was suggesting that you find a stucture that would fit 6 notes in and lead into 01:38:896 (1) - nicely
06:55 Yahuri: ok
06:58 N0thingSpecial: ok so
06:58 N0thingSpecial: 01:40:458 (1,2,3) -
06:58 N0thingSpecial: personally I find this untidy
06:58 N0thingSpecial: and I couldn't really figure out how did you come up with this pattern
07:00 N0thingSpecial: I did [https://osu.ppy.sh/ss/5225771 this] but I still don't think it's good
07:00 N0thingSpecial: maybe you could come up with something better
07:00 Yahuri: probably yeah
07:01 N0thingSpecial: ok so 01:41:708 (2) - this litterally just moveit down a few pixels so 01:41:396 (1,3) - looks like it is spaced equally
07:02 Yahuri: its not supposed to be spaced equally
07:02 N0thingSpecial: ohh
07:03 N0thingSpecial: um then 01:42:646 (5,6) - this I suggest you space 01:42:958 (6) - out a bit further
07:03 N0thingSpecial: cause with how you placed it
07:04 N0thingSpecial: it is just stalling, cause there's no need to go through the entirety of der
07:04 N0thingSpecial: 01:42:646 (5) -
07:04 N0thingSpecial: so players would just be stopping in the middle of the slider for no reason and click on 01:42:958 (6) -
07:05 Yahuri: ok
07:06 N0thingSpecial: nazing 01:46:708 (2) -
07:06 N0thingSpecial: point it between 01:47:021 (3,4) -
07:06 N0thingSpecial: rather than directly at 01:47:021 (3) -
07:06 Yahuri: ok
07:07 N0thingSpecial: just personal opinion
07:07 N0thingSpecial: 01:47:646 (1,2,3,4,5) - just want to point out this is very good
07:07 N0thingSpecial: in terms of flow
07:08 Yahuri: cool
07:10 N0thingSpecial: 02:16:396 (1) - nazi
07:11 N0thingSpecial: I suggested [https://osu.ppy.sh/ss/5225810 this]
07:11 N0thingSpecial: looks less clustered
07:12 Yahuri: ok
07:13 N0thingSpecial: 02:17:646 (3,4,5,6) -
07:13 N0thingSpecial: ok this
07:13 N0thingSpecial: currently it is ok
07:14 N0thingSpecial: but personally I would just add a reverse arrow on02:17:750 (4) -
07:15 N0thingSpecial: 02:23:114 (2,3,4,5,6,1) - nazi
07:15 N0thingSpecial: pentagon plz
07:16 Yahuri: i dont think polygon DS goes that high
07:16 N0thingSpecial: well
07:16 N0thingSpecial: umm
07:16 N0thingSpecial: use maths
07:16 Yahuri: i cant math
07:16 N0thingSpecial: ok fine
07:16 N0thingSpecial: um
07:17 N0thingSpecial: copy 2 and 5
07:17 N0thingSpecial: rotate by 36 degree
07:17 N0thingSpecial: repeat process and you get pentagon
07:18 Yahuri: actually i think the reason i changed that pattern from insane was cuz i couldnt play it lol
07:18 N0thingSpecial: lol
07:18 Yahuri: too many notes in the same flow screw me up
07:19 N0thingSpecial: there are flow base mappers like moph you should probably check out his maps
07:19 Yahuri: i believe i have a few
07:19 N0thingSpecial: namely fairtale
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/815219 Nekomata Master feat. Misawa Aki - chrono diver -fragment-]
07:19 N0thingSpecial: and
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/759192 cillia - Fairytale,]
07:20 N0thingSpecial: his maps I find it quite similar to this one you have
07:20 Yahuri: aite
07:21 N0thingSpecial: well thats kinda it for this diff
07:22 Yahuri: ok cool
07:22 N0thingSpecial: and thats where my mod died
07:22 Yahuri: rip
07:23 Yahuri: well thanks a lot dude
07:23 N0thingSpecial: tbh I like your insane diff more than the one I just mod
07:23 Yahuri: lol i spent ages on that one
07:23 Yahuri: XD
07:23 N0thingSpecial: cause everything is more evenly spaced
07:23 Yahuri: probably because i remapped most of it
07:24 Yahuri: recently
07:24 N0thingSpecial: when I say evenly spaced, I'm refering to spaical spacing rather than DS
07:24 Yahuri: yea
07:25 Yahuri: i try to do that in my more recent maps
07:25 N0thingSpecial: try to put some more variable spacing in your hardest diff
07:25 N0thingSpecial: like how you did it in insane
07:25 Yahuri: ok
07:25 N0thingSpecial: then you're golden
07:25 Yahuri: so basically more DS on the claps n finishes n stuff right
07:26 N0thingSpecial: don't always have to be the case
07:26 N0thingSpecial: but I I usaully eaither
07:26 N0thingSpecial: either
07:26 N0thingSpecial: put more DS
07:26 N0thingSpecial: or use snappier flow
07:26 Yahuri: gotcha
07:26 N0thingSpecial: like back and forth and stuff
07:27 Yahuri: that stuff hard
07:27 Yahuri: XD
07:27 N0thingSpecial: or if it applies use stacks
07:27 N0thingSpecial: but a lot of people don't like it lol
06:07 *N0thingSpecial is editing [https://osu.ppy.sh/b/834951 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Ookami to Akazukin]]
06:07 N0thingSpecial: ready?
06:07 Yahuri: yup
06:07 N0thingSpecial: so
06:08 N0thingSpecial: 00:04:364 (2) - personal preference, long straight sliders are best when complimented
06:08 N0thingSpecial: right now it's just looks bland
06:08 N0thingSpecial: it
06:09 Yahuri: what do you mean by complimented?
06:09 N0thingSpecial: btw right now I'm just repeating what I remember I had in the mod
06:09 N0thingSpecial: like have several other straight sliders to compliment it
06:09 N0thingSpecial: like here 00:04:364 (2,3,4,5) -
06:09 Yahuri: ah
06:09 Yahuri: gotcha
06:09 N0thingSpecial: 00:05:458 (3,4,5) -
06:09 N0thingSpecial: and then speaking of 00:05:458 (3,4,5) -
06:10 N0thingSpecial: while I was playing this it felt clustered to me
06:10 Yahuri: what do you mean
06:10 N0thingSpecial: too close together
06:11 Yahuri: eh
06:11 Yahuri: so further apart for whistle emphasis?
06:11 Yahuri: like the slider heads
06:11 N0thingSpecial: yea
06:12 N0thingSpecial: I remember I had something similar to this https://osu.ppy.sh/ss/5225658
06:12 N0thingSpecial: for suggestion
06:12 Yahuri: ah
06:12 Yahuri: yeah that looks nice
06:13 N0thingSpecial: yea just remember to triangulate 00:05:771 (4,5,1) - when doing it
06:13 N0thingSpecial: next one
06:13 N0thingSpecial: 00:11:708 (1) -
06:13 Yahuri: well ill see how it looks then see if triangulation is necessary
06:14 N0thingSpecial: this could be moved down a little to match the spacing of 00:11:396 (7,2,2) -
06:14 N0thingSpecial: looks tidier that way imo
06:15 Yahuri: fixed
06:15 N0thingSpecial: moving on
06:15 N0thingSpecial: 00:21:864 (2,3) -
06:15 N0thingSpecial: just a suggestion
06:16 N0thingSpecial: slightly curve them upwards
06:16 N0thingSpecial: something like this https://osu.ppy.sh/ss/5225671
06:16 Yahuri: flow might be a lil wonky leading into the next slider tho
06:16 Yahuri: ohh thats what you mean
06:16 Yahuri: ok
06:17 N0thingSpecial: yea in terms of aethetics it flows better
06:17 N0thingSpecial: with how everything is curved
06:17 Yahuri: yeah
06:19 N0thingSpecial: 00:26:396 (1,2) - not sure if this is your style but I find it rather inconsistent to suddenly have perfectly lined up straight sliders
06:20 N0thingSpecial: angle it
06:20 N0thingSpecial: curve it
06:20 Yahuri: people tell me i have really straight flow
06:20 Yahuri: XD
06:20 N0thingSpecial: ^ this is what I'm about to bring up
06:21 N0thingSpecial: 00:29:989 (1) - this could use a ctrl+g
06:21 Yahuri: i dont think that will work well with the next circle
06:22 Yahuri: also the head would start right under the previous slider
06:22 N0thingSpecial: it seem like it would
06:22 N0thingSpecial: but it actually plays quite well imo
06:22 Yahuri: ill test it
06:23 N0thingSpecial: it breaks up the linear/oval flow you constantly have
06:23 Yahuri: ye
06:24 N0thingSpecial: which I was going to lead into how linear/oval flow work best with varible spacing and structure in my mod, which I'm still very salty about
06:25 N0thingSpecial: and 00:32:489 (1,2,3,4,5,6,7) - is what I was going to talk about
06:26 N0thingSpecial: you put clap on 00:32:958 (2,4) -
06:26 N0thingSpecial: which I think should be emphasize by actual spacing, rather than just linear flow
06:26 N0thingSpecial: like larger spacing
06:26 N0thingSpecial: same goes for this 00:33:583 (6) -
06:27 Yahuri: so i should move 4, 2, 5 down?
06:27 N0thingSpecial: I think i had this https://osu.ppy.sh/ss/5225691
06:27 N0thingSpecial: which 00:33:271 (4,5,6,7,1) -
06:28 N0thingSpecial: forms a pentagon
06:30 N0thingSpecial: ok moving on
06:30 N0thingSpecial: 00:41:396 (1) - this I suggest moving it down
06:30 N0thingSpecial: so it looks like it forms a circle with 00:41:083 (3) -
06:30 N0thingSpecial: just a suggestion
06:31 Yahuri: gotcha
06:31 N0thingSpecial: 00:44:677 (4,5,6,1) - this
06:32 N0thingSpecial: hmmm
06:33 N0thingSpecial: same with the last one
06:33 N0thingSpecial: where you had clap/finish on notes but you don't have ways to emphasize it
06:34 Yahuri: DS?
06:34 N0thingSpecial: thats one way
06:34 Yahuri: DS is already changed tho
06:35 N0thingSpecial: the thing is I'm rarely work with linear flow and
06:35 N0thingSpecial: what ever i suggest here would probably not be your style
06:36 Yahuri: welp i was considering remapping the first part of kiai so go for it
06:36 N0thingSpecial: ignore if you will
06:38 N0thingSpecial: 00:55:146 (1) - I suggest if you're going to use relatively similar DS
06:38 N0thingSpecial: anti flow would be your best bet in making stronger emphasis
06:40 Yahuri: wait
06:40 N0thingSpecial: which I think I had [https://osu.ppy.sh/ss/5225711 this] for suggestion
06:40 Yahuri: anitflow in the slider angle or wat
06:40 Yahuri: ah
06:41 Yahuri: ill see how that works out
06:41 N0thingSpecial: like what you did here 00:55:927 (4,1) -
06:41 Yahuri: ok
06:41 N0thingSpecial: moving on to 01:00:614 (2) -
06:42 N0thingSpecial: the way you curved 01:00:146 (1) -
06:42 N0thingSpecial: wait
06:43 N0thingSpecial: still morning lol wait
06:43 Yahuri: ok XD
06:44 N0thingSpecial: ok right the combination of 01:00:146 (1,2) - which makes a really awkward momentum change
06:44 N0thingSpecial: like I don't here anything significant that would suggest players to go fast then stop suddenly
06:45 N0thingSpecial: my suggest was to just 01:00:614 (2) - space this out
06:45 Yahuri: space out how
06:46 N0thingSpecial: https://osu.ppy.sh/ss/5225727
06:46 N0thingSpecial: like this
06:46 N0thingSpecial: cause players would just ignore the curve at the button and go striaght down
06:47 N0thingSpecial: along with the speed they gain from following the high SV slider
06:48 N0thingSpecial: got it?
06:48 Yahuri: aite
06:48 Yahuri: yup
06:49 N0thingSpecial: 01:17:177 (4) - this I would just suggest moving it like [https://osu.ppy.sh/ss/5225737 this]
06:50 N0thingSpecial: to break up the flow
06:50 N0thingSpecial: at least a little bit
06:50 Yahuri: prefer not to overlap
06:50 N0thingSpecial: ok
06:51 N0thingSpecial: 01:37:958 (2,3,4,5,6,7) -
06:51 N0thingSpecial: I don't think linear flow is the best way to emphasize the vocals
06:52 Yahuri: doing drums
06:52 N0thingSpecial: also your jumps here need a bit more structure than just constant DS
06:52 N0thingSpecial: structured
06:53 Yahuri: should i make DS gradually bigger?
06:53 N0thingSpecial: I could not really tell why this part would be seperated into two patterns when vocals last all six notes
06:53 N0thingSpecial: so i was suggesting that you find a stucture that would fit 6 notes in and lead into 01:38:896 (1) - nicely
06:55 Yahuri: ok
06:58 N0thingSpecial: ok so
06:58 N0thingSpecial: 01:40:458 (1,2,3) -
06:58 N0thingSpecial: personally I find this untidy
06:58 N0thingSpecial: and I couldn't really figure out how did you come up with this pattern
07:00 N0thingSpecial: I did [https://osu.ppy.sh/ss/5225771 this] but I still don't think it's good
07:00 N0thingSpecial: maybe you could come up with something better
07:00 Yahuri: probably yeah
07:01 N0thingSpecial: ok so 01:41:708 (2) - this litterally just moveit down a few pixels so 01:41:396 (1,3) - looks like it is spaced equally
07:02 Yahuri: its not supposed to be spaced equally
07:02 N0thingSpecial: ohh
07:03 N0thingSpecial: um then 01:42:646 (5,6) - this I suggest you space 01:42:958 (6) - out a bit further
07:03 N0thingSpecial: cause with how you placed it
07:04 N0thingSpecial: it is just stalling, cause there's no need to go through the entirety of der
07:04 N0thingSpecial: 01:42:646 (5) -
07:04 N0thingSpecial: so players would just be stopping in the middle of the slider for no reason and click on 01:42:958 (6) -
07:05 Yahuri: ok
07:06 N0thingSpecial: nazing 01:46:708 (2) -
07:06 N0thingSpecial: point it between 01:47:021 (3,4) -
07:06 N0thingSpecial: rather than directly at 01:47:021 (3) -
07:06 Yahuri: ok
07:07 N0thingSpecial: just personal opinion
07:07 N0thingSpecial: 01:47:646 (1,2,3,4,5) - just want to point out this is very good
07:07 N0thingSpecial: in terms of flow
07:08 Yahuri: cool
07:10 N0thingSpecial: 02:16:396 (1) - nazi
07:11 N0thingSpecial: I suggested [https://osu.ppy.sh/ss/5225810 this]
07:11 N0thingSpecial: looks less clustered
07:12 Yahuri: ok
07:13 N0thingSpecial: 02:17:646 (3,4,5,6) -
07:13 N0thingSpecial: ok this
07:13 N0thingSpecial: currently it is ok
07:14 N0thingSpecial: but personally I would just add a reverse arrow on02:17:750 (4) -
07:15 N0thingSpecial: 02:23:114 (2,3,4,5,6,1) - nazi
07:15 N0thingSpecial: pentagon plz
07:16 Yahuri: i dont think polygon DS goes that high
07:16 N0thingSpecial: well
07:16 N0thingSpecial: umm
07:16 N0thingSpecial: use maths
07:16 Yahuri: i cant math
07:16 N0thingSpecial: ok fine
07:16 N0thingSpecial: um
07:17 N0thingSpecial: copy 2 and 5
07:17 N0thingSpecial: rotate by 36 degree
07:17 N0thingSpecial: repeat process and you get pentagon
07:18 Yahuri: actually i think the reason i changed that pattern from insane was cuz i couldnt play it lol
07:18 N0thingSpecial: lol
07:18 Yahuri: too many notes in the same flow screw me up
07:19 N0thingSpecial: there are flow base mappers like moph you should probably check out his maps
07:19 Yahuri: i believe i have a few
07:19 N0thingSpecial: namely fairtale
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/815219 Nekomata Master feat. Misawa Aki - chrono diver -fragment-]
07:19 N0thingSpecial: and
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/759192 cillia - Fairytale,]
07:20 N0thingSpecial: his maps I find it quite similar to this one you have
07:20 Yahuri: aite
07:21 N0thingSpecial: well thats kinda it for this diff
07:22 Yahuri: ok cool
07:22 N0thingSpecial: and thats where my mod died
07:22 Yahuri: rip
07:23 Yahuri: well thanks a lot dude
07:23 N0thingSpecial: tbh I like your insane diff more than the one I just mod
07:23 Yahuri: lol i spent ages on that one
07:23 Yahuri: XD
07:23 N0thingSpecial: cause everything is more evenly spaced
07:23 Yahuri: probably because i remapped most of it
07:24 Yahuri: recently
07:24 N0thingSpecial: when I say evenly spaced, I'm refering to spaical spacing rather than DS
07:24 Yahuri: yea
07:25 Yahuri: i try to do that in my more recent maps
07:25 N0thingSpecial: try to put some more variable spacing in your hardest diff
07:25 N0thingSpecial: like how you did it in insane
07:25 Yahuri: ok
07:25 N0thingSpecial: then you're golden
07:25 Yahuri: so basically more DS on the claps n finishes n stuff right
07:26 N0thingSpecial: don't always have to be the case
07:26 N0thingSpecial: but I I usaully eaither
07:26 N0thingSpecial: either
07:26 N0thingSpecial: put more DS
07:26 N0thingSpecial: or use snappier flow
07:26 Yahuri: gotcha
07:26 N0thingSpecial: like back and forth and stuff
07:27 Yahuri: that stuff hard
07:27 Yahuri: XD
07:27 N0thingSpecial: or if it applies use stacks
07:27 N0thingSpecial: but a lot of people don't like it lol